Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Balmuria 6: The Answer => Border City of Balmuria => Moore Finds The Way => Topic started by: Anastasia on July 23, 2018, 04:41:32 PM

Title: Finding Calley
Post by: Anastasia on July 23, 2018, 04:41:32 PM
Once you're downstairs, Josa follows momentarily, "Here," he says, handing you a slip of paper, "That's where Calley and Anna are living."
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 04:49:39 PM
"Do you mind if I ask what your connection to all of this is?" Moore ... asks. "I don't mean to pry, but... it seems like circumstances are such for all of us to have met like this, so I may as well take any opportunity to meet new friends." He offers a smile and a bow afterwards.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 10:24:49 PM
Josa smiles, "Ah, an excellent question. I first employed Sylvie when Whimsical Sweets began and we got into the trouble solving business. She proved most adept, I must say."
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 10:35:09 PM
Moore returns the smile. "I understand."

His smile fades for a moment as he looks at Josa very seriously. "I'm going to get her back." It's not even so much a promise, or anything else that comes out of his mouth, it's just a fact.

A heartbeat of a moment afterwards and his smile returns. "If you have anything you ever need of me, please don't hesitate to reach out. My base of operations is on Lunia." Moore says.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 10:39:42 PM
"Then I wish you good fortune, sir, and will remember your gracious and understanding offer of hospitality, for who knows what winds and currents the future will bring?" Josa bids, smiling. From there...

Going to go investigate further, I presume?
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 10:41:00 PM
Yep! Time to go to the address.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 10:41:49 PM
Gimme a d100 real quick.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 10:43:00 PM
[21:42] <Nephrite> roll 1d100
[21:42] <Kobot> Nephrite rolled 1d100 --> [ 1d100=100 ]{100}

Well here we FUCKING GO
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 10:54:57 PM
The city is well kept, you can see that much. Well built, even the older parts of the city renovated.  You're heading to the west into the New City, newer buildings not yet ravaged by time and kept well indeed as...

Perception.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 10:55:40 PM
Take 10 for 70.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:00:36 PM
It's subtle, but a well dressed man is following you. Dark hair, florid face, on the plump side. His short hair is curly and he looks rather sweaty, but he is indeed following you.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 11:05:10 PM
Moore fishes out his Coin of Prophecy and casually flips it while thinking 'the person following us is a good person' while continuing on his way, though at a slightly slower pace.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:11:48 PM
The coin comes up head as Kaja murmurs, "The fat rich man behind us, he's following us."
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 11:19:20 PM
"Let's see what he wants." Moore responds with a grin. He taps his chin in consideration as he just slows to a stop to look at a shop window to see what the person following them does.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:26:30 PM
The man smoothly steps aside, out of immediate sight behind people and trees.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 11:31:42 PM
Moore continues along and looks for a nearby alleyway to head into.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:38:20 PM
Easily enough found, if you need an alleyway.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 11:43:46 PM
Moore will go into one, then immediately use Permanent Image to make an illusion of the very same alleyway -- just without Kaja and Moore in it.

He clears his throat. "We'll just wait for him and then move to block him." Moore explains. "...I suppose we'll also find out if he's got the ability to see through illusions."
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:52:28 PM
"Or if we scared him off," Kaja murmurs lowly.
Title: Re: Finding Calley
Post by: Nephrite on July 23, 2018, 11:55:36 PM
"We'll see." Moore concurs as he waits.
Title: Re: Finding Calley
Post by: Anastasia on July 23, 2018, 11:59:48 PM
No sign of him right away - no one enters the alley.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 12:02:14 AM
Moore turns invisible and pokes his head out.

Take 10 for 70 on perception again to spot him!
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 12:15:28 AM
No sign of him at all, at least in your field of vision.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 12:22:04 AM
"...Hm. I think he realized it." Moore says with a sigh. He returns to visibility and gestures at Kaja. "I'll ask around after we meet Calley about who that was."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 12:30:53 AM
"He seems competent and cautious," Kaja says, "Considering how short a time we've been here, it suggests someone after us from our nature or because they know who we are."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 12:35:46 AM
"I have reason to believe to he's a good person, so we can figure out what his deal is." Moore says.

He continues along back in their original direction, but keeps an eye out for anyone following them again!
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 12:40:49 AM
Gimme Perception again.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 12:41:16 AM
Take 10 for 70
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 12:02:10 PM
By another block, you notice it. A young boy, no older than 15, is subtly tailing the two of you.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 12:07:40 PM
Moore sucks in a breath. "How much do you want to guess it's the same person, just using magic to disguise themselves?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:01:12 PM
"Good odds, or a network. It is a city, it's not impossible," Kaja says lowly, "My scimitars are starting to itch."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:04:40 PM
"I don't think we need to terrify them yet." Moore says. "Let's just play along a little longer. If he keeps following us, I'm going to teleport over right next to him -- just be ready to grab him."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:07:50 PM
Down the streets - two more before the young man simply ducks away, out of sight.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:12:38 PM
"Hmm..." Moore continues along his way. "If it's a network, I have to wonder why they use different people. Maybe it's to try and not seem suspicious?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:17:14 PM
"No idea," Kaja says, "Let's keep going, I'd rather not be arrested, regardless, for violence."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:17:57 PM
Moore just laughs quietly as he continues along. "I'll make sure you don't get into any trouble."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:23:57 PM
From there, no more signs of being followed. Out the west gate of the city, into unincorporated territory. Small farms and large manor homes seem to be the norm, your address taking you to one out here. A rather nice manor, well kept and large.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:27:11 PM
"Hm... a friend holding them up out of public view?" Moore ventures as he flies towards the main entrance.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:32:17 PM
The main entrance is reached without difficulty.

"Might be," Kaja says as you knock. The door opens a few moments later by a young man, no more than 20 years old. He's lean and a bit sour faced, but gives you a look, "Can I help you?"
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:33:17 PM
"Hello. My name is Moore, this is Kaja. We'd like to speak to Miss Anna about Calley, please." Moore says, offering a smile.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 01:57:06 PM
"Yeah, sure, come on in," he says, standing aside.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 01:59:32 PM
"Thank you." He says with a nod as he goes inside.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 02:53:46 PM
You're lead inside - it's nice here, a mansion with all that entails. As you head down a hallway, suddenly a stiff wind blows. "Oh yeah, Calley's playing," the man says. "With the weather this time."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 02:54:50 PM
"It's important to experiment." Moore concurs.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 02:59:34 PM
Ahead is a room, a large living room. A blonde child, perhaps six or so years old, flies around. Winds blow, sending everything around, as squalls of rain splatter the room.

An older woman, middle aged perhaps, chases him. She looks...rather like Sylvie, if older and wearier, calling, "Calley, come back here, no weather manipulation in the house!"
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:01:56 PM
Moore smiles at the showcase. "I can feel the souls of several dozen very jealous pixies right now who could do all sorts of pranks with this sort of thing."

For right now he'll just watch and see what happens. If his charm happens to catch the young boy's attention, then all the better!
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:06:55 PM
Kaja snorts, "This is why wyrmlings don't learn magic."

Yet Calley flies about and about, here and there, everywhere. Anna chases him in vain until he glances the two of you. "A half dragon and a pixie," he says, coming to a stop in front of the two of you. "You're not Uncle Josa's friends, are you?"

Meanwhile Anna catches up, doubled over with hands on her knees, catching her breath.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:09:53 PM
"We just met him." Moore says.

A smile. "My name is Moore, this is my friend Kaja. Hello." He tilts himself slightly to the side to get a better look at Anna as well. "Hello to you as well."

He turns back to Calley. "I am, however, a friend of someone else you know."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:13:48 PM
"Oh, you're from Aurora," Calley says, "You knew my Mom." He gives both of you a long look, cutesy face with a look of serious contemplation. "Duke Moore of Celestia and Kaja, back in action after vanishing for a decade or so."

Kaja looks right back at him, leaning forward slightly. "You don't talk like a child." He says, a flat accusation without heat. "You know things you should not know as a child."

"He's...ah...ah....good at that," Anna says, as your guide slips away, going back the way he came.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:18:24 PM
Moore just remains with a smile. "That's right. She is a good friend of mine. I'm here because I want to rescue her and I think you can help me with that. Is that something you're willing to do?"

It's for the best to not demand his assistance -- if he wants to help, he does. If he doesn't, then that's fine too.

Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:27:31 PM
"I wish Mom could come back, but she can't. Not anymore," Calley says, "Don't you see?"
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:30:05 PM
Moore shakes his head. "That's exactly why. She might have resigned herself to her destiny, but I know that things like that can be circumvented... it just takes thinking outside the boundaries of what one thinks is possible."

Another smile. "I believe in that possibility."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:34:51 PM
"I don't." Calley frowns, "Mom never wanted to be around me before, why would she do so now when she can't?"

"Calley, don't-" Anna begins.

The young child merely stands his ground. "I know it's true. You don't have to defend Mom. I know."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:38:02 PM
"I can't speak for what she wanted before." Moore says. "I also know that people change, sometimes for the better and sometimes for the worse. Sometimes you have to go to a rather extreme end before you realize that you have to change."

A sad smile at that as he looks off before his gaze returns to Calley. "Where do you think your newfound powers came from? Or do you not think -- do you know?" He asks.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:41:08 PM
"I know." Calley says. "It's Mom's powers, everything she did and learned. A final gift for me. I think she was sorry."

The child merely inclines his head a little bit, "She didn't really like herself as her life went on. She wants me to have all she had but be happy with it, like she never could be."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:44:04 PM
"Then, I will change the question for you." Moore says with a smile. "I need to find 21 again. Is that something you can help with?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 03:49:07 PM
"I don't know," Calley says right back, "Mom didn't pass on anything about 21, besides what it is. From what else she knows, she was being kind to."

"Calley..." Anna murmurs.

"It's okay, Mom. You're my real Mom," Calley comes and hugs Anna, "She's just my other Mom, she never wanted it."

This gets Anna to flinch but hug Calley tight, a murmured, "Oh Calley..." She kneels and hugs him back, "Oh, my sweet little Calley."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 03:54:48 PM
"It's a difficult burden to bear." Moore says with a sad smile. "For all three of you."

...Three? Is that just a coincidence? ...

He takes a breath and rubs his chin. "Well, the fact remains that I still think she's out there. Maybe she's somewhere I can't get to... but that just means I have to try harder."

He clears his throat and shifts his posture. "I'm sorry to have made you think of sad things, young man. I do have one more question, if you'll indulge me."

At this, he takes out the notes he was given on the ritual. "I intend to try and complete this, or at least better understand it."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:00:12 PM
Calley turns and looks at them, "It's a formula and a puzzle, isn't it?"
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:05:19 PM
Moore smiles and puts the notes back. "So noted. I will tell you one thing, though, Calley -- It sounds to me like Sylvie gave you very specific knowledge about things. What if one of the things she gave you was knowledge she could never be found?"

A final smile and a bow. "I'm sorry again. I hope if either of you ever need anything, you'll reach out to me. I know you both have very specific opinions about Sylvie, but... she's a good person who needs help, just like I did at one point." He says as he takes a breath.

"I hope you can both forgive her and my selfishness." He says.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:09:01 PM
"Be well," Anna says, "Thank you for being Sylvie's friend."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:10:09 PM
Moore smiles. "I'll reprimand her for both of you, don't worry. Then make her come back here for a while."

Another bow before he's off!

Greater Plane Shifting back home for right now.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:12:20 PM
Okay.

Once you're back on the beaches of Lunia, your fortress not too far away, "That child gave me the shivers. That was barely a child at all." Kaja says, "What strange story results in that?"
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:15:36 PM
"I'll explain when we're back." Moore promises. "It's a long one. Regardless... we have a lead, though I have no idea where it's going to take us. You really couldn't just make this easy, could you, Sylvie...?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:22:03 PM
"I'm holding you to that," Kaja says, striding back with you.

Next move, Moore?
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:23:07 PM
Go back, call everyone together. See if we've got any leads on new recruits.

Then it's storytime.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:23:39 PM
Cool, go ahead and set up a meeting with everyone and I'll roll from that.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:41:09 PM
Moore makes sure everyone is settled in -- Jetina, Cresiel, Xandra and Kaja with Grias and likely Wood there as well.

The others don't need to be bogged down with all of this right now.

Moore clears his throat as he takes out a piece of parchment.

"I need to explain something to all of you about why I'm doing what I'm doing." He begins.

"When I was with Aurora, I worked with a woman named Sylvie, who had the... mixed blessing of coming into contact with something known as 21. For those of you who do not know, 21 is a tool that was created by the Incarnations to understand good and evil. It is a tool that is so far beyond the understanding of mortals, it could likely warp Creation itself."

A breath at that. "The price of using 21 came... all the time. Sylvie could never do anything except speak the full truth of anything she was asked. As time went on, she and 21 became more and more... one thing. I think it's fair to say Sylvie became an extension of 21's will, rather than the other way around.  Near the end of the time she was with Aurora, she had affected an ability to see into the future in some ways."

He takes in a breath again. "She disappeared after Aurora's battle on Lifasa and hasn't been seen since. Calley..." He looks over at Kaja. "Calley is her son. I guess... she didn't really want a child originally, so... she probably didn't treat him well. It seems like she gifted him all the knowledge she had... and maybe continues to do so even now -- Sylvie didn't know I was a Duke when she left, so... there's some wiggle room there."

He shakes his head. "Anyway, our goal right now is to find her, and find 21. I think the both of them are together. I don't intend to let her live the rest of her existence out as a tool for something she doesn't want to be part of... and if that means I have to find a way to go beyond Creation itself to rescue her, then I will."

He unfolds the parchment and puts it on the table for everyone to see. "This is some sort of ritual that Calley was writing. I think it has the potential to lead us to the solution to find her. I am going to need a lot of help to solve this... and it's probably going to be something I need to spend some time on. I don't want to let our mission falter in the meantime, so that's why I wanted you all to be aware of my short-term plans. We're still waiting on someone to join us as an information broker, so once we have that I think we can really begin in earnest." Moore explains to everyone.


Actually, there's one person who isn't here who could probably help decipher it, but... is it worth it to go back there to ask? ... Would he even be willing to help? Maybe if he begged... ...Maybe.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 04:50:10 PM
Xandra pours over the parchment, studying it without a word.

Cresiel sits back, "I second this. No one should be abandoned, and whatever role 21 plays in this cannot be ignored."

Jetina hmms, "Alright, I follow that and I'm fine with it - as long as it's a good cause."

Kaja merely shakes his head, "Odds are we'll face Hell from it? I hope so, they have good treasure."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 04:54:57 PM
"I think, ultimately, 21 is going to lead us to Io." Moore adds. "That's a boon we can't ignore either."

A breath in and a smile to everyone assembled. "All right. I appreciate everyone's support. I think the best place for me to try and sort this out is Xiranthador, unless any of you have a suggestion that comes to you from on high?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 10:39:27 PM
"Yes, I do," Cresiel says, "I want to make sure the underling logic is sound before we assume. Because assumptions...well, you know the saying?"

Kaja smiles a bit, "I like my ass being neither you or me, Cresiel. Go on." He kicks back as Xandra peers at the parchment intently, studying Calley's messages.
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 10:45:35 PM
"All right. I'll explain my thinking thus far." Moore says.

"I received a... message. That we needed to find Sylvie, find 21, and find Io. In more or less that order." Moore says. "In addition, I spoke to Sun's Rise who recently had a dream, or a vision, of Sylvie -- that she was resigned to her fate and was more or less just... waiting, just... given up on all hope somewhere."

A gesture around. "A trip to Bahamut and Oghma later and I found myself with Sylvie's son. He has inherited all of Sylvie's knowledge, and knowledge even beyond that, probably somehow through 21 and Io's appearance in the world. He had apparently been writing down something in his spare time, which is what this ritual is. I find it all a little hard to imagine doesn't end up connecting in the end."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 10:49:32 PM
"Alright, but it's not ironclad," Cresiel says, "It can be read that way, but I caution you - towers of iron fall if the foundation is mislaid." He sits back as Jetina leans in, reading over Xandra's shoulder. As those two read up on it all? "We need to find them regardless, so it's the right path, even if one does not lead to another."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 10:51:19 PM
"Ultimately, I don't care if we never find Io or 21." Moore admits. "As long as I can find Sylvie, I'll be happy."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 10:54:30 PM
Kaja leans back at this, hands resting on his chest, folded together. "Is she your paramour? You sound devoted to her."

Jetina giggles a bit, "No, that's Queen Ilsenine."

"Moore...!" Grias flutters around you at that, Jetina laughing out right now.

"Peace, Grias. Do not read perverse motive into compassion, dedication and intimacy. One may have some or all of those without romantic feelings." Cresiel shakes his head, "Great is the man who has compassion and intimacy with others, for they buttress others as a fortress buttresses the defense."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:00:32 PM
Moore smiles at Kaja and grins a little. "I can't blame you for thinking that way. No, Sylvie is..."

He takes a breath. "She's one of the few people who ever understood me. Who listened to me with any trouble I had. She confided things in me that... well, I'll still have to apologize to her for, but that can be later." He shakes his head.

"I'm liberated by my faith and the path that Erathaol has given me. I've seen too many people chained down in darkness and... that's where Sylvie is. She's stuck, chained to a destiny that was never hers to begin with." He takes in a breath. "I won't ever let anyone suffer like that. Too many people during Aurora's crusade were never given choices in their lives. It's why this is so important to me -- since I've been part of this group, I understand the power of possibility."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 11:06:59 PM
"The parable of the pebble," Cresiel says, and after a moment, "A pebble is merely a pebble, yet a wise man takes it and throws it down the cliff. Down and down it goes, loosening another pebble, another and another, then a rock. A rock, another rock. So on and so forth, until that choice to throw it has created an avalanche."

"There is far more to Sealtiel's lessons than that," Xandra speaks up as she works on the parchment.

"There is," Cresiel bows his head a moment, "But the essence of it suffices. Sylvie may only be a pebble, but if free to be thrown, she may make a landslide that changes everything. Aurora's Crusade was exactly that."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:10:31 PM
Moore laughs a little bit. "I feel like I missed out on some of the finer teachings around here since I kind of cheated. I'll have to do some rudimentary reading sometime."

He turns to look at Xandra. "What do you see when you look at all of that? I can't help but feel a kind of sadness when I look at it, knowing the truth of where it all came from."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 11:16:31 PM
Xandra takes 10 as needed.

"It's complex and part of something bigger, but what I cannot say," Xandra confesses, tearing her eyes away. "It's advanced magic, perfected, like I see in the writings of ancient celestials and wizards. The sort of honing that only ages can bestow."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:18:18 PM
Moore nods. "That's what I saw too. He said it was part of a puzzle."

A smile and a shrug. "It's all right, I'm pretty good when it comes to puzzles myself, so I think I can solve it. It may take a while, but I'll manage. Grias, no word back yet from Tannin, right?"
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 11:21:44 PM
With a sniff as Wood gets up, paces and curls up around Xandra's feet, Grias says, "I'm afraid not, though he did send a message of that it may be a little longer than expected. Complications."
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:24:41 PM
"It ends up working out." Moore says. "All right. I'm going to go to Xiranthador, I may be there for a while, so if any of you need me, just come and find me, all right? If I haven't made any real progress in three days I'll come back."
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 11:26:35 PM
Nods all around and...

Plan here?
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:37:27 PM
Go to Xiranthador and start hitting the books!

Tepen would be so proud.

Maybe Vul'lath, too.
Title: Re: Finding Calley
Post by: Anastasia on July 24, 2018, 11:46:35 PM
Okay, what are you researching?
Title: Re: Finding Calley
Post by: Nephrite on July 24, 2018, 11:54:48 PM
More or less he's going to try and fill in the gaps in the ritual. If he can't figure out exactly what it's for, then maybe at least give some possibilities -- like what it COULD be for.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 11:44:05 AM
Okay, gimme an K:A check. Only boosters that can last a full researching day (8 hours+) apply here. Xiranthador won't apply a bonus, I'll factor that in on DM side.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 12:14:56 PM
Okay. In that case, Bibliotecha Arcana applies but Greater Improvisation does not.

Take 10 for 90.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 12:53:38 PM
Okay, run me through the various +es real quick, then?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:00:10 PM
Sure. 10+34 (Skill points) + 11 (int bonus) + 15 (Bibliotecha) +20 (Knowledge Prism) = 10+34+11+15+20 = 90.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:03:58 PM
Bibliotheca Arcana is the most misspelled spell in Balmuria, FYI.

You begin to research.

The first say is simply laying groundwork. You gather books, cross-reference things and altogether spend a lot of time on the fundamentals.

The second day begins swiftly. After perhaps a few hours, you pause to rise and get a snack. Sitting opposite you is Erathaol, reading one of your books, his staff resting besides him. "Good morning, Moore," he greets, voice soft and clear.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:07:16 PM
It's hard to search for, too!

"Lord Erathaol, good morning." Moore says, offering a bow before he sits back down. There's no reason to ask why he's here -- he'll either explain that or he won't.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:17:29 PM
A slight nod to that, a slow turn of the page.

"You are one of my elite agents," Erathaol says, closing the book and putting it aside. "Seeing to you is one of my many duties. So, how is your group doing?"
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:23:00 PM
"I appreciate the fact that even though you know, you'll ask." Moore says with a bit of a grin. "We're doing well. The different personalities are actually working very well in our favor, as I think it gives us a unique way of looking at things. Perspective is important, as you know." Another smile before he relaxes.

"I'm still waiting on someone to help us with information before we really get involved. I don't want to get so mired in trying to find leads that we end up missing opportunities. There's also the matter of Seira's plans for slavery, which I realize will take a great deal of time for us as well, so I am trying to leave things open."

A pause for a moment.

"I have an odd question for you, but one that... may become relevant sooner rather than later." He smiles, but his voice is serious. "If you're not a Seraph... do you have to have some form of divinity to pass to and from Cantasa Alexandria's gate?"
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:26:18 PM
Erathaol smiles at that. He merely looks upward and asks, "What happens when the unworthy approach true righteousness? Have you ever heard the stories of what happens when someone unworthy approaches Chronias?"
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:28:51 PM
"I've heard rumors, but..." He relaxes a bit. "I never really gave it much thought, because the very idea seems preposterous to me. Yet... I can't deny that there's the possibility."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:32:55 PM
With a more solemn expression now, "They don't survive. If one is worthy to pass beyond to Chronias or her Gate, they will not return. What lies beyond is not something any return from, save perhaps on the Last Day, when the Light of Chronias spreads to all of Creation."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:36:03 PM
"Hm." A deep breath at that. "So, then, what I'm looking for isn't on the other side of her Gate. Yet, I can't shake the feeling she's still... somehow connected to her."

To be clearer, 'she' refers to Sylvie and 'her' refers to Cantasa Alexandria.

Another breath as he sits up. "I refuse to believe Sylvie's somewhere she can't come back from. I just think... no one's found a way to make it possible, yet."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:38:10 PM
"Then I will pray you are the one who finds a way," Erathaol says, a moment of peace flowing over you, like the gentle movements of a mountain stream. "Have you reflected on the events that passed with Makim?"
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:48:14 PM
"I have." Moore says with a nod. "I still have amends to make with people who were affected... but I've also decided I owe him an apology, too. I went into someone else's home and... well, I didn't follow their rules. Just because what I believe in is something good doesn't mean other people have to agree with me."

He takes a breath and shakes his head. "I have to remember that I fight not for myself, but for the sake of multiple."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 01:54:43 PM
A nod from this, Erathaol merely saying, "We fight for many. There are times, many times in actuality, that I consider going to challenge some fiend in his home, hoping to destroy him.  But the path is not right, the futures are ones of sorrow, where what is lost by my demise in victory more than offsets any gain. You do not fight only for yourself, Moore, never forget that."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 01:56:17 PM
Moore nods. "That's why this is so important." He offers a smile. "Because I know Sylvie never fought for herself, either, even before 21."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:03:45 PM
At this Erathaol rises, "On that, there are others I must attend to now. Continue your research," he says, "May the light of Chronias guide you ahead."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 02:12:58 PM
"Thank you." Moore says with another bow. "I wouldn't have managed to get this far without your spell, so thank you."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:15:09 PM
"You're welcome. We all depend on each other, Moore. We become stronger together than apart," With that Erathaol inclines his head to you and is gone.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 02:27:28 PM
"I'll have to meet his other 'elite agents' sometime." Moore says to himself.

Oh, right, snacks! He'll go to get some first before he hits the books again.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:28:54 PM
Make a Knowledge check for today, too.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 02:35:58 PM
Would you believe me if I said I was taking 10 for 90 again? Because I am!
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:44:30 PM
The second day is much like the first. The more you do the more you realize how deeply in you are. More work, more setup.

The third day dawns and you get to work and...

Check again, even if it's gonna probably be 90.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 02:45:17 PM
Leave nothing to chance! Except when you do!

Which is not today! Take 10 for 90.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:50:17 PM
The third day leaves with an outline you can follow - and one inevitable problem.

You need -tons- of information to finish this. Lots. This is really just the bare skeleton of something greater, you're going to need to gather even more.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 02:51:44 PM
Can he infer any possible use for it thus far, or is it so barebones it's just 'some sort of ritual for something'?
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 02:53:34 PM
It's too bare bones, but it's something big and grand, whatever it is.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:21:53 PM
Moore nods to himself. So there's progress... but it's progress that would go faster with someone else, isn't it?

He takes a breath.

It's worth a shot -- if he says no then he says no.

He makes a separate sketch of all the work he's done so far and folds it up and puts it in his pocket.

Then he casts Sending to Xandra.

'Xandra, I'm making progress. Can you come to Xiranthador? I'm going to make a trip somewhere.'

After that, he starts to write a letter.



Makim,

I have a lot I would like to say to you, so please forgive the length of this letter.

First, please allow me to apologize to you. In my efforts to do what I thought was the best for Creation, I didn't consider your own rules and wishes for following the path that you led. It was inconsiderate and thoughtless, much like I'm sure you think of most of Creation.

I would also like to thank you, for allowing me to not only return but do so in a manner that allowed me to learn something as well. You've given me a great deal to think about and I expect you will continue to do so.

I am writing this letter to you because I need your help. You are one of the only people who I think I can rely on for a task of this magnitude. I do not expect to sway you with words, but I am respecting your wishes to not use my voice in your domain. I am happy to explain the matter at your leisure if you would be willing to hear it.

I'm certain you have means to reach out to me if you desire to. I wonder if you already know I'm writing this? I am happy to come visit you as well. If I do not hear back, I will take it as a no and will not bother you again.

I still believe in the possibility that you and I can be allies, if not friends.

Thank you,

Moore
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:27:57 PM
'I will be there,' Xandra replies.

Meanwhile you write your letter out, finishing it up before Xandra arrives.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:28:56 PM
He folds it up and puts it into an envelope and writes 'M' on the front of it while he waits.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:36:34 PM
It's not much longer. Xandra arrives, "All is well at home," she says, "I am ready to serve here."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:39:09 PM
"I'd like you to accompany me somewhere." Moore says. "It's where I went when I got into trouble the other week. I'm not going to be going as far as I went before, so I don't expect any actual danger."

He stands up and smiles. "Nonetheless, I'd never live it down if I went somewhere by myself again."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:40:23 PM
Xandra exhales, "Good, you're learning," she says, "Just myself? Cresiel or Kaja may be a wise addition if combat ensues."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:43:37 PM
"I don't believe in that possibility." Moore says. "The place we're going is heavily warded and protected against a variety of things."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:52:05 PM
"Then let us go," Xandra agrees. "For the glory of Celestia."

Where are you going?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:53:25 PM
He's going to retrace his steps (following the wards and everything) back to the portal that leads to Makim's demiplane (not go through it, to be clear). Presuming, of course, that none of that has changed. If it seems like it has then he's going to obviously change tactics.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:56:52 PM
You find that the cave there is simply gone - no sign of it, as if it was never there at all.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 03:57:11 PM
Good guess FYI. Some people are just cautious.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 03:59:48 PM
Moore taps his chin. Is it as easy as...

No.

He shakes his head -- even if he can, there's no need to delve into the past.

He takes the letter out and puts it down in front of where the cave used to be.


"I'm sure you still keep an eye on this place." Moore murmurs. He turns back to Xandra. "If it's meant to reach him, then it will. There's nothing else to be done here."
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:01:10 PM
Next move then?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:03:56 PM
Moore will take Xandra back home, get any updates necessary, then... hmm.

He'll go back to the books and research. He'd reach out to Tepen or The V if he ever got to a real stopping point, but he won't bother anyone else otherwise.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:08:26 PM
...The V?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:10:12 PM
Come now. Vul'lath.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:12:22 PM
Oooooooooh. Okay.

Gimme a day 4 knowledge check.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:12:40 PM
Please don't let him know anyone would ever call him that.

Take 10 for 90.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:12:57 PM
Also bear in mind your timeline with Seira. I'm being a little fuzzy with time between nodes when not in direct contact for the sake of ease, but you do have obligations there coming up.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:14:37 PM
Yep, not a problem.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:19:53 PM
Day 4 is all figuring out how many pieces you need. 777, you believe. 777 on the dot. You can't be 100% sure, but the numerology and patterns suggest it. You also find the first piece here at the end of the day, slowly factoring that in, adjusting it - a fragment about how the patterns and energies of the planes flow.

776 pieces to go. The only consolation is that it isn't too hard to work it in once you've identified it - the trick is finding it.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:24:27 PM
...21.

Of course it'd be 21, wouldn't it.

It all makes sense in the end, in one way or another.

Moore leans back in his chair and looks up at the ceiling. He takes in a breath.

"Is it just a matter of devoting more time to this, or is that the puzzle in and of itself...?" He murmurs.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:34:22 PM
Nice catch with 777 being divisible by 21.

You sit there, ruminating and...

Ball is in your court.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:36:33 PM
He takes a breath.

"I'll just have to find them." He leans back forward. "With their help, too. Once I narrow this down a little, I'll let them know what I've found..."

Attempt will be to see if there's anything he can do to narrow any of this down, or if it's literally just 'treasure hunt across Creation' which does sound pretty amazing.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 04:40:05 PM
Okay, how precisely are you trying to do this?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 04:46:43 PM
He's going to look at it from the lens of 21 -- truth and the idea of 'understanding'. If he takes those two ideas, he's trying to see what else he might be able to piece together, he can also use the piece he found today and try and extrapolate from that how it fits into the overall puzzle of 'do each of these lead to a building block of what 21 stands for?'
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 10:28:07 PM
Okay, gimme a check with a -21 penalty. Good luck.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 10:39:02 PM
Hmm, do I chance an exploding skill check??

Not today. Take 10 for 69. Alllllriiiight.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 10:42:44 PM
You just don't have enough. You need more to build on, you have a skeleton. That or to be psychic, one supposes.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 10:47:03 PM
A deep breath as he leans back.

"No, you had nothing to do with this, did you?" Moore says to himself. "This is all 21's doing..."

He compiles the notes he has so far -- maybe other perspectives.

Maybe even... the badger's perspective.

Well, for now, he's done enough -- this isn't something that he can brute force by himself, so with a snap, he returns back to his base.

...It really needs a name.

...maybe later.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 10:56:11 PM
Going to rest I presume and then?
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 10:59:10 PM
He doesn't have much on his plate to do unless the team wants to go ransack some asshole efreeti operation somewhere. He DID get a lot of info out of Salty Pier.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 11:14:09 PM
Lemme do some prep - it's going to be a short night regardless and do a few minor things in the meantime. We'll get to meatier stuff tomorrow.

When you get back, a pleasant surprise is waiting for you. You have a letter. Grias plunks it down on the table before you, "It came in while you were gone, Moore."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 11:16:18 PM
"Thank you, Grias." Moore says.

Well, it's either from him or from him. Either way, he can't spend his time being suspicious of everything, so...

He goes to open the letter!
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 11:27:31 PM
It reads as follows.

"Dear Moore, this is Prince Westwind."

There's plenty more letter ahead, but that's worth a moment's pause.
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 11:28:42 PM
But not -him!-

Well, now he's intrigued.
Title: Re: Finding Calley
Post by: Anastasia on July 25, 2018, 11:37:58 PM
"I may need a safe place to stay at for a few days within the next week to two weeks. Current politics take Air off the table, and I'd rather avoid Aurora at the moment. I would be in your debt if I could have permission to come to your fortress if I need to.

I'll bring treasure and some good stories.

Enclosed is a scroll of sending. Use it to send a reply."
Title: Re: Finding Calley
Post by: Nephrite on July 25, 2018, 11:41:33 PM
Moore will take out the scroll and use it!

TAKE 10 ON USE MAGIC DEVICE!!!!!!

'You are welcome here any time, for as long as you need.' is the message.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 10:34:59 AM
'Thank you, my good friend, I will see you soon if the winds take us that way!'
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 11:17:41 AM
Moore nods to himself. "Thanks, Grias. Anything else going on at the moment?"
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 01:10:57 PM
"Oh no, nothing yet," Grias says, "It's quiet this morning."
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 01:19:32 PM
"Okay." Moore nods. "In that case..."

He'll go through the notes he stole from Salty Pier -- he's looking for a decent armory or weapons cache that the efreet might have documented in there.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 01:29:53 PM
There's a few, sure. Want to narrow it down at all?
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 01:36:39 PM
Hmmm. Higher-quality, if that makes sense? He's pretty sure their group can handle some tougher resistance.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 01:41:00 PM
There's one target that stands out - the efreet has a fairly large armory hidden away in Earth. It's a way point as well as a secret base for the efreeti when they have to deal with Earth in ways that aren't immediately obvious or advertised.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 01:56:07 PM
Would that indicate its pretty easy to teleport to and from?
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 01:57:23 PM
Yes, it has a teleportation beacon that directs teleports to a central point.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 02:12:22 PM
Okay.

Moore nods as he takes a few notes and goes to call the four others to explain their plan!
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 02:22:17 PM
Go ahead and explain away, Moore.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 02:27:32 PM
"So, there's this teleport beacon that redirects people to a centralized location, right?" Moore explains, showing everyone. "If I were to take a guess, it probably works on some sort of detection, so anyone they don't want to show up gets put somewhere else."

He clears his throat. "I have some experience with being able to... mm... trick reality with that regard. What I think I can do is bluff the beacon to think I'm just an evildoer and allow me in, at which point I can probably fudge the magic in it up enough to change it to work on the opposite idea -- so it'd allow anyone like us in and send the rest of them out. If we do it that way, then we don't have to worry about reinforcements just appearing on top of us." Moore explains.

He takes a breath. "I suppose there's the issue of getting everyone inside in the first place, though.. hmm. I could go in, sabotage it, get out and then immediately bring everyone back, but... that's obviously all contingent on it working the first time." He rocks back and forth. "Maybe there's another way to tackle this..."
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 02:31:44 PM
"How strong are the defenders?" Kaja asks, "If they aren't that strong, we can storm them directly and punch through."

"Possible," Cresiel agrees, "But risky."
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 02:33:36 PM
"I doubt they'd be as strong as the giants." Moore says. "Though since they have an easy way to get allies there, they may not think they have to have anything available directly."
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 03:12:18 PM
"Probably not," Xandra agrees, "I see a good path ahead, if we are simply strong enough - and so long as no truly damaging reinforcements come."
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 03:25:45 PM
Moore nods. "All right, then we can just plan on appearing nearby and making our way in that way. Once inside, I can disable their beacon."
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 03:28:42 PM
Nods all around at that then...

Okay, this looks like it's gonna be fairly straightforward. Any prep?
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 03:44:02 PM
The usual!

Typical Buff Loadout:

Songs:
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort
+12 morale bonus to saves and +12 dodge to AC
+11 Fast Healing


From Moore:
Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (30r)
Life's Grace (CL 19) Immunity to death effects and ability drain, treat armor as ghost touch - 190m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 30m
Fortunate Fate (CL19): Heal (150) cast if reduced to 0 or less hit points.
Righteous Halo (CL19): +4 Sacred to Charisma
Greater Improvisation (CL30): 90 luck points to use over 300m
Foresight (CL30) - A bunch of RP crap and +2 insight to AC and Reflex
Mind Blank (CL15) - immunity to most mental effects


Jetina:

Celestial Valor (CL 30)
+8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (30m)

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11

Let's also have Jetina throw in a Mass Energy Immunity to Fire.
Also a Mass Death Ward for everyone.
And have her toss a Fortunate Fate on everyone sans Moore, he can cover himself.

Everyone also gets a +8d10 temp HP as well.

Idea will be to Plane Shift the team about... mmm, 2000 feet or so away from the location. He's hoping that's far enough out to not get detected or diverted. Unless the notes seem to indicate he can get closer! If that's possible then he will.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 03:45:34 PM
Actually, Jetina has a new spell in the offing that might be relevant here. Interested?
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 04:30:41 PM
Why yes!
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 04:33:07 PM
Jetina's Deathlessness
Abjuration/Conjuration (Healing) [Good]
Level: Hlr 13
Components: V, S, DF
Casting Time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

The touched creature is immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning. They gain fast healing equal to your caster level divided by 5. Half of any damage they take is converted to nonlethal damage.

It's essentially a long lasting ward that holds off death by immunities, fast healing and converting some damage to nonlethal damage.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 04:36:48 PM
That is one heck of a spell. I'd say have her toss that on one or two folks at her discretion. Moore's immune to most of the nonsense himself so he doesn't need it. She'd only be able to do two or three if we're also keeping the mass energy immunity, though I guess she could just cast energy immunity individually -- I'll leave that up to her.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 04:38:57 PM
Her off the cuff instinct is to give that to Kaja and herself, and maybe Xandra if slots permit. Cresiel doesn't really need it.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 04:41:53 PM
That's fine. Just do Kaja, Jetina, Xandra and then Mass Energy Immunity (Fire) for her 13th slots.
Title: Re: Finding Calley
Post by: Anastasia on July 26, 2018, 04:43:09 PM
That'll work. We're a bit short on time at the second, so I'll set up the spoiler block tonight.
Title: Re: Finding Calley
Post by: Nephrite on July 26, 2018, 04:47:24 PM
All good!
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 01:11:48 PM
Okay, I'm working on spoiler blocks now and something's throwing me. You have things like greater improv as from Moore spells, do you mean these are cast on everyone somehow?

[spoiler]

Cresiel
HP: 700/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Life's Grace (CL19), Surge of Hope (CL30), Fortunate Fate (CL19), Righteous Halo (CL19), Greater
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11,
Negative Conditions:
Resources Used:

Name
HP:
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Name
HP:
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:

Name
HP:
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:


From Moore:
Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (30r)
Life's Grace (CL 19) Immunity to death effects and ability drain, treat armor as ghost touch - 190m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 30m
Fortunate Fate (CL19): Heal (150) cast if reduced to 0 or less hit points.
Righteous Halo (CL19): +4 Sacred to Charisma
Greater Improvisation (CL30): 90 luck points to use over 300m
Foresight (CL30) - A bunch of RP crap and +2 insight to AC and Reflex
Mind Blank (CL15) - immunity to most mental effects


Jetina:

Celestial Valor (CL 30)
+8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (30m)

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11

Let's also have Jetina throw in a Mass Energy Immunity to Fire.
Also a Mass Death Ward for everyone.
And have her toss a Fortunate Fate on everyone sans Moore, he can cover himself.

Everyone also gets a +8d10 temp HP as well.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 01:13:59 PM
No, I apologize, I'll fix the formatting on that going forward. It's a list of spells he's casting. The ones that affect other people are:

Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (30r)
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 30m
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 01:34:30 PM
Okay, so others are just getting haste and surge of hope. Okay.

Also CL31 on Jetina's spell, just an oversight that's fixed now on her sheet.


Thus you finish your preparations, everyone ready and shimmering with magical energy, spells woven around them. Cresiel merely nods to you and...

Go ahead.

[spoiler]

Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire
Negative Conditions:
Resources Used:

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Jetina
HP: 478+49/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11[/quote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 01:37:08 PM
Greater Plane Shift as close as they can get from the notes -- if that's unknown, he's going to try for 1500 ft away from the location.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 01:49:45 PM
Light.

You appear within light.

The floor is solid stone, polished and smooth. It gleams white, with red highlights on occasion - little constellations of red gemstones. The walls are the same, as is the ceiling. The entire room glitters, for lack of a better word, red gemstones catching the light that seems to come from everywhere. You stand in the center of a burning circle, flames licking all around you without actually touching you.

A soft, feminine voice says in Ignan, "Welcome, traveler, and rest your cold heels in the warmth of efreeti culture."

This message is disrupted by one thing - a squad of guards, or perhaps similar sorts. An efreet leads a squad of five large earth elementals and four small, fiery dwarf-like creatures. "Identify yourself!" The efreet barks, scimitar already out.

The efreet is wearing a breastplate and a red cape, scimitar dancing with flames.

The elementals are nothing but masses of stone, looming large.

The dwarf-like creatures wear loincloths and have hatchets at the ready, hefted.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 01:58:49 PM
Huh, it has a much larger range than he anticipated.

Moore turns his attention to the efreeti and merely smiles.

"My name is Moore, Duke of Songs of Celestia. You may have heard of my recent exploits in Salty Pier." A small incline of his head to those guards assembled. "We'll be taking the weapons and armor you have stored here and freeing any slaves that happen to be here as well. If you choose to work with us, I will see to it personally that you'll not be harmed."

His smile fades after that. "If you choose otherwise, then you'll end up like those giants who were turned into so much worthless refuse afterwards."

The smile returns after that. "Please, do decide quickly."

While he's talking, is he also able to spellcraft the teleportation beacon now that they're in it to see if there's a way to temporary turn it off or redirect it somewhere else? I'm guessing it'll require more active concentration on it, but figured I'd give it a shot.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:00:03 PM
Trying to Intimidate here?
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:06:35 PM
It kinda turned from diplomacy into intimidation, didn't it? sure.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:13:01 PM
Gimme a check then.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:17:12 PM
Take 10 for 89. Not going for any epic usage here.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:22:27 PM
The fire dwarfs visibly quail at that, the elementals uncaring piles of rocks given life.

But the efreet smiles, untouched by your fear.

Kaja smiles back at this, "Oh good. You have just the right, smug look on your face that screams slashing victim to me."

The efreet growls, "You will not find us easy marks, you will be defeated and dragged before the Grand Sultan in chains!"

No rolls, they're either immune or can't pass it, respectively.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:26:32 PM
"You have confidence, I'll give you that." Moore says with a shake of his head.

Switching aura to dexterity.

"Unfortunately, overconfidence usually leads to death. In this case, it will be yours. GO!" Moore points at the efreeti. "Leave any who don't fight back alone!"
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:28:07 PM
Init, predictably.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:29:47 PM
I'm shocked. Shocked!

Everyone gets +15 to Init.

[blockquote]Rolled 1d20+40 : 11 + 40, total 51[/blockquote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:30:29 PM
Xandra: [blockquote]Rolled 1d20+15 : 6 + 15, total 21[/blockquote]

Jetina: [blockquote]Rolled 1d20+15 : 16 + 15, total 31[/blockquote]
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:31:41 PM
Do those inits include the +15?
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:36:33 PM
They ... ...god what the fuck, no they don't. It literally just added 15 to what their base init score is!!!!!!!!!!!!!

Fuck!

XANDRA
[blockquote]Rolled 1d20+21 : 7 + 21, total 28[/blockquote]

JETINA
[blockquote]Rolled 1d20+20 : 18 + 20, total 38[/blockquote]
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:44:42 PM
> roll 1d20+30 Cresiel
<Kobot> Kotono rolled 1d20+30 Cresiel --> [ 1d20=8 ]{38}
> roll 1d20+30 Kaja
<Kobot> Kotono rolled 1d20+30 Kaja --> [ 1d20=16 ]{46}
> roll 1d20+8 efreet
<Kobot> Kotono rolled 1d20+8 efreet --> [ 1d20=2 ]{10}
> roll 1d20+0 earth elementals
<Kobot> Kotono rolled 1d20+0 earth elementals --> [ 1d20=17 ]{17}
> roll 1d20+4 fire dwarves
<Kobot> Kotono rolled 1d20+4 fire dwarves --> [ 1d20=7 ]{11}

Init is Moore (51) > Kaja (46) > Jetina = Cresiel (38) > Xandra (28) > Earth Elementals (17) > Fire Dwarves (11) > Efreet (10)

Open.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 02:51:03 PM
Take 10 on Spellcraft for 74 for the teleport beacon -- he'd like to know if he can just toss a disjunction or otherwise into it to get it to stop working for a while. Basically, he wants to avoid them just being able to bring in a host of reinforcements.

He's also got antimagic ray or even wish if needed.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 02:54:45 PM
You need to get to the beacon and destroy it or otherwise directly neutralize it. That's one of their greatest strengths - a teleportation beacon has to be dealt with directly.

This is also most likely a greater teleportation beacon, notably expensive.

Anything else?
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 03:01:57 PM
So the beacon itself isn't present, this is just where it brought them? Would something that prevents teleportation in the area prevent the beacon from landing people where they are?
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 03:09:23 PM
It would move to the next legal space, closest to the intended destination.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 03:12:00 PM
Can I tell what direction the beacon is in in comparison to where we are?
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 03:19:57 PM
Not without a lot more work and readings to narrow it down.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 03:21:52 PM
Okay. He's going to spend his turn doing that, then.

"Give me some time to disable this!" Moore calls out.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 03:38:15 PM
Kaja stalks forward, flying at the efreet, all menace and scimitars as...

> roll 1d20+57 (+31 various Moore, +2 vs evil, -31 power attack)
<Kobot> Kotono rolled 1d20+57 (+31 various Moore, +2 vs evil, -31 power attack) --> [ 1d20=4 ]{61}
> roll 1d6+97+2d6
<Kobot> Kotono rolled 1d6+97+2d6 --> [ 1d6=2 2d6=4 ]{103}


A flash of steel, a scream. The efreet's arm is gone at the elbow, scimitar clattering to the ground as he screams, fire and blood gushing from his wound. Kaja looms over him as...

Jetina and Cresiel. Go, Jetina.

[spoiler]

Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire
Negative Conditions:
Resources Used:

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Jetina
HP: 478+49/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 03:40:48 PM
She'll hold for now in case anything bad happens.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 03:56:04 PM
Cresiel is with Kaja, warhammer going to the undefended head of the efreet.

<Kobot> Kotono rolled 1d6+97+2d6 --> [ 1d6=2 2d6=4 ]{103}
> roll 1d20+44 (+31 Moore, -31 power attack)
<Kobot> Kotono rolled 1d20+44 (+31 Moore, -31 power attack) --> [ 1d20=13 ]{57}
> roll 2d6+45+2d6
<Kobot> Kotono rolled 2d6+45+2d6 --> [ 2d6=5 2d6=9 ]{59}


With a meaty THWACK, the efreet's head simply breaks, gore giving way to nothingness as the efreet dissolves. Got him!

Init is Moore (51) > Kaja (46) > Jetina = Cresiel (38) > Xandra (28) > Earth Elementals (17) > Fire Dwarves (11)

Go Xandra.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 04:12:06 PM
Xandra merely gestures at one of the elementals, aiming to prove a point.

Polar ray, half the damage is divine. Fort DC 28 to negate the dazzle portion. I also note I really need to just make notes on good spells for her because I am the worst at this, sorry.

[blockquote]Rolled 20d6 : 5, 1, 6, 6, 1, 4, 6, 5, 2, 2, 3, 4, 6, 4, 3, 3, 3, 2, 4, 5, total 75[/blockquote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 04:24:52 PM
wow, I'm dumb, it needs an attack roll.

[blockquote]Rolled 1d20 : 7, total 7[/blockquote] touch
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 04:27:52 PM
Gimme a CL check?
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 04:29:24 PM
[blockquote]Rolled 1d20+29 : 7 + 29, total 36[/blockquote] Not sure if the glorious spells are at a higher CL, I don't think they are.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 06:33:44 PM
The earth elemental freezes solid, one down. It's not moving anyway, an icy pile of rocks as...

Earth elementals, the four left.

The elementals reach into the ground, pulling boulders from nowhere. The ground isn't broken by it, boulders hurtled at the party.

> roll 1d20 vs Moore this is 20 checks all around due to boosts
<Serith> Kotono roll for Serith < 12 > [d20=12]
> roll 1d20 vs Cresiel
<Serith> Kotono roll for Serith < 9 > [d20=9]
> roll 1d20 vs Xandra
<Serith> Kotono roll for Serith < 11 > [d20=11]
> roll 1d20 Jetina
<Serith> Kotono roll for Serith < 20 > [d20=20]
> roll 1d20 Kaja
<Serith> Kotono roll for Serith < 17 > [d20=17]
> roll 1d20 Jetina crit check
<Serith> Kotono roll for Serith < 15 > [d20=15]
> roll 3d6+12 Jetina
<Serith> Kotono roll for Serith < 23 > [d6=1,6,4]


The flying boulders are easily dodged - Moore's too fast, Cresiel blocks with his shield, Kaja slashes them apart and Xandra's already moved. Jetina isn't so lucky, taking one upside the head, knocking her back but little else as...

Fire dwarves.

The fire dwarves take one look at this and back off, not attacking in the least as...

Moore.

[spoiler]

Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire
Negative Conditions:
Resources Used:

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11[/quote]
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 08:39:56 PM
Moore continues to try and identify where the beacon is coming from -- or at least where the magic that powers this delivery system is coming from!
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 10:25:37 PM
Spellcraft.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 10:28:33 PM
Take 10 for 74.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 10:45:22 PM
You need more locations and time. As you grapple with that...

Init is Moore (51) > Kaja (46) > Jetina = Cresiel (38) > Xandra (28) > Earth Elementals (17) > Fire Dwarves (11)

Kaja glides forward, a deadly blur as he grins, setting into the elementals with a savage, slicing fury. You can barely see him, each strike a dance that threatens to sever them apart.

> roll 1d20+65 (+31 Moore, +10 dervish dance, -31 PA) Gem 1
<Serith> Kotono roll for Serith < 85 > [d20=20]
> roll 1d20+65 (+31 Moore, +10 dervish dance, -31 PA) Gem Bonus
<Serith> Kotono roll for Serith < 69 > [d20=4]
> roll 1d20+60 (+31 Moore, +10 dervish dance, -31 PA) Gem 2
<Serith> Kotono roll for Serith < 75 > [d20=15]
> roll 1d20+55 (+31 Moore, +10 dervish dance, -31 PA) Gem 3
<Serith> Kotono roll for Serith < 64 > [d20=9]
> roll 1d20+50 (+31 Moore, +10 dervish dance, -31 PA) Gem 4
<Serith> Kotono roll for Serith < 55 > [d20=5]
> roll 1d20+65 (+31 Moore, +10 dervish dance, -31 PA) Gold 1
<Serith> Kotono roll for Serith < 73 > [d20=8]
> roll 1d20+60 (+31 Moore, +10 dervish dance, -31 PA) Gold 2
<Serith> Kotono roll for Serith < 78 > [d20=18]
> roll 1d20+55 (+31 Moore, +10 dervish dance, -31 PA) Gold 3
<Serith> Kotono roll for Serith < 59 > [d20=4]
> roll 1d20+50 (+31 Moore, +10 dervish dance, -31 PA) Gold 3
<Serith> Kotono roll for Serith < 54 > [d20=4]
> roll 1d6+85+1d6+85+1d6+85+1d6+85+1d6+85+1d6+85+1d6+85+1d6+85+1d6+85 Yeah, may have overshot Kaja, but I need to test him on something more level suited than fodder elementals
<Serith> Kotono roll for Serith < 793 > [d6=1,4,4,5,3,1,6,3,1]


What follows is simple destruction. Kaja is a fluid, silky dancer, blades singing a song of stone and steel. The elementals are simply torn asunder by Kaja's blade, the survivors of them utterly crushed in a series of fluid, perfect slashes. They fall as the fire dwarves continue to back away and...

Free act.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 10:45:56 PM
Whoops, forgot this. Updating.

[spoiler]

Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire
Negative Conditions:
Resources Used:

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11[/quote]
[/quote]
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 10:47:17 PM
Moore turns to the dwarves and offers a smile. "Do you know where the main beacon is? If you don't, it's all right. I won't hurt you either way."

Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 10:59:00 PM
One comes forward, eyeing all of you. Kaja drifts to the single door out, guarding it and waiting to pounce.

"Beacon?" It asks in Ignan, "What is a beacon?"
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 11:00:38 PM
Moore gestures at the area they landed in and responds in Ignan. "The magic that makes everyone appear here."
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 11:03:24 PM
"I don't know," the fire dwarf says, as the others stay back. "The efreet take us, make us serve as they like. We are ones who are being punished, this is known as suicide duty. Anything attacking appears here. There are traps beyond here."

Xandra nods, "I see it is so. The efreet have no intent on allowing us to engage them lightly."

"They weren't so eager to engage us last time," Jetina agrees, "At least in this case it makes strategic sense. Make your enemy come to you and you've already halfway won."

This gets Kaja to snort little wisps of flame coming from his nostrils. "The only halfway that matters is when I leave them with only half their bodies."
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 11:11:26 PM
"Where are you all kept?" Moore asks. "I came here originally to ruin it, but if there's an option of saving you and your people while we're here too, then we'll do it."

He turns to the others. "For now, we may as well help them if we can."

At that, Moore does go over and collect whatever was left from the efreeti who got killed.

"I'm sure there are going to be more of these types that try and stop us." Moore says.
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 11:13:21 PM
There is his clothes, his scimitar, a breastplate, a red cape, a belt and a few pouches. You can take any or all of it.

Replies in the next post, just hashing out loot first.
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 11:16:42 PM
All of it goes into the haversack!
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 11:32:36 PM
Done and done.

"We are kept downstairs," The fire dwarf says, "All of us are, though the slaves are kept a floor lower."
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 11:33:39 PM
"Please lead the way." Moore says in Ignan. "We'll deal with anyone who attacks us."
Title: Re: Finding Calley
Post by: Anastasia on July 27, 2018, 11:41:13 PM
"Ahead are the traps," The fire dwarf warns. "They are magic..." Then he lowers his voice, "The belt has something to do with it. All the efreeti who escort people here wear it and they speak of it on occasion."
Title: Re: Finding Calley
Post by: Nephrite on July 27, 2018, 11:45:57 PM
Moore takes the belt out to figure it out!

Take 10 for 74 on Spellcraft.
Title: Re: Finding Calley
Post by: Anastasia on July 28, 2018, 12:00:38 AM
This belt is an identifer. When worn by an efreet, it sends out a magical signal that interacts with things attuned to it.

If worn by a non efreet it doesn't function, but sufficient Use Magic Device could fool it.
Title: Re: Finding Calley
Post by: Nephrite on July 28, 2018, 12:04:11 AM
Take 10 on UMD for 74, then Spellcraft for 74 to see if he can tell if it's 'working'.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:24:11 AM
It is working - but oh that's something. There's a secondary enchantment that's now active, sending a different magical signal as well, one independent of the first one.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 12:10:16 PM
Can he identify what that is?
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:03:36 PM
It seems to be sending an entirely different magical signal to something else altogether.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:06:30 PM
Hmm... is it a tracking signal so they know where they are? Well, that's fine.

For right now, he'll go ahead towards the traps to see what he can do to disable them with the belt!
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:21:12 PM
You open the door ahead, opening into a hall. Statues of salamanders are on either side, the roof high and decorated with red gems that resemble flickering flames.  A door is on the far side, ahead.

The fire dwarf points, "You can go, the belt will keep you safe, if it works for you."
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:21:54 PM
Moore tentatively goes ahead!
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:25:13 PM
Do you want the others following?
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:29:30 PM
No, he's going to make sure nothing happens when he enters it first. Once he's like a third of the way through he'll go back and have everyone else follow so they're close enough to him.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:34:35 PM
Nothing happens, as expected and hoped. "Looks good," Kaja calls, "Plus we're giving them time to gather up, so we can slaughter them all at once."

Jetina glances at him sidelong, "We should be taking prisoners," she says, "The efreet here are guilty of horrid crimes, but many of the slaves and elementals are not, as they are forced."
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:36:27 PM
Moore will lead the way through the trapped area with everyone!

"They'll be punished, either by our hand or another." Moore agrees.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:40:01 PM
"Yes, but mercy is a virtue," Cresiel agrees, "Peace, Kaja."

"Aye," Kaja lets it go at that, merely bowing his head a moment to Cresiel, "Prisoners of the innocent it is."

You reach the end of the hallway without incident.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:44:46 PM
OPEN THE DOOR!
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 01:46:29 PM
How rude, they locked it.

Cresiel hefts his hammer. "Shall I be the key?"
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 01:51:40 PM
"By all means." He says as he moves out of the way.

Moore huffs. He really needs to learn to cast Knock.

Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 02:05:03 PM
WHAM! WHAM! WHAM!

A series of blows tears the door down, knocking it off its hinges and sending it rattling to the ground. Ahead is a roughly circular room, filled with piles of gold atop woven rugs. Great urns and pots teem with more gold, treasure chests crusted with gemstones spill out yet more. Weapons hang on the walls, scimitars crossed with one another. There's a door at the far end here.

"Showing off," Xandra says, very quietly. "Impressing visitors with a casual display of efreeti wealth."

"One does not leave their hoard undefended," Kaja concurs, "A pretty symbol and a pretty trap."
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 02:21:58 PM
Take 10 on the following:

Spellcraft for 74
Perception for 71
Appraise for 37

To determine if there's magical traps, traps, and if any of this is even real or just an elaborate illusion.

If it's not actually trap-trapped, then how much at a glance it'd be worth. We can stop for a second to just throw it all into my bag.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 02:35:23 PM
The coins and treasure all trapped with a curse. Anyone who takes one will suffer ten misfortunes and calamities. The treasure is real, though, but ti's an impressive and powerful curse, perhaps divine in nature.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 02:37:45 PM
So it'd require a wish-level spell to remove, more or less?
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 02:42:48 PM
Yes.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 02:46:48 PM
"We'll come back for this. There's a curse on all of it, I'm sure everyone here is shocked." Moore says. "If we have time, i think I can at least transport it somewhere to get around the curse and we can deal with that later. Anyway, onward."

Moore will go to the next door and try it -- even though he's pretty sure it's just locked too.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 02:52:08 PM
It's not locked, you can easily open it if you wish to.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 02:56:10 PM
Moore opens the door, fully expecting to be attacked by something when he does so. Or an explosion. Either or.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 03:10:54 PM
Wise. Ref save.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 03:15:28 PM
[blockquote]Rolled 1d20+42 : 7 + 42, total 49[/blockquote]
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 03:19:41 PM
Is the text for that smaller than usual or is it just me?

Also, evasion or improved evasion in play?
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 03:53:20 PM
I keep forgetting if I put evasion with the roll it just removes it...

evasion.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 04:02:11 PM
Moore leaps back as black nothingness is ahead, attempting to suck him in. Yet he's able to leap back, get out of the range of it and avoiding being drawn to it.

That rather resembles a sphere of annihilation on a glance. Most likely touching it or going into it would be exceptionally unwise.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 04:02:46 PM
Can those be dispelled?
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 04:20:34 PM
The sphere or this particular effect?
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 04:30:04 PM
Both -- I admit I'm not entirely familiar with spheres of annihilation, unless this is like the Eye of Shar again except on a lesser level
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 10:29:47 PM
The sphere cannot - it is an artifact.

However, this looks to be a particular effect and may be dispellable.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 10:38:45 PM
Hmmmm. Okay.

Moore moves back and away by about 15 feet and gestures and points at the sphere!

[21:37] <Nephrite> roll 1d20 1 check maybe
[21:37] <Serith> Nephrite roll for Serith < 1 > [d20=1]


Antimagic Ray, for whatever that's worth!
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 10:44:53 PM
Ugh. The suction of the effect deflects the ray, hitting the wall instead. "Brace," Cresiel murmurs. "A delaying tactic, again. Are all slavers cowardly, or are we  merely blessed to find the cowards?"
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 10:46:44 PM
"Probably both." Moore says. He gestures and tries again -- no harm in that!

[21:46] <Nephrite> roll 1d20 1 check maybe
[21:46] <Serith> Nephrite roll for Serith < 14 > [d20=14]

If you need the actual touch armor value I can provide that.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 10:48:33 PM
I do.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 10:53:21 PM
80.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:01:46 PM
The ray is sucked right into the emptiness - and a moment later it vanishes, a small pebble clattering to the ground. Ahead is a chasm, about 100ft across, with a simple rope and wood bridge across. It rocks back and forth rather shakily.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:03:56 PM
"I'll pass." Moore says as he gestures to create a stone bridge across the chasm.

Wall of Stone, just using it to make a totally different bridge across and reinforce it in case of crazy nonsense.

"But seriously, what is up with this place? Is everyone kept across this bridge?" Moore asks to the dwarf who's been talking this whole time.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:16:20 PM
"Yes. The Bridge of Honesty," The dwarf says, "Those who lie the the efreet are doomed to fall into the chasm, they say." Bowing his head, "After seeing the wealth of the efreet, they see the justice of the efreet. Those that wrong those in the service of the Grand Sultan shall taste his justice."

How big/wide/strong is your bridge?
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:26:46 PM
1 5-ft. square/level (S) -- god I have to do math, fuck!

CL is 19, so that's... 95 feet? Okay, so that would require two casts, no big deal. Each stone block is 4 inches thick , though he can double that up with two casts to make it across. So, two casts, the bridge is 8 ft wide and 8 inches thick all around.
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:31:41 PM
The bridge appears, the first part - which shudders, beginning to crack all over, sagging downward with a quickness.

Taking 10 on the K:P check here.

"Heavy gravity," Cresiel says, "Heavy even for Earth."

Kaja bears his teeth, "Hoping to catch those who try and avoid the rickety bridge, huh?"
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:33:41 PM
"Fine, we'll play by their rules." Moore says. "Stay here." He goes to simply fly across the bridge.

If it's really a matter of truth -- he's never once lied to an efreet, though he is clearly an enemy of the Grand Sultan, but... maybe if the only qualifier is honesty...?
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:34:32 PM
You fly across the bridge without difficulty. No super heavy gravity, no problem at all.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:35:56 PM
Moore turns and calls out. "As long as you've never been dishonest to the efreet you're fine to cross! If you have been, uhh... just... stay there I guess!"
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:42:48 PM
Cresiel steps forward. "I am honest that I shall punish their sins." The solar steps forth and crosses, no problems at all.

Xandra merely follows, the trumpet archon undisturbed by any heavy gravity.

Kaja simply struts across, looking up as if to challenge it. Yet no gravity comes.

The dwarf scurries across while Jetina takes up the rear, "Well, that was easy," he says, "I wonder if...nevermind, let's go," he says.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:44:24 PM
"Yeah, I'll admit, I'm not convinced it actually does anything." Moore says with a shrug and continues on. "They really better have an entire army or something waiting for us at this point, jeez."
Title: Re: Finding Calley
Post by: Anastasia on July 30, 2018, 11:56:03 PM
There is a door ahead, waiting to be opened.
Title: Re: Finding Calley
Post by: Nephrite on July 30, 2018, 11:58:10 PM
Moore goes to open the door!

There'd better not be another black hole behind this one!!
Title: Re: Finding Calley
Post by: Anastasia on July 31, 2018, 10:07:15 AM
You open the door. Ahead is a grand, open room - a sort of plaza, passages going in various directions. You hardly have a chance to look, for the enemy is here. Efreet behind lines of earth elementals of various sizes. Fire dwarves with hatches and bows, more behind the efreet line, hidden by sheer bulk.

"And there we go," Kaja smiles, "Thank you, everyone," he calls, "You saved us the trouble of tracking you down!"
Title: Re: Finding Calley
Post by: Nephrite on July 31, 2018, 10:16:53 AM
Moore smiles himself as he raises his voice.

"Efreet of the Grand Sultan, dwarves and elementals. My name is Moore, Duke of Songs of Celestia. I'm sure you've heard of my exploits at Salty Pier already. I will give you all one opportunity to flee this place. If you do not, you will die here. That is your choice. Elementals, know that I have the backing of Crystalle and do not fear Ogremoch."

Going for Intimidate, realizing that some of them may be mind-blanked or immune to fear but also some of them may not be! Note to self, get an epic skill that allows for Intimidate to work on people who are immune to fear! Too bad Music of the Gods only works on songs :(

Take 10 for 93, using 15 Greater Improv points.
Title: Re: Finding Calley
Post by: Anastasia on July 31, 2018, 01:16:40 PM
The moment you begin to speak, it happens. Spells fly, arrows are unleashed and hell erupts around you.

They took the punch them in the face tactic to a social encounter. Init.
Title: Re: Finding Calley
Post by: Nephrite on July 31, 2018, 01:19:56 PM
How rude!

Everyone gets +15 to their init.


Moore
[blockquote]Rolled 1d20+40 : 16 + 40, total 56[/blockquote]

Xandra
[blockquote]Rolled 1d20+21 : 13 + 21, total 34[/blockquote]

Jetina
[blockquote]Rolled 1d20+20 : 3 + 20, total 23[/blockquote]
Title: Re: Finding Calley
Post by: Anastasia on July 31, 2018, 04:04:45 PM
> roll 1d20+30 Cresiel
<Serith> Kotono roll for Serith < 50 > [d20=20]
> roll 1d20+30 Kaja
<Serith> Kotono roll for Serith < 40 > [d20=10]
> roll 1d20+13 army assault
<Serith> Kotono roll for Serith < 29 > [d20=16]

Init is Moore (56) > Cresiel (50) > Kaja (40) > Xandra (34) > Army (29) > Jetina (23)

Open.
Title: Re: Finding Calley
Post by: Nephrite on July 31, 2018, 04:09:03 PM
I'm going to use my standard on the intimidate, is that okay?
Title: Re: Finding Calley
Post by: Anastasia on July 31, 2018, 10:49:00 PM
Sure, if you want to. Doing anything with the rest of it?
Title: Re: Finding Calley
Post by: Nephrite on July 31, 2018, 10:56:36 PM
Alas, he has no other good swifts or movements yet!
Title: Re: Finding Calley
Post by: Anastasia on July 31, 2018, 11:07:28 PM
Yet. Dun dun duuuuuun.

The ranks roar back defiance - and amid it one steps up. An efreet in chain mail and helmet, raising a great sword up. In Ignan he calls, "Not a step back, in the name of the Grand Sultan! The valor of the Crimson Firebrand is with us!"

Anything else?
Title: Re: Finding Calley
Post by: Nephrite on July 31, 2018, 11:15:21 PM
"Kaja, Cresiel. That one." Moore points.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 12:39:00 PM
Cresiel merely inclines his head and walks forward. He ignores arrows as they fall around him, hand held out and open wide. "Burst," he utters in Celestial, as bolts of pure glory come from him, slamming into everyone here - even yourself.

Burst of Glory. Alignments?
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 12:42:32 PM
Moore's Neutral Good, Xandra and Jetina are Lawful Good. Hopefully the dwarf stayed back!
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 01:29:39 PM
Kaja's Neutral Exalted so he's fine.

> roll 30d12
<Rei-chan> Kotono rolled : 30d12 --> [ 30d12=182 ]{182}
> roll 1d20 touch AC just 1 checking
<Rei-chan> Kotono rolled : 1d20 touch AC just 1 checking --> [ 1d20=2 ]{2}
> roll 1d20+27 SR
<Rei-chan> Kotono rolled : 1d20+27 SR --> [ 1d20=13 ]{40}


The blasts of bolts slam into everyone. While all of you are untouched, the others are decimated. Fire dwarves are torn asunder, efreet and minions are ripped apart. Only a handful survive the blast - including the one in the chain mail.  The rest are fading away, blasted with light and torn asunder as...

Init is Moore (56) > Cresiel (50) > Kaja (40) > Xandra (34) > Army (29) > Jetina (23)

Kaja in the next post. Chance to react in the meantime.

[spoiler]


Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire
Negative Conditions:
Resources Used: Burst of Glory

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 01:33:13 PM
Moore merely looks at efreet left and gives neither a smile nor a frown.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 01:47:00 PM
The efreet stumbles back, one hand over his face, steam rising from it as he cries, "Unbelievers! Rebels!"

"That's what you want on your tombstone? As you like," Kaja is then there, blade slashing out.

> roll 1d20+55 (+31 Moore, -31 PA)
<Rei-chan> Kotono rolled : 1d20+55 (+31 Moore, -31 PA) --> [ 1d20=8 ]{63}
> roll 1d6+99+2d6
<Rei-chan> Kotono rolled : 1d6+99+2d6 --> [ 1d6=2 2d6=8 ]{109}


With a flick of Gold, the efreet's head is sent to the ground, hitting it hard. As this happens...

Xandra.

Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 01:53:11 PM
Xandra strides forward  to finish off the rest of the minions gathered!

Greater cone of Cold. Using 1 smite to add +10 to the DC and to overcoming SR, so the ref save check is 44

not sure this dice roll will work but let's try it

[blockquote]Rolled 20d6 : 1, 6, 3, 4, 5, 3, 6, 2, 3, 2, 2, 2, 5, 4, 4, 2, 1, 4, 4, 3, total 66[/blockquote]

Half damage is cold and half is divine. Her sheet says she adds an extra 18 points of damage per spell but I don't know if that applies to everything?


[blockquote]Rolled 1d20+29 : 13 + 29, total 42[/blockquote] SR roll if necessary
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 01:54:02 PM
That roll cut off at 20, so I am going to do another roll for 9 here and then add them in the next post.

[blockquote]Rolled 9d6 : 3, 1, 1, 1, 3, 5, 1, 5, 4, total 24[/blockquote]
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 01:55:12 PM
Total GCoC damage is 24+66 = 88 +18 (if that applies) is 106. The SR roll didn't add the extra 10 so it's 52.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 02:19:44 PM
Slowness in case you didn't notice. Just some blowback from yesterday, doing better but still slow.

Also waiving the save, they die either way.


The cold engulfs the last few survivors. Before your eyes they're frozen solid before melting into steaming puddles of ice and water, sizzling away. Cresiel merely shakes his head, "Brave but foolish."

Free act.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 02:23:12 PM
"What even was this? Is this their idea of a good defense?" Moore says as he goes down to scoop up everything left over and throw it in his bag to look at later.

Can you give another overview of the exits to this current room now that there's no more people cluttering it up? Also he'll loot whatever is lootable.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 02:53:42 PM
There's several exits from the room as well as stairs going both up and down. The fire dwarf comes from his hiding spot into the room, shaking. "They're g-gone? Just like that?"

"We're good at this. They weren't," Kaja says, rather shortly. "Whomever they served will sort it out from here."

"They have no shame in that defeat," Cresiel notes, "They bunched together, and Burst of Glory shatters groups like that as surely as a boulder through a glass window shatters the window."
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 03:11:04 PM
Moore smiles at the dwarf. "Yes, Kaja's right. We have a lot of experience facing evildoers. So you said your friends and the others are below, right?"

Moore will head over to the stairs to start heading down, presuming he has confirmation!
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 03:22:28 PM
"Y-yes, powerful ones," The dwarf falls in line as Jetina smiles, walking with him.

Marching order?
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 03:29:12 PM
The dwarf has gone from male to female a few times, just saying!!

Moore Cresiel Kaja Xandra Jetina Dwarf of Indeterminate Gender
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 03:42:18 PM
Where? I don't see it in recent posts?

I am out of it today, so that might be it.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 03:46:14 PM
http://www.soulriders.net/forum/index.php/topic,104179.msg1120661.html#msg1120661
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 10:31:26 PM
Hate when that sort of thing happens.

The dwarf leads you deeper down, deeper into the earth. Downstairs you go, to rooms full of fire dwarves. Resting, waiting as they all turn to you, simple and squalid rooms here, little of value on a glance.

Go ahead.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 10:46:36 PM
Moore casts a quick spell first.

Sonorous Hum.

"My name is Moore. I'm here to rescue you." He says in Dwarven. "I'm going to open a gate to somewhere where you'll be safe. Please go through it."

Would a quick spellcraft of 74 tell me if teleportation/gate wouldn't work here?
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 10:51:58 PM
It depends on how strong the beacon is. It's one of those things that without having your hands on the beacon itself, you can only find out with divinations or stress testing.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 10:57:41 PM
He'll give it a shot! Using his item for gate, then. If it works, it goes to Lunia at his base.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 11:11:01 PM
CL?
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 11:18:37 PM
15.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 11:24:06 PM
The gate opens as expected.

The dwarves all turn to you, as your guide steps forward, "Freedom," he calls. "Freedom! Freedom!"

"Freedom!"

"Freedom!"

"FREEDOM!"

The cry sweeps them as before your eyes, they rush through the gate. More and more, a steady crowd hurrying through, taking the chance given.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 11:26:05 PM
"Tell the guards that Moore sent you and just settle in for a while, I'll be there once we're done here." Moore says to their dwarven friend. "Further down are the other slaves, right? You don't have to stick around to be our guide, we can figure it out." He offers a smile afterwards. "Thanks for having courage."

For now, he simply waits to make sure all of them make it through without any issue.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 11:31:18 PM
The dwarf dashes to one of the beds, pulls something out and throws it at you before hurrying through the portal.

Cresiel smoothly steps in and catches it, looking down. "A gold coin," he says, "A single one."
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 11:33:47 PM
Take 10 for 74 on Spellcraft. Maybe it's a MAGICAL gold coin.

If it isn't, he's assuming maybe it's a dwarven custom of some nature! He can do a knowledge check on that too.
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 11:41:52 PM
Go for it, K:P.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 11:42:40 PM
Take 10 for 90
Title: Re: Finding Calley
Post by: Anastasia on August 01, 2018, 11:48:44 PM
It's not magical and it's not a ritual or tradition you recognize. On thinking about it, you also note that the fire dwarves are likely azer.
Title: Re: Finding Calley
Post by: Nephrite on August 01, 2018, 11:51:00 PM
"Hmm. Maybe it was just a nice gesture? We can always ask." Moore shrugs. "Anyway, we still have work to do!"

Intent will be to go down again and see what's there. Moore Cresiel Kaja Xandra Jetina.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:05:20 AM
The next level is dirtier, filthy. Here slaves rest, asleep or simply staring ahead listlessly. No reactions as you come in, humanoids and more of all types and sizes all about.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 12:23:47 PM
Moore clears his throat and speaks in Common. "Hello, everyone. My name is Moore. I'm an enemy of the efreet and I'm here to free all of you. Can anyone tell me if there are more slaves kept anywhere else below?"
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 01:06:58 PM
There's barely a reaction, the slaves staring ahead.

"Something's wrong," Jetina murmurs, "They look broken."

"Then rouse their spirits," Xandra pipes up, "Moore, this is your strength. Rouse them, stir them."
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 02:12:16 PM
Take 10 for 103 on Perform (Oratory)

Moore smiles and clears his throat again.

"You have all been slaves until today. You are no longer. We are here to remove your chains, remove your bonds to this place, to help you and return you to where you came from. We will save you, body and soul, and put you right. We will punish those that took you and make sure they understand that slavery is no longer acceptable in Creation." He makes a gesture all around.

"Come, it's time to lift yourselves up and find freedom." He holds a hand out and forward. "Won't you take the first step?"
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 02:13:38 PM
You get looks - the people stir, paying attention to you now. Not moving yet, but eyes are on you.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 02:16:15 PM
"I'm going to open a gate to paradise. When you go through, tell them I sent you and you'll be helped. I will return once we've dealt with the evil people here." Another smile.

"Can you all do that for me?"
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 02:17:42 PM
Eyes on you but still nothing.

Give them hope, Moore. Push them through broken apathy. Be the light they need.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 02:23:06 PM
Another smile, this time, though, his words are a little different -- they're mixed with...

He's kinda-sorta bullshitting here but trying to weave the Words of Creation (and maybe a bardic music use) to more or less "Inspire Hope."

"You all deserve freedom. I am going to free you all, to return what's been stolen from you. I offer you the possibility -- the light for a new path." Moore says.

A breath, as he continues. "You've all not ever had a choice, you had your freedom, your hope, your possibilities all taken from you. I will return them to you -- you have to take the first step into the light."

A gentle smile, quiet words. "Now, stand and break your chains."
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 02:27:00 PM
Gimme a Perform Oratory check, +7 bonus.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 02:29:52 PM
Take 10 for 110!
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 02:31:28 PM
This time, the people stir. They rise slowly, approaching you. Empty-gazed by and large, but following you.

"Follow. Ahead lies a time of healing," Xandra encourages. "Moore, would you?"
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 02:53:03 PM
Moore nods!

Using his gate item again, CL15.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 02:59:15 PM
Done. The slaves escape out through the portal, more and more passing through until gone. Whew.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:01:51 PM
"Cresiel, you'll have to handle the next ones." Moore says.

Back and out to see if there's anything even lower down than this. Moore Cresiel Kaja Xandra Jetina.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 03:11:35 PM
Perception.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:12:00 PM
Take 10 for 70
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 03:17:30 PM
A quick search around reveals no stairs - only filthy living quarters. You could take the time to really search, but it would eat up more time.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:23:37 PM
Nope, time to go back up!

May as well just go up until we find something interesting. Maybe just continue to the top if we don't.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 03:34:02 PM
As you begin to walk back up, "What happened to them?" Jetina asks.

"Will broken, mind broken. Trained," Kaja's voice is sour. "I've seen it before. It rarely ends well for them, making them little more than objects."
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:35:16 PM
"When you live a life where you have everything taken away from you, it's no surprise." Moore says. "It's yet another reason why slavery is one of the worst things imaginable."
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 03:43:33 PM
Do any of you have tremorsense or the like?
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:47:17 PM
Closest is Foresight that Moore has on him.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 03:51:31 PM
Perception for everyone.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 03:54:33 PM
70 for Moore, 70 for Xandra, 54 for Jetina.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 04:12:11 PM
> roll 1d20+46 Cresiel
<Kobot> Kotono rolled 1d20+46 Cresiel --> [ 1d20=3 ]{49}
> roll 1d20+38 Kaja
<Kobot> Kotono rolled 1d20+38 Kaja --> [ 1d20=16 ]{54}


Moore can hear the faintest rumbling of stone, like a few pebbles moving, perhaps. It's coming from directly below the party.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 04:16:10 PM
"...Oh, now what." Moore makes a sour face. "Come on, this way!"

CL 30 Haste, +30 movement speed and +1 full attacks, +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. 30r

Goal is to get them out of the stairwell at the next opportunity on whatever floor they're on and get away from it in general if they can.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 04:30:16 PM
A panicked rush. "Move!" Xandra seconds, everyone making it back to where the azer rested. Just in time, as it emerges from the ground and through the stairs. A great worm, a vast brown thing coiling up higher and higher, chasing you. Its head is big enough for and efreet clad in full plate armor to stand at the front, uncaring and imperious. Behind him stand three - a pit fiend clad in royal blue, a twisting green rod in hand. The second is a human, keeping his place on the worm's head, energy gathering around his hands, roiling and dark. The last is a nude woman, body pierced all over, distorted. Rods of metal are jammed through her, interlinked together with chains. Her entire body is deformed, broken charred, and yet she stands as...

"Moore!" The efreet booms, "From the pits of Hell revenge comes for you! From the hand of the Grand Sultan justice comes for you! From my hand oblivion comes for you! I am Nasir Farhad Madani, Commander of the Order of the Burning Heart!"

Begone, imitation of the Crimson Firebrand.

You think you can stop me? I will show you the power of the efreet!

Init.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 04:48:34 PM
Everyone gets +15.

Moore
[blockquote]Rolled 1d20+40 : 13 + 40, total 53[/blockquote]

Jetina
[blockquote]Rolled 1d20+20 : 15 + 20, total 35[/blockquote]

Xandra
[blockquote]Rolled 1d20+21 : 12 + 21, total 33[/blockquote]
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 10:46:19 PM
> roll 1d20+30 Cresiel
<Kobot> Kotono rolled 1d20+30 Cresiel --> [ 1d20=18 ]{48}
> roll 1d20+30 Kaja
<Kobot> Kotono rolled 1d20+30 Kaja --> [ 1d20=16 ]{46}
> roll 1d20+10 Worm
<Kobot> Kotono rolled 1d20+10 Worm --> [ 1d20=7 ]{17}
> roll 1d20+18 Pit Fiend
<Kobot> Kotono rolled 1d20+18 Pit Fiend --> [ 1d20=17 ]{35}
> roll 1d20+14 Energy Fists
<Kobot> Kotono rolled 1d20+14 Energy Fists --> [ 1d20=16 ]{30}
> roll 1d20+22 Distorted Woman
<Kobot> Kotono rolled 1d20+22 Distorted Woman --> [ 1d20=20 ]{42}

Init is Moore (53) > Cresiel (48) > Kaja (46) > Distorted Woman (42) > Jetina = Pit Fiend (35) > Xandra (33) > Human (30) > Worm (17)

Open Moore. You're on the azer floor, all of you just up. There's stairs up 10ft away and plenty of room to move here. The worm is about 20ft down the stairs, rising up towards all of you.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 10:49:05 PM
Okay! I'd like to try and figure out what in the blazes is going on with the woman, would that be K:A? Or maybe even K:L if this a local specialty?
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 10:50:46 PM
K:R or K:P.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 10:53:10 PM
Take 10 for 97 on K:R!
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 10:57:16 PM
The woman is likely a follower of Belial. She is a mutilator, a warrior focused on deforming her own body and inflicting horrific wounds on those she battles. They specialize in maiming wounds like limb loss, eye shots and other horrid things. What's worse, the wounds an expert one inflicts are vile, making them all the harder to reverse. They are monstrous things that revel in sadism and masochism.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:16:46 PM
Moore frowns. No rescuing her, then.

He makes a gesture -- may as well make this easier on everyone!

Does Reaving dispel dispel all magic if used as an area dispel, or just one?
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:21:41 PM
Just one as normal as it notes - it doesn't change that function of dispel magic, nor does it reave in that instance.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:22:46 PM
Then why in the world would you ever do that?!

Okay, Magic Disjunction then. Fuck all these assholes!!!
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:23:53 PM
Make a caster level check.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:29:51 PM
[22:29] <Nephrite> roll 1d20+30
[22:29] <Kobot> Nephrite rolled 1d20+30 --> [ 1d20=15 ]{45}
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:33:45 PM
A shudder. The efreet raises his fist up, armor glowing brighter. Your spell shudders in the air, ripping apart into burning blue, silver and purple spellfire. It flows into the efreet's full plate armor, writhing around it like electricity.

The efreet's laughter echos all around you as he holds position, the worm surging up the stairs, flowing through stone like a fish through water.

"The Grand Sultan's judgment is on you! None can stand before his will!"

Well, that happened. Anything else this turn on them?
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:37:31 PM
Can I identify what just happened in some way? Spellcraft of 74.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:38:30 PM
Toss in an K:A check too.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:39:05 PM
K:A of 94.
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:43:29 PM
The armor is breaking the spell down into pure magic and absorbing it.

This triggers a memory - The Armor of Saint Daldelus, said to have the ability to eat magic and unleash it in a devastating blast of raw power. The saint in question followed Eldath, using the armor to stop magical violence cold and channel it away in impressive blasts (but not targeted at anyone) to stop fights. A mortal who made good eons and eons ago, his armor was lost and has drifted through the planes since then.

It's said to be an artifact, forged from Eldath's tears at the violence that so riddles Creation and tempered with the compassion of Mystra for Eldath's suffering.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:46:19 PM
"Magic's probably not going to work around that one, so be careful!" He calls out to his allies. "It can also be used to unleash the magic it absorbs at us, so watch out!"

Thankfully, they have more than just magic on their side.

"I'll try and think of some way to disable it!"

Would he surmise that pretty much any magic that is used would get negated, even something like antimagic ray or antimagic zone?
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:49:19 PM
Correct.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:51:59 PM
Well that's just bullshit!

"Maybe it has a limit..." Moore murmurs to himself as he quickly casts a spell to test something!

He's casting Sing the Holy Choir -- he's testing to see if a personal spell gets absorbed or not!
Title: Re: Finding Calley
Post by: Anastasia on August 02, 2018, 11:55:54 PM
The spell is cast, not falling apart and affecting you.
Title: Re: Finding Calley
Post by: Nephrite on August 02, 2018, 11:58:22 PM
"Nothing directed near him will work!" Moore shouts. "Or maybe it's hostile intent...? Augh, I'll figure it out!"

That'll do it!
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 12:13:09 AM
Init is Moore (53) > Cresiel (48) > Kaja (46) > Distorted Woman (42) > Jetina = Pit Fiend (35) > Xandra (33) > Human (30) > Worm (17)

Cresiel surges forward, positioning in front of the stairs, shield out. A prayer murmured flows around him, a greenish glow as he stands firm and says, "Come." He invites the worm, blocking the end of the stairway with his own body.

Divine Agility on self. Kaja. Sec for you to react if you like as I go to do more posts to keep combat posts small and chunky.

[spoiler]

Cresiel
HP: 700+56/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 12:14:54 AM
"We'll handle it from here!" Moore shouts at Cresiel and then nods at Kaja. "We've got a lot of wasted time to make up for." He says with a grin.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 12:33:30 PM
Kaja holds, he isn't going to barrel past Cresiel and slash at them on the stairs. That sounds like a piss-poor idea. Distorted Woman is up.

The distorted woman draws something from her skin - a wet THUNK as she pulls a bladed shuriken out from her arm, before hurtling it at Cresiel, aiming right at him, curving up along with the stairs.

> roll 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???)
<Kobot> Kotono rolled 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???) --> [ 1d20=15 ]{101}
> roll 1d2+39+2d6
<Kobot> Kotono rolled 1d2+39+2d6 --> [ 1d2=2 2d6=7 ]{48}

Cresiel's DR does not apply, it's beaten. Having temp HP just saved his ass.


The shuriken grows as it flies, going right for Cresiel's right arm at the shoulder. It widens into a spinning blade of death, cutting into Cresiel's arm - but nothing more. It returns back a moment later, no wound there at all.

Jetina and Pit Fiend. Go Jetina.

[spoiler]


Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 12:40:39 PM
Jetina will hold too since there's not much for her to do yet.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 01:10:32 PM
The Pit Fiend raises his wand up, green light gathering around it, but nothing happens - yet.

Pit Fiend holds. Xandra.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 01:20:36 PM
So I am a little confused, all the actual combatants are still in the stairs and Cresiel is blocking the way into this room right now, correct?
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 01:32:36 PM
All of your team made it back to the azer living quarters. Cresiel went forward to block and interpose himself in front of the stairway.

The worm is still rising up through the stairway, it's not there quite yet.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 01:34:23 PM
And the efreet, pit fiend, man and warped woman are also in the stairway? Sorry, that's the part I'm confused on.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 01:44:15 PM
Yes, they're riding atop the worm.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 01:45:59 PM
Okay.

Xandra will move a bit further away from where Cresiel is and wait!

No sense trying to drop anything on them right now, they'll probably have to come up closer. Moving her like 30 ft away from the entrance.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 01:58:31 PM
Human holds. Adjusting init since it's about to get ugly.

Init is Moore (53) > Cresiel (48) > Kaja (46) > Distorted Woman (42) > Jetina (35) > Xandra (33) > Worm = Human = Pit Fiend = Efreet (17)


The worm surges up, through stone and stairs, writhing up, passing through with a roar. You can see its body is gray and thickly scaled, moving fast, undulating. It rises up through the floor, by Cresiel who pounces on it and...

> roll 1d20+75 (+31 various)
<Kobot> Kotono rolled 1d20+75 (+31 various) --> [ 1d20=15 ]{90}
> roll 2d6+36+2d6
<Kobot> Kotono rolled 2d6+36+2d6 --> [ 2d6=8 2d6=9 ]{53}


A solid blow that strikes the body of the worm, cracking scale but little else. It holds as it stops a moment, the human with roiling hate around his hands aiming, twin beams flying. One soars at Moore, another at Jetina.

> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina
<Kobot> Kotono rolled 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina --> [ 1d20=12 ]{82}
> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Moore
<Kobot> Kotono rolled 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Moore --> [ 1d20=12 ]{82}

ACs? Also list SR if any if these hit.


[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+26/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 02:07:49 PM
Not sure who would ever have touch ac high enough to not get hit by an 82, but that hits them both.

Moore has 20% dodge as well as 46 SR.

Jetina does not look to have SR at all.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 02:13:38 PM
> roll 1d100 vs 20 Moore
<Kobot> Kotono rolled 1d100 vs 20 Moore --> [ 1d100=47 ]{47}
> roll 1d20+33 vs 46
<Kobot> Kotono rolled 1d20+33 vs 46 --> [ 1d20=6 ]{39)

I put nothing past the power of pixies. Also, your SR holds up so you're safe.

> roll 17d6+3d6+1d6+2d6
<Kobot> Kotono rolled 17d6+3d6+1d6+2d6 --> [ 17d6=75 3d6=7 1d6=5 2d6=8 ]{95}

95 damage to Jetina. She takes 47 damage and 47 nonlethal damage. 1 point left over, which goes to...

> roll 1d2
<Kobot> Kotono rolled 1d2 --> [ 1d2=2 ]{2}

Nonlethal damage.


The blasts fly, yet Moore's nature is too much. The blast dissolves into light around him, not even the slightest injury. Jetina is caught in the side, a grimace as she's knocked back a few steps from it. At this the pit fiend raises his wand up, and all around Jetina - !!!

Fort save, Jetina.

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 457(48)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 02:17:59 PM
[blockquote]Rolled 1d20+55 : 1 + 55, total 56[/blockquote] mettle
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 02:25:26 PM
Brutal time for a 1.

> roll 20*8
<Kobot> Kotono rolled 20*8 --> {160}

160 damage and more. 80/80 lethal/nonlethal.


Jetina screams as the flames explode around her, burning her. She falls to her knees, shaking and unable to move, screaming all the while in utter agony.

Jetina is paralyzed. If she has something that can negate that, let me know. More once that's sorted out.

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 377(128)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 02:33:39 PM
I really have no idea if her class features give her those sorts of immunities because they're not actually described anywhere. I'll have to look, so give me some time.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 02:37:11 PM
Also I'm assuming that's some sort of immunity-piercing fire damage since she is immune to fire, and also to negative energy if that happens to be what the attack is made of.

I see no immunity to paralysis listed anywhere relevant.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 02:41:05 PM
No, I frankly forgot to check fire immunity, that's a pretty big dumb on my part. She's off the hook then. More coming in the next post.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 02:50:52 PM
Flames strike Jetina, but nothing happens. She withstands them as...

Efreet.

The efreet looms above you all, raising his fist up. The lightning around the armor gathers, before becoming a tremendous blast, fired right headlong at Jetina. "Kill her!" he bellows, as pure spellfire and energy shoots at Jetina.

> roll 1d20+87 (+24 ??? (various condensed, +8 ??)
<Kobot> Kotono rolled 1d20+87 (+24 ??? (various condensed, +8 ??) --> [ 1d20=4 ]{91}

AC?

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 457(48)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 03:06:15 PM
It is definitely lower than that, unfortunately!
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 03:27:24 PM
> roll 60d4
<Kobot> Kotono rolled 60d4 --> [ 60d4=149 ]{149}


The blast hits Jetina square in the chest, sending her flying back and hitting the ground, hard. She's scorched and dazed, kncoked prone by it and on one of the azer's beds. As that happens...

Init is Moore (53) > Cresiel (48) > Kaja (46) > Distorted Woman (42) > Jetina (35) > Xandra (33) > Worm = Human = Pit Fiend = Efreet (17)

Any of the holders want to act now? Kaja will.

Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 03:28:14 PM
[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 394(112)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 03:37:39 PM
Xandra will take hers too.

Is Sunlance a valid spell for her to use? It mentions Lathander but no mention of it being a secret spell to his clergy or anything.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 03:39:36 PM
It's one of her glorious spells so uh yes.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 03:46:58 PM
This is what I get for not reading more carefully, yes.

Using a Smite on it -- but first for the touch attack.

She's aiming for the worm itself and trying to send it as far away from the efreet as possible.


[blockquote]Rolled 1d20 : 4, total 4[/blockquote] touch attack, can you let me know if it just gets absorbed before I spend time doing calculations?
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 03:48:41 PM
"Fool!" the efreet calls, raising his fist again. The sunlance explodes into light, dissolving itself into silver, blue and purple spellfire, flowing into him. It gathers around him, as...

Kaja and Jetina also held. Is Jetina acting? Kaja will go last.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 03:53:48 PM
See, now I'm the derp because I forgot Jetina even could act. She's the only one who took any damage, so she'll just toss a heal on herself for 175. She'll get up from being prone, also.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 04:10:48 PM
"Moore, can you get me into position?" Kaja asks, a moment as...

His action depends on your answer here.

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+56/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 04:11:42 PM
"Yes." Moore responds.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 04:18:13 PM
Kaja holds then. Go.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 04:24:05 PM
"Well, what are you waiting for? Go!" Moore says, -- he's smiling, but his tone is serious.

Kaja gets a free move action, how shocking!
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 04:50:22 PM
Incidentally, if you're not reading Seira's thread right now you should be, the current discussion fits in perfectly to what's going on here, Moore.

Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)


Kaja dashes in, low and swift, as the worm darts down, maw going to swallow Kaja whole.

Provokes an AoO.

> roll 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???)
<Kobot> Kotono rolled 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???) --> [ 1d20=11 ]{111}
> roll 6d8+58
<Kobot> Kotono rolled 6d8+58 --> [ 6d8=34 ]{92}

> roll 1d20+50 acrobatics to avoid AoO forgot that
<Kobot> Kotono rolled 1d20+50 acrobatics to avoid AoO forgot that --> [ 1d20=6 ]{56}

Hits, safe to say, tumbling didn't work out.

> roll 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???) improved grab times
<Kobot> Kotono rolled 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???) improved grab times --> [ 1d20=10 ]{110}

VS a CMD of currently...84+31+16=131. Miss.

Takes 46 lethal and 46 nonlethal damage.


Kaja dodges the bite mostly, yet his shoulder is is scraped, outer arm torn open raggedly. Blood spills out all over, but he holds his position and grins. A dark grin, scimitars slashing out over and over again, a dance as deadly as it is beautiful.

Dervish dance. Endless cuts. He's taken his AoO from this thing.

> roll 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gem 1-1
<Kobot> Kotono rolled 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gem 1-1 --> [ 1d20=1 ]{77}
> roll 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gem 1-2
<Kobot> Kotono rolled 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gem 1-2 --> [ 1d20=1 ]{77}
> roll 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gem 2-1
<Kobot> Kotono rolled 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gem 2-1 --> [ 1d20=5 ]{76}
> roll 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gem 2-2
<Kobot> Kotono rolled 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gem 2-2 --> [ 1d20=1 ]{72}
> roll 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gem 3-1
<Kobot> Kotono rolled 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gem 3-1 --> [ 1d20=10 ]{76}
> roll 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gem 3-2
<Kobot> Kotono rolled 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gem 3-2 --> [ 1d20=20 ]{86}
> roll 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gem 4-1
<Kobot> Kotono rolled 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gem 4-1 --> [ 1d20=2 ]{63}
> roll 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gem 4-2
<Kobot> Kotono rolled 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gem 4-2 --> [ 1d20=14 ]{75}
> roll 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gold 1-1
<Kobot> Kotono rolled 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gold 1-1 --> [ 1d20=15 ]{91}
> roll 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gold 1-2
<Kobot> Kotono rolled 1d20+76 (+31 various, +10 dervish dance, -20 PA) Gold 1-2 --> [ 1d20=1 ]{77}
> roll 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gold 2-1
<Kobot> Kotono rolled 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gold 2-1 --> [ 1d20=16 ]{87}
> roll 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gold 2-2
<Kobot> Kotono rolled 1d20+71 (+31 various, +10 dervish dance, -20 PA) Gold 2-2 --> [ 1d20=5 ]{76}
> roll 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gold 3-1
<Kobot> Kotono rolled 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gold 3-1 --> [ 1d20=17 ]{83}
> roll 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gold 3-2
<Kobot> Kotono rolled 1d20+66 (+31 various, +10 dervish dance, -20 PA) Gold 3-2 --> [ 1d20=4 ]{70}
> roll 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gold 4-1
<Kobot> Kotono rolled 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gold 4-1 --> [ 1d20=2 ]{63}
> roll 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gold 4-2
<Kobot> Kotono rolled 1d20+61 (+31 various, +10 dervish dance, -20 PA) Gold 4-2 --> [ 1d20=2 ]{63}
> roll 1d20+66 crit check Gem 3-2
<Kobot> Kotono rolled 1d20+66 crit check Gem 3-2 --> [ 1d20=18 ]{84}
> roll 1d20+76 crit check Gold 1-1
<Kobot> Kotono rolled 1d20+76 crit check Gold 1-1 --> [ 1d20=18 ]{94}
> roll 1d6+66+2d6
<Kobot> Kotono rolled 1d6+66+2d6 --> [ 1d6=2 2d6=5 ]{73}
> roll 4d6+264+2d6+4d6
<Kobot> Kotono rolled 4d6+264+2d6+4d6 --> [ 4d6=17 2d6=5 4d6=11 ]{297}

Well timed crit.


Bleeding and bloodied, Kaja strikes. Yet his blades can't cut in, the scales too strong. With a low growl, Kaja rears back and breathes. Flames engulf the worm's body nearby, Kaja striking anew. With heat and flame Gem slices in, cutting in and drawwing blood. A spin, a dance as he goes around. A leaping slash, a whirl as that opened cut is sliced far deeper, Gold ripping through and drawing a huge spray of blood.

Chance to react, Cresiel in next post since this one is huge already. He over PAed, but that's an IC hindsight thing for him. He got a little too greedy for damage.

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515 (46)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 04:52:56 PM
"Stay strong!" Moore shouts. "You're our blade of righteousness for this, Kaja!"
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 05:12:42 PM
"Stand!" Cresiel flies to Kaja's side, shield out as healing seals the wound up.

Epic shield mate to protect Kaja. Swift action divine succor for +70 HP Kaja.

The efreet holds position, "Maintain position! Crush him!" he directs. Another bloody sound, a new shuriken coming from the body of the twisted woman, who looks on in empty loathing. Her hand flicks out, projectile flying right for Kaja.

> roll 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???)
<Kobot> Kotono rolled 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???) --> [ 1d20=10 ]{96}

Kaja's AC is currently...58+12+16=86. So 10 short, alas.

> roll 1d2+39+2d6
<Kobot> Kotono rolled 1d2+39+2d6 --> [ 1d2=2 2d6=5 ]{46}


A scream of agony. The shuriken flies true, expanding and cutting through Kaja's left arm at the shoulder. His arm hits the ground, a stagger as Gold falls with it. "You think that'll stop me, bastard!?" he roars back amid his pain, as...

That's one way to slow him down. Worm and co are up.

The worm writhes up, heading up, through the ceiling. It's retreating as...

Provokes from Kaja and Cresiel.

> roll 1d20+66 (+31 various, -20 PA)
<Kobot> Kotono rolled 1d20+66 (+31 various, -20 PA) --> [ 1d20=18 ]{84}
> roll 1d20 20 check Cresiel
<Kobot> Kotono rolled 1d20 20 check Cresiel --> [ 1d20=19 ]{19}


Yet they can't strike it as the worm retreats along with them, zipping up and out of sight for the moment.

Jetina and Xandra, go.

[spoiler]

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 492 (23)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 05:20:06 PM
Is Xandra's trumpet ranged, or is it just... she whacks someone with it? She can't cast right now, so...

Jetina's going move over to Kaja to start casting regenerate -- no one needs emergency healing right now so we'll see if she can even get to the 3 rounds needed for it or not.
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 05:27:06 PM
How do you mean, with melee attacks?
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 05:28:59 PM
I mean how does she attack someone with her trumpet. Does she blow into it and it makes ranged attacks or does she need to hit someone with it?
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 05:52:02 PM
It transforms as a free action between a trumpet and a greatsword. My mistake, I didn't clearly elaborate it since I didn't expect others to need to use it. It's standard for trumpet archons.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 05:56:03 PM
Okay. I admit some sadness that she can't just blast the shit out of someone with the trumpet. Is the efreet still there or did all of them go off with the worm?
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 06:18:52 PM
They're on the worm.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 06:20:28 PM
Xandra holds her position then!
Title: Re: Finding Calley
Post by: Anastasia on August 03, 2018, 10:25:06 PM
Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

As Jetina jogs over and starts chanting, Kaja's teeth grit together?

Go Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 03, 2018, 10:47:29 PM
Moore frowns as he takes a breath in.

Can they beat them? This is... tch.

He takes a deep breath.

"We can still do this. Let's not lose hope yet. We can escape when we need to." Moore says.

Standard Action to cast Harmonize. Move action to cast Inspire Greatness on everyone, this restores their temp HP.

[21:42] <Kobot> Nephrite rolled 8d10 temp HP --> [ 8d10=45 ]{45}

This also gives everyone's next attack the benefit of Holy Power? Burst? Whatever the high level one is.

Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 12:57:09 PM
Okay cool, that it for you?
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 01:07:08 PM
Yep.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 01:16:21 PM
Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

Kaja grimaces but holds his position, unable to do much else.

Cresiel cries, "Everyone, be strong!" Holy power flows, golden light coming from Cresiel, like flames pounded into gold. Power spreads amid all of you as...

Mass Valiant Fury, +6 morale  to Strength and Constitution, plus an extra attack ala haste.

Baddies aren't doing things on screen this turn. Jetina and Xandra.

[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 492 (23)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 01:19:11 PM
Jetina continues to focus on Regenerate. Why'd it need 3 frickin' turns?!

I also know she has Instant Regenerate, but alas, no 13th level spells left.

Xandra will hold since I don't think she has any good spells to use here.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 01:25:58 PM
You're up. Go Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 01:40:27 PM
He takes a breath in. "Let's show them what giving -us- time to prepare does." He says, quietly, as music and magic wrap themselves over everyone.

Destined Strike, +4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation.

He then gestures and creates a wall over the the ceiling -- if they're going to come back that way then they can have fun with that!

Wall of Greater Dispel Magic along the ceiling where the worm left and then as far as he can get it along the same ceiling, he has 210 feet to work with.


Spoiler: ShowHide
Active Spells: Superior Resistance (CL 30), True Seeing (CL10), Bibliotecha Arcana (CL30), Mind Blank (CL15)
HP: 408+(501/501)+45
AC: 83 66 touch, 55 flat-footed 20% miss chance, SR 46, 30 resist all to elements
29/35 Bardic music uses 3/3 Refrain
Fort +41, Ref +40, Will +46 (+16)

Spells:

Bard
0th - 4/4 (DC 22)
1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 7/7
6th - 6/6
7th - 6/6
8th - 6/6
9th - 5/5
10th - 2/2

Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 9/9
4th - 9/9
5th - 8/8
6th - 8/8
7th - 8/8
8th - 7/8
9th - 5/6
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 01:55:07 PM
Kaja just grins raggedly, waiting for Jetina to cast.

Cresiel braces, guarding Kaja as...

Perception.

[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 492/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 02:17:19 PM
Take 10 for 70 for Moore, 70 for Xandra and 54 for Jetina.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 02:30:45 PM
You can hear the faintest rumbling - coming from the western wall. It's very faint, only just heard with your superior senses. Xandra can hear the same.

Jetina and Xandra.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 02:41:30 PM
Jetina should complete Regenerate on this turn, so she does that.

It also fully tops off Kaja, as it's 4d8+31 healing.


Xandra makes a gesture and creates a small, glowing bead against the western wall!

Delayed Blast Fireball, delaying for 1 round. Using 3/9 smites to increase the save DC by 10 and the SR check, assuming this works. What she's hoping for is if the stupid asshole efreet doesnt know there's magic that it'll still work. There's also the possibility when they crash through the wall it just detonates, which is totally fine for me too.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 02:47:22 PM
Healing. Kaja's arm regrows, his lost sword taken. As this happens and Xandra prepares...

Moore.

[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 02:52:12 PM
"Hey, that's a good idea!" Moore says as he does something similar!

Another Greater Dispel Magic wall, this time along the western wall.

"Get ready, they're going to come through there!" He warns the others. "Brace yourselves!"

He then moves slightly in front of Jetina -- he's not going to let them try and target her again!
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 02:58:07 PM
Does the wall block anything physical or just dispel?
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 03:03:30 PM
It is just 'anything that passes through is subject to greater dispel magic'
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 03:19:52 PM
A rumble. The western wall begins to crack and rumble. Before you reyes the wall shatters, countless ragged, burning projectiles filling the air.

Reflex saves, all of you. Right idea, but the gambit they chose neatly avoided the wall treatment.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 03:27:07 PM
Aw, i thought the spells would get dispelled as they passed through the wall!


[blockquote]Rolled 1d20+56 : 13 + 56, total 69[/blockquote] evasion Moore

[blockquote]Rolled 1d20+50 : 7 + 50, total 57[/blockquote] Xandra

[blockquote]Rolled 1d20+55 : 19 + 55, total 74[/blockquote] evasion Jetina

Also Fire immunity if anyone fails miserably.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 03:43:43 PM
It was a good idea as I said, but the baddies just chose a strategy that countered it.

Fire immunity cuts down damage, note it on those that have it.

> roll 1d20+54 evasion Cresiel
<Rei-chan> Kotono rolled : 1d20+54 evasion Cresiel --> [ 1d20=4 ]{58}
> roll 1d20+38 Kaja
<Rei-chan> Kotono rolled : 1d20+38 Kaja --> [ 1d20=13 ]{51}

Moore none, Jetina none, Cresiel none. Kaja half, Xandra half.

> roll 35d6 this only to those two, halved, fir damage omitted
<Rei-chan> Kotono rolled : 35d6 this only to those two, halved, fir damage omitted --> [ 35d6=124 ]{124}

Go ahead and adjust HPs, I'll line again after that.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 03:47:46 PM
Oh, it's only creatures. Okay, no big deal -- my misunderstanding on the wording on the spell anyway.

Okay, so that's 62 damage to Xandra, minus the temp HP is only 17 damage to her.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 04:12:36 PM
Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

In the broken wall a great heap of ruined stone lies. Here the head of the worm pokes out, your foes there. The efreet glares, "Crush them!" he barks, the disfigured woman withdrawing another shuriken, hurling it right at Moore.

> roll 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???)
<Rei-chan> Kotono rolled : 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???) --> [ 1d20=11 ]{97}

AC?


[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 453 (62)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 04:15:11 PM
83, 20% miss chance.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 10:37:44 PM
> roll 1d100 miss chance
<Serith> Kotono roll for Serith < 38 > [d100=38]

No joy.

> roll 1d2+39+2d6
<Serith> Kotono roll for Serith < 48 > [d2=1][d6=2,6]

Beats your DR.


PAIN.

The shuriken flies true, arching behind you in a beautiful loop. It curves and slices through the root of your wings, severing them as you're brought painfully to the ground. Blood stains your back as you kneel there.

Wings are down, natural pixie flight is offline. Magical means of flight can still work. A regenerate spell is needed to regrow your wings. Ow.

"You came back," Cresiel glares ahead, "You offer yourselves to a penance of blood!"

The human holds his position, rocking slightly before gaining his balance a new. He squints and aims his blasts at you.

> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Moore
<Serith> Kotono roll for Serith < 76 > [d20=6]
> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina
<Serith> Kotono roll for Serith < 89 > [d20=19]
> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina crit check
<Serith> Kotono roll for Serith < 80 > [d20=10]
> roll 34d6+3d6+1d6+2d6
<Serith> Kotono roll for Serith < 133 > [d6=6,2,2,3,4,1,5,3,2,3,5,2,5,2,6,3,4,4,3,3,2,1,5,6,4,3,2,4,3,4,1,1,3,1,3,6,3,6,6,1]


The first blast you manage to block, holding you hand up. With a sheer burst of will and magic, a golden shield of blurry words appears before you, shattering the blast. The second arcs away and to Jetina, slamming right into her chest. She staggers, shield raised to protect herself as...

Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

Pit Fiend and Efreet are next in the last post, a chance for you to react while I do an Iddypost.

[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700+8/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 453 (62)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 412 (67)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 10:43:54 PM
"If... that's the best you can do..." Moore says as he pulls himself back up. "Then you'll have to try harder! "

stupid 3 damage beating my temporary HP!!!

He takes a breath -- they haven't had much of a chance to get at them yet, but their opportunity is still coming...! The possibility for victory is here!
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 10:49:36 PM
The Pit Fiend glares now, strange and profane words uttered. The wand burns hotter, a corona of green flame around it. He points and aims it, right at you.

Fort save. Do not 1.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 10:52:09 PM
[21:50] <Nephrite> roll 1d20 let's just get this out of the way
[21:50] <Serith> Nephrite roll for Serith < 2 > [d20=2]

Total of 60 on the Fort save, mettle. SR of 46 if it matters.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 10:54:07 PM
But even like this, Moore is too much. He simply channels a burst of healing energy, canceling the flames whenever they touch him. He stands there, recovering as...

Efreet.

The efreet raises his fist and holds it there, at the ready.

Jetina and Xandra. Go.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 10:59:01 PM
The delayed fireball was set to go off after one round, so it would go off now. Time to see if him not knowing a spell is being cast means he can't absorb it!
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 11:08:33 PM
Gimme a CL check on the fireball.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 11:10:55 PM
[22:10] <Nephrite> roll 1d20+41 CL check
[22:10] <Serith> Nephrite roll for Serith < 44 > [d20=3]
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 11:19:34 PM
That's glorious so it deals divine damage at least in part, right?
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 11:24:33 PM
Yes, correct.
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 11:31:30 PM
<Nephrite> roll 1d20+41 CL check
<Serith> Nephrite roll for Serith < 44 > [d20=3]
> roll 1d20+35 Worm (+20 various)
<Serith> Kotono roll for Serith < 40 > [d20=5]
> roll 1d20+53 Efreet Worm (+20 various)
<Serith> Kotono roll for Serith < 67 > [d20=14]
> roll 1d20+52 Human (+20 various)
<Serith> Kotono roll for Serith < 60 > [d20=8]
> roll 1d20+50 Woman (+20 various)
<Serith> Kotono roll for Serith < 66 > [d20=16]
> roll 1d20+54 evasion pit fiend (+20 various)
<Serith> Kotono roll for Serith < 73 > [d20=19]

Gimme damage and DC.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 11:37:34 PM
[22:37] <Nephrite> roll 20d6 half fire half divine DC 41 reflex, DC 41 fort save to not be dazzled
[22:37] <Serith> Nephrite roll for Serith < 66 > [d6=4,2,6,2,6,5,2,3,1,6,1,4,1,3,3,2,4,2,6,3]
Title: Re: Finding Calley
Post by: Anastasia on August 06, 2018, 11:42:50 PM
Flames explode over all of them. You see them dodge, magic fiending off the fire properly - but still it burns a bit, even through their wards, flames like light and radiance searing them. "Ah!" The efreet grunts, "Trick bastards! Kill them!"

Jetina and Xandra, go.
Title: Re: Finding Calley
Post by: Nephrite on August 06, 2018, 11:50:06 PM
"Jetina, please cast dispel magic on the efreet." Xandra says, simply.

A look of confusion, but Jetina does as asked!

As soon as that's done, Xandra makes a gesture herself!

Idea here is to hopefully grab the efreet's attention with dispel magic and cast something while he can't absorb it, since it seems like he has to be aware a spell is being cast or something similar to actually activate the armor.

If this works, she's going for a Rain of Desolation on them.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 12:11:46 AM
Just for clarity, you mean plain dispel magic, right?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 12:13:30 AM
Yes. In hindsight, I should have probably said greater, but I'll commit to the plan nonetheless due to not thinking enough about it in the moment.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 12:22:52 AM
Jetina's spell is cast, breaking apart into silver, blue and purple spellfire, flowing into the efreet's armor. At the same time...

Now Xandra's casting at the same time, right?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 12:23:19 AM
Yes, correct.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 12:28:57 AM
Is Xandra hiding herself in any way, or simply casting at the time noted?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 12:31:51 AM
If there's cover for her to use (maybe from the wall blowing open?) she'd try and use some so as to not be totally obvious about it. The entire plan here is to do it so the doofus doesn't notice/is distracted!

EDIT: If the most she can do is just turn around she'll do that.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 01:05:28 PM
Okay. One more question: What components does Rain of Desolation have?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 01:07:03 PM
Components: V, S, F
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 01:19:27 PM
Xandra casts, her words heard - and the efreet's fist stays up, as the spell tears apart into spellfire, flowing around him, joining Jetina's spell.

Anything else this turn for them? Otherwise you're up.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 01:31:52 PM
Is that it...? ...

Yes, ... that is it exactly, isn't it.

Moore grins from his place on the ground and makes a gesture.

Permanent Image, he's casting it over Xandra and Jetina and making as many of duplicates of them, all making noises appearing to cast spells as can fit in that square. Including off the ground and other things. It's going to be a lot of noise and magical effects in that area!

He's got 20-ft. cube + one 10-ft. cube/level and at level 30 so that's 320 ft of Xandras and Jetinas.

He's also refreshing Inspire Greatness for the temporary HP again on everyone.

[blockquote]Rolled 8d10 : 10, 10, 1, 10, 10, 7, 8, 7, total 63[/blockquote]
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 01:35:31 PM
I can't make an edit in the post without the dicebot angrily telling me I'm a cheater, so just to add he's trying to also make it look like the spells are getting to the efreet and company with the illusion, if that matters and the asshole doesn't just break that spell too. Hopefully since it isn't hostile it just works though!
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 01:40:10 PM
Where exactly is the spell laid relative to them?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 01:42:10 PM
More or less in between them as a starting point.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 01:53:48 PM
By them I meant the worm and baddies, to be perfectly clear here.

Dur, my bad.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 01:55:58 PM
Oh, so... uh... I'll try and explain this as best as I can. so he's got 320 feet to use, so he's using like, say, 250 feet for the copies, then the rest of the 70 feet to go across the room and sparkle all over them, so it's probably like all around whatever the front end is, if that makes sense?
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 02:16:06 PM
Gotcha.

You cast your spell - and the efreet raises his hand anew, more spellfire flowing around him. "You think you can overcome this? Hah! Nothing can hide from me!"

"Just wait," Kaja snarls back.

Anything else this turn?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 02:18:14 PM
Does it matter that it's a spell-like ability and not an actual spell? Also, I'm really disappointed that non-hostile effects are getting absorbed by this!

No, I have nothing else to do on this turn.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 02:34:12 PM
It does not, unfortunately. OOC, I like what you're trying here, you're just not managing to get around the asshole's armor.

Kaja pauses, Cresiel stepping forward and charging.

Kaja holds to let Creisel deal with the AoO.

> roll 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???)
<Rei-chan> Kotono rolled : 1d20+100 (+24 various, +10 ???, +5 ???, +8 ???) --> [ 1d20=8 ]{108}
> roll 6d8+58
<Rei-chan> Kotono rolled : 6d8+58 --> [ 6d8=28 ]{86}

No improved grab, size differences matter here.


Cresiel charges in shield first, pushing past the worm as it bites his side. He ignores the injury, already knitting together as he brings his hammer up and...

> roll 2d6+36+2d6+7d6
<Rei-chan> Kotono rolled : 2d6+36+2d6+7d6 --> [ 2d6=9 2d6=5 7d6=27 ]{77}


WHAM! A direct hit, the worm taking it in the body. Scales crack from the blow, blood oozing out as...

Kaja in the next post, chance to react since combat posts are long.

[spoiler]

Add mass valiant fury, +6 str/con and haste bonus attack.

Cresiel
HP: 700 (68)/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+40/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 453 (62)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 412 (67)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 02:36:31 PM
Moore can't do much but pray for this to keep working!

Jetina will need to get ready to heal, likely...
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 02:50:55 PM
Kaja races in, "Take down the worm!" he roars, blade dancing out and...

> roll 1d6+68+2d6
<Rei-chan> Kotono rolled : 1d6+68+2d6 --> [ 1d6=2 2d6=5 ]{75}


Another slice into the worm, bleeding it now, making the beast rock back and forth before it begins to ascend, "No chance!" Kaja snaps, blade dancing out again.

It's AoO bait.

> roll 1d20+76 (+31 Moore, +1 haste) Cresiel AoO
<Rei-chan> Kotono rolled : 1d20+76 (+31 Moore, +1 haste) Cresiel AoO --> [ 1d20=19 ]{95}
> roll 1d20+76 (+31 Moore, +1 haste) Cresiel AoO crit?
<Rei-chan> Kotono rolled : 1d20+76 (+31 Moore, +1 haste) Cresiel AoO crit? --> [ 1d20=17 ]{93}
> roll 1d20+86 (+31 various) Gem AoO
<Rei-chan> Kotono rolled : 1d20+86 (+31 various) Gem AoO --> [ 1d20=7 ]{93}
> roll 6d6+108+2d6
<Rei-chan> Kotono rolled : 6d6+108+2d6 --> [ 6d6=20 2d6=7 ]{135}
> roll 1d6+68+2d6
<Rei-chan> Kotono rolled : 1d6+68+2d6 --> [ 1d6=2 2d6=9 ]{79}

Nice timing.


The worm is sliced deeply into anew, Kaja striking. At the same time Cresiel brings his hammer down on the same point, tear propelled ahead. A clean cut! Blood sprays as the worm is severed, bottom half writhing and gushing blood, head falling to the ground. The enemy lands there, "No mercy!" The pit fiend snaps as...

Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

Baddies are up, more in the next post with the distorted woman going. Chance to react.


Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 02:55:01 PM
"You can never kill hope!" Moore shouts. "Go ahead and try -- you'll just lose, brought down against by one of Aurora's heroes, just like Lifasa, just like Taelfagn!"

Let's see if he can goad them into attacking him. :)
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 03:10:32 PM
Worth a shot.

Landing in a crouch, the disfigured woman withdraws another shuriken from her body and aims, right at her as she steps back, behind the rest of them.

> roll 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???)
<Rei-chan> Kotono rolled : 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???) --> [ 1d20=10 ]{96}
> roll 1d2+39+2d6
<Rei-chan> Kotono rolled : 1d2+39+2d6 --> [ 1d2=1 2d6=9 ]{49}
> roll 1d100 vs 20
<Rei-chan> Kotono rolled : 1d100 vs 20 --> [ 1d100=19 ]{19}

Your luck is turning.


The shuriken flies for your neck, yet it simply blurs through you. No wound! Your cloak - did it ever pick a time to phase you perfectly.

Meanwhile the worm continues to writhe, already the bleeding stopping. New flesh is rising up rapidly, a foot of neck already having regrown. Amid this the human brings his hands together and grimaces, intoning in Infernal, "Great Duke of Purity, reveal the weakness of their flesh!" Beams fly at Jetina and Xandra, who...

<Rei-chan> Kotono rolled : 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Xandra --> [ 1d20=20 ]{90}
> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina
<Rei-chan> Kotono rolled : 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Jetina --> [ 1d20=7 ]{77}
> roll 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Xandra Crit checkski
<Rei-chan> Kotono rolled : 1d20+70 (+24 ??? (various condensed), +1 ???, +4 ???, +1 ???) touch AC Xandra Crit checkski --> [ 1d20=9 ]{79}

ACs?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 03:15:55 PM
I'm not really going to bother searching for the numbers because their ACs aren't even that high, so it hits them both. They're both immune to negative energy if it matters.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 03:17:36 PM
> roll 17d6+3d6+1d6+2d6 Jetina
<Rei-chan> Kotono rolled : 17d6+3d6+1d6+2d6 Jetina --> [ 17d6=64 3d6=11 1d6=4 2d6=7 ]{86}
> roll 17d6+3d6+1d6+2d6 Xandra
<Rei-chan> Kotono rolled : 17d6+3d6+1d6+2d6 Xandra --> [ 17d6=67 3d6=16 1d6=3 2d6=4 ]{90}

Need Fort saves from both of them. Damage adjustments in the next post.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 03:24:55 PM
[blockquote]Rolled 1d20+52 : 12 + 52, total 64[/blockquote] Xandra

[blockquote]Rolled 1d20+54 : 19 + 54, total 73[/blockquote] Jetina, Mettle
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 03:40:16 PM
The blasts hit - but Jetina simply endures it, a cry of, "Raziel!" while Xandra holds her ground. As this flies, "THERE IS NO HOPE!" the Pit Fiend roars, "The Duke of Destiny will be avenged!" Pure green fire erupts from his wand, soaring at you.

Reflex, Moore.

[spoiler]

Cresiel
HP: 700 (68)/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 496 (25)/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 453 (62)/515 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 412 (67)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 03:42:49 PM
[blockquote]Rolled 1d20+56 : 14 + 56, total 70[/blockquote] evasion
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 03:49:57 PM
The flames erupt around Moore and yet he dodges them, even as they do not fade, chasing him, roaring for him with fiery  maws that seek to claim him every second. As he evades these lingering, constant flames, the efreet holds his position, fist up.

Jetina and Xandra, go.

You have flames chasing you, they aren't going away. Be careful, they look huuungry.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 03:58:29 PM
Jetina will mass heal everyone for 275, because, heck, let's just do that. It also imparts fast healing 10 but everyone has 11 from moore's music right now.

Xandra gestures at the flames chasing Moore.

She's going to try to Greater Cone of Cold at the fire chasing Moore! If she needs to move to do this she can.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 04:06:11 PM
Perception real quick.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 04:13:42 PM
Not sure who you want it from, so

Take 10

Moore: 70
Xandra: 70
Jetina: 54
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 04:31:06 PM
Healing washes over all of you, mending wounds as the cone of cold hits the flames and...

Damage roll for it?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 04:36:22 PM
[blockquote]Rolled 20d6 : 4, 4, 3, 6, 6, 2, 4, 3, 3, 1, 4, 3, 1, 2, 6, 4, 4, 6, 6, 6, total 78[/blockquote] half is divine if it matters.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 10:28:59 PM
Also, I forgot to mention it when they attacked, but both Kaja and Cresiel's weapons had been blessed by Holy Power (the weapon ability) -- actually, everyone's has it for their next melee attack.
I leave it up to you if you want to have it get "used" by the AoOs (It's totally fair to see that happening) but I just realized it when I was on my way home from work.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 10:46:43 PM
> roll 3d6
> roll 3d6
<Serith> Kotono roll for Serith < 8 > [d6=6,1,1]
<Serith> Kotono roll for Serith < 8 > [d6=2,2,4]

16 extra damage to the worm, so noted. It's warded against negative levels.


The flames are winked out by the cone, fading away as...

Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 10:58:56 PM
Moore takes a deep breath.

"Cresiel, Kaja! Now!" Moore shouts at them.

Using Rally Attack, this gives Kaja and Cresiel another free AoO.

Moore then advances himself 20 feet forward, towards the deformed woman!

Nothing else for this round.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 11:03:20 PM
To be clear here, you want them to hack at the worm?
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 11:05:36 PM
Well, if they can reach something else they're welcome to attack whatever they want.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 11:15:47 PM
> roll 1d20+76 (+31 Moore, +1 haste) Cresiel AoO
<Serith> Kotono roll for Serith < 77 > [d20=1]
> roll 1d20+86 (+31 various) Gem AoO
<Serith> Kotono roll for Serith < 106 > [d20=20]
> roll 1d20+86 (+31 various) Gem AoO critski?
<Serith> Kotono roll for Serith < 99 > [d20=13]
> roll 4d6+272+2d6
<Serith> Kotono roll for Serith < 287 > [d6=1,6,1,2,2,3]

Ow.


Kaja leaps forward as Cresiel has to dodge back, his blow wasted. Kaja leaps over the worm as it writhes and goes low, scraping the ground as he slices several feet of the worm's body away, up and then kicking it over everyone's head, landing with a clatter in the forgotten beds behind the battle. The crack of wood echos from that as...

Cresiel is up in the next post.
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 11:18:32 PM
I don't know if you've added it, but everyone has an extra +4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation. It isn't fair to just make you retroactively recalculate everything, but just keep it in mind going forward from now if you were not already.

Thank you, this has been a message from the Pixie Broadcasting Station.
Title: Re: Finding Calley
Post by: Anastasia on August 07, 2018, 11:39:42 PM
I'll add the damage, it doesn't meaningfully change anything and I don't think it changes misses to hits. Lemme add that to the spoiler block, missed it somehow. Good catch.

Cresiel braces a moment, righting himself before whirling, going to charge into them. "This ends!" he declares, flying straight at the pit fiend.

> roll 1d20+97 (+31 Moore, +1 haste, +14 furious strike, +3 valiant fury, +4 pixie) Cresiel
<Serith> Kotono roll for Serith < 99 > [d20=2]
> roll 2d6+43+2d6+7d6
<Serith> Kotono roll for Serith < 84 > [d6=6,1,4,5,4,6,6,5,1,2,1]


The two clash, wand of green fire against warhammer. Cresiel's slam pushes against the flames, which erupt around him and bathe the solar in a flickering green glow. The flames gutter out before Cresiel's blow, which slams into the pit fiend's spare arm, brought up to shield his face. The beast is pushed back, the blow ringing along with a loud CRACK of infernal bone giving way.

Meanwhile, Kaja, "You're mind, slaver!" The half dragon lunges forward, a blur as he races at the efreet - who lashes out suddenly, a wide backhand that...

Kaja can't make the check to avoid the AoO. Additionally, he won't use spring attack here since he wants to end in full attack range. So he just has to take it.

> roll 1d20+103 (+24 ??? (various condensed), +3 ???, +5 ???, +13 smite good)
<Serith> Kotono roll for Serith < 110 > [d20=7]
> roll 2d8+139+3d6+1d6+3d8 and fort
<Serith> Kotono roll for Serith < 174 > [d8=1,1][d6=5,4,6,4][d8=5,3,6]
> roll 1d20+42 Kaja
<Serith> Kotono roll for Serith < 45 > [d20=3][/i]

The blow slams into Kaja's face, a horrid snap of bone and scale. Kaja spits out teeth and blood, face caved in, and yet still going. With a macabre grin he lashes out, holding his position.

The wound is horrific thanks to ability, Kaja failed the save. He cannot speak and is mute until proper healing is obtained.

> roll 1d20+93 (+31 various, +4 pixie, +3 valiant fury) Gem
<Serith> Kotono roll for Serith < 110 > [d20=17]
> roll 1d20+93 (+31 various, +4 pixie, +3 valiant fury) Gem crit?
<Serith> Kotono roll for Serith < 99 > [d20=6]
> roll 4d6+288+2d6
<Serith> Kotono roll for Serith < 308 > [d6=6,1,5,4,3,1]


Bleeding and with a ruined face, Kaja's blade strikes true. He slices deep into the efreet's arm, nearly severing it below the elbow, then across his stomach. Armor is cut through as steam and fire erupts from the wound like blood, lava pouring out. The efreet gasps and stumbles back as Kaja does the same, then...

Disfigured woman is up in the next post. Chance to react.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700 (68)/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 496 (25)/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 377 (138)/515 (fast healing 11), muted.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 412 (67)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 07, 2018, 11:43:28 PM
"Come on, you feckless spawn of Belial!" Moore shouts. "You can't even kill a pixie properly! You're next, witch!"

lalalala if Kaja can't talk then someone has to talk for him.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 12:04:19 AM
Amid the chaos and bloodshed, the disfigured woman continues to creep back, against an intact wall as she throws again, this time aimed dead on at Kaja.

> roll 1d20+86 (+24 ??? (various condensed), +3 ???, +8 ???, +1 ???)
<Serith> Kotono roll for Serith < 95 > [d20=9]
> roll 1d2+39+2d6
<Serith> Kotono roll for Serith < 46 > [d2=2][d6=4,1]


The shuriken flies swift and two, going low as it cuts straight through Kaja's left leg. It falls away as he tumbles to the ground, a yelp of pain as...

Init is Moore (53) > Kaja (52) > Cresiel (48) > Distorted Woman (42) > Worm = Human = Pit Fiend = Efreet (17) > Jetina = Xandra (16)

Chance to react, since emergency healing is an interrupt that matters, it's for that too.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700 (68)/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 496 (25)/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 354 (161)/515 (fast healing 11), muted, minus left leg.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 412 (67)/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 12:07:50 AM
Yes, Jetina will use an Emergency Healing here for Mass Heal again for 275.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 11:15:05 AM
Gimme a CL check.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 11:59:13 AM
Sorry, having some connections here at work, not sure if this is going through or not.

[blockquote]Rolled 1d20+33 : 20 + 33, total 53[/blockquote]
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 12:02:44 PM
test test

EDIT: ok, seems like we're good now, not sure what happened there. I can reroll if you need me to.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 01:17:46 PM
Yeah, just reroll. I'm not sure what happened or what you were editing for, but since I don't wanna figure it out due to time issues, just make a reroll real quick.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 01:23:37 PM
[blockquote]Rolled 1d20+33 : 9 + 33, total 42[/blockquote] Yeah, on my end I couldn't see anything in the actual post, it was weird. All good now, it seems.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 01:35:31 PM
The spell erupts out, a torrent of magic healing the party. Kaja's face is still a ruined, if a healed ruin, and he's down a leg, but he's not bleeding any more. Meanwhile, the worm's body only slowly regrows, poking out minorly as the human scowls at this all, bringing his hands together, "Oh great Lord of the Fourth, bestow on them pain and suffering!"

Will saves, all. Immunity to pain-effects negates.

[spoiler]


+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700/700 (fast healing 11, regeneration 17)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515/515 (fast healing 11), muted, minus left leg.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 01:43:37 PM
I had to check if Jetina's spell covered that (it does not)

[blockquote]Rolled 1d20+62 : 8 + 62, total 70[/blockquote] Moore, mettle

[blockquote]Rolled 1d20+50 : 7 + 50, total 57[/blockquote] Xandra

[blockquote]Rolled 1d20+54 : 10 + 54, total 64[/blockquote]Jetina, mettle
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 01:58:32 PM
> roll 1d20+49 Cresiel
<Rei-chan> Kotono rolled : 1d20+49 Cresiel --> [ 1d20=16 ]{65}
> roll 1d20+29
<Rei-chan> Kotono rolled : 1d20+29 --> [ 1d20=9 ]{38}


You endure.  Xandra prays a moment, golden light shielding her. Jetina merely doesn't stop, ignoring it. Yet even as Cresiel goes on, Kaja shudder and shakes on the ground. He screams in agony, convulsing.

Kaja is unable to act due to overwhelming pain. He is currently treated as helpless.

Amid all this, the pit fiend lunges forward, want out at Cresiel. The wand begins to burst with green flames as...

Ref.

> roll 1d20+54 evasion
<Rei-chan> Kotono rolled : 1d20+54 evasion --> [ 1d20=5 ]{59}


Yet Cresiel's shield comes up, flames held at bay as the two glare, face to face. Then the fiend spits out, sizzling red saliva going right for Cresiel's eyes.

Touch AC so just a 1/20 check.

> roll 1d20 this is a 1/20 check
<Rei-chan> Kotono rolled : 1d20 this is a 1/20 check --> [ 1d20=8 ]{8}

Fort.

> roll 1d20+49 Cresiel
<Rei-chan> Kotono rolled : 1d20+49 Cresiel --> [ 1d20=4 ]{53}

> roll 10d8 vile damage
<Rei-chan> Kotono rolled : 10d8 vile damage --> [ 10d8=48 ]{48}
> roll 1d4+2 Charisma damage
<Rei-chan> Kotono rolled : 1d4+2 Charisma damage --> [ 1d4=2 ]{4}

The Charisma damage is also vile. Both are halved, so 24 damage and 2 points of vile Charisma damage.


The spit glows and melts into Cresiel's face, twisting it, making it droop in places, flesh crumbling away like too soft snow in the sunshine. As this happens, "Bastards," The efreet gasps, his dangling hand feebly touching his side - and his wounds heal an instant, gone.

"You only delay the inevitable!" Cresiel snaps, as...

Xandra and Jetina.

[spoiler]


+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700 (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 02:00:41 PM
Jetina's going to move over to tag Kaja with a Sublime Revelry, which I would think would get rid of his pain -- can you verify before I commit to that?

Also, the efreet's hand is currently not held up, yes?
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 02:20:35 PM
I'm a derp, sublime revelry doesn't need her to move, it's got a range on it anyway.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 02:21:06 PM
The efreet's hand is still up and yes, revelry would negate the pain.

Efreet has two hands, after all.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 02:23:58 PM
Okay. Sublime Revelry on Kaja.

Can Xandra reach the disfigured woman with a 120ft fly?
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 02:32:48 PM
Sure.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 02:35:10 PM
Well then! Any AoO?
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 02:41:04 PM
A better question to ask. Yes, from the efreet and pit fiend.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 02:42:39 PM
Oh, I thought she was kind of away from them at this point. Ehhh, if she can't reach her without getting battered then she'll just have to hold her ground, she can't take the same hits the others can unfortunately.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 02:46:03 PM
Anything else for her or is she holding then? Moore afterwards so go.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 03:04:39 PM
Hmm, she'll just have to hold, then.

Moore was advancing on the woman because I thought she'd moved away from the group, but if they're all still together he's going to not do that. Actually... would he know if his offensive use of Words of Creation would work here? I'm not sure if it was only against the 'nothingness' of Shar or against evil, also.


Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 03:14:04 PM
To be clear, refresh me on the functions you've unlocked? I'm running a bunch of different rooms and combats right now, so don't want to make a mistake due to that.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 03:25:10 PM
http://www.soulriders.net/forum/index.php/topic,104159.msg1114837.html#msg1114837 If that helps.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 03:38:54 PM
You aren't sure, but evidence suggests no.
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 03:43:32 PM
Moore takes a breath and gestures at the ground around him.

Sculpt Sound. He's making 30 stones that the floor is made of start belting out casting noises -- random incantations for spells as loudly as he can muster with the spell.

He was going to advance on the woman but if they're all still in a cluster together he'll just try and move off to the side of all of them and wait for an opportunity.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 03:53:47 PM
Any particular position for the stones?
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 03:57:07 PM
Just a random selection of stones within about 20 feet from where Moore is.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 10:47:04 PM
Sounds come from the stones, chanting and arcane words, phrases of Celestial and Sylvan echoing amid the chamber.

That it for your turn?
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 10:54:01 PM
Hrmmm. He's going to throw out another Sing the Holy Choir and He'll refresh everyone's temporary HP again with another Inspire Greatness.

[21:53] <Serith> Nephrite roll for Serith < 51 > [d10=9,4,4,9,6,7,6,6]

So everyone gets another Holy Power on their next attack.
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 11:13:45 PM
Amid this, amid the sound and the crashing, the noise and cries of pain? Cresiel presses the pit fiend back, "Who are you?" Cresiel demands, "This is not the power of some nameless minion!"

"Die wondering!" The pit fiend snaps back, dodging a swing as Cresiel comes around, pressing his advantage.

> roll 1d20+47 K:P Cresiel
<Serith> Kotono roll for Serith < 53 > [d20=6]

No one's really had the chance to chew on this yet, due to sudden frantic combat and no one's really asked the question. Cresiel is now.


"Dog of Asmodeus, beg for mercy!" Cresiel presses, as...

> roll 1d20+97 (+31 Moore, +1 haste, +14 furious strike, +3 valiant fury, +4 pixie) Cresiel
<Serith> Kotono roll for Serith < 103 > [d20=6]
> roll 1d20+83 (+31 Moore, +1 haste, +3 valiant fury, +4 pixie) Cresiel bonus haste attack
<Serith> Kotono roll for Serith < 93 > [d20=10]
> roll 1d20+78 (+31 Moore, +1 haste, +3 valiant fury, +4 pixie) Cresiel
<Serith> Kotono roll for Serith < 91 > [d20=13]
> roll 1d20+73 (+31 Moore, +1 haste, +3 valiant fury, +4 pixie) Cresiel
<Serith> Kotono roll for Serith < 75 > [d20=2]
> roll 1d20+68 (+31 Moore, +1 haste, +3 valiant fury, +4 pixie) Cresiel
<Serith> Kotono roll for Serith < 79 > [d20=11]
> roll 2d6+43+2d6+7d6+3d6 1
<Serith> Kotono roll for Serith < 93 > [d6=1,4,6,5,5,1,6,6,1,2,1,6,3,3]
> roll 2d6+43+2d6 2
<Serith> Kotono roll for Serith < 52 > [d6=1,4,1,3]
> roll 2d6+43+2d6 3
<Serith> Kotono roll for Serith < 62 > [d6=2,5,6,6]


Blow after blow rains down, the two fighting. Cresiel whirls past a sweep of green flame, bringing his hammer down on the fiend's shoulder and then his guts, before a shield of shimmering green force blocks him, forcing the solar back. As blood flows and smoke rises from the points of the impact...

Chance to react, Kaja is up next.

Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 11:16:39 PM
Well, then! Take 10 on K:P for 94 for the same thing!
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 11:20:38 PM
The pit fiend is Ebrek, the Vanquisher of Lagas. A mortal devil servant who lead and created a towering tyranny that conquered multiple continents on his Prime, he was rewarded by being taken into Asmodeus' service and made into an unique devil. He has not been seen in eons, thought to be in unholy service to the Lord of the Ninth.

You recall an additional bit of obscure lore. Ebrek had dealings with the efreet in his mortal life as well. He traded unwanted prisoners and dissidents to the efreet as slaves, and in return gained a great deal of money to further finance his wars.

Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 11:47:03 PM
Kaja lies there, grimacing as he rises, wings helping him stand even down a leg. Yet Nasir is too fast, hand striking out for him again.

Free stand epic skill usage, can't fail it so no roll. He stands up (or floats/flies up as the case is) as a free action rather than a move action. He still provokes, though.

> roll 1d20+103 (+24 ??? (various condensed), +3 ???, +5 ???, +13 smite good)
<Serith> Kotono roll for Serith < 108 > [d20=5]
> roll 2d8+139+3d6+1d6+3d8 and fort
<Serith> Kotono roll for Serith < 175 > [d8=4,3][d6=4,4,1,1][d8=7,7,5]
> roll 1d20+42 Kaja
<Serith> Kotono roll for Serith < 57 > [d20=15]
> roll 175/2
<Serith> Kotono roll for Serith < 87 >
> roll 1d2
<Serith> Kotono roll for Serith < 1 > [d2=1]

88 lethal and 87 nonlethal.


The blow smacks Kaja back hard, making him wobble in the air, yet he stays up on his foot and his wings hold him up. Ragged as he is, he swings away.

I'm calling this a -4 circumstance penalty to attack rolls. Seems reasonable as he's pretty messed up and his balance is shot, and dervish dance isn't on the table. He's up but he's managing it roughly thanks to being short a leg.

>  roll 1d20+89 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gem 1
> roll 1d20+89 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gem 2
<Serith> Kotono roll for Serith < 106 > [d20=17]
> roll 1d20+84 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gem 2
<Serith> Kotono roll for Serith < 95 > [d20=11]
> roll 1d20+79 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gem 2
<Serith> Kotono roll for Serith < 93 > [d20=14]
> roll 1d20+74 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gem 2
<Serith> Kotono roll for Serith < 92 > [d20=18]
> roll 1d20+89 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gold 1
<Serith> Kotono roll for Serith < 96 > [d20=7]
> roll 1d20+84 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gold 2
<Serith> Kotono roll for Serith < 93 > [d20=9]
> roll 1d20+79 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gold 3
<Serith> Kotono roll for Serith < 93 > [d20=14]
> roll 1d20+74 (+31 various, +4 pixie, +3 valiant fury, -4 circumstance) Gold 4
<Serith> Kotono roll for Serith < 84 > [d20=10]
> roll 1d20+89 Gem 1 crit check
<Serith> Kotono roll for Serith < 108 > [d20=19]
> roll 4d6+272+2d6+3d6 Gem 1 crit doing these one at a time for DM reasons.
<Serith> Kotono roll for Serith < 304 > [d6=1,5,5,4,1,5,2,5,4]
> roll 1d6+68+2d6 Gem 2 normal hit
<Serith> Kotono roll for Serith < 78 > [d6=3,2,5]
> roll 1d20+79 Gem 3 crit check
<Serith> Kotono roll for Serith < 84 > [d20=5]
> roll 1d6+68+2d6 Gem 3 normal hit
<Serith> Kotono roll for Serith < 81 > [d6=6,3,4]
> OOC: Gem 4 rather.
> roll 4d6+272+2d6+3d6 Gem 4
<Serith> Kotono roll for Serith < 308 > [d6=6,6,1,3,5,4,5,2,4]

<Nephrite> he gets +15 to crit confirmations, as a reminder, if that isn't being factored[

So Gem 4 is a crit after all.


Kaja  manages to float there almost drunkenly, slashing again and again. An arm is torn, stomach ripped. The efreet stumbles back, letting Kaja lunge and slash across his throat and chest, tearing them open - a flash of light.

Healing. A fortunate fate. You KNOW that spell, having cast something like it many times. But the light is stronger now, a pulse around him that...

Strength check for Kaja.

> roll 1d20+20 Str check
<Serith> Kotono roll for Serith < 25 > [d20=5]


It's too much. On a bad, single leg and like that, a blast of pure force sends Kaja away, interrupting the rest of his attack. He ends up a good 30ft away, slamming against the wall as you see the efreet is bleeding badly, blood pooling down as he stands, grimacing, artifact armor bloodstained all over.

Worm is up in the next post, chance to react.

[spoiler]


+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700 (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 427 (87)/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Fast Healing 11
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 11:49:54 PM
"Your stolen armor can't save you anymore!" Moore shouts. "Great job, Kaja!"
Title: Re: Finding Calley
Post by: Anastasia on August 08, 2018, 11:52:46 PM
Growling, the pit fiend grimaces, "I broke an entire world, made it kneel before me. You are nothing!" he snarls.

Meanwhile, the worm is slowly regenerating, more and more of it regrowing.

Disfigured woman is up.

The disfigured woman raises a strange thing up - a black crystal, which shatters in her hand and...

Anyone have spell stowaway for time stop or similar such things?
Title: Re: Finding Calley
Post by: Nephrite on August 08, 2018, 11:53:55 PM
Not to my knowledge, no.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 12:03:24 AM
> roll 1d4+1
<Serith> Kotono roll for Serith < 4 > [d4=3]


A blink - and they're all gone, save for the regenerating worm, slowly healing. Where did they go?!

Jetina and Xandra, the worm is the only one left.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 12:17:36 AM
If they fled, they fled. For now, though...

Xandra gestures and sends a golden lance of light at the worm!

[23:14] <Nephrite> roll 1d20 touch
[23:14] <Serith> Nephrite roll for Serith < 1 > [d20=1]

Well that's unfortunate.



Jetina calls out for healing!

Mass Cure Critical Wounds.

[23:16] <Nephrite> roll 4d8 cure critical wounds
[23:16] <Serith> Nephrite roll for Serith < 21 > [d8=5,6,4,6]

21+31+25 = 77. Well isn't that special. Anyway, everyone's healed for 77, including the vile damage.


On his turn, Moore's going to use his Hindsight SLA to see exactly what happened, because that should fall in line with the spell's description of notable battles and things like that.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 12:23:04 AM
Bit of an edge case here. How do time stop and hindsight interact? Time stop gives you vast speed, which doesn't really counter hindsight, but if they're moving that fast, does looking back help at all? You'd still see nothing because of the speed.

Got any sort of argument for it, Neph? Honestly curious, since it's an edge case that just smacked me out of nowhere and I'm chewing it over.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 12:28:17 AM
So, the spell description (or fluff, whatever) says this: "You watch as the phantom images play out their parts in quick succession, showing you the knowledge of the past you seek."

So to me it sounds like the spell is already... kind of fast? If that makes sense? To add to that:

"Days: You sense the events of the past, stretching back one day per caster level. You gain detailed knowledge of the people, conversations, and events that transpired."

Since it says 'sense,' I think it's fair to say that whatever happened you can understand, even if it was, technically, really sped up. Because the spell is just giving you information about what transpired? It almost sounds like it takes the information and almost gives you a digest, which includes all the detailed knowledge of everything.

That's how I read it, but I totally get where you're coming from too. It just feels like it's almost designed like it's already going fast-forward and you get a summary of it anyway.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 12:31:21 AM
BEHOLD, AS TIME STANDS STILL!
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 11:46:01 AM
Okay, doing some homework, should have a ruling by gametime.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 12:10:42 PM
No worries! Take your time.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 01:16:52 PM
This is a fairly unusual edge case, one that I don't think either spell adequately covers. So understand that we're basically feeling out and odd interaction. It's worth noting that neither spell explicitly counters the other, so it comes down to DM judgment. Okay? Okay.

First of all, they're spells of an equal level (bard 6 of hindsight aside). So neither spell has an innate advantage based on that. They're both powerhouses at what they do.

Secondly, time stop offers a possible defense against divinations. To quote: 'You are undetectable while time stop lasts.'I'm of the opinion this isn't meant to be read broadly as much as a catch all to prevent certain things from detecting you while in a time stop. For example, if you passed a trap that magically scanned for people while in time stop, it wouldn't detect you during it. So no passing by something and suddenly the trap springs once time stop ends. This strikes me as a good clause for time stop but one that I don't feel should extend after the fact. I view it more as a transactional protection during the spell, rather than anything encompassing, which feels beyond the power of the spell.

Thirdly, hindsight simply shows you what happened instantaneously, without regards for time or perception. The speed of events isn't automatically germane to the spell's effectiveness. I'm not sure this is a reasonable conclusion to reach from this, but I do think it's a defensible one and one I'm willing to concede as possible.

Finally, I'm not sure either feels automatic to me. I don't have a strong gutshot to this, so I'm going to default to this. Time stop's already massively powerful, and do I want to extend its power with a broad reading of how it works? Not really. One aspect of DMing balance is reading extremely powerful spells and abilities narrowly (but fairly) while less powerful abilities are given more latitude and consideration. I tend to read time stop narrowly for that reason and am loathe to give it further abilities above and beyond what it already offers.

So I'm going to rule that hindsight wins here. HOWEVER, the jerks are under mind blank. Safe to imagine for this sort of prepared group, right? HOWEVER again, that doesn't stop the divination, but merely hides them from it. So give me a Perception check, Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 01:24:30 PM
That is all completely fair and I do not have any objections to your interpretations. Take 10 for 69.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 01:35:39 PM
I think it was a situation where either interpretation was reasonable.

You see the battle - one sided, no images of the enemies. Warded. Guh. You begin to frown but you notice it. Blood splashes show, hunks of the worm torn away showing as well. At the end of the battle - that blurry moment shows little, but you notice something. A few new bloodstains, on the stairs going up.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 01:39:46 PM
"They went upstairs!" Moore calls out. "For now, finish that worm and we'll get Kaja back in one piece before we go after them."
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 01:53:48 PM
Jetina nods, going over to heal Kaja, "They're really strong," she says, as Kaja pants for air, grimacing.

Xandra shakes her head, "Cresiel, you knew that fiend?" she says, going to slice down the worm in the meantime.

"Ebrek, the Vanquisher of Lagas," Cresiel goes to stand by the stairs, guarding them. "A former mortal who doomed much of a world to tyranny, not seen for eons once Asmodeus recruited him. We face formidable foes."

"Nasir is a Commander of the Order of the Burning Heart, the highest rank below ranks for emirs only, such as Knight Commander. Any Commander is skilled and powerful, as well as politically connected," Xandra offers, "I know not the woman, but she is sworn to the Fourth Hell."
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 02:01:16 PM
"I'd rather not leave at this point, but they may have gone to collect more allies." Moore says with a huff. "Although they all seem arrogant enough that they may simply not think it's necessary."
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 02:10:05 PM
"I say..." Kaja coughs as the spell completes, body regenerating, "We finish them now, or we'll have to face them again."

"I agree," Jetina says, "I think we can outlast them now that the worm's out of the picture."
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 02:40:08 PM
Just to be clear, Kaja's face is also back to face-ness and not mulched faceness, correct?

Moore nods.

"All right, in that case, if they want to use magic to defend themselves, we'll just redo everything so we can fight them at our completely full strength." Moore says.

He's going to redo all the songs so there's no chance of them running out at a bad time, since by now we're at least near the end of their durations.

So this means a refresh of:

Inspire Courage
Inspire Heroics

He is also going to use his Horn of Resilience -- this gives everyone who is a target of Inspire Greatness 100 temporary HP. Eat shit and die, you disfigured asshole.

On top of that, he's throwing in Inspirational Boost and his Belt to give everyone an extra +3 bonus on Inspire Courage from what it normally does.

Redo Haste on everyone...
He's also going to throw up Recitation for +2 luck bonus to AC, attack rolls and saves.

Let's have Jetina toss in a Mass Freedom of Movement and Mass Death Ward.

Freedom of Movement is: Grants a +15 to CMD vs grapples I believe?
Death Ward: Immunity to energy drain and negative energy.

So, to clarify:

In total:

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)

I think that does it, since everyone still has Fortunate Fate on them.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 02:42:21 PM
His face is restored, yes. Anything you want anyone else to toss on?
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 03:20:02 PM
I think we're good, I don't see any of Jetina's other spells that will help much.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 03:31:33 PM
"Let's go finish this," Jetina says, "Before they escape and hurt anyone else."

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+100/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+100/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 03:33:05 PM
Moore nods and rushes up the stairs after the blood!
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 03:40:07 PM
You go up the stairs - and find it blocked midway with solid stone, barring the way any further.

"Shall I," Cresiel asks, stepping forward, hammer at the ready.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 03:41:39 PM
"I've got this." Moore says, with a flick of his wrist.

Stone Shape, let's get this out of the way! ...Actually, does that even work? It should, shouldn't it...?
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 03:51:36 PM
No reason why not. How are you altering the stone?
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 03:57:21 PM
Just smushing it all to the sides, I guess making like a giant hallway out of however much is there.
Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 04:03:18 PM
A hall is made, as desired. The stone doesn't resist or anything. The stairs are intact ahead.

Marching order?
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 04:40:51 PM
Moore Cresiel Xandra Kaja Jetina

If it matters, Moore still has Foresight on.


Title: Re: Finding Calley
Post by: Anastasia on August 09, 2018, 10:24:14 PM
The party returns to where you fought the bulk of the forces here. No immediate sign of trouble as...

Perception.
Title: Re: Finding Calley
Post by: Nephrite on August 09, 2018, 10:25:19 PM
Xandra and Moore Take 10 for 70, Jetina for 54
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 01:16:06 PM
You spy another bloodstain on the stairs going up.
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 01:25:50 PM
Up they go!

I forgot about this in the talk about hindsight, but Moore does also have access to Regenerate, is it okay to say he fixed his wings up while we were fixing Kaja's face?

It's fine if not, someone could just carry him while he fixes them, I guess.
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 01:31:48 PM
That's fine, I'll just note it in time passed. Go ahead and deduct the spell charge.

More after a post replying, be a few.
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 01:36:31 PM
No worries, will note it.
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 01:55:03 PM
As you go up the stairs, ever so quietly Jetina murmurs, "What do you think their plan is, Moore?"
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 02:02:50 PM
"I wonder if they're going to the beacon to disable it so they can summon more reinforcements." Moore says. "Or trying to lead us into a trap with more efreet or something..." He shakes his head. "We can't worry about it."
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 04:28:51 PM
"Possible," Cresiel murmurs back, "But if they do that, they enable our own chance to escape, unless they lure us into a zone we can't teleport out of."

Kaja scowls, "Like if we follow a trail they left behind, after likely healing?"

"It might be so," Cresiel agrees. "Our foes are not fools."
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 05:08:59 PM
"If we can't teleport out, then neither can they." Moore says with a smile. "They used quite a bit of their own resources on us. We... could always simply leave and recover and return another day, with more forces this time."

He takes a breath in. "But... hmm. If they just wanted to escape, they could've done so." Moore says. He gestures at the blood on the ground. "If they wanted to heal, they could've done that as well."

A breath. a frown.


"They're definitely leading us somewhere, but I think their overconfidence will be their downfall." Moore says.
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 05:14:50 PM
"Then let's make it their downfall," Xandra agrees. "Are we ready?"

Chance for any spellcasting or prep, otherwise we'll go on.
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 05:16:26 PM
I think we're as prepared as we can be for this.
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 05:24:37 PM
Upstairs. Here is a nicer place, decorated and rich. Amid crystal chandeliers and engraved doors, one door is visibly ajar, a bloodstain on the floor next to it.
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 05:29:43 PM
Take 10 for 74 on Spellcraft, can I tell if there's any sort of teleportation block or anything?
Title: Re: Finding Calley
Post by: Anastasia on August 10, 2018, 05:54:36 PM
There is not.
Title: Re: Finding Calley
Post by: Nephrite on August 10, 2018, 05:57:20 PM
I forget, is Greater Blink a spell that I'm able to cast and be functional? Really looking for the phasing part moreso than anything.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 10:10:42 AM
Do you mean yourself or the spell being functional?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 12:31:59 PM
Both, really. Idea is he wants to go through the wall rather than the door.

Also, is the door actually large enough to have allowed a pit fiend through?
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 12:57:31 PM
The door is large enough.

Blink relies on the Prime as I recall, and you're on Fire.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 01:26:57 PM
Right, okay.

"Well, this is the most obvious trap I've ever seen in my life." Moore says. He takes a breath.

"So let's see what they're hiding." He flies over and taps the nearby wall!

Greater Stone shape, he's literally just going to open a giant hole in the wall with it instead of going through the door. Surprise!
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 01:33:20 PM
How big a hole? This might matter.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 01:42:24 PM
Let's call it 30 ft so there's plenty of room to move out of the way of whatever dumb shit they're going to throw at us.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 02:01:56 PM
Ahead lies a ball room. The floor is wood, polished and beautiful. Windows in the wall show burning vistas, like the horizons of Fire. Not a drop of blood is on it as Nasir slowly claps, "Moore!" he calls in greeting, "You and yours are as formidable as I heard. Mighty are the forces of Aurora." 180ft ahead and 15ft to the left they sit - the four of them, all on thrones of black stone. They await, untouched, unwounded and patient.  Nasir sits up straight, at attention and solemn. Ebrek glares at you from his throne, claws drumming on the armrest. The human's head is bowed, hidden from your gaze by the angle. The disfigured woman stares at you unblinkingly, leaning forward form her throne.

"Mighty enough to draw me forth," Ebrek vows, a clawed hand curling into a fist. "Be honored, you are the first to draw me from the glories of Nessus in ages. I will inscribe this singular honor in your tombstones."

In a whisper that carries, the human adds, "Powerful enough to invoke the ancient rites, powerful enough to call me forth in aid as I promised so long ago."

"Mighty enough for the Grand Sultan to order me to slay you," Nasir stands. "Ah, there's no need for further words, are there? You won't surrender, you won't stop. Not you, you're a fanatic."
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 02:11:21 PM
To be clear, here, since I'm kind of mushy-headed today, is this a new addition? Or is it just Nasir, lady, Ebrek and creepy guy?
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 02:31:26 PM
It's just them, yes. They don't have the worm with them anymore.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 02:35:19 PM
Okay, just making sure we didn't suddenly have a new person to deal with here.

"Aurora has nothing to do with this, first of all. Second, fanatic... no, that part I'm afraid I will have to disagree with you on." Moore says. "I don't do this because of fanaticism, or for glory or for anything. I do it because it's the right thing to do -- something you and your perverted ideas would never be able to understand. You're right, there's no need for further words -- you're all going to be stopped here today, and shown exactly why Taelfagn fell too!"

Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 02:39:51 PM
"It's a bonus that the right thing to do ends with all of you dead," Kaja says, rather brightly. "You're monsters to the last."

"There's no need for anything else," Cresiel agrees, "Let's settle this."

Okay. That means it is time for init.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 02:44:51 PM
[13:44] <Nephrite> roll 1d20+40 Moore
[13:44] <Rei-chan> Nephrite rolled : 1d20+40 Moore --> [ 1d20=2 ]{42}
[13:44] <Nephrite> roll 1d20+21 Xandra
[13:44] <Rei-chan> Nephrite rolled : 1d20+21 Xandra --> [ 1d20=9 ]{30}
[13:44] <Nephrite> roll 1d20+20 Jetina
[13:44] <Rei-chan> Nephrite rolled : 1d20+20 Jetina --> [ 1d20=3 ]{23}
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 02:54:03 PM
What's Moore's bonus to init?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 02:55:33 PM
Tee hee. +15, sorry.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 03:02:11 PM
> roll 1d20+30 Cresiel
<Rei-chan> Kotono rolled : 1d20+30 Cresiel --> [ 1d20=3 ]{33}
> roll 1d20+30 Kaja
<Rei-chan> Kotono rolled : 1d20+30 Kaja --> [ 1d20=14 ]{44}
> roll 1d20+18 Ebrek
<Rei-chan> Kotono rolled : 1d20+18 Ebrek --> [ 1d20=14 ]{32}
> roll 1d20+14 human
<Rei-chan> Kotono rolled : 1d20+14 human --> [ 1d20=15 ]{29}
> roll 1d20+22 Distorted Woman
<Rei-chan> Kotono rolled : 1d20+22 Distorted Woman --> [ 1d20=1 ]{23}
> roll 1d20+23 Nasir
<Rei-chan> Kotono rolled : 1d20+23 Nasir --> [ 1d20=8 ]{31}

Init is Kaja (44) > Moore (42) > Cresiel (33) > Ebrek (32) > Nasir (31) > Xandra (30) > Human (29) > Jetina = Distorted Woman (23)

Kaja opens and holds because the glass cannon charging ahead and taking a full round of enemy attacks is unwise. Go Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 03:15:18 PM
Well, time to see what sort of tricks they have up their sleeves...!

Using his boots of temporal acceleration, swift action. This gives him two rounds. I'm guessing if they have spell stowaway for Time Stop it works the same, not sure on that. He's going to find out, though!
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 03:24:52 PM
Those are just a timestop SLA, right?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 03:27:06 PM
Yeah, it's the psionic version of Time Stop, as far as I can tell.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 03:37:48 PM
Sure enough - time speeds up and they're all there.

"Ah, Moore," Nasir calls, "How sporting of you to allow us to finish you, four on one!"

At least you know now.

This is round 1 of 2. Your turn is up. Go.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 03:42:01 PM
"What!? But how?!" Moore says, as he puts a hand to his mouth in total shock, that is entirely fabricated, but maybe they'll buy it anyway.

At this, he simply darts back along the wall the way they came to get out of line of sight.

To be clear, he's going like 60 feet or so back the other way. If they really want to try and kill him they're going to have to come after him.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 03:49:43 PM
Bluff check.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 03:53:21 PM
Take 10 for 80, using 15 Greater Improvisation points.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 04:08:27 PM
So basically back the way you came and out of sight?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 04:12:36 PM
Yep.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 04:28:53 PM
Thus you don't see anything immediately happen, but...

Perception for hearing.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 04:29:20 PM
Take 10 for 70.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 10:31:20 PM
You hear footsteps coming your way from the room.

Go, round 2.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 10:46:43 PM
Holding his action in round 2 until whoever it is comes around the corner.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 11:00:44 PM
Are you hidden at all?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 11:01:38 PM
Nope, 100% visible.
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 11:15:29 PM
The disfigured woman comes out, racing through and looking around, eyes right on you.

Going to take your held turn?
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 11:34:07 PM
Switching aura to SR penetration. Not sure if Antimagic ray requires SR?

"They really should've sent the one with the anti-magical armor..." Moore says. "Oh well!" He points and sends a ray of antimagic at the woman!

[22:29] <Nephrite> roll 1d20 touch
[22:29] <Kobot> Nephrite rolled 1d20 touch --> [ 1d20=6 ]{6} = 85 touch
Title: Re: Finding Calley
Post by: Anastasia on August 14, 2018, 11:39:15 PM
It does, so roll it.
Title: Re: Finding Calley
Post by: Nephrite on August 14, 2018, 11:42:54 PM
[22:42] <Nephrite> roll 1d20+48
[22:42] <Kobot> Nephrite rolled 1d20+48 --> [ 1d20=9 ]{57}
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 01:11:37 PM
The beam hits dead on, magic fading and suppressed around the disfigured woman as she turns, throwing a shuriken right at you.

> roll 1d20+50 (-36 no boosts right now)
<Rei-chan> Kotono rolled : 1d20+50 (-36 no boosts right now) --> [ 1d20=14 ]{64}

I presume that misses, but as no spoiler block is in the immediate backlog, what's your AC?
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 01:14:58 PM
86 Currently by my count.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 01:20:30 PM
But you dodge - as you see the hole in the wall freeze over completely, then the ice becomes stone, sealing your friends away from you.

Then time resumes and...

Rest of your pre time stop turn. Go.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 01:25:55 PM
Rules discussion that I'm crosspasting here.

<Ebiris> Wouldn't antimagic ray have knocked that woman out of time stop anyway in Moore's thread?
> You know, antimagic and timestop just came up, didn't it?
> Lemme check, I forgot in the bustle.
> 34. Antimagic field can be cast during a time stop, but doing so immediately dispels and ends the time stop due to the backlash of energies. Antimagic/dead magic and time stop don't mix.
* Kotono clicks tongue.
> Okay. It'll negate the attack which missed regardless.
> The question is if it negates the carry on time stops from spell stowaway.
<Ebiris> Spell stowaway just gives you your own casting of the spell. She's acting under her own time stop, antimagic negates her time stop.
<Ebiris> Seems straightforward.
> Okay, doesn't meaningfully change anything then. I'd be inclined to read it the same way, so I'll just paste this. Still Moore's partial turn.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 01:28:44 PM
Oh, I thought everyone was still in the hallway with me -- that's fine though.

"I CAN HANDLE THIS ONE!" Moore shouts.

With that, he draws Refrain and smiles at the woman. "I never did catch your name. 'Servant of Belial' just doesn't have much of a ring to it. You realize, of course, now I'm the one with the upper hand?"

With that, he flies forward to try and stab the woman!

I'm guessing she gets an AoO here. AC is 86 if she does.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 01:29:36 PM
What's your reach? She's medium sized, so she may not.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 01:30:10 PM
5 ft, as far as I can tell.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 01:38:43 PM
No AoO then. Make your attack.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 01:49:09 PM
[12:45] <Nephrite> roll 1d20+74 attack
[12:45] <Rei-chan> Nephrite rolled : 1d20+74 attack --> [ 1d20=4 ]{78}
[12:49] <Nephrite> roll 1d6+4+29
[12:49] <Rei-chan> Nephrite rolled : 1d6+4+29 --> [ 1d6=2 ]{35}
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 02:05:53 PM
A sharp, powerful thrust right into the disfigured woman's arm, a gasp of displeasure as you wound her. Blood flows as she glares down at you, "Die," she rasps in Infernal, "Chaos-tainted...have on right to know my name!"

Anything else this turn?
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 02:07:20 PM
Nope, that's all for me. Technically his weapon had Holy Power on it for that attack, but my guess is Antimagic makes her immune to that extra damage anyway.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 02:18:00 PM
The disfigured woman withdraws back cleaning, going to the stairs and down them, retreating away.

Meanwhile you can distantly hear the sounds of battle, screams as...

She's beating feet away from you, using the withdraw action to not provoke. Go.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 02:26:34 PM
"I'm sure Belial will reward your bravery!" Moore shouts as he hustles around to the door!

Moving 90ft to get back to the door to the room, if he needs to double-move he can.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 02:39:47 PM
You stand before the door as you hear more clashes of battle, the disfigured woman fleeing as...

Go.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 02:47:46 PM
Moore just gestures, why didn't he just do this before?!

Dimension Door to go 10 feet in the direction of the fighting, so to the other side since he's not wasting time to see if it's locked or not.


I knew there was a reason he wasn't just doing that originally.

Moore tries to get through the door!
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 03:10:43 PM
The door isn't locked. Within you see it. Kaja and Cresiel are before the thrones. The latter has crossed hammer against wand with the pit fiend again, while Kaja dodges dozens of tendrils of pure energy from the human.  Jetina is behind them, healing, while Xandra is facing off against Nasir, back and behind the throne.

Kaja's bloodied, shoulder torn open.

Cresiel is scorched but regenerating before your eyes.

Init is Kaja (44) > Moore (42) > Cresiel (33) > Ebrek (32) > Nasir (31) > Xandra (30) > Human (29) > Jetina (23)

Opening the door was a move action. Doing anything else?
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 03:20:51 PM
Does Nasir have his hand up?
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 03:26:10 PM
He does.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 03:32:20 PM
Moore gestures in the direction of the woman!

He's going to Wall of Stone off the hallway where she ran to. If she wants to participate she can have fun getting through a stone wall without magic.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 03:49:58 PM
Your wall of stone appears as desired, Kaja calling, "Some support, Moore!"

Meanwhile...

"This ends, Ebrek! Fly screaming back to Hell!" The solar pushes off and gathers his power, before slamming his hammer down, again and again and again.

> roll 1d20+92 (+47 various spells, +1 haste)
<Rei-chan> Kotono rolled : 1d20+92 (+47 various spells, +1 haste) --> [ 1d20=3 ]{95}
> roll 1d20+92 (+47 various spells, +1 haste) haste bonus attack
<Rei-chan> Kotono rolled : 1d20+92 (+47 various spells, +1 haste) haste bonus attack --> [ 1d20=4 ]{96}
> roll 1d20+87 (+47 various spells, +1 haste)
<Rei-chan> Kotono rolled : 1d20+87 (+47 various spells, +1 haste) --> [ 1d20=7 ]{94}
> roll 1d20+82 (+47 various spells, +1 haste)
<Rei-chan> Kotono rolled : 1d20+82 (+47 various spells, +1 haste) --> [ 1d20=6 ]{88}
> roll 1d20+77 (+47 various spells, +1 haste)
<Rei-chan> Kotono rolled : 1d20+77 (+47 various spells, +1 haste) --> [ 1d20=19 ]{96}
> OOC: Last one has furious strike, forgot to include it.
> roll 1d20+91 (+47 various spells, +1 haste, +14 furious strike) crit confirm
<Rei-chan> Kotono rolled : 1d20+91 (+47 various spells, +1 haste, +14 furious strike) crit confirm --> [ 1d20=15 ]{106}
> roll 2d6+43+2d6
> roll 2d6+43+2d6
> roll 2d6+43+2d6
> roll 2d6+43+2d6
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=7 2d6=7 ]{57}
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=8 2d6=6 ]{57}
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=11 2d6=3 ]{57}
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=7 2d6=3 ]{53}
> roll 6d6+129+2d6+7d6
<Rei-chan> Kotono rolled : 6d6+129+2d6+7d6 --> [ 6d6=18 2d6=8 7d6=29 ]{184}


Each blow slams through Ebrek's defenses, hammering him hard. He jerks back with each one, the sound of cracking bone and shattering scale echoing as chips of red scale rain onto the wood floor below. Cresiel looms over him as...

Ebrek in the next post, chance to react.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (38 nonlethal) (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+100/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 398/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 03:58:47 PM
"You've got it!" Moore shouts.

Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 04:09:22 PM
Ebrek brandishes his wand, a horrid burst of green flame engulfing Cresiel as...

> roll 1d20+54 evasion
<Rei-chan> Kotono rolled : 1d20+54 evasion --> [ 1d20=12 ]{66}


Cresiel's shield holds, again. But a corona of green flame continues to lurk around him, lashing at him like whips as he holds his ground.

Init is Kaja (44) > Moore (42) > Cresiel (33) > Ebrek (32) > Nasir (31) > Xandra (30) > Human (29) > Jetina (23)

"Moore!" Nasir glances your way, a look of annoyance as he whirls on Nasir, bringing a furious backhand to Xandra's face.

> roll 1d20+103 (+24 ??? (various condensed), +3 ???, +5 ???, +13 smite good)
<Rei-chan> Kotono rolled : 1d20+103 (+24 ??? (various condensed), +3 ???, +5 ???, +13 smite good) --> [ 1d20=9 ]{112}
> roll 2d8+139+3d6+1d6+3d8 and fort
<Rei-chan> Kotono rolled : 2d8+139+3d6+1d6+3d8 and fort --> [ 2d8=14 3d6=12 1d6=4 3d8=12 ]{181}

Fort save for Xandra.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 04:13:09 PM
[15:13] <Nephrite> roll 1d20+37+2+16 Xandra fort
[15:13] <Rei-chan> Nephrite rolled : 1d20+37+2+16 Xandra fort --> [ 1d20=15 ]{70}
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 04:20:52 PM
The blow hits Xandra hard, knocking her back as her face is smashed, but she endures, holding her ground as blood flows and...

Xandra.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (38 nonlethal) (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 481 (41)/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 456 (58)/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 04:22:27 PM
Is she actually still in melee or was she pushed out of it by the blow?
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 04:48:48 PM
Still in melee.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 05:09:39 PM
Xandra infuses her blade with holy power and strikes repeatedly at Ebrek!

[16:05] <Nephrite> roll 1d20+55+40+10 smite 1
[16:05] <Rei-chan> Nephrite rolled : 1d20+55+40+10 smite 1 --> [ 1d20=16 ]{121}
[16:05] <Nephrite> roll 1d20+50+40+10 smite 2
[16:05] <Rei-chan> Nephrite rolled : 1d20+50+40+10 smite 2 --> [ 1d20=12 ]{112}
[16:06] <Nephrite> roll 1d20+45+40
[16:06] <Rei-chan> Nephrite rolled : 1d20+45+40 --> [ 1d20=13 ]{98}
[16:06] <Nephrite> roll 1d20+40+40
[16:06] <Rei-chan> Nephrite rolled : 1d20+40+40 --> [ 1d20=7 ]{87}

I am going to guess those all hit, but if not they're all listed below.

[16:07] <Nephrite> roll 3d6+19+4d6+29+10 smite 1
[16:07] <Rei-chan> Nephrite rolled : 3d6+19+4d6+29+10 smite 1 --> [ 3d6=13 4d6=17 ]{88}
[16:07] <Nephrite> roll 3d6+19+4d6+29+10 smite 2
[16:07] <Rei-chan> Nephrite rolled : 3d6+19+4d6+29+10 smite 2 --> [ 3d6=11 4d6=16 ]{85}
[16:08] <Nephrite> roll 3d6+19+4d6+29 attack 3
[16:08] <Rei-chan> Nephrite rolled : 3d6+19+4d6+29 attack 3 --> [ 3d6=14 4d6=17 ]{79}
[16:08] <Nephrite> roll 3d6+19+4d6+29 attack 4
[16:08] <Rei-chan> Nephrite rolled : 3d6+19+4d6+29 attack 4 --> [ 3d6=8 4d6=21 ]{77}
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 10:36:52 PM
Did you mean Nasir, Neph? He's the one facing Xandra.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 10:39:52 PM
Holy moly, yes.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 10:47:14 PM
Xandra bursts forth, white light surrounding her as slash after slash lands. She rips into the fiend's arm, then down his side. A thrust into him,impaling him before kicking off, then slamming the pommel of her blade down on his head. The pit fiend cries out as his head is broken open, Xandra grabbing him and doing it again and again. Blood flows everywhere as the human whirls and brings his hands together.

"Oh great Prince of Dark Light, shine your gifts down on all of those who oppose us!" he calls, as suddenly - !!!

Fort all.
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 11:07:47 PM
[22:00] <Nephrite> roll 1d20+46+18 mettle Moore
[22:00] <Kobot> Nephrite rolled 1d20+46+18 mettle Moore --> [ 1d20=19 ]{83}
[22:07] <Nephrite> roll 1d20+39+16 Jetina, mettle
[22:07] <Kobot> Nephrite rolled 1d20+39+16 Jetina, mettle --> [ 1d20=17 ]{72}
[22:07] <Nephrite> roll 1d20+37+16 Xandra
[22:07] <Kobot> Nephrite rolled 1d20+37+16 Xandra --> [ 1d20=7 ]{60}
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 11:16:42 PM
> roll 1d20+47 mettle Cresiel
<Kobot> Kotono rolled 1d20+47 mettle Cresiel --> [ 1d20=8 ]{55}
> roll 1d20+41 Kaja
<Kobot> Kotono rolled 1d20+41 Kaja --> [ 1d20=12 ]{53}


Yet this time everyone holds, everyone endures. The pain is sublime and yet survived as...

Jetina.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (38 nonlethal) (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 481 (41)/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 456 (58)/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 11:18:19 PM
May as well Mass Heal, since they're cheap and she's got 'em! 275 for everyone, removes any debuffs that panacea can remove, I don't think anyone is affected by that though.
Title: Re: Finding Calley
Post by: Anastasia on August 15, 2018, 11:26:51 PM
Healing warmth spreads over the party, Raziel's benedictions mending everyone in a burst of fiery red light.

Kaja's up, will wait one sec on Moore, in case he drops more boosters. Go.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 15, 2018, 11:32:36 PM
"Keep fighting!" Moore shouts. "We've got them on the ropes!" He blows into a horn, a sharp and revitalizing noise piercing the room.

Everyone gets another 100 temporary HP.

Moore then flies towards Kaja to support him!

He'll fly into melee to flank with Kaja and eat whatever AoO he needs to. AC is 86.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 12:01:42 AM
From Ebrek, yes.

As you pass, the pit fiend waves his wand, green fires exploding around you.

Ref.

[spoiler]

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Cresiel
HP: 700+100 (24 vile)/700 (fast healing 11, regeneration 17) 2 vile Charisma damage
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Divine Agility (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, +10 enhancement agility.
Negative Conditions:
Resources Used: Burst of Glory, Divine Agility,

Xandra
HP: 521+100/521 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

Kaja
HP: 515+100/515 (fast healing 11), muted, minus left leg, unable to act due to pain.
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31), Jetina's Deathlessness (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used: 1 dervish dance

Jetina
HP: 478+100/478 (fast healing 11)
Spells Active: Haste (CL30), Surge of Hope (CL30), Celestial Valor (CL31) Mass Energy Immunity (Fire) (CL31), Mass Death Ward (CL31), Fortunate Fate (CL31)
Bonuses: +18 morale attack rolls, weapon damage rolls, saves vs charm/fear, +8 attack rolls, +3 fort saves, +12 morale to saves, +12 dodge to AC, fast healing 11, +1 attack rolls, +1 attacks on full attack, +1 ref, movement speed boost, +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks, immunity to fear, +8 sacred vs negative emotion, +4 sacred attack rolls, armor class, saving throws, weapon damage rolls, immunity to fire, immune to negative energy, energy drain, ability damage, ability drain, poison, paralysis and stunning, half of damage is nonlethal damage
Negative Conditions:
Resources Used:

In total:

+6 str/con, +4 attack/damage, improved crit, +15 comfirmation.

Attack: +40
Weapon damage: +29
AC: +18 (4 sacred, 12 dodge), 2 luck)
Saving throws: +18 (4 sacred, 12 morale, 2 luck)

Everyone gets 100 Temporary HP

New spells (on everyone):

Freedom of Movement (+15 CMD to grapples)
Recitation (+2 luck attacks, saves, AC)
Death Ward (Immunity to negative energy and energy drain)
[/quote]
[/quote]
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 12:08:19 AM
[23:07] <Nephrite> roll 1d20+42+18 reflex evasion
[23:07] <Kobot> Nephrite rolled 1d20+42+18 reflex --> [ 1d20=4 ]{64}
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 12:25:38 AM
Yet Moore dodges into position, avoiding the green flames as Kaja grins, "Finally," he breathes, as his blades flash out, a dreadful dance.

> roll 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1
<Kobot> Kotono rolled 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1 --> [ 1d20=10 ]{110}
> roll 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1 bonus attack
<Kobot> Kotono rolled 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1 bonus attack --> [ 1d20=15 ]{115}
> roll 1d20+95 (+2 flanking, +43 variou s Moore) Gem 2
<Kobot> Kotono rolled 1d20+95 (+2 flanking, +43 variou s Moore) Gem 2 --> [ 1d20=10 ]{105}
> roll 1d20+90 (+2 flanking, +43 variou s Moore) Gem 3
<Kobot> Kotono rolled 1d20+90 (+2 flanking, +43 variou s Moore) Gem 3 --> [ 1d20=14 ]{104}
> roll 1d20+85 (+2 flanking, +43 variou s Moore) Gem 4
<Kobot> Kotono rolled 1d20+85 (+2 flanking, +43 variou s Moore) Gem 4 --> [ 1d20=12 ]{97}
> roll 1d20+100 (+2 flanking, +43 variou s Moore) Gold 1
<Kobot> Kotono rolled 1d20+100 (+2 flanking, +43 variou s Moore) Gold 1 --> [ 1d20=12 ]{112}
> roll 1d20+95 (+2 flanking, +43 variou s Moore) Gold 2
<Kobot> Kotono rolled 1d20+95 (+2 flanking, +43 variou s Moore) Gold 2 --> [ 1d20=16 ]{111}
> roll 1d20+90 (+2 flanking, +43 variou s Moore) Gold 3
<Kobot> Kotono rolled 1d20+90 (+2 flanking, +43 variou s Moore) Gold 3 --> [ 1d20=11 ]{101}
> roll 1d20+85 (+2 flanking, +43 variou s Moore) Gold 4
<Kobot> Kotono rolled 1d20+85 (+2 flanking, +43 variou s Moore) Gold 4 --> [ 1d20=8 ]{93}
> roll 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1 bonus attack crit confirm
<Kobot> Kotono rolled 1d20+100 (+2 flanking, +43 variou s Moore) Gem 1 bonus attack crit confirm --> [ 1d20=15 ]{115}
> roll 1d20+95 (+2 flanking, +43 variou s Moore) Gold 2 crit confirm
<Kobot> Kotono rolled 1d20+95 (+2 flanking, +43 variou s Moore) Gold 2 crit confirm --> [ 1d20=10 ]{105}
> OOC: To be clear, passing on the bite since he doens't want a mouthful of pit fiend.
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=3 2d6=6 ]{84}
> roll 4d6+300+2d6
<Kobot> Kotono rolled 4d6+300+2d6 --> [ 4d6=10 2d6=10 ]{320}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=5 2d6=4 ]{84}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=4 2d6=5 ]{84}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=1 2d6=6 ]{82}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=1 2d6=8 ]{84}
> roll 4d6+300+2d6
<Kobot> Kotono rolled 4d6+300+2d6 --> [ 4d6=15 2d6=5 ]{320}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=2 2d6=4 ]{81}
> roll 1d6+75+2d6
<Kobot> Kotono rolled 1d6+75+2d6 --> [ 1d6=2 2d6=10 ]{87}
> roll 1d6+44 free rend
<Kobot> Kotono rolled 1d6+44 free rend --> [ 1d6=3 ]{47}


Blood.

So much blood.

Ebrek is torn apart before your eyes, a dozen passes of Kaja's blades severing him into over a dozen pieces, raining down as they evaporate into a burst of foul green gas. His gear his the ground as Kaja laughs, the pit fiend slain as Cresiel nods to him.

Init is Kaja (44) > Moore (42) > Cresiel (33) > Nasir (31) > Xandra (30) > Human (29) > Jetina (23)

Chance to react as Cresiel is up next.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 12:27:39 AM
"Have I ever mentioned how glad I am that you're with us, Kaja?" Moore asks as he turns his attention to the rest of the battlefield.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 12:31:36 AM
Wordlessly Cresiel advances, flying in to try and corner the human, advancing on him and...

> roll 1d20+92 (+47 various spells, +1 haste)
<Kobot> Kotono rolled 1d20+92 (+47 various spells, +1 haste) --> [ 1d20=9 ]{101}
> roll 2d6+43+2d6
<Kobot> Kotono rolled 2d6+43+2d6 --> [ 2d6=11 2d6=5 ]{59}


A solid blow as Nasir looks at you long and suddenly...!!!

> roll 1d4+1
<Kobot> Kotono rolled 1d4+1 --> [ 1d4=3 ]{4}

Anything that can be done to stop time stop?


Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 12:35:42 AM
Nope, sadly to say.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 12:37:42 AM
A blink of the eye and they're both gone, as if they were never here. Only Ebrek's gear remains, a pile on the ball room floor. Did you do it? You won!

Free act.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 12:42:58 AM
"All that bravado." Moore spits. "All that bravado and you just run away, not even facing us to the last. Your Sultan must be so proud!" Moore shouts at no one in particular.

Take 10 for 74 on Spellcraft on all of Ebrek's gear, I'm guessing it's horribly evil and awful but hopefully touching it isn't going to kill me.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:01:47 AM
You do so. At the same time Cresiel shakes his head, "Cowards. Skittering back when they're beaten," he intones.

"Do you think they'll try again or fully retreat?" Jetina asks. "They're down a member now, possibly two. What happened to that vile woman?" A grimace at that, "Horrible, horrible woman."
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:09:49 AM
"She ran away when I sealed her ability to use magic." Moore says. "Let's see what else this place has."

All the stuff goes in his pack for now. Let's explore this floor.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:10:59 AM
Gimme Perception.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:18:29 AM
Take 10 for 74.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:05:36 PM
This floor is mostly luxury - pleasant things, appearances and functions. A ball room, several rooms of art and pleasurable things, a stone 'garden' of sorts, a viewing room to a breathtaking view of a chasm outside. There's various treasures to be found here, but mostly of the artistic variety, if you wish to take the time to loot them - and it will take time.

There's a few sets of stairs going up.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:08:13 PM
"We'll come back for this if we have time. I imagine they're planning on how to deal with us, but they have to deal with the teleport beacon, just like us, so I'm not too concerned." Moore says.

Anything small that can be grabbed fast will go in his bag but if it takes time he'll just move on and up for now.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:18:05 PM
You grab a few small things here and there as all of you hurry along.

"Yeah, I'm worried about a round two," Jetina says, "More practically, this implies that we're going to have difficulties in the future with them, they're responding strongly and not frittering away elite warriors."

"Too bad," Kaja drawls, "Still, Ebrek is progress. He'll reform, but without his treasures."

"Then we'll defeat them again," Cresiel declares, keeping his gaze roaming, moving all the while. "Again, again and again. We shall be as indefatigable as the oceans and as enduring as the mountains."
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:22:29 PM
"Jetina has a point, one which I'm going to rectify when we return to Celestia." Moore says as he goes along. "We've been getting by with the equipment and abilities we have, but it's clear that our operations, or at least my connection with Aurora, have put a target on us -- one which clearly has divine backing. We have to do the same to be further prepared for things like this."
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:33:34 PM
"We need to be better," Jetina says, "I'll be better - this means something. If we can defeat foes like this, then there's hope for so many more. I-"

You feel it in that moment, a connection to Jetina, manifesting strong and bright.

Go read and note you've seen the node topic update, Moore. Been awhile, everyone's been between updates and in long dungeons.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:38:01 PM
So noted.

Moore smiles at Jetina and gives her a reassuring nod. "Yes, we can all improve. This was a good example of that."

He nods again to the others as he continues on!
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:47:49 PM
Next floor, same routine as the last?
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:48:32 PM
Yep. Take 10 for 74 again on PErception
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 01:51:59 PM
This floor looks to be the actual armory - it's behind heavy, sealed iron doors that only open to Cresiel's hammer. Glancing in, there's a variety of weapons, arms and similar things stored here.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 01:53:53 PM
Take 10 on Spellcraft for 74 to make sure this junk isn't cursed too!
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 02:01:52 PM
Most of it isn't magical, but there are a few cursed pieces - all in their own section. How much are you taking. There's lots of non magical gear to take, or otherwise you could just take magical pieces or anything in between. It'll just take time.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 02:05:36 PM
Are the cursed pieces such that just taking them is bad or is it more of a "only if you try and use them" sort of thing?

If it's the latter, then they'll take everything. Moore will use Limited Wish to mimic Shrink Item, but in a form that's Mass, to just shrink all the non magical things so he can grab it all in one go easily.

Like, as long as just taking them is fine, then they'll take them and remove the curses later.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 02:09:33 PM
That'll help speed it up, but it's a matter of it being a few rooms and effort, so it will still take some time. And yeah, latter so only if you try and use them.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 02:14:33 PM
Then they will take the time. This is why they were here!
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 02:23:54 PM
Gimme a d100.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 02:24:53 PM
[13:24] <Nephrite> roll 1d100
[13:24] <Kobot> Nephrite rolled 1d100 --> [ 1d100=61 ]{61}
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 02:44:39 PM
Thus you finish, still no interruptions. "I hope they've given up," Xandra says, "Let us claim this victory completely."

"We can hope," Kaja says, "C'mon, upwards. There's more, probably the living spaces and the like."
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 02:47:38 PM
Moore nods and will go up!
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 02:51:22 PM
This floor indeed looks like living quarters - ranging from pleasant to opulent on a glance.

How heavily are you going to search them?
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 02:57:13 PM
Hmm. Yeah, let's search the higher-end ones and grab n' go.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 03:03:40 PM
Perception as well as d100.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 03:05:09 PM
74 and 14:04] <Nephrite> roll 1d100
[14:04] <Kobot> Nephrite rolled 1d100 --> [ 1d100=20 ]{20}
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 03:11:08 PM
In the future, could you not have the 74 on the same line as a pasted dice roll? I almost missed it. Thanks.

You immediately find something in the first room you search - a hidden compartment beneath a bed. It's also trapped.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 03:19:15 PM
Not a problem at all.

A little magic, and...

Take 10 for 68 on Disable Device. Apparently Pathfinder changed it from Int to Dex, which is interesting.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 03:23:52 PM
It works either way. If 3.5 did multiple possible abilities for various skills, I'd see it as being Int/Dex, your choice of which.

The trap is undone and within lies several small bars of a shiny, silvery metal.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 03:27:23 PM
Moore takes them and moves on!
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 03:42:09 PM
It's in the grand bedroom that you find it - a hidden door in the private garden there, burning trees and plants all around it. Opening it up, you see it. A rod of shining mithril, about 3ft tall and decorated with rubies all over. That looks like a teleportation beacon to Moore.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 03:48:25 PM
Take 10 for 74 on Spellcraft -- Will physically taking it do anything? I.e. with it in their possession can they Plane shift out or does it scramble it?
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 03:53:15 PM
It will, if you take it out of range of the point it's currently at. This will take some walking, obviously.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 03:57:16 PM
Would an antimagic ray suppress it?
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 04:00:45 PM
It should unless it's an artifact and they generally aren't.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 04:07:16 PM
Is there anything else on this floor? If so, let's grab the beacon and explore. Moore can just hold it for now.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 04:15:41 PM
Perception.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 04:16:17 PM
Take 10 for 74.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 04:21:55 PM
As you go to grab it, you notice a faint indent on the floor around the beacon, as if it's slightly sunken down.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 04:23:45 PM
As if there was heavy gravity there, correct?

If it's that, Take 10 for Spellcraft for 74 to see if there's an actual source of magic causing it.
Title: Re: Finding Calley
Post by: Anastasia on August 16, 2018, 04:26:12 PM
No, just indented down.

Caster level on whatever you're using to detect.
Title: Re: Finding Calley
Post by: Nephrite on August 16, 2018, 04:28:32 PM
[15:28] <Nephrite> roll 1d20+33
[15:28] <Kobot> Nephrite rolled 1d20+33 --> [ 1d20=15 ]{48}
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 12:55:11 PM
It's a trap. Massive voltage is going to flow through the room and anyone in it if it's touched or the rod is moved in the slightest. What's worst ist hat this lightning will cleave through resistance and immunity like it's not there.

Moving the rod is a good way to die, unless you're really, really, really fast and really, really, really good. That or take dismemberment with a grunt, like Cresiel.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 12:59:51 PM
Would logic dictate a Disjunction would likely be powerful enough to stave off the trap for long enough to grab it?
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:03:36 PM
If you can manage to make the dispel check, sure, you don't see why not.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:09:30 PM
Okay.

Moore hustles everyone out of the room after giving an explanation and plays a small song on his harp -- then asks Jetina to try, since her magic is a bit stronger than his for this sort of thing!

Since I think Disjunction caps at +20, we'll have Jetina use Superb Dispelling.

[12:08] <Nephrite> roll 1d20+33 dispel
[12:08] <Kobot> Nephrite rolled 1d20+33 dispel --> [ 1d20=3 ]{36}

I'm guessing that's not enough but will wait for some sort of reaction before just trying again.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:14:48 PM
Where are you two relative to it?
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:16:26 PM
Definitely not in the same room with the rod. If we can get an entire room away from it that would be ideal.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:19:43 PM
Okay, just remember you need line of sight to it, so Jetina has to be able to see it.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:22:27 PM
Right. We'll just have to hope being as far away (but still in line of sight) is enough for us to not die here! Since the trap itself said the room, my understanding is it'd be localized to the room the rod is in, so it is further my understanding where we are is beyond that.

That is fine, regardless.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:33:06 PM
The dispel fires - and nothing happens a moment, before lightning fills the room. Jetina grimaces and steps back, but it only arches in the doorway, no more.

"To risk being obvious, it really didn't work," Jetina says. "Not in the slightest."
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:39:10 PM
Moore smiles. "That's okay, just try again. You can do it!"

With that encouragement, another try!

[12:35] <Nephrite> roll 1d20+33 dispel
[12:35] <Kobot> Nephrite rolled 1d20+33 dispel --> [ 1d20=2 ]{35}


"Don't give up!" Moore shouts. "Show them your strength and your resolve!"

And another!

[12:35] <Nephrite> roll 1d20+33 dispel
[12:35] <Kobot> Nephrite rolled 1d20+33 dispel --> [ 1d20=2 ]{35}
[12:36] <Nephrite> roll 1d20+33 dispel
[12:36] <Kobot> Nephrite rolled 1d20+33 dispel --> [ 1d20=6 ]{39}

I am guessing we probably need something 40+ here, but I am also keeping track of how many more shots she has, which is 3.


"It's okay. Focus your mind and believe in yourself." Moore says, giving her a gentle pat on the back.

[12:38] <Nephrite> roll 1d20+33 dispel one more for good measure in case that one didn't work
[12:38] <Kobot> Nephrite rolled 1d20+33 dispel one more for good measure in case that one didn't work --> [ 1d20=13 ]{46}
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:41:37 PM
Only first goes through, you'll see why.

The second time is cast - and this time the lightning intensifies even more, a few stray bolts zipping out of the room to zap the two of you.

Reflex save, both of you.

> roll 1d20+30 vs SR
<Kobot> Kotono rolled 1d20+30 vs SR --> [ 1d20=12 ]{42}

Note if SR holds instead.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:46:11 PM
No problem.

[12:44] <Nephrite> roll 1d20+39+18 Jetina evasion
[12:44] <Kobot> Nephrite rolled 1d20+39+18 Jetina evasion --> [ 1d20=7 ]{64}

Moore's SR holds, it's 46.


Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 01:49:34 PM
Jetina blocks with her shield, lightning crackling around it but not through it. The bolts slowly retreat, but the door's full of them now.

"Bad idea!" Jetina says, staring carefully. "You alright, Moore?"
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 01:52:44 PM
"I'm fine. I have an idea." He says with a smile as he gestures!

Greater Stone shape, idea is to close up the door as much as possible while still giving Jetina line of sight to the trap itself. Also pulling up several smaller walls of stone in in front to hopefully absorb some of the excess lightning that comes out.

I am fine just taking the two follow-up dispel checks as results if you want since I'm still intending to keep dispelling it. Up to you on that, though.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:13:23 PM
How small a hole is left there?
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 02:16:27 PM
Let's say about a square that's about 2 feet wide and 2 feet tall. He's banking on the dispel shutting it down long enough that he can get rid of the stone again and then grab the thing!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:23:04 PM
The next dispel comes, more lightning. A single bolt manages to lance out of the viewing window, which...

> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=10 ]{10}


Goes right for Moore.

> roll 1d20+30 vs SR
<Kobot> Kotono rolled 1d20+30 vs SR --> [ 1d20=17 ]{47}

Ref. Great idea, godawful luck.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 02:27:24 PM
I admit, I would have to laugh if Moore died to one errant lightning bolt.

[13:26] <Nephrite> roll 1d20+60 evasion
[13:26] <Kobot> Nephrite rolled 1d20+60 evasion --> [ 1d20=8 ]{68}
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:35:09 PM
Guh! Moore zips to the side, avoiding the flash of white. Ozone is thick in the air after that, tickling his nose.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 02:36:59 PM
"Don't worry about me, a little lightning can't kill me. Keep going!" Moore says, encouraging Jetina!

Crossing my fingers that 46 is enough!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:45:14 PM
39 first, though.

Jetina braces and casts again, this time a massive storm crackling in there, thunder pounding you as the walls of stone begin to crack, current running through them, leaving glowing ripples of melting stone within it.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 02:47:11 PM
"Don't give up!" Moore shouts. "I can make more barriers if that one gets destroyed!"
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:49:54 PM
A cast - and this time the thunder lessens and stops, "Got it," Jetina calls, "HURRY!"

> roll 1d4
<Kobot> Kotono rolled 1d4 --> [ 1d4=1 ]{1}
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 02:53:25 PM
Moore darts in to grab the rod!

If he needs to, he'll do another Greater Stone Shape, but if not he'll just barrel through whatever's left from the melted door.

Switching aura to dex in case he has to do something quick here!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 02:59:44 PM
Dex check, yes.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 03:01:04 PM
[14:00] <Nephrite> roll 1d20+13+15+15 (+greater improv, marshal aura) dex check
[14:00] <Kobot> Nephrite rolled 1d20+13+15+15 (+greater improv, marshal aura) dex check --> [ 1d20=7 ]{50}
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 03:09:31 PM
Guh! You're fast as a bolt, darting in and getting the rod out just in the nick of time, barely avoiding lightning. Got it!
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 03:14:00 PM
Whew!

"We got it, we got it. All right, let's make a trip back downstairs and get whatever we can get, then I'll disable this thing and we'll get out of here." Moore says. "The good news is no one can just teleport in on top of us with this, so we're safe for a bit longer." He adds.

Plan is to loot whatever else they can from this floor, then go down back to the art and spend time getting that done as needed.

EDIT: I think that means going down another floor past the armory.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 03:31:00 PM
Gimme three 1d100 rolls.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 03:31:31 PM
[14:31] <Nephrite> roll 3#d100
[14:31] <Kobot> Nephrite rolled 3#d100 --> [ 1d100=100 ]{100}, [ 1d100=46 ]{46}, [ 1d100=5 ]{5}

I am the king of highs and lows.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 03:33:14 PM
Perception.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 03:34:02 PM
Take 10 for 74!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 03:54:04 PM
As you gather more rich goods from the top floor, you can hear it. Footsteps, back the way you came.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 03:59:04 PM
Does it sound like lots of footsteps or just one set? Or is it hard to tell?
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 04:03:08 PM
Several sets.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 04:07:36 PM
"Yep, time to leave. Reinforcements. Or something." Moore says as he gestures at the teleporation beacon. "Cresiel, a gate spell back to Celestia, please."

[15:07] <Nephrite> roll 1d20 not sure if I even need to roll this
[15:07] <Kobot> Nephrite rolled 1d20 not sure if I even need to roll this --> [ 1d20=6 ]{6}

Antimagic ray on the beacon.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 04:11:52 PM
As you begin to go, you hear a voice, "Is anyone still here? Is anyone still alive?" The voice calls in Common, strong and bold.

"Time to go," Cresiel agrees, casting as a portal appears on his command.
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 04:17:51 PM
"Everyone, go ahead. Cresiel, hold it for a moment, I want to send them a message, plain and clear."

Then, he raises his voice. "The only people left alive here are those who believe in justice and who don't stoop to evil and hellish acts under the order of your foul Sultan! Know that on this day your evil deeds were punished!"



Wait, why was that voice in Common...? He shakes his head as he goes to get near to the gate to go through. He'll see what they respond with before he goes through!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 04:29:12 PM
The voice back calls, "Hold! WE are no friends of the efreet!"

Cresiel looks at you, "Is it possible? His words ring true, but what are the chances?"

> roll 1d20+46 sense motive
<Kobot> Kotono rolled 1d20+46 sense motive --> [ 1d20=9 ]{55}
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 04:31:57 PM
"If they're lying, we still have a way to get out of here." Moore says.

"Then come and be rescued and we can sort this out later!" Moore shouts.
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 04:33:22 PM
"I can only hold this so long," Cresiel warns you, "Your ray only lasts so long, too."

Meanwhile the voice calls back, "Rescue?! We're here to rout the bastards? Who are you?"
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 04:37:20 PM
"Come to Celestia if you want to learn more! Lunia, specifically! My name is Moore! Look me up if you don't believe me! Also, I'm taking the beacon with me, so I'd suggest you get out of here soon!" He shouts.

"Let's go, if they want to come visit they can come visit."

With that he goes through!
Title: Re: Finding Calley
Post by: Anastasia on August 17, 2018, 04:49:15 PM
Thus you escape back to Lunia. Whew.

Everyone stands there a moment, just recovering as...

Now what do you do?
Title: Re: Finding Calley
Post by: Nephrite on August 17, 2018, 04:55:39 PM
Priority #1: Identify that wand.

Take 10 on K:A for 105 on it.

#2: Have the team tend to the slaves, especially the ones that seem mind-broken. Can we fix them?

#3: Identify everything else we took! Appraise, etc. Moore can handle this part while #2 is done.

For now that's enough things.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 12:37:12 PM
Posted in loot about the wand. Go ahead and decide what you're going to do from there right away, if anything.
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:02:01 PM
posted
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:04:20 PM
Posted back. For clarity and own future record searching, go ahead and paste your last comment in loot over to here as requested there.
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:07:28 PM
Lets ask Erathaol what to do with it if they want to destroy it or study it.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:16:58 PM
Great. How are you asking him?
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:18:09 PM
He will go up to Venya and look! I guess praying would work but this seems like a fine plan.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:21:05 PM
Okay, just one more question I should've tagged onto the last post: Alone or with anyone?
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:22:21 PM
lets take Xandra too just in case
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:24:59 PM
Thus the two of you head to Venya. The cold, crisp air is felt as the two of you hover here, Xandra bowing her head. "Destroy it," she murmurs, as the light of Chronias from above seems to shine even brighter. "Expose it to light everlasting and let it melt like snow before the sun."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:27:54 PM
Moore nods. "Do you think we're high enough here or should we go up more?"
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:35:35 PM
Xandra looks up. "Higher. As close as we can get in Jovar. Let us travel higher, Moore."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:37:21 PM
Up they go!
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 01:45:20 PM
Jovar is radiant. The light of Chronias seems to burn brighter than ever before. All is light here, all is joy.

Come, all you faithful.

Xandra stands amid it, a smile blossoming on her face. "It is right. Soon...is it soon?" she murmurs to herself. "We are being called further. We must go the Bridge of Al-Sihal."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 01:59:28 PM
Moore nods again and proceeds up - at a slower pace!

"This is both exciting and a bit scary." He admits. It isn't his time, after all.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:07:58 PM
It is not far, distance fading as you advance. Like a summer haze parting to the first winds of autumn, you find yourself before the bridge of radiance. A bridge of light and color, arching into the great light of Chronias itself. Here the faithful gather - so many, more and more passing by a solar of the same light, a woman that is yet more, looming over it all. Thus do the faithful pass into Chronias here.
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:14:18 PM
Moore hesitates again ... standing, flying, waiting.

He takes a deep breath.

"Perhaps one day." He says quietly to himself, as he approaches the solar -- no, of course he should know who this -- Xerona is rather famous, after all.

He offers a small bow, as the only thing he can actually do in such a situation.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:19:44 PM
Dragon and archon, angel and human, dwarf and goblin. More and more pass in, all gazing ahead at the glory before them.

Xerona's gaze is like being under the gaze of the sun itself, "Welcome," she says as you approach, those heading to Chronias having eyes for nothing but it. "There," she points just past her, "Lay the wand there, but do not go a single step beyond that point. It is not your time."

"Is it mine?" Xandra asks aloud, gaze on Chronias, voice rich with longing.

"Not yet," Xerona says, "Moore needs you yet. Stay with him, for his path is ordained."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:25:32 PM
Moore nods, then turns to glance over at Xandra. "You're stuck with me for a while longer, sorry." He offers a smile -- though the severity and seriousness of it is implied by where they are, it's still important to ground things a little bit.

Moore flies over and lays the wand just as instructed!
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:31:52 PM
Xandra's gaze never leaves the light of Chronias, a hand reaching out for it, but she stays where she is.

You lay the wand down in the light. Once you do, it lifts into the air, the light growing brighter yet. A radiant moment and it is undone, like it was never there. No great burst, evil simply eradicated to the last.
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:34:35 PM
Moore nods and flies back. "Thank you. I apologize for coming here for such a seemingly paltry reason. I... "  He clears his throat, then simply shakes his head, like he's decided against whatever he was thinking.

He smiles and turns to Xandra. "I'm going back down to Jovar, I have a few questions I need to ask the smiths there. Feel free to follow me whenever you're ready."

He'll give her a moment or two to respond before he will head back down himself.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:36:19 PM
Xandra takes one last look and follows you.

As you go? "Moore," Xerona calls, voice a command. "Wait."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:39:50 PM
He stops, turns around, and flies back to Xerona -- no words need to be exchanged, his eyes and body at attention.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:43:54 PM
"Keep her in mind." Xerona says. "You'll meet her again before the end."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:47:47 PM
Moore merely smiles and nods. "I'll find her one way or another."

Another bow. "Thank you."

A deep breath before he flies back down.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:53:29 PM
Okay, what's your goals with the smiths?
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 02:55:57 PM
I need to find out what sort of requirements there are for requisitioning things. I can list them out but they'll also come up organically through IC discussion.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 02:56:59 PM
Go ahead and list them out to start with.
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 03:08:58 PM
He'd like to know what it would take to get the Ring of Stowaway copied, first and foremost. Ideally, if there'd be some way to get Time Stop put in it via creation. Alternatively, just the Ring of Stowaway with only time stop.

Can they convert the Teleport Beacon into something that would scramble teleportation in a certain radius? He'd basically like to make it into activatable item that can be used on demand.

Is something like the readiness arch able to be created? I don't know if that was something unique to Aurora but having that sort of thing would be extremely handy for the group, especially for spells that they don't currently have access to. I'm mostly looking at some of the higher-end sorc/wiz spells that Xandra can't get to due to warbringer casting, i.e. epic mage armor.

He has no problems simply liquidating the arms that they got from the Efreeti place if there's a need for equivalent trade or whatnot he's open to it, but he's not sure exactly what it is they'd even need.

He's willing to ask for divine oomph on this, since it certainly seems like Asmodeus is pooping out magical artifacts for people in order to further his agenda, so he's certainly going to go tit-for-tat on that one at this point.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 03:16:12 PM
Okay, worth covering all that IC then.

Going through the forges is without incident - you've been here before. This time you are taken deeper in. Here, in a single forge away from the others, in a room of walls of glittering gems and the light of Chronias coming through them, stands a solar. He is large even for one of that caste, looming over you and pure muscle. Yet his expression is gentle, hair the color of morning sunsine. He wears a smith's clothes and protective equipment, "Duke Moore," he greets you, "So the Mountain has lead you to my humble forge."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 03:17:39 PM
Moore offers a smile and a bow. "You have me at a disadvantage, I'm afraid. It always surprises me how much my name gets around ... especially when the denizens of Hell come at me specifically and cry my name in anger."
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 03:29:00 PM
"Sunrise," The solar replies, "You come here because you need my services. Tell me what it is you need."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 03:39:14 PM
"...Do you get confused with Sun's Rise very often?" Moore asks, with a hint of a smile.

He nods afterwards and clears his throat. He withdraws the Ring of the Stowaway.

"I recently received this from a fallen agent of Hell. I would like to have more of these created, with the express purpose of only imbuing the spell of Time Stop in them. This current one is flexible and can have any spell put in it, but I really only need the one spell."

He holds the ring out for Sunrise to take and inspect as he wishes. "There are... other matters, but we can start with this." He smiles again.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 03:43:00 PM
The Ring of the Stowaway is examined, held in hand and up to the light.

"A precious thing," he declares, "A fine work of magic. These are not unknown but they are rare due to the cost. You may know that the greatest wizards and priests can do this without the ring - it is a hard art, a trick of the grand masters. To replicate it with magic is far from trivial."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 03:47:30 PM
Moore nods. "Yet, seeing it embodied into a ring in such a way shows me that it is possible. It may be something that goes beyond a simple 'cost' that gold may be able to cover."

A smile, followed by a slight frown. "Gone are the days of merely paying a nominal amount of gold for an item of magical power, I think... our enemies are certainly receiving boons from their own divinities, I think is time I ask the same, knowing that I do not do it for no return. I am willing to do whatever I can to make up the cost."
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 03:59:26 PM
"I will ask the Mountain of it," Sunrise says, "Before that, is there other business?"
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 04:03:38 PM
Moore holds out the teleport beacon.

To be clear he was just holding onto it, he never put it into one of his inter-dimensional backpacks because boy howdy would that be a bad idea.

"I'd like to see if there's any way to change this. I've fought several foes who can simply leave whenever they wish. It makes things... troublesome to actually stop evil sometimes." Moore says. He gestures at the scepter-beacon.

"What I would like, if possible, is to make it into something that can be turned on and off at will to create some sort of scrambler for teleportation magic. The radius isn't so important, but... well, I suppose before I worry about the radius I should ask if that's even possible, first." He smiles. "Apologies, I dabbled a little in this sort of thing but don't know what's truly possible with magic... I'd imagine anything, really." A sheepish smile follows.
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 04:13:28 PM
"Ah, a teleportation beacon. A one mile radius one," Sunrise takes it, holding it up to the light. "It's possible, they're related magic and creation. I can do so."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 04:19:30 PM
"A mile would be sufficient. If you needed to lessen the radius to make it able to turned off and on, that is also fine." Moore nods. "Also, wow, no wonder we had so much trouble sneaking in there..." He shakes his head.

"Finally, this is more of a custom request. I'd like to have something created that can be used at any time to grant certain spells to people." Moore says. "Think of something like a cube that can be touched to grant those who touch it the magical armor that mages use, but an unlimited amount of times." He explains. "I can imagine it's possible, just... well, probably like the ring, I'd imagine there's a cost, especially with the magic that I'd like to have put in it. Again, I have no qualms with repaying favors for something like that."
Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 04:27:04 PM
"That magic is possible and you would know," Sunrise says, "I have heard talk of Afina's works on Aurora, such craft is possible but expensive. It makes it work for immortals." Looking at you with a face of light and fire, "How difficult it is depends on what spell, how strong it is and how many spells."
Title: Re: Finding Calley
Post by: Nephrite on August 20, 2018, 04:41:05 PM
Moore nods. He rocks back and forth for a while before he fishes in his bag and holds up his Mind Blank cube.

"I know this would be one component. Mind blank is something I think we should all have to protect ourselves. Let me think..." He taps his chin. "The strongest mage armor..." He taps his nose once. "Honestly, those are the two major things I think my group is missing. Everything else I think we can manage on our own. ...Ah... this is more of a wish than a necessity, but I know Afina had worked on a spell that gave her perfect vision. I think it was modified from somewhere else, though."

So to be clear, Mind Blank, Epic Mage Armor, and Dis/Afina's Perfect Vision. We could further modify the last one to just say Erathaol's Foresight or something, but it's the same spell.

Title: Re: Finding Calley
Post by: Anastasia on August 20, 2018, 10:50:27 PM
Paste me the stats of the cube?
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 10:07:04 AM
Cube is a 1/day CL 15 Mind Blank.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 12:59:23 PM
"A far cry from this cube, mighty as it is," Sunrise remarks, holding it up into the light, studying it. "But not impossible under the light that shines from above."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 01:05:06 PM
Moore nods. "In order of importance, I would probably say the beacon, rings, then... mm... it was an arch that people would pass through back on Aurora, I'd hate to just steal that idea. Maybe..." A tap on his chin.

"Ah, I know. Just a simple round and flat base that creates a pillar of light, maybe about... three or four feet high?" He waves his hand in the air as if to estimate. "Kind of like a lantern. Anyway, like I said, I know a lot of this goes beyond just... paying for it, you know? We did recently come back from a raid on some efreet holdings and have several arms and armors, for whatever that's worth. Otherwise, if you'd like to simple ask the Mountain, I can wait for that." Moore says.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 01:16:38 PM
"The price is never money, not here," Sunrise agrees, lowering the cube. "The only wages that matter here are the wages of virtue and deed. Tell me of what you have done that is righteous, Moore."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 01:25:36 PM
"Righteous..." Moore reflects on that, his posture shifting slightly as he stands up a bit more straight.

"It's easy enough to attack an efreet settlement and take their slaves. One might consider liberating slaves to even be a righteous cause to believe in. I think it goes beyond the act itself, it goes to what you do after. It goes into why you do something. Sure, saving people is a good act, but if you don't care about what happens to them afterwards, don't take the time to be concerned over their well-being, then I think that misses the point."

A breath as he continues, his voice taking on a slightly wistful tone. "For me, liberating people who've been forced into slavery is only the first step in a larger set. To save them, they have to be given a choice again and make their own decisions. It doesn't do well for me to decide what's best for them -- that's not righteous at all, that's just delusion into thinking that doing good always results in a good result. So, if I'm to tell you what I've done that's righteous, it's that I've returned hope to those who are hopeless -- that I want them to be able to see the potential they have."

He gestures around as his voice hardens -- it's more resolved, now. "Even beyond slaves, those who are part of my group are being given that same hope -- they can do so much more together than they thought they could do apart. Just because you believe you can see a path before you and think it's the right one doesn't mean that you can't be furthered along with the help and aid of those around you. I think... I think that's what it really means to be righteous, to be able to forge your own way for a good cause and fulfill every aspect of that cause without shirking your responsibilities." Moore says.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 01:35:36 PM
"Free will is an important part of everything," Sunrise agrees, "No one can walk the Holy Mountain for you, you have to do it yourself and choose that path yourself. It is a hard path and a long path, but it is not one that you have to walk alone. You understand that."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 01:38:19 PM
"I think... for a long time, I wanted to support other people and help them do better." Moore explains, his posture becoming more relaxed. "It wasn't until recently that I realized that it's people that support me." He nods as if to verify his own thought process. "What I can do is amplified by how people react to me and vice versa. It's a synergy and complimentary ideal that I think..." He taps his chin once. "I think it gets lost to some people, who think that the only true answer is One."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 01:41:43 PM
"That is wisdom," Sunrise agrees, kneeling to be closer to eye level for you, one knee up. "We all support each other as we walk towards Chronias. Together we are stronger, a real strength that laughs as the foolishness of what Baator and Mechanus call strength. For we are together, but each of is One, guided towards what is above all to be One amid it."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 01:56:01 PM
Moore nods. "It's always interesting to me that from the side of Hell, they... well, they don't think about what it is to go beyond anything. They have a hard stopping point because of how chained they are to their own ideas and concepts." He gestures up at this. "Even here, where everyone wants to eventually reach Chronias, there isn't just One path to it. I think that's a real fundamental difference... well, even beyond the obvious."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 02:05:01 PM
"All paths merge together in the end, so long as they are righteous ones, for there is no single path that leads from Lunia to here," Sunrise agrees. "You understand much, Moore."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 02:07:32 PM
"I've been given a unique perspective on Creation." Moore admits with a smile. "I think that's why I end up with so many people in my... hmm... sphere of influence, I suppose."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 02:17:49 PM
"You understand much of the path to Chronias, but it is not your time to walk it," Sunrise says, "Give me the beacon, that is the simplest."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 02:19:53 PM
Moore laughs a bit. "You're right. I actually just came from the bridge. That place is really... intimidating." He offers the beacon over.

"I know it isn't really intimidating when The Time comes, but... when it's not? Woof." Moore lets out a breath, like he'd been holding it in since he left Xerona.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 02:22:09 PM
"It is a warning," Sunrise takes the beacon and holds it up to the light. His eyes glow with golden flames as he murmurs Words of Creation, which become bands of light that sink into the teleportation beacon. "Any who disregard it shall be destroyed for all time and forever."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 02:27:35 PM
Moore's ears perk up a small bit.

Is that it The third way? ...No, he's known how to use the Words of Creation like that already.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 02:40:18 PM
Slowly your beacon changes and...

Give me the exacts on what you want so I'm clear when I post this in a sec?
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 02:45:35 PM

-Turns on and off at-will (command word? Whatever, so long as someone else can't just turn it off when Moore's using it and also so it doesn't blow up his bags all the time.)
-Affects whatever range (1 mile is fine)
-When activated, prevents anything in the subset of teleportation from functioning (I'm sure there's very specific terms here to use. I guess anything in the spell school "Teleportation"? Because it doesn't make sense to disable plane shift/teleport but somehow dimension door still works, if that makes sense.
-I thought I had another idea but I think that's it.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 02:53:17 PM
The beacon is now a gleaming silver, unadorned and smooth. "Here," Sunrise declares, passing it to you. "It is done."

Loot.
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 02:55:56 PM
Moore smiles and bows.

"Thank you, Sunrise. The other matters are important, but not so that they need to be done today. Will you let me know if there's anything the Mountain wishes of me in return for your work?"
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 03:06:05 PM
"I will. Go forth and walk the path of the righteous, save others and continue what you are doing. Return in time and more shall be provided for you as you desire," Sunrise declares.
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 03:18:25 PM
Moore nods. "Please feel free to keep the ring for now, we really have no way of utilizing it as it stands anyway. it makes more sense to leave it here, I think, in case other eyes need to see it."

He offers another bow. "Thank you again. You know where to find me."


Intent is to go head back down and visit Talinalinas, who you may or may not remember: http://www.soulriders.net/forum/index.php/topic,103687.45.html

If possible, he'll just Greater Plane Shift there with Xandra. It seems reasonable to be able to do!
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 03:37:10 PM
Technically a teleport or just some flying, but either way y'all can work it out easily enough.

The cave entrance is as you saw it last time, undisturbed with time, at least to a glance.
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 03:39:09 PM
"Have you ever met him before?" Moore asks Xandra as he heads in.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 03:49:43 PM
"No," Xandra remarks, looking up from her own thoughts. "But I know of him."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 03:52:54 PM
"I never properly introduced myself when I was here, nor asked him enough questions. I hope I didn't miss my opportunity." He admits as he proceeds along. He raises his voice a bit. "Authority Talinalinas, It's Moore. Are you available for visitors?" He calls out, down the cave.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:01:55 PM
"Come ahead," The dragon's voice is heard, "I'm a little further ahead."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 04:03:28 PM
Moore continues along!
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:06:17 PM
Ahead is the same hoard and same dragon as before. He rests his head on a pile of gold, eyes closed. "Is that you, Moore?" he asks, sniffing the air, "A trumpet archon as well. I've heard you moved up in the Mountain."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 04:11:01 PM
"In some manner of speaking." Moore says. He gestures at Xandra, as if the dragon wasn't blind. "This is Xandra."

He smiles. "I never had a chance to properly thank you for the money you sent to Aurora on my behalf, nor did I properly thank you for giving me guidance when I stumbled in here the first time. I hope you can accept my apology for being so tardy with that."

A small laugh. "You came up in a topic of conversation some time ago and it reminded me I'd been rather rude to not at least come and visit now that I have a bit more free reign to go where I'd like to."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:16:05 PM
"It's an honor to meet you," Xandra says, bowing towards the dragon.

Talinalinas sniffs the air a few times, "That's the point of my hoard. It's to invest in people, not to surround me in pointless wealth. Aurora proved worthy of an investment."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 04:20:25 PM
Moore smiles and nods. "I'm not here to ask for anything else. Well, I suppose unless divine providence says you should give me something." A chuckle as he glances up. "I don't try and understand the deeper meanings behind everything nowadays."

A shake of his head "I'm happy to return the wealth to you to be passed on. Or, if there are any tasks you need done, I'm also glad to help if I can. Call it returning a favor owed."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:23:57 PM
"There's no need, you already paid it forward," The gold dragon says, tilting his head, ear facing you. "I've heard what you've been doing. An investment needs no repaying, because wise ones pay for themselves."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 04:29:58 PM
Moore smiles and nods. "Do you mind if I ask you what exactly you're the Authority... of?"
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:37:16 PM
A laugh from the dragon, the cave shaking with him. "You know much and have the most curious gaps. What do you know about me, Moore?"
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 04:43:02 PM
"I'm not sure whether that's an existential question or not, so I'll answer this way." Moore says with a laugh of his own. "I know that you must've overcome the pride that usually comes with being a dragon, in order to find a resting place here in the Mountain. Now... why that place isn't in Bahamut's Palace... I can't figure that part out quite yet, but... I have a couple of ideas." Moore admits.

"As you said, you're interested in where someone takes themselves and are willing to give part of yourself to that idea, so I wonder if it's really that simple... the Authority of Potential does have a ring to it, I think."

A snap of his fingers. "Well, there's the obvious, too. You're blind, but you probably can see better than most people, because you can see what makes up a person... at least, that's my guess, anyway. You can see the potential in them, is what I mean."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 04:48:43 PM
A chuckle at that, deep and rich. "Close. I am the Authority of Generosity."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 05:23:51 PM
Moore smiles. "Good, so potential isn't taken by anyone." A nod, as if he's satisfied with that. "I'm sure you didn't just wake up one day and decide to give your things away, though. But I have to wonder if you were always a little 'different' from most dragons in that you didn't mind sharing."
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 10:39:53 PM
"That is a long story, Moore," The golden dragon says, a claw coming out to tap a pile of coins. It shifts into a pair of seats, sized for you and Xandra. "I can tell it, if you care to listen."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 10:45:36 PM
"I'd be honored." Moore says as he takes a seat.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 10:59:42 PM
"Please," Xandra says, taking her seat.

"Long ago, there was a gold dragon who sat atop his world. His lair was the highest mountain and his hoard reflected such a grand place, gathered over thousands of years. He became a great wyrm and was the greatest example of dragon kind in his world. Confident in his success, he began to ignore the world beneath his lofty perch. His days were arcane study and admiring his hoard, which he further expanded with planar trading. Yes, he was a happy dragon indeed."

"So when mortals came, begging for aid, he gave them advice and little else. Surely this dark sorcerer they spoke of was another tiresome mortal, who would burn out in a handful of years and vanish into the annals of history. Heroes would step forth as they always did, so why disturb his perfect solitude and happiness by helping them. Words are cheap, far better to give than some of his precious hoard or his even more precious effort."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 11:09:20 PM
Moore nods. He could say something, but there's nothing important to add at this point!
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 11:21:09 PM
"They never came back and the dragon put it out of mind. Years passed, a decade and more, and finally the dragon grew restless. Yes, a flight over the world was in order. Thus he went out and what did he see?"

A beat, a pause, the dragon's empty gaze on you.

"A world of death. Villages of graveyards and towns of tombs, where the only inhabitants were those cursed to wander restlessly in undeath. Were the only alters were not those that brought blessings and joy, but where the surviving were sacrificed. This time the heroes lost and so many kingdoms lost as they were joined to an empire of undeath. The dark sorcerer was more than a sorcerer. No, he was a half fiend named Lixer."

"The dragon was stunned and sickened. He eliminated the dead before him but it was meaningless. Little did he know Lixer had already left that world behind, allowing it to be run by his dark acolytes. The damage was done and Lixer honored for bringing much of a world to heel. Reeling, confused and knowing he could not face such a threat alone, the dragon traveled to Bahamut's Palace to demand support. The Platinum Dragon granted him an audience."

Slowly now, "The dragon demanded support, demanded that Bahamut rouse himself and quench this abomination. Tell me, what do you think Bahamut said to that dragon?"
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 11:26:40 PM
Moore takes a breath and with a solemn voice, he says, "'What did you do to help quench the spark before it burned the world to ash?'"
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 11:34:07 PM
"Worse than that," The Authority says, "He looked to the dragon and says that his prime agent was in position to stop this, but failed. That his other forces were working but it would be a long bitter fight. If only his primary agent had roused himself from his self absorption to do what was right."

A long pause, "The dragon growls and vocally disagreed. He roared his fury at Bahamut and yet the Draco Paladin stood unimpressed. He gave that dragon a vision. A vision of a future that could have been, a future where he gave them a tiny bit of his hoard to fund them. It was enough to buy the supplies they needed to overcome Lixer's defenses and slay him in a tremendous battle. Another future thereafter! A future where the dragon roused himself and joined the heroes on this quest. Here he saw Lixer defeated, brought low and imprisoned within a soul gem. Here he saw the presence of Lixer's dread father seeking to take it with him, but the Hebdomad and the Triad stood against him and stymied the Lord of the Ninth.  In that future, Lixer's soul was taken to the Bridge of Al-Sihal, where the light of Chronias destroyed it forever."

The Authority of Generosity sighs, "The dragon was stunned, yet Bahamut was not done. He condemned the dragon for his sloth, his greed and his self absorbtion. He took his vision from him and cast him out of his palace. Since that day, the dragon has never once returned."
Title: Re: Finding Calley
Post by: Nephrite on August 21, 2018, 11:39:00 PM
Moore offers a small smile. He's proud of you, but you know that already. Words don't need to be said on that.
Title: Re: Finding Calley
Post by: Anastasia on August 21, 2018, 11:44:45 PM
Xandra merely listens, not adding a word of her own.

"Blind, the dragon could no longer see his hoard. Blind, the dragon could not appreciate his vantage above the dead lands. Blind, the dragon was forced to look inward at his soul. There the dragon saw sin and avarice, a far cry from the draconic perfection he fancied he represented." A chuckle follows, "A sad story. So much could have been stopped if not for my failings. Had I tracked down the sources of the planar trade and noted that so many funded with Baator's gold, Lixer would be a forgotten memory. If I had deigned to look inward and saw the rot with me before that time, countless souls would never have been darkened by Lixer's profane arts."

"I could go on, blame Asmodeus for manipulating me flawlessly. I could blame Bahamut for his wrath and rage against him. I could blame so many but I blame myself. I accept my failing and my punishment. Now I focus on what is good and right, I focus on using what I have towards helping others rise higher than towards my own self absorbed egotism." With a smile that shows far too many perfectly sharp teeth, "You are an investment I an particularly proud of. You were the perfect person to guide towards Aurora and use you to aid them."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 12:03:05 AM
Moore gets up from his seat and lays a hand on Talinalinas's face (well, nose, really).

"You helped set me on the right path, just like Iris and Sun's Rise did. I can never repay you in a way that I'll be truly satisfied with... but you and the others have taught me a great deal. I've long thought about the path I want to personally take in all of this... whether it takes me into the Light of Chronias or somewhere else. I'm not sure if 'Authority of Potential' is something that I can realistically do, but... well, maybe someday." A smile and a shrug to himself at that

He takes a breath and pats him a few times. "Should you ever have need of me, you know where to find me. One thing, if I may, though... you know He's proud of you, right? You don't need to need to stay penitent forever."

Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 12:07:10 AM
A long exhale of air from the dragon's snout, a small gale that almost pushes you back.

Xandra rises as well, "You've done well. The path was rocky, but you have stayed the course and corrected yourself."

"I hope you're right and that one day we'll meet again. But that day is not yet, as Lixer still lives." Talinalinas exhales again, "Only when Lixer dies will my penitence will end."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 12:09:22 AM
Moore smiles and nods. "I'm working on it. I'll keep you appraised, Talinalinas. Please call on me if you ever need me. Thank you, again, for your hospitality."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 12:10:53 AM
"Until that day," The dragon vows and...

Next move?
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 12:13:36 AM
One last visit to Iris, who probably isn't an Authority and might just be a nice archon who feeds people.  http://www.soulriders.net/forum/index.php/topic,103687.15.html for your reference.

Since it's in Venya too they can just teleport over there and fly if they get sent off course or what have you.
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 12:15:53 AM
Easy enough. Yet when you go there, Iris and her home are gone, as if they were never there at all.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 12:18:44 AM
"Huh." Moore taps his nose. "I suppose she must've moved on to somewhere else. Or... perhaps she... hmm. I suppose I can always ask the Mountain if I need to." A shake of his head. "Shall we go back? We've got a lot of work to do, still."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 12:20:41 AM
Next move, Moore? It's late for both of us so this is probably a tomorrow morning followup, but go ahead and gimme it so I can work on it before session.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 12:31:47 AM
Sure. Head back home, check on how Jetina / the others are doing with all the slaves. We also need to figure out if anyone wants any of the loot and get the weapons and all that other nonsense appraised.

Also see if the guests from before we left decided to show up!
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 12:58:51 PM
Thus you return home. It's busy with slave refugees and other such things, the entire fortress bustling.

Go ahead and act/investigate as you like and I'll roll with it.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 01:05:17 PM
Moore will check in on Jetina to see how she's doing and get her prognosis!
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 01:08:45 PM
Jetina is busy, seeing the freed slaves. Food is distributed under her command as she checks them over.  Currently she's gathering about a dozen skinny slaves, "Stand close together as you can," she calls, "You'll have them back soon enough."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 01:16:53 PM
Moore watches to see what she's doing and what magic she's using, if any!
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 01:20:02 PM
Once together Jetina bows her head. Flames leap from her back, forming angelic wings as she chants, "Oh great Firestar, heal the wounded and restore those ravaged by evil's touch. In your name, stir the spring of life once more to overflowing!"

Warmth and a gentle red-gold light envelopes all of them, gasps coming from them as you analyzes the spell. It's mass regenerate.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 01:25:38 PM
Moore flies over to her. "How's it going? I'm guessing a lot of this is more than just physical wounds."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 01:32:40 PM
Gasps.

"I...I can speak!"

"My tongue!"

Words like that flow as Jetina turns, wiping her brow clear of sweat with her forearm. "These ones had their tongue removed by a visiting noble. But that's only part of it and there's so much more, wounds of all kinds to heal - physical, mental and spiritual."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 01:47:20 PM
Moore nods. "I'll do what I can to help, I think I can find a way with my music to at least help to restore certain things. Although... hmm. It may not be a bad idea to try and devise new ways to help them." Moore taps his chin. "Heart's ease is a good spell, but we can't just go and cast it individually on everyone who needs it... perhaps a wider-area version of it would help."

He's basically advising mass heart's ease here, which I think wouldn't be too much Jetina to likely adopt somewhere along the line.

"Hm... actually, I'll talk to Xandra about that." Moore says. "She can probably help with my songs."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 02:01:30 PM
It could easily be made, sure. It's just a matter of taking the 10 minutes to write it out. Feel free to and post it in nagging. Yes, this is shameless delegation.

"She has a good sense of music," Jetina agrees, glancing back before she joins the former slaves, "Oh, Cresiel and Kaja were looking for you."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 02:03:16 PM
Moore nods. "I'll go talk to them, then. Shout if you need help."

Off to find them!
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 02:05:13 PM
It also looks like Heart's ease is 1 target per level, so it's actually already surprisingly mass effective. For some reason I thought it was only one per casting. So nevermind!
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 02:13:24 PM
Cool. Delegation avoided. How scary!

You find Cresiel standing atop your fortress, framed by the light of Chronias as he watches the ill and weak be healed. Kaja sits on the edge of the roof, tossing a pair of dice up and down, catching them absently as he watches as well.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 02:15:21 PM
"So what's up?" Moore asks as he approaches the two of them.
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 02:27:52 PM
It's Kaja who speaks up, "I should have known there was more to you than I imagined. Much more." Grabbing the dice one last time and putting them away, "Everything I see about you tells me that you're as far from ordinary as you can be."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 02:30:50 PM
Moore blinks. Well, no kidding!

"Was it the fact that I'm a pixie who has a high rank in Celestia, or something else that tipped you off to that?" Moore asks -- it's sarcastic, but his voice is entirely cheerful and pleasant.

"Aren't we all pretty far from ordinary, once someone gets to the same strength as we are?" He smiles as he moves to stand next to him. "What's on your mind?"
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 02:37:29 PM
Kaja snorts, a bit of flame erupting from his snout. "More than that, don't be dense. Even a pixie like that doesn't get personal attention from the Grand Sultan of the efreet. I wanted to see how far it goes, and I'm seeing that more and more now."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 02:49:25 PM
"It seems like a lot of it came from my time in Aurora. Also, are you admitting you're begrudgingly accepting me as your leader?" Moore says with a grin. "Honestly, I'm really glad you're here. You're an absolute excellent addition to our team and I really want you to know I appreciate how hard you fight."

A smile as he snaps his fingers once. "I'm working on getting us some tools to deal with their agents if we have to run into them again, on that note." He takes the silver beacon out. "This will block them from just teleporting out again, for example."

Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 02:57:25 PM
With a look of half mirth and half annoyance, "...yeah, fine, you are the leader," Kaja says, "I still don't know how far it goes, but I know it goes deep enough."

At that moment you feel it, your connection with Kaja growing bright and warm once more.

Node update. This one is pasted in here since it hits your armor: Moore's Shining Example's enhancement bonus rises by +1.

Go read and let me know you've seen it.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 03:06:54 PM
so noted.

He takes a breath in as he puts a hand on his chest, tapping once lightly. Huh, it really did get a bit stronger.

"You know, I met your boss!" Moore says. "He told me to keep an eye on you, so don't you go slacking off." A big grin afterwards. "Don't worry, we're going to have enough tools to give them a nice surprise. I'm asking the Mountain to have some of those rings they were wearing - it'll prevent their time stop nonsense from working on us."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 03:09:56 PM
"That was how they did it?" Cresiel asks, speaking up at last. "Coordinating time stops together?"
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 03:17:36 PM
"They were all wearing a ring that had time stop stowed in it." Moore says. "So when one of them would use it, they would all be able to act. It's how they got away both times. I used it to my advantage to pretend to be shocked by it when I tested it out for myself." Moore says.

"I'm asking to have a series of the rings made for us all that have the same power. It'll actually be really handy, especially because we could use it to coordinate a position on enemies. None of us can actually cast time stop, but... eh, details." Moore waves a hand dismissively.

"I also had that awful wand of that pit fiend destroyed." He shakes his head. "I still need to go through all the stuff we stole from them, actually. It must be worth quite a lot."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 03:26:55 PM
"All good things," Kaja says, "So we going to hook up with Seira's forces and get this done soon?"

Cresiel nods to your words and adds nothing else for now.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 03:29:09 PM
"At some point. We can continue to attack their holdings without seeming suspicious at this point." Moore says. "Right now, it just looks like we're agents of Celestia and I don't think the Grand Sultan is suspecting anything from Seira's end just yet, which we can use to our advantage. I've got more information on other targets, though they've likely reinforced them by now." A smile and a shrug.

"Not that they can really keep us out if we're determined to get in."
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 03:34:14 PM
"If they're willing to fight is this hard and with that sort of response, getting in is hardly the problem," Cresiel remarks, "I have no doubt Nasir will be better prepared the next time we see him."
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 03:40:49 PM
"Yeah, I don't think he's going to expect us to have a counter to all his tricks, though." Moore says. "I wonder if we could bait them into a trap that way..." He taps his chin. "If that's the plan, we definitely need to wait for the other rings to be completed."

He taps his nose twice. "Nonetheless, I'll go sort out all the items and we can figure it out from there. If you both need anything, let me know."

I guess it's time to actually analyze all the stuff we stole.

Take 10 for 89 on Spellcraft for all of it
Take 10 for 62 on Appraise
Title: Re: Finding Calley
Post by: Anastasia on August 22, 2018, 03:46:27 PM
Okay, I'll be doing that but may not be done before work. So just keep an eye out for a post in loot.
Title: Re: Finding Calley
Post by: Nephrite on August 22, 2018, 03:49:55 PM
Yar, no rush. We can hash it out tonight if needed.
Title: Re: Finding Calley
Post by: Anastasia on August 23, 2018, 12:22:10 PM
Okay, next move?
Title: Re: Finding Calley
Post by: Nephrite on August 23, 2018, 12:35:00 PM
Let's take Xandra and the Blood Ruby and Korva's dagger and go see about getting them fixed. Not aiming for anywhere in particular, just wherever the Mountain suggests we go, if anywhere.
Title: Re: Finding Calley
Post by: Anastasia on August 23, 2018, 12:42:31 PM
Okay, it's a good a time as any for a new thread.