Alicia stands there, watching, and it is good.
Marie returns, her task completed.
Shinys stands over the lich, his holy blade carving through it and the phylactery, reducing both to the embrace of death.
At this moment at least, things are going well.
Ball is in your court to begin your next move so go ahead, Alicia.
After Marie returns and tells Alicia what happened, the goddess nods. "21 isn't going to be so easily found," she accepts, currently watching over the forces preparing to be detached to Daun, her words for Marie's ears alone and her familiar's likewise only for her. "Still, with that last mission for me I think it's time. Are you ready?"
Marie straightens her shoulders and stands tall. "You know I've been angling for this since before we even met. Don't worry though, I'll still come back to you even if I'm not your adorable familiar!"
"Good," Alicia nods, smiling and reaching out to pat Marie's head, mussing her hair. "Our contract is dissolved, Marielle. Go forth with my thanks for your years of loyal service."
And suddenly Marie looks a little bit... less. "Oh... you get so used to it and then it's gone. So much..." she blinks owlishly, seeming dazed.
"Even still you're no ordinary coure, the weight of your experiences clings to you. Don't forget all you've done and learned," Alicia says encouragingly, before startling as Marie abruptly transforms back into her tiny coure form and launches herself forward and up to alight atop Alicia's head.
"Just one last time for luck, I'll be too big next time we meet!" she giggles. "Oh, except you can go giant sized can't you?" she leans forward to look at Alicia's face upside-down. "It's almost like we planned this out in advance, isn't it?"
"Just go," Alicia laughs wearily, opening a gate to Dweomerheart, Marie flying through to face her destiny.
Once Marie is gone?
"There she goes," Syala says, standing next to you. She smiles wistfully, "Good for her, she's more than earned whatever form Mystra gives her."
"She's done a lot in our years together, been with me through things that would break even the greatest of celestials," Alicia agrees as Marie vanishes. "It was actually a lot harder than I let on to release her. I'm not that much different than Antenora, it'd be nice to just hold onto her as my familiar forever... but we're all changing to meet what's coming. She needs to as well."
An arm goes around you, pulling you to Syala. "I know. I grew fond of her over the years. She's remarkable, but it's time, because it's a crime for her not to promote. She's become so much more than a courre, was before we even met her. I don't know how she never promoted, I blame Mystra's plans for you."
"She's still young for a celestial, Mystra probably wanted her to have more experience. Apparently her last job before being my familiar was quite prestigious too," Alicia says as she leans against Syala, shoulder to shoulder. "Anyway, I hope she doesn't have to sit in a cocoon for a few years before her promotion is finalised, we'll see though. In the meantime, anything on your agenda right now?"
"Oh, finding a proxy to kidnap," Syala says quite lightly, "Preferably after beating him down."
"Had any luck?" she asks. "One of Shar's would be ideal, or some no-account demon lord. Don't really want to start a blood feud if we can avoid it."
"Oh, one that's a bit of revenge for you, too," Syala offers, "How does a proxy of Malcanthet sound?" Syala's voice is light, "I got a lovely hint where one would be from Sharess."
"That does sound promising," Alicia agrees, turning her head towards Syala. "Tell me more."
"Are you familiar with the Radiant Sisters?" Syala asks, "Beyond the idea that they exist?"
"I've had the dubious pleasure," Alicia says with a roll of her eyes. "That time before I met G'Renna, Radiant Sister Ebony wanted me. Not nearly as nice as our Ebony."
"Dubious indeed," Syala concurs, "Harlots will be harlots. The one we're looking at is named Jade, who I hear has been given proxy status and is setting up a fortress in Limbo, with the aid of a slaad cult, a mutated band of githzerai, earth elementals and a mated pair of black dragons. Sharess isn't sure what's going on and why, but she got wind of it and is weighing her options."
"Is anything else in that part of Limbo?" Alicia asks, though it certainly sounds like an 'interesting' fortress.
"Limbo?" Syala shrugs, "Not really, but that's how Limbo is. That could change in an instant, but it seems secluded."
"Might call for Jessica to do some scouting so we know what we're up against then," Alicia says. "Lets go find her?"
Jessica is found training. Before her is a mountain lake, clean and clear. Leaves and lillipads float on it, Jessica leaping from one to one, not disturbing the water at all. She moves like smoke and shadows, often little more than a blur.
Alicia watches a little, admiring the fluid economy of motion her sister presents with her nimble jumps and dashes. She knows Jessica's sharp enough to have noticed her arrival, so she doesn't disturb her focus and instead waits for Jessica to acknowledge her or come over to where she's standing at the lakeside.
Woosh! Jessica's final leap is straight up, breaking apart into shadow and smoke, flowing to your side and reforming. "Sister," she greets, wiping her brow clean of sweat, "This isn't you volunteering to watch the kids, is it?"
"I can take a hint," she says lightly. "In fact I have a favour to ask, but I can watch the children while you carry it out. Sharess has given us the lead on a proxy we can use for Zariel - one of Malcanthet's has set herself up with a fortress on Limbo. I need someone to scout it out before committing to an attack."
"What sort of threats? Any knowledge of it yet, sister?" Jessica asks right back.
Power stirs around Alicia for a moment as she exerts herself to learn about the radiant sister in charge of the operation, before she tells Jessica what Sharess shared to Syala.
Quick K:Planes check on Radiant Sister Jade.
Taking 10 for 93 using greater heroism/divine insight/guidance of the avatar.
Radiant Sister Jade is a powerful false cleric - an ability all Lilitu have. She specializes in manipulation magic, charming and sheer force when those fail. She's also an accomplished summoner and sneak fighter aside - watch out for fighting her when she can really lay into you or when you're unguarded.
She's vain, arrogant but more perceptive than the average Radiant Sister. She has plenty of ambition and tries to live up to all of it, even if it falls apart.
"We don't know much about the physical structure or magical defences, that's what you're going in to find out for us," Alicia says. "But we know she has a slaad cult, mutant githzerai, earth elementals, and a pair of black dragons for defenders. Jade herself is a powerful summoner and assassin - she fights a lot like you, and her senses are sharp as well so don't count on being able to slip by unnoticed if you get too close to her."
"Too bad," Jessica murmurs, "I'll be cautious, sister. Anything else?"
"I'm afraid not. It's freshly built so other than Sharess's remote observation you'll be our first real look at the place. Still, I wouldn't be terribly surprised if she had an anarch available so be careful of getting caught out by terrain manipulation."
A nod and Jessica is off.
At the same time, 'Well done, Alicia,' Mystra's voice is in your mind. 'Marielle is before me. She will make a graceful tulani, I think.'
Alicia smiles at the news from Mystra and replies back. 'I'm pleased you share my thoughts on her potential. Even skipping intermediate forms, she's earned that stature and will continue doing you proud.'
Quick OOC interlude: You mentioned a build for her. What exactly where you thinking here?
Just go straight tulani on one side - I presume we don't worry about level adjustment here and just apply outsider hd straight down the line like Cresiel or Syala do? Then I'm thinking warmage with force missile mage specialist and maybe argent savant PrCs for a focus on force direct damage like magic missile and sandalphon's spells.
That'll work. More in a nagging post shortly.
'She's long deserved it and will be home soon. She's yours in truth from now on, Alicia, treat her well.'
'I will. We'll be waiting to welcome her home,' Alicia sends back, before she goes to share the good news with Antenora.
Antenora's found in her garden, thoughtfully gazing off at the sky. She raises a hand in greeting but otherwise doesn't react, but she's smiling.
"I just got word from Mystra," Alicia announces as her feet alight on the perfectly even grass. "Our Marielle is going to graduate from courre to tulani."
"Mystra informed me as well," Antenora says, smile growing. "Come," she pats the bench next to her. "I'm meditating on that and attempting to hear prayers. Unfortunately, no progress on that yet, but in time I shall."
"It will, I was able to hear them even as a quasi-deity, you will as well," Alicia agrees, doing to sit herself down next to Antenora. "We have a lead on an unattended proxy too, one of Malcanthet's. I have Jessica checking it out, I was actually going to look in on her children next if you want to come along. You might have more luck occupying your mind and letting the right prayer work its way into your thoughts than focusing on it."
"Gladly," Antenora agrees, "Will you need my aid in clearing that fortress, Alicia?"
"Might do, we'll see what Jessica comes back with before working out a plan and team for it," Alicia answers as she gets back up. "Perhaps even Marie will be available to join us by then?"
As you do..huh.
Someone unusual has entered Sylica, someone that stands out from the normal.
Calley has entered Sylica.
Well that's certainly strange. Alicia sends her avatar to meet him!
The child is looking around, taking it all in. A few Felis Knights are nearby, approaching but stopping as your avatar appears.
"Alicia," Calley greets. Blonde hair, perhaps six years old. His eyes are bright and yet sharp, something about them different, not a child's eyes at all. "I'm bored and want to play. You should have somewhere to play with Andrea, Mom Anna says she came here after she died. I'd like to meet her again."
A six year old having near cosmic power is a thing, yes.
"She did come here," Alicia confirms in a gentle voice, crouching down by the boy. "Though you've grown a lot since then, she might not recognise you anymore. Did you tell Anna you were coming here?"
"She knows I went out to play," Calley agrees readily.
"You should tell her where specifically so that she knows where you are in an emergency," Alicia suggests to him. "Of course you're safe here in Sylica, but she'd be worried if she went to look for you and couldn't find you."
---
Meanwhile the actual Alicia detours from taking Antenora over to Jessica's house so she can send Dawnhope to Balmuria so she can tell Anna where Calley's gotten himself off to.
---
Back with the avatar she extends a hand towards Calley. "Now if you take my hand we'll go and find Andrea."
Antenora glances sidelong at you as you go to do so. "Who's up to something this time?" she asks.
Meanwhile, Calley gives you a look. "She's normal," he says, "If something's an emergency to me, she'd have no chance to do anything. And if I need to find her, I can."
The real Alicia answers Antenora. "The boy I just sent Marie to check up on, Calley. He's just appeared in Sylica. Wants to see Andrea," she explains.
---
As for the avatar, she shakes her head. "It's not that straightforward. If something bad appears and Anna doesn't know where her boy is, do you think she's going to run away and hide, or is she going to try and find you even if it means getting closer to danger? It doesn't matter that you're stronger, she's still got that instinct to look out for you."
"Heroes get younger every day," Antenora deadpans.
Meanwhile, "But she can't find me, and she knows I can take care of myself." Frowning to himself, "I should capture a pit fiend and beat it up in front of her, maybe that would convince her?"
He kind of just ignored her point there. Also a dragon would have much more visceral impact to someone not versed in planar lore.
Instead she just asks in a singularly unimpressed tone, "You consider that more reasonable than sparing five words to let her know where you're going?"
"That's what Mom might do...which is horrible advice, isn't it?" Calley makes a face. "EW! I need to remember not to do what Mom would do."
"You're learning," she says approvingly. "Good. Don't forget that sudden magical empowerment is no substitute for experience and life lessons."
"So," Calley picks up, "I want to see Andrea."
"Well come along then," she takes his hand and teleports them to where Andrea is.
As someone who died young with much still to do, Andrea isn't one to spend her afterlife simply playing or relaxing. Instead she's one of the helpers at Latha's forge, mostly occupied with carrying messages or fetching items as she learns what she can in preparation for greater duties in the future.
The forges are busy - smiths of all types work here, Latha a ways away pounding on a new breastplate. Calley looks around and whistles, "This is so awesome," he says, "If my fists weren't like steel, I'd love a weapon from here."
Andrea's currently flying nearby, a cute little courre carrying a human sized scroll, wobbling in the air as she transports it, carrying it in both arms.
"We're mostly making spears and other weapons that can be used underwater for an upcoming campaign," Alicia tells him, pointing out the red-haired little courre fluttering by. "There's Andrea, do you want to say hello?"
"Andrea!" Calley flies forward, ignoring gravity with ease as she goes over to her.
The cute courre turns, smiling. "Hi! Woah!" She wobbles even more, scroll falling out of hands. Yet Calley is faster, snatching it in midair and handing it back. It's like watching a great cat leap and charge, all motion and intent, not a single shred of awkwardness. Pure smoothness, pure action.
It's easier to think of him as a pixie than a human boy, the way he moves. "Hello Andrea," she walks over after Calley. "This is Calley, he was a friend of yours when you were mortal. Why don't you pass those scrolls to someone else so you can spend some time catching up?"
"Oh! Alicia, thank you!" Andrea flies up and puts the scroll in your hands, then laughs and flies off, Calley following.
Alicia will make sure to keep an eye on her while her avatar figures out what to do with the scrolls!
They're going to Latha, looks like.
Well Latha's right there so her avatar goes along as well in that case. No sense leaving her to handle this blind.
Latha turns as you approach, "Alicia," she greets. Lowering her hammer, "A messenger? You?"
"I gave Andrea a break," she says blandly enough. "That boy mentioned in Jessica's report, the hyper-competent one? He decided to come by and see her."
The scroll is read in the meantime, as Calley follows Andrea, the two laughing and flying around the forge.
"Calley?" Looking up and at him, "How strong is he? Wait, how did he even get here?" Latha frowns, "Did he bring himself to here?"
"He did, I sent Dawnhope to Balmuria to put his grandmother's mind at ease," Alicia confirms. "I think Jessica undersold is competence a bit."
"How much power does he have, then? That's no trivial magic, and a child with that magic is remarkable and disturbing." Hammer is put aside, Latha's attention fully on the boy now. "A mere child has power that could defend an entire nation."
Alicia switches to telepathy with an act of will - the boy has ears after all.
'Or turned into a weapon and aimed by any fool with a silver tongue. He has power but no experience or concept of what it takes to earn. There's a difference between being strong and becoming strong.'
'What reason would she give her child such power?' Latha ponders in your own mind, voice heavy. 'Foolishness or a purpose unknown to us?'
'All reports suggest Sylvie was not a good parent. I do wonder though... she's been sequestered away someplace. Perhaps she didn't so much gift him that power as lend it to him, to keep it intact until she can reclaim it? We just don't know what 21's capable of, nor what price she's had to pay for it.'
'More questions and not enough answers.' Latha agrees as the two fly around, laughing and going back and forth. 'I hate to say it, but he may be doomed to more than a simple childhood now. Power is power, it will not be left alone merely because the vessel it is in is young.'
'No it absolutely won't. Marie says there were others already looking for him when she was there, but he has capable guardians who're intent on allowing him to do as a child does... albeit a child that's rather difficult to set boundaries for,' Alicia returns.
Latha sighs gently, 'Yet people will try, and one may get lucky or be so powerful as to overwhelm them. Alicia, right or wrong, his place may not be with his family. Not any more. I know not.'
'What are you suggesting Latha? Don't beat around the bush.'
'Sylvie's power without 21 was still that of a great hero, one of Aurora's strongest.' Latha's expression is melancholy, 'It may be best if he spends his years in a realm that can guide and protect such power correctly. Be it ours or another's. The opposite - should someone like Shar claim him - is unthinkable.'
'And how would that make us any better, if we were to use him like that? And we would use him, even with the best of intentions. Nor is this a task I'd trust to any other,' Alicia says, watching Calley and Andrea. 'I'm reminded very much of Hugo and how we were expected to use him as a weapon against Pale Night.'
To this Latha sighs anew.
'I know. I do not like it, I loathe it in fact, but I worry what will happen if we do not. This is a situation that should not be, yet here we are.'
'Damn irresponsible mothers,' Alicia agrees vehemently. 'I'm tempted you know. I can even rationalise that my unease with the concept makes me even more ideally suited than any other. The reasoning is seductive.'
'Seductive, sweet, alluring.' Latha says, 'Is it the allure of the correct choice of the allure of sinful temptation? That is the question we must ask.'
Meanwhile Calley lands smoothly in a perfect roll, leaping up after, vaulting over an entire forge and landing in a crouch. Andrea laughs and claps, flying around him. Then the two come together and whisper, Andrea pointing at your head.
"Ahh, I see a courre that's spotted its natural habitat," Alicia says aloud. 'According to Marie they even live outside of that mythal Seira set up around Balmuria. I suppose... we can see how he feels about Sylica after spending a few hours playing with Andrea. We could set something up for his family here, as we did with mine.'
A nod to Alicia at that, while meanwhile Andrea giggles and Calley points. With a cry Andrea darts, landing atop Alicia's head and cheering. "Yaaaay, I'm atop Alicia Mountain!" She grabs a bit of your hair and laughs.
"Yes you are," she says, smiling as her eyes tilt upwards. "In fact... watch this closely, Calley. I can't quite do as much as was done for you, but if Andrea's going to be your playmate I can give her a boost to keep up." It's no proper familiar contract like the one she just dissolved with Marie earlier, instead a simple flexing of divine power to turn Andrea into her familiar in much the same way, the courre given a massive boost in her capabilities, skills, knowledge, and outright power.
"There you are. You can fill in just until Marie gets back, how's that Andrea?"
Just thinking about that particular divine manifestation of hers and how it compares to what Calley was given, it makes her think that his coming here perhaps does have meaning, and there's something to what Latha suggests.
Calley smiles even more at that, "You just made her your familiar," he says, "Aaaawesome!"
Andrea gasps and flies up and off, faster now, moving better. "Everything's so much clearer," she says, then darts back to your head. "Your head is still the best, though!"
"It's only temporary, though I did just relieve Marie earlier so she could advance herself properly," Alicia confirms. "But being my familiar offers a great many benefits, as Andrea is discovering." She smiles and reaches up to lightly pat Andrea's much smaller head atop her own. "Prime rights to sitting on my head being but one."
As Andrea laughs and cheers from her perch, Calley nods. "I wonder if I could do that?" he murmurs, "You'd have to arrange the sigils perfectly, and find a way to instantly recreate the familiar bond, which is impossible by normal sorcerery, but maybe..." His voice trails off as he thinks to himself.
> roll 1d20+93
<Rei-chan> Kotono rolled : 1d20+93 --> [ 1d20=5 ]{98}
This check is mostly ceremonial.
"It's one of the limits you overcome because you're divine," he finally says, "Things that sorcery can't do, or can only do at the most extreme reaches."
"As a deity I'm still the culmination of my mortal life and adventures - Marie was a big part of those, so my divinity has a way to express itself through impromptu familiar bonds," she confirms, not really explaining it like she ordinarily would to someone seeking knowledge since he effectively has all the knowledge implanted in his head anyway, just waiting to be accessed.
"Like an ideal being accessed, like good and evil," Calley says, as Andrea watches, openly puzzled. "But that's what you are now, isn't it? An ideal."
Sadly even with the boost to her intelligence and access to all of Alicia's knowledge of planar and religious lore, Andrea can't keep up with whatever Sylvie stuffed into her son's head. "That's right. Deities represent various facets of existence, some primal and simple, some subtle and complex. Mystra is the goddess of magic. All magic. I am more a goddess of magical warfare for righteous means. The older deities have it easier standing out," she smiles wryly.
"That's a smaller ideal, so you're smaller than Mystra," Calley agrees, "So you want to become a bigger idea."
"Not necessarily," she shakes her head. "I happen to like magical battles for righteousness. But wouldn't a world where such battles are unnecessary be better? Or to look at it another way, I could become a bigger ideal by taking from other deities. If I took magic from Mystra, or justice from Tyr I'd certainly have more for myself - but I like Mystra and Tyr, and wouldn't want to grow at their expense. Nor would I want to take say tyranny from Bane, because I have no interest in becoming a tyrant. I'm a small deity, Calley, but what I embody is important to me, and I'm happy to be an exemplar to those who feel the same way, who don't feel they quite fit perfectly with Mystra, or Tyr, or any of the other deities I overlap with."
Calley watches you all the while, body perfectly still. As Andrea watches on in complete befuddlement, "But that's wrong," he finally says. "You have to get bigger. It's important, because you're important. Ideals are what everything's about. Small ideas change less and save less than big ideas."
"That doesn't make the small ideals unimportant," she replies, shaking her head. "But my small ideal can also become bigger the more who cleave to it. The more people who picture me whenever they think of heroes who use sword and spell to stand against the unjust. And that's what I work hard to exemplify, just as I did in Balmuria before you were born."
"That's interesting," Calley says, "I hope you're right. I don't think it's fair how all the oldest and biggest get to be the strongest. It's not fair adults get to decide everything, too."
"So long as they do their jobs well, we should respect them. If they fail, they can be supplanted by fresh perspectives, as happened with Kelemvor and Helm." Alicia reasons, before smiling. "And just remember, you'll spend far more of your life as an adult than you did as a child. One day you might find yourself on the other side of this conversation."
"I don't know. Adults seem sadder than children," Calley says, "Isn't that right?"
"That's how it should be. We adults have to shoulder our responsibilities so children needn't worry about anything. Even if we're not always successful, that's the ideal," Alicia says.
"That's wrong. People should be happy. Andrea's happy and she's an adult," Calley says, sounding unimpressed. "If paradise gives you a chance to be a child again as the reward to heal, then aren't adults doing something wrong?"
Actually from the empathic link Alicia's getting very little happiness and a whole lot of confusion from poor Andrea right now.
"But just as with mortals, that carefree childhood requires careful work on the part of others to be sustainable. And don't let Andrea's childish appearance fool you either - she's working hard herself to help Latha here, taking on responsibilities of her own to make Sylica run smoothly and learning what she can to take greater responsibilities in the future. My old familiar Marie is a courre just like Andrea, and even now she's visiting Dweomerheart, petitioning Mystra to be given a more mature form so she can work harder for everyone else."
"But if it's paradise, then how come everyone isn't children and things run themselves?" Calley questions right back, as pure, 100% confusion is felt from Andrea. "It's paradise, isn't it supposed to be perfect?"
"Ahh, perfection, that's an interesting word you used there Calley," she says. "There was once an archangel who believed he knew what perfection was, that perfect was he. He built the furnace that I and Syala later remade into Sylica. Now he resides in hell, ruling a realm he surely still considers perfect that you or I would recoil from. But it's not just grand differences between heaven and hell that disputes what perfection is. Everyone has their own ideas.
"Some people are quite happy to spend days and years and centuries in contemplation, in play, in creation. Others want more, they want a purpose. They want to contemplate over some grand question which will change everything. They want to build something that has a use. In a world where everything is already catered to, these people stagnate and feel worthless, despair sets in. Even when the day comes when all the forces of Hell and the Abyss and Shar and everything else that's bad in Creation have been profoundly defeated forever, on a day where my sword and spells have nothing to be raised against... well, I'd only be able to relax and play for a little while before I got bored."
She smiles now. "That's the greatest blessing of childhood. Everything's new, every day a new discovery, a new chance to learn. As you get older you stop seeing as much mystery in the world around you, you learn the answers. And so you need to reach further for things to fill your days with meaning. You need to find a purpose."
"A meaning...?" Calley trails off, "Mom looked for one, didn't she? She never found it until it was too late. Was that why Mom did what she did, why she never liked me?" A slight hesitation in Calley's voice at that, "Why she kept running away from me?"
Oh no! She didn't intend to take the conversation that way! "I don't know your mother's heart Calley, I'm sorry," she crouches down and gently pulls him towards her for a hug, though she's not insistent if he tries to shy away. "Not every adult is ready to be a parent as well. Some of us are still childish in ways."
Calley returns the hug, not saying anything else right away.
Andrea's confusion is still at the maximum.
Alicia holds Calley up until the point where he starts getting fidgety. Her own son never got to that age but she has enough experience with Jessica's children to know how it goes. "Andrea," she says, letting the boy go. "Why don't you show Calley some of your favourite places, and he can tell you about how things are in Balmuria? You two should have some fun and take your minds off things for a bit."
"Okay!" Andrea hops up to it, the two going off at that. Latha comes over once they're gone.
"What a strange thing," she says, "So like a child, yet so like something far more."
"Indeed," Alicia says. "But... I think you're right. After he's spent time with Andrea, I'll ask him about staying here, and we can go discuss things with his grandmother if he's amenable."
"I wish I wasn't," Latha mentions. "...I only pray he's not involved in all of what's coming. I fear it's too likely with 21 in the mix of this. If she turned her child into a weapon, need or not, I will see her punished for it."
"We'll do what we can to spare him. There's room enough in Sylica for a child to grow up peacefully even with all our crusading and war," Alicia says.
A slight nod to that as...
Next move?
Wait a bit for either Jessica to get back or Calley and Andrea to finish, whichever comes first.
Calley and Andrea continue playing for an hour or two, finally wandering into Liberton for snacks at Jessica's. It's here you find them, standing to the side amid the business, nibbling on pastries.
Go ahead.
Alicia's avatar joins them, a pastry of her own in hand. "I always liked the Balmuria version of elf bread," she says, having a bite. "Even if I know it's nothing like the real thing, it's still tasty. So how do you like Sylica, Calley?"
"It's okay," Calley says, "People want to be happy here, but it's not for a child like me. It's for grown ups. Grown ups who did things like my Mom, isn't it? That's your ideal. But it's also for families and children, because that's Syala's ideal. Are you the body and Syala the soul?"
"It's not quite that simple. Syala like violence and heroics, and I like families and children as well. We're not two halves of one whole, we're our own existences that overlap," she explains. He's not really wrong that it's not for him, though neither is all the power and knowledge Sylvie foisted onto him. She pauses a moment to finish her elf bread, crumbs and sugar-dust vanishing, "Are you ready to go home now?"
"I am," Calley agrees, "Are you going to send me there?"
"I'll come with you," she says. "I'd like to have a chat with your grandmother and Whimsical Sweets. About making sure you're kept safe and no one takes advantage of you." Honestly what he said about Sylica not being for him was correct, it's not right for her to try and sequester him and his remaining family here, even under the guise of safety. But she can arrange some extra help around Balmuria in looking out for him.
Calley takes your hand, "You can teleport out of your demiplane? When will you make it a real plane?"
"Later," she answers with a little smile, taking his hand. "Andrea, you can go back to Latha now, I'm sure she has things for you to do," she says to the courre, leading Calley out of the bakery and around the corner before she opens a gate to take them to the garden of Calley's home on the prime.
It's a rather nice garden, it even has a hedge maze. No one's immediately around, but Calley yawns and floats up. "C'mon, it's fun to go in the windows."
"I've gone through a few windows in my time, though they usually didn't survive it," Alicia mentions, recalling a fight against an assassin devil back in Kelara. Nonetheless she flies up after Calley to follow him.
Up to the third floor, a peek in. Anna's pacing back adn forth here - and Calley waves, getting her to look and startle. A hand to her chest as she exhales, opening the window. "Calley!" She says, "Where did you go off a...a..." She stares at you several moments, before stepping back and bowing deeply. "My apologies, Saint Alicia."
Reminder I sent Dawnhope here to tell Anna where Calley is after he showed up. (Dawnhope should also probably still be kicking around since I never retrieved her)
Thanks, forgot to note that for the post weekend reminder. Strike that line then.
Up to the third floor, a peek in. Anna's there as is Dawnhope, the two chattering away about something. Calley knocks on the window and waves, then opens it up. "Hi, Mom Anna," Calley calls. "I'm back."
"Calley!" Anna smiles at him and then rises and bows, "Saint Alicia."
"Hello Anna, it's a pleasure to meet you," Alicia says. "Your young Calley was a courteous and inquisitive guest to Sylica." She then nods to the nearby courre. "Thank you as well, Dawnhope."
"Gladly," Dawnhope flashes you a smile, as meanwhile anna comes and gives Calley a hug.
"I'm sorry he came to you like that. Like his mother, he tends to do what he wants." A sigh from Anna there, "I hope he didn't impose."
"It was no trouble," Alicia reassures, teleporting herself in rather than squeeze through the window. "We had some interesting conversations, and I think Andrea benefited from meeting him as well. It is a strange coincidence that Calley arrived when he did, as I'd only just had my familiar get back from checking in with Whimsical Sweets on how he was doing."
"Oh! Yes, I heard of that. We had another guest, a pixie?" Anna says, glancing at Calley.
"A pixie and a half dragon," Calley agrees, flying over to a comfy, stuffed seat and sitting down.
"Yes, fortunately they were benign, but I've been worried ever since I first heard rumours of Calley's uncanny abilities," Alicia says. "Certainly he can defend himself against most physical threats, but many friendly smiles can conceal bitter hearts. And silver-tongued words could see Calley made into someone's tool. If you're willing - both of you," she nods to Calley and Anna alike, "I'd like to delegate someone from Sylica to help keep an eye on things here. Not to get in your way or change how you do things, just as an extra watcher against bad influences, who can call for more help if it becomes necessary."
"Oh yes, thank you," Anna says, "I'd be grateful!"
Calley hums, "Who?"
Andrea would of course be perfect but she needs a little more time, and it's a heavy responsibility to put on a simple courre. On the other hand Dawnhope isn't a simple courre at all and her experiences looking after Hugo stand her in good stead for spotting bad influences on developing minds. "I think Dawnhope would actually be a good fit. Would that work for you?" she asks the eladrin in question.
"Okay, I'll do it," Dawnhope says right away, "I'll protect Calley!"
"Emotionally," Alicia says with a smile. "I'm not expecting you to face down the hordes of the Abyss, just keep an eye out for tricksters and sneaks." She turns back to Anna and Calley, "What about you both, will there be any problems hosting Dawnhope? She lived in Balmuria herself for a while so she knows her way around, and as you can see she doesn't take up much space."
"It's fine," Anna says, "Thank you again. It helps."
Calley just nods, "Okay, then I'll teach you to play tag, Dawnhope."
"Oh, Dawnhope is an expert there," Alicia says fondly. "I'll have some extra items brought over for you within the next couple of days Dawnhope. Remember what to do if real trouble emerges," she adds to the courre as she prepares to leave.
That's sorted easily enough. Were you going to retrack to that succubus thing now, once Jessica gets back, or something else?
Yeah, I'll wait for Jessica's report and see from there.
Jessica soon returns - a bit battered and beaten, but intact.
You meet her in one of her offices, water taken and drank before she replies. "This won't be easy," she begins, "Jade's competent and smart, and has powerful allies helping her."
"Looks like you ran into trouble, were you discovered?" she asks, Syala also present to hear this and provide Jessica with some healing.
"No, but I had to blow cover to escape," Jessica says, "It's set up so once you get in, you can't get back out stealthily. It's pretty clever, I was just able to overwhelm the unfinished defenses before they could bring pressure to bear."
"It must be some sort of unique trick to stymie you like that," Alicia says, impressed. "Okay, so tell us what you found out from the top?"
Taking a long breath out, "First of all," Jessica begins, a pause.
Syala appears, waving it off. "I want to hear this in person," she says, "It sounds fun."
"I thought you might like it," Jessica admits, "They're building a lot and they're building fast. It's a fairly basic castle structure, ring fortresses on the outside leading to keeps and finally the inner keep. Flying in looks difficult, something with space and gravity is twisted above the castle, but only if you're going in to it. I saw someone fly out without problem. Whomever did this is good at one way effects like that. The outer wall's about 40ft high and 10ft thick. It looks like normal stone on the outside, though I wasn't able to confirm in the insides are reinforced with anything. There's all the typical positions you'd expect for an outer wall. Nothing we can't handle some way or another."
"No, that size of wall is still easily vulnerable to disintegrate spells, far less silver fire," Alicia agrees. "How big is the earth-mass the castle sits on?"
"Large," Jessica says, "There's enough room they could build another ring or two if they wanted, it's mostly barren right now. It's more tall - about 2000ft tall. I poked a little before I went in, there's signs of some caves, though I noticed a signs of patrolling, too." Sitting back a moment, finishing her water off and blowing a long breath out, "If our enemy's competent as I think she is, any caves will be difficult and may not even connect to the fortress itself."
"Let's assume so," Syala says, "We aren't planning an indirect assault as of right now, anyway," Waving a hand in dismissal, "My instinct would be that those caves would be for the dirtier things, like slaves and sacrifices. Garbage as well. Somewhere for the minions to be."
"Had the earth-mass been small enough I'd have considered blasting our way through, but at that size there'd be no real benefit to surprise," Alicia shakes her head. "Frontal assault looks the best option so far."
"If the defenses getting you in are so good," Syala drawls, "That may be the point. Jessica?"
"It may be," Jessica says, "Past the inside gate is what you'd expect - defensive rings by and large, function dominates over form before the keeps."
"So what sort of defenders do they have on perimeter duty?" Alicia asks.
"Cultists and demons, mostly," Jessica says, "Sharp eyes and keen ears, and passably strong enough not to crumple to a random slaad attack."
"Do they have any scouts or roving patrols out past the walls?"
"A few, mostly natural fliers, though I saw a few mounted on some sort of creature similar to a pegasus, but mud brown and bloated," Jessica says.
Any knowledge check for what those might be?
Sure, K:P
Take 10 for 54
Bloat Mares - a type of horse mutated by living on Limbo. They have wings and can fly, and are rather tough and enduring compared to normal pegasi, but slower. Occasionally natives of Limbo use them, but they're rarely seen off plane.
"Bloat mares, sounds like. They're not meaningfully different than pegasi if you ignore the fact that they don't look as nice," Alicia says.
"Mutated things." Syala murmurs, "Dear, if you go and I don't, see if you can pick me up a few?"
"So far I'm thinking you, me, Antenora, and Marie if she gets back anytime soon," Alicia tells Syala. "If you want a fat muddy horse with wings I won't stand in your way."
"Lovely," Syala smiles, "I want to see if they have any unique traits and how they deal with a calmer life."
"Oh, remember you should go visit the Cauldron to see the research Seira got on making behemoth animals," Alicia reminds Syala. "Anyway, that covers the exterior doesn't it? What did you find out further in?" she asks Jessica.
"Going in's easy, like I mentioned," Jessica says, "Well, if you're sneaky. Inside the keeps are various pleasure palaces and the like. Succubi and incubi dominate at first, it's what you'd expect for Malcanthet."
"Yes, no surprises there," Alicia agrees dourly.
Syala chuckles at this, but says nothing.
"Deeper in is when things get interesting. The githzerai, earth elementals and slaad cult have places there. Think less pleasure and more completely insane, and they're all sharp. Unnaturally so, sensual and sense-heavy. They see things they shouldn't be able to."
"I wonder if that means they'll be more vulnerable to sonic and light based attacks?" Alicia wonders. "Did it look like they were all intermingled or were they segregated?"
"That's the thing," Jessica grimaces, "They were intermingling, interacting peacefully enough. Even the elementals, and they aren't long on communication and social graces."
Alicia exchanges a wry look with Syala. "If only that talent for fostering peace and cooperation could be used for good, hm?"
Cracking a smile, "That is strange, usually it's good that gets along well." Syala admits, "This doesn't play. A succubus building a cult of slaad, mutated githzerai, earth elementals and didn't black dragons get mentioned too? All of them get along? That sounds like nonsense."
"The entire thing did feel wrong," Jessica says, running a hand through her hair. "Devils I could see, they're good at forced integration, but this completely against type for demons."
"Enough charm can do a lot," Alicia says. "Though in Marie's absence I'll say that one of chaos's strengths is being able to get along with those that are different, whereas law demands conformity."
With a chuckle, "Good thing Antenora's not here." Jessica says, a smile gracing her lips. "Yes, but demons are natural dividers. She must be remarkably charming."
"She is a Radiant Sister, they're good at that," Syala says, "They're Malcanthet's chosen." Blowing a breath out, "Anything else inside?"
"Yeah," Jessica continues, "I'm pretty sure the inner keep is for Jade and the black dragons. It's named the Black Pleasure Palace."
A beat. Another beat. Syala lolls her head back and groans, "Are you implying what I think you're implying? Damn it, Tiamat, tell your dragons to close their fucking legs!"
Alicia coughs delicately into her hand. "Please show some consideration for our good friend Seira, will you? I'm sure there's some degree of shapeshifting going on with either side anyway."
A beat.
"Probably."
Syala turns to you, starting to say something. Her lips twitch, a look of annoying twisting in between, giving way as laughter comes. "Alicia!" she gasps out, throwing her head back and laughing.
Jessica blushes and shakes her head, "What do you mean, probably!? I mean, look at the relative sizes there!"
"And once more we're lucky that Marie and Antenora aren't here..." Alicia says, looking at the wall rather than at Jessica and Syala. "So... anyway. You didn't get into the inner keep?" she tries to reign things back in.
Amid Syala's slowly ebbing laughter, Jessica clears her throat. "Ahem. I didn't quite, no. Senses grow sharper and sharper as you get closer. That's how I had to retreat. It reminds me of sensual blessing, but it's more focused. Near the end, I felt as if I could feel the breath I took going throughout my entire body."
"Did it feel good?" Syala asks, "I'd expect that for the work of a succubus princess."
"It did," Jessica clears her throat, "Not...romantically, but it was like taking a cold, clear breath, the first after stepping outside after a long day in the forges. I could feel it refresh and cool my body, and then exhaling was like cleansing everything within."
"It sounds like an interesting effect, I'd like to examine the magic while we're there," Alicia says. "It could be useful for guard-posts and watch-towers."
"Granted," Syala agrees, "But what does this tell us about the purpose of this? If the dragons and the succubus are keeping their beds warm, and you already have mutations? Are they trying to breed new and freakish creatures? Encouraging mutations in the plane of uncontrolled chaos?" Her scowl deepens, "Birth twisted abominations that can be indoctrinated into the ways of the demons?"
"It may be, but I didn't see any sort of creche or nursery," Jessica shakes her head, "Though my search was hardly exhaustive. The thought crossed my mind there, so I kept an eye open." Her voice grows quieter, "I recall the story of the bloated succubus sister battled. I do not put it past succubus to profane the most sacred part of womanhood for perverse gain."
"Plenty of room for things in caverns below, like you said," Alicia says, a look of distaste on her face as she recalls that particular fight. "Could be just that. Hmm. Earth elementals I don't know, they're good for defending a place like that from attacks through the rock though. Githzerai are a psionic race which she may be cultivating. Slaad are... well, they're slaad and don't so much breed as implant eggs into things to make more slaad. We won't really know until we go there and clear the place out. Anything else of note that you saw, Jessica?"
"The defenses to get out are tough," Jessica says, "First of all, it's hard to leave. Those enhanced sensations are addicting. I had to marshal my willpower to do so. Secondly, I found a side effect. I was making more noise than I wanted to. I needed to hear more, it gave away my position, and combined with good spotters, I had to fight my way out," Jessica explains. "I wanted that sense of sensation, of the sheer depths of the sounds I heard within."
Syala rises, a faint pulse of magic pushing through Jessica. "Does that help? It's a spell to break addictions."
"Ah. Yes, thank you, Syala." Jessica exhales deep and then smiles, "It was fading, but that took care of some tenseness I wasn't really aware of."
"That's concerning, and definitely makes it less desirable a spell to have for spotters," Alicia says. "How long did it take to start affecting you like that?"
"As I went deeper, it got more," Jessica says, "It was natural, I didn't suspect anything at all at the time."
"We can dispel as we go, or take other countermeasures then," Alicia says. "Syala, anything you want to cover?"
"Whomever is enchanting this place is good. That gravity defense and this sense enhancing with addiction's very skilled magic," Syala agrees. "We may need to brute force things at times."
"Radiant sisters are no slouches when it comes to magic, though it's possible she has a mage on hand that's doing it for her. Maybe for the gravity, but the sensory spell sounds on theme for what I know of Jade," Alicia says. "So it's most likely her doing her own work."
At that, you sense it. A subtle thing yet obvious to you.
Marie is back.
"Oh, that was fast," Alicia says, standing up. "Marie just arrived through the Felic Ga- and she just teleported to Liberton." Alicia takes a moment to tell Antenora the news and tell Marie where they are in particular.
It actually takes a moment for Marie to arrive, having detoured to her and Antenora's room to pick something up. Then the door opens and a beautiful elven looking woman glides in, a dress of shimmering starlight clinging to her lithe frame, radiant purple hair falling bouncily off her shoulders, her bright blue eyes alight with cheer. "I'm back!" she carols in a voice like music. "And oh, Mystra had such things to show me!" she does a melodramatic swoon over Alicia's seat. "So did I miss much? Did you miss me?"
"Congratulations!" Jessica claps, "You look amazing, Marie!"
Syala appears before Marie, sweeping her into a hug, "Of course we did. Congratulations, all the way to tulani?"
"Marie!" Antenora sweeps into the room, running full blast. She gets in on that hug, "Stunning."
"Eeep, watch out I'm still delicate!" Marie giggles as she's hugged two ways, Alicia rising up to join it.
"A promotion that's richly deserved. Well done, Marielle," she praises.
"Thanks!" Marie blushes prettily, snaking her arms out amidst the goddess-hug to return it. "Oh, and I'm not just a tulani though. Mystra showed me the weave, she showed me secrets, secrets I was always destined to know because it had been foretold in ancient prophecy," her voice drops in timbre to take on a dramatic cast. "Everyone laughed and called me mad, but now I've seen through the veil of reality and discerned the truth of that greatest of spells. Now whenever anyone hears of magic missile, their lips will tremble and the name 'Marie' will tumble forth in awe and rapture."
Then she abruptly brightens, so much she seems to sparkle. "So hey, do you have anyone you need to go fight so I can show off, or do I have to take Antenora to Mechanus now?"
Antenora's eyes narrow just a bit, "Marie, I'm taking you to Mechanus, not the other way around." Then she smiles again, "Congratulations, Marie. I'm proud of you."
Syala laughs a bit, "As a matter of fact, we are. A little trip to a Limbo stronghold being built by a succubus and company."
"Aww. See, we get to go to Limbo and Mechanus!" Marie says, nudging Antenora with her elbow. "I'd say everybody wins but I actually hate Limbo, unlike your bizarre love affair with Mechanus."
"Well since we're all here now I'd say there's no time like the present," Alicia says, pulling back from the hug. "Lets meet back up in half an hour so we've time to prepare and then go to Limbo?"
Okay, let me know who is going and the prep for it.
Squad will be Alicia, Marie, Syala, and Antenora. No particular prep beyond expected combat buffs, I'll see about having spoiler blocks up tomorrow.
Sounds like a plan.
Other than the spells they cast on themselves, Alicia casts the following on everyone.
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Death ward (immunity to negative energy/level drain), CL 32
Greater Heroism (+4 morale to attacks/saves/skills, +20 temp hp) CL 31
Marie is also happy to offer her epic mage armour to anyone who wants it, that's +22 armour to AC. Alicia takes her up on it.
And Alicia uses divine familiar on Marie, because no one says she can't. This gives Marie +16 natural armour, improved evasion, and 2 familiar spell epic feats. She takes limited wish and radiant assault.
Alicia: 644+20/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32)
Defences: AC 87 (touch 37), CMD 87, spell resistance 46, energy immunity (fire, cold), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/10/9/9/8/9/7/8/8/8/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31)
Defences: AC 93 (touch 19), CMD 62, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/9/8/8/6/8/6/6/6/7/6/5/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Antenora adds divine protection for +1 morale AC to all, CL 31st. She casts voice of the archon on herself, CL31.
Syala will make everyone immune to lightning with mass energy immunity, in case the demons try that (as they're immune to it). CL31. She drops power of the huntress on Marie. CL 31st. See below. She'd like the mage armor in return for +22 AC. CL31?
This spell channels the fell instincts, speed and power of a stalking dire tiger into the spell's targets. The target gains a +10 enhancement bonus to strength, dexterity and constitution, a +8 enhancement bonus to natural armor, a +20 competence bonus to hide and move silently checks and a +6 bonus to initiative checks. You cannot be flatfooted for the duration of the spell and you gain the benefits of the Combat Reflexes feat. Finally, you gain the scent special quality.
Anything else or is this good to roll with?
[spoiler]
Antenora
HP: 744/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell.
That's good, Marie is grateful and happily gives Syala her amped up mage armour in return. CL 31, yes.
Alicia will gate us from Ysgard to the opposite side at the same distance from the fortress as Jessica departed from.
Alicia: 644+20/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 88 (touch 37), CMD 88, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/10/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 102 (touch 25), CMD 73, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/dexterity, constitution, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/9/8/8/6/8/6/6/6/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Chaos.
It is an endless whirl around the four of you. Chaos whirls and twists. Fire, ice, land, sea, air, up, down. Everything swirls around you in an endless fury that means nothing, yet the barest look from Syala causes none of it to touch you.
Before you it is seen, amid the snow and baking sunlight, piercing through the fog and penetrating the mountains. A massive slab of pure earth, massive and stony. Atop it sits a fortress, far away and distant. You have some going ahead to reach it, glimpses of it as the chaos stuff swirls. Yet with your divine sight you can see it. There is a gate on this side, closed shut.
The outer walls are thick and tall, made of stone and manned, just as Jessica said. There's no immediate threat to you from here, at least.
"I've been looking forward to this," Antenora says in a rich voice, "Let's show them how far we have come, let Malcanthet we are more than pawns to tempt in her realm."
"Let's," Syala agrees, Blessing of the Twelve in hand. She tosses it hand to hand, smiling. "Last time was too foreign and Far Realm for my tastes. Let's go make a different and cut off this horror before it blossoms."
"Remember we need Jade alive. Otherwise don't hold back," Alicia says, starting to drop towards the fortress, a change in her personal gravity allowing that to do the work, Marie following her example.
Your divine soon sees them when you're about 3000ft out from the fortress. Great mares, winged and bloated, carrying githzerai. They are nude save for pants and bodies are twisted. Some have multiple limbs. Another has a second head. One is metallic gray, while another yet had a second set of eyes, nose and mouth growing out of its bare stomach. Thus they're coming your way - one group dead ahead and one from your left flank. The group ahead is 5 strong and 500ft away while the flanking group is 6 strong and 400ft away.
Limbo twists around you, a blizzard of fire and stone raging all around you.
Chance to act, will go to init as needed.
"Syala, maintain Limbo for us?" Alicia asks casually as they plummet, hair whipping above her head. "I'll try and keep the horses intact for you. Marie, take our flank, I'll take the front. Antenora clean up."
We're gonna go to init, yeah.
[18:15] <@Ebiris> roll 1d20+24 Alicia init
[18:15] <Kobot> Ebiris rolled 1d20+24 Alicia init --> [ 1d20=1 ]{25}
[18:15] <@Ebiris> roll 1d20+16 Marie init
[18:15] <Kobot> Ebiris rolled 1d20+16 Marie init --> [ 1d20=15 ]{31}
Nerveskitter for both.
Alicia: 644+20/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 88 (touch 37), CMD 88, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/9/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/8/8/8/6/8/6/6/6/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
"My favorite position," Antenora agrees as...
> roll 1d20+11 Antenora
<Kobot> Kotono rolled 1d20+11 Antenora --> [ 1d20=2 ]{13}
> roll 1d20+10 Syala
<Kobot> Kotono rolled 1d20+10 Syala --> [ 1d20=7 ]{17}
> roll 1d20+5 flight 1 (ahead)
<Kobot> Kotono rolled 1d20+5 flight 1 (ahead) --> [ 1d20=19 ]{24}
> roll 1d20+5 flight 1 (flanking)
<Kobot> Kotono rolled 1d20+5 flight 1 (flanking) --> [ 1d20=6 ]{11}
Init is Marie (31) > Alicia (25) > Charging Bloat Mares (25) > Syala (17) > Antenora (13) > Flanking Bloat Mares (11)
Open.
[spoiler]
Antenora
HP: 744/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell.
"Okay, here I go!" Marie cheers, holding up a hand as she also falls, trailing streamers of purple hair behind her. Then suddenly she's surrounded by a glowing cascade of bright purple orbs, well over two dozen of them, which proceed to lance out lightning-fast, striking each of the 6 githzerai riders with 4 missiles apiece while still leaving four spare to all strike the one that's in the lead of the group.
She's casting a quickened/twinned/repeat/entangling/reach/fell drain/enlarged magic missile and a twinned/repeat/entangling/reach/fell drain/enlarged magic missile here.
[18:28] <@Ebiris> roll 1d20+38 quickened magic missile SR
[18:28] <Kobot> Ebiris rolled 1d20+38 quickened magic missile SR --> [ 1d20=6 ]{44}
[18:28] <@Ebiris> roll 1d20+38 magic missile SR
[18:28] <Kobot> Ebiris rolled 1d20+38 magic missile SR --> [ 1d20=6 ]{44}
[18:31] <@Ebiris> roll 8d4+16 and 2 negative levels for lead gith
[18:31] <Kobot> Ebiris rolled 8d4+16 and 2 negative levels for lead gith --> [ 8d4=15 ]{31}
[18:31] <@Ebiris> roll 4d4+8 and 2 negative levels for all other gith
[18:31] <Kobot> Ebiris rolled 4d4+8 and 2 negative levels for all other gith --> [ 4d4=9 ]{17}
They're all entangled as well.Each githzerai is struck, pummelled by missiles that splash out into masses of glowing force that congeal around their bodies, restricting their movements and sapping their strength!
Meanwhile Alicia enlarges herself to colossal size as she falls towards the advancing gith flying up to meet them, preparing to carve them up once in range!
Since we're falling rather than flying I'm not sure what speed I'm moving at but basically I'm gonna whirlwind attack them once I'm close enough.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/9/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Does she have the range to hit them so far away?
Yes, her base range on magic missiles is 410 feet and enlarge spell doubles it to 820.
Init is Marie (31) > Alicia (25) > Charging Bloat Mares (25) > Syala (17) > Antenora (13) > Flanking Bloat Mares (Entangled) (11)
Missiles fly and strike true, striking each of them, life sapped from them and entangled with roiling coils of pure energy and power, as the flankers are stopped cold. They can't move, momentarily held.
Same as fly speed, Alicia. Where's that put you at?
200, so 300 left between Alicia and the chargers.
Alicia advances, a mountain before them. The twisted githzerai take one look at that and spur their Bloat Mares back, turning into a parting, going towards the flanks and up and around, heading back to the fortress.
They ain't that dumb to charge Mountain Alicia.
Syala's keeping Limbo nice and agreable. Antenora's up.
"They break already," Antenora calls, going to dart out, clearing the distance between her and the flankers in a moment.
> roll 1d20+44 (+2 charge, +14 furious strike, +7 spells, -30 PA)
<Kobot> Kotono rolled 1d20+44 (+2 charge, +14 furious strike, +7 spells, -30 PA) --> [ 1d20=14 ]{58}
> roll 3d8+273+2d6+2d6+7d6
<Kobot> Kotono rolled 3d8+273+2d6+2d6+7d6 --> [ 3d8=19 2d6=7 2d6=5 7d6=33 ]{337}
The lead githzerai, already entangled, can do little to avoid Antenora's charge. She impales him straight through, his body thrown aside with a flick of her wrist as...
"Run, run!" One of the flanking githzerai cries, both heads chittering and hissing in fear, snake like tongues seen.
Amid this, short bows are drawn, arrows launched at Antenora.
> roll 1d20+18
<Kobot> Kotono rolled 1d20+18 --> [ 1d20=10 ]{28}
> roll 1d20+18
<Kobot> Kotono rolled 1d20+18 --> [ 1d20=20 ]{38}
> roll 1d20+18
<Kobot> Kotono rolled 1d20+18 --> [ 1d20=1 ]{19}
> roll 1d20+18 crit check
<Kobot> Kotono rolled 1d20+18 crit check --> [ 1d20=12 ]{30}
> roll 1d8+6
<Kobot> Kotono rolled 1d8+6 --> [ 1d8=8 ]{14}
Doesn't beat her DR so moot.
Yet the arrows can't even touch her as...
Go.
"Bye then!" Marie waves to the githzerai Antenora just attacked, another barrage of missiles striking out at them without input from her as she plummets down after Alicia!
[19:51] <@Ebiris> roll 2#1d20+38 SR for repeat spells
[19:51] <Kobot> Ebiris rolled 2#1d20+38 SR for repeat spells --> [ 1d20=7 ]{45}, [ 1d20=8 ]{46}
[19:51] <@Ebiris> roll 4d4+8 and 2 negative levels for gith still alive after Antenora
[19:51] <Kobot> Ebiris rolled 4d4+8 and 2 negative levels for gith still alive after Antenora --> [ 4d4=9 ]{17}
Alicia herself just continues her descent, preparing to adjust her personal gravity for a light landing once she's within striking range of the fortress, but content to let the githzerai panic and flee before her.
Syala begins to follow, keeping up with Alicia. Meanwhile Antenora merely holds her attack a moment, the gith retreating, panicking and fleeing. She says not a word, turning back as...
Battle more than routed. It's still about 2500ft to the fortress, bear that in mind. Free act. Was not a hard opener to warm up on.
They don't have any more spells they need to cast so it's really just a case of regrouping and continuing on to hit the fortress walls.
"We can try rounding up those ugly horses later," she says for Syala's benefit.
Gimme Perception for reference.
[20:21] <@Ebiris> roll 1d20+84 Alicia perception
[20:21] <Kobot> Ebiris rolled 1d20+84 Alicia perception --> [ 1d20=14 ]{98}
[20:21] <@Ebiris> roll 1d20+70 Marie perception
[20:21] <Kobot> Ebiris rolled 1d20+70 Marie perception --> [ 1d20=17 ]{87}
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/9/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
You can see them on the walls - warriors, archers. Twisted gith, earth elementals with boulders, slaad.
Why Alicia and Syala, you should have just come visit if you want my attention! Whatever do you want with my dear Jade's little distractions? If your paradise bores you, I can offer you endless distractions within my realm. You merely need to come and ask. Malcanthet's voice sounds in your mind, sweet as wine and sharp as thorns.
She can bombard the walls once she's within 1600 feet.
In the meantime she sends her reply back to Malcanthet. Alicia and Syala and Antenora. We're a triune now, do keep up.
Marie just whistles as she drops, not party to divine conferencing.
Three. Antenora's voice is firm. We stand together.
Or do you have more...pressing concerns, Malcanthet? Syala jabs right back.
Ao accepted YOU?!
It is nice to catch Malcanthet off guard. Though it's tempered a bit, considering it was Malcanthet's child who became the Neverborn... dubious as she is at the Succubus Queen's capacity for maternal love, it doesn't dull her empathy.
The times are changing, Malcanthet. Even you have your part to play in what's to come.
Indirectly through Jade, really.
They HAVE changed.
What do you want here? Malcanthet's voice is about 100 degrees colder now, surely making Auril look up and nod in approval.
"Hey do you want me to start on those guys or were you gonna sunlance it?" Marie casually asks as they approach bombardment range.
"You do it Marie," Alicia says genially, content to let her familiar show off.
Marie is going to start blasty spells assuming we hit 1600 feet range during the talky-talk. Want to roll init for it or just have her go unopposed?
Meanwhile she responds to Malcanthet. I want to destroy that which I see before me. Don't worry about your dear Jade, G'renna isn't so starved for company that I'd inflict them on each other.
Telepathically to her allies she sends. 'I misspoke earlier, it doesn't matter if Jade dies so long as one of us captures her proxy spark. That's all we need to bring back for Zariel. It's best if Syala or I strike the killing blow.'
Go ahead and go unopposed, they can't function at that range. Marie can.
Oh, you'll bleed for it then. You will bleed.
She's not here to make friends with demons!
"Watch this then!" Marie says in a chipper voice, pointing at the gates. A pair of burning rocks appears ahead of her, a dozen smaller fist-sized ones around them as they rocket off with terrifying speed, the largest ones striking square on the gate, a flanking trail of smaller meteors striking the walls stretching out on either side!
True meteor swarm, twinned.
[22:05] <@Ebiris> roll 1d20+33 twinned true meteor swarm SR
[22:05] <Kobot> Ebiris rolled 1d20+33 twinned true meteor swarm SR --> [ 1d20=8 ]{41}
[22:06] <@Ebiris> roll 15d6+15d6 fire and bludgeoning, main meteor
[22:06] <Kobot> Ebiris rolled 15d6+15d6 fire and bludgeoning, main meteor --> [ 15d6=54 15d6=47 ]{101}
[22:06] <@Ebiris> roll 5d6+5d6 fire and bludgeoning, secondary meteors
[22:06] <Kobot> Ebiris rolled 5d6+5d6 fire and bludgeoning, secondary meteors --> [ 5d6=10 5d6=21 ]{31}
So 202 damage for everything in a 60 foot radius of the gate since the two main meteors hit the same spot, then a bunch of 20 foot radius strikes doing 62 damage trailing along the walls with 3 on either side.
DC 32 ref half"It's not magic missile but it's still pretty good, right?" the freshly promoted eladrin asks, preening as she plummets.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/9/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/3/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
> roll 1d20+14 various minions on the walls
<Rei-chan> Kotono rolled : 1d20+14 various minions on the walls --> [ 1d20=3 ]{17}
The impact is massive, caving in part of the wall, denting it deeply and cratering it. It crumbles, collapsing there. "There," Antenora says, "That's our opening and invitation."
"About time," Syala's smile turns sharp, predatory. "Limbo's stable ahead, so I can cut loose. Marie, think you can keep up with us?"
"She can and she will," Antenora answers immediately, "Marie's never let me down."
"I'm not actually a fast flier... uh, can't fly even fly at all without going into globe form and dropping all my clothes so you'll have to slow down a bit for me," Marie says, having to resort to simply shifting her personal gravity to fall in the direction she wants to go while they're on Limbo.
"Sorry for ruining your dramatic statement!" she then whispers to Antenora.
"Lets just stick together, it's fine," Alicia says. "We should be reaching the point where it interferes with flight soon anyway."
Okay, if you're going at the speed of Marie, what's her movement speeds?
She has no fly speed in her humanoid form. Going by the rules for subjective gravity in the planar handbook, we're falling at 300 feet per round but presumably the anti-flight thing around the fort will stop that at some point or another? If it doesn't we'll slow ourselves down and then land on the ground once we reach the gate/use innate flight to move around and fight.
Arrows, fire, explosions.
The four of you land before the broken wall. Atop the wall brave archers stand, raining arrows down.
Ahead is an outer courtyard, fat Bloat Mares flying along, mouted with riders. On the ground them come - a group of various colored slaad, lead by a gray slaad with a saber in hand. "Charge!" he roars in Common, "For the dinner table and tomorrow's granite, charge!"
Around you they emerge - earth elementals, vast stony things with uncaring gazes, simply rising up to challenge the party with no preamble.
Antenora's opal light illuminates the way ahead, spear brandished, "Repent or face oblivion," Antenora calls over the din of battle, the crashing of arrows, the burstings of fire coming from the slaad.
The air above glimmers, twisting oddly. Like starshine is crystallizing within, then pulled apart and braided like taffy.
"Or find out what happens when you follow that whore you call Jade!" Syala calls, as...
Init here.
[17:36] <@Ebiris> roll 1d20+21 Alicia init
[17:36] <Rei-chan> Ebiris rolled : 1d20+21 Alicia init --> [ 1d20=1 ]{22}
[17:36] <@Ebiris> roll 1d20+22 Marie init
[17:36] <Rei-chan> Ebiris rolled : 1d20+22 Marie init --> [ 1d20=1 ]{23}
Nerveskitter on both.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/3/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
> roll 1d20+11 Antenora
<Rei-chan> Kotono rolled : 1d20+11 Antenora --> [ 1d20=15 ]{26}
> roll 1d20+10 Syala
<Rei-chan> Kotono rolled : 1d20+10 Syala --> [ 1d20=1 ]{11}
> roll 1d20+7 archers
<Rei-chan> Kotono rolled : 1d20+7 archers --> [ 1d20=13 ]{20}
> roll 1d20+5 flight
<Rei-chan> Kotono rolled : 1d20+5 flight --> [ 1d20=16 ]{21}
> roll 1d20+8 slaad rush
<Rei-chan> Kotono rolled : 1d20+8 slaad rush --> [ 1d20=19 ]{27}
> roll 1d20+0 elementals
<Rei-chan> Kotono rolled : 1d20+0 elementals --> [ 1d20=4 ]{4}
> roll 1d20+25 stars
<Rei-chan> Kotono rolled : 1d20+25 stars --> [ 1d20=20 ]{45}
Init is Stars (45) > Slaad Rush (27) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
Stars open.
> roll 1d4 1 Alicia 2 Syala 3 Antenora 4 Marie
<Rei-chan> Kotono rolled : 1d4 Alicia 2 Syala 3 Antenora 4 Marie --> [ 1d4=3 ]{3}
The starshine above coalesces into a ragged javelin of pure star radiance, before drawing back and hurtling super-speed, right at Antenora.
> roll 1d20+51
<Rei-chan> Kotono rolled : 1d20+51 --> [ 1d20=16 ]{67}
> roll 30d4 and negated status
<Rei-chan> Kotono rolled : 30d4 and negated status --> [ 30d4=74 ]{74}
Hit.[/i]
The javelin rips through Antenora's middle, no wound - and yet she ripples, body twisting. It only lasts a moment, leaving her scowling but upright, "Careful of the light, it twists and tears!" she calls above the din of battle as the slaad close in. Fire erupts around the party as the slaad advance as...
Is anyone actually able to be damaged by non searing fire in this party?
[spoiler]
Antenora
HP: 670/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell.
Marie only has resistance 10 to fire.
> roll 1d20+20 SR
<Rei-chan> Kotono rolled : 1d20+20 SR --> [ 1d20=20 ]{40}
Does that beat Marie's SR?
It does not.
SR 43
Yet the flames are nothing. Not a one touches you as the slaad rush forward, a chaotic charge at the four of you. "Crush them! Crush them!" The gray slaad screams, barreling into the party.
> roll 1d20+38 just a mess of slaad trying to beat yo uall down
<Rei-chan> Kotono rolled : 1d20+38 just a mess of slaad trying to beat yo uall down --> [ 1d20=2 ]{40}
Anyone hit?
Not Alicia or Marie anyway.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/3/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Misses. You can AoO if you want, Alicia.
I'll pass.
Init is Stars (45) > Slaad Rush (27) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
Yet all of you hold, in the chaos as, 'Marie, can you clear the field so I can eliminate the gray slaad?' Antenora sends.
Antenora's up.
'I can try!' Marie responds.
Assuming Antenora obligingly holds I'll go ahead with her action.
"Prepare yourself to face the legend! The incomparable!" Marie crows dramatically, thrusting her hand aloft as purple missiles spiral around her, dozens, soon hundreds, all of them spinning up into the air and shooting off in every direction, every one of them striking a foe no matter how well hidden, covering a vast area with seemingly no end to them!
Sandalphon's Amazing Barrage
[18:35] <@Ebiris> roll 1d20+34 amazing barrage SR
[18:35] <Rei-chan> Ebiris rolled : 1d20+34 amazing barrage SR --> [ 1d20=15 ]{49}
[18:35] <@Ebiris> roll 1d3+32
[18:35] <Rei-chan> Ebiris rolled : 1d3+32 --> [ 1d3=3 ]{35}
Damage applies to every enemy within 3200 feet of Marie.
She'll use her swift after seeing how that resolves.
[spoiler]
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/6/8/8/6/8/6/6/6/7/6/3/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
[/spoiler[
It caps at 1d3+30, remember, unless you have a source of +2 more damage?
Argent Savant adds +2 damage to all force spells, yes.
Thus blasts fly everywhere. Targets all around are struck, staggered. Some are slain by it falling. A few archers, a few small elementals, some lesser slaad as well. But most are only wounded, staggered by it for sure. Yet amid the storm of glowing projectiles, lightning up everything around and striking far away indeed...
Go with the rest of your turn.
Well it needs some work to be truly deadly to real threats, but for clearing out weaklings it really can't be beat! A snap of her fingers and a mass of fourteen more missiles fly out, zig-zagging around the battlefield before splashing against the githzerai riders of those bloat mares, draining them and tangling them up in sticky bonds of force!
[18:52] <@Ebiris> roll 1d20+38 magic missile SR
[18:52] <Rei-chan> Ebiris rolled : 1d20+38 magic missile SR --> [ 1d20=15 ]{53}
[18:52] <@Ebiris> roll 1d4+2 and 1 negative level/entangled
[18:52] <Rei-chan> Ebiris rolled : 1d4+2 and 1 negative level/entangled --> [ 1d4=2 ]{4}
14 riders hit, twinned/entangling/fell drain/quickened/repeat magic missile.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/6/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/3/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Missiles fly true, striking the rides of the Bloat Mares. As they're hit hard, Antenora grimaces but gets to it, striking all around her, trying to clear space.
Using one holy fury point to heal with divine succor.
> roll 1d20+48 (+7 various, -10 PA)
<Rei-chan> Kotono rolled : 1d20+48 (+7 various, -10 PA) --> [ 1d20=12 ]{60}
> roll 1d20+49 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed
<Rei-chan> Kotono rolled : 1d20+49 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed --> [ 1d20=3 ]{52}
> roll 1d20+44 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed
<Rei-chan> Kotono rolled : 1d20+44 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed --> [ 1d20=6 ]{50}
> roll 1d20+39 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed
<Rei-chan> Kotono rolled : 1d20+39 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed --> [ 1d20=12 ]{51}
> roll 1d20+34 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed
<Rei-chan> Kotono rolled : 1d20+34 (+7 various, +1 haste, -10 PA) haste bonus attack, forgot to include blinding speed --> [ 1d20=3 ]{37}
> roll 1d8+49
> roll 1d8+49
> roll 1d8+49
<Rei-chan> Kotono rolled : 1d8+49 --> [ 1d8=5 ]{54}
> roll 1d8+49
<Rei-chan> Kotono rolled : 1d8+49 --> [ 1d8=4 ]{53}
> roll 1d8+49
<Rei-chan> Kotono rolled : 1d8+49 --> [ 1d8=7 ]{56}
<Rei-chan> Kotono rolled : 1d8+49 --> [ 1d8=7 ]{56}
<Rei-chan> Kotono rolled : 1d8+49 --> [ 1d8=7 ]{56}
Antenora's spear flashes out, stabbing again and again. Slaad all around her fall, already weakened by the barrage and bursting into broken eggshells. With herself freed for the moment...
Alicia.
[spoiler]
Antenora
HP: 744/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell.
Any knowledge for what those stars are?
K:A.
[19:25] <@Ebiris> roll 1d20+49 arcana
[19:25] <Rei-chan> Ebiris rolled : 1d20+49 arcana --> [ 1d20=7 ]{56}
The stars are light, under such gravity and magic that it's becoming momentarily solid and flung with tremendous force.
This probably isn't RL scientifically sound, but magic so whatever.
Is it a spell or a Limbo manipulation thing?
Magic.
Alicia's sword swings out like a whirlwind, a massive slab of metal carving through everything that dares to get too close to her, before she points up at the sky and calls, "Begone!" her magic unmaking those stars!
[19:57] <@Ebiris> roll 1d20+39 whirlwind attack, -30 pa
[19:57] <Rei-chan> Ebiris rolled : 1d20+39 whirlwind attack, -30 pa --> [ 1d20=4 ]{43}
[19:59] <@Ebiris> roll 6d6+139+13+3d6 holy/epic/silver
[19:59] <Rei-chan> Ebiris rolled : 6d6+139+13+3d6 holy/epic/silver --> [ 6d6=23 3d6=11 ]{186}
Attack/damage roll applies to all enemies within Alicia's 30 foot reach.
[20:00] <@Ebiris> roll 1d20+33 superb dispelling on stars
[20:00] <Rei-chan> Ebiris rolled : 1d20+33 superb dispelling on stars --> [ 1d20=15 ]{48}
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/3/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Init is Stars (45) > Slaad Rush (27) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
Alicia's blade is a scythe, reaving through the slaad that surround her. Chaos-spawn are torn asunder, ripping apart like fleshy bags. Above her, the stars wink, stretch and shatter into motes of light, no more forming above. Got them! At that, as slaad die and are swept away by your blade, the gray slaad is pushed back, bloodied but still up. "Mine!" Syala calls, while the flight of archers struggles, entangled. At the same time, the surviving archers rain arrows down and...
> roll 1d20 20 fishing Alicia
<Rei-chan> Kotono rolled : 1d20 0 fishing Alicia --> [ 1d20=10 ]{10}
> roll 1d20 20 fishing Antenora
<Rei-chan> Kotono rolled : 1d20 0 fishing Antenora --> [ 1d20=4 ]{4}
> roll 1d20 20 fishing Syala
<Rei-chan> Kotono rolled : 1d20 0 fishing Syala --> [ 1d20=4 ]{4}
> roll 1d20 20 fishing Marie
<Rei-chan> Kotono rolled : 1d20 0 fishing Marie --> [ 1d20=19 ]{19}
Yet as arrows rain down for naught...
Syala in the next post. Chance to react otherwise in the meantime, going to do other posts since it's noon and trying to segment combat posts for everyone.
"Alicia's better at clearing the area than I am, sorry!" Marie apologises to Antenora as a giant sword does what her amazing barrage could not.
"It's fine Marie," Alicia says, a gust of wind as she flicks her blade down into a ready position. "We have this."
Init is Stars (45) > Slaad Rush (27) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
Syala watches all of this and points ahead, "Be not," Syala intones, as a blast of rustling leaves and wood flies out, slamming into the gray slaad.
Divine blast.
> roll 1d20 ranged touch 1/20 check Syala
<Rei-chan> Kotono rolled : 1d20 ranged touch 1/20 check Syala --> [ 1d20=15 ]{15}
> roll 11d12
<Rei-chan> Kotono rolled : 11d12 --> [ 11d12=68 ]{68}
Init is Stars (45) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
The slaad rush is broken! With Alicia's blade and Antenora's spear massacring the assault, Syala's divine blast rips the the gray slaad, tearing it apart like leaves on the wind. Amid all this the elementals lumber up and...
You can AoO the elementals if you want, Alicia.
[spoiler]
Antenora
HP: 744/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell, 1 divine blast.
Pass.
The elementals...stop, drawing back slowly, retreating at this. They start to creep away, not daring to approach as...
Antenora, Marie and Alicia are up. Go ahead and go, Marie's first since Antenora held.
Another barrage of magic missiles hits the riders of those bloat mares!
Repeat spell goes off, same targets as before get splashed again.
[17:34] <@Ebiris> roll 1d4+1 and 1 negative level/entangled
[17:34] <Rei-chan> Ebiris rolled : 1d4+1 and 1 negative level/entangled --> [ 1d4=1 ]{2}"I'll keep anyone from escaping or summoning reinforcements," Marie says as she casts, a vast area all around her enough to surely encompass the entire fortress now under dimensional interdiction!
Enlarged Jaela's teleport block cast, extended for free. 3100 foot radius blocks all dimensional travel/summoning/calling effects.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/8/9/9/8/9/7/8/8/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Init is Stars (45) > Antenora (25) > Marie (23) > Alicia (22) > Flight (21) > Archers (20) > Syala (11) > Earth Elementals (4)
"Forward, the enemy is broken!" Antenora cries, flying ahead now, ignoring the beleaguered bloat mares and riders. Past the line of the courtyard is another wall, Antenora proceeding to the gate there.
Alicia.
Distance to the gate ahead?
200ft or so.
Alicia flies forward after Antenora, stopping twenty feet from the next gate before a gesture sends a whip of silver fire up one side of it and down the other, carving it free from the surrounding walls!
Disintegrates matter, damage applies to any creatures on the other side of the gate that might get hit.
[17:56] <@Ebiris> roll 40d10
[17:56] <Rei-chan> Ebiris rolled : 40d10 --> [ 40d10=234 ]{234}
DC 41 ref half.
With the flight in hand and the archers firing ineffectively, the gate is disintegrated. This one is undefended on a glance, another gate 200ft ahead. "We've broken through!" Antenora calls back, "Press them before they can reinforce!"
Syala flies ahead as the bloat mares break away, entangled and weakened as...
Free act for the moment, meaningful resistance has stopped.
Slowing down a bit so Marie can catch up, Alicia continues on to carve her way through the next gate as well!
A third courtyard, this one empty as well - but the gates are opening. Ahead you can see it - dozens of cultists drag it out. A large stone statue of a dragon, made of sandstone. They're dragging it out, just at the gate at the moment.
I think this calls for initiative.
[18:50] <@Ebiris> roll 1d20+21 Alicia init
[18:50] <Rei-chan> Ebiris rolled : 1d20+21 Alicia init --> [ 1d20=14 ]{35}
[18:50] <@Ebiris> roll 1d20+22 Marie init
[18:50] <Rei-chan> Ebiris rolled : 1d20+22 Marie init --> [ 1d20=9 ]{31}
Nerveskitter for both. (Alicia is casting and share-spelling it with Marie)
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/7/9/9/8/9/7/8/8/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
You are 100% correct.
> roll 1d20+11 Antenora
<Rei-chan> Kotono rolled : 1d20+11 Antenora --> [ 1d20=8 ]{19}
> roll 1d20+10 Syala
<Rei-chan> Kotono rolled : 1d20+10 Syala --> [ 1d20=13 ]{23}
> roll 1d20+5 minions
<Rei-chan> Kotono rolled : 1d20+5 minions --> [ 1d20=12 ]{17}
> roll 1d20 Statue?
<Rei-chan> Kotono rolled : 1d20 Statue? --> [ 1d20=4 ]{4}
Init is Alicia (35) > Marie (31) > Syala (23) > Antenora (19) > Minions (17) > Statue? (4)
Go.
Time to see if their enhanced senses render them more vulnerable to sensory attacks, as a gesture from Alicia goes out while she flies forward, a burst of kaleidoscopic light enveloping the cultists and their toy!
Maximised radiant assault
[19:05] <@Ebiris> roll 1d20+32 maximised radiant assault SR
[19:05] <Rei-chan> Ebiris rolled : 1d20+32 maximised radiant assault SR --> [ 1d20=3 ]{35}
90 damage, DC 32 will halves. 6 rounds dazed (only dazzled if save succeeds)
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/7/9/9/8/9/7/8/7/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
> roll 1d20+6 (-10 ???)
<Rei-chan> Kotono rolled : 1d20+6 (-10 ???) --> [ 1d20=12 ]{18}
The blast hits them hard, cultists falling and others screaming, rocking back and forth ont he ground. The statue stops moving as ...
Marie.
Marie just runs forward in a mad dash! No one really needs her to be casting any spells right now and she can make it easier for those speedy goddesses to move around without having to slow for her.
Run action for 160 feet. That brings her into range to use greater arcane sight on the statue and see what's up with it.
It's a construct waiting to be activated. It's gonna wake up and do construct things, like attacking and breading supernatural blasts of acid over all of you.
"Don't wreck the statue please!" Marie calls back to the divine trio. "I can use it!"
Syala merely snaps her fingers, as lightning strikes from the blue, immolating the cultists.
Using alter reality to mimic chain lightning.
> roll1 d20+31 SR
<Rei-chan> Kotono rolled : d20+31 SR --> [ 1d20=8 ]{39}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=71 ]{71}
Reflex saves irrelevant here.
Cries as the already grievously wounded cultists are slaughtered with lightning, leaving behind corpses and little else. You won!
Free act, statue's not doing anything immediately.
As Alicia and the others catch up, Marie tries to take control of the golem for herself!
She has Use Magic Device!
[19:50] <@Ebiris> roll 1d20+50 use magic device
[19:50] <Rei-chan> Ebiris rolled : 1d20+50 use magic device --> [ 1d20=8 ]{58}
You feel that the construct is meant to be awakened and controlled. Another presence is there, stirring it, warring against you.
Opposed Charisma check.
[19:58] <@Ebiris> roll 1d20+12 charisma
[19:58] <Rei-chan> Ebiris rolled : 1d20+12 charisma --> [ 1d20=1 ]{13}
> roll 1d20+12 could tie?!
<Rei-chan> Kotono rolled : 1d20+12 could tie?! --> [ 1d20=1 ]{13}
You both suck. Reroll, it's a true tie.
[20:08] <@Ebiris> roll 1d20+12 should've used that good hope spell Seira always drops
[20:08] <Rei-chan> Ebiris rolled : 1d20+12 should've used that good hope spell Seira always drops --> [ 1d20=11 ]{23}
> roll 1d20+12 could tie?!
<Rei-chan> Kotono rolled : 1d20+12 could tie?! --> [ 1d20=6 ]{18}
Marie's will is stronger, forcing out the other will. You feel the construct, ready to obey your commands at will.
Do you want to control it or have it be DM controlled based on commands?
Golems are pretty dumb so just have it DM controlled based on Marie's verbal orders.
"Got it! Thanks for the golem Jade!" Marie crows before she points back through the open gate the cultists just dragged the dragon-statue through. "Go that way!" she commands, following after it.
"Good job Marie," Alicia praises as she advances, taking the lead once more.
Antenora flashes Marie a smile, "Well done!"
Meanwhile another wall and gate are ahead, the latter open and the dragon golem lumbering on through.
They all go through the gate with the golem!
The golem moves fairly slowly - slower than a typical human on the move.
20ft movement speed, in case that changes your actions here.
Marie tries to make it go faster!
Haste SLA on the golem for +30 speed.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31)
Defences: AC 93 (touch 28), CMD 108, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/7/9/9/8/9/7/8/7/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31)
Defences: AC 99 (touch 22), CMD 70, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
The construct begins to move faster, its speed increasing as desired.
That puts it as fast as Marie was going so they can't complain about the pace now!
Of course Marie can go even faster herself because she hasted herself as well, but still it's progress!
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/7/9/9/8/9/7/8/7/7/7/6/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Past another gate, this hallway half constructed. Unused brick and stone lie about in piles here, gaps in the wall showing inner halls for the walls themselves. There's several gaps here, large enough for several of you to pass through at once - as well as your golem it you wish.
Straight ahead is a stone archway, a grander door leading within. It shows a satyr living up to the most rowdy and obscene parts of its legend, notably.
As nice as it would be to let Marie have her new toy charge and break down the door, Alicia handles it with the simple expedient of silver fire, burning through the lewd door and leaving nothing behind.
[17:21] <@Ebiris> roll 40d10
[17:22] <Rei-chan> Ebiris rolled : 40d10 --> [ 40d10=247 ]{247}
damage for anything on the other side of the door, DC 41 ref half.
The door is utterly obliterated.
Syala sniffs as it is, "Of course that's what they focus on," she declares as the way is opened.
You can feel it instantly, even as the dust begins to clear. Your breathing feels more, your hearing feels sharper. Stronger. Your vision intensifies, you can taste the remnants of your last meal on your tongue, like a lingering benediction.
+10 bonus to Perception checks for all.
"Oooh, feel that?" Marie asks, peering forward to try and figure out the magic involved.
[17:30] <@Ebiris> roll 1d20+45 spellcraft, greater arcane sight
[17:30] <Rei-chan> Ebiris rolled : 1d20+45 spellcraft, greater arcane sight --> [ 1d20=11 ]{56}
It's an intensely powerful field, emanating out from some sort of artifact. It intensifies feelings and sensations the closer you get - and makes them addictive too, easy to tell with the tips from Jessica.
Antenora murmurs deep in her throat, "What a lovely and cursed thing. Using your own body to addict you, ensnare you."
Ahead is a hallway, red carpet and golden stones. It's lit with fireless torches here and there, giving everything a shadowy illumination. It goes on a ways until a second door further in. The walls are both decorated with gold inlays, showing succubi and other such things in all sorts of play. It's decidedly not for sensitive eyes, as it's showing rather...adult pleasures.
Marie can see the entire room radiates more magic than just the sense enhancing, too.
What other magic is being radiated then? Same spellcraft and use of greater arcane sight.
The inlays are two fold. They sense anyone walking down the hall, and are enchanted to fire blasts of energy - rather similar to an eldritch blast - that erode the target's health as well as mental fortitude and willpower. It doesn't fire on any evil creature or CN creatures.
"It's not a spell, it's an artifact," Marie informs everyone. "Also the walls are trapped, let me block them off." A pair of walls of force stretch down the hallway flush against the walls a moment later, making it safe for them to advance so Alicia can blast down the next door.
Wall of force SLA used as needed there.
The walls neatly block off the inlays, Syala glancing at them, "Classy," she remarks, as you reach the next door.
Go ahead, wrecking ball Alicia.
"It's rather innocent by Abyssal standards," Alicia opines, another whip of silver fire lashing out to carve through the door and anything unfortunate enough to be directly behind.
[18:31] <@Ebiris> roll 40d10 DC 41 ref half
[18:31] <Rei-chan> Ebiris rolled : 40d10 DC 41 ref half --> [ 40d10=220 ]{220}
The wall is obliterated.
Beyond it as the silver fire clears, you see an open space. A vast barracks, each bed large and luxurious. A barricade of them has been made, stacked on each other, giving cover. Behind them are the cultists, the demons, the elementals, the slaad. Arrow demons stand side by side with cultists as you feel it. Your senses grow sharper yet, more intense.
Bonus to Perception rises to +15.
"Do you like it?" A sweet, alluring voice like liquid honey tickles your ears. "Imagine how it will be if you give into your desires. There's enough here to take all of you on a journey that will change your world forever."
Between god-senses and the extra boost can I tell where that voice is coming from? I have tremorsense out to one mile and +99 perception so even if she's behind a bunch of walls and floors I think that gives good odds of Alicia being able to specifically identify a figure talking or casting at the same time as we hear the voice if she's using a ventriloquism-a-like.
Far ahead, within the inner keep or so, you think .It's being magically projected, coming from the air where nothing is.
Alicia will keep that location in mind for after they clear out the current defenders. "You're not the most trustworthy of tour guides, Jade," Alicia says dryly, hefting her enormous sword. "Surrender or perish!" she calls to the poor fools arrayed before her.
Intimidate check, +5 bonus. Include size bonuses as if the target was Medium.
[19:02] <@Ebiris> roll 1d20+71 intimidate
[19:02] <Rei-chan> Ebiris rolled : 1d20+71 intimidate --> [ 1d20=16 ]{87}
Antenora points ahead. "There's still hope. Turn away from this path before it leads you to to eternal oblivion."
Syala just hefts her greathammer, smiling serenely. "Hope for a better life, hope not to be a stain on hammer. All kinds of hope."
Something in them - the rabble shudders. A shift. One goes to go back, an arrow demon whirling and shooting arrows into his unprotected back - and then a gith tackles him, another taking the chance to flee.
"Stop! Stop and stand!" Jade's voice declares, "Stop your petty quarreling! I command it!"
> roll 1d20+69
<Rei-chan> Kotono rolled : 1d20+69 --> [ 1d20=8 ]{77}
But those words fall on deaf ears. The foes begin to flee, quarrel, fight, retreat. Chaos erupts as chaos tends to do on Limbo, your foes in on means to directly oppose you.
"No discipline, but perhaps for the best," Antenora says, "For once." Marie gets a sidelong look there.
Marie looks a bit pouty at the implications being cast towards her chosen ethical viewpoint on reality. "Hey, if you want to surrender then lie down and don't move!" Marie shouts loudly, before ordering her golem. "Anyone aside from us four that isn't lying down on the ground, go kill them. There, lets just go find Jade now?" she starts walking through the chaos before Alicia strides after her and takes the lead, aiming them directly at where she believes Jade to be and silver firing through any barriers in their path.
Amid chaos and violence the four of you go, another wall and another. An inner courtyard, empty right now and forgotten, half constructed in places.
Onward. As you walk? "Are we ready for the battle?" Antenora asks.
"I realise your ascension to divinity may have shifted your standards slightly Antenora, but that's what we've been doing," Alicia says, her godly tremorsense keeping her locked onto where she thinks Jade is.
"Actually can you cast Many Moments of Prescience on me?" Marie asks, trotting along by Alicia's giant feet. "Be bad if I get charmed or dominated, right?"
A nod from Alicia and the spell is cast, giving her familiar the safety of knowing what to watch out for.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/7/9/9/8/9/7/8/7/7/7/5/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Antenora bows her head and takes the rebuke for what it is, as you cast on Marie.
Anything else or ready to go?
We're all set.
Walls collapse and crumble.
Before you is the inner sanctum, your silver fire carving through walls with ease and precision. In here is a vast place, a pleasure room full of piles of cushions, dimly lit areas and with smoke lingering in there air. Sweet smoke, a smell that nearly enslaves you on the spot. Everything is more here. You can see every pore on Syala's body, Marie can hear every slight movement Antenora makes.
It's like the world is hyper real, so much MORE than before.
Perception bonus rises to +30.
About 60ft away they stand. Two dragons loom, each filling up the far too large space, black as night and glaring at you with glowing green eyes. You can hear each beat of their hearts, like a roaring waterfall every few seconds. You can see the individual grains and whorls of their scales, like a hundred thousand mysteries that invite you to stop and contemplate them all. Their eyes are lakes of green radiance, unlike anything you have ever sensed before.
In between them is a woman with jade green hair, luxurious and clad in silks, transparent and doing nothing to hide her body. She is the most beautiful woman you've ever seen, body so hyper real - and yet a glance at Syala or Antenora refreshes you, just as lovely as the succubus is. She smiles, little horns the same color as her hair, blending into it. She wears jewelry shining like suns, the dim light catching it and making countless patterns to watch. "Hello," she calls, her voice a silken luxury, caressing your ears.
That is not all. 50ft ahead and 30ft to the right stands an elf - a statue. A statue of stone fine and colorful, painted to be perfectly lifelike. Yet with this sensory elevation, you can see the tiny hints of stone rather than flesh, spy the lack of breathing. It watches you, a teasing, amused smile on its face.
"Must we battle?" Jade asks, "Must we do war over this trifling thing? Is not peace the way of the Heavens, fair Alicia and radiant Syala, stalwart Antenora and that lovely tulani companion of yours. My dear Queen has informed me you have so much to celebrate over Antenora's recent ascension. Mmm, and you like ...celebrating...with chaos, don't you, Antenora? All sorts of ...celebrations, hm?"
Antenora's gaze becomes narrow and narrower, "I love my wife and have little interest in what you imply, succubus," Antenora's voice is leaden with disdain, "Surrender, change yourself. There is yet time to put aside your sins and folly. The road you walk is the road of death, and there is only oblivion at the end of its journey."
"Sorry, she's got more than enough going on without you horning in," Marie backs up Antenora, trying to locate the artifact responsible for their addictively heightened senses if it's nearby.
Greater arcane sight and all that jazz.
"If you want to avoid battle you can surrender," Alicia offers, trying to keep her eyes from wandering around. This truly is a potent magic if it threatens to even ensnare a god! "But there will be no accord between us, far less celebrations."
"What is it you want, Alicia?" Jade asks, while meanwhile Marie senses. It's something behind the dragons - they're rather blocking the way.
"Enough talk then, no more stalling!" Alicia says, disinclined to engage in banter when under the pervasive effect of an addictive artifact.
Initiative is called for.
[17:24] <@Ebiris> roll 1d20+21 Alicia init
[17:24] <Rei-chan> Ebiris rolled : 1d20+21 Alicia init --> [ 1d20=3 ]{24}
[17:24] <@Ebiris> roll 1d20+22 Marie init
[17:24] <Rei-chan> Ebiris rolled : 1d20+22 Marie init --> [ 1d20=14 ]{36}
Nerveskitter for both.
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/7/8/7/7/7/5/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/5/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Gimme Perception too real quick.
[17:37] <@Ebiris> roll 1d20+84+30 Alicia perception
[17:37] <Rei-chan> Ebiris rolled : 1d20+84+30 Alicia perception --> [ 1d20=10 ]{124}
[17:37] <@Ebiris> roll 1d20+70+30 Marie perception
[17:37] <Rei-chan> Ebiris rolled : 1d20+70+30 Marie perception --> [ 1d20=10 ]{110}
You can hear it - a rumbling sound a little ove ra mile away, something racing through the chaos - and on a course to come right down into here.
> roll 1d20+11 Antenora
<Rei-chan> Kotono rolled : 1d20+11 Antenora --> [ 1d20=5 ]{16}
> roll 1d20+10 Syala
<Rei-chan> Kotono rolled : 1d20+10 Syala --> [ 1d20=20 ]{30}
> roll 1d20+22 Jade
<Rei-chan> Kotono rolled : 1d20+22 Jade --> [ 1d20=4 ]{26}
> roll 1d20+8 dragon 1
<Rei-chan> Kotono rolled : 1d20+8 dragon 1 --> [ 1d20=3 ]{11}
> roll 1d20+8 dragon 2
<Rei-chan> Kotono rolled : 1d20+8 dragon 2 --> [ 1d20=6 ]{14}
> roll 1d20+13 statue man
<Rei-chan> Kotono rolled : 1d20+13 statue man --> [ 1d20=4 ]{17}
Init is Marie (36) > Syala (30) > Jade (26) > Alicia (24) > Statue Man (17) > Antenora (16) Dragon 2 (14) > Dragon 1 (11)
Marie opens.
Feel free to make a K:A check real quick.
[17:48] <@Ebiris> roll 1d20+49 Alicia arcana
[17:48] <Rei-chan> Ebiris rolled : 1d20+49 Alicia arcana --> [ 1d20=18 ]{67}
[17:48] <@Ebiris> roll 1d20+45 Marie arcana
[17:48] <Rei-chan> Ebiris rolled : 1d20+45 Marie arcana --> [ 1d20=10 ]{55}
If that thing passes by Marie's golem and isn't lying down, the golem will fight it!
It's coming from overhead, above. Somehow got lost in editing. So it wouldn't pass the golem anyway.
The dragons are Sarmandilus and Sarmandilsar, mated black dragons known for cooperating with various infernal and abyssal powers. Powerful enough and noted for a ruthless streak and an utter lack of anything resembling morals. They aren't the biggest planar players, but they're known and respectable names. They also only do things for coin and profit, loyal only so long as treasure fills their hoard.
Unfortunately Marie doesn't have enough money to offer them a better payday!
She'll take 10 for 55 on spellcraft with her greater arcane sight to see what buffs everyone has up.
[18:00] <@Ebiris> roll 1d20+31 CL check if they have nondetection
[18:00] <Rei-chan> Ebiris rolled : 1d20+31 CL check if they have nondetection --> [ 1d20=8 ]{39}
Jade: Epic Mage Armor, Greater Heroism, Jade's Shield, Jade's Thickening, Fortunate Fate, Superior Resistance, Nondetection, Candied Voice.
The dragons are odd. They seem to share spells together. Regardless, they have: Epic Mage Armor, Greater Heroism, Fortunate Fate, Superior Resistance, Nondetection, Voice of the Dragon, Vision of the Omniscient Eye, Mantle of Tiamat.
The statue reads as a complete blank to Marie.
Aww, it's like the dragons are master and familiar, like her and Alicia!
Anyway, Marie gets to work! "Magic missiles for everyone!" she calls as a swarm of missiles erupt and pelt the enemies before them!
Quickened/twinned/repeating/entangling/fell drain magic missile.
3 for Sarmandilus, 3 for Sarmandilsar, 3 for statue, 5 for Jade
[18:23] <@Ebiris> roll 1d20+38 magic missile SR
[18:23] <Rei-chan> Ebiris rolled : 1d20+38 magic missile SR --> [ 1d20=15 ]{53}
[18:24] <@Ebiris> roll 3d4+6 for both dragons and statue, 2 negative levels and entangled
[18:24] <Rei-chan> Ebiris rolled : 3d4+6 for both dragons and statue, 2 negative levels and entangled --> [ 3d4=8 ]{14}
[18:25] <@Ebiris> roll 5d4+10 for Jade, 2 negative levels (think immune from DvR o) and entangled
[18:25] <Rei-chan> Ebiris rolled : 5d4+10 for Jade, 2 negative levels (think immune from DvR o) and entangled --> [ 5d4=16 ]{26}As they're all splashed over with clinging threads of force that restrain and weaken them, Marie points at the two dragons and calls out, "Sunder force!" as their shared mage armour spell is explosively broken!
Using Unbind Force ability from Argent Savant, dispel check is made and if succeeds then the force effect is dispelled and everything within 10 feet of the target takes 1d6 damage per level of the spell, no save.
[18:27] <@Ebiris> roll 1d20+31 dispel vs dragon epic mage armour
[18:27] <Rei-chan> Ebiris rolled : 1d20+31 dispel vs dragon epic mage armour --> [ 1d20=18 ]{49}
Presuming that wins and it's an 11th level spell as per usual.
[18:27] <@Ebiris> roll 11d6
[18:27] <Rei-chan> Ebiris rolled : 11d6 --> [ 11d6=34 ]{34}
Alicia: 1140+20/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/7/8/7/7/7/5/5/4
Duskblade spell slots: 6/12/12/10/10/6
Marie: 912+20/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
First of all, do Marie's missiles overcome shield or similar spells? I forget if her build has something about that.
Yes, they ignore shield.
Stuff like spell immunity: magic missile or globe of invulnerability will still stop them but I didn't see any of those when spellcrafting. (this is why she'll want to do that every fight to make sure she's in the clear for her gimmick really)
Init is Marie (36) > Syala (30) > Jade (26) > Alicia (24) > Statue Man (17) > Antenora (16) Dragon 2 (14) > Dragon 1 (11)
Missiles pepper everyone - save for the statue, who simply ignores them harmlessly. The hit good and hard otherwise, entangling blasts of energy surrounding them. The dragons growl at this as Jade hisses, "Oh, you little bitch," she says, voice a breathy rhapsody that lures at you, "You'll pay for that, turning your nose up at my friendship and hospitality!"
"Too bad," Syala says, "You'll just have to get beaten here instead." At the same time the mage armor around the dragon detonates into a blast of force, ripping apart, rocking both of them even more.
Init is Marie (36) > Syala (30) > Jade (26) > Alicia (24) > Statue Man (17) > Antenora (16) Dragon 2 (14) > Dragon 1 (11)
Syala snaps her fingers, a great, towering treant appearing before Jade. IT rears back and swings, right at her body with a giant branch.
> roll 1d20+61 (+7 various)
<Rei-chan> Kotono rolled : 1d20+61 (+7 various) --> [ 1d20=20 ]{81}
> roll 1d20+61 (+7 various) crit check
<Rei-chan> Kotono rolled : 1d20+61 (+7 various) crit check --> [ 1d20=16 ]{77}
> roll 62d10 HOME RUN
<Rei-chan> Kotono rolled : 62d10 HOME RUN --> [ 62d10=311 ]{311}
Ow. Sent flying 310ft too.
The crash of breaking bone is heard as Jade is blown back, hurtled right back into the dragons, hard.
1d6 damage per 10ft of movement stopped.
> roll 30d6 dragon and Jade
<Rei-chan> Kotono rolled : 30d6 dragon and Jade --> [ 30d6=90 ]{90}
Ow. 400 damage spells make Syala happy.
The gigantic impact slams the dragon back several paces, Jade landing prone and face down, groaning loudly. Blood is pooling around her as she struggles, the front of her body surely broken as...
Jade.
Jade rises as magic restores her body in part. A flash from one of her rings, wounds partially mending. Her face is still wrecked, nose pouring blood and jaw hanging at a bad angle. She glares death as she gets to her feet, gesturing a green sphere appears in the air above her.
Anyone got a countering game here?
[spoiler]
Antenora
HP: 744/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell, 1 divine blast, 1 12th level spell.
No one invested in that direction, no.
From the sphere comes little globs of green acid, flying at all of you.
> roll 1d20+54 (+4 greater heroism) touch AC all
<Rei-chan> Kotono rolled : 1d20+54 (+4 greater heroism) touch AC all --> [ 1d20=17 ]{71}
Presume this hits all?
Hits Alicia and Marie for sure.
> roll 10d6 acid damage all
<Rei-chan> Kotono rolled : 10d6 acid damage all --> [ 10d6=23 ]{23}
23 acid damage all. Antenora has resistance to acid 20. Syala's immune to acid.
The acid sizzles as you hear it, coming closer. It's closing in fast, whatever it is. Something big, tearing through the wild chaos above - you don't have much time until it arrives.
Alicia.
[spoiler]
Antenora
HP: 741/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell, 1 divine blast, 1 12th level spell.
Can I guess how many rounds to go based on its speed?Syala seems to have Jade well in hand, so Alicia decides to deal with the other big creatures on the battlefield, being big herself. "Antenora, handle the statue," she instructs, before she transforms into lightning that crackles forward to raze through the dragons and Jade! Reappearing behind the trio she slices out, her double-edged blade carving both dragons apart simultaneously, in case they have a similar gimmick as those titan bastards from Benfal.
Quickened Lightning Leap first off
[19:23] <@Ebiris> roll 1d20+32 lightning leap SR
[19:23] <Rei-chan> Ebiris rolled : 1d20+32 lightning leap SR --> [ 1d20=3 ]{35}
[19:23] <@Ebiris> roll 15d6 electricity damage
[19:23] <Rei-chan> Ebiris rolled : 15d6 electricity damage --> [ 15d6=56 ]{56}
DC 31 ref half on that.
[19:27] <@Ebiris> roll 1d20+80 Sarmandilus attack string
[19:27] <Rei-chan> Ebiris rolled : 1d20+80 Sarmandilus attack string --> [ 1d20=13 ]{93}
[19:27] <@Ebiris> roll 1d20+80 Sarmandilus attack string
[19:27] <Rei-chan> Ebiris rolled : 1d20+80 Sarmandilus attack string --> [ 1d20=20 ]{100}
[19:27] <@Ebiris> roll 1d20+75 Sarmandilus attack string
[19:27] <Rei-chan> Ebiris rolled : 1d20+75 Sarmandilus attack string --> [ 1d20=11 ]{86}
[19:27] <@Ebiris> roll 1d20+70 Sarmandilus attack string
[19:27] <Rei-chan> Ebiris rolled : 1d20+70 Sarmandilus attack string --> [ 1d20=19 ]{89}
[19:28] <@Ebiris> roll 1d20+65 Sarmandilus attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+65 Sarmandilus attack string --> [ 1d20=15 ]{80}
[19:28] <@Ebiris> roll 1d20+80 crit check
[19:28] <Rei-chan> Ebiris rolled : 1d20+80 crit check --> [ 1d20=10 ]{90}
[19:28] <@Ebiris> roll 1d20+70 crit check
[19:28] <Rei-chan> Ebiris rolled : 1d20+70 crit check --> [ 1d20=1 ]{71}
[19:28] <@Ebiris> roll 1d20+80 Sarmandilsar attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+80 Sarmandilsar attack string --> [ 1d20=5 ]{85}
[19:28] <@Ebiris> roll 1d20+80 Sarmandilsar attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+80 Sarmandilsar attack string --> [ 1d20=6 ]{86}
[19:28] <@Ebiris> roll 1d20+75 Sarmandilsar attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+75 Sarmandilsar attack string --> [ 1d20=18 ]{93}
[19:28] <@Ebiris> roll 1d20+70 Sarmandilsar attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+70 Sarmandilsar attack string --> [ 1d20=20 ]{90}
[19:28] <@Ebiris> roll 1d20+65 Sarmandilsar attack string
[19:28] <Rei-chan> Ebiris rolled : 1d20+65 Sarmandilsar attack string --> [ 1d20=13 ]{78}
[19:29] <@Ebiris> roll 1d20+70 crit check
[19:29] <Rei-chan> Ebiris rolled : 1d20+70 crit check --> [ 1d20=17 ]{87}
All attacks have 12th level arcane strike and a channelled vivacious flux grasp on them.
[19:31] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 1
[19:31] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 1 --> [ 6d6=18 3d6=8 12d4=36 31d12=208 ]{306}
[19:31] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 2 if not crit
[19:31] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 2 if not crit --> [ 6d6=25 3d6=13 12d4=29 31d12=192 ]{295}
[19:32] <@Ebiris> roll 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 2 if is crit
[19:32] <Rei-chan> Ebiris rolled : 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 2 if is crit --> [ 12d6=51 6d6=15 12d4=28 62d12=415 ]{581}
[19:32] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 3
[19:32] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 3 --> [ 6d6=13 3d6=12 12d4=26 31d12=193 ]{280}
[19:32] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 4 if not crit
[19:32] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 4 if not crit --> [ 6d6=19 3d6=13 12d4=33 31d12=193 ]{294}
[19:32] <@Ebiris> roll 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 4 if is crit
[19:32] <Rei-chan> Ebiris rolled : 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 4 if is crit --> [ 12d6=43 6d6=25 12d4=33 62d12=405 ]{578}
[19:32] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 5
[19:32] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilus damage 5 --> [ 6d6=23 3d6=4 12d4=33 31d12=217 ]{313}
DC 37 fort on each hit or else takes -10 penalty to natural armour which will impact successive hits of course.
[19:33] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 1
[19:33] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 1 --> [ 6d6=24 3d6=13 12d4=30 31d12=204 ]{307}
[19:33] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 2
[19:33] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 2 --> [ 6d6=18 3d6=11 12d4=30 31d12=202 ]{297}
[19:33] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 3
[19:33] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 3 --> [ 6d6=21 3d6=11 12d4=25 31d12=177 ]{270}
[19:33] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 4 if not crit
[19:33] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 4 if not crit --> [ 6d6=16 3d6=8 12d4=25 31d12=217 ]{302}
[19:33] <@Ebiris> roll 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 4 if is crit
[19:33] <Rei-chan> Ebiris rolled : 12d6+72+6d6+12d4+62d12 and 2 negative levels Sarmandilus damage 4 if is crit --> [ 12d6=45 6d6=15 12d4=29 62d12=423 ]{584}
[19:33] <@Ebiris> roll 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 5
[19:33] <Rei-chan> Ebiris rolled : 6d6+36+3d6+12d4+31d12 and negative level Sarmandilsar damage 5 --> [ 6d6=17 3d6=7 12d4=22 31d12=178 ]{260}
If a dragon dies then successive attacks will go to the other dragon. If both dragon dies successive attacks will go to Jade.
I have one swift action left which I'll use depending on how this plays out.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/6/8/7/7/7/5/4/3
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
A round or so, roughly.
Also, geez. Moore's having a rough time with his encounter, more than I expected, while you're doing easier with yours. Sometimes the DM can only guess. Granted, Marie getting epic mage armor turned this attack string around.
Also going to waive the Ref saves, they aren't going to matter.
Alicia surges forward, pure killing intent as you zap through them. You're a giant sized blur, hacking and slashing. Wounds are made and heal - but it isn't enough. With one slice you decapitate Sarmandilus, then slice Sarmadilsar from head to stomach, cutting it in half. It heals partially but goes limp, bleeding out as Jade stumbles back, eyes wide. "What are you?!" she gasps.
"The divine," Syala calls back as Jade has blood dribble down her mouth. "You have no idea how badly you're outmatched."
You think you can take my proxy so easily?
Jade's wounds begin to heal, repairing before your very eyes, blood replaced and body restored.
Go ahead with your swift.
Alicia then gestures at the statue. "Your reinforcements are coming but they'll be too late," she says, unbinding its spells.
Quickened Superb dispelling on the statue, how many checks?
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/6/8/7/7/7/5/3/3
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
1.
[20:00] <@Ebiris> roll 1d20+33 dispel
[20:00] <Rei-chan> Ebiris rolled : 1d20+33 dispel --> [ 1d20=4 ]{37}
Your magic slides off the statue man. Whatever it is seems as resistant to magic as a strong golem.
Init is Marie (36) > Syala (30) > Jade (26) > Alicia (24) > Statue Man (17) > Antenora (16)
The statue man extends a hand out, which opens up to show a metal tube built into his palm, just below it. Purple-green gas comes from it, spraying everywhere.
Fort all. This is an epic poison - note that deities are immune to anti magic so three of you don't need to deal with the typical limitations of it. More here:
- Epic poisons are inherently anti-magical. They ignore any magical defenses against poison, such as spells like delay poison or neutralize poison. Supernatural resistances or immunities to poison likewise fail. Even magical items that grant bonuses to saving throws fail against epic poisons, such as a periapt of proof against poison or a cloak of resistance. Even non-permanent bonuses to ability scores are not counted to saves against epic poisons. Exception: Deities, being naturally immune to anti-magic, are not subject to this condition of epic poisons.
I believe DvR gives poison immunity, but confirm this for me or save if you aren't immune.
Yes, divinity gives poison immunity. Does Marie keep her racial bonus to the save?
[20:21] <@Ebiris> roll 1d20+69 Marie fort, moment of prescience, +4 more if her racial bonus applies
[20:21] <Rei-chan> Ebiris rolled : 1d20+69 Marie fort, moment of prescience, +4 more if her racial bonus applies --> [ 1d20=16 ]{85}
edit: I added in various buffs and bonuses which I guess don't actually apply? So if it's just her fort save with no items or spells helping she'd actually have rolled at +27 (+4 for the racial bonus if it applies). Would moment of prescience apply here? If it does then her save would be 77 (including racial bonus), otherwise it'd be 43. Or 47 if she retains her racial bonus.
edit x2: Alicia has Dance of the Unicorn up.QuoteYou surround yourself with a purifying, swirling mist that washes the air clean of smoke, dust, and poisons. Nonmagical contaminants, including inhaled poisons, are automatically negated within the cloud.
How that interacts with epic poisons I dunno.
edit x3: I guess since it's a spell Alicia cast and she's a deity, it should work to ward off epic poisons by dint of over-riding antimagic? Same for buff spells Alicia and Syala cast on Marie, which is all of them in terms of her save boosting stuff, so that would push her back up to her originally posted save, assuming the dance of the unicorn doesn't render it moot.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/6/8/7/7/7/5/3/3
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
3 moments of prescience left
Agreed about dance + divinity. Today, in encounters that are getting crushed?
Yet Alicia's magic keeps the fumes at bay, holding them back as Antenora is a blur, racing at the golem as...
You tried to take Alicia from us. Taking your proxy is the least of what I will do!
> roll 1d20+58 (+7 various)
<Rei-chan> Kotono rolled : 1d20+58 (+7 various) --> [ 1d20=8 ]{66}
CLANG! Antenora's spear thrusts into the statue and stops the moment it touches its body. Black sparks erupt from the contact but it does not pierce, Antenora checked in that moment as...
No real use for her swifts here, she'll save them in case anything gets nutso. Marie, go.
[spoiler]
Antenora
HP: 741/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell, 1 divine blast, 1 12th level spell.
"Marie, dispel Jade," Alicia instructs so she and Syala can focus on Jade. "We've got incoming fast!"
"Got it!" Marie shouts as her missiles from before are repeated, most wasted pointlessly on draconic corpses or immune golems, but Jade at least takes another salvo before Marie tries to strip down her spells!
[17:15] <@Ebiris> roll 1d20+38 repeat spell magic missile SR
[17:15] <Rei-chan> Ebiris rolled : 1d20+38 repeat spell magic missile SR --> [ 1d20=2 ]{40}
[17:16] <@Ebiris> roll 5d4+10 on Jade if that beats her SR, 2 negative levels if she's not immune, and entangled
[17:16] <Rei-chan> Ebiris rolled : 5d4+10 on Jade if that beats her SR, 2 negative levels if she's not immune, and entangled --> [ 5d4=10 ]{20}
Quickened superb dispel on Jade, how many rolls?
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/9/6/8/7/7/7/5/3/3
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
8.
[17:26] <@Ebiris> roll 8#1d20+31
[17:26] <Rei-chan> Ebiris rolled : 8#1d20+31 --> [ 1d20=20 ]{51}, [ 1d20=17 ]{48}, [ 1d20=9 ]{40}, [ 1d20=18 ]{49}, [ 1d20=10 ]{41}, [ 1d20=4 ]{35}, [ 1d20=15 ]{46}, [ 1d20=7 ]{38}
Does she still have epic mage armour up after that?
She does not. Does that impact anything?
Just means Marie doesn't have to spend her standard action on removing it.
After taking down Jade's defensive spells, Marie glances up at the ceiling where that encroaching monsters is likely to crash through, a wave of her hand coating the ceiling in a wall of force to reinforce it!
Wall of Force SLA used, 32 10 foot squares to play with, so basically making a 60x60 square with the corners chopped off.
That it for Marie?
Swift and standard all used up. She done.
Magic rips apart on as the rushing, rumbling noise of the approaching problem above grows louder. With a gesture Marie puts a powerful barrier in the way as...
Init is Marie (36) > Syala (30) > Jade (26) > Alicia (24) > Statue Man (17) > Antenora (16)
"You really should surrender," Syala is a white blur as she charges in, gathering power and and growing more, looming a moment like a great beast of prey.
Rhino's Rush as a swift action.
> roll 1d20+49 (+7 various, -10 PA)
<Rei-chan> Kotono rolled : 1d20+49 (+7 various, -10 PA) --> [ 1d20=11 ]{60}
> roll 2d12+92+3d6
<Rei-chan> Kotono rolled : 2d12+92+3d6 --> [ 2d12=11 3d6=11 ]{114}
> roll 1d20+5 opposed rank check to overcome immunity ot negative levels (+4 strata) Syala
<Rei-chan> Kotono rolled : 1d20+5 opposed rank check to overcome immunity ot negative levels (+4 strata) Syala --> [ 1d20=20 ]{25}
> roll 1d20 Jade
<Rei-chan> Kotono rolled : 1d20 Jade --> [ 1d20=18 ]{18}
> roll 1d20+5 opposed rank check to overcome immunity to stunning Syala
<Rei-chan> Kotono rolled : 1d20+5 opposed rank check to overcome immunity to stunning Syala --> [ 1d20=5 ]{10}
> roll 1d20 Jade
<Rei-chan> Kotono rolled : 1d20 Jade --> [ 1d20=1 ]{1}
Geez, Rei. Did Jade make a move on Usagi or something?
> roll 1d20+33 vs DC 58
<Rei-chan> Kotono rolled : 1d20+33 vs DC 58 --> [ 1d20=13 ]{46}
> roll 1d6 rounds stunning
<Rei-chan> Kotono rolled : 1d6 rounds stunning --> [ 1d6=3 ]{3}
WHAM! With a tremendous blow Jade is hit right in the middle, jackknifed over and sent landing in a heap amid her slain dragons, as Syala looms over her. "Alicia's ours, Malcanthet. Do pay attention and don't forget that, since you've tried before."
Jade in the next post, chance to react so I can keep other topics moving.
"Not that I mind the protective streak but I feel a bit like a helpless damsel over here," Alicia says, nonetheless rather impressed with the sheer level of violence Syala is dishing out on Jade right now.
"Shush," Syala calls back, "We're instructing Malcanthet on the finer points of limits and good manners, since it seems she wasn't properly taught them."
As Antenora jukes to the side and avoids another puff of poison from the statue, Jade groans, "You bast....bastards..." She coughs blood coming out as she glares up death. She manages to raise her hand, a twisting gesture as space begins to writhe around Syala and...
> roll 1d20+32
<Rei-chan> Kotono rolled : 1d20+32 --> [ 1d20=9 ]{41}
But nothing happens, space convulsing and yet not touching Syala. Then an inverted sign, a strange symbol as she manages a smile. "Syala, come here..." she murmurs.
> roll 1d20
<Rei-chan> Kotono rolled : 1d20 --> [ 1d20=5 ]{5}
> roll 1d20+5 Syala +4 strata bonus
<Rei-chan> Kotono rolled : 1d20+5 Syala +4 strata bonus --> [ 1d20=5 ]{10}
But nothing happens again. The rumbling is getting louder - something's about to come in big time!
Alicia.
That twisting space reminds Alicia of a spell she's working on... but no, not the time. Time for Jade to die so she can grab onto that spark for Zariel and then they'll refocus on the statue and whatever reinforcements are about to burst through the roof. What sort of creature is fast enough to traverse a mile in seconds like that, though? Hopefully something built more for speed than endurance!
"Stay down, Jade," she instructs, sword slashing downwards to carve the green-themed lillitu apart into chunky red fragments!
[20:51] <@Ebiris> roll 1d20+80 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+80 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=10 ]{90}
[20:51] <@Ebiris> roll 1d20+80 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+80 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=16 ]{96}
[20:51] <@Ebiris> roll 1d20+75 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+75 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=8 ]{83}
[20:51] <@Ebiris> roll 1d20+75 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+75 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=16 ]{91}
[20:51] <@Ebiris> roll 1d20+70 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+70 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=7 ]{77}
[20:51] <@Ebiris> roll 1d20+70 10th level arcane strike, channelled maximised/vivacious combust
[20:51] <Rei-chan> Ebiris rolled : 1d20+70 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=18 ]{88}
[20:52] <@Ebiris> roll 1d20+65 10th level arcane strike, channelled maximised/vivacious combust
[20:52] <Rei-chan> Ebiris rolled : 1d20+65 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=15 ]{80}
[20:52] <@Ebiris> roll 1d20+65 10th level arcane strike, channelled maximised/vivacious combust
[20:52] <Rei-chan> Ebiris rolled : 1d20+65 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=11 ]{76}
[20:52] <@Ebiris> roll 1d20+80 10th level arcane strike, channelled maximised/vivacious combust
[20:52] <Rei-chan> Ebiris rolled : 1d20+80 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=3 ]{83}
[20:52] <@Ebiris> roll 1d20+80 10th level arcane strike, channelled maximised/vivacious combust
[20:52] <Rei-chan> Ebiris rolled : 1d20+80 0th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=2 ]{82}
[20:52] <@Ebiris> roll 1d20+36 combust SR check
[20:52] <Rei-chan> Ebiris rolled : 1d20+36 combust SR check --> [ 1d20=9 ]{45}
[20:53] <@Ebiris> roll 1d20+5 rank check for negative levels
[20:53] <Rei-chan> Ebiris rolled : 1d20+5 rank check for negative levels --> [ 1d20=11 ]{16}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=25 3d6=4 2d6=2 10d4=26 ]{255}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=27 3d6=10 2d6=2 10d4=23 ]{260}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=15 3d6=15 2d6=7 10d4=27 ]{262}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=21 3d6=9 2d6=4 10d4=30 ]{262}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=21 3d6=12 2d6=8 10d4=24 ]{263}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=13 3d6=12 2d6=6 10d4=21 ]{250}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=20 3d6=11 2d6=7 10d4=29 ]{265}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=25 3d6=10 2d6=8 10d4=25 ]{266}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=15 3d6=10 2d6=12 10d4=22 ]{257}
[20:53] <@Ebiris> roll 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed.
[20:53] <Rei-chan> Ebiris rolled : 6d6+38+3d6+2d6+10d4+160 and 1 negative level if rank check succeeds. -160 damage if the SR check failed. --> [ 6d6=26 3d6=10 2d6=4 10d4=23 ]{261}
2 swifts left to use after this resolves.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/7/9/6/8/7/7/6/5/3/3
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
You lunge into the unprotected Jade, slashing and ripping. Her tentacles try to come up in vain, erupting from her skin, but they're severed. Your combust fizzles against her, but you still rip deeplyinto her. She's bleeding on the ground, over a dozen wounds - but living, breathing, coughing painfully. "Y-you..." she manages.
> roll 1d20
<Rei-chan> Kotono rolled : 1d20 --> [ 1d20=13 ]{13}
Then a whimper as holy power rips through her. Her body rapidly begins to dissolve before you, consumed whole by it, Malcanthet's voice furious as she tries to heal, a primal scream of rage echoing.
There! You feel it, the spark flowing out of Jade as...
Rank check vs Malcanthet.
[21:03] <@Ebiris> roll 1d20+1
[21:03] <Rei-chan> Ebiris rolled : 1d20+1 --> [ 1d20=19 ]{20}
> roll 1d20+10 (+4 strata) Malcanthet
<Rei-chan> Kotono rolled : 1d20+10 (+4 strata) Malcanthet --> [ 1d20=2 ]{12}
Seriously, Alicia is not Usagi, Rei. Chill.
It's like a tug of war, almost. Pulling back and forth on it, Malcanthet seen. A spectral image in your mind's eye as in that moment the two of you clash. Darkness, lust, consumption. All wage against you, a warrior of light and magic. A skirmish but one that you win, pushing away all that crowds you as you grasp the spark within you. You got it!
A moment later, there is a tremendous din above, much of the ceiling all around collapsing inward. Fortunately, Marie's wall protects all of you. Above, held in check by one part, is a massive meteorite. Bigger than the building, pitted with holes in it in which slaad of all kinds can be glimpsed. Hundreds and hundreds of slaad, pouring down a second later, rapidly beginning to surround the battlefield.
Init is Marie (36) > Syala (30) > Alicia (24) > Statue Man (17) > Antenora (16)
Chance to react and/or use your swifts.
DM note: Jade was stunned, this is why I shouldn't DM sick. It doesn't matter a lick with how ineffective she was and how Rei hated this encounter.
"Ah," Alicia says as it reveals itself to not be a creature, but in fact many creatures! "Syala, Antenora, take down the statue. Marie and I will handle the rabble," she says, unruffled as a pair of radiant lances burst out from her outstretched palm first to the left and then to the right, targeting a bigger slaad on either side whereupon they detonate in massive explosions of light, searing and blinding frogs all over!
Pair of quickened sunlances.
[21:22] <@Ebiris> roll 1d20+41 ranged touch
[21:22] <Rei-chan> Ebiris rolled : 1d20+41 ranged touch --> [ 1d20=13 ]{54}
[21:22] <@Ebiris> roll 1d20+32 SR
[21:22] <Rei-chan> Ebiris rolled : 1d20+32 SR --> [ 1d20=19 ]{51}
[21:22] <@Ebiris> roll 30d6 damage to target
[21:22] <Rei-chan> Ebiris rolled : 30d6 damage to target --> [ 30d6=106 ]{106}
[21:23] <@Ebiris> roll 6d6 radius damage
[21:23] <Rei-chan> Ebiris rolled : 6d6 radius damage --> [ 6d6=22 ]{22}
[21:23] <@Ebiris> roll 1d20+41 ranged touch
[21:23] <Rei-chan> Ebiris rolled : 1d20+41 ranged touch --> [ 1d20=9 ]{50}
[21:23] <@Ebiris> roll 1d20+32 SR
[21:23] <Rei-chan> Ebiris rolled : 1d20+32 SR --> [ 1d20=4 ]{36}
[21:23] <@Ebiris> roll 30d6 damage to target
[21:23] <Rei-chan> Ebiris rolled : 30d6 damage to target --> [ 30d6=113 ]{113}
[21:23] <@Ebiris> roll 6d6 radius damage
[21:23] <Rei-chan> Ebiris rolled : 6d6 radius damage --> [ 6d6=20 ]{20}
DC 36 ref half on the area damage, blinded if save fails.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/8/7/7/6/5/3/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/6/8/6/6/6/7/6/2/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
> roll 1d20+21
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=4 ]{25}
"Why? Why is this happening? A reinforcement," Antenora glowers, "Or Limbo being Limbo?"
No answer as Alicia flings her sunlances up, incinerating slaad - but more are coming, gushing out of the meteor like a chaos rain.
Statue's up.
Init is Marie (36) > Syala (30) > Alicia (24) > Slaad Meteor (23) > Statue Man (17) > Antenora (16)
The statue rears back, a pair of crude but powerful punches, right at Antenora.
> roll 1d20+53
> roll 1d20+53
<Rei-chan> Kotono rolled : 1d20+53 --> [ 1d20=4 ]{57}
<Rei-chan> Kotono rolled : 1d20+53 --> [ 1d20=4 ]{57}
Yet with a spin of her spear, Antenora parries them as more slaad come, a seeming downpour of them without end.
Antenora's up in the next post, chance to react.
"They seem determined to interfere either way!" Alicia shouts back, undaunted.
"Antenora! Syala! Syala! Alicia! Alicia! Alicia!" A voice, croaking and jolly, is heard from within and beyond the meteor.
I want to play with you! The great dishes are ready to be circumnavigated werewolves! You finally came over so you can be courageous if you try! The moonlight path reflects the broken identities!
"Oh no," Antenora breathes, even as she jukes aside, dodging a punch and slams her spear out, trying to land a blow as she ducks and dodges.
> roll 1d20+59 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+59 (+7 various, +1 blinding speed) --> [ 1d20=12 ]{71}
> roll 1d20+59 (+7 various, +1 blinding speed) haste bonus
<Rei-chan> Kotono rolled : 1d20+59 (+7 various, +1 blinding speed) haste bonus --> [ 1d20=18 ]{77}
> roll 1d20+54 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+54 (+7 various, +1 blinding speed) --> [ 1d20=13 ]{67}
> roll 1d20+49 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+49 (+7 various, +1 blinding speed) --> [ 1d20=13 ]{62}
> roll 1d20+44 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+44 (+7 various, +1 blinding speed) --> [ 1d20=19 ]{63}
Yet each and every blow hits it for no reaction at all, occasionally shields of force manifesting, or the statue simply not reacting to Antenora's jabs. 'The statue's nigh invincible,' Antenora sends. 'No blow I can land seems to hurt it.'
Init is Marie (36) > Syala (30) > Alicia (24) > Statue Man (17) > Antenora (16)
Marie, go.
Can Marie now see the artifact causing everyone's hyper-senses?
There's two big ass dragon corpses blocking the way.
Marie wasn't blind to those flashes of force blocking Antenora's shield, so as tempting as these slaad are to her amazing barrage, she helps her wife out first by unbinding that force!
Using Unbind Force since it specifies it can take down effects as well as spells.
At 5th level, an argent savant learns how to unweave a force spell or effect and liberate its magical energy. As a standard action, she can attempt to dispel a single force spell or effect within 60 feet (even those normally immune to dispel magic, such as wall of force). If she succeeds on a caster level check (DC 11 + opposing caster's level).
[14:54] <@Ebiris> roll 1d20+32 unbind force
[14:54] <Rei-chan> Ebiris rolled : 1d20+32 unbind force --> [ 1d20=12 ]{44}
Swift to use pending this.
A ripple around the statue, force being unwoven around it. It dissolves into strands of glowing radiance that fades under Marie's newfound magic.
"That should be easier now!" Marie calls over, moving towards the dragon corpses so she can get around them and find that artifact. But for now she gestures up at the meteorite and covers one side of it in a whirling sleet storm to confuse and slow any slaad emerging from it.
Quickened sleet storm, 40 foot radius of blinding snow and slippery ice.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/8/7/7/6/5/3/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Movement speed for the dread Marie?
70 currently while hasted, so I guess she can get partially around them.
Init is Marie (36) > Syala (30) > Alicia (24) > Statue Man (17) > Antenora (16)
Syala takes 10 on K:P.
"Chourst," Syala says aloud, scowling.
What do you want, Lord of Randomness?
Chance to react pending Syala's action, which will depend on the answer she gets here.
Alicia glares up at the meteorite. "This isn't a game. Leave or be considered an enemy!"
Can I sense another deity present in the meteorite?
You cannot - but as Chourst is on his homefield, he could easily be hiding or simply talking from afar. It's not like he can't ignore the anti teleportation measures here since it's on LImbo.
That's fine, carry on with Syala, I wasn't holding up for an answer or anything just curious. There are annoying slaad present either way.
Syala gestures, the wall of force expanding rapidly, connecting to another, covering more of the roof.
FUN! FOOD! FRIENDS! FORKS! FAREWELLS! FIRE! FRISKINESS! FULCRUMS!
Alicia, you're up.
With two giant steps Alicia crosses over to join Antenora, reaching down towards the statue and coating it in deadly acid!
Flux grasp
[17:50] <@Ebiris> roll 1d20+63 melee touch
[17:50] <Rei-chan> Ebiris rolled : 1d20+63 melee touch --> [ 1d20=16 ]{79}
[17:50] <@Ebiris> roll 31d12
[17:50] <Rei-chan> Ebiris rolled : 31d12 --> [ 31d12=202 ]{202}
DC 37 fort or loses 10 to both armour and natural armour bonuses. Affects objects.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/8/7/7/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Your hand touches the statue's chest, acid rising over it. In an instant it's half melting, acid eating away at it, making it sag like a wax statue left out in the sun. It seems almost runny now, melting as...
Anything else this turn?
That'll do for me.
Init is Marie (36) > Syala (30) > Alicia (24) > Statue Man (17) > Antenora (16)
Half melted and crumbling, the statue man emits more poison - to as little effect as last time.
Meanwhile slaad rain down, more and more stopped by the twin walls of force. They claw it, pound on it, throw magic at it - but they hold. The ones that are left charge in, coming at the party, coming closer and closer.
They're at the far end and time is needed to get around, too. Antenora.
> roll 1d20+59 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+59 (+7 various, +1 blinding speed) --> [ 1d20=9 ]{68}
> roll 1d20+59 (+7 various, +1 blinding speed) haste bonus attack
<Rei-chan> Kotono rolled : 1d20+59 (+7 various, +1 blinding speed) haste bonus attack --> [ 1d20=17 ]{76}
> roll 1d20+54 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+54 (+7 various, +1 blinding speed) --> [ 1d20=14 ]{68}
> roll 1d20+49 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+49 (+7 various, +1 blinding speed) --> [ 1d20=5 ]{54}
> roll 1d20+44 (+7 various, +1 blinding speed)
<Rei-chan> Kotono rolled : 1d20+44 (+7 various, +1 blinding speed) --> [ 1d20=19 ]{63}
> roll 1d8+30
> roll 1d8+30
> roll 1d8+30
> roll 1d8+30
<Rei-chan> Kotono rolled : 1d8+30 --> [ 1d8=2 ]{32}
> roll 1d8+30
<Rei-chan> Kotono rolled : 1d8+30 --> [ 1d8=8 ]{38}
<Rei-chan> Kotono rolled : 1d8+30 --> [ 1d8=1 ]{31}
<Rei-chan> Kotono rolled : 1d8+30 --> [ 1d8=5 ]{35}
<Rei-chan> Kotono rolled : 1d8+30 --> [ 1d8=8 ]{38}
Antenora stabs into the statue again and again. Now it actually works, the statue man being skewered. No blood, only melting stone falling away as it crumbles, acid and wounds too much as it collapses into a heap of acid-scarred stone and rubble. Got it!
Marie.
Marie moves the rest of the way around the dragons so she can lay her greedy eyes on that artifact. But also... "You were warned, so time to taste something amazing!" she calls out as she's obscured from sight for several seconds by the sheer volume of glowing bright purple force orbs that swirl around her body and careen off in all directions, zipping through and around and outside the fortress, far more of them however spiralling up into the sky and surrounding the meteorite, peppering creatures on its surface and zig-zagging their way through the various craters and caverns to penetrate its interior, a single missile inexorably seeking out every creature no matter how well hidden and delivering eladrin vengeance!
[18:33] <@Ebiris> roll 1d20+34 amazing barrage SR
[18:33] <Rei-chan> Ebiris rolled : 1d20+34 amazing barrage SR --> [ 1d20=8 ]{42}
[18:33] <@Ebiris> roll 1d3+31
[18:33] <Rei-chan> Ebiris rolled : 1d3+31 --> [ 1d3=3 ]{34}
She's done, no swift this turn.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/8/7/7/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Swift, slimy slaads stumble seriously, shimmering shots sprawling slaad sideway. The blast takes out a few and wounds the rest, the vast burst hitting so many as you see it. In the back sits a mounted icon of a naked woman, gorgeous and with ample features. It's made of solid gold, six feet tall and atop a platform of pure pink crystal.
It's one hell of a thing, too. Overwhelming magic comes from it. It definitely enhances senses - and there's more, but as a powerful artifact you'll need time with it undisturbed to begin to unravel what it can do. There's layers to the magic deep and powerful indeed.
Syala merely gestures, more wall forming, the entire ceiling blocked now.
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=3 ]{3}
Cheater! Fraud! Spoilsport! The winding slaad demand more!
Alicia, go.
"Syala, less defence more offence?" Alicia asks. "I don't think we're going to be waiting them out."
She throws a radiant assault down on some of the slaad that made it down here in the meantime, otherwise holding position.
[19:00] <@Ebiris> roll 1d20+32 radiant assault SR
[19:00] <Rei-chan> Ebiris rolled : 1d20+32 radiant assault SR --> [ 1d20=16 ]{48}
[19:00] <@Ebiris> roll 15d6
[19:00] <Rei-chan> Ebiris rolled : 15d6 --> [ 15d6=65 ]{65}
[19:00] <@Ebiris> roll 1d6
[19:00] <Rei-chan> Ebiris rolled : 1d6 --> [ 1d6=1 ]{1}
DC 32 will half, dazed 1 round if save fails, dazzled if it passes.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/7/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Perception real quick.
[19:07] <@Ebiris> roll 1d20+84+30
[19:07] <Rei-chan> Ebiris rolled : 1d20+84+30 --> [ 1d20=8 ]{122}
> roll 1d20+22 slaad swarm
<Rei-chan> Kotono rolled : 1d20+22 slaad swarm --> [ 1d20=16 ]{38}
Slaad are light blasted, battered back as some are vaporized and others scream. It helps as the hoard is pushed back, as you feel it. Pain. Faint pain. You can virtually feel the pain the slaad are suffering, the echo of it in your bones. You can feel them breathe, the feel of the floor beneath their feet. The rustling of wind against their skin. In an instant you become aware of everyone's senses.
Were you less, perhaps this would shatter your mind. But with you as you are now, you endure it, able to divide your attention flawlessly, filtering out the shared sensations.
Chance to react to this, then slaad and then Antenora.
What about Marie? She's been exposed to the artifact for just as long.
"Antenora, hold back!" she says urgently. "The artifact, it's sharing their senses with us, their pain!"
Not yet, though it's a valid concern about Marie.
Antenora holds back, "What do we do with it, then?" she asks back.
The remaining slaad come around the dragon, ready to pounce on the party next round.
Antenora's holding unless you have a better idea since you asked her to hold back. If you do, say so IC. If not Marie's up.
"Syala, Marie, see if you can block out or counter the artifact!" she asks if between deific reality warping and Marie cleverness they can come up with something.
Can Marie make any knowledge checks to identify the artifact now she's seen it and possibly ways to block it? Given it's effect spread through the entire fortress just blocking line of effect clearly won't do it.
Gimme K:A, K:P and if you have anything like bardic lore throw it in too, Marie.
[19:47] <@Ebiris> roll 1d20+60 arcana
[19:47] <Rei-chan> Ebiris rolled : 1d20+60 arcana --> [ 1d20=4 ]{64}
She has bibliotecha arcana which treats all knowledge skills as trained for her and with her int and the bonus that's kinda like having bardic lore.
Sure, then make K:P as prompted.
[20:04] <@Ebiris> roll 1d20+60 planes
[20:04] <Rei-chan> Ebiris rolled : 1d20+60 planes --> [ 1d20=11 ]{71}
Marie recalls something. A story of a succubus sorcerer, who in the earliest days became a Demon Lord. Her name is lost to time, but it's said she focused on per sensuality, per sensation. So great was her talent there was that it lead to her downfall, because she made something so powerful, so sensually alluring that it let her feel the sensations of others over a wider and wider radius, leading to her losing any sense of self.
"I'll try suppressing it!" Marie calls, casting a superb dispelling on the artifact!
[20:31] <@Ebiris> roll 1d20+31 superb dispelling
[20:31] <Rei-chan> Ebiris rolled : 1d20+31 superb dispelling --> [ 1d20=12 ]{43}
[20:32] <@Ebiris> roll 1d100 31 or under to affect an artifact
[20:32] <Rei-chan> Ebiris rolled : 1d100 1 or under to affect an artifact --> [ 1d100=37 ]{37}When that fails she clucks her tongue and tries casting again with a bit more vim!
Quickened superb dispelling
[20:33] <@Ebiris> roll 1d20+31 quickened superb dispelling
[20:33] <Rei-chan> Ebiris rolled : 1d20+31 quickened superb dispelling --> [ 1d20=6 ]{37}
[20:33] <@Ebiris> roll 1d100 31 or under to affect an artifact
[20:33] <Rei-chan> Ebiris rolled : 1d100 1 or under to affect an artifact --> [ 1d100=12 ]{12}
If the artifact is an enchantment based item Marie gets a +10 sacred bonus to her CL check to dispel it.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/7/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/1/0
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Where are you getting the 31 or under to affect an artifacT?
From Superb Dispelling:
This spell functions as greater dispel magic, with a maximum dispel check cap of +40. It can automatically destroy an antimagic field, as well as affect anything a magic disjunction can. This spell is often preferred over Magic Disjunction due to its tighter radius of effect.
And from Mage's Disjunction:
Even artifacts are subject to disjunction, though there is only a 1% chance per caster level of actually affecting such powerful items.
Mage's Disjunction =/= Magic Disjunction. The relevant part is quoted from the Spell Collection.
QuoteYou also have a 1% chance per caster level of destroying an antimagic field. If the antimagic field survives the disjunction, no items within it are dispelled.
Artifacts and divinities are unaffected by mortal magic such as this.
Under the circumstances, just go ahead and redo Marie's turn.
Does that mean deities are straight up immune to being dispelled?
Anyway sure fine, retcon away."I'm dropping my teleport block, put it in your portable hole!" Marie suggests as the interdiction against teleportation and summoning goes away.
Standard to dismiss teleport block and she's done.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/7/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
No. I simply changed a bit on mage's disjunction years and years ago, didn't want to rewrite the entire spell, so I just flipped some language in a similar thing (antimagic field, I think). The basic point was simply to not allow artifacts to be nuked by non epic magic and leave that a question for epic magic.
I'll probably rewrite that as a todo, it's oooold and hasn't ever come up until now
The teleport block falls as...
Init is Marie (36) > Syala (30) > Alicia (24) > Statue Man (17) > Antenora (16)
Syala in the next post, I need a few to figure out her turn. Feel free to react if you want to, otherwise I'll post again shortly.
Well superb dispelling is epic magic, so I feel that's relevant now! No reaction though, Alicia will follow Marie's advice unless Syala does something even better.
I'll put it as a todo then to figure out.
Syala looks on at the slaads, and with a casual gesture, "Go away," she says, as a raging tsunami appears, a vast tidal wave that rises up and sweeps over the slaad, then repeats with a second wave.
Using the free twin from Blessing of the Twelve.
> roll 20d6
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=70 ]{70}
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=75 ]{75}
> roll 1d20+20
> roll 1d20+20
<Rei-chan> Kotono rolled : 1d20+20 --> [ 1d20=7 ]{27}
<Rei-chan> Kotono rolled : 1d20+20 --> [ 1d20=9 ]{29}
The tidal waves sweep the slaad away, dragging them along and crushing them under a tsunami of raging waters. As they fall...
Alicia. Slaad down here are neutralized for th emoment.
No pain feedback from that?Alicia casts time stop!
[18:04] <@Ebiris> roll 1d4+1 time stop
[18:04] <Rei-chan> Ebiris rolled : 1d4+1 time stop --> [ 1d4=3 ]{4}
Anyone but Marie got spell stowaway nearby?
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/6/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Alicia feels the sense of beign crushed, of drowning abruptly as...
No, just the two of you. Go for it.
Walking over to the statue, Alicia takes out her portable hole and unfurls it, picking the gaudy but admittedly well made piece of art and placing it inside the extradimensional space before folding it up neatly again.
Does that bring her senses back to normal?
That's probably like 2 rounds of action there.
Your senses immediately snap back to normal.
"Oooh, you miss it already don't you?" Marie says, holding position by the dragon-corpses.
"Yes, but it's for the best," Alicia says as she performs the same addiction-curing magic Syala used on Jessica earlier on the two of them. "Put your dimensional block back up, I don't want more complications showing up."
"Got it!" Marie grins and casts her spell once more before time restarts.
"Free to engage now, I've got the artifact contained!" Alicia calls to Antenora and Syala.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Init is Marie (36) > Syala (30) > Alicia (24) > Slaad (17) > Antenora (16)
The slaad above are stymied but from below? Dozens of slaad-hands begin to rip through the floor, slowly tearing it apart, forcing their way in. Above the slaad renew their assault, trying to get past the deific walls of force.
At the same time, the leftmost wall suddenly buckles violently, the roar of some great beast heard as...
K:A, +5 circumstance bonus.
[18:37] <@Ebiris> roll 1d20+49+5 Alicia arcana
[18:37] <Rei-chan> Ebiris rolled : 1d20+49+5 Alicia arcana --> [ 1d20=8 ]{62}
[18:37] <@Ebiris> roll 1d20+60+5 Marie arcana
[18:37] <Rei-chan> Ebiris rolled : 1d20+60+5 Marie arcana --> [ 1d20=9 ]{74}
Oh, that's one you know from a past battle. That's a tarrasque's roar, that's all.
Wait, WHAT?! A tarrasque?! What? WHY?!
Antenora's head whips over, "TARRASQUE?!" she whirls, scowling, "Chourst!"
I call him Red! HAVE FUN PLAYING! I made some chewy adjustments, too!
Antenora floats above the floor, turning to the wall and braced, ready to meet a charge if need be.
Marie, go. You all can make a followup K:P check if you like.
Init is Marie (36) > Syala (30) > Alicia (24) > Slaad = TARRASQUE?! (17) > Antenora (16)
"Hey, we're a lot tougher than we were last time right?" Marie says to encourage everyone, raising her arm as another mass of missiles appears out of the air around her, dozens and then hundreds and then thousands, all perfectly shooting off into the distance and around corners or obstacles to impact onto anything that isn't her or Alicia or Syala or Antenora! She hums an inspirational ditty all the while.
[18:49] <@Ebiris> roll 1d20+33 amazing barrage SR
[18:49] <Rei-chan> Ebiris rolled : 1d20+33 amazing barrage SR --> [ 1d20=15 ]{48}
[18:49] <@Ebiris> roll 1d3+31
[18:49] <Rei-chan> Ebiris rolled : 1d3+31 --> [ 1d3=2 ]{33}
[18:49] <@Ebiris> roll 1d20+49 Alicia planes
[18:49] <Rei-chan> Ebiris rolled : 1d20+49 Alicia planes --> [ 1d20=10 ]{59}
[18:49] <@Ebiris> roll 1d20+60 Marie planes
[18:49] <Rei-chan> Ebiris rolled : 1d20+60 Marie planes --> [ 1d20=1 ]{61}
Also using Inspire Heroics as a free action. +4 dodge AC for all.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 98 (touch 33), CMD 114, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 104 (touch 27), CMD 76, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/5/2/0
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
This stirs a story from your minds. You recall a vague story, something about Chourst once riding a Tarrasque. He didn't like the ride, so he made it like an ooze so it jiggled and was soft to sit on. Then he added lots and lots of pretty red gems tnat blast raw chaos-stuff at anything nearby, devastating them.
Meanwhile missiles fly as Syala turns, "Fantastic," she drawls, smiling despite it. "Alicia, do you want the slaad or the tarrasque? I think I'm going to go up and see what's in that meteor!"
"Take Marie then," Alicia suggests. "Antenora and I will handle the tarrasque."
The slimy tarrasque. Sigh.
Syala will hold for Marie's turn. Alicia.
Alicia moves towards that buckling wall and helps it along, a beam of silver fire coring through and lancing into the slimy horror on the other side!
[19:24] <@Ebiris> roll 40d10 silver fire
[19:24] <Rei-chan> Ebiris rolled : 40d10 silver fire --> [ 40d10=207 ]{207}
DC 41 ref half
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
> roll 1d20+47
<Rei-chan> Kotono rolled : 1d20+47 --> [ 1d20=10 ]{57}
The wall is now gone. Outside of it is a massive thing of blue-green jelly, a vast beast you know well. A tarrasque roars, and standing atop it is a bent, twisted toad-thing with a shock of white hair, appearing just as the wall goes down after your blast of silver fire. You sense it immediately, for an aspect of Chourst is now visible to you.
Malcanthet promised me her sublime LOVE! LET'S PLAY! Love tastes good, right? Renbuu won't let me taste his rainbows. So I'm so hungry.
Init is Marie (36) > Syala (30) > Alicia (24) > Chourst Aspect (23) > Slaad = TARRASQUE?! (17) > Antenora (16)
Chourst aspect uses its turn setting this up. Slaad are up in the next post, chance to banter and react.
"Hey, we don't have to go to the meteorite after all!" Marie says, sounding pretty cheered by that. Splitting the party didn't sound very sensible to her.
"She said I'd bleed, I didn't think it would be from my eardrums," Alicia says wearily. Lets play indeed, Chourst.
The floor beneath the party is torn apart, gone - which does little when you all fly. Below is a swarm of slaad, erupting out over all of you, clawing and stampeding. It's a slaad rush!
> roll 1d20+42
<Rei-chan> Kotono rolled : 1d20+42 --> [ 1d20=14 ]{56}
Whiffs.
Yet the party holds them at bay - Alicia dodging up, Marie uttering a word of force that propels them back while Antenora darts aside and Syala glares at them, checking them cold.
The blob tarrasque roars, a thousand points of red over its blobby body lightning up, before blasts and bursts of pure chaos-stuff engulfs the party.
Reflex saves, all. Chaotics don't have to save, so Marie and Syala are off the hook here. Alicia also can't fail the save so only Antenora needs to save.
> roll 1d20+55
<Rei-chan> Kotono rolled : 1d20+55 --> [ 1d20=11 ]{66}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=49 ]{49}
> roll 49d2+49
<Rei-chan> Kotono rolled : 49d2+49 --> [ 49d2=78 ]{127}
Half damage to Antenora, so 63 damage.
The blast bursts forth, but Alicia radiates out. Her lawful nature naturally counters the blast, while Antenora grits her teeth and endures, while reality twists. Up and down, left is right, blue is green, green is tomatoes and tomatoes are granite as...
Antenora's up in the next post. Reaction chance.
[spoiler]
Antenora
HP: 678/744
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Voice of the Archon (CL31), Mass Energy Immunity (Electricity) (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, +10 enhancement bluff, diplo, intimidate, immunity to electricity.
Negative Conditions:
Resources Used: Divine Protection, Voice of the Archon,
Syala
HP: 589/589
Spells Active: Righteous Wrath of the Faithful (CL31), Recitation (CL31), Death Ward (CL31), Greater Heroism (CL31), Divine Protection (CL31), Mass Energy Immunity (Electricity) (CL31), Epic Mage Armor (CL31)
Bonuses: +3 morale attack/weapon damage, bonus attack like haste, +3 luck attacks/saves, immunity to negative energy and level drain, +4 morale attacks/saves/skills, +1 morale armor class, immunity to electricity, +22 armor bonus to armor class.
Negative Conditions:
Resources Used: 1 13th level spell, 1 11th level spell, 1 divine blast, 1 12th level spell.
"I really need to get better at the barrage," Marie grumbles at seeing so many slaad still hanging around to cause trouble even after firing two of them off. Three if any of these were around for the one she popped at the start of the battle.
Still, her fearful gaze might give them something to think about!
Gaze attacks don't take an action to use, just most stuff today hasn't been worth mentioning it. DC 37 will or panicked for 2d10 rounds for slaad within 60 feet of her face.Alicia's titanic body barely even notices the slaad scrambling around her, intent instead on Chourst and his mount. "Stand fast Antenora, we have the advantage here."
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/4/8/8/5/8/6/6/6/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
> roll 1d20+21
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=3 ]{24}
Slaad recoil from Marie, pointing and screaming, "ORANGES! CRYSTAL CASTLES! BLACK CATS!" They turn and flee from her as Antenora responds. 'We do.' She agrees, 'Be strong yourself,' A hint of warmth and comfort, 'No matter how trying this slaad lord is.'
Antenora will hold briefly, in case Marie does something that lets her charge without getting AoOed by a tarrasque. She'd rather avoid that, y'know?
As if reading Antenora's mind, Marie hops over scrambling slaad and touches her to render her completely invisible from all but the keenest of senses now that there isn't an artifact floating around to enhance them!
Superior invis. Tarrasque is probably got high enough perception to identify her square but it'll still protect her from AoOs.She follows up by sending a barrage of magic missiles splashing over the tarrasque and slaad lord both!
[20:19] <@Ebiris> roll 1d20+38 magic missile SR
[20:19] <Rei-chan> Ebiris rolled : 1d20+38 magic missile SR --> [ 1d20=1 ]{39}
Has a bunch of metamagic applied including repeat but I'm not gonna bother rolling anything now. It'll try again next round.Sadly to little effect!
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/5/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/3/8/8/5/8/6/6/5/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
> roll 1d100 vs 30
<Rei-chan> Kotono rolled : 1d100 vs 30 --> [ 1d100=64 ]{64}
No magic missile reflection, just as well.
Missiles fly in vain, doing little as Antenora is hidden from sight. Taking that chance she charge sin, going right for the tarrasque's jelly head.
> roll 1d20+60 (+2 charge, +7 various)
<Rei-chan> Kotono rolled : 1d20+60 (+2 charge, +7 various) --> [ 1d20=10 ]{70}
> roll 3d8+90
<Rei-chan> Kotono rolled : 3d8+90 --> [ 3d8=14 ]{104}
Antenora's spear sinks deep into its head, the entire mass deforming inwards - before a moment later rebounding back, violently so.
> roll 1d20+25
<Rei-chan> Kotono rolled : 1d20+25 --> [ 1d20=4 ]{29}
> roll 1d20+17
<Rei-chan> Kotono rolled : 1d20+17 --> [ 1d20=11 ]{28}
> roll 1d20+73 CMB vs Antenora's CMD of 87
<Rei-chan> Kotono rolled : 1d20+73 CMB vs Antenora's CMD of 87 --> [ 1d20=11 ]{84}
Antenora bounces back wildly, flopping end over end in the air, ending up 60ft back and righting herself. The tarrasque jiggles and bounces all over from it, resonating through it as Chourst laughs and dances atop it.
Oooh! Pretty movements!
Init is Marie (36) > Antenora (35) > Syala (30) > Alicia (24) > Chourst Aspect (23) > Slaad = TARRASQUE?! (17)
Syala in the next post.
Posting to confirm my awareness of Syala's impending turn and making sure this doesn't get held up for a reply that isn't otherwise coming.
Amid the chaos slaad erupt out, leaping up to try and get you. Syala casually clubs a red slaad away, shattering its head like an egg. Her focus is on Chourst's aspect and the gooey tarrasque before you.
"You really think Malcanthet is going to give you anything worthwhile?" she challenges, "Idiot!" With a flip of her hair back, Syala generates another pair of tsunamis, one that appears on its flank, crashing into the tarrasque and Chourst. "You have a treasure of great value and you're frittering it away on your ENTERTAINMENT?!"
> roll 1d20+63 fortitude mettle Tarrasque 1
> roll 1d20+63 fortitude mettle Tarrasque 2
<Kobot> Kotono rolled 1d20+63 fortitude mettle Tarrasque 1 --> [ 1d20=10 ]{73}
<Kobot> Kotono rolled 1d20+63 fortitude mettle Tarrasque 2 --> [ 1d20=14 ]{77}
> roll 1d20+35+8d8 Chourst 1
<Kobot> Kotono rolled 1d20+35+8d8 Chourst 1 --> [ 1d20=11 8d8=23 ]{69}
> roll 1d20+35+8d8 Chourst 2
<Kobot> Kotono rolled 1d20+35+8d8 Chourst 2 --> [ 1d20=16 8d8=40 ]{91}
"Gaaah!" Chourst is swept down, onto his back from the wave, but the gelatin tarrasque simply ignores it, unphased by Syala's wave.
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=44 ]{44}
PRETTY WAVE! COME BACK HERE!
Alicia.
Alicia isn't so sure. She remembers the story of how Sharess won the Tree of Idun from Tempus after all, and she doesn't doubt Malcanthet can show Chourst a good time and he'd even be able to survive it.
How far am I from Chourst/the tarrasque?
130ft.
Alicia moves to within 60 feet of the gel-tarrasque before she casts, stripping away the magic from Chourst and his pet!
Superb dispelling on Chourst, quick-cast Superb Dispelling on tarrasque. How many checks for each?
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/3/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31), extended Jaela's teleport block (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/3/8/8/5/8/6/6/5/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
4 for the tarrasque and 8 for Chourst.
[17:26] <@Ebiris> roll 4#1d20+33 tarrasque
[17:26] <Kobot> Ebiris rolled 4#1d20+33 tarrasque --> [ 1d20=7 ]{40}, [ 1d20=7 ]{40}, [ 1d20=13 ]{46}, [ 1d20=7 ]{40}
[17:26] <@Ebiris> roll 8#1d20+33 chourst
[17:26] <Kobot> Ebiris rolled 8#1d20+33 chourst --> [ 1d20=5 ]{38}, [ 1d20=17 ]{50}, [ 1d20=17 ]{50}, [ 1d20=5 ]{38}, [ 1d20=19 ]{52}, [ 1d20=8 ]{41}, [ 1d20=3 ]{36}, [ 1d20=8 ]{41}
That's her done.
As in the dispel or her turn?
Both.
Some magic crumbles around both of them, going up in blue spellfire and motes of rainbow colored energy.
Init is Marie (36) > Antenora (35) > Syala (30) > Alicia (24) > Chourst Aspect (23) > Slaad = TARRASQUE?! (17)
"Never mind that," Chourst cries aloud, turning and pointing, "CHASE THAT TSUNAMI, I WANT TO LICK IT TOGETHER!" At this command the tarrasque pivots and turns, jiggling wildly as it starts to chase after the tsunami, leaving the party behind, turning their backs on them.
Focus! I can't wait to hold you, kiss you, love you!
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=51 ]{51}
> roll 1d100 Tsunamis
<Kobot> Kotono rolled 1d100 Tsunamis --> [ 1d100=96 ]{96}
NO! The tsunamis are A BETTER PAIR than yours!
Slaad meanwhile bubble up and down beneath the walls of force, but are held at bay as...
Marie.
"Hey Alicia, how about we just go home?" Marie stage whispers, hopping over crumbled floor and panicking slaad to grab Jade's corpse. It probably has lots of expensive and potentially cursed magical items on it!
"We should," Syala agrees, as Jade is gone and slain, but her gear remains. Syala is smiling broadly, "Though Chourst may be alright after all."
Well without a corpse to pick up, Marie settles for dropping her teleport block again.
Honestly even if the corpse was present it'd be in so many chunks that picking it up would be a struggle!
"Yes, I suppose there's little point lingering by now," Alicia agrees, chaotic whimsy paying off for them this time.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/6/6/3/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/3/8/8/5/8/6/6/5/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Heading back then?
Yes, we'll snag Jade's gear then just gate back to Sylica. Marie's golem is on its own.
Alicia: 1137/1140
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 32), extended greater anticipate teleportation (CL 32), sensual blessing (CL 31), epic mage armour (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 32), dance of the unicorn (CL 32), spell turning (CL 32), greater visage of the deity (CL 31), foresight (CL 31), vision of the omniscient eye (CL 31), extended repelling shield (CL 32), extended ray deflection (CL 32), divine protection (CL 31), energy immunity (electricity) (CL 31), haste (CL 31)
Defences: AC 94 (touch 29), CMD 110, spell resistance 46, energy immunity (fire, cold, electricity), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affecting), freedom of movement, nondetection (DC 47)
Stat buffs/penalties: +25 competence perception, +12 armour, +3 morale damage, +3 luck attack/saves, +34 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, -7 size, +2 insight AC/reflex, +10 insight perception, +9 shield AC, +4 morale attack/saves/skills, +1 morale AC, +1 attack/AC/reflex
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +84
Sorcerer spell slots: 6/6/9/9/8/8/6/7/7/5/6/3/2/1
Duskblade spell slots: 6/12/12/10/10/6
Marie: 909/912
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), righteous wrath of the faithful (CL 31), recitation (CL 31), death ward (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31), extended nondetection (CL 31), divine protection (CL 31), power of the huntress (CL 31), haste (CL 31), many moments of prescience (CL 31)
Defences: AC 100 (touch 23), CMD 72, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (protection, death effects, energy drain) protective aura, ray deflection, nondetection (DC 46), improved evasion
Stat buffs/penalties: +4 deflection AC vs evil, +3 morale damage, +11 shield AC, +15 insight knowledge, +25 competence perception, +3 luck attack/saves, +4 morale attack/saves/skills, +16 natural armour, +1 morale AC, +10 enhancement strength/constitution, +4 enhancement dexterity, +3 enhancement natural armour, +20 competence stealth, +6 initiative, +1 attack/AC/reflex
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, blindsight 60, tremorsense 60, perception +70
Sorcerer spell slots: 6/3/8/8/5/8/6/6/5/7/5/2/1
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
4 moments of prescience left
Modify message
Thus you return. Once you stand in Sylica once more, Antenora turns, "Did we just..."
"See Malcanthet's, ahem, pair lose to a pair of tsunamis? It's a lovely day, don't you think," Syala smiles, ear to ear.
"They were very well made tsunamis," Alicia compliments Syala.
Then she sends word to Seira and Empress Sulia. I have captured an abyssal divine spark for Zariel.
Antenora's smiling despite it, "We went and we struck a blow against evil and I-" A cutoff as you speak, a feeling. A connection, Antenora felt.
Node update, go read and respond/confirm.
Read it
"Ah, did you feel that?" she asks, turning fully towards Antenora. "It happened again. That battle really was a good one for you, wasn't it Antenora?"
"It's been a wonderful day," Antenora agrees, coming and putting an arm around Marie. "You were lovely, Marie. I'm so proud to see how you've grown. Alicia, it's flattering that you're speaking in colors close to mine."
"You were rather inspiring, charging that tarrasque. Before you bounced off, but it's a good image. Your charges are like a moment of art," Syala remarks, going to Alicia.
Meanwhile in your mind? 'Good,' Empress Sulia sends back. 'When shall we continue this?'
Go ahead and pass your message on in Cor's thread if you haven't already.
"That was a good first outing, wasn't it?" Marie agrees, leaning into Antenora. "It felt nice actually keeping up with you all and contributing as an equal."
"You were very helpful Marie," Alicia agrees, smiling at Antenora as well.
I'm waiting on word from Seira, if it's convenient for you both I'd like to act quickly.
Antenora holds Marie, a simple moment of togetherness and warmth shared.
Meanwhile Antenora adds, "Even if Chaos was tiresome, at least Chourst chose wisely."
'I can be there when you are both ready,' Empress Sulia sends, 'Which spark did you get? I was working on a lead and hoping to contact the two of you in the next day, dears.'
It was Jade, one of Malcanthet's Radiant Sisters. She's not happy.
"Mmm, I wasn't sure if I'd be able to do too much against a tarrasque, but still probably better than what happened last time!" Marie says brightly.
'I can bear Malcanthet's setbacks with great fortitude,' Empress Sulia replies pleasantly.
"Much better," Antenora agrees. "But...why jelly?"
"I don't get that either," Marie says. "I mean the tarrasque's big point is its invulnerable hard carapace. It feels like making it an ooze would take that away, wouldn't it?"
"It must gain something from it. Oh. Of course. An ooze's imperviousness, it's ability to rebound, to avoid harm," Antenora says, "Really rather ordered like that, the whole stopping a single impact and negating it, don't you think?" Her lips twitch up, "Do you agree, Alicia?"
Seira says she'll get back to me, I think she's in the middle of something right now.
"Oozes don't normally do that, though some of them can divide which is its own kind of horror. I think he just genuinely wanted one that's more comfortable to sit on - a pet tarrasque is more vanity than a meaningful weapon," Alicia says, considering it. "Oh sorry, you were doing one of your bits, weren't you?" she looks over at Antenora and an amused looking Marie. "Yes, hidden depths of order in Chourst's machinations are evident, I agree."
"Anyway, what are we going to do about that statue and Jade's things?" the eladrin asks.
"We'll need to put it somewhere it can't disturb anyone else while we consider what to do with it," Alicia says. "And study it properly of course. I know a place."
A moment later and the four stand inside a cavern deep under Sylica, no tunnels or the like connecting it elsewhere, just an empty void in the earth. A thought from Alicia and sconces of blue-flame illuminate the walls so they needn't rely on darkvision as Alicia opens her portable hole to take the statue and Jade's equipment out for study.
Taking 10 for 75 on spellcraft on anything magic using divine insight and with Marie inspiring competence.
Okay, loot post incoming.
Just to make it safe for now after she figures out its functionality, Alicia tries to dampen the radius and perception boost on the statue down to their minimum once it's out in the open again.
[20:00] <@Ebiris> roll 1d20+17 charisma, using good hope for +2
[20:00] <Kobot> Ebiris rolled 1d20+17 charisma, using good hope for +2 --> [ 1d20=1 ]{18}
> roll 1d20+10
<Kobot> Kotono rolled 1d20+10 --> [ 1d20=3 ]{13}
Done. It's now affecting a 100ft radius with a +5 bonus.
She also uses the anti-addiction spell on Antenora and Syala. "Alright, it's safe enough for the moment. It probably has more potential if we find something that can shape chaos... possibly an anarch could do something with it," she muses. "That leaves the rest. Any claims?"
"I wouldn't mind that ring of piercing might," Marie pipes up.
"It's a piercing of arcane might," Antenora corrects, "With where it was probably pierced on Jade, do you really want it?"
Marie frowns a little. "Actually I don't want any of it. Probably someone'll buy the piercing," she says, stepping back. "Also what are we doing with the evil stuff? Destroy it or do one of those redemption quests?"
"I'll just hold onto them, if someone comes to me looking for a quest I can hand them out that way," Alicia says. "Anyway, I'll take the ring of wizardry. Because you," she looks at her hand and plucks off the ring of eternal celerity, "Haven't done me any good in a long time."
The ring comes off, no protest from it.
"Off with a whimper, but you've gone far beyond it," Antenora says, smiling, "Good memories."
"I think one time it helped me when a marilith couldn't true seeing through my mirror image," Alicia says. "But otherwise it was as over-hyped and stuck-up a magical item as I've ever used."
Actually considering how long it's been since she really looked at it? Alicia studies the ring of eternal celerity with an intent gaze, pushing past its magical defences to see if it ever really was anything more than a ring of nondetection with delusions of grandeur.
[12:36] <@Ebiris> roll 1d20+32 CL check
[12:36] <Kobot> Ebiris rolled 1d20+32 CL check --> [ 1d20=6 ]{38}
[12:36] <@Ebiris> roll 1d20+65 buffed spellcraft check
[12:37] <Kobot> Ebiris rolled 1d20+65 buffed spellcraft check --> [ 1d20=7 ]{72}
There's a deep reserve of power within it - dormant, resting by and large. A mind as well that watches you. It doesn't react, but you have a distinct sense is it watching you, secured deep away within the ring.
Well it can stay dormant, she'll put it in her portable hole for now. "I'll give the ring of wishes to Jessica and the rest we'll just store away. Otherwise we'll just wait till Seira's ready so we can go get Zariel sorted."
"Let's," Antenora agrees.
Anything to do while you wait, or shall you simply see what happens?
Just wait, can't really start anything new right now, hopefully Seira won't be long.
One fragment to knock out while we wait.
As you prepare, Latha enters your room. "Alicia," she greets, "Congratulations. May I have a moment of your time?"
"Of course Latha, what is it?" Alicia asks, turning away from Syala's garden.
It would be quite nice to have that icon in here and really smell the roses, but best not.
"Has there been process in identifying the other three groups spoken of, beyond our group and Seira's group?" Latha asks, coming to stand before you. She sniffs the air, "Syala's roses are lovely. Has she been adjusting them again?"
"She was in here earlier, she usually does," Alicia answers. "And no. Shar has many enemies of course but I don't know that any have developed any unique status as we have."
A soft sight at that, "Soon, I hope. I want to meet them, to see how we can be forged together in this great ordeal and greater task. I fear and wonder how much time we have, as events begin to move faster."
"Mmm, if Shar didn't keep everything so segmented it might be worth asking Emmaline if she's heard of any new enemies causing trouble, but one hand typically won't know where the other is among her followers. Only Shar herself would know," Alicia hums, not so much bothered by it herself. She's made allies of her own that she feels comfortable relying on without needing to worry about what people she hasn't met are doing.
"Troubling," Latha says, "Still, it may be worth asking. I believe I'll do just that and see how she's doing." Taking to wing and air, "Congratulations to Marie, too."
"I'm sure you'll see her soon, she has lots to show off," Alicia says before shaking her head in an amused fashion. "And it'll put off having to go to Mechanus for her."
"How fortunate for her," Latha smiles back, "I'm sure she'll survive, even so."
Meanwhile Marie is spending quality time with Antenora! "So I suppose after you do your part for Zariel we'll need to all spend a while helping her get caught up and settled and not being crazy and evil, right? Should keep us pretty busy I imagine," the freshly promoted tulani says, her voice like music.
Antenora has an arm around Marie, looking out at the sky. "If this works. If she can be reached and saved. If there's anything left to save." Antenora's voice is heavy, "Not that I doubt the power of redemption, but by rights her very soul should be torn asunder. Filling it with the power of an evil proxy's spark, who knows what that will bring." Softer now, "I haven't expressed these doubts to anyone else. I pray we succeed here, that Zariel can be saved and restored, but I brace myself to otherwise."
"I was going to make a joke about having uncharitable thoughts towards mortals now that I'm a high rank celestial - you never hear about fallen courres - but I suppose it'd be in bad taste," Marie sighs and leans her head on Antenora's shoulder. "Still, I'm optimistic. Zariel's whole fall and that mess with Torm, it's all Daa-vid's fault rather than so much being a moral failing. What was done can be undone."
"Until the end of time," Antenora murmurs. Her hand goes up, gently stroking Marie's hair as she rests on her. "But I'm One now. Doubts are for passing moments. Besides, I have to set an example for you. You'll become One one day." Keeping her voice low, almost a whisper, "You're coming with us Marie, even if I have to shake it out of Ao until he begs for mercy."
"You just work on becoming a fine goddess like Alicia and Syala first," Marie says, a warm smile on her lips. "I'll catch up when I'm ready."
"Oh really?" Antenora smiles right back, "On your own time, your own way at your own pace? Some sort of...mmm....chaotic self indulgence, hm?" Ruffling Marie's hair, "Don't wait too long. I know you, Marie, and you can represent something that will make Creation all the more wonderful."
Her hair is very pleasant to ruffle at least, all silky and smooth. "I do my best!" she smiles. "Speaking of making Creation more wonderful, we should go visit Arborea sometime. There's a pond full of stuck up nymphs I want to splash."
"As long as it's a moral lesson and not you simply showing off," Antenora says, but relents as she laughs softly. "But yes, that would be enjoyable. Hopefully the lesson we left them before has sunk in."
Marie puffs out her cheeks in a moue of discontent. "I'm not sure I'll like the inevitable ugly duckling comparisons if I turn it into a lesson."
This gets a dry smirk from Antenora, "Oh well, we can work out something. If they're willing to make those, I'm sure we can further educate them on goodness and politeness."
"It was just a thought anyway," Marie says, shrugging against Antenora. "Zariel first. Then Mechanus I suppose."
Okay, going to set up a new thread for this Zariel thing.