> roll 1d100
<Penuche> XORNEDAGAIN invokes Penuche's magic: < 38 > [d100=38]
It begins with a prayer.
You practice against Syala, greathammer against two-bladed sword, spell against spell, nature against arcane. The courtyard deep in Liberton is private, only the sun above seeing your sparring beyond those that are already here. Antenora and Marie sit next to each other, watching you practice against Syala. Jessica is here along with Emmaline, the two of them having a quiet conversation about day to day life as they watch you.
The arcane blaze around Bonds pushes against Syala's mighty oak tree, threatening to send you flying like a missile. Reality twists around you, wood becoming air, air becoming wood as Syala fights back. Her focus is intent on you, sweat on her face as she calls, "Got you now!" Yet you know if you push a little further you can prove her wrong.
Amid this your faithful are fruitful. Your name is invoked in justice and in matrimony, in evils vanquished and new lives began. A prayer for benediction to the faithful is just before a wandering cleric prepares his spells for the day, his requests for primarily healing magic matching his intent to mend a village savaged by raiders. The soft and final prayer of a dying warrior echos in your mind, a final murmuring by a paladin who gave his life to protect others.
You feel Syala's faithful as you press on towards her. Her prayers - glimpses of prayers for life and livelihood, for families and a bountiful harvest. The fervent calls of when man and woman unite as one thrust in amid those more staid prayers, along with gentler benedictions for new born life, for healing, for protecting hearth and home. All prayers you are familiar with but far less than Syala, her own interests and portfolio focusing on those matters more.
You feel rather than hear the whisperings around Antenora, a soft bubble of them like a rustle around her body. They are hesitant and yet fully formed, bobbing around her like jetsam in the sea.
Yet amid all this one prayer stands out. A screaming prayer from a familiar voice, one not heard in some time. "Alicia, HELP!" Taldeer's desperate prayer ripples through your mind, a flash of Taldeer's pain along with it.
"Hold!" Alicia shouts to Syala as she immediately aborts her attack and casts time stop, freezing reality in comparison to her sudden swiftness as she takes the time to take in Taldeer's current situation and formulate her response.
[16:32] <@Ebiris> roll 1d4+1
[16:32] <Penuche> Ebiris invokes Penuche's magic: < 5 > [d4=4]
Everyone that is except Marie, who stands up in concern. "Alicia?" she asks.
Reality freezes as planned, your speed hypersonic for the moment.
Taldeer is blurry, lost in shadows. An impression. Coolwater Oasis. The Desert Fiefdoms. Darkness, a sense of being underground, within HER power. Twelve shadows come forth, looming over your friend.
Is the area Taldeer's in dimensionally interdicted? If so how far out does it extend?
"Taldeer's in trouble Marie. I'll need you for this," Alicia says as she takes in the situation, Marie nodding and starting her buff routine.
Casting extended repelling shield for turn 1/5 time stopped.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (mind affecting, death effects, energy drain) protective aura, nondetection (DC 46)
Stat buffs/penalties: +4 deflection AC vs evil, +11 shield AC, +15 insight knowledge
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, perception +46
Sorcerer spell slots: 6/9/8/8/7/8/6/6/6/7/6/5/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Gimme a rank check, Alicia.
[17:33] <@Ebiris> roll 1d20+2 rank
[17:33] <Penuche> Ebiris invokes Penuche's magic: < 15 > [d20=13]
> roll 1d20+32
<Penuche> XORNEDAGAIN invokes Penuche's magic: < 33 > [d20=1]
HER power ripples against you. The Lady of Loss is felt, a poisonous presence that obscures, hides. Yet she can't hide herself from you, not like this. Her and her faithful - twelve shadows, looming.
But what you can't tell is the dimensional lock. One way to find out, you suppose.
Round 2 of time stop.Alicia attempts to open a gate to the surface of Coolwater Oasis. It will be obvious if it's blocked or misdirected without the risk of actually plane shifting and being shunted elsewhere.
Marie casts sensual blessing on herself next.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (mind affecting, death effects, energy drain) protective aura, nondetection (DC 46)
Stat buffs/penalties: +4 deflection AC vs evil, +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/8/6/6/6/7/6/5/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Done and done. The portal opens up without incident. Beyond you can see the oasis town, a shining jewel of blue, green and white amid the sands of the Desert Fiefdoms.
No trickery or illusions detected through the gate?
[18:02] <@Ebiris> roll 1d20+71 perception
[18:02] <Penuche> Ebiris invokes Penuche's magic: < 85 > [d20=14]
That's Marie by the way.
Neither Alicia or Marie see any illusions.
Round 3 of time stop
"There's twelve shadows menacing Taldeer undergound, powerful ones," Alicia warns Marie. "And possibly more, Shar is acting directly to occlude me."
"Well, don't be afraid to send your avatar if I get in trouble!" Marie asks as she hustles through the gate.
Move action for that, she'll use her standard once on the prime.
Maria passes through the portal uneventfully. She stands just beyond the portal.
Marie gives Alicia a thumbs up and casts superior invisibility!
Round 4 of time stopTransforming into a kaleidoscopic but also invisible globe of light, Marie's ring of plane shift, amulet of natural armour, and mundane clothes fall to the sand below and she descends into the desert, guided by Alicia to move directly towards the chamber Taldeer is in under the surface and banking on the Sharrans wanting to ensure free movement for their shadows as a reason for there to be no walls of force or the like that might get in her way.
200 feet worth of incorporeal movement to play with.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), superior invisibility (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (mind affecting, death effects, energy drain) protective aura, nondetection (DC 46)
Stat buffs/penalties: +4 deflection AC vs evil, +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/8/6/6/6/7/6/5/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Movement for Marie or for her propelled gear, Alicia?
Her gear isn't being propelled, just dropped.
From the Alternate Form ability:
Any gear worn or carried by the creature that can't be worn or carried in its new form instead falls to the ground in its space.
So she goes incorporeal, stuff falls onto the square she's standing in, then her incorporeal self flies off down through the ground without impediment.
Somehow massively misread your post, whoops. Somehow I got Alicia sending it after you from that and I have no idea why or how. Go go DM misreads!
Thus Marie flies into the sands. Ahead and ahead she flies, ahead. As Marie flies, she begins to feel a distinct sense of unease. She can go on, even if her instincts are telling her not to.
A chance to react to that or continue moving. This doesn't eat up a turn.
Marie is a brave eladrin and continues onwards! Taldeer is counting on her!
Will save. Immunity to mind affecting negates, say so if you are.
She's mind blanked and immune from DvR 0.
Fantastic.
Marie flies into darkness. The shadows here are deep and unrelenting. In the center of this shadowed place, the borders of it unclear, lies Taldeer.
Round 5 of time stop.It's time now. Marie flies over to where Taldeer lays and then returns to her elfin tulani form, naked but also unseen! She casts a quickened ray deflection as well to shore up her defences before time begins to flow once more.
Time resumes now.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), superior invisibility (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 43, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), status immunity (mind affecting, death effects, energy drain) protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +4 deflection AC vs evil, +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/5/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Shadows loom around Taldeer, powerful ones surely. Wispy things, dreadful things as...!!!
Init.
Meanwhile Antenora blinks as all attention turns to you. It's Emmaline who simply asks, "Shar?"
Alicia is still concentrating on her gate even as her avatar appears next to her, girded for battle and immediately walking through that gate, her presence far more obvious than Marie's earlier stealth intrusion.
"Shar," she confirms. "I've dispatched Marie, but she may need more support. It's on the prime, Taldeer's in trouble."
Alicia wins init because she has supreme initiative but is concentrating on her gate regardless.
Avatarlicia also wins init because she has Supreme Initiative, her teleport and walk basically takes her action for this round.
[20:03] <@Ebiris> roll 1d20+16 nerveskitter
[20:03] <Penuche> Ebiris invokes Penuche's magic: < 31 > [d20=15]
Superior invisibility masks sound so Marie can cast without being heard.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), superior invisibility (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/5/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31)
Defences: AC 56 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties:
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
> roll 1d20+14
<Penuche> Kotono invokes Penuche's magic: < 17 > [d20=3]
Init is Alicia = Avatar (Supreme Init) > Marie (31) > Shadows (17
Open Marie.
Unseen by all, Marie casts her epic mage armour spell on Taldeer in a flash, the invisible force making for an excellent defence against shadows, and similarly she heals the elf to get her back in fighting form!
Quickened epic mage armour is +22 armour bonus to AC, effective vs incorporeal touch. And Heal SLA is +150 hp, fixes ability damage and a whole mess of other status conditions.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), superior invisibility (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/5/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31)
Defences: AC 56 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties:
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Taldeer stirs. She groans as the shadows around you - looming things, horrid things - recoil from the momentary light of healing.
"How?" One hisses in a whisper-quiet voice, "How do you interfere?"
They're holding one sec on a possible reply there.
Even if Marie replied they wouldn't hear her because she's invisible!
But Alicia can!
If you sought to goad me you succeeded. Flee, before the sun shines down on you.
Intimidate check, +10 bonus.
[17:46] <@Ebiris> roll 1d20+88 moment of prescience
[17:46] <Penuche> Ebiris invokes Penuche's magic: < 90 > [d20=2]
The shadows hiss at you and slip into the ground, fleeing away, retreating behind the embrace of stone and dirt. Are they running? Have you won?
Free act for the sec, Marie.
Marie has greater arcane sight up, what spells can she see on Taldeer and the surrounding environment?
[17:59] <@Ebiris> roll 1d20+46 spellcraft
[17:59] <Penuche> Ebiris invokes Penuche's magic: < 53 > [d20=7]
This doesn't take an action.
Taldeer's magic is shattered and fading. She once had an array of protective spells, but they were torn apart.
There's magic here to enhance shadows and strengthen them. It's custom work, a variant of the principles of unhallow and necromancy without directly making it unholy ground.
Marie fades into the visible spectrum, her gloriously unclad body surely giving Taldeer something to cheer about after her ordeal. "Taldeer, can you stand? We're getting out of here," she says.
"I...can...Marie?" She blinks and stares, managing to get to her feet. "You're big and naked!"
"I got promoted!" Marie says cheerfully, hooking her arms under Taldeer's armpits to lift her as she begins to levitate upwards while from above the ceiling begins to open and admit daylight, Alicia's avatar reshaping the sand to form a tunnel from the surface down into this chamber.
Using alter reality and some sort of specialised sand shaping spell that surely exists, basically digging a vertical shaft and firming up the sides as it goes so it won't collapse in on itself.
Pretty sure that's in Sandstorm, yeah.
Like this Marie escapes the shadowy depths, coming out into the sunshine above carrying Taldeer, no shadows pursuing.
Alicia's avatar smiles at Taldeer and beyond her a gate lies open to Sylica, maintained by the real thing. "Go through the gate to Sylica, Taldeer. We can discuss things there."
Then she looks at her nude proxy as her sword shimmers oddly, "Garb yourself Marie. We have some cleaning to do."
Alter reality for ghost touch weapon there."Sure thing!" Marie smiles and sets Taldeer down on the sand away from the hole she just flew up out of, going to retrieve her clothes along with the magical amulet and ring.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/5/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31)
Defences: AC 56 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties:
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
From within the gate one can hear Syala chuckle.
Taldeer goes through, stumbling to Alicia. "I have a story," she manages with a weak chuckle, before sinking to her knees.
As predictable, a powerful and naked outsider is getting plenty of views by the common people outside, murmurs amid them along with shouts of alarm.
Alicia ceases concentrating on her gate now that Taldeer is safely in Sylica. "I would very much like to hear it," she says, offering Taldeer a hand up and rejuvenating her of anything Marie's healing might have missed.
Greater restoration via Silver Fire.
"Syala, can you arrange for a detachment of spirit-hunters to plane shift to Coolwater Oasis on my prime? We'll need them to secure the town against shadows that flee from below."
---
Back on the prime material, Alicia's avatar teleports closer to the oasis while Marie dresses herself, and a sweep of her arm consecrates the sands around it.
Consecrate is level 2, so alter reality has enough room for some sort of expanded radius version.
"People of Coolwater Oasis, a nest of vile Sharrans lurks below your feet. Remain close to the water or seek shelter within a temple until the threat is passed!" her voice rings out, heard across the entire town as she ensures that any shadows coming up from below won't have an easy time creating spawn of the townsfolk, while the reinforcements from Sylica will soon be on hand to act as a more active defence.
Gimme a quick Diplo check here.
[19:11] <@Ebiris> roll 1d20+47
[19:11] <Penuche> Ebiris invokes Penuche's magic: < 52 > [d20=5]
Holy power settles over the area, spreading all about.
Your words seem to calm the locals here, enough to quiet them and stop any sort of panic.
We'll cover Taldeer once this here is hashed out, Alicia.
Preparations complete and Marie dressed, the avatar teleports back to rejoin the tulani and the two descend back down the shaft she'd made earlier, a single line of sunlight piercing down into the gloom.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Thus the two of you go down. Down, down, down and down. Shadows dance around this place, but with time and clear eyes, you can see there is a door on the northern wall, mostly hidden by darkness.
Given Taldeer could have useful information on what's down here, I wouldn't mind hearing from her while the away team explores.
Marie checks the door for any traps as they get closer to it!
[19:25] <@Ebiris> roll 1d20+71 perception
[19:25] <Penuche> Ebiris invokes Penuche's magic: < 86 > [d20=15]
We'll cover a few lines of that while Marie and Alicia's avatar get in position.
Syala heads over to Taldeer as she is healed, "Yes, do tell."
Taldeer merely begins to tell her tale, "I was visiting Coolwater Oasis to meet with a local wizard of some talent. During my time in the town, I saw signs of Shar's influence so I investigated. I ended up traveling and searching a particular sub basement - the ground is remarkably good for basements despite the aquifer, what a curious thing - when I was ambushed."
"Ambushed by what?" Alicia asks so as to learn what else might be down there beyond those twelve shadows. And also what the Sylican reinforcements going to secure the town might have to deal with.
It occurs to her that this is considerably more flashy a venture than she'd usually commit to on the prime material, but Taldeer being a close personal friend and mentor, the proximity to her old home, and the fact that it's Shar of all things compels her to push on. Shar herself is never shy about throwing her weight around after all.
"Shadows and stranger things - masked cultists, adorned with colorful feather decorations. They moved lithely, like dancers or light warriors," Taldeer says, "With magic that torn my own magic apart."
"Dispels, or do you mean like metamagic?" Alicia ask at that phrasing.
A click of her tongue, "Dispels, but violent dispels. It rended the magic apart. Vicious is the word I can think of it, like the claws of a beast."
There's a few spells that work like that, so Alicia merely hums. "What then after you were dispelled? Was it a running fight to where you prayed to me or were you knocked unconscious and woke up there?"
"I was overwhelmed," Taldeer admits, going to a nearby bench and sitting. "I knew it was Sharrans and in that moment it reminded me of you. I was hurt and reeling...I suppose I thought of you and called out to you."
"Good instincts," Antenora says, coming over and laying a hand on Taldeer's shoulder. "Not to disparage Mystra, of course."
"It worked out for the best," Alicia says. "Sending an avatar and a proxy in response to one prayer, no matter how desperate, is far out of the norm. But we are old friends, so I don't begrudge the effort." She smiles briefly and then glances at Emmaline. "Emmaline, this is Taldeer, priestess of Mystra. She oversaw my initiations into the church, and was there for me when I needed her."
Anything else you need from her before we swap back to the other side for a bit? We'll cover chatter IC later, but for now want to try and get the Oasis side done so we aren't constantly going back and forth.
Yeah that's fine, I was hoping she'd know stuff about the layout and defences but it sounds like she wouldn't so we can focus on the other side of it.
The door ahead is not trapped, Marie finds.
Marie opens the door before Alicia's avatar gets ideas about shootings beams through it.
The door is opened. It leads to stairs going up and...
Any special means of perception, you two?
Alicia just has darkvision, Marie has a full suite.
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Behind the stairs, the wall radiates magic.
Skipping a CL check you can't fail.
Greater arcane sight automatically identifies spells in sight without needing to roll spellcraft.
An illusion hides a door behind it.
"Hidden door here," Marie says to Alicia, going over to open it up!
Here lies a room. A room with the Eye of Shar engraved into the floor, glowing with a faint purple light that casts deep shadows over the room. In the center lies a stairway going even deeper into the ground.
A slender line of silver fire whips out from Alicia's fingertip and defaces that eye engraving, scoring two deep gouges criss-crossed over it. Then the two of them descend those stairs - the shadows went down after all!
On silver fire touching the eye, the glow sputters out and fades, the gouges remaining.
Deeper within you find the stairs end. At the bottom sits a stone archway, colored purple and black in alternating bands. There is no light coming from it - for Marie can discern and identify the powerful, unholy magic of utterdark when she sees it.
"Utterdark spell," Marie says helpfully.
"I'll handle it then," Alicia says, a mage's disjunction rippling around the archway.
[19:17] <@Ebiris> roll 1d20+31 disjunction vs utterdark
[19:17] <Rei-chan> Ebiris rolled : 1d20+31 disjunction vs utterdark --> [ 1d20=16 ]{47}
Any other dispel checks to be made for other stuff within the 40ft radius?
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/9/8/8/7/7/6/6/6/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Five more.
[19:24] <@Ebiris> roll 5#1d20+31
[19:24] <Rei-chan> Ebiris rolled : 5#1d20+31 --> [ 1d20=6 ]{37}, [ 1d20=20 ]{51}, [ 1d20=13 ]{44}, [ 1d20=13 ]{44}, [ 1d20=16 ]{47}
Magic is torn away, darkness sundered. Ahead is a hall decorated with Sharran symbols and the Eye of Shar, another door ahead. At this door stands a skeleton, a large creature, perhaps a troll. It begins to move as you come into sight, currently 55ft away.
Said skeleton promptly explodes in a blast of sunlight as Alicia and Marie stride onwards.
Supreme initiative means I can't fail, if it survives we can roll for the skelly and Marie.
[19:53] <@Ebiris> roll 25d6 sunburst
[19:53] <Rei-chan> Ebiris rolled : 25d6 sunburst --> [ 25d6=88 ]{88}
DC 41 ref half, blinded if save fails.
The skeleton is simply vaporized, turn to ash in a second.
There was no point rolling for init there, yeah. Go ahead, the door deeper in is now unguarded.
"You know we might be a bit over the top for this one," Marie says to Alicia as she goes ahead to check the door for traps while Alicia defaces the Sharran eye symbols with more slender whips of silver fire.
[20:05] <@Ebiris> roll 1d20+71 perception
[20:05] <Rei-chan> Ebiris rolled : 1d20+71 perception --> [ 1d20=2 ]{73}
"Perhaps," Alicia allows. "But I wouldn't take it for granted. Something worse might be below, or yet to appear."
The door isn't trapped.
Marie opens the door!
Within it lies - wooden pews, shadowed and dark. No altar, merely a looming tapestry of Shar's Eye, to which robed figures kneel and offer profane, horrid prayers to. It is difficult to see here, the shadows clinging to everything, roiling as if alive. Twisting full of roiling hate, ready to lash out.
There are perhaps a dozen figures here, clad in robes and masks, adorned with the green and color feathers of a peacock. They chant their prayers in Abyssal, offering them up to the Lady of Loss.
A dozen people to match the dozen shadows from earlier? Do they have a power to transform into shadows perhaps?
"Enough!" Alicia's voice rings out over the perverse congregation as she and Marie stand in the doorway.
"No," One of them calls, a voice like the winds howling in an empty ravine. "It is never enough until all is none." Slowly they rise and turn to face you, faces hidden by their masks. Masks of iron, masks blank and inhuman. Masks that make no pretense of representing a face, only the vaguest, emptiest shape of one. The edges of them seem to fade to shadows, blurring into the room.
"Shall we show you your failures, your losses, the pain that cripples your heart? Let us show you how you can forever be free of that suffering. Let us show you the freedom Shar gives anyone who asks her. Let us show you how all are equal in Shar's embrace. Let us show you oblivion."
"It is foretold, it cannot be stopped." The voice echos in the room, as if the winds howl for all to end.
"It must be, it is too late to change." The voice is a gentle whisper, almost soothing, like a mother's voice to her tired child.
"It shall be, because all will end." The voice is insistent, like winds whipping at your flesh like a lash.
"Whether oblivion awaits or not, there is no equality to be found in Shar's capricious favouritism," Alicia retorts, raising her sword.
"And what's foretold is nothing but a hope until it comes to pass!" not to be outdone, Marie adds her own profound sounding aphorism to the debate!
This is clearly the time for init.
Alicia has supreme init.
[17:01] <@Ebiris> roll 1d20+16 Marie, nerveskitter
[17:01] <Kobot> Ebiris rolled 1d20+16 Marie, nerveskitter --> [ 1d20=17 ]{33}
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/6/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/8/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
> roll 1d20+18 shadows (+4 sign)
<Kobot> Kotono rolled 1d20+18 shadows (+4 sign) --> [ 1d20=5 ]{23}
Init is Alicia's Avatar (Supreme Init) > Marie (33) > Shadows (23)
Open.
Seeing their hostile movements and seeing that no further dialogue will help here, Alicia snaps off a quick spell to deny them any reinforcements arriving in a timely fashion.
Quickened greater anticipate teleportatation.After that she utters a word of profound holiness that the shadows and gloom are blasted away around her, crippling her foes!
Holy Word SLA
[17:11] <@Ebiris> roll 1d20+31 Holy Word SR
[17:12] <Kobot> Ebiris rolled 1d20+31 Holy Word SR --> [ 1d20=11 ]{42}
DC 40 will or...
If level 31 or lower: Deafened 1d4 rounds
If level 30 or lower: Blinded 2d4 rounds.
If level 26 or lower: Paralyzed 1d10 minutes.
If level 21 or lower: Dead per SRD but I dunno if we houserule something else.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/6/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/7/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Dead isn't used, yes.
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=5 ]{29}
A howl of fury as the shadow-priests are sent sprawling all about, lying on the ground unmoving. Your word of holy power momentarily illuminates the grounds, chasing away the shadows for but a moment.
Yet you can fee it. Shar's power, flowing into the shadow-priests. More and more of it, their strength rising by the moment as...
Marie.
Is there a hallow or desecrate spell in the area that Marie can see with greater arcane sight?
This room is desecrated, yes.
Thrusting out her hand, Marie severs the divine magic anchoring this place as one of worship to Shar!
[17:44] <@Ebiris> roll 1d20+31 superb dispel vs desecrate
[17:44] <Kobot> Ebiris rolled 1d20+31 superb dispel vs desecrate --> [ 1d20=18 ]{49}
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/6/7/6/3/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/7/8/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Marie's magic shatters the desecrate in place, returning it to nothingness. The shadows in the room begin to fade, lessening as the sense of Shar's power fades. Have you triumphed?
Free act for now.
Is there any dimensional interdiction in place?
Not now there isn't.
"We're all clear," Marie says to Alicia, lowering her hand.
"In that case I'll open a gate back to Sylica near one of our prisons. Ferry them all through to be stripped and held before the paralysis wears off," Alicia asks, opening a gate back to Sylica at a designated arrival point in an underground fortress. Various celestials are on guard there but Marie is able to provide her credentials as she starts tossing fallen Sharrans through the gate for processing.
Marie: 515/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), sensual blessing (CL 31), extended ray deflection (CL 31)
Defences: AC 93 (touch 35), CMD 76, spell resistance 45, energy immunity (electricity, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +25 perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, scent, low-light vision, tremorsense 60, blindsight 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/6/7/6/3/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), ghost touch weapon (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32)
Defences: AC 69 (touch 32), CMD 73, spell resistance46, status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47)
Stat buffs/penalties: +13 armour
Perceptions: Darkvision 60
Sorcerer spell slots: 6/13/12/11/9/9/11/8/7/7/7/6/7/4
Duskblade spell slots: 6/17/17/16/9/6
Assuming nothing else challenges you, plans here?
Marie and Alicia will return to Sylica, the detachment I asked Syala to send out will go into the place via the basement Taldeer was attacked and comb it for anything we missed.
Meanwhile we'll get the rest of Taldeer's story, and the Sharrans will be properly secured/imprisoned and interrogated by NPCs.
Okay.
Meanwhile...
"Still, that is troubling," Antenora speaks up, "Sharrans always seem to recur, to be crushed again and again at best."
"She has a knack for finding that mixture of talented and nihilistic to fill her ranks," Alicia agrees. "Still, that's at least one cell that won't be causing any more trouble."
"It's also too close to home for my tastes," Taldeer speaks up, "I've not heard any rumblings, but Sharrans have a way of infesting places without being seen. I got lucky to find them in Coolwater."
"So they do," Syala muses. "So they do." Slowly looking over to you, "Alicia dear, I think we need an agent back in your lovely homeland."
"I have faithful there of course, but it sounds like you have something more specific in mind?" she asks Syala.
"Taldeer makes sense," Syala looks to her, "Are you interested and what do you think, Alicia?"
Taldeer blinks at that.
"She does have a temple to run as well," Alicia points out. "Though certainly if you catch wind of anything suspect I'd appreciate hearing about it. We can offer you more direct support to intervene when necessary."
"I will let you know," Taldeer says, Though Alicia is right, I have duties to Mystra."
"Hopefully the cultists we captured will have useful information we can use to find others, or at least thwart any plans they had in motion," Alicia says as the twelve in question are being secured elsewhere on Sylica to be questioned slash mind probed.
"Hopefully. I think you got lucky - I doubt they fully appreciated who Taldeer is," Emmaline speaks quietly, softly, "If I were doing it and I identified the personal friend of a deity, I would personally petition Shar for more aid, as I would fear exactly what happened. An avatar is a terrifying opponent."
"We did," Antenora interjects gently, "We got luck."
"...we." Emmaline says it just as softly, "The interrogations may even be fruitful."
"I hope so. I'll see to the interrogations," Antenora says, vanishing a moment later.
Once gone Taldeer looks about, "This place, this is Sylica?" Taldeer asks, "It feels otherworldly, like Dweomerheart but without the sense of being home."
Rather reserved from Emmaline considering she was willing to fight Alicia directly, nevermind an avatar. But still... "In truth I thought it was a trap. The bait was just too perfect, I at first thought those shadows must have been a credible threat on their own, then next that Shar was going to send an avatar of her own out in response," Alicia says.
Antenora's departure just misses Marie's own arrival as the tulani teleports in. "I'm back!" she calls. "Feeling better, Taldeer?"
"Mmhmm," Alicia hums at her proxy. "We'd just covered how she was ambushed, it seems like more poor luck than anything else," she tells Marie. "But yes," she adds to the elf, "Specifically we're in my palace, Liberton." And indeed past the foliage of the garden slash courtyard high white stone walls can be seen arching up, the graceful architecture of the palace surrounding them. "It won't feel like home to you the way Dweomerheart does, not unless you pray to me a lot more than just the once," she smiles faintly. "But regardless you're always welcome here."
"Then we really did get lucky,' Jessica murmurs, "Hopefully this is the extend of the Sharran rot here."
Taldeer merely smiles back at that. "If it's not the limit of it, then I suppose we'll all have things to do."
"It was a pretty extensive underground temple they had there," Marie chimes in. "Plus those twelve were pretty talented, even if not on our level. They probably have underlings strewn throughout the town, and neighbouring ones as well. Remember the Sharrans from Kesse were able to operate all the way over in the Baronies just fine, so I expect this group has long fingers too."
"Then we'll be busy," Jessica agrees, as...
Anything to do before you get info from the interrogations?
Just monitor our guys raiding the underground temple. They can all come home after it's been cleaned out.
Gimme a d100, then.
[17:35] <@Ebiris> roll 1d100
[17:35] <Kobot> Ebiris rolled 1d100 --> [ 1d100=86 ]{86}
There's some traps - and injuries but nothing fatal. As you watch over that, Antenora returns. "We have the information," she begins, "The rot is artificial and the result of a powerful Sharran. Have you heard of the Shadow Twelve?"
Knowledge for that?
K:P.
[17:57] <@Ebiris> roll 1d20+80 buffed planes check
[17:57] <Kobot> Ebiris rolled 1d20+80 buffed planes check --> [ 1d20=3 ]{83}
You've heard a few rumors, nothing solid, whispers of intelligence over the years. Of a group of twelve Sharrans Shar has gathered, elite warriors who can accomplish any task. Said to be capable of setting up cults and seeding entire worlds to their doom.
"I may have. Elite warriors and troubleshooters for Shar's various errands with a focus on establishing cults?" she asks Antenora.
"That's them. These twelve here were instructed and aided by one of the Twelve," Antenora explains. "Dragodan, a unholy favored soul and champion of Shar. A human, no less. It's the first I've heard of a name for any of them."
"Would've been too much to hope that these twelve were the very same," Alicia says.
"How long had he been instructing them?" Marie pipes up. "It sort of makes me think of the routine Taelfagn had with his nine on Lifasa."
Antenora frowns deeply, "The thought did occur to me, but a month or two. "It was too much to hope for, unfortunately. From all reports Dragodan is wandering the Fiefdoms and surrounding kingdoms. Mostly the ones to the west from what they know, but we can't rule out his interference in the Baronies or further east."
"I think we need to be pro-active on this one," Alicia says. "Marie, I'm putting you in charge of finding him. Turn over any stones you need to on the prime - we can try magical approaches from here but with only a name and at best a likeness from our prisoners I don't anticipate much luck with scrying."
Marie raises a hand to her brow in a salute. "You can count on me! If there's any other Sharran cults lurking around I'll root them out."
"Good," Alicia nods, before she turns back to Antenora. "Did they give any other leads on Dragodan or their own short term plans?"
"Nothing concrete, only rumblings of starting more churches," Antenora says.
"Really?" Marie asks in a surprised tone. "Well what had those twelve been doing? They seemed skilled enough that they have to be getting practice somewhere. No assassinations or blackmail plots? No secret converts in high office covering for them? Actually where did they all come from, they can't all have been local to that one oasis, right?"
Alicia just nods approvingly at Marie's inquisitive spirit. That's exactly what they need here!
"Preparing, setting up little webs and influences in Coolwind," Antenora says, "Plots but mostly setting up - they were playing the long game to get control. There's a few officials compromised already, but not to that level. Yet. They all seem to have come from Coolwind, Dragodan recruited them himself."
"Really?" Marie hums. "Were they already notable in any fashion or did Dragodan completely train them all from the ground up? And did they know each other previously?" It didn't look that big a town, but it'd be interesting if they were like an adventuring group or something that got corrupted.
Antenora takes a seat as she continues, "It appears they all had some talent, usually in magic or supernatural abilities. He trained them and they showed remarkable progress with that training. They generally didn't know each other."
"So either he sniffed out some remarkable natural talents," Alicia glances Emmaline's way, considering her own story. "Or he has a gift for teaching."
A slight nod at that from Emmaline.
"My own thoughts. If he is that good, he has to be stopped," Antenora says, "Highest priority. Someone who is that good can turn an entire world to chaos and evil merely by teaching and enabling others."
"I think I'm going to need some backup then," Marie says. "Is Ebony free? Or is Syala ever going to designate a proxy of her own?" she glances at the other third of the Sylica triumvirate.
At that, Alicia happens to look in on how her first permanent proxy happens to be doing with Aurora...
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=98 ]{98}
Ebony is in the baths at Aurora, talking to Canderella.
"...only right," Ebony says, resting back with her eyes closed.
"I suppose, but she was always a bit of a cold fish," Canderella retorts, soaking in the steam. "But honest opinion? Most mortals aren't cut out for the power we have. It's too much too fast and can sour them."
Given how she threw Ebony off of things last time she contacted her, Alicia just keeps half an eye on her proxy with a view to contacting her when she's somewhere more private rather than interrupt her conversation with Canderella.
"I can see if Aurora can spare Ebony, though this may be quite a lengthy assignment Marie. You'll need to cultivate your own contacts and information network on the prime, not just ask around in taverns for the latest rumours," she says to the eladrin.
"All the more reason to get Ebony on board, she's good at that kind of stuff," Marie tosses a curtain of shimmering purple hair over her shoulder.
Ebony starts to speak but Elena pops in. She's covered in bats, shooing the ghostly bats away, "Get out here, now! VAMPIRE BATS EVERYWHERE!"
Ebony leaps up and out, running full bore, while Canderella pauses a moment to laugh before following.
Meanwhile Antenora adds, "It may be indeed. Fortunately, we do have old friends on the Prime who can help."
Alicia is silent but for a vaguely perturbed look on her face.
"... what?" Marie asks, looking at Alicia as the silence begins to grow pregnant.
Blinking momentarily, Alicia only says, "Ebony is... occupied, after all it seems."
"...occupied?" Syala asks, frowning.
"Occupied?" Jessica chimes in, tilting her head to the side.
"What does occupied mean?" Antenora asks, "There's many ways to be occupied."
"It means Aurora still has need of her services, they're not in any sort of lull that I can see," she clarifies.
"Well that's unfortunate," Marie says. "So I guess I'm flying solo for this one? At least it's nice to have responsibilities. Say," she turns back to Antenora, "Did Dragodan have a schedule for checking up on them? Or did they have a way to contact him? Other than, y'know, Sending spells."
"Sendings and showing up at his own time," Antenora says, "Typical Sharran tactics."
"Okay, so I'm going to go to the Desert Fiefdoms and surrounding countries and see what Sharran badness I can ferret out. First of all I'm going to need a cover identity," Marie reaches up to tap a delicate finger on her chin. "Elven scholar from Pallanth come to learn the ways of these places? Merchant plying exotic wares from the Baronies? Performing bard from Kesse? Since this is long term I can't just throw on any old name and face, I'll need to spend some time establishing the cover identity."
"A bard could be good," Alicia suggests, "Doesn't have to be from Kesse, but it gives you opportunities to perform in all sorts of places and hear rumours. Depending on how you play it you might even appear like a potential recruit to Dragodan and have him seek you out."
"Your newly found vocal talents will be useful," Antenora opines.
"Just make it far away enough that no one can easily gainsay any stories you have." Syala adds.
"If you must, but better simply not to lie and be mysterious instead," Antenora counters, "Let people draw their own conclusions about you."
"I'll want to seem good but not too good," Marie says, starting to pace around. "Being mysterious works though, I mean people can draw their own conclusions that I'm escaping from a troubled past or if I'm a small town girl trying to make herself more interesting by deflecting any questions about her past."
"It sounds like a good plan," Alicia nods. "You can visit major and middling towns in the region, do some performances and subtly feel out for signs of Sharran presence before moving on to the next."
"Do you want me to start now?" Marie asks, receiving a nod for her trouble.
"Yes, start in Wetwind Harbour - we already have a presence there but don't cross those streams. Let people think you're fresh off a boat or whatever and move on Westwards through the Fiefdoms and beyond," Alicia confirms.
---
Okay, so here's the basic plan for Marie's intelligence gathering.
Her cover identity is a human performer called Honey Belle, a ravishing blonde femme fatale sort. She takes 10 for 68 on her disguise checks using her Change Shape ability to maintain this guise for the duration.
She'll maintain her nondetection spell constantly, requiring a DC 46 caster level check for any divinations to reveal anything about her. She won't keep any of her magic items with her, just mundane clothes and supplies (and cash!). Her protective aura and tongues special abilities will be suppressed but she'll maintain other buffs like epic mage armour.
On arriving in a town or city she'll employ the following routine.
Step 1: Gather information about the best rich people taverns and hangouts. She uses the epic 'rouse suspicion' ability to be pretty obvious about this, giving her a +20 bonus to her check. She takes 10 for 78.
Step 1a: Gather information about Sharran activity concurrently with the previous action. She uses the epic 'avoid suspicion' ability to fly completely under the radar while doing this, taking a -20 penalty to her check. She takes 10 for 38.
Step 2: Spend several evenings performing at places highlighted to her in step 1. She sings and dances while intentionally limiting her abilities - she could hit DC 58 by taking 10 but she'll aim to hit DC 25 for a memorable performance.
Step 2a: Gather information about Sharran activity while performing at these places. Again she'll take a -20 penalty to her check to avoid rousing suspicion, but she'll also get Alicia to buff her with heroism for 5 hours ahead of each evening, letting her hit DC 40.
Step 3: Explore town during mornings after performances looking for any evidence of Sharran activity - symbols, omens, superstitions. She'll take 10 for 56 on perception and 10 for 56 on knowledge: religion as far as spotting physical signs, and 10 for 56 on sense motive for spotting suspicious people.
Step 4: Move to next town either by using Seira's teleport network (preferred if available), or joining up with a caravan. If none are available she'll gather information to find reliable adventurers/bodyguards and take 10 for 58 and hire said guards with a portion of her proceeds from performing to escort her to the next town.
This is a fairly long term project and most of it will just follow that script up to and until she actually finds evidence of Sharrans (or some other complication interferes with things).
Sounds good altogether. Just one thing.
"Honey Belle?" Antenora says, giving Marie a long look.
"It's a stage name!" Marie says, rolling her eyes. "Obviously my real name's something dull like Betty and so I've overcompensated to make myself sound fun and glamorous. Anyone that hears me call myself that will think they've got me all figured out in a second - more fool them!" she grins after, proud of her cleverness.
"Honey Belle." Antenora says, arms crossed and voice flat.
"Believe me, if I thought I could get away with Cantenora I would!" Marie huffs, turning her back on Antenora with a toss of her hair and crossing her arms.
Antenora huffs right back and turns her back to Marie as well, giving Alicia a look. "Honey Belle!" She says, as if that says it all.
"It has a certain... cachet," Alicia says diplomatically.
The look Antenora gives Alicia is drier than the desert sands and thoroughly unamused. "Honey Belle," Antenora repeats, slowly.
Marie whirls around to face Antenora again, pointing a finger at her. "It's a name people can't stop talking about!"
Antenora's expression is cool, unperturbed by Marie's pointing. "Not all cases of being talked about are good. It's just...Honey Belle!" she points right back at you. "It's so...so...chaotically chosen! You just chose a name without thinking it through!"
"Hey, hey!" Marie struts up towards Antenora until they're almost nose to nose. "Ask me why I'm called Honey Belle?" she challenges.
"Fine," Antenora declares, as Syala smiles a little bit and stays well out of this tiff. "Why are you called Honey Belle?"
"Because my voice is clear as a bell and smooth as honey!" Marie replies with a step backwards, hands on her hips and sounding extremely proud of herself.
Antenora starts to say something, stops and turns to Alicia. She says not a word, just looking at her long.
"You keep looking at me as if you believe I have the power to stop this, Antenora," Alicia says helplessly.
Marie meanwhile looks around to see if anyone at all was impressed with her response just now.
Syala is smiling and Jessica gives yo ua warm smile.
Meanwhile Antenora sighs and adds, "I'm her wife and you're her master but sometimes I feel she's both of our masters."
Both Jessica and Syala are rewarded with happy eladrin smiles.
"Anyway since we've got all that settled I'm going to get to work now. Honey Belle out!" Marie waves and vanishes, going to get changed in her and Antenora's room before she'll get Alicia's avatar to gate her onto the prime material.
Okay, so Marie is going to be looking into Sharran things for awhile. Are there any more moves from Sylica over this recent event?
Nope, we'll keep on keeping on while Marie does her thing.
Taldeer will be offered a gate home of course.
Once everything is sorted and Taldeer and Marie are off, Antenora walks with Alicia. "We should tell Commander Oberuth in case Dragodan strikes towards Balmuria," she says. "I do not put it past him."
"Good idea, I'll let him know."
Since Dawnhope is already in Balmuria, she gets given some exposition and told to take it to the Crimson Guard!
Go ahead and let me know exactly what he's being told.
That we just busted a cult of 12 Sharrans in Coolwater Oasis that were all relative unknowns who'd been trained up to be reasonably formidable by Dragodan. He's one of the Shadow Twelve, Shar's elite warriors who are very good at setting up cults and sending worlds to their doom. As far as we know he's operating in the Desert Fiefdoms and surrounding kingdoms and may have set up other cults. He's a human favoured soul and champion of Shar.
If we got a physical description from our captives that will be provided as well. Preferred armour/weapon too. (I'd like to know as well, it'd help Marie)
Dragodan is tall, muscled and with black hair kept long enough to tie back. He'd be handsome except his face is severely pockmarked, but his sheer force of personality makes up for it. He uses full plate armor with Shar's unholy symbol on the breastplate, arm joints and knees. He prefers a serrated longsword.
Marie will factor that into her intelligence gathering, and the Crimson Guard will be told much the same set of info.
Okay, gimme a d100.
[17:29] <@Ebiris> roll 1d100
[17:29] <Kobot> Ebiris rolled 1d100 --> [ 1d100=63 ]{63}
Alicia is overseeing Sylica when she senses it. Mystra's presence, speaking softly into her mind.
'Alicia, I have a task I would like you to accomplish.'
Oh, that's unusual! Still if Mystra's asking it's hardly going to be a waste of her time.
What can I do to help you, Mystra?
'A cult of Shar-serving yugoloths have stolen the Warrior's Spelltome, an artifact I desired to pass onto you one day soon. Still, it is an opportunity for you to both vanquish Sharrans and claim something I desire to give you.'
Everywhere she turns it's Shar, Shar, Shar these days!
I'm interested. I'll come to Dweomerheart and you can tell me all about it?
It's actually her avatar that opens a gate to her holding on Dweomerheart on that note, but the avatar's as good as the real thing for something like this!
You meet Mystra below Dweomerheart, where a single stone dock juts out into an endless sea of arcane power. An endless, churning sea of it. Here Mystra sits, a young woman in a light blue sundress, as if a mere mortal enjoying a day at the shore. Her hair is black and long enough to touch her waist, flowing free and blown as if by a steady breeze.
Around here you can see all of magic flow, bringing memories to what Mystra has shown you of the Weave.
"Alicia, join me," Mystra invites.
Alicia's avatar is armed and armoured as is her usual wont, going over to sit on the edge of the dock next to Mystra. "Thank you," she says as she settles in. "Speaking of Shar, you know what happened with Dweomerkeeper Taldeer?"
"I am aware," Mystra says, "My thought was to angle adventurers there and recover her or avenge her, but your own actions made that unneeded. I had no free avatars at the time," she confesses, "I am grateful you saved her, Alicia."
"I did think I was a bit heavy-handed," she admits, relieved Mystra also would've considered an avatar acceptable for such a cause. "But my immediate instinct was that it was bait so I sought to pre-empt any trap forcefully."
"Often times we wish to move but other things limit us - tradition, resources or simply not being willing to risk what our interference that time may provoke,' Mystra admits, watching the sea of magic behind, her hair blowing in the breeze. A soft breeze, a cool breeze of fall's gentle breaths. "There will come times where you must choose between worthy goals for your avatars and your attention, and live with the fact that sometimes people you care about meet their eternity because of that. You are yet a young deity, Alicia."
"I know, and with limited resources. A Sharran desecrated one of my shrines recently too, and I wondered if it was meant to goad out an avatar response to tie me down while something worse occurred elsewhere. That's why Taldeer seemed like bait as well, an escalation on that theme."
"It could be, it could not be. Even now you hear prayers and grant what is needed."
A paladin's spells, a call for blessing a holy site, a simple prayer for a successful hunt of the undead, the funeral prayers for one of your fallen faithful who even now rains down from the stars in Sylica. More and more like that, all coming to you, all felt within your mind.
Mystra waits a beat and goes on, "Sometimes you believe that to be so and make a choice, believing it to be bait or a distraction. Sometimes you are correct and sometimes you are not. In this case I believe that you chose wisely, but another day that approach would be folly." Mystra holds a hand out, tendrils of raw magic rising up from the sea into her hand, cascading down in sparkling purple-blue-black waterfalls of light.
"All I will ever ask of these discussions is that you learn from them, Alicia. Learn from my mistakes. Become truly wise in the way of our purposes faster than I did. For our mistakes can so often be ones that shake all of Creation."
She's heard of a few of those already, so... "... are you going to tell me about another one?" she asks with a bit of trepidation.
Mystra laughs - it's a light thing that chases away any sense of melancholy, a sound of magic and joy. The purple and blue become brighter, the black fading into them entirely, the magic falling from her hands radiating light now. "No, Grandmother Mystra will refrain from going that far into her digression, Alicia. Oh, you took me back, dear Ellis had such a look whenever I told her a story that she thought was an old person's nostalgia."
Lowering her hand and letting the magic flow without her, "Shall we get back to the matter at hand?"
"You'll have to tell me about Ellis sometime now," Alicia says, smiling at the improved mood. "So. The Warrior's Spelltome?"
"My granddaughter, entirely mortal, from far too long ago." Mystra says, then continues.
"Yes, a minor artifact held by my faithful on Madas, a Prime Material world. The last creation of Saint Bevor, a paladin and sorcerer who lost life and soul battling and ultimately sealing a portal that would let Malar's servants flood the world. He threw himself in at the end to triumph, knowing it would cost him forevermore. All that he left behind was his spellbook, which was greatly empowered by his sacrifice and his blood which stained the cover. It is no longer a spellbook, but a tome that can aid any who wish to blend magic and martial prowess together."
He sounds like her kind of mage. "And it's been stolen by yugoloths now? Where was it kept beforehand?"
"Icerime Cathedral. Built atop the highest mountain in their known world, it looms above the clouds and is forever coated in sheets of ice." An image of it appears, a vast cathedral rimed with ice and balancing on a far too narrow peak, yet it does not fall. It is tall and classical, even the gargoyles frozen over completely.
As you watch, you see them. Vermin of all kinds, crawling across the icy cathedral, horrid and ugly things, swarming. "The center of the cathedral has been profaned, as the yugoloth who lead them was too strong. Vermin infest the heart of the cathedral and spread throughout, adapting to the cold. Additionally, the wound has weakened the dimensional boundaries there, allowing fiends to infest and take over the cathedral utterly, along with what forces the yugoloths left behind."
A blink, the image of a face less thing of hate and malice. You feel its hate, you feel it's nothingness. Emptiness. Void. A thing wrapped in robes and with a longsword. "Allema, the unique fiend who did this. A yugoloth by choice, it has converted his dark cabal to serve Shar. His presence caused those wounds and his actions ensured mortals will not be able to reach the cathedral anytime soon, risking the weakened boundaries becoming a greater planar rift. The only passage for all but the most exceptional mortals there was a spell circle, one which was thoroughly destroyed on both sides. Unfortunately, there are few exceptional mortals this generation, as wars and then famine lead to what they call the Great Catastrophe - a roughly 30% loss of all the races there. Those that are focus on rebuilding and holding back any opportunistic foes."
"Ah," Alicia says as she digests that. "From your message I'd assumed something rather more subtle. This is a very brazen provocation, isn't it?"
Since she may need support on this one she checks in on how her two proxies are currently doing.
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=97 ]{97}
Ebony is sitting in Aurora's cafeteria, drinking rather deeply of her wine. Here people celebrate and drunkenly sing - lead by Baleruk of all people.
"For they're our heroes!" he sings.
"For they saved us with zero!"
Canderella is nearby, visibly amused and drinking along with Ebony. You catch an image of Prince Westwind, laughing away and joining the chorus.
"Zero clothes but plenty of guts!"
"They kicked those vampires in the nuts!"
"Alicia preserve me," Ebony mutters, cheeks red.
Meanwhile, you check on Marie.
She's in a tavern, working her routine as normal right now. It hasn't been too long, so one can imagine she's doing all the needed setup work for that.
Her singing is far better than Aurora's, fortunately.
She should be able to get hold of both of them at little notice, though depending on how fatigued Ebony may be she might still have to sit this out and rest.
I'll do my best to preserve you Ebony, but I may need your assistance on another matter soon. Do you have much left in the way of spells after that battle?
Marie is similarly alerted that she may be required soon but she keeps up her Honey Belle routine for the moment.
'I am capable if you need me. Only my dignity is exhausted.' A beat, 'Lives saved or not by truly urgent need, the timing was...unfortunate.'
I remember my friend Demedais once had a suit of armour he could summon onto his body with a word. A similar concept for clothes may be worth investigating...
"You mentioned yugoloth that remain. Has the book been spirited elsewhere while forces linger at Icerime to strengthen the spiritual wound on the world?" she asks Mystra.
"Correct," Mystra says, "In addition to saving the cathedral, information on where the Warrior's Spelltome has been taken should be able to be found there, one way or another."
"Fine Allema, find the tome," Alicia surmises. "Do any faithful yet live in the cathedral, or were there no survivors?"
Meanwhile back on the prime Honey Belle pauses in her act to get a drink, only to come over a bit sickly afterwards. Excusing herself to those who'd been enjoying her company, she departs the tavern in order to return back to the inn where she's staying. Once there she teleports into the desert and then through a gate into Sylica provided by the real Alicia.
As for Ebony, she gets her own marching orders. If you can prepare yourself and leave Aurora now I will open a gate for you. Yourself, Marie, and my avatar are required to quell a yugoloth disturbance on the prime that threatens to escalate into a major planar rift at an inaccessible cathedral of Mystra.
"We don't think there are any survivors," Mystra shakes her head, "If that's wrong, save them, but do not expect it to be so."
'I will be ready,' Ebony calls back.
"Are there any wards against teleportation surrounding the cathedral, or other defences that the yugoloths might have repurposed?" she asks, thinking of what other useful information she can gather before they commence their attack.
"Yes," Mystra says, "Simply a ban against extradimensional travel. There is no ban to flying there, but few mortals can endure the flight and know the location. It is remote, which only adds to its seclusion. The one advantage is that the weakened boundaries is fraying at the teleportation ward, though it will take some time yet to fail unless it is further provoked and taxed."
"And we don't really want that, no," Alicia agrees. "How far out does the ban extend?"
"Roughly a thousand feet from the cathedral all around, except down, which has supporting wards that block it for nearly a mile. As there is nothing but empty air there, normal teleportation there is impossible."
"No problem for a gate at least. Alright then," Alicia rises to her feet. "I'll take my two proxies and see to it. Together the three of us should be more than sufficient against any force they can muster."
Any prep then before I work up spoiler blocks?
Is this on the same day as our rescue of Taldeer?
It is not.
Marie and Alicia cast their own various buffs, but for stuff affecting Ebony...
Alicia will alter reality greater heroism on all three. (+4 morale attack/saves/skills)
Death ward on all three. (immunity to negative energy)
Also recitation from her SLA list. (+3 luck attack/saves)
Mass energy immunity (cold).
Marie will cast epic mage armour on all three as well. (+22 armour AC)
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/7/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+20/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32)
Defences: AC 80 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/5/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/6
Thus the three of you gather in Sylica, rested and ready to go.
Go ahead and set up the approach, however you're doing this.
[spoiler]
Ebony
HP: 570+20/570
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Courage 10ft (+4 morale vs fear)
Bonuses: Attack+7 (+4 morale, +3 luck), Damage+0 AC+15 (+15 armor), Saves+7 (+4 morale, +3 luck), Skills+4 (+4 morale), Checks+0
Resources: Channel Energy 13/13 Dispel Evil 3/3 (week) Holy Aura 1/1 Bardic Music 30/30
Spells Used:
SLAs Used:
Spells Active: Greater Heroism (CL31), Death Ward (CL31), Recitation (CL31), Mass Energy Immunity (Cold) (CL31), Epic Mage Armor (CL31)
Notes: Include doubler for WoC on bardic music.
"Hi Ebony!" Marie looks like herself now, decked out in her usual attire rather than the Honey Belle guise. "Check us out, two divine proxies all set to lay down the word of Alicia! Exciting, isn't it?"
"It does feel a bit portentous, the three of us going out like this doesn't it?" Alicia agrees. "But prepare yourselves, we don't know what surprises might lay in store for us."
With that warning she opens a Gate to the sky over a thousand feet away from the peak of the mountaintop where Icerime Cathedral sits, gesturing for the other two to fly out ahead of her before she follows.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/7/7/6/4/4
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+20/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/5/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/6
The moment the gate opens to the darkness of the night sky, you can feel it. Like a wound in reality, bleeding and leaking ahead. You can feel them, the vermin crawling from it, the wound slowly opening and closing, creatures surely passing from it regularly.
Ahead the cathedral is as Mystra showed it, looming high in the darkness. It's bitterly cold here, the air thin. Yet unlike your times in the Amaryl Ranges, you are beyond such needs and concerns.
"There's a great deal of fodder. You'll be ideal for removing those, Marie. Then we can focus on clearing out any greater threats and see about closing the dimensional breach. Whoever looks to be in charge try to take alive, we still need to follow this back to find their leader; Allema." With that Alicia begins to fly towards the cathedral, flanked by Marie and Ebony.
"We shall sweep them away and I will aid you to the utmost," Ebony says as you fly along. It's a classical cathedral - it has high towers ending in points, decorated with gargoyles. It has several stories and a courtyard, albeit with a closed drawbridge that connects to the peak of the mountain itself.
The courtyard is relatively empty, yet you see them. Large rats roam, diseased things the size of horses. They infest the stables, openly scurry about the courtyard, lording over the lesser vermin.
The three of them fly right over the courtyard. While she expects enough doors are open and walls broken to undermine the structure and provide egress for Marie's missiles, Alicia lends a helping hand anyway.
"I'll open the way, then you release your barrage Marie," she says, casting a spell that releases a wave of energy from her body, over-running the cathedral around them! In its wake any magical barriers are shattered and broken, before Marie raises a hand up as the dark night is lit up with dozens and dozens of missiles spiralling around her before lancing off in all directions to bombard the cathedral and spiral through windows and doors, arcing down hallways with each one set to unerringly strike a single invader down, no matter how small it may be!
Alicia casts Unbinding (180 foot radius, breaks any magical barriers/locks and stuff), Marie casts Sandalphon's Amazing Barrage (3100 foot radius, every creature gets a missile of its own).
[17:57] <@Ebiris> roll 1d20+34 amazing barrage SR
[17:57] <Kobot> Ebiris rolled 1d20+34 amazing barrage SR --> [ 1d20=12 ]{46}
[17:57] <@Ebiris> roll 1d3+31 damage
[17:57] <Kobot> Ebiris rolled 1d3+31 damage --> [ 1d3=1 ]{32}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/8/8/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+20/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/6
Marie is like a nimbus of stars, countless amazing barrages blasting about. In an instant the courtyard is cleared, not a single vermin still moving amid it all. The ones crawling on the walls fall and plummet away, down to the mountain below.
"Casting that spell feels so good!" Marie gushes afterwards as the three descend down into the courtyard, Alicia leading the way to the main entrance of the cathedral proper.
You descend down. The doors to within are great doors of wood, where a warrior in armor can be seen standing against an entire army of rabid beasts.
Alicia actually goes and opens the doors rather than blasting them down. Ideally this place'll be cleaned up and re-sanctified later after all!
As you go, you can hear it. Ragged breathing, the chittering sound of vermin. The await you, just beyond the door.
Alicia's ready for them, and opens the door undaunted!
You see them ahead. Rats, large as horses, filling the way. Dozens of them, chittering and scurrying before you. Behind them, 30ft back into the room, a decorated place showing a warrior bloodily overcome by beasts in wall frescoes, it stands. A twisted, gargoyle like creature of green - a nycaloth. In whispers strange and otherworldly it speaks, "Strike, eat, devour," it insists, the rats surging.
Your vision is not so weak as to miss what looms directly above. Straight up on the wall above the door is a white sac, 20ft up. From it all manner of loathesome things leak out - vermin of all kinds.
Suffice to say, init.
Alicia has supreme initiative.
[17:18] <@Ebiris> roll 1d20+11+5 Marie, nerveskitter
[17:18] <Kobot> Ebiris rolled 1d20+11+5 Marie, nerveskitter --> [ 1d20=7 ]{23}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+20/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/6
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=16 ]{24}
> roll 1d20+5 rodents
<Kobot> Kotono rolled 1d20+5 rodents --> [ 1d20=5 ]{10}
> roll 1d20+8 nycaloth
<Kobot> Kotono rolled 1d20+8 nycaloth --> [ 1d20=15 ]{23}
> roll 1d20+2 sac
<Kobot> Kotono rolled 1d20+2 sac --> [ 1d20=6 ]{8}
Init is Alicia (Rei-B-Gone) > Ebony (24) > Marie = Nycaloth (23) > Rodents (10) > Sac (8)
Open.
"I have this," Alicia says softly before she morphs into a crackling blur of lightning that blitzes deeper into the room!
[17:30] <@Ebiris> roll 1d20+31 lightning leap SR
[17:30] <Kobot> Ebiris rolled 1d20+31 lightning leap SR --> [ 1d20=14 ]{45}
[17:30] <@Ebiris> roll 15d6
[17:30] <Kobot> Ebiris rolled 15d6 --> [ 15d6=55 ]{55}
DC 28 ref half electrical damage to the vermin directly ahead of Alicia for 15 feet.As she manifests again with a crackle of ozone she isn't just a mere human sized Alicia either, now an enormous figure dominating the hallway she lashes out with her blade, seeking out every foe within reach and rending them apart!
Swift to make self huge and then whirlwind attack.
Space 15 and reach 15 should hit everything so far described.
[17:39] <@Ebiris> roll 1d20+46 whirlwind attack, 5th level arcane strike, channelled maximised vampiric touch, -20 power attack. +2 vs evil outsiders.
[17:39] <Kobot> Ebiris rolled 1d20+46 whirlwind attack, 5th level arcane strike, channelled maximised vampiric touch, -20 power attack. +2 vs evil outsiders. --> [ 1d20=16 ]{62}
[17:41] <@Ebiris> roll 3d6+62+2d6+5d4+60
[17:41] <Kobot> Ebiris rolled 3d6+62+2d6+5d4+60 --> [ 3d6=14 2d6=8 5d4=12 ]{156}
[17:41] <@Ebiris> roll 2d6+2 evil outsider bane if applicable
[17:41] <Kobot> Ebiris rolled 2d6+2 evil outsider bane if applicable --> [ 2d6=8 ]{10}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 82 (touch 30), CMD 90, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +16 str, -4 dex, +8 con, +5 natural armour, -2 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+21 nycaloth
<Kobot> Kotono rolled 1d20+21 nycaloth --> [ 1d20=6 ]{27}
Not bothering with the rats since whirlwind moots it.
Alicia's blade is more than sufficient. A single swing and dozens fall, blood gushing from bodies torn asunder. A single swipe clears the room save for the nycaloth, who you cut deeply into. His chest is torn open and green blood gushes out, leaving him reeling back as meanwhile, the sac is torn wide open, vermin exploding in the aftermath of Bond's sweep.
Init is Alicia (Rei-B-Gone) > Ebony (24) > Marie = Nycaloth (23)
That it for you this round, Alicia?
All done!
Ebony shakes her head, "Lament in Gehenna," she declares, as an unseen, invisible needle of force flies for the daemon's head.
Consecrated unseen needle.
> roll 1d20 touch AC so basically 1/20 checking
<Kobot> Kotono rolled 1d20 touch AC so basically 1/20 checking --> [ 1d20=20 ]{20}
> roll 1d20 touch AC so basically 1/20 checking crit?
<Kobot> Kotono rolled 1d20 touch AC so basically 1/20 checking crit? --> [ 1d20=10 ]{10}
> roll 50d6
<Kobot> Kotono rolled 50d6 --> [ 50d6=153 ]{153}
A hole appears right between the eyes of the daemon, causing it to slump and fall, slain in a neat, single strike. It crumbles apart into a mist that fades away, slain. You are triumphant!
Free act.
[spoiler]
Ebony
HP: 570+20/570
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Courage 10ft (+4 morale vs fear)
Bonuses: Attack+7 (+4 morale, +3 luck), Damage+0 AC+15 (+15 armor), Saves+7 (+4 morale, +3 luck), Skills+4 (+4 morale), Checks+0
Resources: Channel Energy 13/13 Dispel Evil 3/3 (week) Holy Aura 1/1 Bardic Music 30/30
Spells Used: 1 11th level sorc
SLAs Used:
Spells Active: Greater Heroism (CL31), Death Ward (CL31), Recitation (CL31), Mass Energy Immunity (Cold) (CL31), Epic Mage Armor (CL31)
Notes: Include doubler for WoC on bardic music.
"Superbly done, Ebony," Alicia praises, reverting to normal size and looking around the room to see what paths are open.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
"Thank you," Ebony declares as you look around.
Give me a quick Perception check.
[19:02] <@Ebiris> roll 1d20+73 Alicia perception
[19:02] <Kobot> Ebiris rolled 1d20+73 Alicia perception --> [ 1d20=16 ]{89}
There is a door to the east, a door to the west and double doors north.
The door to the east shows the armored warrior torn asunder, flesh blood trickling down the door.
The door to the west shows the soul of the armored warrior tormented and consumed by wild animals, a soft murmuring of regrets and agony coming from it.
The double doors to the north merely shows the armored warrior, yet his face is gouged out, leaving behind only bloodied claw marks where it was supposed to be.
I have scent. From which door is the stench of vermin strongest?
West.
"This way," Alicia leads her two proxies to the West and opens that door.
Opening the door, you find that past about 5ft in, this narrow hall is filled with white sacs. Vermin slip out of them, a tidal wave of crawling, squirming things best not thought of. Through it all you can see the hall continues a good way down, a door north about halfway, and a door west at the far end.
When the door opens, they all begin to skitter - generally away from all of you.
I'm getting in the habit of using these sort of things for dungeons, and while it's not universal, I'm using it for this one.
https://imgur.com/a/rG43Rli
Alicia wonders briefly who's been closing the doors behind all these vermin after setting them up in various rooms.
It made Marie's barrage less effective though, that can't be denied. They'll need to come up with a solution so she can better attack structures with it.
Still though, why are the vermin fleeing? Is there magic guiding them, or some sort of hivemind?
Alicia uses alter reality for some sort of souped up detect thoughts solely to discern the intelligence score of the vermin immediately rather than waiting 2 rounds.
Marie has greater arcane sight to see if any spells are on them.
You sense it. Intelligence super human indeed (28).
There are no active spells on the vermin.
"There's some form of gestalt intelligence at hand. Slay them," Alicia says to her companions, assuming that killing more of the vermin will weaken the hive mind or central brain or whatever. Her own gesture sends a wall of scything force blades all the way down the corridor to the end, churning up the vermin within.
We can roll init if necessary but with supreme init Alicia can get her first shot off unopposed.
Blade Barrier SLA used.
[20:13] <@Ebiris> roll 1d20+31 blade barrier SR
[20:13] <Kobot> Ebiris rolled 1d20+31 blade barrier SR --> [ 1d20=5 ]{36}
[20:13] <@Ebiris> roll 15d6
[20:13] <Kobot> Ebiris rolled 15d6 --> [ 15d6=46 ]{46}
DC 38 ref half.
Natural 20s happen.
> roll 1d20+4 REf
<Kobot> Kotono rolled 1d20+4 REf --> [ 1d20=20 ]{24}
Marie, going to throw in any offense here yourself?
Marie raises her hand and a blast of holy power detonates down the corridor!
Righteous Smite SLA
[20:32] <@Ebiris> roll 1d20+31 righteous smite SR
[20:32] <Kobot> Ebiris rolled 1d20+31 righteous smite SR --> [ 1d20=18 ]{49}
[20:32] <@Ebiris> roll 20d6
[20:32] <Kobot> Ebiris rolled 20d6 --> [ 20d6=68 ]{68}
[20:32] <@Ebiris> roll 20d8 damage to evil outsiders if applicable
[20:32] <Kobot> Ebiris rolled 20d8 damage to evil outsiders if applicable --> [ 20d8=106 ]{106}
[20:33] <@Ebiris> roll 1d4 blind duration
[20:33] <Kobot> Ebiris rolled 1d4 blind duration --> [ 1d4=4 ]{4}
DC 31 will half, saving also negates blindness.
EDIT: Alicia's blade barrier was reflex negates, not reflex half.
Area of effect on that?
> roll 1d20+5 Will
<Kobot> Kotono rolled 1d20+5 Will --> [ 1d20=14 ]{19}
20ft radius, sorry.
Ebony bows her head as holy energy slams into the sacs, but it is not enough. Some are vaporized by more are beyond it. "So be it," Ebony murmurs. Her hood is up as she bows her head in supplication, fingers tracing a circle in the air that glows with golden light. Rays of it emanate out all over, to which Ebony grasps it and intones, "The dawn in here!" before she hurls it, becoming a javelin of pure sunlight.
Purified Sunlance, so the sunburst radius isn't any threat to all of you.
> roll 30d8
<Kobot> Kotono rolled 30d8 --> [ 30d8=137 ]{137}
> roll 6d8
<Kobot> Kotono rolled 6d8 --> [ 6d8=21 ]{21}
> roll 1d20+4 Ref half
<Kobot> Kotono rolled 1d20+4 Ref half --> [ 1d20=16 ]{20}
A tremendous flash of sunshine blows the morning breeze across the room, the scent of vermin washed away. When the light clears, the sacs are bleached away and empty, only fragments of them left and the way ahead is clear.
[spoiler]
Ebony
HP: 570+20/570
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Courage 10ft (+4 morale vs fear)
Bonuses: Attack+7 (+4 morale, +3 luck), Damage+0 AC+15 (+15 armor), Saves+7 (+4 morale, +3 luck), Skills+4 (+4 morale), Checks+0
Resources: Channel Energy 13/13 Dispel Evil 3/3 (week) Holy Aura 1/1 Bardic Music 30/30
Spells Used: 1 11th level sorc, 1 12th level sorc
SLAs Used:
Spells Active: Greater Heroism (CL31), Death Ward (CL31), Recitation (CL31), Mass Energy Immunity (Cold) (CL31), Epic Mage Armor (CL31)
Notes: Include doubler for WoC on bardic music.
[/quote]
Nodding in satisfaction, Alicia dismisses her blade barrier and leads the way along to then open the door to the north halfway down the hall.
This room narrows near the top, altogether a small room with a door north, east and west. The room itself is full of supplies - bows, arrows, crossbow bolts and the like. Thousands of them surely, all neatly stacked up in barrels. Above them on the walls are bows and crossbows. The floor has colored stone making an image - of the armored warrior, leading archers in a charge against wild beasts, his own gestures bringing lightning down on them. Yet shadows loom around the warrior, creeping into him, overwhelming him.
The images of the bowmen slowly becomes one of horror, their lines breaking before your eyes as they flee, the image coming alive before your eyes. They flee as if the stone was real, the image rippling from the change.
Discordant words of darkness fill the room. The Dark Speech, its words anathema to your ears. "Hide, scurry away, hide like the vermin you are. Join us." The shadows writhe as insects come out from behind the barrels, skittering up the walls, to the ceiling. They rise up from the floor, a flickering image of a humanoid, gray and empty. It hisses, "The holy light!" it wails, throwing up its arms to shield its face from you.
Any knowledge to identify what/who this is? And if it's really here or just a magical projection? (Alicia has arcane sight up and Marie has the greater version)
K:R.
[17:48] <@Ebiris> roll 1d20+65 Marie religion
[17:48] <Kobot> Ebiris rolled 1d20+65 Marie religion --> [ 1d20=18 ]{83}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
It is a greater shadow, enhanced and grown powerful on time and sacrifice. Stronger than a normal shadow and with the insects here as a complication, it is yet no serious threat to ones such as you.
"Fool," Alicia says contemptuously as a burst of sunlight detonates in the room.
Supreme init wins.
Sunburst SLA
[18:10] <@Ebiris> roll 1d20+31 sunburst SR
[18:10] <Kobot> Ebiris rolled 1d20+31 sunburst SR --> [ 1d20=16 ]{47}
[18:10] <@Ebiris> roll 6d6 vermin damage
[18:10] <Kobot> Ebiris rolled 6d6 vermin damage --> [ 6d6=20 ]{20}
[18:10] <@Ebiris> roll 25d6 undead damage
[18:11] <Kobot> Ebiris rolled 25d6 undead damage --> [ 25d6=89 ]{89}
DC 41 ref half, blinded if save fails. Also destroys undead weak to sunlight? Dunno if that works with the no save or die rule.
> roll 1d20+20
<Kobot> Kotono rolled 1d20+20 --> [ 1d20=4 ]{24}
"Aaaaaaaaaagh!"
In the flash of light the room is bleached. All is white, the design below now back to how it should be. Barrels, bows, arrows and more are all now pure white, shining with a faint light.
"Rest," Ebony intones quietly, "As you should have on your first death."
Alicia nods in agreement with Ebony's sentiments, reminding herself that the shadow probably spawned from an innocent murdered by another such undead. With that to think about she goes and opens the door to the East.
A deep closet, full of more arrows, crossbow bolts and so on. Insects scurry away from you, into the shadows of darkness.
Your keen eyes note a single eye in the ceiling, forming and looking about the room, yet it seems to slide over the three of you.
Is it a spell like a freaky scrying sensor or something I can identify?
It is.
"Scrying sensor, don't think it can beat our nondetection," Alicia says as she detonates another sunburst in the room to clear out what few insects there are. If it's a hivemind then every bug they kill will reduce its potency.
[19:02] <@Ebiris> roll 1d20+31 sunburst SR
[19:02] <Kobot> Ebiris rolled 1d20+31 sunburst SR --> [ 1d20=18 ]{49}
[19:02] <@Ebiris> roll 6d6 damage to non-undead
[19:02] <Kobot> Ebiris rolled 6d6 damage to non-undead --> [ 6d6=18 ]{18}
DC 41 ref half
Ref save is irrelevant.
The bugs are obliterated in sunlight, Ebony nodding slightly. "They we proceed deeper, and go slowly. We have reason to be through now, even more than before."
"We need to develop better spells for exterminating castles like this," Marie opines as Alicia goes back and opens the North door in the armoury.
"Marie's Castle Crusher?" Ebony asks, a hint of a smile on her face.
Ahead is a long hallway, sacs all over the walls. Doors in the middle go both east and west, while a door to the north can be seen. Insects crawl over something that's in the shape of a body, writhing over it constantly.
https://imgur.com/a/zzqpWa7
"Well that one would just knock the castle down, which we can't really do when this is a sacred holy site for Mystra," Marie laments. "I do like that volcano spell your friend Afina used on all those devil forts, though."
"That is a good way to make a statement," Alicia agrees approvingly. "Also Marie, smite?"
"Done!" the eladrin raises her hand and brings it down, a righteous smite erupting over the hallway.
[19:18] <@Ebiris> roll 1d20+31 righeous smite SR
[19:18] <Kobot> Ebiris rolled 1d20+31 righeous smite SR --> [ 1d20=15 ]{46}
[19:18] <@Ebiris> roll 20d6
[19:18] <Kobot> Ebiris rolled 20d6 --> [ 20d6=58 ]{58}
DC 32 will half
The sacs and vermin are obliterated in holy power, reduced to scraps and the way clear.
"Let us not lament this. Every step here is a step doing good," Ebony remarks.
Before going any further down that freshly cleared hallway, Alicia goes to open the door to the West of the armoury!
Another closet, loaded with vermin - but they're gathering together, like a lash striking out at Marie.
Init, which Alicia autowins so go ahead. I'll roll it out in case action is needed beyond her go.
Alicia pre-empts them with a burst of holy power!
[19:52] <@Ebiris> roll 1d20+31 holy smite SR
[19:52] <Kobot> Ebiris rolled 1d20+31 holy smite SR --> [ 1d20=3 ]{34}
[19:52] <@Ebiris> roll 5d8
[19:52] <Kobot> Ebiris rolled 5d8 --> [ 5d8=16 ]{16}
DC 37 will half, blinded if save fails
> roll 1d20+4 20s happen
<Kobot> Kotono rolled 1d20+4 20s happen --> [ 1d20=3 ]{7}
Holy power vaporizes many of the bugs - not all, but enough for the last to fall apart, the survivors scurrying into the darkness and shadows.
Marie follows up with her stronger and more righteous smite to ensure there's no survivors!
[19:56] <@Ebiris> roll 1d20+31 righteous smite SR
[19:56] <Kobot> Ebiris rolled 1d20+31 righteous smite SR --> [ 1d20=13 ]{44}
[19:56] <@Ebiris> roll 20d6
[19:56] <Kobot> Ebiris rolled 20d6 --> [ 20d6=72 ]{72}
DC 32 will half"Thank you, Marie," Alicia says, leaving it now and going back into that North hallway to try opening the door to the East.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/4/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
The survivors are obliterated to the last, Ebony adding to Marie, "You've grown so strong."
Ahead is a large room - full of massive sacs, bulging and pulsing. Thin, semi-transparent veins run between them, a dark liquid within. As you stare they begin to gather magic and...!!!
Init, go ahead and go and we'll roll it if Alicia isn't enough.
"I have, but I shouldn't let it go to my head! I didn't get here alone," Marie smiles back at Ebony as they go along.
Alicia starts off by lighting up the room, a ball of sunlight erupting in the middle of it!
Sunburst SLA
[20:18] <@Ebiris> roll 1d20+31 sunburst SR
[20:18] <Kobot> Ebiris rolled 1d20+31 sunburst SR --> [ 1d20=11 ]{42}
[20:18] <@Ebiris> roll 6d6 damage to non-undead
[20:18] <Kobot> Ebiris rolled 6d6 damage to non-undead --> [ 6d6=25 ]{25}
DC 41 ref half, blinded if save fails
> roll 1d20+12
<Kobot> Kotono rolled 1d20+12 --> [ 1d20=18 ]{30}
Sunlight bursts in - pressuring sacs, bursting some and others burn. Yet some remain as...
Init.
[20:25] <@Ebiris> roll 1d20+11 Marie init
[20:25] <Kobot> Ebiris rolled 1d20+11 Marie init --> [ 1d20=19 ]{30}
Alicia will use her remaining swifts if the sacs manage to beat Marie.
> roll 1d20+8 sacs
<Kobot> Kotono rolled 1d20+8 sacs --> [ 1d20=14 ]{22}
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=14 ]{22}
Init is Alicia (Maxed) > Marie (30) > Sacs = Ebony (22)
"I'll finish it," Marie says, holding a hand out as a loud crackle erupts with an electric blue arc lancing out from her fingertips to explode one of the sacs before a multitude of secondary lightning bolts cascade around the room to hit the rest!
Empowered chain lighting
[20:29] <@Ebiris> roll 1d20+31 chain lightning SR
[20:29] <Kobot> Ebiris rolled 1d20+31 chain lightning SR --> [ 1d20=9 ]{40}
[20:30] <@Ebiris> roll 20d6 primary target
[20:30] <Kobot> Ebiris rolled 20d6 primary target --> [ 20d6=68 ]{68}
[20:30] <@Ebiris> roll 10d6 secondary targets
[20:30] <Kobot> Ebiris rolled 10d6 secondary targets --> [ 10d6=40 ]{40}
102 damage to primary, 60 to secondaries.
EDIT: 51 damage to secondaries, ignore the 10d6. I forgot how the spell works, it just does half the damage of the main one, not a fresh roll with half the dice.
> roll 1d20+12
<Kobot> Kotono rolled 1d20+12 --> [ 1d20=6 ]{18}
Lightning crackles and fire burns, many of the sacs ablaze or burst - but insects still scurry, veins still pump fluids deeper within it.
Was Alicia going to use her swifts? A little screwy with init but it's Supreme Init so I'll give you latitude.
"Persistent little things, aren't they?" Alicia clucks her tongue, causing a burst of kaleidoscopic colour to ripple through the room with ruinous results.
Quickened radiant assault.
[20:44] <@Ebiris> roll 1d20+31 radiant assault SR
[20:44] <Kobot> Ebiris rolled 1d20+31 radiant assault SR --> [ 1d20=12 ]{43}
[20:44] <@Ebiris> roll 15d6
[20:45] <Kobot> Ebiris rolled 15d6 --> [ 15d6=44 ]{44}
[20:45] <@Ebiris> roll 1d4 debuff duration
[20:45] <Kobot> Ebiris rolled 1d4 debuff duration --> [ 1d4=3 ]{3}
DC 30 will half, dazed if save fails, dazzled otherwise.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+12
<Kobot> Kotono rolled 1d20+12 --> [ 1d20=2 ]{14}
The light purifies the wicked, burning away the veins and scorching away what remains. In the aftermath is ruin, walls coated with burst sacs and the floor thick with dead insects. Victory!
Free act. The room's a mess so doing something about that would help getting a clue what's up in it.
Rather than spend time cleaning up one room when they have a whole cathedral to cleanse, Alicia turns and opens the matching door to the West, expecting more of the same.
It is a long hallway to the west, with a single door to the south about midway. Here deep frescoes are untouched, while from the ceiling the hang. The dead, hung like criminals. Tiny sacs bulge all over their bloated bodies, baby insects and vermin crawling about them. The bodies sway gently back and forth, as if caught in the afternoon breeze.
This room should solidify your SOP for dealing with things like this, be it an unlimited SLA or something else, so go ahead and elaborate that.
https://imgur.com/JHWsRXb
Alicia and Marie share a nod before magic erupts in the room, a righteous smite from the eladrin bursts with holy light, matched by the radiance of the noon sun from the avatar's sunburst!
Sunburst and Righteous Smite SLAs used.
[17:33] <@Ebiris> roll 6d6 sunburst damage
[17:33] <Kobot> Ebiris rolled 6d6 sunburst damage --> [ 6d6=18 ]{18}
[17:33] <@Ebiris> roll 20d6 righteous smite damage
[17:33] <Kobot> Ebiris rolled 20d6 righteous smite damage --> [ 20d6=58 ]{58}
DC 32 will half on the smite, DC 41 ref half on the sunburst, blinded on failure for either.
No need.
Between cleansing sunlight and holy power, the way ahead is cleared. Vermin are obliterated and all that lies ahead is sundered bodies freed of insects.
"We don't have time to give them proper rites, it will have to wait until we've stabilised the dimensional rift," Alicia says of the bodies, nonetheless consecrating this hallway as she walks along and opens the door to the South midway.
At consecrating the hall, a dozen wet pops are heard. Stones turn to eyes, on the floor, walls and ceiling. They shudder and pop, gloopy, meaty fluids spilling out.
Ebony grimaces, "I believe you have hit on a useful tactic, Saint Alicia."
The room south is one with simple wooden benches, shattered. On the back wall of the room was some sort of image, torn apart and profaned, bloodstained. A feeling of disquiet hits you - this room is unholy, cursed. You can see it ahead - a malevolent spirit, little more than a face and a gray trail of energy, haunts this room.
"You have no death," It murmurs in a dead language, words you have never heard before. "None of you have a path to die. It is not possible! Abominations! Horrors!" It howls, furious. "Why do I not see how you die!?"
Note Ebony has consecrated presence so she'd have been consecrating with every step as we go up till now.
"We're beyond such trifles," Alicia says wearily, consecrating the room before her.
A deity's consecration is stronger than Ebony's radius of it, that's all. The source is personally laying it down.
The spirit howls as it departs, wailing into nothingness. The feeling of horror fades, the room brightening. The benches repair and the art on the wall is restored - an image of the armored paladin leading a charge, sword slashing through a howling vrock while his other hand make a sign, the body of a charging hezrou tearing itself apart.
"Yes, we'll be doing this a lot more," Alicia confirms, stepping back out and going to open the door at the West end of the hallway.
Here is a hallway that runs north south for quite a ways. The western wall glimmers as you enter, turning transparent and letting sunlight in. Yet it does not pierce the shadows, only showing the insects everywhere here in starker relief.
Yet as you stand there, taking that in?
"Alicia..." The insects chitter as one, "You strike us! You hurt us! Why? We want to spread, to see more and eat more!"
https://imgur.com/SRAKmyB
"You are invaders and defilers," Alicia retorts. "Perish, without my sympathy," she declares as her sunburst erupts on one end of the hallway, Marie's righteous smite the other.
The vermin are obliterated, chittering coming to an end by your magic.
"Fools, thinking to attrit and exhaust the divine." Ebony adds once they're gone.
"Every one we slay makes the hivemind more foolish," Alicia observes as she consecrates this hallway before she retreats back to the armoury to consecrate it and the adjoining rooms as well.
Done and done. Each time more eyes burst, cries of impotent anger as...
Perception.
[18:38] <@Ebiris> roll 1d20+73 Alicia perception
[18:38] <Kobot> Ebiris rolled 1d20+73 Alicia perception --> [ 1d20=16 ]{89}
[18:38] <@Ebiris> roll 1d20+71 Marie perception
[18:38] <Kobot> Ebiris rolled 1d20+71 Marie perception --> [ 1d20=7 ]{78}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/9/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
As you turn around to go back, both you and Marie can hear it. The subtlest subsonic whispers, the sound of the incorporeal creeping up behind you - a good ways away, by the door back to the east.
You'd have multiple ways of detecting it, but this was first and gives you the most time to react.
Marie doesn't even turn around, she just points ahead and a flurry of glowing purple magic missiles emanate from her fingertip, flying out a short distance before they separate like a starburst to rebound back all around her and zero in unerringly on their incorporeal stalker!
Twinned/quickened/repeating/entangling magic missile and twinned/repeating/entangling magic missile away!
[18:49] <@Ebiris> roll 2#1d20+38 magic missile SR
[18:49] <Kobot> Ebiris rolled 2#1d20+38 magic missile SR --> [ 1d20=18 ]{56}, [ 1d20=10 ]{48}
[18:49] <@Ebiris> roll 28d4+56
[18:49] <Kobot> Ebiris rolled 28d4+56 --> [ 28d4=69 ]{125}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/7/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
Technically I don't think that obeys line of sight rules, but eh, I'll allow it even if it doesn't obey them.
An unearthly wail follows and then silence, Ebony not looking back. "I've heard stories before, of mortal enterprises like this going terribly wrong because a deity is provoked and sends an avatar. How they fight in vain against one, how they are broken and overwhelmed. It is like being a force of nature."
Well we don't have facing, Marie could've turned around just as easily. It's cooler this way!
"The fact that I never drew an avatar to respond to anything I did in the past leads me to be sparing in how I use my own," Alicia admits. "It's only fair. Still, needs must from time to time. If this isn't stopped it could spell ruin for the whole world."
She leads back to the first room of the cathedral, consecrating along the way before opening the Western door of the room they killed the nycaloth in.
That's why I allowed it, yes.
Thus you go back and...
Look at the map. Do you mean the eastern door?
Yes, I do. My bad.
A long hallway, filled with sacs and vermin. Once cleared out, you can see doors to the north and east.
Distantly, you can hear the sound of crying from the east.
https://imgur.com/a/pifadVz
Perception or sense motive or even religion to tell if it's 'Ahhh, I'm being tortured!' crying or 'Ooooh, I'm a spooky ghost' crying?
Sense motive, sure.
[19:20] <@Ebiris> roll 1d20+44 sense motive Alicia
[19:20] <Kobot> Ebiris rolled 1d20+44 sense motive Alicia --> [ 1d20=10 ]{54}
It's fake, you think.
No rush to get there then, so Alicia goes and opens the first Northwards door, consecrating the hallway in advance.
Another arsenal of bow and arrow, crossbow and bolt. The vermin there are relentlessly exterminated with sunlight and holy power. Doors to the east and west can be seen.
'Mystra has sent her attack dog?' The voice in your mind is as smooth as silk and yet as poisonous as a toadstool. 'Perhaps it's time you be neutered, bitch.'
Please try your very best.
Alicia tries to determine where that voice is coming from.
Alter reality for some sort of 'telepathy caller ID' spell that will give me the location of whoever's talking to me with that medium. I don't think any existing spells cover it, but it'd probably deserve a will save? DC 30 or 40 depending on whether alter reality uses the same DC as a spell or as a divine spell like?
> roll 1d20+25
<Kobot> Kotono rolled 1d20+25 --> [ 1d20=12 ]{37}
First floor, to the west and north.
Images bombard your mind - images of you being treated like a dog and worse, vile things and acts of sickening natures. 'Savor your coming future.'
No Will save, you're protected and beyond that sorta thing, though it's still disturbing.
Distance?
About 60ft west or so and about 50ft north. Roughly.
She wants to leave the place intact of course, but a little incidental destruction for the greater good is no problem, right?
Right.
Alicia raises her left hand to the Northwest and walks to the corner of the room before a beam of silver fire lances out, evaporating the walls and anything else in her path before terminating on the one who thought to taunt a goddess in her mind.
70 foot range on silver fire should just barely scrape it.
[19:54] <@Ebiris> roll 40d10 silver fire
[19:54] <Kobot> Ebiris rolled 40d10 silver fire --> [ 40d10=227 ]{227}
DC 38 ref half
Check your DC, I think it's too low. I got 41 eyeballing it.
Alicia's DC is 41. Avatar Alicia has lower divine rank and charisma so hers is only 38.
> roll 1d20+23
<Kobot> Kotono rolled 1d20+23 --> [ 1d20=10 ]{33}
A hole is bored through mere stone as you hear a faraway gasp and cry, before both noise and your mind grow silent.
"What did the wall do?" Marie asks, blinking.
"Not the wall, the thing hiding behind it," Alicia says with a note of satisfaction, going to open the east and west doors and clearing them out assuming they're more storage like in the previous armoury.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/7/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
They are indeed and promptly cleansed.
Back into the hallway to the south and along to open the next door along to the north!
Here is a long hallway, arched and with glowing writing in pale purple atop the arches. Yet it the writing is twisted, turning as vermin crawl all along it.
Profane writings, horrid urges in a language long dead and forgotten. Submit. Embrace oblivion by your own hand. Look above and see nothing.
As you obliterate more insects - they form another lash but Alicia's speed is unmatched - you see there is a door to the north.
"What, do you wish to make this an unholy cathedral to Shar? A monument that at the end of the journey is only oblivion?" Ebony's voice is cold, quiet. "Foolishness."
Consecrating this hallway, Alicia leaves it and then goes to open the door at the eastern end of the previous hallway.
"They've been industrious in their time here, I'll grant that," she says icily as she goes.
Consecrating the hallway causes the profane words to shudder, twisting inward. Looking up, you can see familiar verses above - verses dedicated to Mystra, words of praise and teaching of the Weave.
"I understand why Mystra tasked you with this now," Ebony follows. "This is an abomination. They seek not to destroy, but to mock everything that is good. They mock in their emptiness, mock those who see anything but oblivion as meaning."
Ahead is a long north/south hallway. The outer wall glimmers, becoming transparent to give you a breath-taking view of the mountains below. The insects here are promptly obliterated, crawling away in vain as you cleanse the hallway.
"Look on at the works of magic," A man's sonorous voice declares, coming from above, "The Great Mother of All Magic has gifted us with this. Look on at her works and despair." A twisting of the voice, a shudder that makes your skin crawl. A sonic disturbance, something in his voice going straight into wrong, a sound that should not be. "Look at the empty world. Look at the emptiness. Look at the void. Hunger for the void. Look at what Mystra hides from you." A new view, a broken, empty world, a vista that shows nothing but dead kingdoms and broken mountains. The only color is the occasional plume or river of lava, weeping from the land like a bloody wound. It replaces the mountain view, glimmering with dark magic.
It's easy enough to understand an illusion when you see it at your level of skill. You can feel the mental contagion within, trying to cloud and cloy the mind, but such things are nothing to you as you are now.
Will save if not warded against mind-affecting. Pretty Marie is and Alicia's immune.
https://imgur.com/Qyka7cT
We've all got divine immunity to mind-affecting.
Stepping forward Alicia touches the illusion, a dispel evil unmaking it before she re-consecrates the hallway.
"They're definitely intent on leaving a message," she agrees with Ebony.
"There may be more going on in this world than just this," Ebony declares as the illusion is washed away by holy light, the view restored. "If I may suggest, perhaps some of your faithful should investigate along with Mystra's. A message like this does not stand on its own."
The hallway is purified, a sense of peace coming to it.
"A shame both you and Marie are busy on other long term projects, but I'll see who I can scare up to look around here," Alicia says, leading the way back to the first room of the cathedral and opening the doors North from there.
Ahead is a room of worship, a long hall filled with stone benches. Everything is utterly covered with sacks and veins connecting them - more insects than even you can casually count.
In the middle of the room is an altar, where the remnants of something lie, only ruin there. A hole is bored in the side, clean though and beyond. A pile of clothes, a weapon and gear lie there.
"You hate us. You hurt us. You hate us," The chittering of insects, so many here. "You hurt us. You hurt us! You hurt us!"
https://imgur.com/25viXC1
Init.
[18:13] <@Ebiris> roll 1d20+11+5 Marie, nerveskitter
[18:13] <Kobot> Ebiris rolled 1d20+11+5 Marie, nerveskitter --> [ 1d20=17 ]{33}
Supreme init for Alicia.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/6/10/8/7/7/6/6/7/7/6/4/3
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=16 ]{24}
> roll 1d20+13 insects
<Kobot> Kotono rolled 1d20+13 insects --> [ 1d20=13 ]{26}
Init is Alicia (Supreme Init) > Marie (33) > Insects (26) > Ebony (24)
Open.
"Marie?" Alicia asks, giving way and drawing a smile from the eladrin as she steps forward.
"No walls to protect you here!" she sing-songs, raising her hand up as masses of purple dots of light spiral up around her to completely blot her from view before flying off to bombard the room, every single insect no matter how insignificant receiving its own unerring projectile!
[18:21] <@Ebiris> roll 1d20+31 SR
[18:21] <Kobot> Ebiris rolled 1d20+31 SR --> [ 1d20=4 ]{35}
[18:21] <@Ebiris> roll 1d3+31
[18:21] <Kobot> Ebiris rolled 1d3+31 --> [ 1d3=3 ]{34}
+2 more on SR, forgot she has spell penetration so 37.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/6/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
It is a sea of purple light. roiling and striking. Flashes of radiance as the way is cleared, sacs hanging heavy with dead vermin and not a single crawling, creeping thing moving after that barrage.
"Well done," Ebony remarks, pulling her hood back. "But I do not see any sign of the wounds here, do you? I am not that well versed in them."
"Not here, but perhaps deeper within," Alicia says as she takes a moment to re-consecrate this room before she tries opening the door nearby to the West.
On consecrating the room, the altar repairs. Atop it is a glowing, metallic holy symbol of Mystra. It fills the room with radiance, the sacs burning away in blue spellfire.
Well done, Alicia. The wound is above you. There should be stairs to the north and to the west - you are not far from the western ones.
Thank you, Mystra.
With that Alicia tries the West door to see if it has stairs in it.
Probably vermin to exterminate too.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/6/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
Vermin die as a matter of course. It is an east/west hallway, filled with the corpses of vermin. Nothing too remarkable here, it has the feel of a working corridor rather than anything else.
https://imgur.com/a/CL1LF2B
Consecration happens then Alicia tries opening the door to the south midway down the corridor.
Vermin die, of course.
Ahead is a stairwell with stairs going up.
You can hear a vast rustling of wings and chittering of insects above.
Marie will probably get to unleash her barrage again soon! Undaunted, Alicia consecrates before leading the way upstairs.
As you climb up? Guh! You see it - a vast tidal wave of insects and vermin, coming down at you like a waterfall. They're moving in perfect tandem - a swarm. As you see this, closing in on you with seeming inevitability...
Init. Feel free to make K:N here, too.
Supreme init for Alicia
[19:23] <@Ebiris> roll 1d20+11+5 Marie, nerveskitter
[19:23] <Kobot> Ebiris rolled 1d20+11+5 Marie, nerveskitter --> [ 1d20=13 ]{29}
[19:23] <@Ebiris> roll 1d20+50+15 Marie nature
[19:23] <Kobot> Ebiris rolled 1d20+50+15 Marie nature --> [ 1d20=16 ]{81}
[19:23] <@Ebiris> roll 1d20+49 Alicia nature
[19:23] <Kobot> Ebiris rolled 1d20+49 Alicia nature --> [ 1d20=17 ]{66}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/5/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/6/4
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=1 ]{9}
> roll 1d20+8 swarm
<Kobot> Kotono rolled 1d20+8 swarm --> [ 1d20=12 ]{20}
Init is Alicia (7777) > Marie (29) > Swarm (20) > Ebony (9)
Both of you identify this as a ruin swarm. It's much stronger than a normal swarm, able to restore its losses and heal fast, as well as with other powers. You can sense the power of entropy behind this one - don't get chewed up and stung by it.
"Don't hold back on this one," Alicia cautions, taking a step back and raising her hand as a pair of radiant lances of sunlight erupt forth to detonate amidst the swarm!
Maximised sunlance and quickened sunlance.
[19:44] <@Ebiris> roll 1d20+31 maximised sunlance SR
[19:45] <Kobot> Ebiris rolled 1d20+31 maximised sunlance SR --> [ 1d20=7 ]{38}
[19:45] <@Ebiris> roll 1d20+31 quickened sunlance SR
[19:45] <Kobot> Ebiris rolled 1d20+31 quickened sunlance SR --> [ 1d20=1 ]{32}
Fortunately tinks off our own SR given the huge radius.
[19:45] <@Ebiris> roll 30d6
[19:45] <Kobot> Ebiris rolled 30d6 --> [ 30d6=117 ]{117}
[19:45] <@Ebiris> roll 6d6
[19:45] <Kobot> Ebiris rolled 6d6 --> [ 6d6=20 ]{20}
Maximised does 180 damage on impact and 36 damage in 180 foot radius, quickend does 117 on impact and 20 in 180 foot radius.
No save vs the impact damage, DC 34 ref half on the radius damage. Blinded if save fails.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/5/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+23 vs 1
<Kobot> Kotono rolled 1d20+23 vs 1 --> [ 1d20=1 ]{24}
> roll 1d20+23 vs 2
<Kobot> Kotono rolled 1d20+23 vs 2 --> [ 1d20=4 ]{27}
The glow of the sun illuminates the stairwell, insects consumed by the radiance. When you can see clearly again, not an nisect is left from your assault, the swarm wiped out in a single, overwhelming alpha attack.
Well, blowing 12th+ level spell slots is one way to solve that problem after winning init. Free act.
Marie exhales as she loosens the tension in her poise as she'd been preparing to unleash her own magical fury. "Feeling a bit superfluous, huh?" she commiserates with Ebony.
"I may have overestimated the trouble this would be," Alicia admits, leading the way up the sun-bleached stairs.
"Not at all. I am honored to be here," Ebony pulls her hood back down, "Perhaps you have grown inured to that, being her familiar for so long."
"Familiarity breeds contempt, hmm?" Alicia hums, the edge of a chuckle on her breath.
"I don't hold you in contempt, Alicia!" Marie's quick to insist, bunching up her fists at her side as she hurries along after the raven-haired goddess.
"That or perhaps she doesn't tease you about law and chaos enough to keep your fancy?" Ebony's smiling now as you go up.
You're in a simple room, a door to the north. Nothing fancy here, just crushed insects.
"Alicia's ability to take my side now and then in those debates is one of her more endearing features actually!" Marie perks up as Alicia consecrates the room and then opens the door to the North.
Eyes unseen burst and pop, ruined as you go to the north. Here lies a common room, the remnants of chairs and other such things about. Insects are everywhere, sacs obliterated in due order.
https://imgur.com/vH6DyO1
Based on what Mystra said, the wound is probably to the East then. So Alicia consecrates then goes to open the door in that direction.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/5/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/3/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
The consecration spreads throughout, restoring the room. A room of rest, a room of peace. The western wall has a large scroll on it, familiar religious lessons from Mystra on it.
A smaller but still large room is to the east, full of vermin and what may be supplies and extra furniture. As you blast the vermin away, you notice there's an archway to the south. Beyond it is a little more storage space, also soon purged.
You also notice an arm emerging from an extra chair, solid wood like the chair and reaching right for Ebony.
If it survived Marie's righteous smite maybe it's not evil? That at least prompts Alicia not to immediately destroy it, instead saying, "Ebony, the chair!" to warn her to keep out of its reach.
Ebony quickly moves away as the hand weakly paws at her. Groaning and creaky, a wooden voice begs, "H-help me..."
"What happened to you?" Alicia asks
Marie peers at it curiously!
Blessed sight is no-delay detect evil and greater arcane sight automatically tells her all the spells on him/her/it. She also has Discern Lies up, DC 28 will negates.
No evil on it. Marie's knowledges tell her that this is probably a soul mashed into this form, tortuously.
"They c-came," it groans, "Help. It hurts so much."
Would break enchantment or unbinding fix it?
Alicia is fairly sure unbinding would work.
"Peace, salvation is at hand," Alicia says in a reassuring tone as she draws herself up and casts unbinding, liberating all around her from coercive magic!
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/5/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/2/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
Cries of pain become gasps of relief. The furniture in here collapses into rubble, as motes of brilliant light fly around you. You feel their gratitude, their relief.
Come, you've suffered enough. Come home to me after one final journey, my faithful. You will be rewarded for your steadfastness in the face of horror.
There is a hint of chilly mist as the souls around you fade away one by one, the sense of gratitude lingering.
"Come," she says briskly. "The sooner we close the rift the sooner we can cleanse this place properly."
Retreating back out of here to the previous room she opens the Northwards door from it.
"Meaningless," Ebony growls, "They didn't even take them for the larvae trade! They did that only to hurt them."
The next hallway is full of sacs and insects, purged without comment. It's a short hall, covered in destroyed sacks and with a door to the north.
Consecrating, she moves on to open that door to the North.
"They might have been taken away for something like that later, I don't think we were expected to ruin things so quickly," Marie says to Ebony as they trail after Alicia.
A short hallway leads to a long east/west hall. Here are many doors, many rooms. It is silent here, yet it smells of death and decay, of rotting bodies.
Ebony grimaces, covering her nose with her sleeve. "I hope you're right, Marie," she adds.
https://imgur.com/YY9rlrs
Consecrating the hallway, Alicia tries opening the door directly opposite the room they just came from.
The scent of death leaves here, replaced with nothing at all, just ambient scents of dust and stone. On this door is the word, 'Bathrooms.'
The dimensional disturbance could be in a bathroom, right? She's going to try this door and if there's nothing relevant she'll go along to the east of the corridor to open that door instead as the best routes based on Mystra's pointing from earlier.
You open the do-GAH!
You bring Bonds up and parry, a fist of vermin slamming into where you were a second ago, pushed back by the impact. Another swarm, a huge buzzing sound as they lunge and...!!!
Open Alicia, we'll roll init after if needed.
In these confined quarters a flame strike will do, and so Alicia drops a pillar of cleansing flame atop this inconsiderate swarm!
[19:29] <@Ebiris> roll 15d6 flame strike
[19:29] <Kobot> Ebiris rolled 15d6 flame strike --> [ 15d6=54 ]{54}
DC 38 ref half
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=1 ]{27}
Ow.
Flames erupt over the swarm, disintegrating the fist - but more are flowing out in a hurry, flooding out, countless thousands along with one droning cry, "YOU HURT ME! YOU HURT ME!"
Anything else this turn?
Since that was insufficient Alicia very briskly throws down a radiant assault as well!
Quickened radiant assault for its cheek.
[19:43] <@Ebiris> roll 15d6 radiant assault, quickened
[19:43] <Kobot> Ebiris rolled 15d6 radiant assault, quickened --> [ 15d6=59 ]{59}
[19:44] <@Ebiris> roll 1d6 debuff duration
[19:44] <Kobot> Ebiris rolled 1d6 debuff duration --> [ 1d6=6 ]{6}
DC 30 will half, dazed 6 rounds if fails, dazzled 6 rounds if passes.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/5/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+15
<Kobot> Kotono rolled 1d20+15 --> [ 1d20=19 ]{34}
The blast of light leaves the swarm reeling but together as...!!!
Init.
[19:53] <@Ebiris> roll 1d20+11+5 Marie nerveskitter
[19:53] <Kobot> Ebiris rolled 1d20+11+5 Marie nerveskitter --> [ 1d20=19 ]{35}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/7/6/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=11 ]{19}
> roll 1d20+12
<Kobot> Kotono rolled 1d20+12 --> [ 1d20=3 ]{15}
Init is Alicia (Supreme Init) > Marie (35) > Ebony (19) > Swarm (15)
Go Marie.
"Hey these are tough bugs!" Marie marvels. "It's okay though, I have something for them! Be devoured by Chaos!"
At her spell the vermin-strewn bathroom roils with blue-green energy that splits open like a grotesque mouth and sucks all the insects into its gaping maw!
Twinned Maw of Chaos
[20:09] <@Ebiris> roll 2#31d6 twinned maw of chaos
[20:09] <Kobot> Ebiris rolled 2#31d6 twinned maw of chaos --> [ 31d6=110 ]{110}, [ 31d6=107 ]{107}
DC 33 will or dazed for 1 round.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/7/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+15
> roll 1d20+15
<Kobot> Kotono rolled 1d20+15 --> [ 1d20=20 ]{35}
<Kobot> Kotono rolled 1d20+15 --> [ 1d20=1 ]{16}
So close and yet so failed.
Raw chaos-energy erupts out, sucking down insects by the thousands - and ye tmore are swarming, more are coming, some sort of central bathing pool glimpsed. It twists and writhes terrifically, the air around it crying out. Yet seconds later more insects gush out, blocking your view and replacing the losses.
Dazed. That it for Marie?
The save is only for being dazed, the spell does full damage regardless of saves.
Also the maw lasts 31 rounds so it'll keep doing damage on future turns/new arrivals entering its space (15 foot radius) will take the damage too.
"Still alive?!" Marie gapes as two maws of chaos plus all of Alicia's spells fail to do the job.
That's it, we'll see if Ebony can finish it.
Do either of you have spell stowaway for timestop? She's mulling her options.
[spoiler]
Ebony
HP: 570+20/570
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Courage 10ft (+4 morale vs fear)
Bonuses: Attack+7 (+4 morale, +3 luck), Damage+0 AC+15 (+15 armor), Saves+7 (+4 morale, +3 luck), Skills+4 (+4 morale), Checks+0
Resources: Channel Energy 13/13 Dispel Evil 3/3 (week) Holy Aura 1/1 Bardic Music 30/30
Spells Used: 1 11th level sorc, 1 12th level sorc
SLAs Used:
Spells Active: Greater Heroism (CL31), Death Ward (CL31), Recitation (CL31), Mass Energy Immunity (Cold) (CL31), Epic Mage Armor (CL31)
Notes: Include doubler for WoC on bardic music.
Marie does, Alicia doesn't.
She doesn't have much she can do offensively in a time stop though. Other than drop more maws of chaos.
Not necessarily a bad thing, mind you.
> roll 1d4+1
<Kobot> Kotono rolled 1d4+1 --> [ 1d4=2 ]{3}
In an instant, time seems to stop. Ebony gestures towards the frozen swarm of bugs, "If you would, Marielle?"
"I don't have delayed blast fireballs but I think this is better anyway!" Marie says brightly as she proceeds to cast again and again, more maws of chaos erupting inside the room frozen at the moment of birth... and then running wild in devouring everything once time resumes.
3 maws of chaos cast during the time stop.
[21:01] <@Ebiris> roll 3#31d6 maw of chaos x3
[21:01] <Kobot> Ebiris rolled 3#31d6 maw of chaos x3 --> [ 31d6=95 ]{95}, [ 31d6=90 ]{90}, [ 31d6=124 ]{124}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/7/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
"Please," Ebony agrees, merely holding her position.
When time resumes, the maws tear apart more insects. The barrage of them is enough to clear a path to within an empty, large communal bathing space. It was once perhaps elegant, but is overrun now. In the center reality seems to shudder, weep, tear.
"There," Ebony says, "Let us end this."
Alicia.
[spoiler]
Ebony
HP: 570+20/570
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Courage 10ft (+4 morale vs fear)
Bonuses: Attack+7 (+4 morale, +3 luck), Damage+0 AC+15 (+15 armor), Saves+7 (+4 morale, +3 luck), Skills+4 (+4 morale), Checks+0
Resources: Channel Energy 13/13 Dispel Evil 3/3 (week) Holy Aura 1/1 Bardic Music 30/30
Spells Used: 1 11th level sorc, 1 12th level sorc
SLAs Used:
Spells Active: Greater Heroism (CL31), Death Ward (CL31), Recitation (CL31), Mass Energy Immunity (Cold) (CL31), Epic Mage Armor (CL31)
Notes: Include doubler for WoC on bardic music.
[/quote]
Ahh, she was right after all, it was the bathroom!
"Good, lets," she seconds Ebony, gesturing out and uttering an arcane word before space ripples once before solidifying over the area, blocking out the dimensional intrusion.
It's still hidden under all those all-consuming maws of chaos of course.
Dimensional Lock cast.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 706+60/706
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/6/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
There is a soft groan as the wound begins to partially heal, partially mend - but the vermin are still coming, still being consumed.
K:P check.
[21:22] <@Ebiris> roll 1d20+46 planes Alicia
[21:22] <Kobot> Ebiris rolled 1d20+46 planes Alicia --> [ 1d20=15 ]{61}
[21:22] <@Ebiris> roll 1d20+50+15 planes Marie
[21:22] <Kobot> Ebiris rolled 1d20+50+15 planes Marie --> [ 1d20=7 ]{72}
The weakened boundaries are mended, but a dispel evil lis needed to cease the tide of vermin.
You also note that the rate of insect gathering seems to have been augmented, the spiritual wounds summoning insects far and wide as much as other outsiders.
Alicia certainly isn't walking into that chaotic maelstrom!
"Marie, I need you to be my familiar again for a moment," she says, making that happen and then giving her a dispel evil to hold the charge on. "Discharge it at the centre of the rift, please."
"Can do!" Marie chirps, walking ahead through the maws of chaos without being touched before she discharges the dispel evil into the rift.
Chaotic subtype makes her immune to Maw of Chaos.
Caster level check, Marie.
[21:41] <@Ebiris> roll 1d20+32 uses Alicia's CL since it's her spell
[21:41] <Kobot> Ebiris rolled 1d20+32 uses Alicia's CL since it's her spell --> [ 1d20=1 ]{33}
Slowly the wound heals before your eyes. The vermin scurry away, the survivors thinning out as the rift in the Prime is healed. You did it!
Free act.
As Marie begins to dismiss her maws of chaos, Alicia consecrates the area.
"We still need to find someone who can give us an idea where Allema's gone. Lets secure the rest of the cathedral."
Hopefully it wasn't just the swarm, the nycaloth, and that one thing she silver fired to death.
"Let us," Ebony agrees, "Shall we begin with checking everything in this room?"
Now that all the insects and worse are dead ore retreating, you can see several doors in the back of this room.
https://imgur.com/Hs1YeWx
This place has a very complex layout, it must be said. "Good a place as any," she agrees with Ebony, going to open the door to the far left at the back of the room.
Perhaps predictably, it leads to a changing room. Simple, spartan and with some dead bugs littering the floor.
Ebony goes to the next, "A changing room," she reports, "Likely those and privys."
"I can't sense anything with tremorsense, no need to go through them all," Alicia concludes, leading the way back to the room just before the stairs leading back down. From there she'll go open the door on its West side.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/6/1/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
Here is a hallway, long and eventually hooking to the north. As you step in radiant purple and light blue light plays, as the sonorous voice you heard before declares. "You of the Dweomerkeepers, of the faith and the magic, cast your eyes above you as you pass. You who may loathe me, who may find this walk a tiresome annoyance: Do not. Take this time to ponder on magic, to thank the Mother of All Magic for her blessings and guidance."
Is it another evil mind-controlling illusion?
This time no evil is detected.
Alicia walks along the path around the corner to the north, consecrating as she goes in that case.
Around the bend to more lights, Ebony following. The hall continues north to one door and then another, a dead end at that second door. The few surviving vermin here are obliterated with a little bit of magic, not even the slightest challenge to you.
"I wonder if that voice is that of the architect?" Ebony inquires, "I wonder if he may have been a difficult person."
"I remember the one I commissioned for building the temple in Balmuria was easy enough to work with. It had a far simpler layout as well," Alicia says, retreating back now and then going into the long east/west hallway with all those doors on the north and south sides and opening the first one on the south to the left.
You open a door here. It looks like a simple living quarters, nothing remarkable about it. Rather austere, though the bed is decent.
"Living quarters," Ebony reports from the next door over.
https://imgur.com/lpFuaj1
Walking partyway down so her tremorsense can check all of the adjacent rooms without opening them, Alicia goes on to then open the door at the east end of the hallway.
A hallway is here - carpeted and soft. The air here is perfectly warmed to be pleasant without being hot. The scent of incense and vanilla fills the air. Halfway down are doors facing each other, and at the end is a door east.
The doors facing each other are decorated. One shows the rising sun and one shows the setting one, images of them providing lifelike clarity and color. The door at the end is scorched, burnt, as if something was scoured out of it.
"Not much evidence of vermin here," Marie says, nose twitching as she sniffs the air.
"I wonder why that is?" Alicia ponders, consecrating it to be on the safe side and going to open the scorched door.
The scorched door is locked and yes, it radiates magic. It's sealed with an improved arcane lock, one keyed not to give without a powerful dispel or the exact counterspell. Or probably an unbinding spell or similar would do, too.
In that case it probably wasn't breached by the Sharrans.
Doesn't stop her casting unbinding so they can see what's behind it anyway.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/6/0/7/6/5/3
Duskblade spell slots: 6/17/17/16/9/4
A large and ornate room is here. It's dominated by a four poster bed, the floor carpeted and finery about. Books are scattered everywhere - on a table, on the writing desk, about the bed, against the southern wall up to the ceiling. Tomes of all types and kinds.
Lying on the bed is a dog-headed creature that you're familiar with. An arcanaloth, a head like a coyote and wearing muted green and black robes. It is fat, grossly so, surely weighing more than Hanna in full armor. A book is in hand, a page midway being turned when it looks up. In a smooth voice it remarks, "Excuse me, that door was locked for a reason. I've not yet finished my reading."
The bed it lies on holds his weight firmly, surely a testament to the quality of it.
"Fool," Alicia only says as she springs to attack.
Supreme initiative.
Starting off with a quickened superb dispelling. How many rolls?
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/9/9/11/8/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
10.
[18:34] <@Ebiris> roll 10#1d20+31
[18:34] <Kobot> Ebiris rolled 10#1d20+31 --> [ 1d20=7 ]{38}, [ 1d20=11 ]{42}, [ 1d20=9 ]{40}, [ 1d20=18 ]{49}, [ 1d20=6 ]{37}, [ 1d20=2 ]{33}, [ 1d20=7 ]{38}, [ 1d20=18 ]{49}, [ 1d20=13 ]{44}, [ 1d20=20 ]{51}
She gets +1 CL on abjurations that I forgot so +1 to all of those.Rending apart whatever magical protections he might have, she then surges forward in a crackle of lightning to get into melee range whereupon she begins bludgeoning him unconscious with the flat of her blade!
Quickened lightning leap to get into melee range.
[18:38] <@Ebiris> roll 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=19 ]{79}
[18:38] <@Ebiris> roll 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=13 ]{73}
[18:38] <@Ebiris> roll 1d20+55 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+55 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=3 ]{58}
[18:38] <@Ebiris> roll 1d20+55 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+55 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=15 ]{70}
[18:38] <@Ebiris> roll 1d20+50 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+50 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=2 ]{52}
[18:38] <@Ebiris> roll 1d20+50 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+50 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=9 ]{59}
[18:38] <@Ebiris> roll 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=15 ]{60}
[18:38] <@Ebiris> roll 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=18 ]{63}
[18:38] <@Ebiris> roll 1d20+40 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+40 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=18 ]{58}
[18:38] <@Ebiris> roll 1d20+40 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust
[18:38] <Kobot> Ebiris rolled 1d20+40 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=10 ]{50}
I fucked up the iterations there, the last two attacks should be at +60 since they're freebie haste attacks. So hits 78/70 respectively.
[18:40] <@Ebiris> roll 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation
[18:40] <Kobot> Ebiris rolled 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation --> [ 1d20=11 ]{71}
[18:40] <@Ebiris> roll 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation
[18:40] <Kobot> Ebiris rolled 1d20+45 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation --> [ 1d20=20 ]{65}
[18:40] <@Ebiris> roll 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation
[18:40] <Kobot> Ebiris rolled 1d20+60 haste, -4 nonlethal, 10th level arcane strike, channelled maximised/vivacious combust. Crit confirmation --> [ 1d20=1 ]{61}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=6 2d6=11 2d6=7 10d4=25 ]{147}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=8 2d6=7 2d6=7 10d4=21 ]{141}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=2 2d6=9 2d6=7 10d4=17 ]{133}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=2 2d6=6 2d6=11 10d4=22 ]{139}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=7 2d6=5 2d6=9 10d4=24 ]{143}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=5 2d6=4 2d6=5 10d4=21 ]{133}
[18:42] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80
[18:42] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 --> [ 1d8=6 2d6=11 2d6=7 10d4=27 ]{149}
[18:43] <@Ebiris> roll 2d8+36+2d6+2d6+10d4+160 if 71 critted
[18:43] <Kobot> Ebiris rolled 2d8+36+2d6+2d6+10d4+160 if 71 critted --> [ 2d8=10 2d6=9 2d6=9 10d4=23 ]{247}
[18:43] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80 if it didn't
[18:43] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 if it didn't --> [ 1d8=3 2d6=6 2d6=7 10d4=27 ]{141}
[18:43] <@Ebiris> roll 2d8+36+2d6+2d6+10d4+160 if 65 critted (it was a 20, it definitely did)
[18:43] <Kobot> Ebiris rolled 2d8+36+2d6+2d6+10d4+160 if 65 critted (it was a 20, it definitely did) --> [ 2d8=7 2d6=6 2d6=12 10d4=28 ]{249}
[18:43] <@Ebiris> roll 2d8+36+2d6+2d6+10d4+160 if 61 critted
[18:43] <Kobot> Ebiris rolled 2d8+36+2d6+2d6+10d4+160 if 61 critted --> [ 2d8=12 2d6=3 2d6=5 10d4=35 ]{251}
[18:43] <@Ebiris> roll 1d8+18+2d6+2d6+10d4+80 if it didn't
[18:43] <Kobot> Ebiris rolled 1d8+18+2d6+2d6+10d4+80 if it didn't --> [ 1d8=5 2d6=7 2d6=7 10d4=29 ]{146}
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/4/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
"How d-" Is all the 'loth gets out, before you're there. Each strike slams him down hard, magic detonating around him. The bed breaks beneath him as you pound him down, his body bouncing up and down a few times on the soft bed before going still. His book flies and falls to the ground, joining the others there.
Free act.
"And now we have our prisoner," Alicia says happily. "Marie, if you would?"
A spell from Marie wraps the yugoloth up in a giant clenched fist of force which lifts it up off the bed to float behind the smiling eladrin. "Let me see what he was reading anyway?" she asks, walking over to pick up the dropped book.
Biblotecha Arcana in effect to absorb the info in it instantly.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/4/10/8/7/7/6/6/7/3/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
It's a book of lore about abjurations. Fairly advanced, but you're more than fairly advanced.
"Disgusting, lazy thing," Ebony sighs, "So fascinated in its own works that it stayed oblivious until calamity came."
"It's just a text on abjuration. Our specialty," Marie smiles at Alicia and goes to place the book on the table, before she casts unseen servant and orders it to tidy up all the scattered books. They should remain in range long enough for it to finish while exploring this part of the cathedral anyway.
With that Alicia leads the way back out to go open the door with the rising sun motif.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/3/10/8/7/7/6/6/7/3/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
A bedroom is here. It's less ornate than the previous one, but it also lacks all the books as well as an arcanaloth reading in it.
Sunset door next!
Same as the last room, really.
Save for the bits of armor, weapons, scrolls, potions and other wondrous things lying about, heaped about here and there.
She's not here to claim any treasure for herself, so that gets left well alone and Alicia leads them back to that hallway with the voice from before and opens the first eastwards door after turning the corner on it.
It was once a library, perhaps. Now it is a tomb for vermin, bugs and empty shelves. Not a single book is left here.
The floor is engraved with a motto in Celestial that reads, 'From knowledge, magic.' It is surrounded by twin hawks soaring. Old seats are ruined, light coming from the shelves, illuminating all the library in a steady, even glow.
https://imgur.com/voGukYz
"They really liked books, didn't they?" Marie asks, glancing at the arcanaloth wrapped up in her fist of force.
"Curious that they cleaned this out but left a cache of magic items elsewhere," Alicia agrees, re-consecrating the library before stepping out and opening the next door up to the North.
Glancing at the 'loth, "Likely his choice," she remarks, "He strikes me as a glutton for knowledge. Or perhaps he already appraised all the magical items here."
"Hopefully he has knowledge that's useful to us then," Alicia says, carrying onwards.
A short hallway with three doors on either side and a door at the end. The sonorous voice speaks, "Those who have long thoughts from the long walk, take the leisure. To your sides are meditation rooms, where one can become closer to Mystra's will. Those who are resolved and ready should continue onward."
Alicia checks the meditation rooms for monsters, consecrating the whole area before opening the door ahead.
Ahead is a simple room with stairs going up - collapsed. Dead greenery and dead vermin are both here, along with a door to the north and a door to the east. By both doors are signs.
What do the signs say?
She's gonna open them anyway but still.
The north door reads, 'Spell laboratory' and the eastern door reads, 'Wondrous laboratory'.
The spell laboratory is opened up and explored and consecrated!
Within you find something - a single brain floats in a jar of fluids, floating up and down slowly. Profane symbols are engraved into the jar, a steady flow of green and black energy materializing around it and going into the brain.
Any knowledge for wtf is going on here?
Also blessed sight/greater arcane sight info as to evilness/spells active?
K:A real quick.
[20:55] <@Ebiris> roll 1d20+50+15 Marie arcana
[20:55] <Kobot> Ebiris rolled 1d20+50+15 Marie arcana --> [ 1d20=17 ]{82}
[20:55] <@Ebiris> roll 1d20+46 Alicia arcana
[20:55] <Kobot> Ebiris rolled 1d20+46 Alicia arcana --> [ 1d20=15 ]{61}
You've heard of this. A profane necromantic ritual to turn living minds into spellbooks, using the intelligence there to sort, organize and hold the magic. The main draw is that spells recorded that way align better for certain necromantic rituals. It's a rare but valid choice of the discriminating evil necromancer.
"Grotesque," Alicia says, walking up and using a dispel evil to break the profane focus of the ritual before she reaches into the jar and plucks the brain out, a burst of silver flame boiling over it and causing a skull to form around it, skin following as a spine stretches down and the rest of the body slowly rebuilds itself.
Regenerate function of silver fire used. Per the spell physical regeneration takes 2d10 rounds without the missing body parts to attach.
Normally I'd rule regenerate isn't sufficient to restore an entire body. It restores lost parts, not recreates the body wholesale. However, this is deific action with silver fire so I'll allow it.
The body is of a thin, bony old man, slowly forming. Once his mouth forms he screams, screams silently at first but with volume as his chest and lungs regrow.
"Peace," Alicia bids, more silver fire rippling over him as she shifts to supporting him by the back of the neck rather than clutching the top of his head as he reforms.
Greater restoration function used which cures masses of stuff including insanity.
The man shivers as you support him, hugging you half by position and half by need. "Mystra, Mystra, Mystra," he sobs, "You came! You came for me!"
"Peace," Ebony's voice is a soft song, soothing. She puts her hand on his back, "Breathe. It is not Mystra, but Mystra's sword that has come. Saint Alicia is here and has vanquished the evil in her name and in Mystra's name."
Marie just gives the knocked out arcanaloth in her clenched fist a glare as the rebuilt man sags against Alicia.
"It is by Mystra's will, you're safe now with us," Alicia agrees, rubbing a hand up and down his back once his feet are rebuilt enough for him to stand on them. A further flex of her power grants him some dignity, cladding his body in white cotton robes, the seven stars of Mystra embroidered over them.
Alter reality for major creation there, vegetable matter like cotton lasts 2hrs/level so should be plenty of time for this.
"Free...free..." A sobbing gasp before he stands, wiping himself clean before bowing deeply, "I am forever in your deepest debt, Lady Alicia."
"Thank you," she responds, nodding. "What's your name? And what can you tell us of what happened here?"
"Faram," The man says, "Faram Okelon. I...may I sit down," he asks.
Ebony goes to him, helping him to a simple stool.
Once down he says, "We were attacked from within, massacred before we could raise our hands," he says, "The daemons and their minions struck like lightning, leaving us with no hope."
"That is how their dark mistress would like it," Alicia says, shaking her head. "But now it is they who are routed. Did you manage to see who was in charge or was leading the assault?"
A shaking hand points at the arcanaloth. "I saw that thing directing the attack. I was caught in meditation," he admits, "Though I heard a lesser daemon demanding a report from him for something else. It started with an A, I think."
"Allema?" Alicia suggests. "That was the fiend in overall charge of this atrocity."
As for the arcanaloth it gets jostled as Marie's clenched fist squeezes. "Don't worry, he won't have the chance to hurt anyone else ever again," the eladrin promises.
A creak of bone as the 'loth is squeezed, Ebony murmuring, "Peace. Let there be justice when the time is right, not torment in the heat of anger."
"I think it was," Faram manages, "I think it was, I think it may have been. A spell hit me and I knew pain, then more pain and madness as the magic was carved into my mind. Like scalpels. Like being dissected."
It had more been for visual effect than to do real injury, but Marie looks genuinely chastened and lowers her head at Ebony's rebuke. "You're right, I should watch that," she agrees meekly.
"All to turn a person into a spellbook. Madness," Alicia shakes her head. "We'll cleanse the rest of Icerime before we pursue the one behind all this. So far you're the only survivor but there may perhaps be more. Can you come with us? It would be safest where we can keep an eye on you, at least until we've made sure the cathedral is clear."
"Yes, yes, there may be other survivors," Faram says, "Let's go."
Giving Marie a pat on the shoulder, Alicia leads their troupe back out and to the wondrous laboratory next.
It's a full laboratory filled with all manner of things, areas to work and supplies. It's hectic, teetering bookshelves topped with glass jars filled with a variety of things looming over it all. They cast shadows over the workspace as occasional motes of colorful magic drift through the air.
Seems innocent enough so Alicia steps back out. "What was up those stairs?" she asks Faram, pointing at the collapsed stairwell.
"Storage, observatory decks and astronomy," Faram answers, "As well as passage to the various cathedral towers, devoted to various specialized studies of magic. Though some can also be reached from the ground floor."
"We'll return to the ground floor for now then, that seems to be where the worst of the taint is," Alicia says, leading the way back down to the grand hall and then opening the door on its eastern side.
On returning the grand hall, you can notice something. Near the southern door out of it a canine slinks in the shadows, pitch black and muscled, powerfully formed. It's watching the four of you as you pass.
Is it evil/boasting significant magic?
It is evil with only two spells on it - greater mage armor and false life.
Alicia turns and levels her blade at the skulking canine, Marie similarly preparing her magic while the clenching fist holding the arcanaloth swivels behind her.
"Surrender yourself!" Alicia demands, giving it a chance since it hadn't immediately attacked them like the vermin did.
Intimidate, +5 circumstance bonus.
[18:32] <@Ebiris> roll 1d20+51+5
[18:32] <Rei-chan> Ebiris rolled : 1d20+51+5 --> [ 1d20=4 ]{60}
The dog takes one look at you and slinks back, ears down and whimpering softly.
"At least dogs know an alpha when they see it," Ebony says dryly, "For you do lead our pack."
"The thing that I killed over there seemed to have a thing about dogs, he might have been its trainer," Alicia gestures at the fallen pile of gear lined up against the silver fire borehole in the wall. "Speaking of, would you collect that equipment Ebony?"
Meanwhile Alicia tries to determine if this is a mere animal or if it has greater intelligence.
Same alter realitied 'detect intelligence' thing I used on the swarm earlier to figure out its int score with no delay, not worried about reading its mind.
It's semi intelligent, more than an animal but less than a man.
> roll 1d20 20 fishing
<Rei-chan> Kotono rolled : 1d20 0 fishing --> [ 1d20=8 ]{8}
Int 4.
Syala might appreciate the project, though she prefers Martin herself. "Heel," she instructs the dog while Ebony loots.
Ebony does so, gathering the equipment with a grimace, using her dagger to move some of it.
The dog heels as you command, not resisting at all.
"While no Cantenora," Ebony speaks up, "Perhaps in time Antenora will warm to a pet dog?"
With Marie and Alicia both keeping half an eye on the dog, they go to open the Eastern door of the hallway.
"Never was much for dogs myself," Alicia admits.
It leads to a short hallway with a door to the east. It's plainer, the feeling of a service hallway rather than part of the grand hall.
The vermin here die an unremarkable death.
She goes along and opens the East door.
Marie also has to recast her clenched fist by now.
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/3/10/8/7/7/6/6/7/2/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
In here the northern wall that ripples with magical energy to your senses. A powerful illusion is here, of sight and sound. Chairs are all about here, facing the northern wall. The room is otherwise quite large and dimly lit, with a door to the east, a door to the south and doors flanking the edges of the northern wall.
"The Room of Visions," Faram explains quietly, "Where the Dweomerkeeper can program images to show us fantastical things, or show pilgrims Mystra's sermons."
https://imgur.com/spH8IIO
"Impressive," Alicia says as she re-consecrates the room before she tries the door to the East first.
"Alicia."
The voice of Mystra is heard as you consecrate the room. Faram kneels instantly, head bowed as the image of Mystra appears on the norther wall. It's far larger than she is in reality. "By and large, the corruption is purged. What remains can now be purified by my will alone." Her gaze turns to the 'loth in Marie's magical grasp, "Do you wish to keep him after finding out what you need from him?"
"His insult was against you, Mother of Magic," Alicia returns, looking to the image. "I will gladly surrender him to your judgement."
"Then gain from him what you will and I will take him to face judgment." Her tone brooks no defiance, a shudder passing through the fat arcanaloth, even knocked cold.
"Faram," Her voice is gentler now, her hand reaching out from the image, an impossibility. "You are not done in this world yet, but you have earned a taste of what awaits you. Come."
Faram looks up with wide eyes, taking that hand with a fervor, clasping it with both his own. "L-Lady Mystra," he whispers, before the hand gently leads him to the wall, at which point he vanishes.
A moment later there is a moment of near-absolute light. It lasts but a second, a sense of peace and serenity returning to Icerime.
"Good show both of you," Alicia smiles at Marie and Ebony. "Lets go back to Sylica then you can both return to your prior assignments, Syala can meet her new project," a look at the dog, "And I'll find out my next move from this thing," she gestures at the arcanaloth before leading them back outside so they can fly clear of the dimensional interdiction - Marie will make another grasping hand to carry the dog if it can't fly - before gating back to Sylica.
Done and done. Ah, home.
Where do you appear in Sylica? It may matter a bit.
Someplace wild where Syala or her avatar can be waiting to take the dog off our hands - Alicia will have told her to expect our coming. Similarly Naeys will be asked to make himself handy to mind probe the arcanaloth.
It is a wide open, sunny beach that you appear on. A shoreline and not an island, plains ahead past it. Syala is here, the canine whimpering louder. Syala comes right up to it, grabs it by the jaw and looks into its eyes. More whimpering before it ducks its head to her.
"There," Syala says, "You understand your position." Looking up, "Fiend blood, artificially added. I can solve that. I think he's a sweet dog if you remove that."
Meanwhile Naeys steps up to you from the side, "I am ready, Alicia. I've prepared a new spell for just such an occasion."
"Good, both of you," she smiles. "Marie, Ebony, you can linger a bit. After we've settled the arcanaloth I'll work out the value of its belongings and that of the things you grabbed, Ebony, so we can split it fairly."
"Works for me, I bet it's mostly unholy stuff anyway," Marie says as her clenched fist lowers the comatose fiend onto the sand and then dissipates.
Naeys nods, "I call it Naeys' Mind Theater," he declares, slowly pacing around the 'loth, beginning to chant. In between he asks, "If you would provide a Mind Fog around him, it will make this easier for everyone."
"Stand back everyone," Alicia asks, altering reality to manifest a will-sapping grey mist around the fallen fiend.
Alter reality for that. DC 29 or 39 depending on if alter reality uses normal SLA DCs or divine SLA DCs.
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=20 ]{43}
Alas on the mind fog.
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=17 ]{40}
Yet both that and Naeys' casting rolls off of him. A shake of his head, "The problem with enchantments and focused divinations, but I memorized it several times. Again."
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=18 ]{41}
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=10 ]{33}
The third time is the charm, Naeys pausing his casting. "It's done. I can ask him a question, see his memories in response and project them as an image for all to see."
"Ask where Allema took the Warrior's Spelltome?" Alicia requests.
An image of a sink hole, a place in broken and dead earth. A fortress hidden below, hidden in shadows, rife with death and flows of unlife and fire merged together. Yet ice also stands side by side with the fire, unmelting. You can hear the crackle of flame, smell the scent of brimstone and death. A clammy, thin fog blows over it, and you can feel the moisture clinging to your body.
Ebony shakes her head at it as Naeys narrates, "Sunken Watch, Allema's hideaway. It's in Niflheim of the Gray Wastes."
"Excellent work, Naeys," Alicia approves of both the intelligence gathering and the theatrics of the spell itself. "Can you ask more questions or is it one per casting?"
"Many," Naeys smiles thinly as he gazes at the corpulent daemon, "More than almost any situation would need. It is of the 12th circle, such magic has few limits."
Alicia nods. "In that case ask why they took the Warrior's Spelltome." Be good to know if it's intended to be auctioned off somewhere or hoarded.
The figure before you is dark, lost in shadows. It looms silently as you hear a whispering voice, a mental answer, 'Because its loss will weaken them. It is to be given to another. Let her lament what she will never have.'
"Looks like you'll be following a breadcrumb trail for this one," Marie comments.
"Probably," Alicia agrees. "What of the defences at Sunken Watch?"
Images - of shadows and metallic things, of golems and undead, of the 'loths infesting it. Of vermin, crawling and writhing. So many vermin, so many swarms of them. Ruin swarms, things you know from your previous battles. Of the fire and ice weaving about, immolating and freezing any who dare venture in. Of dark sorcery, infernal chanting echoing amid the corridors of the Sunken Watch.
"Swarms, we'll need to go magic heavy," Syala observes, "Smashing swarms rarely works out for anyone, you need fireballs and sunbursts to dispatch them."
"Think you can spare your avatar?" Alicia asks Syala. "Us two and Latha should be up to the job. Naeys, I believe we're done with that - could I trouble you to deliver it to Dweomerheart? Mystra herself would like to exercise her judgement."
Marie: 515+20/515
Active spells: Extended superior resistance (CL 31), extended mind blank (CL 31), greater arcane sight (CL 31), extended repelling shield (CL 31), bibliotheca arcana (CL 31), extended nondetection (CL 31), extended ray deflection (CL 31), greater heroism (CL 31), recitation (CL 31), sensual blessing (CL 31)
Defences: AC 93 (touch 35), CMD 83, spell resistance 45, energy immunity (electricity, cold, negative energy), energy resistance 10 (acid, cold), (petrification, polymorph, form-altering, energy drain, ability drain, ability damage, mind-affecting), protective aura, nondetection (DC 46), ray deflection
Stat buffs/penalties: +11 shield AC, +15 insight knowledge, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception
Perceptions: Darkvision 60, blessed sight 120, see invisibility, greater arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +71
Sorcerer spell slots: 6/3/10/8/7/7/6/6/7/2/5/4/2
Limited SLAs available: Limited wish, radiant assault, heal, meteor swarm, time stop
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
"It will be done," Naeys agrees, "Though with your permission, I would like to interrogate it on the depths of its arcane skill."
"By all means," Alicia agrees graciously, stepping back towards Marie and Ebony so she can cast an eye over their loot. Which prompts Marie to cough and telekinetically strip anything magical off the arcanaloth and add it to Ebony's pile.
Spellcrafting to ID stuff. Marie can actually roll for it since she's better. Take 10 for 60 on all items.
Posted over in loot.
Alicia burns two of the scrolls with a flash of spellfire.
"I can give these boots to Antenora, I think she'll like them," Marie pipes up.
Alicia nods to that. "I'll secure away the tainted items. Ebony, why don't you take the remaining scrolls and magical ring? If not for yourself then they may be useful to Aurora."
"It will be done," Ebony concurs, taking them and...
Got an immediate next move here?
Marie and Ebony will go back to their previous assignments.
Alicia's avatar, Syala's avatar, and Latha will go attack Sunken Watch.
Cool. Any prep?
Alicia's still buffed up from earlier.
She will suggest Latha and Syala each throw up a mass energy immunity to cover us against fire and cold as well as death ward themselves.
Marie can also give them a +22 epic mage armour each before she leaves if they like.
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/7/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
Latha and Syala will both take epic mage armor. CL?
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
31.
Thus all the party is prepared and ready, roused to strike.
Go ahead Alicia, this is your show.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia opens a gate from Sylica to the edge of the dimensional defences indicated in the arcanaloth's memory and glides on through, flanked by Latha and Syala.
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/6/5/2
Duskblade spell slots: 6/17/17/16/9/4
As you do, you feel a strange resistance, a strange transference. A moment, an interception.
What is your purpose here, Alicia?
A presence, a dark presence like dying in poison. A soft voice, a voice that carries in your mind as much as is heard.
Taking 10 for 58 on planes/religion to know who this is.
The voice is the voice of the Adversary, the still relatively new Oinoloth.
She doesn't have any specific quarrel with the Adversary beyond its existence, so she won't borrow trouble if she can help it.
A thief of Shar's has stolen from Mystra and I. He will be corrected, and what was stolen recovered.
Syala steps forward as well, face calm but firm.
We have no issue with you here, do not change that.
The presence does not retreat, steady. Before you an image appears, of a man robed in black, features hidden. He seems ghostly, a mere projection that watches you.
The victors over Triel stand tall. Tell me what your aim is in regard to the Lord of the Flies.
There's no great strategic secrets to give away here.
He is irrelevant to the matter at hand. If he can learn humility we will aid him back to the light one day. Else he will crumble with all of Hell in time.
Telling the truth? Need to know for DM end things.
Yes. Given 'progress' on Eblis and progress on Zariel Alicia has a bit more hope that something can be done for Triel one day, but if it can't she'll see him die with Hell. Optimistic and long term but it is what it is.
The images fades away and as it does?
The toll is paid. Good hunting ahead.
"Hopefully that won't be twisted to harm," Alicia says as she finally continues through the gate into Gehenna.
"We can hope," Latha agrees, as you stand in a shadow. You stand in darkness, a sinkhole seen in the distance, just like seen in the arcanaloth's memories. It is a shadowy, dead place. Nothing but darkness, nothing but the embrace of shadows.
Alicia casts a spell and then glows like the sun as she flies towards the depression in the earth.
Latha's sunmantle cast.
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/9/4
Latha bursts ablaze with sunshine at the same time, the two of you pushing the shadows away. They move and hiss as living things, smoking ethereally from the light.
"Stay and perish," Latha intones, already moving forward.
Syala just glares at them, not a single word.
Intimidate, +4 circumstance bonus from them aiding.
[21:03] <@Ebiris> roll 1d20+55 intimidate
[21:03] <Rei-chan> Ebiris rolled : 1d20+55 intimidate --> [ 1d20=6 ]{61}
The shadows recoil, flee. Flee like a wave rippling back, leaving a large zone around the three of you that they dare not intrude into.
She expects they'll grow braver with numbers or with a superior force driving them, but either's fine with Alicia. If they bunch up even more it just makes them easier to slay, so for now she simply advances and lets the shadows... shadow her. "Allema is the priority for now," she murmurs to her companions.
A nod as you reach the sinkhole. The ground crumbles at the edge, about 20ft in diameter with a 30ft drop before you see a stone floored bottom.
It's a lot smaller in person than she pictures from the yugoloth's memory. Regardless Alicia drops down into the sinkhole and looks around.
You descend down. Here is a simple room with a passage east and a passage west. Both quickly curve and slope down, out of immediate sight.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
[/quote]
Does scent give any clues as to what may be in either direction?
To the east you smell the scent of rot and vermin.
To the west you smell the scent of vermin, waste, roses, grass and trees.
"This way first," Alicia gestures to the West, heading that way.
Perception all.
[17:17] <@Ebiris> roll 1d20+73 perception
[17:17] <Kobot> Ebiris rolled 1d20+73 perception --> [ 1d20=20 ]{93}
Avatarlicia: 582+60/582
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 34), CMD 82, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/9/4
> roll 1d20+46 Latha
<Kobot> Kotono rolled 1d20+46 Latha --> [ 1d20=10 ]{56}
> roll 1d20+50 Syala
<Kobot> Kotono rolled 1d20+50 Syala --> [ 1d20=2 ]{52}
You hear it as you walk down the slope. The faintest rustle, the noise of the ethereal. You turn in tim ewith Latha and Syala to see them. Four shadows emerging from the northern wall, approaching you in a dead sprint. Each is throbbing, pulsing. In their center is a fleshy, tumorous black sphere, tendrils of it connecting all through the shadow's body. They're coming right at the four of you, already smoking and sizzling from Latha's sunshine.
They howl unearthly the moment they're out of the walls, lamenting screams as they fly right towards all of you.
Init.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia has supreme init. How far away are the shadows?
10ft away and closing in rapidly.
Alicia grows to a size where those foolish shadows easily fall within reach of her blade and swings out to carve all four of them apart at a stroke!
[17:39] <@Ebiris> roll 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[17:39] <Kobot> Ebiris rolled 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=6 ]{49}
[17:39] <@Ebiris> roll 2d6+67+6+2d6+60+5d4
[17:39] <Kobot> Ebiris rolled 2d6+67+6+2d6+60+5d4 --> [ 2d6=10 2d6=3 5d4=15 ]{161}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/7/4
Is your attack ghost touch or equivalent?
Yes, she alter-realitied ghost touch weapon on her sword back before hitting up Icerime.
Your assault blasts through the shadows, tearing through all four of them like paper. They shudder, the rotten cores with them bursting, a wave of utter darkness erupting from them, four times over.
Fort save x4, all. Part of this is negative energy and the other part is fire, so note if immune to both instead of making a save.
Immune to both. Latha and Syala should be as well if they death warded up, since I know energy immunity got cast.
The explosions wash over you harmlessly, doing nothing at all. You won!
Free act.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia nods in satisfaction and continues onwards.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/7/4
"Sound strategy," Syala observes, "He wins even if we destroy the shadows. Too bad, I was hoping I could bash his head in and tell him he was incompetent."
Latha follows as well, "You can still bash his head in."
With a bit of a laugh, "So I can, Latha. So I can."
"There may even be other reasons to criticise," Alicia agrees. "Though if it was purely negative energy then the death of one shadow would bolster the others."
Down the dip and back up. Yet you hear them again - this time from the southern wall. Eight shadows this time, emerging from beneath you and to the south, grasping for you from multiple directions.
Ahead you can see the walls are iced over, hiding flames within, and a few passages to choose from. But you hardly have a chance to appreciate it as...
Go Alicia, we'll roll init if you don't solve it fast.
Four or eight makes little difference to Alicia's deadly sword techniques, a spherical sweep over Latha and Syala's heads discorporating the shadows en masse!
[19:08] <@Ebiris> roll 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[19:08] <Kobot> Ebiris rolled 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=17 ]{60}
[19:08] <@Ebiris> roll 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit confirm
[19:08] <Kobot> Ebiris rolled 1d20+43 whirlwind attack, haste, 4th level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit confirm --> [ 1d20=13 ]{56}
[19:09] <@Ebiris> roll 4d6+134+12+2d6+120+5d4
[19:09] <Kobot> Ebiris rolled 4d6+134+12+2d6+120+5d4 --> [ 4d6=15 2d6=10 5d4=10 ]{301}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/5/4
A single, overwhelming slash and it's over, the shadows obliterated to the last. The explosions wash over you as Syala whistles. "I still marvel at how fast you are when you strike like that. I've seen others with that and it still amazes me. I'm barely reaching for my weapon by the time you've finished it."
Free act.
"I was humbled a bit by Glasya," Alicia admits as her sword drops back down into a loose 'at ease' position as she considers the available routes and what they smell of/what tremorsense hints at. "Speed determines victory. When I was a neophyte I'd often be content on the defensive, banking on my defences to ensure I could finish even if I didn't start. But magic and sword grow ever more deadly, beyond what most defences can keep up with."
There is a path to the further west that smells of plants and roses, of trees and grass.
There is a path to the south, the ice growing thicker there, magma bubbling beneath it. It smells of brimstone.
There is a path to the north. It smells of nothing in particular.
"Or lets you dispatch those meaningless and weak," Latha says, light illuminating all around you.
She elects to continue following the curiously out of place floral scents. "This way," she continues on to the West.
Thus you go on, fly on, fly deeper. Darkness flees from you as the walls crack on occasion in your passing.
Down a dip and around a bend, the passage widening. You see it at the bend, pausing. Subtle differences in the stone along with the faintest shimmers of light, betraying a magical ward or trap.
Lacking a rogue to disarm, Alicia simply dispels! "Trap ahead," she warns, a disjunction unmaking it.
[17:02] <@Ebiris> roll 1d20+31 disjunction
[17:03] <Rei-chan> Ebiris rolled : 1d20+31 disjunction --> [ 1d20=11 ]{42}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/7/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/16/5/4
The magic tears asunder, shattering to your magic.
"Forward," Latha agrees as spell embers flare around you.
Past this bend is an opening, a cavern. Here a riot of green lies ahead, greenery growing thick and wild. Yet you notice it is different - ghostly, semi transparent. Shadows are between ever blade of grass, every vine, every tree. A garden of shadows, stirring before you.
'Welcome to my garden, divinity,' A soft but mocking voice is heard, superior. A tone of being talked down to, of being humored when you have no right to be. 'I hope you find it pleasing with your limited intellect.'
"I hear two smitings now. Care to make it three?" Syala replies aloud, hefting Blessing of the Twelve. "Hey Alicia, what happened to Malice when he insulted you? How about Agares? Or those annoying nobles from Kesse? I think our host needs a reminder."
Can I perceive a source for the voice or is it telepathy? If it is telepathy I'll use the same alter reality trick to divine the source like I did for the dog trainer earlier.
"Such arrogance fades quickly in the face of reality, I find," she says, raising her sword.
> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=3 ]{33}
If you like this, feel free to write it up as a proper spell. It's neat.
You can sense him far below and away, hidden.
In response, the shadows begin to gather. The garden becomes more ghostly, ethereal, fading of color. The color is beginning to fade from the three of you as well as...
Init, but a save before. Neither you or Syala can fail this save. Latha needs a save, though.
> roll 1d20+34
<Rei-chan> Kotono rolled : 1d20+34 --> [ 1d20=5 ]{39}
She made it, more after init. Anyway, init.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia has supreme init. How big is the garden? Height matters too, since I'm gonna get big.
About 25ft tall and roughly 120ft by 100ft.
She keeps a mental note of that revealed location but resolves to deal with the garden first. Vanishing in a crackle of lighting she bursts forward 30 feet deeper into the room and reappears far larger, her huge sword sweeping out to reduce the phantasmal garden and its attendant shadows to shreds in a wide space around her!
Quickened lightning leap and size increase to gargantuan
[18:03] <@Ebiris> roll 15d6 lightning leap
[18:03] <Rei-chan> Ebiris rolled : 15d6 lightning leap --> [ 15d6=55 ]{55}
[18:03] <@Ebiris> roll 1d100 incorporeal miss chance
[18:03] <Rei-chan> Ebiris rolled : 1d100 incorporeal miss chance --> [ 1d100=85 ]{85}
DC 28 ref half on that, electric damage.
[18:07] <@Ebiris> roll 1d20+46 whirlwind attack, channelled vivacious/maximised shocking grasp, 3rd level arcane strike, haste, -20 power attack
[18:07] <Rei-chan> Ebiris rolled : 1d20+46 whirlwind attack, channelled vivacious/maximised shocking grasp, 3rd level arcane strike, haste, -20 power attack --> [ 1d20=8 ]{54}
[18:07] <@Ebiris> roll 4d6+79+6+2d6+60+5d4+1d8
[18:07] <Rei-chan> Ebiris rolled : 4d6+79+6+2d6+60+5d4+1d8 --> [ 4d6=20 2d6=5 5d4=13 1d8=4 ]{187}
Space/reach of 20
Avatarlicia: 768+60/768
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 84 (touch 28), CMD 97, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +24 str, +12 con, -4 dex, +9 natural armour, -4 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/15/4/4
> roll 1d20+24
<Rei-chan> Kotono rolled : 1d20+24 --> [ 1d20=3 ]{27}
In an instant you send shadows exploding as you leap through them as living lighting. A moment later your blade claims a wide swipe of them, everyone within 20ft cut down to the last. Shadows are cleaved and undead slaughtered, yet more are coming. Ghostly trees fall, ghostly grass fades and dirt is sent flying as...
Init.
> roll 1d20+8 Latha
<Rei-chan> Kotono rolled : 1d20+8 Latha --> [ 1d20=13 ]{21}
> roll 1d20+12 Syala
<Rei-chan> Kotono rolled : 1d20+12 Syala --> [ 1d20=10 ]{22}
> roll 1d20+15 shadow garden
<Rei-chan> Kotono rolled : 1d20+15 shadow garden --> [ 1d20=4 ]{19}
Init is Alicia (Supreme Init) > Syala (22) > Latha (21) > Shadow Garden (19)
A full moon rises behind Syala as she chant in Celestial, "Open the lunar gate!" she says, before bolts of lunar power slam into the undead.
Moon Barrage.
Can't miss the attack roll.
> roll 1d20+33
<Rei-chan> Kotono rolled : 1d20+33 --> [ 1d20=8 ]{41}
> roll 1d20+24 ref
<Rei-chan> Kotono rolled : 1d20+24 ref --> [ 1d20=1 ]{25}
> OOC: Er, will.
> roll 2d4
<Rei-chan> Kotono rolled : 2d4 --> [ 2d4=3 ]{3}
The blasts leave the shadows all reeling, floating helplessly and dazed.
Helpless for 3 rounds.
"Then let the sun rise," Latha declares, as dawn comes.
> roll 7d6
<Rei-chan> Kotono rolled : 7d6 --> [ 7d6=30 ]{30}
> roll 25d6
<Rei-chan> Kotono rolled : 25d6 --> [ 25d6=78 ]{78}
The sun erupts haead of you, clearing out a huge sphere ahead, garden and shadows reduced to nothing in a sunburst. Only the sides and a few scraps linger, between your strike and Latha's radiance.
Go.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia gestures and a sunburst erupts at the corner of the room past where Latha's one hit to clear out the dregs.
[18:49] <@Ebiris> roll 25d6 sunburst
[18:49] <Rei-chan> Ebiris rolled : 25d6 sunburst --> [ 25d6=79 ]{79}
Doubled for shadows, DC 41 ref half.
The light scourges away the left corner and much around it, obliterating the stunned shadows. Syala hits the other corner, gesturing negligently.
> roll 25d6
<Rei-chan> Kotono rolled : 25d6 --> [ 25d6=98 ]{98}
The remnants are vaporized. The room is now barren, an empty and sunblasted place. No doors elsewhere that are visible, but you can notice a crevasse in the back wall, perhaps a passage deeper in.
Free act. Boy that encounter got mulched.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburst 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Do I have a distance to the telepathic taunter down below?Alicia shrinks back down to merely large sized after that. "Better," she says.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/15/4/4
Approximately 140ft down and 540ft to the northwest.
She'll wait till she's closer to directly above before she tries tunnelling then. "This way," she leads Syala and Latha towards the crevasse that continues westwards.
The crevasse is an abrupt dead end. But here is more ghostly grass and sitting in the back is a chunk of stone. It seems ethereal, the size of a man's fist and glows with a pallid gray light.
Any knowledge or spellcraft to figure it out?
K:R.
[19:18] <@Ebiris> roll 1d20+46 religion
[19:18] <Rei-chan> Ebiris rolled : 1d20+46 religion --> [ 1d20=17 ]{63}
It's the essence of nature, half dead and ghostly. It's surely behind the unusual, ghostly garden here, allowing life to grow in a dead sort of way.
"Syala, you might want to hold onto this. It's little use now but with some nurturing it could turn out better," Alicia suggests, plucking the rock up and handing it to the nature goddess's avatar.
Syala takes it, "Yes, soon," she intones, putting it aside and away, sideways to another place, perhaps.
Alter reality.
"So shall we tunnel or play along a little further, dear?" Syala says, "With that disrespect, I think we should cut to the chase and educate Allema personally."
"Yes, not from here though. This way," she leads the way back to the prior intersection to take the northern scentless passage.
As you turn to go back, they emerge. More tumorous shadows - six ahead of you, four behind you and five emerging all around from below.
"He's also too dumb to learn what doesn't work." Syala observes.
Init. Open Alicia, they're persistent annoyances.
Alicia moves like lightning, an accurate sweep of her blade bisecting every shadow at a stroke!
[19:46] <@Ebiris> roll 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[19:46] <Rei-chan> Ebiris rolled : 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=13 ]{55}
[19:46] <@Ebiris> roll 2d6+67+6+2d6+60+3d4+1d8
[19:46] <Rei-chan> Ebiris rolled : 2d6+67+6+2d6+60+3d4+1d8 --> [ 2d6=8 2d6=7 3d4=5 1d8=7 ]{160}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/14/3/4
The explosions wash over all of you like nothing at all, the shadows obliterated in a single strike. Victory!
'Merely be mindful that he is opening to exhaust us, thinking he can overcome us with sufficient attrition. Let us prove him wrong, Alicia.' Latha sends.
Not that you have time to reflect. Guh! Rats! Thousands of them, laced with burning fire, flooding in from the way you entered the ghostly garden. They're currently 100ft away, a vast swarm of them unlike a normal swarm, coming and coming.
What's worse is that more shadows emerge from behind you, another half dozen charging you suicidally, desperately.
Farther away, back the way you came, you can hear chanting, dark and ominous words of the Dark Speech being intoned. Words of negation, words of destruction, words of oblivion.
Init again.
Supreme init. With my epic perception can I identify the square the person chanting is standing in and if I have a direct line on it/how far it is?
[19:56] <@Ebiris> roll 1d20+73 perception
[19:56] <Rei-chan> Ebiris rolled : 1d20+73 perception --> [ 1d20=12 ]{85}
Pinpoint Unseen Creatures
You can detect where invisible creatures are by the slightest noise they make. You are aware of what square they are in. You may strike accurately and ignore the penalties for total concealment against the invisible character. If an invisible character uses Move Silently and exceeds DC 60 with its check, your Listen check must match or exceed the result of that check to detect it.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/5/5/2
Duskblade spell slots: 6/17/17/14/3/4
They're back the way you came outside of the garden and past the onrushing swarm. Based on the sound, you suspect they're right around the bend.
Spinning around, Alicia slashes her blade through the flanking shadows before she thrusts her hand out and sends a sunlance careening down the hall to explode at the junction. No contact damage that way but the huge radius of the sunburst will at least encompass the swarm, the dark chanter, and anyone else in the other directions from it.
[20:09] <@Ebiris> roll 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[20:09] <Rei-chan> Ebiris rolled : 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=10 ]{52}
[20:09] <@Ebiris> roll 2d6+67+6+2d6+60+3d4+1d8
[20:10] <Rei-chan> Ebiris rolled : 2d6+67+6+2d6+60+3d4+1d8 --> [ 2d6=8 2d6=4 3d4=8 1d8=1 ]{154}
Quick-cast Sunlance. No ranged touch because I'm just hitting an empty square with it.
[20:10] <@Ebiris> roll 1d20+31 sunlance SR
[20:10] <Rei-chan> Ebiris rolled : 1d20+31 sunlance SR --> [ 1d20=15 ]{46}
[20:10] <@Ebiris> roll 6d6 sunlance radius damage
[20:10] <Rei-chan> Ebiris rolled : 6d6 sunlance radius damage --> [ 6d6=23 ]{23}
DC 34 ref half, blinded if save fails.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/4/5/2
Duskblade spell slots: 6/17/17/13/2/4
Quick cast: 1 left.
To be perfectly clear here, your aim is to get both the swarm and whatever's chanting out of sight?
Yes, the sunburst has a 180 foot radius so I'm hoping that's enough space to work with.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/4/5/2
Duskblade spell slots: 6/17/17/13/2/4
Quick cast: 1 left.
> roll 1d20+25 ref swarm
<Rei-chan> Kotono rolled : 1d20+25 ref swarm --> [ 1d20=11 ]{36}
> roll 1d20+19 ???
<Rei-chan> Kotono rolled : 1d20+19 ??? --> [ 1d20=20 ]{39}
With a single slash you end the shadows, a sunlance flung and erupting through the swarm and beyond. The sunlight chastises them but hardly puts them down as...
Init.
> roll 1d20+8 Latha
<Rei-chan> Kotono rolled : 1d20+8 Latha --> [ 1d20=9 ]{17}
> roll 1d20+12 Syala
<Rei-chan> Kotono rolled : 1d20+12 Syala --> [ 1d20=20 ]{32}
> roll 1d20+10 ruin swarm
<Rei-chan> Kotono rolled : 1d20+10 ruin swarm --> [ 1d20=14 ]{24}
> roll 1d20+13 (+5 nerveskitter) ???
<Rei-chan> Kotono rolled : 1d20+13 (+5 nerveskitter) ??? --> [ 1d20=3 ]{16}
Init is Alicia (Anti-Rei) > Syala (32) > Ruin Rat Swarm (24) > Latha (17) > ??? (16)
Syala opens.
Syala watches the swarm and says not a word and yet...
Dominate Animal SDA.
> roll 1d20+14
<Rei-chan> Kotono rolled : 1d20+14 --> [ 1d20=13 ]{27}
Before your eyes, the rats surge in, surrounding Syala...and sit before her. Thousands of them surely, squeezed in tight and now still.
"The swarm's neutralized. Latha, go on and take care the problem ahead," Syala commands.
"Yes," Latha agrees, taking to the air and flying down and out of sight, after the source of the voices.
> roll 1d20+25
<Rei-chan> Kotono rolled : 1d20+25 --> [ 1d20=17 ]{42}
A sharp sound and then nothing as...
Go.
Smiling briefly at Syala, Alicia flies along after Latha!
I'll catch up, I'm going to do something more permanent. Not even rats deserve to be the servant of such a vile master.
Meanwhile you fly ahead, catchin up. Latha is before a hooded bald man, his hood blown back. He holds up a strange, twisted thing, a writhing face engraved on a gold disc.
Was that within 200 feet for me to cover with a move action?
Yes.
Punching her arm out, Alicia's sword cuts the air above Latha's head and stabs into the man's face!
[21:30] <@Ebiris> roll 1d20+42 haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[21:30] <Rei-chan> Ebiris rolled : 1d20+42 haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=18 ]{60}
[21:30] <@Ebiris> roll 1d20+42 haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit check
[21:30] <Rei-chan> Ebiris rolled : 1d20+42 haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit check --> [ 1d20=12 ]{54}
[21:30] <@Ebiris> roll 2d6+67+6+2d6+30+3d4 if no crit (also +30/+2d6 if he's an evil outsider)
[21:30] <Rei-chan> Ebiris rolled : 2d6+67+6+2d6+30+3d4 if no crit (also +30/+2d6 if he's an evil outsider) --> [ 2d6=7 2d6=7 3d4=10 ]{127}
[21:31] <@Ebiris> roll 4d6+134+12+2d6+60+3d4 if crit (also +60/+2d6 if he's an evil outsider)
[21:31] <Rei-chan> Ebiris rolled : 4d6+134+12+2d6+60+3d4 if crit (also +60/+2d6 if he's an evil outsider) --> [ 4d6=10 2d6=4 3d4=8 ]{228}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/4/5/2
Duskblade spell slots: 6/17/17/12/1/4
Quick cast: 1 left.
Alicia's single strike cleaves through the man's face, doing exactly what enchanted steel does. What's left of him splatters on the floor and his body follows. You won!
Free act. Ow.
"Syala should catch up in a moment," she tells Latha, lingering and waiting for her wife's avatar.
Latha nods, the remnants of shadows burning away in her presence.
Could use some help here, love.
"Check that," Alicia flies back Syala's way to see what the problem is!
You fly back and see. The rats are frozen solid, Syala untouched.
Shadows erupt out everywhere, dozens of common, non tumorous shadows. Amid them, 40ft away from you and with Syala 30ft away from him stands a man clad in ice armor. He is tall and broad, ice helmet a scowling man's face. He has a greathammer in hand, forged of bright blue ice. "There is no escape for any of us from oblivion," he intones, "Be it me or you, oblivion claims another soul this battle."
Any knowledge to identify this guy?
Also what spells do I see on him with arcane sight?
K:P.
He has the following spells active: Greater Heroism, Empty Armor, Dark Caress, Tongues, Energy Immunity (Acid), Energy Immunity (Fire), Energy Immunity (Electricity), Vampiric Assault.
[18:29] <@Ebiris> roll 1d20+46 planes
[18:29] <Rei-chan> Ebiris rolled : 1d20+46 planes --> [ 1d20=9 ]{55}
What are empty armor and vampiric assault?
Empty armor lets an incorporeal creature wear armor and gain both the full benefits of the armor as well as additional benefits using its incorporeal nature.
Vampiric assault, well....
Vampiric Assault
Necromancy
Level: Corrupt 9
Components: V, S, Corrupt
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
Your melee attacks inflict 1d4+1 points of vile Constitution damage. You heal 5 hit points for each point of Constitution damage you deal this way. Creatures slain by your melee attacks will rise as vampires the next night.
Corruption Cost
1d4 points of Constitution damage.
The figure before you is Lelolim, a forgotten and foolish warrior who swore himself to the darkness of Shar. He succeeded on his unholy mission and was taken into Shar's embrace, said only be seen thereafter as a roving warrior set on causing loss and misery. He is known for his command of ice and unholy magic, as well as his relentless nature - he is not easily stopped.
"Such pathetic nihilism," Alicia says. "Surrender and you needn't end today, that is the only way."
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/9/11/6/6/0/6/4/5/2
Duskblade spell slots: 6/17/17/12/1/4
Quick cast: 1 left.
Lelolim turns to you and bows his head. "Alicia Reynes." His voice is tired, cold. "Why do you resist so strongly? Oblivion is the only answer, it's only a question of how long it takes for you to reach it."
"Because oblivion is not in the here and now where it matters," she retorts. "Calling oblivion an inevitability is just a perverse hope for a future of nothing, no different than hoping for a future of revelry or misery. Until it comes to pass it is worth less than the ghost of nothing!"
Latha shines at your side, "Anything is better than nothing," Latha agrees, "Stop hoping for an empty bowl and a dead heart."
"Then...." The knight begins to move forwar dand...!!!
Init. Aka open Alicia.
Alicia doesn't hesitate once she sees him move, a chance offered and spurned. With a crackle of electricity she crosses the distance between them in less than an eyeblink, a crackle of ozone rippling through the shadows in her wake before she commences her deadly dance, both ends of her sword flashing silver in the gloom as they scythe him apart!
[19:17] <@Ebiris> roll 15d6 lightning leap
[19:17] <Rei-chan> Ebiris rolled : 15d6 lightning leap --> [ 15d6=49 ]{49}
[19:17] <@Ebiris> roll 1d100 miss chance on lightning leap
[19:17] <Rei-chan> Ebiris rolled : 1d100 miss chance on lightning leap --> [ 1d100=85 ]{85}
DC 28 ref half on that.
[19:21] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=10 ]{75}
[19:21] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=7 ]{72}
[19:21] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=9 ]{74}
[19:21] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+65 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=14 ]{79}
[19:21] <@Ebiris> roll 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=2 ]{62}
[19:21] <@Ebiris> roll 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=19 ]{79}
[19:21] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=17 ]{72}
[19:21] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=16 ]{71}
[19:21] <@Ebiris> roll 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=2 ]{52}
[19:21] <@Ebiris> roll 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust
[19:21] <Rei-chan> Ebiris rolled : 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust --> [ 1d20=19 ]{69}
[19:21] <@Ebiris> roll 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat
[19:21] <Rei-chan> Ebiris rolled : 1d20+60 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat --> [ 1d20=15 ]{75}
[19:21] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat
[19:21] <Rei-chan> Ebiris rolled : 1d20+55 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat --> [ 1d20=12 ]{67}
[19:21] <@Ebiris> roll 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat
[19:21] <Rei-chan> Ebiris rolled : 1d20+50 haste, 8th level arcane strike, channelled vivacious/maximised combust crit threat --> [ 1d20=15 ]{65}
[19:23] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:23] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=7 2d6=4 1d8=7 8d4=21 ]{219}
[19:23] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:23] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=6 2d6=3 1d8=7 8d4=24 ]{220}
[19:23] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:23] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=9 2d6=7 1d8=3 8d4=23 ]{222}
[19:23] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:23] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=12 2d6=7 1d8=3 8d4=23 ]{225}
[19:23] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:23] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=6 2d6=6 1d8=8 8d4=19 ]{219}
[19:24] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:24] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=7 2d6=7 1d8=7 8d4=16 ]{217}
[19:24] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160
[19:24] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 --> [ 2d6=10 2d6=5 1d8=7 8d4=14 ]{216}
[19:24] <@Ebiris> roll 4d6+40+2d6+1d8+8d4+320 if 75 critted
[19:24] <Rei-chan> Ebiris rolled : 4d6+40+2d6+1d8+8d4+320 if 75 critted --> [ 4d6=15 2d6=7 1d8=8 8d4=18 ]{408}
[19:24] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160 if it didn't
[19:24] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 if it didn't --> [ 2d6=8 2d6=5 1d8=3 8d4=22 ]{218}
[19:24] <@Ebiris> roll 4d6+40+2d6+1d8+8d4+320 if 67 critted
[19:24] <Rei-chan> Ebiris rolled : 4d6+40+2d6+1d8+8d4+320 if 67 critted --> [ 4d6=14 2d6=12 1d8=4 8d4=20 ]{410}
[19:24] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160 if it didn't
[19:24] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 if it didn't --> [ 2d6=7 2d6=7 1d8=7 8d4=21 ]{222}
[19:24] <@Ebiris> roll 4d6+40+2d6+1d8+8d4+320 if 65 critted
[19:24] <Rei-chan> Ebiris rolled : 4d6+40+2d6+1d8+8d4+320 if 65 critted --> [ 4d6=16 2d6=9 1d8=8 8d4=25 ]{418}
[19:24] <@Ebiris> roll 2d6+20+2d6+1d8+8d4+160 if it didn't
[19:24] <Rei-chan> Ebiris rolled : 2d6+20+2d6+1d8+8d4+160 if it didn't --> [ 2d6=8 2d6=8 1d8=5 8d4=26 ]{227}
One swift left to use depending on how this turns out.
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/5/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/12/1/4
Quick cast: 1 left.
He's good.
He goes up to parry your first swing, magic and skill coming together to block.
You're better.
You slash through his guard, into his shoulder and then through his middle. Pure speed and power bull past his defenses - not by much, but you manage to penetrate through him. Again and again you strike him until he falls, armor collapsing into a heap. There is a long, mourning sigh as...
Perception.
[19:49] <@Ebiris> roll 1d20+73 perceptin
[19:49] <Rei-chan> Ebiris rolled : 1d20+73 perceptin --> [ 1d20=20 ]{93}
You can spy shadowstuff slipping into the floor, escaping away, mostly covered by the fallen armor.
She's done this dance before. A quickened wall of force is cast under her feet, flush against the floor and making it impermeable to the incorporeal!
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/12/1/4
Quick cast: 1 left.
The shadow is blocked, Syala smiling. With a flex of divine power she goes over and kneels as the shadow stuff tries to flee, already shimmering and smoking in Latha's light. She grabs part of it, a blank, shadowy head forming, with her hand holding his chin.
"We didn't give you or your little dog of a master permission to flee, did we?" Syala asks, voice sweet.
Free act.
"That was nice talk about oblivion but that's all it was I see," Alicia says scornfully, letting Syala handle Lelolim since he started his fight with her specifically. And killed her new rodent friends.
You hear it again, the rustle of shadows coming, the sounds of assaults.
"Alicia, would you?" Syala asks, "I really want to have a private conversation with him."
The shadow makes a keening, struggling noise, but Syala's grip is like iron.
"I'll handle it," Alicia confirms, moving towards that ethereal sound and preparing to rend apart any shadows that appear to bother her.
Latha is at your side and ready as they emerge - a five-set of shadows, tumorous things ready to strangle the life out of you directly.
Go ahead. He's at least trying to pressure you.
Once again, shadows fall to her blade in a clean sweep that rends them into nothing before they can threaten with phantasmal claws!
[17:05] <@Ebiris> roll 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack
[17:05] <Rei-chan> Ebiris rolled : 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack --> [ 1d20=17 ]{59}
[17:05] <@Ebiris> roll 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit threat
[17:05] <Rei-chan> Ebiris rolled : 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit threat --> [ 1d20=1 ]{43}
[17:06] <@Ebiris> roll 2d6+67+6+2d6+60+3d4+1d8 if no crit
[17:06] <Rei-chan> Ebiris rolled : 2d6+67+6+2d6+60+3d4+1d8 if no crit --> [ 2d6=4 2d6=6 3d4=5 1d8=3 ]{151}
[17:06] <@Ebiris> roll 4d6+134+12+2d6+120+3d4+1d8 if crit
[17:06] <Rei-chan> Ebiris rolled : 4d6+134+12+2d6+120+3d4+1d8 if crit --> [ 4d6=16 2d6=8 3d4=5 1d8=6 ]{301}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
Shadows fall, slaughtered to the last. A single sweep is sufficient, massacring them. The explosions of unlife barely phase you, no damage whatsoever.
"Syala, are you done?" Latha glances back, as Syala kneels with the defeated shadow. She's murmuring something to him but you can't hear it. The shadow quivers like a bowl of pudding, shaking constantly despite Syala's warm, innocent and serene smile.
Alicia just keeps an eye out while Syala does... whatever it is that Syala does so well. If she needs to take some time on it she considers a being like Lelolim responsible for so much suffering to be worth the effort.
> roll 1d20+67 (+5 circumstane, +15 divine insight invoked via alter reality)
<Rei-chan> Sunshine_Ko rolled : 1d20+67 (+5 circumstane, +15 divine insight invoked via alter reality) --> [ 1d20=10 ]{77}
Syala rises, "I'm done," she says, "What do you want to do with him?"
"Destroy him?" Alicia says the obvious, gesturing for Latha to do the honours as their beacon of sunlight. "What was that about, then?"
> roll 1d20
<Rei-chan> Sunshine_Ko rolled : 1d20 --> [ 1d20=20 ]{20}
Latha's mace slams down, the helpless and held shadow unable to resist. Sunlight engulfs it, a wailing cry as all of it dissolves, leaving behind nothing at all.
"Well struck," she compliments Latha, leading the way back to the junction and turning North from there.
Your return is unopposed, the tide seeming to have passed. You walk to the north, soon coming on an arch with a single heavy stone door blocking the way forward. A soft blue-green light radiates from it, giving it an unearthly glow.
Arcane sight and spellcraft of 56 taking 10.
It's rather nastily trapped, arcane magic as well as a lock deep within, no way to actually get to it as its covered in solid stone. Trying to ghost through won't end well, nor will forcing it - a massive force reprisal.
Alicia holds out her hand and a whip of silver fire arcs out, carving the door apart into rubble before her.
[18:30] <@Ebiris> roll 40d10
[18:30] <Rei-chan> Ebiris rolled : 40d10 --> [ 40d10=234 ]{234}
Disintegrates objects, but damage for anyone standing on the other side. DC 38 ref half.
The door collapses utterly, done in by Silver Fire and magic collapsing into flares of light. Amid the loud din of and collapse of the door is a hallway leading onward and hooking westward, out of sight.
A strange, deep and resonant groan follows, as if a sleeping man was awoken in pain.
Alicia doesn't delay, striding through the ruined doorway and following the passage where it turns to the West.
"Beware," Latha murmurs, as the stones ice over before you, frost rapidly covering everything. The temperature drops to sub zero in a breath, yet all of you endure. A wind begins to blow, starting at a breeze before quickly becoming a powerful gale, trying to check you, trying to force you back.
Alicia doesn't slow down, her large form easily able to stand up to a gale.
Pretty sure I can't fail the fort save, and it needs to be at windstorm tier to even check a large creature.
Syala can't fail it, either. Latha does need to check for it.
> roll 1d20+32 1 check
<Rei-chan> Sunshine_Ko rolled : 1d20+32 check --> [ 1d20=19 ]{51}
The winds continue to howl as you force your way past them, bulling past the storm.
Perception, -4. I don't think this'll impact, but lemme see a roll to be sure. More after that.
[19:07] <@Ebiris> roll 1d20+73-4 perception
[19:07] <Rei-chan> Ebiris rolled : 1d20+73-4 perception --> [ 1d20=10 ]{79}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
Even as you force your way to th eturn, winds howling in an unholy scream of air, you can hear the soft sounds of the shadows again, coming from all around you.
And as soon as they appear they get sworded.
They get sworded good.
[19:21] <@Ebiris> roll 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit threat
[19:21] <Rei-chan> Ebiris rolled : 1d20+42 whirlwind attack, haste, 3rd level arcane strike, channelled maximised/vivacious shocking grasp, -20 power attack crit threat --> [ 1d20=2 ]{44}
[19:21] <@Ebiris> roll 2d6+67+6+2d6+60+3d4+1d8
[19:21] <Rei-chan> Ebiris rolled : 2d6+67+6+2d6+60+3d4+1d8 --> [ 2d6=11 2d6=3 3d4=6 1d8=5 ]{158}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflec, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/8/1/4
Quick cast: 1 left.
Despite the wind you strike true, shadows destroyed in one great sweep of your blade. The winds - stop, dying in an instant. Syala says not a word, continuing on as Latha lights the way ahead.
Alicia similarly advances on with grim silence. Once she's closer to directly above where she detected that telepathic taunter she can take more direct measures than just following the path.
Around the bend is a chasm - a straight drop going down. It is pitch black, only grudgingly retreating from Latha's radiance. Unworked stone goes down in every direction. Fire and ice can be seen running through the walls, turning a sickly green color where they intersect.
Well that's handy. "So down we go," Alicia says, beginning to descend and avoiding where fire and ice intersect, that green colour reminding her too much of Lixer's hellfire to trust her elemental protections against it.
Syala descends now, a sharp smile on her face. "I love this, daemon! I love being so strong that we advance fearlessly, no matter what you bring to bear. It makes me want to live!" Her voice is loud, a challenge called out. "I love knowing that you rot beneath us, impotent and pathetic, cowering as we inexorably approach!"
Latha proceeds onward last, keeping an eye on your rear above.
Ahh, that's the Syala she loves. Alicia smiles as her wife demonstrates her zest for life even in this dank pit of unlife. "Well said, my love."
> roll 1d20+52 (+5 circmstance)
<Rei-chan> Sunshine_Ko rolled : 1d20+52 (+5 circmstance) --> [ 1d20=8 ]{60}
There is a moment before the walls shudder, hunks of stone breaking away before fire and ice spray, turning a dull, pallid green that...!!!
Ref saves, all. Bypasses resistance and immunity to fire and ice.
[20:26] <@Ebiris> roll 1d20+52 reflex
[20:26] <Rei-chan> Ebiris rolled : 1d20+52 reflex --> [ 1d20=6 ]{58}
Avatarlicia: 644+60/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
<Rei-chan> Sunshine_Ko rolled : 1d20+12 Syala --> [ 1d20=11 ]{23}
> OOC: Gah, wires crossed. I rolled init instead of a Ref save. Her total is...38+11 for 49.
> roll 1d20+40 evasion Latha
<Rei-chan> Sunshine_Ko rolled : 1d20+40 evasion Latha --> [ 1d20=2 ]{42}
> roll 30d8
<Rei-chan> Sunshine_Ko rolled : 30d8 --> [ 30d8=118 ]{118}
Alicia half, Syala half, Latha full.
The green fire and ice burns, saps, stings. Whatever it is, it is wrong, it is horrid, it licks at you as you descend down. About 30ft down you can see a bottom, the way between there and it covered in the green hate. So is the way back up, actually.
[spoiler]
Latha
HP: 404/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 530/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburst 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.[/i]
"Annoying and pointless," Alicia says, unmaking the magic in her path down below.
[20:56] <@Ebiris> roll 1d20+31 disjunction vs fire
[20:56] <Rei-chan> Ebiris rolled : 1d20+31 disjunction vs fire --> [ 1d20=9 ]{40}
[20:56] <@Ebiris> roll 1d20+31 disjunction vs ice
[20:56] <Rei-chan> Ebiris rolled : 1d20+31 disjunction vs ice --> [ 1d20=7 ]{38}
Avatarlicia: 644+1/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
Give me a third check.
[21:07] <@Ebiris> roll 1d20+31 disjunction vs ???
[21:07] <Rei-chan> Ebiris rolled : 1d20+31 disjunction vs ??? --> [ 1d20=15 ]{46}
Before your eyes, the fire and ice separate, exploding violently around you. The magic collapses ice and fire joined by green, the explosion terrible but fading away, mere fire and ice no threat to you as it crumbles.
"Heal yourselves if needed," Alicia suggests. "But don't spare any for me, I'm fine." The false vitality she absorbed from that nycaloth earlier still standing her in good stead. Trusting Syala and Latha to know what healing they need best, she leads the way down to the bottom of the chasm.
Avatarlicia: 644+1/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/8/11/4/5/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
"We're fine," Latha declares, as you reach the bottom. Around you is a pillared bottom, the chasm's edges supported with pillars. Beyond it is a shadowy area, sprawling out but not very far, walls ahead.
There's a door to the northeast.
There's a door to the south.
There's a cleft in the western wall, caught by your sharp eyes.
Stepping out from behind a pillar is a woman. She wears full armor save for a helmet, a shimmering green light around her head. It is well kept and decorated with inlays of skulls. She carries two longswords, one in each hand. Her gaze is severe, head shaved bald and scarred. Her eyes are red and she has a decided whiff of brimstone to her, a long and narrow red spade tail poking out of a fitted hole in the rear of her armor.
'I challenge one of you to a one on one duel.'
She speaks plainly in your mind. A quiet voice, almost unremarkable save for how it is delivered.
K:P check here too.
[17:39] <@Ebiris> roll 1d20+46 planes
[17:39] <Kobot> Ebiris rolled 1d20+46 planes --> [ 1d20=5 ]{51}
Also spells active on her?
Xela, a warrior and planar champion. A sometimes participant in the Blood War as a mercenary, a wanderer who keeps to herself. Powerful enough and seemingly unclaimed that everyone assumed that the yugoloths or a similar discreet sort has her soul or loyalty (or both). A tiefling with 'thick blood', more fiend than mortal. She participates and is competent but does not excel, one of countless many participating in the endless battles of demons vs devils.
She's generally smart and canny, knowing when to fight, when to barter and when to retreat. She's more than capable of defeating something like a balor or a pit fiend one on one, though details of her true skill are somewhat inconsistent. The fact that she's been active for about 400 years now suggests she's fiend enough not be mortal. Ultimately a rather minor player in the affairs of the planes, mostly known to you through the prayers of Kaluth Scribeson, a rather well read attendant of your roadside shrines who prays and meditates about what lore he reads or hears.
And spells on her?
"Under what terms?" Alicia asks, starting her down. Because duels are respectable to her as part of her divine portfolio after all!
She has the following: False Life, Cursed Recitation, Blademaiden's Kiss, Dark Champion, Superior Resistance, Nondetection (You couldn't fail the CL check so skipped it) and Vampiric Assault.
Latha's light - does not burn her, oddly enough. She stands amid it, unbowed. "To the death," she says shortly, "One on one, no interference by others."
Syala smiles a little bit, "You'll forgive us if we don't trust the daemons here to hold to that, even if we trust you."
Latha shakes her head, "If they interfere, I will see it is the last mistake they make."
"And what prize for the winner?" Alicia asks. "Do you fight as this hole's champion? Will all forces surrender when you fall? Or is this mere vanity?"
What do Cursed Recitation, Blademaiden's Kiss, and Dark Champion do?
Cursed Recitation is Recitation, except with a stronger effect in exchange for damage if you openly disobey what you serve.
Blademaiden's Kiss makes her better at fighting with two weapons.
Dark Champion infuses her with unholy power, making her better in all aspects.
"I challenge you to see if you are a craven coward or if you will face me." She meets your gaze, and if there's the faintest quiver there, the faintest sign of fear, who is to say? "I challenge you. Do you accept or do you prove your cowardice?"
"Pathetic, you insult me not with your words but with your failure to offer even a credible duel. Your words are no better than those a tavern braggart. I'll slay you myself but know it was not a duel, and there was no meaning in it," Alicia says scornfully, levelling her blade at the loudmouthed upstart.
She stands 30ft away from you, blades held steady. "Then come," she invites, already moving at you and...!!!
Init, aka go.
Abruptly, Alicia
looms over Xela, the distance between them seemingly nothing in the face of her titanic reach as her blades sweep out to rend her asunder!
Swift to go colossal, size increase plus reach should put her handily in melee range.
[19:18] <@Ebiris> roll 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=15 ]{85}
[19:18] <@Ebiris> roll 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=15 ]{85}
[19:18] <@Ebiris> roll 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=13 ]{83}
[19:18] <@Ebiris> roll 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+70 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=6 ]{76}
[19:18] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+65 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=2 ]{67}
[19:18] <@Ebiris> roll 1d20+65 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+65 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=8 ]{73}
[19:18] <@Ebiris> roll 1d20+60 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+60 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=10 ]{70}
[19:18] <@Ebiris> roll 1d20+60 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+60 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=16 ]{76}
[19:18] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=20 ]{75}
[19:18] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust
[19:18] <Kobot> Ebiris rolled 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=10 ]{65}
[19:18] <@Ebiris> roll 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust crit threat
[19:18] <Kobot> Ebiris rolled 1d20+55 haste, 8th level arcane strike, channelled maximised/vivacious combust crit threat --> [ 1d20=5 ]{60}
If 85 misses then using many moments of prescience for +30 on next 4 attacks for 115, 113, 106, and 97 respectively.
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=25 2d6=9 8d4=20 ]{166}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=22 2d6=9 8d4=21 ]{164}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=27 2d6=8 8d4=20 ]{167}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=27 2d6=8 8d4=20 ]{167}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=27 2d6=5 8d4=21 ]{165}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=26 2d6=7 8d4=19 ]{164}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=25 2d6=7 8d4=20 ]{164}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=24 2d6=11 8d4=20 ]{167}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype)
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) --> [ 6d6=25 2d6=6 8d4=14 ]{157}
[19:21] <@Ebiris> roll 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) if 60 did not crit
[19:21] <Kobot> Ebiris rolled 6d6+32+2d6+8d4+80 (+160 if she has the evil subtype) if 60 did not crit --> [ 6d6=19 2d6=10 8d4=18 ]{159}
[19:22] <@Ebiris> roll 12d6+64+2d6+8d4+160 (+320 if she has the evil subtype) if 60 critted
[19:22] <Kobot> Ebiris rolled 12d6+64+2d6+8d4+160 (+320 if she has the evil subtype) if 60 critted --> [ 12d6=46 2d6=8 8d4=23 ]{301}
Avatarlicia: 830+1/830
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 86 (touch 24), CMD 104, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +32 str, +16 con, -4 dex, +14 natural armour, -8 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d100 vs 1-20 1
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 1 --> [ 1d100=90 ]{90}
> roll 1d100 vs 1-20 2
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 2 --> [ 1d100=32 ]{32}
> roll 1d100 vs 1-20 3
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 3 --> [ 1d100=22 ]{22}
> roll 1d100 vs 1-20 4
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 4 --> [ 1d100=67 ]{67}
> roll 1d100 vs 1-20 5
> roll 1d100 vs 1-20 6
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 5 --> [ 1d100=56 ]{56}
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 6 --> [ 1d100=42 ]{42}
> roll 1d100 vs 1-20 7
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 7 --> [ 1d100=38 ]{38}
> roll 1d100 vs 1-20 8
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 8 --> [ 1d100=21 ]{21}
> roll 1d100 vs 1-20 9
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 9 --> [ 1d100=59 ]{59}
> roll 1d100 vs 1-20 10
<Kobot> Sunshine_Ko rolled 1d100 vs 1-20 10 --> [ 1d100=78 ]{78}
The warrioress brings her blades up, a cross parry - that your oversized blade cuts through, the same as it cuts through the stone of the roof you clip. They shatter as you slice through her armor, flesh, body, blood, body, flesh and finally armor again. She is cut roughly in half, your powerful combust spell exploding through her, detonating her body a split second later.
"Suicide by the divine," Syala shakes her head, "What offer did she get that she wasn't willing to abandon that mad challenge? Idiocy."
Free act.
Alicia shrinks back down and shakes her head. "She had a spell on her that would have caused pain if she disobeyed what she serves, but no more than a geas might have, and she wasn't under any compulsion. I may have been merciful if she had or she'd shown hesitation in her willingness to fight. We'll speak of her no more, she died a fool." She looks around and then gestures to the cleft as best leading towards the direction she sensed telepathy from earlier. "This way."
Avatarlicia: 644+1/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
Thus you head to the cleft - and you see it connects to a hallway, quickly twisting around a bend and ahead.
Alicia leads the way along it!
Avatarlicia: 644+1/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
This cleft leads to a worked passage, a gap in the floor about 10ft wide.
They come from it.
Wasps. Dark, shadowy wasps, an absolute torrent of them gushing out, pouring out, flooding in. It's a swarm - a big one!
"You think they'd learn that even a million vermin won't slow us down," Syala says, grinning now, "But they make good targets!"
Init, aka Supreme Init means you open.
That gap is abruptly filled with a mass of scything blades of force, whirling around like a grinder!
Blade Barrier SLA, 15d6 force damage to anything passing it, DC 39 ref half.
"That should thin their ranks, but please finish them as they come," she asks Latha and Syala.
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=4 ]{30}
Roll damage first of all since you tossed in where they're flooding out.
[17:29] <@Ebiris> roll 15d6
[17:29] <Kobot> Ebiris rolled 15d6 --> [ 15d6=56 ]{56}
> roll 1d20+8 Latha
<Kobot> Kotono rolled 1d20+8 Latha --> [ 1d20=13 ]{21}
> roll 1d20+12 Syala
<Kobot> Kotono rolled 1d20+12 Syala --> [ 1d20=6 ]{18}
> roll 1d20+18 Shadowwasp Ruin Swarm
<Kobot> Kotono rolled 1d20+18 Shadowwasp Ruin Swarm --> [ 1d20=11 ]{29}
Init is Alicia (MIKO DEAD END) > Shadowwasp Ruin Swarm (29) > Latha (21) > Syala (18)
So many are cleaved apart, sundered by your blade barrier. Yet more come.
Hundreds and hundreds more burst apart the moment Latha's light shines on them. Yet more come.
A sweep of Syala's arm crushes dozens. Yet more come.
The shadow wasps surround you, coat you, cover you, sting you. They take up your entire world as...!!!
> roll 12d8
<Kobot> Kotono rolled 12d8 --> [ 12d8=70 ]{70}
70 damage to all, DR applies.
Fort saves, all. Note if immune to nausea since that negates.
Latha's sunmantle deals 20 damage to everything damaging me in melee. Fuck you, wasps!
[17:44] <@Ebiris> roll 1d20+63 fort mettle
[17:44] <Kobot> Ebiris rolled 1d20+63 fort mettle --> [ 1d20=19 ]{82}
Avatarlicia: 595/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+32 Latha
<Kobot> Kotono rolled 1d20+32 Latha --> [ 1d20=13 ]{45}
> roll 1d20+40 Syala
<Kobot> Kotono rolled 1d20+40 Syala --> [ 1d20=16 ]{56}
Pain. They die, they bite, they die, they sting. Latha wails in pain as she doubles over, throwing up even as more wasps flood her mouth, as if to choke her to death. Syala manages to stay up, face becoming stormier and stormier.
Latha is busy being nauseated, though the aura still applies. Syala.
> roll 7d6
<Kobot> Kotono rolled 7d6 --> [ 7d6=16 ]{16}
Suddenly the sun's wrath engulfs all of you, exploding out like a tempest of light.
> roll 1d20+33
<Kobot> Kotono rolled 1d20+33 --> [ 1d20=9 ]{42}
Thinks off your SRs so the swarm only has to deal with it.
> roll 25d6 These are weak enough to ultraviolent light and light in general that using this ala slimes and f ungi is acceptable
<Kobot> Kotono rolled 25d6 These are weak enough to ultraviolent light and light in general that using this ala slimes and f ungi is acceptable --> [ 25d6=73 ]{73}
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=3 ]{29}
Failed the save.
Blinding light momentarily covers everything, dozens and dozens dying each moment, the swarm checked but not down. They're still flooding, even as you kill them by the thousands in total.
Blade barrier gets them again this turn, so roll damage. Go Alicia.
[spoiler]
Latha
HP: 344/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 460/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx2 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
[18:02] <@Ebiris> roll 15d6 blade barrier
[18:02] <Kobot> Ebiris rolled 15d6 blade barrier --> [ 15d6=62 ]{62}
DC 39 ref half
Ah. That's unfortunate. Working harder then to end the swarm she lashes out with a whip of silver fire that spirals all around herself, Syala, and Latha to disintegrate the vermin crowding them, even the ones in Latha's mouth without harming the angel herself thanks to preternatural aim. "Stand fast!" she calls to bolster her allies.
Stand fast used, Syala and Latha get +13 on their next fort saves.
[18:09] <@Ebiris> roll 40d10 silver fire
[18:09] <Kobot> Ebiris rolled 40d10 silver fire --> [ 40d10=243 ]{243}
DC 38 ref half.
[spoiler]
Avatarlicia: 595/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
[/spoiler[
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=11 ]{37}
You stand fast as they all do. You withstand, you hold. As Latha groans the swarm is burnt out around you, torn asunder. For a moment nothing but an ankle deep sea of corpses is before you, shadow stuff obliterated by sun and blade, magic and fire. Then you hear it, a deeper buzz from within the gap, getting louder fast.
Free act for the moment.
"Heal up, Latha. I don't want to take any chances here," Alicia cautions as she dismisses her blade barrier. "More are coming, lets meet their challenge," she leads the way through the gap downwards.
Avatarlicia: 595/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/13/12/10/8/7/11/4/4/0/6/4/5/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
Sunlight shines bright as Latha recovers, "Onward," she manages raggedly.
Mass Heal, +250 HP all and statuses cleared up.
Going to the chasm, you see absolute darkness 30ft down. No - shadow wasps. More than you can make out, an absolute surge of them coming up, surely dwarfing the last batch.
Go, since Supreme Init.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx2 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
This batch receives the honour of a stronger spell as Alicia flings a sunlance down into their midst!
Maximised sunlance
[18:36] <@Ebiris> roll 1d20+43 ranged touch
[18:36] <Kobot> Ebiris rolled 1d20+43 ranged touch --> [ 1d20=16 ]{59}
180 damage on hit, doubled if harmed by sunlight in particular.
150 damage splash based on what Syala's sunburst did to the last swarm. DC 34 ref half, blinded if save fails.
Nerveskitter on Latha so she gets +5 init.After that she slings her sword down through the swarm like a buzz-saw, rending them apart in droves before it returns to her hand!
Quickened whirling blade
[18:40] <@Ebiris> roll 1d20+35 whirling blade, -35 pa
[18:40] <Kobot> Ebiris rolled 1d20+35 whirling blade, -35 pa --> [ 1d20=6 ]{41}
[18:41] <@Ebiris> roll 2d6+67+6+2d6
[18:41] <Kobot> Ebiris rolled 2d6+67+6+2d6 --> [ 2d6=6 2d6=5 ]{84}
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/4/0/6/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=19 ]{45}
Half damage from the sunburst so....180+75.
Hit on the whirling blade.
Blade and sun swirl and slice, hoards of them cut down. But it isn't enough. More come, thickly. A thick barrage of them, more and more and more!
> roll 1d20+8 Latha
<Kobot> Kotono rolled 1d20+8 Latha --> [ 1d20=1 ]{9}
> roll 1d20+12 Syala
<Kobot> Kotono rolled 1d20+12 Syala --> [ 1d20=2 ]{14}
> roll 1d20+18 Shadowwasp Ruin Swarm
<Kobot> Kotono rolled 1d20+18 Shadowwasp Ruin Swarm --> [ 1d20=10 ]{28}
Init is Alicia (Supreme Init) > Shadowwasp Ruin Swarm (28) > Syala = Latha (14)
Swarm is up.
They flood you, they swarm you. Truly thousands and thousands, everything assaulting you at once.
> roll 13d8
<Kobot> Kotono rolled 13d8 --> [ 13d8=59 ]{59}
59 damage all, DR applies. Fort.
Any wasp biting me takes 20 damage. Fuck you wasps!
Also stand fast, +13 fort for Syala and Latha for their next save.
[18:56] <@Ebiris> roll 1d20+63 fort mettle
[18:56] <Kobot> Ebiris rolled 1d20+63 fort mettle --> [ 1d20=20 ]{83}
Avatarlicia: 605/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/4/0/6/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+45 Latha
<Kobot> Kotono rolled 1d20+45 Latha --> [ 1d20=13 ]{58}
> roll 1d20+53 Syaa
<Kobot> Kotono rolled 1d20+53 Syaa --> [ 1d20=2 ]{55}
Yet this time all of you stand, bitten and savaged, but still up.
> roll 7d6
<Kobot> Kotono rolled 7d6 --> [ 7d6=19 ]{19}
Shadowwasps crumble as they come to Latha, giving her a moment. A moment is all she needs to declare, "LATHANDER!" in a clear, ringing voice.
Vivacious Sunburst.
> roll 25d6
<Kobot> Kotono rolled 25d6 --> [ 25d6=87 ]{87}
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=3 ]{29}
The sunburst consumes more below, devouring them as they assail you. A moment later a second sunburst follows, Syala rooting out more of them.
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=20 ]{46}
> roll 25d6
<Kobot> Kotono rolled 25d6 --> [ 25d6=86 ]{86}
The two sunbursts clear the way briefly, slowly purging the massive onslaught as...
Go.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 589/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Alicia follows up with a kaleidoscopic burst of colour filling the tunnel ahead of them, more light to unmake the shadow-wasps!
Maximised radiant assault
90 damage, DC 30 will half. Dazed 6 rounds if save fails, dazzled otherwise.
Avatarlicia: 605/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/6/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+14
<Kobot> Kotono rolled 1d20+14 --> [ 1d20=19 ]{33}
Rough luck.
The burst slays more pests by the bucket load, but more come, more yet gushing up from the chasm.
Anything else this turn?
She's vexed. While she's not at the limit of her capabilities her magic is still being stressed from overuse on these enormous swarms. Another radiant assault folllows!
Quickened/maximised radiant assault
90 damage, DC 30 will half. Dazed 6 rounds if save fails, dazzled otherwise.
Avatarlicia: 605/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+14
<Kobot> Kotono rolled 1d20+14 --> [ 1d20=11 ]{25}
Your lgiht shines, thinning them out further. They're starting to break - but not yet, still a tide of them savaging all of you.
> roll 13d8
<Kobot> Kotono rolled 13d8 --> [ 13d8=63 ]{63}
DR applies. Fort all.
Another 20 damage you little shits.
Sadly stand fast is only 1/day. Please roll well girls.
[20:02] <@Ebiris> roll 1d20+63 fort mettle
[20:02] <Kobot> Ebiris rolled 1d20+63 fort mettle --> [ 1d20=8 ]{71}
Avatarlicia: 562/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
> roll 1d20+32 Latha
<Kobot> Kotono rolled 1d20+32 Latha --> [ 1d20=5 ]{37}
> roll 1d20+40 Syala
<Kobot> Kotono rolled 1d20+40 Syala --> [ 1d20=1 ]{41}
They burn. They bite. They sting. Latha is coughs, trying to get them out of her throat in vain. Syala smashes away wildly, crushing some as more come, pulled this way and that. Amid the chaos...
Go, both bombed the save super hard. Sickened/nausea is one of the few things divine immunities don't cover.
[spoiler]
Latha
HP: 480/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 517/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
Again Alicia is forced to resort to silver fire, the pure destructive force of the weave expended on mere bugs as it whips and lashes amidst them.
[20:21] <@Ebiris> roll 40d10 silver fire
[20:21] <Kobot> Ebiris rolled 40d10 silver fire --> [ 40d10=239 ]{239}
DC 38 ref half
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=2 ]{28}
Ah...ah...hah...haah....The vermin are finished by that, silver fire immolating them. The three of you float there, wounded but victorious over more of them than you care to think about. An army's worth, certainly, all suicidally assaulting the party.
Free act.
"I hope that's as many wasps as they have here. Are you two well?" Alicia asks the dynamic deva duo.
"We're fine," Syala says after a glance to Latha, "Let's go before any more wasps find the way here. Bastard's got a way with swarm animals."
Alicia nods and leads the way down the now thankfully cleared pit.
You descend down, deeper and deeper. You descend to a bottom, lined with tiny holes and with you knee deep in the slain shadowwasps. A single passage is here, leading yet deeper, to the northwest.
Alicia chooses to float above the shadowwasps as she leads the way to the Northwest.
At least she got a direction early on so they didn't waste time with alternate passages and routes.
Ahead is green. The walls run with fire and ice, merging together, thick bands of it in the narrow, short passage ahead.
Syala doesn't slow down, gesturing with a sharp slash of her arm.
Superb Dispelling.
> roll 1d20+33 fire
> roll 1d20+33 ice
<Kobot> Kotono rolled 1d20+33 fire --> [ 1d20=11 ]{44}
<Kobot> Kotono rolled 1d20+33 ice --> [ 1d20=11 ]{44}
> roll 1d20+33 ???
<Kobot> Kotono rolled 1d20+33 ??? --> [ 1d20=7 ]{40}
Fire and ice shudders, green tearing apart and rending hunks out of the wall, a rain of stones as they are dispelled.
[spoiler]
Latha
HP: 480/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 517/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 11: Superb Dispelling. 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
"Nicely done," Alicia says approvingly, not breaking her own stride.
Avatarlicia: 562/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/4/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 1 left.
"You've made a lifetime of mistakes, Allema. But this one is your final mistake: You angered me." Syala's voice is surprisingly calm, restrained, but you can hear it. Fury boiling up, "You threaten Latha. You threaten ALICIA. Cower because I'm coming to end you, daemon."
Ahead is seemingly a dead end, yet your enhanced various senses repeatedly call out no wall is there, an illusion obvious. Let alone when your greater arcane sight analyzes it.
"Illusory wall," she says offhandedly, not slowing as she flies straight on through.
Past it is a single door, unremarkable. One that's trying to tell you to the utmost that it's unimportant, uninteresting, not the right way.
Such tricks have no hold on you, of course.
Latha advances, "Shall we advance past this barrier or find another way?"
"Here's fine," Alicia says, a whip of silver fire rending the door into nothing before her as she flies on through.
[21:32] <@Ebiris> roll 40d10 silver fire
[21:32] <Kobot> Ebiris rolled 40d10 silver fire --> [ 40d10=218 ]{218}
Disintegrates matter, damage to any suckers on the other side. DC 38 ref half.
How far does it reach?
Can go for a 70 foot line but when using it like this Alicia doesn't have it go more than 10 feet past the door.
The door is torn away, sundered apart. Ahead is absolute darkness - yet that is nothing to you. You see past it, see within the room. Ahead is a throne of vermin, a vast swarm of shadowwasps here. On that throne seats a figure hidden by them, crawling with the vermin.
Behind this throne shadows loom, fire and ice playing atop the ceiling, forming green bands together.
The covered figure on the throne claps slowly, as if applauding your efforts to get this far.
Alicia strides forth, flanked by Syala and Latha. "Surrender the Warrior's Spelltome," she commands.
Shadow wasps flee away from you, recoiling in great bands, swarms of them forming around and to the sides of the throne.
The voice from within the swarm merely asks, 'If I do?'
"Then I leave here with it immediately. Otherwise I'm very happy to prolong my stay," Alicia responds, narrowing her eyes.
"I'd listen," Syala opines, Blessing of the Twelve hefted, resting on her shoulder. "So much living to do! So much violent, destructive, explosive living!"
Latha merely stays where she is, shadow wasps retreating from her light.
Gimme Intimidate here, +4 circumstance.
[17:26] <@Ebiris> roll 1d20+25 intimidate
[17:26] <Rei-chan> Ebiris rolled : 1d20+25 intimidate --> [ 1d20=8 ]{33}
Should be +55 so result of 63.
Syala aids for a total of 65.
The creature before you watches long moments, "Guh..." A soft muttering, a gasp of air involuntary. A pause after that, Syala smiling, "What's wrong? Losing your nerve, daemon?"
"Decide quickly, I have little patience," Alicia says, stepping closer.
The daemon rises...and it appears in his hands. A book, the shadow wasps not crawling over it, not touching it. A thick and ancient tome, flying forward to land on the ground before you.
Alicia picks up the book and examines the magic on it.
Take 10 for 56 on spellcraft.
Gimme a CL on it.
[18:21] <@Ebiris> roll 1d20+31 arcane sight CL
[18:21] <Rei-chan> Ebiris rolled : 1d20+31 arcane sight CL --> [ 1d20=9 ]{40}
Ah, of course. It looks like the tome, feels like it, smells like it.
Yet the magic does not lie, not to you. This is an enchanted fake, a fair effort that might fool a powerful wizard.
She tosses the book dismissively to the wasps. "A lamentable choice. So be it," she says scornfully. A driving rain manifests over the throne, freezing the insects and stripping away whatever magic it finds.
Supreme init so starting us off. Quick-cast rain of desolation. How many dispel checks?
Avatarlicia: 562/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/3/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
18.
[19:04] <@Ebiris> roll 18#1d20+31 dispels
[19:04] <Rei-chan> Ebiris rolled : 18#1d20+31 dispels --> [ 1d20=5 ]{36}, [ 1d20=11 ]{42}, [ 1d20=20 ]{51}, [ 1d20=8 ]{39}, [ 1d20=6 ]{37}, [ 1d20=8 ]{39}, [ 1d20=20 ]{51}, [ 1d20=7 ]{38}, [ 1d20=1 ]{32}, [ 1d20=1 ]{32}, [ 1d20=8 ]{39}, [ 1d20=1 ]{32}, [ 1d20=2 ]{33}, [ 1d20=6
[19:04] <Rei-chan> ]{37}, [ 1d20=18 ]{49}, [ 1d20=19 ]{50}, [ 1d20=4 ]{35}, [ 1d20=1 ]{32}
[19:04] <@Ebiris> roll 41d6 cold
[19:04] <Rei-chan> Ebiris rolled : 41d6 cold --> [ 41d6=152 ]{152}
DC 35 fort half on the cold damage
Avatarlicia: 562/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size.
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/3/2
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
5 spells nuked, roll the damage appropriate to that.
Oh yeah, ignore the damage spell in my earlier post that was dumb.
[17:12] <@Ebiris> roll 15d6 cold
[17:12] <Kobot> Ebiris rolled 15d6 cold --> [ 15d6=61 ]{61}
DC 35 fort half.
> roll 1d20+33
<Kobot> Kotono rolled 1d20+33 --> [ 1d20=16 ]{49}
> roll 1d20+26 wasps
<Kobot> Kotono rolled 1d20+26 wasps --> [ 1d20=6 ]{32}
Magic crumbles away in violent bursts of light as you dispel magic, the cold drenching him and the shadowwasps around. It pours as it thins them out, at the same time the daemon...
Rest of your actions?
Alicia then casts her good friend Seira's special spell to better deal with any magic that comes their way!
Seira's arcane thesis.
One swift left, saving for counterspelling.
Avatarlicia: 562/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/3/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Time for init proper.
> roll 1d20+8 Latha
<Kobot> Kotono rolled 1d20+8 Latha --> [ 1d20=4 ]{12}
> roll 1d20+12 Syala
<Kobot> Kotono rolled 1d20+12 Syala --> [ 1d20=18 ]{30}
> roll 1d20+15 'loth
<Kobot> Kotono rolled 1d20+15 'loth --> [ 1d20=8 ]{23}
> roll 1d20+18 Shadowwasp Ruin Swarm 1
> roll 1d20+18 Shadowwasp Ruin Swarm 2
<Kobot> Kotono rolled 1d20+18 Shadowwasp Ruin Swarm 1 --> [ 1d20=4 ]{22}
<Kobot> Kotono rolled 1d20+18 Shadowwasp Ruin Swarm 2 --> [ 1d20=11 ]{29}
Init is Alicia (Emo Rei) > Syala (30) > Swarm 2 (29) > 'loth (23) > Swarm 1 (22) > Latha (12)
Syala roars, a sound from deep in her chest. She's flying forward in an instant, past the end of the rain, past the swarming wasps and right to the covered fiend.
> roll 1d20+50 (+2 charge, -6 PA)
<Kobot> Kotono rolled 1d20+50 (+2 charge, -6 PA) --> [ 1d20=8 ]{58}
Her blow hits the 'loth dead in the chest, but fields of shimmering force manifest, keeping her hammer a hair from hitting him. As she draws her hammer back to swing again...
Swarm 2 is up.
...they emerge from the side. An entirely separate mass of the vermin, covering everything here, swarming dreadfully.
> roll 13d8
<Kobot> Kotono rolled 13d8 --> [ 13d8=62 ]{62}
DR applies.
The pain begins a new, the massive swarm biting and stinging. It hurts all over, the world nothing but buzzing, ravaging vermin. Yet you withstand this fresh horror as...
Init is Alicia (Emo Rei) > Syala (30) > Swarm 2 (29) > Swarm 1 (22) > 'loth (21) > Latha (12)
Holds for the first swarm.
The other ruin swarm gathers all around the daemon, hiding it completely from sight, shielding it entirely. You can't even see it now.
Perception, Alicia. Since you're waiting on a counterspell.
[spoiler]
Latha
HP: 438/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 12/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 480/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 11: Superb Dispelling. 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
20 damage to swarm for hitting me from sunmantle.
[18:05] <@Ebiris> roll 1d20+73 perception
[18:05] <Kobot> Ebiris rolled 1d20+73 perception --> [ 1d20=5 ]{78}
Avatarlicia: 520/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/4/3/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
You can hear words uttered, strange and twisting ones demanding protection.
He's using a shadow displacement spell, something that will give him a miss chance by using shadows to confuse and mislead. Countering?
Alicia snaps out a word of magic to unmake his spell before it can be completed!
Superb dispelling to counter
[18:18] <@Ebiris> roll 1d20+31 superb dispel counter
[18:18] <Kobot> Ebiris rolled 1d20+31 superb dispel counter --> [ 1d20=6 ]{37}
Avatarlicia: 520/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/3/0/5/3/3/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
The magic crumples to your will, shattering in a single thrust of magic before...
Latha.
...Latha stands tall despite being stung, "Repent!" she cries, as a blast of holy power from above explodes over the swarm and the 'loth within.
Vivacious righteous smite.
> roll 20d8
<Kobot> Kotono rolled 20d8 --> [ 20d8=74 ]{74}
> roll 74*2
<Kobot> Kotono rolled 74*2 --> {148}
> roll 1d20+40
<Kobot> Kotono rolled 1d20+40 --> [ 1d20=20 ]{60}
> roll 1d20+13
<Kobot> Kotono rolled 1d20+13 --> [ 1d20=8 ]{21}
The blast of holy power flash-fries the vermin around the daemon, giving you a momentary look at a shadowed ultroloth, the barest glimpse before more wasps cloak him like the night.
Go.
No damage on the righteous smite?Alicia follows up Latha's attack with a sunlance of her own, detonating over the daemon and harmlessly splashing over the rest of them, purified as it is with holy power.
Vivacious sunlance
[19:10] <@Ebiris> roll 1d20+45 ranged touch vivacious sunlance
[19:10] <Kobot> Ebiris rolled 1d20+45 ranged touch vivacious sunlance --> [ 1d20=6 ]{51}
[19:10] <@Ebiris> roll 1d20+41 SR
[19:10] <Kobot> Ebiris rolled 1d20+41 SR --> [ 1d20=11 ]{52}
[19:11] <@Ebiris> roll 30d6 x2 vs undead/evil outsiders, x2 again if weak to sunlight
[19:11] <Kobot> Ebiris rolled 30d6 x2 vs undead/evil outsiders, x2 again if weak to sunlight --> [ 30d6=86 ]{86}
[19:11] <@Ebiris> roll 6d6 splash damage, x2 vs evil outsiders
[19:11] <Kobot> Ebiris rolled 6d6 splash damage, x2 vs evil outsiders --> [ 6d6=19 ]{19}
[19:12] <@Ebiris> roll 25d6 splash damage x2 vs undead
[19:12] <Kobot> Ebiris rolled 25d6 splash damage x2 vs undead --> [ 25d6=81 ]{81}
DC 39 ref half on the area damage, blinded if save fails.Following after that she strides towards the yugoloth after Syala, several motes of lightning appearing around her and discharging into the fiend with loud zaps!
Vivacious/quickened moonbow
[19:17] <@Ebiris> roll 3#1d20+45 vivacious/quickend moonbow ranged touch
[19:17] <Kobot> Ebiris rolled 3#1d20+45 vivacious/quickend moonbow ranged touch --> [ 1d20=2 ]{47}, [ 1d20=18 ]{63}, [ 1d20=10 ]{55}
[19:17] <@Ebiris> roll 1d20+41 SR
[19:17] <Kobot> Ebiris rolled 1d20+41 SR --> [ 1d20=20 ]{61}
[19:18] <@Ebiris> roll 3#10d6 x2 vs evil outsiders
[19:18] <Kobot> Ebiris rolled 3#10d6 x2 vs evil outsiders --> [ 10d6=31 ]{31}, [ 10d6=36 ]{36}, [ 10d6=44 ]{44}
Avatarlicia: 520/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/2/0/5/3/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Rolled, it wasn't pasted by accident. Whoops.
> roll 1d20+33
> roll 1d20+26
<Kobot> Kotono rolled 1d20+33 --> [ 1d20=10 ]{43}
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=10 ]{36}
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=11 ]{37}
A second dawn rises that day, exploding around the wasps. More and more of them die, swarming in and flooding in, taking the shots as the 'loth is knocked to a knee. He's gasping as most of the swarm is obliterated by your assault, the rest breaking away. He's revealed now, kneeling amid a small sea of slain wasps.
Init is Alicia (Emo Rei) > Syala (30) > Swarm 2 (29) > 'loth (21) > Latha (12)
> roll 1d20+58 (+2 rage)
<Kobot> Kotono rolled 1d20+58 (+2 rage) --> [ 1d20=7 ]{65}
> roll 1d20+53 (+2 rage)
<Kobot> Kotono rolled 1d20+53 (+2 rage) --> [ 1d20=10 ]{63}
> roll 1d20+48 (+2 rage)
<Kobot> Kotono rolled 1d20+48 (+2 rage) --> [ 1d20=8 ]{56}
> roll 1d20+43 (+2 rage)
<Kobot> Kotono rolled 1d20+43 (+2 rage) --> [ 1d20=11 ]{54}
> roll 2d10+42+3d6
> roll 2d10+42+3d6
> roll 2d10+42+3d6
<Kobot> Kotono rolled 2d10+42+3d6 --> [ 2d10=8 3d6=15 ]{65}
<Kobot> Kotono rolled 2d10+42+3d6 --> [ 2d10=10 3d6=10 ]{62}
> roll 2d10+42+3d6
<Kobot> Kotono rolled 2d10+42+3d6 --> [ 2d10=9 3d6=13 ]{64}
<Kobot> Kotono rolled 2d10+42+3d6 --> [ 2d10=10 3d6=9 ]{61}
The first blow comes with a primal scream of fury, Syala kicking the 'loth in the head. Blood is sent flying from the impact, head bloodied as she brings her hammer up. "This is how I live," she shouts, "Crushing pests like you with in the name of holy retribution!"
A blow, the crack of ribs giving way as his chest is caved in.
A blow, the shattering of a shoulder, the impact pulping it in one mighty shot.
A blow, his head no more after a final one.
"And none of you can stop me from doing it!" Syala finishes, kicking the corpse away as it simply vanishes into a swirl of nothingness.
With that death, the shadow wasps rapidly begin to break apart. They fly in every direction wildly, Latha's light purifying them away. You did it! You won!
Hopefully the real book isn't hidden somewhere impossible to find without his knowledge! "Well struck, Syala," she praises, sweeping her gaze about now for any sign of magical artifacts or extradimensional storage items.
[19:36] <@Ebiris> roll 1d20+73 perception
[19:36] <Kobot> Ebiris rolled 1d20+73 perception --> [ 1d20=14 ]{87}
Nothing here, but behind the dissolving throne is a darkened passage leading deeper in.
"Hopefully we can find the Spelltome further inside," Alicia says, leading the way through that passage.
"It would be galling if it's already gone," Latha remarks as you begin to go. "Does anyone need healing?"
"Not desperately but if you can spare it then better safe than sorry," Alicia replies.
> roll 18d6 Syal aand Alicia healing
<Kobot> Kotono rolled 18d6 Syal aand Alicia healing --> [ 18d6=67 ]{67}
Warmth mends and restores your body, fixing what is wrong with what is right.
"More?" Latha asks.
[spoiler]
Latha
HP: 438/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 11/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 547/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 11: Superb Dispelling. 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
"Not for me," Alicia shakes her head, restored to full health now. Seeing Latha wasn't healed by that she reaches out and a rush of silver flame rolls over her body, mending it in its wake.
Heal from Silver Fire, +150 hp.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/2/0/5/3/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
"Thank you," Latha says, as the passage leads to a simple room hewn out of the stone. Here a pillar up to chest level sits, and atop it sits a thick, ancient tome.
[spoiler]
Latha
HP: 522/522
Negative Conditions:
Aura: Holy Light 30ft (7d6 damage vs evil/round) Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+14 (+14 armor), Saves+0, Skills+0, Checks+0
Resources: Channel Energy 11/12 Sun Devotion 4/4
Spells Used: 9: Mass Heal. 11: Vivacious Sunburst 13: Mass Energy Immunity
SLAs Used: Sunburst
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31), Epic Mage Armor (CL31)
Notes: Level + 7 (38) extra damage per hit vs undead during sun devotion.
Channel Energy: Multiply by 1.5 due to empower turning.
Syala
HP: 547/589
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil) Divine 10ft (various)
Bonuses: Attack+0, Damage+0 AC+22 (+22 armor), Saves+0, Skills+0, Checks+0
Resources: Rage 7/7 Divine Blast 13/13 Family Domain 1/1 Wrath Domain 1/1 Add Twin 7/7 (non epic only)
Spells Used: 8: Sunburstx3 11: Superb Dispelling. 13: Mass Energy Immunity, Moon Barrage.
SLAs Used:
Spells Active: Mass Energy Immunityx2 (CL 31), Death Ward (CL31)
Notes: Automatically converts vile damage to normal damage.
[/quote]
How convenient! Alicia examines it for magic of course.
[20:24] <@Ebiris> roll 1d20+31 CL if applicable
[20:24] <Kobot> Ebiris rolled 1d20+31 CL if applicable --> [ 1d20=3 ]{34}
[20:24] <@Ebiris> roll 1d20+46 spellcraft
[20:24] <Kobot> Ebiris rolled 1d20+46 spellcraft --> [ 1d20=14 ]{60}
The book is not trapped with magic but it is magic. A clever fake, much like the last one.
"I think it's already gone, though they were quite invested in making fake copies. That's two already," Alicia says, looking around for anything hidden.
[20:40] <@Ebiris> roll 1d20+73 perception
[20:40] <Kobot> Ebiris rolled 1d20+73 perception --> [ 1d20=2 ]{75}
There is a small switch on the back of the pillar.
There is a secret door on the far wall as well.
"Refresh me on what Mystra told you of it," Latha asks in the meantime.
"It's the spellbook of Saint Bevor, empowered by his sacrifice and stained with his very blood," Alicia recites for Latha. "It can aid any who wish to blend magic and martial prowess together."
Curious as to what the switch will do, she flips it!
"I meant of why the daemons took it," Latha says, "Beyond simply being malicious."
The button is pressed. A compartment in the pillar clicks open.
That's not what she asked at all!
"That's a question for the daemons and not for Mystra, surely?" she asks, opening the compartment. "As it happens we did ask our prisoner as well. It's loss would weaken us, and they planned to give it to another."
Inside is another ancient tome, sitting there and ready to be taken.
Does it appear to be the genuine article?
[17:12] <@Ebiris> roll 1d20+31 CL if relevant
[17:12] <Kobot> Ebiris rolled 1d20+31 CL if relevant --> [ 1d20=6 ]{37}
[17:12] <@Ebiris> roll 1d20+46 spellcraft
[17:12] <Kobot> Ebiris rolled 1d20+46 spellcraft --> [ 1d20=18 ]{64}
Also will use some sort of alter reality variant to examine the blood on the cover (if present) and determine if it's genuine human blood.
It is another fake, albeit different from the previous fakes. Slightly different magic, different size, different design.
It is real human blood on the cover.
Do any of the fakes actually do anything beyond read as magical books??
"Three fakes," she tosses it to the floor. "They certainly went all out in mocking these up."
Nothing magical beyond that, though they might have text within of note. You'd have to read.
"This suggests they knew this was a losing venture," Latha frowns, "Or the Allema was a madman or paranoid, that cannot be ruled out from a yugoloth."
"They had to expect reprisals, but I'd hoped we were swift enough to get here before they had time to pass the tome onto their intended recipient. We still might be, but it's possible it's already gone and these were left to delay us further by thinking we'd succeeded," Alicia says, going to open the secret door next.
"It's not like a yugoloth to play a doomed hand. Did Shar force him or did he survive somehow?" Latha questions as you open the door. It leads to a stairway going down, weaving deeper into the cursed stone. Torches light the walls, the air smoky.
"He did try and fob us off with the fake earlier, he probably thought that would be enough to send us away," Alicia points out, descending down the stairs.
"....you may be right and I've listened to Antenora too long," Latha concedes, giving Marie a look at that.
Perception.
Marie is on the prime!
[18:03] <@Ebiris> roll 1d20+73 perception
[18:03] <Kobot> Ebiris rolled 1d20+73 perception --> [ 1d20=8 ]{81}
Syala, rather.
There's a secret panel on the wall to the left, hidden but not well enough to your sight.
Syala smiles at that, "Yes, but on focus. We may yet have battles to wage, Latha."
Alicia pauses to open that panel!
To your shock and awe, another bloody tome sits within here.
She pulls it out to have a look.
[18:38] <@Ebiris> roll 1d20+31 CL if relevant
[18:38] <Kobot> Ebiris rolled 1d20+31 CL if relevant --> [ 1d20=9 ]{40}
[18:39] <@Ebiris> roll 1d20+46 spellcraft
[18:39] <Kobot> Ebiris rolled 1d20+46 spellcraft --> [ 1d20=17 ]{63}
Another fake, though this one uses half elf blood instead.
This one also has deeper magic in the pages. Magic to ensnare any that read it, to slowly poison their minds with hatred and alienation from others.
"We're up to four now. This is getting ridiculous," Alicia tosses it to the floor like the garbage it is, continuing down the stairway.
"Infuriating is what it is. Alicia," Syala says, "I believe a more magical solution is called for."
"Mmn," she makes a soft grunt. "I'd wanted to take that daemon alive, just asking him would have simplified matters. I suppose we could reconstruct his head and try speak with dead?"
Syala has the grace to cough and look embarrassed. "Let's."
Thus Alicia turns and goes back to where they killed that yugoloth amidst his swarm a moment ago.
Done and then done. You have an intact yugoloth head, reformed through divine will.
Go ahead with the questioning.
Since our alignments don't match he gets a will save, but I guess we can also spam it until he fails."Where is the Warrior's Spelltome?" Alicia demands, clutching the top of the daemon's skull in her hand and holding its corpse off the ground to look at the cadaverous face.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/4/2/0/5/3/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
That's basically it, yeah. You have him and he's helpless, so sooner or later...
"Beneath the entrance to this chamber, within the earth and 30 feet down."
"What defences does it have?" she asks before they do any reckless digging.
"A stillness that will devour the unworthy. It can wound anything." Is your answer.
"Who was the Tome intended for?" she asks, thinking she's probably the safest candidate for digging it out based on that sort of defence.
"Golar of the Shadow Twelve," The yugoloth head intones.
Interesting. "How many fake copies of the Tome were made? And what were the fake copies intended for?"
"Futility, to make you assume the tome was gone and miss it so it could be retrieved safely later."
"Oh those silly daemons," Alicia drops the corpse to the floor with a wet squelch. "Latha, Syala, stand back?" she goes over to the entrance of this chamber and alters reality to excavate the earth down thirty feet, a quickened wall of force prepared to block any unpleasant stillness that bursts up to meet her.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/7/11/3/2/0/5/3/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Quick clarity check - they're meant to be on one side of the walls and you're on the other?
No, they're like on the other side of the room, Alicia's making the wall inside the hole she makes to block anything shooting up at her, so the wall would be between all three of us and the stillness, but Latha and Syala also have lots of solid earth between them and it unless it curves around corners after bypassing the wall of force.
The walls of force are set, protecting the party as you dig up the ground.
What comes out is absolute stillness. As much a concept as a material thing, sensed rather than seen. Immediately, cracks begin forming all over the walls of force, gouges being worn within it.
It still buys her some time, so Alicia moves towards Latha and Syala and puts up another now vertical wall of force sectioning off the room and allowing the stillness to continue on upwards and hopefully expend itself on the ceiling.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/6/11/3/2/0/5/3/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Syala snaps her fingers, another wall of force joining yours.
Just in time, the first collapsing and the second assailed. The stillness spreads and spreads as Syala adds, "Some sort of pure nothingness or entropy? Clever. If it's Shar's personal work, I don't doubt it could hurt us."
"That does make me concerned about the book itself," Alicia admits.
Spellcraft take 10 for 46 is this gonna run out its duration any time soon?
Fortunately you can see the energy is fading. The second wall crumbles as does the third, but nothing assaults you. It fades, leaving only the contents of the excavated hole awaiting you.
Alicia then happily goes into the hole to see what's left down there!
Syala and Latha follow as you find a blood stained tome sitting at the bottom.
"Hah, she wasn't willing to destroy it. She must really have had plans for it," Syala says brightly, "She should've listened to her instincts, too bad for her."
"Unless someone else swapped it for a fake outside of our informant's knowledge," Alicia says before they can get too smug, giving this next book a thorough look over.
[17:48] <@Ebiris> roll 1d20+31 CL if appropriate
[17:48] <Kobot> Ebiris rolled 1d20+31 CL if appropriate --> [ 1d20=14 ]{45}
[17:48] <@Ebiris> roll 1d20+46 SR
[17:48] <Kobot> Ebiris rolled 1d20+46 SR --> [ 1d20=16 ]{62}
[17:48] <@Ebiris> spellcraft not SR
It's the real thing - but as you detect it, you can see something. A tiny seed of absolute entropy is buried within, beginning to stir. If you don't do something fast, you won't have a tome out of this at all.
"Move fast, you two, we're leaving," Alicia says as she invokes an anti-magic field around herself primarily to neutralise the dimensional lock on this place, though if it affects the entropy seed that'd be a bonus. Then she opens a gate to the positive energy plane within the field, her own divine magic unaffected by it and allowing her to float through after Syala and Latha.
Once there she'll see about neutralising that entropy, bolstered by the nature of her surroundings.
Taking 10 for 56 on planes to pick out a spot where positive energy and the concept of creation is particularly strong.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/6/11/3/2/0/5/2/2/1
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
You stand on a floating island within the endless energy of the Positive Energy Plane. Here life swells higher and higher, a cascade of pure energy resonating throughout everything here.
"How bad?" Latha asks, eyeing the tome.
"Enough to destroy the tome if nothing else. Syala, help me?" she asks, trying to pull the entropy blot out of the tome so it can dissipate harmlessly.
Alter reality basically, I don't know if any spells would work. Is it a spell that can be dispelled?
Gimme K:A here.
[18:36] <@Ebiris> roll 1d20+46 arcana
[18:36] <Kobot> Ebiris rolled 1d20+46 arcana --> [ 1d20=19 ]{65}
You could oppose Shar in a battle of deific will and power with alter reality. As Shar is Shar, odds are you lose this one badly.
Alternately, a symbol of pure, absolute life and energy used to counter it could work.
Is our current location sufficient? How would I use it as a counter?
Oh, so that was missing from the previous post. Whoops!
You stand on the Island of Creation. It is said that long ago, a forgotten Archangel created a new race here. It is known that most mortals cannot find it, though some are able to locate it and travel to it. It allows perfect healing and theoretically de-aging, though it requires a great deal of personal willpower and study, as well as control.
On a quick, off the shoulder guess, you'd have to do some sort of impromptu ritual using the energies of the location.
"Quickly now, take positions there and there," Alicia says, tossing the book to the ground and gesturing for Latha and Syala to take positions equidistant from her own around it. Having three of them works well for a ritual base, for all that she's improvising. "Repeat after me," she instructs the other pair, beginning to weave together words of celestial in a chant about bringing forth the energies of creation, life begetting life, and boundless growth all aimed at synergising their magical power with the energies of this place and negating the emptiness of entropy confined within the book.
Each of us can contribute a 13th level slot to the ritual in terms of arcane firepower, I'm just making shit up.
"Now!" Syala calls as Latha glows bright, divine power and raw arcane magic called on, weaving together as...!!!
Okay. Gimme a CL check, Alicia.
[18:59] <@Ebiris> roll 1d20+31 +1 if abjuration, +10 vs SR via arcane thesis if that matters any
[18:59] <Kobot> Ebiris rolled 1d20+31 +1 if abjuration, +10 vs SR via arcane thesis if that matters any --> [ 1d20=12 ]{43}
> roll 1d20+34 Syala
<Kobot> Kotono rolled 1d20+34 Syala --> [ 1d20=4 ]{38}
> roll 1d20+32 Latha
<Kobot> Kotono rolled 1d20+32 Latha --> [ 1d20=16 ]{48}
> roll 1d20+34 Syala
<Kobot> Kotono rolled 1d20+34 Syala --> [ 1d20=4 ]{38}
> roll 1d20+32 Latha
<Kobot> Kotono rolled 1d20+32 Latha --> [ 1d20=16 ]{48}
> roll 43+38+48
<Kobot> Kotono rolled 43+38+48 --> {129}
> roll 129/3
<Kobot> Kotono rolled 129/3 --> {43}
Needed an average of 41 or higher. Not a hard reason to guess why if you think a moment.
Calling on your combined powers, sheer magic and the majesty of life manifest. Sheer golden light radiates out, an overwhelming glow that engulfs the book. When it clears, the tome is intact, no trace of the entropy seed at all. Did you do it?
"I think that did it," Alicia says, venturing back in and picking up the book to give it a good look over.
[19:12] <@Ebiris> roll 1d20+31 CL if relevant
[19:12] <Kobot> Ebiris rolled 1d20+31 CL if relevant --> [ 1d20=13 ]{44}
[19:12] <@Ebiris> roll 1d20+46 spellcraft
[19:12] <Kobot> Ebiris rolled 1d20+46 spellcraft --> [ 1d20=14 ]{60}
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/6/11/3/2/0/5/2/2/0
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Sure enough, the tome is intact. You did it!
As you see that, Syala comes over and looks. "Mission accomplished?"
"At last," she agrees, opening a fresh gate back to Sylica. "Lets go home."
And to Mystra she sends word. I have retrieved the Warrior's Spelltome.
Avatarlicia: 644/644
Active spells: Extended nondetection (CL 32), many moments of prescience (CL 31), epic mage armour (CL 31), extended greater anticipate teleportation (CL 32), extended repelling shield (CL 32), sensual blessing (CL 31), greater heroism (CL 31), recitation (CL 31), dance of the unicorn (CL 31), keen edge (CL 31), foresight (CL 31), ray deflection (CL 32), magic vestment (CL 31), greater magic weapon (CL 31), mass energy immunity (CL 32, cold), mass energy immunity (CL 31, fire), extended latha's sunmantle (CL 32), seira's arcane thesis (CL 31)
Defences: AC 81 (touch 32), CMD 86, spell resistance 46, energy immunity (fire, cold, negative energy), status immunity (polymorph, petrification, disease, energy drain, ability damage, ability drain, mind-affecting, and fear), nondetection (DC 47), ray deflection, damage reduction 20/-, 20 damage to anything striking in melee
Stat buffs/penalties: +13 armour, +9 shield, +4 morale attack/saves/skills, +3 luck attack/saves, +25 competence perception, doubled crit range, +2 insight AC/reflex, +1 enhancement attack/damage, +8 str, +4 con, -2 dex, +2 natural armour, -1 size. +10 CL vs SR, +5 DC on spells
Perceptions: Darkvision 60, arcane sight, low-light vision, scent, blindsight 60, tremorsense 60, perception +73
Sorcerer spell slots: 6/12/12/10/7/6/11/3/2/0/4/2/2/0
Duskblade spell slots: 6/17/17/10/1/4
Quick cast: 0 left.
Justice is done. Well done, my avenger.
And back in Sylica, the avatar Alicia hands the tome off to the real Alicia so she can actually read it!
As Alicia does that, Latha says, "It is done. What lies within the tome?"
On a glance it looks complex, something that may take mortals weeks, months or even years to decode. You feel as if you have a free afternoon and that should suffice.
"Secrets of arcane and martial skills alike," Alicia's avatar answers as the real deal vanishes to cosy up in her study and have a proper read through. "I'll be able to tell you more once I've properly digested its contents."
Do me a favor and list your feats, Alicia?
Feats: Exotic weapon proficiency (two-bladed sword), two weapon fighting, improved initiative, (p4)power attack, whirlwind attack, (d2)combat casting, arcane strike, rapid metamagic, celestial familiar, extra spell, (f1)improved two weapon fighting, (f2)greater two weapon fighting, (s1)eschew materials, (s5)consecrate spell, (s10)energize spell, (s15)quicken spell, (s20)maximise spell, (domain)weapon focus (two-bladed sword)
Epic Feats: Blinding speed, (s23)epic spell capacity, perfect two weapon fighting, (s26)multiaction, vivacious spell, (s29)improved metamagic, improved metamagic
It talks of the martial and the arcane, of the tricks to ignore the distractions of armor. Secrets you already know, long ago established in your life. Yet you can see how they can be stretched farther, taken to the limit.
On reading that you feel the tome reach out. Ah. It has an instinct, a low grade awareness. To learn from you, to spread your teachings to those that are worthy. To those who would bleed on it. It gives and it learns in exchange. If you were to give such a thing your divine blood, surely it would become yet stronger. But in doing so, would you be able to learn more from it? You don't know for sure, such matters are difficult even for you to predict.
You gain battle caster as a bonus feat.
She feels like her and Saint Bevor are on the same wavelength, only while he died in his prime doing what was right, she was able to survive longer and reach even further. And so while the various treatises on battle she's written are just words, Saint Alicia herself has become a greater existence, while Saint Bevor is gone but his writings have more power. Placing the book on her desk, she stands up and takes hold of Bonds, her hand positioned above the closed cover with the blade of her sword pressed to her palm.
"As you have taught, take what I have learned through blood and toil," she says before she slices the weapon hard into her palm, exerting herself for its sharpness to push past her divine toughness and splatter her life's blood onto the tome.
Your blood falls on the book, not a single splatter. It sinks into it as if water tossed onto the parched sands of the Fiefdoms.
'Thank you.' A voice, a man's voice, proud and strong. 'What remains of me can rest in peace now, for you are my equal and superior.'
She nods in recognisance of Saint Bevor's words. "Superior in life perhaps, but in death you are beyond me," she says as the skin of her palm heals, paying tribute to his sacrifice, one that she'll never know if she can match until the very end.
The tome now sits there, clean of blood and pristine. You know now it is bound to you, yours to give out as you see fit.
Warrior's Spelltome
This artifact is a wealth of lore about the arcane and martial blended together. To most, it is a tome with nothing interesting within. To those with martial and arcane training, the book is an invaluable wellspring of insights. To benefit from the Warrior's Spelltome, the reader must fulfill the following prerequisites:
- At least 3 levels in a class that grants +1 base attack bonus every level (such as fighter, paladin or barbarian).
- The ability to cast 2nd level arcane spells.
- Three feats that can be selected as fighter bonus feats. They do not need to be taken with actual fighter bonus feats, but only be eligible to taken as fighter bonus feats.
Those that read the tome find it full of practical advice on blending fighting ability and arcane magic together, as well as sections of Alicia's dogma. It takes a minimum of a week's study to learn the secrets within the tome. When this reading is done, the reader gains new insight which manifests as a bonus feat from the list below. The exact feat is chosen by the book (or Alicia if she wishes).
Arcane Strike, Battle Caster, Combat Casting, Exotic Weapon Proficiency, Eschew Materials, Extend Spell, Improved Initiative, Knowledge Devotion, Practiced Spellcaster, Toughness, Weapon Focus.
Additionally, the reader gains inspiration for a new spell. This may be an existing spell or a new spell, but is no higher than the higher spell the reader can cast minus one. Developing this spell takes only a single day, after which the reader gains it as a spell known or in their spellbook, as applicable.
Backend Stuff
Alicia understands the book perfectly and can discern where it is at any time (barring the actions of other deities or certain rare situations). She can choose the exact benefits anyone who reads gets, as it is her divine power supplying them. This is treated as a deific gift. As such, a reader who does not qualify for one from Alicia may be required to go on a quest before gaining the benefit of reading the tome. A reader that chooses to accept and follow Alicia as a result of the tenets of the faith expressed in the book is counted as advancing Alicia's interests and thus qualifies.
As blood created this book, blood can destroy it. Should the blood of Shar or the blood of a quasi power or higher that serves Shar touch the Warrior's Spelltome, it is destroyed for all time. Alicia is fully aware of this.
In time Alicia could adjust the feats offered by the book or even change it further within theme. This would require hands on time with the book but allows customization. This will get harder the more its used, so if you want to change something, soonest is best. Right now the artifact is remade and reborn, in a phase where change is possible.
Alicia's quite happy with that, though it could do with something a little bit extra so she elects to spend a bit longer with the book, adding her own personal touch to it.
Since channelling spells is such a big part of Alicia's combat style I'd like to add something like that. Like once per day someone who possesses the book can channel a spell they know into a melee weapon to be discharged on its next strike, like the spellblade class ability.
Her avatar will also tell Latha what it does, since she was curious and she fought just as hard to recover it.
Sure, that's entirely workable.
The tome now sits there, clean of blood and pristine. You know now it is bound to you, yours to give out as you see fit.
Warrior's Spelltome
This artifact is a wealth of lore about the arcane and martial blended together. To most, it is a tome with nothing interesting within. To those with martial and arcane training, the book is an invaluable wellspring of insights. To benefit from the Warrior's Spelltome, the reader must fulfill the following prerequisites:
- At least 3 levels in a class that grants +1 base attack bonus every level (such as fighter, paladin or barbarian).
- The ability to cast 2nd level arcane spells.
- Three feats that can be selected as fighter bonus feats. They do not need to be taken with actual fighter bonus feats, but only be eligible to taken as fighter bonus feats.
Those that read the tome find it full of practical advice on blending fighting ability and arcane magic together, as well as sections of Alicia's dogma. It takes a minimum of a week's study to learn the secrets within the tome. When this reading is done, the reader gains new insight which manifests as a bonus feat from the list below. The exact feat is chosen by the book (or Alicia if she wishes).
Arcane Strike, Battle Caster, Combat Casting, Exotic Weapon Proficiency, Eschew Materials, Extend Spell, Improved Initiative, Knowledge Devotion, Practiced Spellcaster, Toughness, Weapon Focus.
Additionally, the reader gains inspiration for a new spell. This may be an existing spell or a new spell, but is no higher than the higher spell the reader can cast minus one. Developing this spell takes only a single day, after which the reader gains it as a spell known or in their spellbook, as applicable.
Finally, those that carry the book find their magic to leap to their weapons in bursts off inspiration. Once per day, a person who has the Warrior's Spelltome in their possession may channel a spell, as if they had the arcane channeling class feature of a 3rd level duskblade.
Backend Stuff
Alicia understands the book perfectly and can discern where it is at any time (barring the actions of other deities or certain rare situations). She can choose the exact benefits anyone who reads gets, as it is her divine power supplying them. This is treated as a deific gift. As such, a reader who does not qualify for one from Alicia may be required to go on a quest before gaining the benefit of reading the tome. A reader that chooses to accept and follow Alicia as a result of the tenets of the faith expressed in the book is counted as advancing Alicia's interests and thus qualifies.
As blood created this book, blood can destroy it. Should the blood of Shar or the blood of a quasi power or higher that serves Shar touch the Warrior's Spelltome, it is destroyed for all time. Alicia is fully aware of this.
In time Alicia could adjust the feats offered by the book or even change it further within theme. This would require hands on time with the book but allows customization. This will get harder the more its used, so if you want to change something, soonest is best. Right now the artifact is remade and reborn, in a phase where change is possible.
Cool. Alicia doesn't have anyone to hand it out to quite yet so she'll hold onto the tome for a bit.
We're probably due for a new thread so barring stuff happening or Honey Belle catching any leads, I'll look into better figuring out the Icon of Sensations by finding something that can shape and tame chaos.
That's fine, I was about to say. I'll get that up tonight for tomorrow, since we're just at session end.