Victory, Miranda's Tiger Pet
Size/Type: Large Magical Beast
Hit Dice: 16d8+48 (123 hp)
Initiative: +2
Speed: 40ft
Armor Class: (-1 size, +2 dex, +6 natural)
Base Attack/CMB/CMD: +12/+21/37
Attack: Claw+20 (2d4+8)
Full Attack: 2 claws+20 (2d4+8) and bite+14 (2d6+4)
Space/Reach: 10ft/10ft
Special Attacks: Improved grab, pounce, rake, smite evil.
Special Qualities: Damage reduction 10/magic, resistance to acid, cold and electricity 10, spell resistance 21, darkvision 60ft, low-light vision, scent.
Saves: Fort +13, Ref +12, Will +11
Abilities: Str 27, Dex 15, Con 17, Int 3, Wis 12, Cha 10
Skills: Hide+13, Jump+18, Listen+12, Move Silently+13, Spot+12, Swim+18
Feats: Alertness(1), Run(3), Weapon Focus(Claw)(6), Stealthy(9), Improved Natural Attack(Claw)(12), Improved Natural Attack(Bite)(15)
Epic Feats: -
Alignment: Neutral Good
Racial powers:
Improved Grab (Ex)
To use this ability, a celestial dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the CMB check, it establishes a hold and can rake.
Pounce (Ex)
If a celestial dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex)
Attack bonus +18 melee, damage 2d4+4.
Smite Evil (Su)
Once per day a celestial dire tiger can make a normal melee attack to deal 16 extra damage against an evil foe.
Gear: [spoiler]
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