A path.
What lies ahead is an old dirt road. A country path, trod by generations of feet. Yet the fields beyond are filled with blue grass, as white winds blow into those grasses. Yet the winds are stopped by it as you walk on, the party looking on ahead.
Alyssa tries to will some birds of blue to fly on the white to see what happens.
Cha check real quick.
Cha
[blockquote]Rolled 1d20+15 : 10 + 15, total 25[/blockquote]
Sorry to interrupt but I wasn't sure where else to put this: Is Moore helping with this or not? I got the impression he was but wasn't clear.
If he is, then you still have +16 as an aura.
Let me get an answer there first, Iddy.
Oh, I thought you were just heading here with me. If you want to help, absolutely.
No worries! In that case let's say he took you there so you can learn without training wheels. Sorry for the interruption!
Birds of blue spring up and fly out. They go into the rain, soon gone within it.
"Useful," Jarem says, "Assuming they do anything or you need birds for some reason."
Ianvasah smiles faintly at your evocation of birds before, "Moore?"
Bastian walks along the path, as if it's the most natural thing to do.
"Experiment. We now know that an equivalent amount of white will negate with. We know I can create some facsimile of life. If a monster of white shows, I should be able to negate it with one of Creation."
It's more effective here than it is outside, Alyssa.
Don't count on the Far Realm to be consistent, immensely more if you're in the Beyond itself.
It's a tool, not an omnipurpose panacea.
"Very good point, but it's an excellent tool for this place. That said, I have a few other things to test..."
Alyssa pulls another ball of Blue to her and tries to manipulate the density of it, trying to make it more concentrated.
You create a ball, about as blue as the other balls you've made. It doesn't look any different.
"Can we do it as well?" Emily asks, "Or do you need the words to do it?"
"It seems to me the Words are method of framing the concept in a way your mind is prepared."
Alyssa holds the ball up for the others to see.
"This isn't a ball of blue. It's a construct that encompasses the concept of reality. Of Creation. This is the very idea of Creation in a form that we can understand in order to manipulate it. How that actually functions is slightly different for everyone, because everyone interprets it differently."
Alyssa lobs the ball at Jarem, trying to get it to flow into and around his weapon, to empower the weapon, focusing on the concept of the blue being the bane of white and trying to bring a hunger for the destruction of white to the weapon.
"Ah!" Jarem says, sword drawn back, but the ball seeks it. "Warn me next time," he snaps.
Bastian smiles ever so slightly at that, as the sword tints blue...but it only lasts a few moments and fades away.
"Hm. So it's like weaponizing Creation around us?" Emily proposes. "Like throwing bits of it at Beyond?"
"It's not just weaponizing. I created life with those birds. It would take a lot more research to tell if it was more of a construct than life, but imagine those lines are a bit blurred here.
Jarem, blade up."
Alyssa forms another ball of Creation with the same concept as before, but attempts to leave a thread of it connected to the larger concept of Creation that surrounds them to fuel and feed the energy for it.
Well, that's an interesting idea. Charisma here.
Cha/Moore:
[blockquote]Rolled 1d20+31 : 13 + 31, total 44[/blockquote]
d100.
[blockquote]Rolled 1d100 : 53, total 53[/blockquote]
> roll 1d20+34 Fort, Jarem's sword gets his saves against things if needed.
<Rei-chan> Kotono rolled : 1d20+34 Fort, Jarem's sword gets his saves against things if needed. --> [ 1d20=6 ]{40}
There is a loud BOOM and crackle, Jarem jerking his sword back. The entire blade rings like a bell several times before it goes quiet.
"The fuck was that?" Bastian growls, shielding his face with his arms in an X.
"Experimentation," Emily calls, "That happens sometimes!"
"I'm trying to anchor the concept of blue negating white into your sword. Sort of like a Bane for the Beyond. It faded so quickly before I thought it ran out of energy so I tried to tether it to the Creation around us. Now I think it might function more like a spell, with limited time.
Moore, any ideas?"
"What? As in Creation itself?" Dolmaya says slowly, "Foolishness! What vessel wouldn't be overfilled and burst like a broken potion bottle!"
Jarem checks his sword over and sheathes it. "Let's test on expendable weapons next. EXPENDABLE." Jarem emphasizes that loudly, firmly. "In case it goes all wrong."
Emily hms, "An expendable weapon and try it a few more times, to see if the result changes."
"I'm not sure you can augment things like that." He says. "That sword, as an example, is already a thing of Creation and has its own rules to it. I don't think you can add 'beyond slaying' to something like that... I think it has to already have been made as something with that specific purpose. Does that make sense?" He asks.
"As another example, I think if you create a sword here, it's always going to be as good or as bad as it is when you make it. But maybe that's an idea? Try and make something, then try and improve on it like you would a normal weapon."
"It was less filling it and more layering it on. I thought I had to anchor it to it, but maybe it would do that on its own... but we'll see..."
Alyssa tries to pull a anvil into existence from the Blue.
Cha only.
Cha/Moore:
[blockquote]Rolled 1d20+35 : 16 + 35, total 51[/blockquote]
An anvil is created, so much easier than before.
Lays pulls the silver dagger she got as a gift so long ago.
"Alright, now I need fire..."
Alyssa tries to form a perfect forge, complete with fire.
Cha/Moore:
[blockquote]Rolled 1d20+35 : 2 + 35, total 37[/blockquote]
Gimme Con there, too.
Con/Moore:
[blockquote]Rolled 1d20+32 : 19 + 32, total 51[/blockquote]
You stumble - no pain, but the fires of the forge are blue. It appears nonetheless.
Alyssa shakes herself a bit and starts to work!
Moore, for his part, simply stands and watches!
Okay, what precisely are you trying to do?
Same as with Jarem's sword. Trying to make it some sort of Beyond Bane or linking it to a larger pool of Creation energy so that it eats away/negates White/Beyond stuff.
Gimme Cha again.
Cha/Moore:
[blockquote]Rolled 1d20+31 : 15 + 31, total 46[/blockquote]
d100 then.
[blockquote]Rolled 1d100 : 4, total 4[/blockquote]
The dagger flashes blue, before it breaks apart into a hundred pieces that dissolve into blue.
"Well, drat. Any idea what went wrong, Moore?"
"It blew up?" Bastian offers, 'helpfully'.
"That was more dissolved into blue, like beer foam," Jarem shakes his head, "Strange thing to see with a dagger."
"I wonder if it might have overloaded from the energy and been erroded back into the energy... If so, we can try to just... shove tons of energy into something to errode it. Or I can just dump something White or from the Beyond into a sea of blue."
"I still think the issue is like trying to add something to something that simply can't stand it. Why not try and think of... I don't know, some non-descript 'blue' metal and try and 'forge' it?"
Alyssa tries to do just that!
Cha/Moore:
[blockquote]Rolled 1d20+31 : 7 + 31, total 38[/blockquote]
Con/Moore:
[blockquote]Rolled 1d20+32 : 1 + 32, total 33[/blockquote]
A few ingots of a blue metal appear, as desired.
Alyssa starts forging!
Try to make a long sword here. Same properties as before.
Charisma again, then a Craft (Weaponsmithing) check.
Cha/Moore:
[blockquote]Rolled 1d20+31 : 3 + 31, total 34[/blockquote]
Craft: Weaponsmith/Cunning Knowledge/Moore:
[blockquote]Rolled 1d20+72 : 7 + 72, total 79[/blockquote]
You begin to forge it - and it seems only in moments that you have a blue metal longsword, as desired.
Alyss inspects it!
It's a blue metal longsword. It looks reasonably well made on a glance.
Can I tell if it has any Bane or damage to Beyond or white thingies?
In that case make Spellcraft, I thought you were just looking at it.
Spellcraft/Cunning Knowledge:
[blockquote]Rolled 1d20+84 : 17 + 84, total 101[/blockquote]
Moore's curious too, so he checks it out!
Take 10 for 103 on spellcraft.
It's a sword. The Weave is there but it's also strangely different, and more than anything else, seems unstable.
Anything I can do to figure out how to stabilize it?
Not that you know. Feel free to experiment.
"Hmm.. It seems unstable. Not sure how to stabilize it. Any ideas?"
"Um... hm." Moore scratches his cheek.
Oh!
"Whole."
[23:05] <Nephrite> roll 1d20+48 Charisma
[23:05] <Penuche> Nephrite invokes Penuche's magic: < 67 > [d20=19]
[23:05] <Nephrite> roll 1d20+23 Con
[23:05] <Penuche> Nephrite invokes Penuche's magic: < 32 > [d20=9]
d100, pixie.
[blockquote]Rolled 1d100 : 92, total 92[/blockquote]
The sword seems to stabilize with that, or at least the sense of instability is gone.
"Ah! That seems to have worked... I wonder..."
Alyssa tries, "Strengthen."
Cha/Moore:
[blockquote]Rolled 1d20+31 : 14 + 31, total 45[/blockquote]
Con/Moore:
[blockquote]Rolled 1d20+32 : 8 + 32, total 40[/blockquote]
d100.
1d100
Try again.
[blockquote]Rolled 1d100 : 4, total 4[/blockquote]
The sword gets bluer - before it bursts apart like the knife.
"I think that wasn't quite the intent?" Jarem suggests, "It looks like it got more blue."
"There's definitely a limit to how much blue something can have," Xandra comments.
Alyssa nods, "Yes, it seems so... Hmm... Still, I should make a weapon for field testing. Any volunteers and requests?"
"I would say just focus on making some easy-to-use weapon." Moore says.
"Probably," Jarem says, "Don't overthink it right now. Keep it simple."
Alyssa starts work on another longsword then!
I could use a skill buff, please!
You then have +13 to skill checks for the next ten minutes.
Cha/Moore:
[blockquote]Rolled 1d20+31 : 5 + 31, total 36[/blockquote]
Weaponsmith/Moore:
[blockquote]Rolled 1d20+61 : 19 + 61, total 80[/blockquote]
Another longsword is made, just like the last.
Alyssa offers it to one of the others, "Well, let's go try it, I suppose. "
Jarem takes it, giving it a swing. "Heavier than it looks. It's closer to being a greatsword or a maul in weight," he observes.
"Hm. Maybe the strengthening worked. Just into the ingots."
A nod at that as...
Marching order?
I'll let Iddy decide if this is okay, but I'd say Alyssa, Jarem, Bastian, Dolmaya, Emily, Xandra, Jetina, Moore.
Sure, confirmation whenever the Iddy gets out of meeting fun.
Works.
Thus you move on. The white is held at bay, at least for now, as you walk on. Ahead on the side of the road looks to be a small roadside inn, including stables. It's pretty run down but intact, a single sign with grapes and a mug on it.
Alyssa raises an eyebrow but heads towards it.
Moore and company follow suit!
"Usually these places are representations of various qualities we embody." Moore says. "I'm guessing this particular place emphasizing the 'wandering' aspect."
"That or Alyssa has a drinking problem," Bastian adds as you follow.
"If you have a drinking problem, you aren't drinking enough," Jarem retorts back, getting a chuckle.
As you approach, you find that the door is ajar and the windows are too grimy to see through. At least the front ones are, anyway.
Alyssa frowns and tries to use her TK to clean some of the grime off.
It doesn't budge. It's caked on.
"Something meaningful or flawed... Perhaps a disregard for places I've left?
But for now.... Clean and Whole.
Alyssa tries to use the words to get this place into acceptable shape.
Cha/Moore:
[blockquote]Rolled 1d20+31 : 9 + 31, total 40[/blockquote]
[Con/Moore:
[blockquote]Rolled 1d20+32 : 6 + 32, total 38[/blockquote]
Nothing immediately happens.
You feel faint momentarily, but the grime and wear begin to reverse themselves.
120 damage, Alyssa.
Alyssa stumbles a little.
"It certainly didn't like that. That was the first thing here that resisted."
Alyssa heads in slowly
"Hold on," Xandra says, going to Alyssa and putting a hand on her shoulder. "You need healing first."
"On it." Moore says.
He'll use a Heal. Yes, Jetina could do it, but if we end up fighting something she'll be using them anyway and Moore won't be.
Healing washes over Alyssa, restoring her energy from that effort.
Alyssa shivers a bit at the magic washing over her, "Thank you. Have you tried using the words to heal here?"
"I haven't, actually." Moore says. "I know they can be used for it normally. I'll try that next time."
"Was wondering if we could use it to mimic spells. A Blue lightening bolt would likely be more effective."
With that Alyssa heads in.
It's an empty tavern at first glance. Nothing...interesting?
Perception all.
Perception/Moore:
[blockquote]Rolled 1d20+61 : 14 + 61, total 75[/blockquote]
Take 10 for 92.
Don't need to roll the others in that case.
Yet it's not right. At the edges it peels. Frays away. Like something that's there but not. Like a covering.
"...Ugh, I remember dealing with something like this." Moore says. "See what you can do to will the truth to appear."
Ko note: DM approved edit, rolls are valid. They both sort of sucked anyway.
Alyssa looks around suspiciously at the place and then, "Tell me the Truth of your story"
Cha/Moore:
(http://www.soulriders.net/forum/Themes/ambassador_2_0/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+31 : 3 + 31, total 34
Con/Moore:
(http://www.soulriders.net/forum/Themes/ambassador_2_0/images/dice_warn.gif) This dice roll has been tampered with!
Rolled 1d20+32 : 7 + 32, total 39
Are you trying to say all of that in the WoC, Iddy? Remember most bursts of the words are very short and for a good reason.
No, the keyword is WoC. Rest is just for RP. I guess I should have highlighted truth or something.
Please do. Go ahead and edit to signify what you're doing there with it so I can grasp it.
A painful jolt through Alyssa, leaving her momentarily gasping for air. The walls and all of this place seem to recoil from that, like they were physically struck.
210 damage, Alyssa.
Yet slowly it changes. Walls of blue, windows of blue. Everything of blue, yet outside is all white now. Endless white, empty and nothing at all.
"Ow. It really resisted that. It looks like this is the last bastion of Creation. Paralleling the fight against Shar, is it? How do we make our little bastion stronger and grow? Much like our new home..."
Moore has Jetina handle a Heal spell for her!
"Well, I suppose that depends on what you'd like to see in a place like this." Moore says cheerfully. "It seemed like this was intended to be a tavern."
"Moore, could you?" Xandra asks, while Bastian goes to a window, Ianvasah with him.
"It's just empty," he says at last, "There's nothing here."
"Hmm... if it's something you'd see in a tavern, how about..." he considers, then nods. "I've got it! Let me try this. It'll take a few minutes, though."
He's going to cast Heroes Feast but try and use Words for bits and pieces of it to see if he can infuse it with Blueness.
[blockquote]Rolled 1d20+48 : 8 + 48, total 56[/blockquote] Charsima
[blockquote]Rolled 1d20+23 : 18 + 23, total 41[/blockquote] Con
[blockquote]Rolled 1d100 : 98, total 98[/blockquote] if needed
A blue tinted feast is made, sure enough.
"Blue?" Emily murmurs, going to inspect it. "Is it safe to eat?"
"I have no doubt." Moore says as he grabs a piece of bread to take a bite out of it.
Alyssa watches with interest.
It tastes how you'd expect it to taste.
Dolmaya inspects it, "Not the most appetizing color," she observes.
"Well?" Emily asks Moore after a moment.
Alyssa tries some.
"It doesn't taste any different to me." Moore says. "Which isn't really a surprise, is it? We're all 'of blue,' so this would just be normal."
"It's fine. Let's see if we can grow the blue here."
Moore gestures to Alyssa. "I'll support you however I can."
It tastes like what Alyssa would expect. As the others save Emily try some, "It's food. I've had this spell before," Bastian says, "Nice, but hardly special."
"It might be, or it doesn't change everything it touches?" Dolmaya says, "Not every reagent affects every spell."
Alyssa looks out of the window and tries to conjure a bit of blue.
A bit of blue is conjured, just as desired.
Alyssa tosses it out into the White.
There's an actual window in the way of that. You could open or break it, you suppose.
Alyssa goes to the door and throws it out.
You throw it out into the white. It flies out and...fades away as it goes, eventually gone.
"So it isn't an instant consuming... This is supposed to be a test... A run down tavern. A place of gathering, stories, and people. A place for wanderers. Moore, this place has food now, let's give it something else it lacks: Music! Let's zet our stage and see if we can pull people in, reinforce this places' existence and purpose. The expand it to push against the White. Let's grow our little bubble. "
"That's as good an idea as any I've heard," Jarem says, "You can play, Moore?"
"I know a thing or two." Moore says as he goes to a nice corner and conjures up a blue harp!
Summon Instrument except blue.
Take 10 on Perform for 115
Any particular song or melody in mind here?
I'd say something about fighting against the end and life blooming.
Something tavern-y!
Cool. Charisma check, Moore.
[blockquote]Rolled 1d20+48 : 19 + 48, total 67[/blockquote]
Music! Food! The tavern grows, the tavern seems...alive. Real. The white retreats outside as you play your music and food is eaten, Bastian at the window.
"Look," he calls, as a path ahead is revealed, the field there once more. "That did it."
Emily comes over, a bit of bread in hand, "It did?" A bite, "Your music's also amazing, Moore," she adds, "Do you know Pereseph's Ballad?"
"Not off the top of my head." Moore admits as he looks out the window himself. "Oh, I see! How inventive."
"I'll have to have someone teach it to you later, it's so pretty," Emily says, as Jarem comes forward with Xandra, "I think that's an invitation to go on, isn't it?"
Alyssa smiles. "Life, joy, and memory is it?"
Alyssa goes to the door and pats the frame, "And rebuilding what once was. A good lesson. Shall we keep going?"
Moore nods. "Yes, let's see this to its end."
Thus the party goes on.
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 28 > [d20=1]
A flicker.
Hm?
For a moment white is almost everywhere.
Damn it!
"Sylvie?" Xandra asks immediately, "What's wrong?"
That armor and your gift took more than I thought...damn it!
"Sylvie, you always burden yourself unnecessarily." Moore says, a smile and kindness in his voice. "I think it's time you let us help you for once."
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 39 > [d20=12]
Just go on. Hurry.
Jarem doesn't argue, "When the demiplane or reality controlling mage tells you to hurry because reality just warped, you hurry."
Bastian picks up his pace, "Speaking from experience?"
"I hope not," Emily chimes in as she thirds that. "Are you?"
"Storytime later," Jarem hurries as Ianvasah follows as well.
Alyssa hurries on!
Moore does as well!
Because there is always hope.
The party hurries along. The grasses hold back the white for now, as you race on the path.
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 37 > [d20=10]
Ahead on the path is but one thing - a book. A large book, simply sitting there.
"This one's for you, I think." Moore says.
"To represent the danger of knowledge, perhaps?"
Alyssa approaches it, inspecting it, expecting an attack or test.
Nothing happens as you approach it. Emily comes with you. "Careful," she warns, "Mom's had many bad experiences with books before she ascended. There are bad books."
"Such as the book that's the reason we're here? Either we walk away or open it...."
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 39 > [d20=12]
"We open it," Xandra says, "Let us not pretend this is not designed."
"I see no reason not to," Dolmaya seconds, "It should be opened."
"Yes, agreed." Moore says. "Go on."
Alyssa uses her TK to open it!
The book opens. Amazingly, no terror immediately emerges and no calamity happens.
Alyssa begins to read!
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 47 > [d20=20]
The words are written in white.
The path ahead is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path because the path is not the path
The path is not the path.
I am the path.
Alyssa furrows her brow and starts flipping through the pages.
Give me an immediate Will save.
Do Moore bonus apply, Neph?
They don't.
Will/Cunning Insight:
[blockquote]Rolled 1d20+37 : 5 + 37, total 42[/blockquote]
Anything that stops int/wis damage?
Depends on the source, but I don't think anything that applies here.
> roll 1d8 damage to int/wis
<Penuche> Kotono invokes Penuche's magic: < 7 > [d8=7]
7 Intelligence and Wisdom damage.
Alyssa reels back, mind stone blank from that. For several seconds she's reeling and stunned, head throbbing from that. The book falls to the ground, lying there and closed once more.
Alyssa shudders and stumbles, "It... Attacked my mind. I can feel the damage."
"Jetina, can you take care of that please?" Moore says.
He goes over to lift the book up and open it.
I believe Jetina's Heal should remove the damage.
"Here," Jetina says, finally speaking up. "At least I'm learning something healing all these injuries."
Will Moore.
[21:27] <Nephrite> roll 1d20+47
[21:27] <Penuche> Nephrite invokes Penuche's magic: < 56 > [d20=9]
> roll 1d8 damage to int/wis
<Penuche> Kotono invokes Penuche's magic: < 3 > [d8=3]
Anything that stops int/wis damage?
Does Mind Blank? I don't think so...
Oh, yes, his armor does, actually. It protects against ability drain/damage.
Moore is able withstand it - utter gibberish in white - and it's writing more and more by the moment, spreading like wildfire.
"Enough."
Attempting to make the book (or at least the text) blue.
[21:47] <Penuche> Nephrite invokes Penuche's magic: < 65 > [d20=17] charisma
[21:47] <Nephrite> roll 1d20+23
[21:47] <Penuche> Nephrite invokes Penuche's magic: < 26 > [d20=3] con
[21:47] <Nephrite> roll 1d100
[21:47] <Penuche> Nephrite invokes Penuche's magic: < 44 > [d100=44]
The answer is that the book bursts open, a flood of letters thijoklgje;gj;egeokdlsjgkldsjgds;dkgjdljdlgeoheuibn,zhulihlzhlz-
"Wh-"jsdkgheiuehjgoijdsogidspaogjdsoigjepoim
Impermeable definitions. March augustity. Three.
Reality seems to rise up into a sea of letters that bond together through the iron strands of dead fate. Jarem has his shield up as his shield is argued against by the persuasive tongues that come from within those strands, each one a new nugget towards the 11th hour.
"Madness," Ianvasah screams as she stumbles back. "What is this?!"
"A fight!" Xandra snaps as the veiled abbey is seen within the great sea of iron strands that carry the dead fate and all the cut up little bodies.
Init. Moore and Alyssa, remind me on the spells on everyone so I can set up the spoiler block.
Epic Mage Armor (CL24), Mind Blank (CL17) and Afina's Perfect Sight (CL27).
[21:57] <Nephrite> roll 1d20+26 Moore
[21:58] <Penuche> Nephrite invokes Penuche's magic: < 37 > [d20=11]
[21:58] <Nephrite> roll 1d20+6 Xandra
[21:58] <Penuche> Nephrite invokes Penuche's magic: < 19 > [d20=13]
[21:58] <Nephrite> roll 1d20+5 Jetina
[21:58] <Penuche> Nephrite invokes Penuche's magic: < 12 > [d20=7]
I didn't note it because it's on my auto list here, but I would have cast the 10 min/level spells before going in the door. Since I didn't specifically note doing it, if you want to rule that it didn't happen, I won't argue.Long Duration:Everyone (+20 people):Create Magic Tattoo: +1 Spellcaster Level, CL 33, Duration: 24 Hours.Create Magic Tattoo: Spell Resistance 19, CL 29, Duration: 24 Hours.Spell resistance equal to 10 + 1 per three caster levels.
Create Magic Tattoo: +1 Luck to Attack, CL 25, Duration: 24 Hours.+1 luck bonus on attack rolls.
Magic Vestment +5 (Shield), CL 23, Duration 23 Hours.+5 armor bonus to armor/shield.
Greater Magic Weapon: Shifting Steel +5, CL 33, Duration: 33 Hours. enhancement bonus on attack and damage rolls of +5
Mind Blank, CL 33, Duration: 24 Hours.This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Energy Immunity (Cold), CL 33, Duration: 24 Hours.Energy Immunity (Electricity), CL 33, Duration: 24 Hours.Energy Immunity (Acid), CL 33, Duration: 24 Hours.[Emily] Mass Energy Immunity(Sonic), CL 27, Duration: 24 Hours.[Emily] Mass Energy Immunity (Fire), CL 27, Duration: 24 Hours.Epic Mage Armor, CL 33, Duration: 33 Hours.This spell is identical to mage armor, except that it grants a +20 armor bonus to armor class.
Self Only:Elemental Body (Fire), CL 33, Duration: 33 Hours.You have the benefits of the attune form spell (page 17) with respect to the appropriate element.
You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Bibliotheca Arcana, CL 33, Duration: 24 Hours.+15 insight bonus to all knowledge checks and may make knowledge checks untrained. Perfect recall of memory and anything heard/read. Speak all languages.
Pre-Combat (10 min/level):Everyone:Heroics, CL 33 Duration: 330 minutes.
Improved Initiative.Magic Circle Against Evil, CL 33, Duration: 330 minutes.+2 deflection bonus to AC, +2 resistace bonus to saves. Immunity to possess or exercise mental control (charm/complusion). Natural weapons recoil.
Spiderskin, CL 33, Duration: 330 minutes.+5 ehnacnce to Natural Armor, racial bonus on saves vs. poison, racial bonus on Hide checks.
Alyssa chants a quick spell for everyone!
Nerveskitter (Chain), CL34
+5 to init to everyone.
Init/Cunning Insight (12/13 Insp):
[blockquote]Rolled 1d20+23 : 11 + 23, total 34[/blockquote]
Jarem Init:
[blockquote]Rolled 1d20+10 : 13 + 10, total 23[/blockquote]
Emily Init:
[blockquote]Rolled 1d20+14 : 9 + 14, total 23[/blockquote]
Bastian Init:
[blockquote]Rolled 1d20+9 : 14 + 9, total 23[/blockquote]
Dolmaya Init:
[blockquote]Rolled 1d20+21 : 5 + 21, total 26[/blockquote]
Init is Moore (42) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Jetina (17)
Give me Ianvasah Init too.
[spoiler]
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 580/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 503+31/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
Ianvasah Init:
[blockquote]Rolled 1d20+17 : 2 + 17, total 19[/blockquote]
Init is Dead Fate (69) > Moore (42) > Veiled Abbey (36) > Iron Strands (33) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Ianvasah = Persuasive Tongues (19) > Jetina (17)
> roll 1d8+23+2+1d4
<Penuche> Kotono invokes Penuche's magic: < 33 > [d8=6][d4=2]
> roll 1d100
<Penuche> Kotono invokes Penuche's magic: < 69 > [d100=69]
> roll 2*1d6+4+3
<Penuche> Kotono invokes Penuche's magic: < 19 > [d6=6]
> roll 1d20+1d20+1d20+1d20
<Penuche> Kotono invokes Penuche's magic: < 36 > [d20=3,12,13,8]
Dead Fate opens.
In the madness of the strands and the abbey and the nuggets and worse, all dead fate seems to come to an end, a grand shuddering burst of it within this space of madness ahead.
Jetina and Emily need Fort saves.
[spoiler]
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 580/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 503+31/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
[/quote]
[22:26] <Nephrite> roll 1d20+40 fort jetina, mettle
[22:26] <Penuche> Nephrite invokes Penuche's magic: < 55 > [d20=15]
Emily:
[blockquote]Rolled 1d20+43 : 18 + 43, total 61[/blockquote]
> roll 1d20+43 Emily
<Penuche> Kotono invokes Penuche's magic: < 51 > [d20=8]
Init is Dead Fate (69) > Moore (42) > Veiled Abbey (36) > Alyssa (34) > Iron Strands (33) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Ianvasah = Persuasive Tongues (19) > Jetina (17)
Jetina and Emily both collapse bonelessly, hitting the ground as they bleed from everywhere. They gush blood, a puddle forming around their collapsed forms in a moment. There is no other reaction from the horror before you as Jarem calls, "My Lady, guide my blade and guide my tactics!"
Moore.
Jetina and Emily are at -1 hit points each.
[spoiler]
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: -1/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: -1/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
What the...?!
No, he won't let something like that happen.
Not here.
Not ever.
Because there is always hope.
"Erathaol!" Moore calls.
Mass Heal, should put Emily and Jetina at 249.
CL check, add your Wisdom modifier to this but subtract your Intelligence modifier.
[22:45] <Nephrite> roll 1d20+32-10+6
[22:45] <Penuche> Nephrite invokes Penuche's magic: < 41 > [d20=13]
Healing spreads, mending Moore's fallen allies. As this happens, within it the veiled abbey shimmers as if in a heat haze. A moment later it all erupts out around the party, a sudden rebellion of shimmers and distortion.
Close enough to a spell to allow SR.
> roll 1d6+34+7+2
<Penuche> Kotono invokes Penuche's magic: < 46 > [d6=3]
SR all?
[spoiler]
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 249/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 249/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
Moore's is 49.
Xandra 51... I don't think Jetina has any? I don't see it on her sheet.
Alyssa: 21 SR
Jarem: 21 SR
Emily: 21 SR
Ianvasah: 21 SR
Bastian: 44 SR
Dolmaya: 45 SR
Moore and Xandra are safe, everyone else affected needs a Fortitude save.
Alyssa Fort/Cunning Insight (12/13):
[blockquote]Rolled 1d20+35 : 3 + 35, total 38[/blockquote]
Jarem Fort:
[blockquote]Rolled 1d20+34 : 14 + 34, total 48[/blockquote]
Emily Fort:
[blockquote]Rolled 1d20+43 : 19 + 43, total 62[/blockquote]
Ianvasah Fort:
[blockquote]Rolled 1d20+32 : 3 + 32, total 35[/blockquote]
Bastian Fort:
[blockquote]Rolled 1d20+27 : 8 + 27, total 35[/blockquote]
Dolmaya Fort:
[blockquote]Rolled 1d20+26 : 10 + 26, total 36[/blockquote]
[14:12] <Nephrite> roll 1d20+40 Jetina fort, mettle
[14:12] <Penuche> Nephrite invokes Penuche's magic: < 46 > [d20=6]
> roll 100d3+11d3
<Penuche> Kotono invokes Penuche's magic: < 228 > [100d3=211][11d3=17]
Moore and Xandra take none. Emily takes half. Everyone else takes full. HP after that, Alyssa?
[spoiler]
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 25/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 3/3 True Believer 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 280/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 135/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 301/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 303/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 248/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
Jetina goes to 21 (lol) HP.
She's going to use one of her emergency heals here.
Assuming she's subject to the same rules as Moore:
[21:40] <Nephrite> roll 1d20+34-5+11
[21:40] <Penuche> Nephrite invokes Penuche's magic: < 48 > [d20=8]
She will Mass Heal everyone for 275, which also leaves fast healing of 11 for the next 34 rounds.
166 hp for Alyssa.
The distortions of the Veiled Abbey twist, tearing at all of you. Yet at the same time Jetina manages to grasp her holy symbol and cries, "RAZIEL!" A single word plea of aid, and the plea is answered. Healing washes over all of you instantly, soothing the injuries just taken.
Yet there is more. From the Veiled Abby a rod of iron emerges, hovering besides it in the madness of iron strainds and tongues, of abbeys and dead fates.
Iron Rod joins init.
> roll 1d2+18
<Penuche> Kotono invokes Penuche's magic: < 20 > [d2=2]
Not a typo.
Init is Dead Fate (69) > Moore (42) > Veiled Abbey (36) > Alyssa (34) > Iron Strands (33) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Iron Rod (20) > Ianvasah = Persuasive Tongues (19) > Jetina (17)
Alyssa, go.
[spoiler]
All have fast healing 11.
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 296/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 2/3 True Believer 1/1
Spells Used: 1 9th level
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 410/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
"Alyssa, I would suggest you try and invoke your will against these!" Moore shouts. "Something that feels right to counter what you currently see!"
Alyssa tries to focus on the largest one, the Veiled Abbey. "Well then, since you're already half way there... You should really be an abbey!"
Cha/Moore:
[blockquote]Rolled 1d20+31 : 5 + 31, total 36[/blockquote]
Gimme Con as well.
Con/Moore:
[blockquote]Rolled 1d20+32 : 20 + 32, total 52[/blockquote]
There's a wrench within, a shake as behind all of this the veiled abbey flees, becoming. A real abbey, a stone building with fields of purple flowers around it. As this happens Alyssa's vision flashes a painful white.
200 damage, be very glad you got a good role there.
Init is Dead Fate (69) > Moore (42) > Veiled Abbey (36) > Alyssa (34) > Iron Strands (33) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Iron Rod (20) > Ianvasah = Persuasive Tongues (19) > Jetina (17)
The iron strands vibrate, an alien and twisting coming from them all.
Fort all.l
Fort/Cunning Insight:
[blockquote]Rolled 1d20+35 : 15 + 35, total 50[/blockquote]
[22:02] <Nephrite> roll 1d20+42 Moore, mettle
[22:02] <Penuche> Nephrite invokes Penuche's magic: < 44 > [d20=2]
[22:02] <Nephrite> roll 1d20+40 Jetina, mettle
[22:02] <Penuche> Nephrite invokes Penuche's magic: < 47 > [d20=7]
[22:03] <Nephrite> roll 1d20+41 Xandra
[22:03] <Penuche> Nephrite invokes Penuche's magic: < 50 > [d20=9]
Jarem Fort:
[blockquote]Rolled 1d20+34 : 1 + 34, total 35[/blockquote]
Emily Fort:
[blockquote]Rolled 1d20+43 : 5 + 43, total 48[/blockquote]
Ianvasah Fort:
[blockquote]Rolled 1d20+32 : 19 + 32, total 51[/blockquote]
Bastian Fort:
[blockquote]Rolled 1d20+27 : 20 + 27, total 47[/blockquote]
Dolmaya Fort:
[blockquote]Rolled 1d20+26 : 3 + 26, total 29[/blockquote]
> roll 2d10 Dex damage
<Penuche> Kotono invokes Penuche's magic: < 11 > [d10=9,2]
Moore, Jetina, Jarem and Dolmaya take 11 points of Dex damage. Are any of them immune to ability damage?
Moore is because of his armor. I think Jetina naturally is due to Healer 20 as well.
Not that I can see, gear-wise. I'm not sure if they have anything in their builds that do, though.
It is a numbing pain, a pain that wracks through all of you. As you all endure the strange sensations?
Dolmaya is up.
"Heal Alyssa," Dolmaya declares, striding forward. She gestures, a ray of force from her finger as she says, "Leave my sight, abomination." The iron rod is struck head on and...
Empowered Maximized Split Twinned Dolmaya's Force Ray.
> roll 1d20+29 touch AC
<Penuche> Kotono invokes Penuche's magic: < 39 > [d20=10]
> roll 20*6
<Penuche> Kotono invokes Penuche's magic: < 120 >
> roll 120+60
<Penuche> Kotono invokes Penuche's magic: < 180 >
> roll 180*3
<Penuche> Kotono invokes Penuche's magic: < 540 >
540 force damage to that iron rod.
Init is Dead Fate (69) > Moore (42) > Veiled Abbey (36) > Alyssa (34) > Iron Strands (33) > Dolmaya (26) > Xandra (24) > Jarem = Emily = Bastian (23) > Ianvasah = Persuasive Tongues (19) > Jetina (17)
The iron rod is shattered by that shot, as meanwhile Dolmaya stands by Alyssa.
In the 5ft range of aura of confidence for Alyssa, which is +9 morale to attack rolls, saves and skill checks, as well as weapon damage rolls and armor class. Note in the next post that you saw this, Iddy.
Xandra, go.
[spoiler]
All have fast healing 11.
Jarem/Dolmaya have -11 Dex.
Xandra
HP: 567/567
Negative Conditions:
Aura: Menace 20ft (-2 attacks, AC, saves; DC 37)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 9/9 Lay On Hands 16/16 Servant of the Heavens 1/1 Sudden Empower 1/1 Sudden Enlarge 1/1
Spells Used:
SLAs Used:
Spells Active: True Seeing (CL34)
Notes: Has bardic music in the rare event Moore can't cover something.
Jetina
HP: 296/580 (fast healing 5)
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear), Positive Energy 10ft (1 hit point healing/round)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Smite Evil 7/7 Smite 6/6 Channel Energy 14/14 Emergency Healing 2/3 True Believer 1/1
Spells Used: 1 9th level
SLAs Used:
Spells Active:
Notes: Divine Vigor is +10ft land movement and +2 temp hp per hit die. Divine Shield is Cha mod to shield bonus to armor class.
Jarem
HP: 504/504
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 410/503
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active: Epic Mage Armor (CL24), Mind Blank (CL17) Afina's Perfect Sight (CL27), Create Magic Tattoox3 (CL33/29/25), Energy Immunityx5 (CL33),
Notes: Spell shield to reduce damage.
Ianvasah
HP: 525/525 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 527/527 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Dolmaya
HP: 472/472 (fast healing 3)
Negative Conditions:
Aura: Confidence 5ft (+9)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Confidence of the Fated 5/5 Ego Manifestation 2/2 Metamagic Specialist 10/10
Spells Used:
SLAs Used:
Spells Active:
Notes:
Saw it.
Well, it seemed to work last time... Xandra turns her attention to the Words that are not Words a tongue can speak and sings a song to make it Whole.
Assuming only one thing can be affected, she is using her Music of the Outer spheres on Persuasive Tongue.
[blockquote]Rolled 1d20+48 : 12 + 48, total 60[/blockquote] Perform roll
Quick Charisma check. +10 bonus for ???.
[blockquote]Rolled 1d20+35 : 17 + 35, total 52[/blockquote]
At this the entire wretched thing begins to collapse - perhaps without a center? But you hardly have time to reflect, for the entire thing collapses and from it a wave of twisting energy comes forth that - !
Will saves all.
Alyssa Will/Cunning Insight/Dolmaya Aura (11/13):
[blockquote]Rolled 1d20+46 : 20 + 46, total 66[/blockquote]
Jarem Will:
[blockquote]Rolled 1d20+37 : 7 + 37, total 44[/blockquote]
Emily Will:
[blockquote]Rolled 1d20+37 : 17 + 37, total 54[/blockquote]
Ianvasah Will:
[blockquote]Rolled 1d20+32 : 7 + 32, total 39[/blockquote]
Bastian Will:
[blockquote]Rolled 1d20+28 : 16 + 28, total 44[/blockquote]
Dolmaya Will:
[blockquote]Rolled 1d20+28 : 13 + 28, total 41[/blockquote]
[blockquote]Rolled 1d20+47 : 20 + 47, total 67[/blockquote] Moore, mettle
[blockquote]Rolled 1d20+38 : 6 + 38, total 44[/blockquote] Xandra
[blockquote]Rolled 1d20+39 : 8 + 39, total 47[/blockquote] Jetina, mettle
It's done. In the aftermath the horror is gone, abbey and all. Blown away perhaps, or destabilized in some key way. No matter what, it's gone - and your party stands intact.
A moment later Ianvasah collapses, body melting down into a purple-gray slime.
Free act.
... Whut. Slime? Is she dead?
Possibly. You may want to do something about this.
What the...?!
Moore turns and flies over, Jetina as well.
Take 10 on K:A for 108 and 103 for Spellcraft. Is this something a Heal spell can fix...???
Alyssa sags and then jerks and sprints to Ianvasah, casting a spell!
Uh, Regenerate I guess? CL 24.
[blockquote]Rolled 4d8+24 : 2, 5, 2, 5 + 24, total 38[/blockquote]
CL check, Iddy.
Her body has lost all cohesion and has become ooze. Odds are she isn't even alive anymore, but who can say with the Far Realm.
"Damn it!" Jarem's there as well, Emily and Bastian a step behind him. Jarem grasps his holy symbol, "Any idea," he asks, a prayer on his lips.
CL check:
[blockquote]Rolled 1d20+24 : 10 + 24, total 34[/blockquote]
"A Beyond problem requires a Beyond solution." Moore says. "Alyssa, why don't we try and make her Whole? If your magic doesn't work..."
Regenerate has no visible effect.
"I think we'll need to try together. Even in this place, I think it'll be a lot to make happen."
"Right, then. You know her better, you focus on Iavanash and I'll focus on the other part."
So my idea is Alyssa uses the Words to represent Iavanash (and If the others want to try then go for it) and Moore and Xandra will focus on 'whole'.
I'm assuming charisma checks but not sure what else would be required.
"We'll support you with what we can," Emily promises, "Try!"
"We'll be there," Xandra agrees, "Hurry."
Alyssa fixes Ianvasah in her mind and speaks, "Ianvasah, be whole!"
Cha/Moore:
[blockquote]Rolled 1d20+31 : 15 + 31, total 46[/blockquote]
[blockquote]Rolled 1d20+48 : 15 + 48, total 63[/blockquote] Moore
A scream.
Pain lances through both of you, shots of it thick and deep.
But Ianvasah slowly mends. A hand and arm shoots out of the ooze, as with a scream Ianvasah climes out. She's shaking all over, Jarem there with a murmuring of magic and prayer. "Ah...ah..." she manages, "Aah....aaaah...."
Alyssa drops to her hands and knees, breathing heavily in pain and effort.
"It... Worked.."
Moore lets out a breath as he winces and drops to a knee.
Jetina is there with healing as well.
Mass Heal, will resolve the dexterity damage too. If Iavanash is suffering from anything Panacea heals that fixes it too. 275 healing with 11 fast healing.
Healing spreads as everyone recovers, "Too close," Bastian is heard.
Amid all of this, as Emily helps Ianvasah up and cleanses her with magic?
Hurry.
Alyssa looks annoyed.
"She just melted and we brought her back. You could give us a second to catch our breath."
Alyssa leverages herself up and turns to Ianvasah and hugs her, "You okay?"
"Come on, I think what just happened wasn't part of our training." Moore says as he indeed hurries along, through the pain and weakness, but he ensures the others are coming!
Because there is always hope.
"No," Ianvasah admits as Jarem shakes his head and gets up to go.
"Cry later," Bastian grunts, "Better to walk in pain than to never walk again."
"Moore's right," Xandra speaks up, "I'll carry you if I must, but hurry. Something's gone awry."
Alyssa looks disgruntled and turns to go.
Ahead it sits on the path - a golden ring, one that glitters even here.
> roll 1d20+27 ???
<Penuche> Kotono invokes Penuche's magic: < 35 > [d20=8]
A gift, a prize. Use it as you see fit.
Alyssa pulls it to them with her TK and inspects it.
Spellcraft.
Spellcraft/Cunning Knowledge:
[blockquote]Rolled 1d20+84 : 3 + 84, total 87[/blockquote]
Take 10 for 103 while we hustle.
Ring of the Enlightened Magi
This ring functions as a ring of wizardry I, II, III, IV, V and VI. Any spell cast by the wearer gains a +3 bonus to damage (if it applies to damage) as well as to any save DC it allows.
"... That... Is a very powerful ring..."
"We can worry about it later!" Moore says as he keeps going!
Hurrying. You hurry ahead and...
More, moving you over to the other thread now.