Fun title, eh?
Anyway, from the talk in another room, the subject of what powers and Senshi abilities the girls would like to have came up. I'll be brief - suggest away, from EC to a new SEnshi move to whatever. I won't rehash this long, since we're all aware of the matter being discussed.
Go crazy, and I'm actively looking for ideas and imput here. By all means.
Ooh. Seriously?
I can think of several.
1) The ability to actively drain electrical devices, and store the energy. Using it as artillery would be nice, but it would be awesome if I could augment EP or HP with it.
2) This is a bit iffy, but being able to produce a polarized charge. In effect, turning her body's inherent Electricity into a magnetized charge to repel other electricity. (To varying degrees) The uses for this would be forceful hurling of small objects...and self propulsion. >_> With practice, Makoto could surf power lines this way.
3) EC. Duh. and EP. >_> (Specifically, more.)
4)Human taser. Nuff said. >_>
5) OH! SUBSPACE POCKET! WANT ONE!
Lesse...blurm, wish list kinda deal?
Some range. It feels like I have to be inside spitting distance to do anything without a large enough penalty that I simply won't hit, and everyone can move fast enough to close said distance to melee, or have equal range easily. If I thought I could hit something from on top of a building? Hell yes, get up there with Ami as a spotter and have sniper time! It'd be cool if I could actually make use of the whole strategic support/artillery concept I had in mind thinking about Saturn.
Two words: Silence Wall.
This was really Bean's idea for Saturn, but I'll toss it out: Something similar to Shiki Tohno's power from Tsukihime. Whereby you see the lines along which something can be cut for the most affect. Ask him for a better explanation. >_>;
Also...like to increase the healing powaz while I'm Saturn at least and maybe while Hotaru.
Misuki-Hotaru leaves me so tempted. I want to grow up! At least a little!
An attack that takes multiple rounds to execute, but really IS like magical artillery? I keep getting this image of of Saturn gathering darkness while some weird design etches itself into the pavement, and finally unleashing a stream of black down the street.
Item of Power stats for my glaive.
A post for each person's replies.
1) The ability to actively drain electrical devices, and store the energy. Using it as artillery would be nice, but it would be awesome if I could augment EP or HP with it.
Hmm.
That's worth considering, sure, and maybe tie in with EC?
2) This is a bit iffy, but being able to produce a polarized charge. In effect, turning her body's inherent Electricity into a magnetized charge to repel other electricity. (To varying degrees) The uses for this would be forceful hurling of small objects...and self propulsion. >_> With practice, Makoto could surf power lines this way.
I like the image, but could you draw up an elaboration?
3) EC. Duh. and EP. >_> (Specifically, more.)
Yes, and we'll see. Tentative at the moment, purely for balancing issues. I'll get back to that one.
4)Human taser. Nuff said. >_>
<_< EC again, but we'll talk.
5) OH! SUBSPACE POCKET! WANT ONE!
Mmm. Lemme see if the others comment on that one way or another first. Need to work something out.
Some range. It feels like I have to be inside spitting distance to do anything without a large enough penalty that I simply won't hit, and everyone can move fast enough to close said distance to melee, or have equal range easily. If I thought I could hit something from on top of a building? Hell yes, get up there with Ami as a spotter and have sniper time! It'd be cool if I could actually make use of the whole strategic support/artillery concept I had in mind thinking about Saturn.
Probably, yeah. I'll bear that one in mind with your new Senshi attack coming, likely. Or apply it to another ability, if you have an idea?
Two words: Silence Wall.
*Nods* I'll figure out something on that soon enough.
This was really Bean's idea for Saturn, but I'll toss it out: Something similar to Shiki Tohno's power from Tsukihime. Whereby you see the lines along which something can be cut for the most affect. Ask him for a better explanation. >_>;
Mako-chan, you've been asked. Elaborate?
Also...like to increase the healing powaz while I'm Saturn at least and maybe while Hotaru.
Alright, I'll ponder that. (Pending other issues. Hi, Usagi!)
Misuki-Hotaru leaves me so tempted. I want to grow up! At least a little!
Hm. Lemme bat that one around.
An attack that takes multiple rounds to execute, but really IS like magical artillery? I keep getting this image of of Saturn gathering darkness while some weird design etches itself into the pavement, and finally unleashing a stream of black down the street.
If you're interested in that, maybe tie it into some kind of EC if you're interested? Hm. I'm just considering, here, any ideas?
Finally, the Glaive will come with the update.
It's tricky for Usagi, since all her really cool stuff is plot-dependant and comes from the Crystal. And fries her a bit. On that note...
1 - More EP. My gas tank keeps shrinking!
2 - Some sort of magical energy discharge attack from the Moon Staff. Which doesn't permanently decrease any of my stats. (Moon Twilight Flash!)
3 - Resistance to Dark/Evil energy attacks? (and while I'm at it, complete immunity to Good/Holy energy attacks, just in case you ever decide to sic a grudge monster paladin on me)
4 - I remember originally wanting Purity EC. I had several ideas for effects for it, the Mass Rejuve one has already been applied. The resistance one above fits in as well. Moon Restoration also falls within that. A lesser type of Moon Restoration which doesn't cost permanent EP would be nice - dealing with possession rather than full blown youma-fication and maybe other nice stuff like what I did for Miss Kannako.
5 - Sensitivity to evil! I had this at the start, then it just kinda vanished. Ties in with Purity EC, again. I don't want conscious control (rather avoid the constant 'sense out for evil' routine Rei had in the last game), but just having this kind of stuff ping me when it's around.
Regarding the subspace pocket, I'd honestly rather not. It's a nice change of pace having to carry everything than having it at our fingertips like in the last game. Also makes my guardianship of the Crystal it bit more important since I have it on me at all times, not just stuffed into subspace.
Mmm...trade the damage boost, or part of it, for a big range boost on the glaive burst as an option? Unsure.
Not being all that familiar with EC (got a quick explanation from Mako) I can only muse...At first I was simply considering the artillery concept, but mm...
Being able to use her destructive powers in a similar way to healing could be interesting. Simply disintegrate a lock, or maybe a whole door?
This is more oddball stuff...more direct energy manipulation could be nice. (Dynamic attack structure, namely. Each one having a different property, or a different limit, and varying cost/effect within that.
1 - More EP. My gas tank keeps shrinking!
I'm on this one, actually. Poor Usagi's can is smaller and smaller. <_<
2 - Some sort of magical energy discharge attack from the Moon Staff. Which doesn't permanently decrease any of my stats. (Moon Twilight Flash!)
Mmm, yes. Probably, though I have some ideas t here as well.
3 - Resistance to Dark/Evil energy attacks? (and while I'm at it, complete immunity to Good/Holy energy attacks, just in case you ever decide to sic a grudge monster paladin on me)
Yeah to the first. That one was on the burner, actually. To the second? <_<!
4 - I remember originally wanting Purity EC. I had several ideas for effects for it, the Mass Rejuve one has already been applied. The resistance one above fits in as well. Moon Restoration also falls within that. A lesser type of Moon Restoration which doesn't cost permanent EP would be nice - dealing with possession rather than full blown youma-fication and maybe other nice stuff like what I did for Miss Kannako.
I'll mess with that, sure. I'll have to fiddle with that EC, and maybe tie the Mass Rejuv into it.
5 - Sensitivity to evil! I had this at the start, then it just kinda vanished. Ties in with Purity EC, again. I don't want conscious control (rather avoid the constant 'sense out for evil' routine Rei had in the last game), but just having this kind of stuff ping me when it's around.
Yeah. Lemme play with that one a little, too. I have some ideas, but I'll need to finalize them.
Regarding the subspace pocket, I'd honestly rather not. It's a nice change of pace having to carry everything than having it at our fingertips like in the last game. Also makes my guardianship of the Crystal it bit more important since I have it on me at all times, not just stuffed into subspace.
Mmm. That's a nice side effect, though what do the other two girls think?
Quote from: AsranaMmm...trade the damage boost, or part of it, for a big range boost on the glaive burst as an option? Unsure.
Not being all that familiar with EC (got a quick explanation from Mako) I can only muse...At first I was simply considering the artillery concept, but mm...
Being able to use her destructive powers in a similar way to healing could be interesting. Simply disintegrate a lock, or maybe a whole door?
This is more oddball stuff...more direct energy manipulation could be nice. (Dynamic attack structure, namely. Each one having a different property, or a different limit, and varying cost/effect within that.
If you're going in your own direction, why don't you draw something up within the system? Read the entry of EC in the sourcebook and play around with it.
If any of you girls want to suggest the nuts and bolts of an ability, by all means. I won't say I'll take it perfectly or I may not fiddle as I need to, but I'm open to it.
QuoteRegarding the subspace pocket, I'd honestly rather not. It's a nice change of pace having to carry everything than having it at our fingertips like in the last game. Also makes my guardianship of the Crystal it bit more important since I have it on me at all times, not just stuffed into subspace.
Mmm. That's a nice side effect, though what do the other two girls think?
I think yeah, it's annoying, but it's added interesting bits and pieces, like having to detransform to use my communicator that once. >_>;
I'm not sure how much limit there was to them previously, but with the potential of long range radiing in Gaia...they could be seriously useful, and seriously abused. >_>;
Quote from: AsranaQuoteRegarding the subspace pocket, I'd honestly rather not. It's a nice change of pace having to carry everything than having it at our fingertips like in the last game. Also makes my guardianship of the Crystal it bit more important since I have it on me at all times, not just stuffed into subspace.
Mmm. That's a nice side effect, though what do the other two girls think?
I think yeah, it's annoying, but it's added interesting bits and pieces, like having to detransform to use my communicator that once. >_>;
I'm not sure how much limit there was to them previously, but with the potential of long range radiing in Gaia...they could be seriously useful, and seriously abused. >_>;
I thought they were a touch abused last game, but also useful. That said..mmm. I agree with that pretty solidly, so to be honest, I'd want most of the PCs to outright really want them to go there.
1) Higher CV would be nice as senshi, if not as civvies.
2) #1 is not so important assuming I start using my Unique attribute (Coordinator) more often, and can level it up. I've used it all of what...2 times? Hotaru could also get it, at that, since she's tactically minded.
3a) EC applications? Humm... Hypothermia, maybe? Make enemies' bodies cooler and cooler, making them sleepy. Probably a bit too powerful at the moment though.
3b) Being able to sense changes in temperature (of environment, bodies, etc) could be an interesting application, applicable also for Rei. Some polygraphs use body temperature changes to measure, so could act as a human lie detector. Dunno about the actual use, baring finding an enemy to capture and interrogate, but might be interesting.
3c) Being able to make a shield of solid ice on the fly might be nice too, I guess, considering how often I seem to get targetted at times. Could also be a senshi ability as opposed to EC. Might be kinda overdone if Hotaru gets Silence Wall for defense also? Then again, with the fact that we have elemental weaknesses/strenghts, might be good to have more shield users also.
4) Like May, some stats on the Mercury Ring would be nice. I know a bit of what it can do right now at least and made a semi-update on it, as well as Shabon Ice Spray.
5) Subspace pockets: would be nice to have, though as mentioned in chat, within limits. It's not something I think we absolutely need though.
1) Higher CV would be nice as senshi, if not as civvies.
Yeah, you're due. My fault there.
2) #1 is not so important assuming I start using my Unique attribute (Coordinator) more often, and can level it up. I've used it all of what...2 times? Hotaru could also get it, at that, since she's tactically minded.
*Nods* Yeah, another thing to get into.
EC stuff - Yeah, mmm. Lemme think about that, though I like those applications.
As for the Ring, that's coming as well shortly. <_<
Hrm...one more thought, considering canon Ami has attacks with "Illusion" and "Mirage" in their names, something along those lines might be interesting, making enemies think there's more of us than there really are, or seeing movement where there within shabon spray fog isn't so their attacks hit nothing or even each other. Could be done with EC by manipulating the bubbles of a shabon spray to make certain areas of the fog seem thicker, like shadows, so they think they can target us. Use of a shabon spray or some sort of fog would be necessary to pull off such a move though.
Supplimental.
Quote1) The ability to actively drain electrical devices, and store the energy. Using it as artillery would be nice, but it would be awesome if I could augment EP or HP with it.
2) This is a bit iffy, but being able to produce a polarized charge. In effect, turning her body's inherent Electricity into a magnetized charge to repel other electricity. (To varying degrees) The uses for this would be forceful hurling of small objects...and self propulsion. >_> With practice, Makoto could surf power lines this way.
In addition...Play up the 'Nature' part, as well. Lightning strikes renew the soil, making it more fertile, right? So if Makoto could actualy take electricity and use it to renew plant life, and accelerate it's growth, that's an interesting little 'Urban renewal' trick that might come in handy on Gaia...and will make her feel less bad about training sessions that chew up forest.
And, if we're allowed to get really crazy? Empathy with animals would be nice. Makoto absolutely adores Iori...which is something that took me a little by surprise. She does love her plants, but she's developing a fascination with animals as well.
Also! More storm powers...Sword related, maybe? Thunder is actually a sound...A sonic attack? A ranged attack, like a 'Wind Cutter' in Disgaea would ROCK. I'd ask for rain, but that would be stepping on Ami's toes. >_>
Quote3) EC. Duh. and EP. >_> (Specifically, more.)
4)Human taser. Nuff said. >_>
Fairly self explanitory.
QuoteThis was really Bean's idea for Saturn, but I'll toss it out: Something similar to Shiki Tohno's power from Tsukihime. Whereby you see the lines along which something can be cut for the most affect. Ask him for a better explanation. >_>;
Shiki's Power is 'Eyes of True Death'. The way Arcuied describes it in the manga is that everything, from the moment of it's creation, has it's destruction predetermined in it's design. Shiki percieves this Destruction as Lines drawn on the object, and when he pushes something into those lines, the object offers no resistance whatsoever. Trace the entire length of those lines, and the object is irrevokably destroyed.
For example, Shiki shattered a hospital bed with a fruit paring knife.
Edit: The above is kind of convoluted. In simpler terms...Shiki's eyes percieve Death...but not as the aging process, but weaknesses in every living thing. The weaknesses are expressed in lines. Shiki cuts those lines, and the object dies.
I'll deal with Mako's newest EC comments below. As for the Eyes of True Death? Mmmm. Uh, lemme mull that over and see where I end up with it. Also to give me some time, since my first reaction to that triggered my bullshit alarm as to it's mechanics. Dunno what, so I'll spend some time with it.
But anyway!
---
I spent most of last night thinking the concepts herein over, and many of them feel as if they could be tied into a 'loose EC'. Namely, giving the players X level of EC, letting them have a lot of leeway of what they can do within that defined sphere of control. EC offers both flexibility and options to the PCs, and seems about the best way to do this.
If I do go with this, however, I'll probably want to review and perhaps tweak the description of EC. Suggestions on this and feedback are more than welcome, ladies.
EDIT - In fact, it does look like I'll be fiddling with EC a fair deal. Just sayin'.
On more individual points that may not be covered by this:
- Subspace pocket. I'll admit I'm torn here, as I have mixed feelings that are also shared by a few of the PCs. One suggestion is to have a single pocket possessed by one PC/NPC, and also attach a stipulation to it. Mind, a pocket could be very useful with what's ahead, as I think most of us are aware.
- The various missing item of power stats will be distrubuted shortly, with the general update.
- Broached briefly with the Silence Wall and Usagi's staff comments, but suggestions on new Senshi attacks and even stats are more than welcome. They may not happen right off, granted, but I'm certainly open to ideas.
- Usagi, care to brainstorm on Purity EC? This one's more abstract, and I could use some ideas here.
- I also again comment on the 'draw something up with EC' to Hotaru. I'm fiddling with that myself now, and comparing notes would be nice.
---
Anyway, on a rough guess on EC spheres?
Usagi - Purity, assuming we can get a worked out sphere here.
Ami - Water, Ice. Off associations of illusion or mirage?
Mako-Mako - Lighting, Thunder. Lesser in wood, and maaaybe nature? I dunno about the range here, so mmm.
Hotaru - Destruction, mainly. Probably needs some flushing out, a solidifacation of all that destruction may entail.
Rei - Fire. Uh....past that? Lemme get my shit together on her.
TBD Pluto - Time and maybe Space?
Okay, Purity EC.
I think the general gist of it is that I want to play up the Miraculous rather than the Magical, if you see where I'm going. For contrast with the last game, where Usagi was on track to being Sorceress Supreme of the Silver Millenium, I want to evolve my Usagi more towards the Messiah of Light archetype. The D&D comparison of Cleric vs Mage works as well, I guess.
As for specific abilities in that vein, well I'll repeat what was in my last post and try to come up with some more examples.
Moon Restoration. I've already got that, and it's nifty. It also covers a few things - it deyoumafies, but it also let Miss Kannako walk. For five minutes, anyway. So I'll break things down a bit as I go on, here. Some things would be the standard 'lose 1 EP permanently' stuff, but I hope others could be used at a more temporary cost.
So, we've got the deyoumafication covered. Although I'd like if there was a more involved and lengthy process I could do on willing subjects under controlled circumstances that doesn't cripple me - Jadeite has resources, why can't I?
On a similar note, banishing evil spirits/defeating mind control would work similarly. That'd be the weaker non-crippling version of Moon Restoration I mentioned.
Then there's my Mass Rejuve, which I have and adore. As a sort of halfway house between it and Moon Restoration, how about curing? Hotaru heals injuries, so how about if I can remove... well, status ailments, in Japanese RPG terms? Maybe actual physical diseases, too, though I'm a bit iffy on that, at least for now - although it's somewhat in the same vein as letting Miss Kannako walk again. Honestly, on that topic, I dislike losing permanent EP for a non-permanent effect. Permanently removing an inborn demonic taint is fine if it's costly, but something that'll only last five minutes or until the evil spirit recovers enough to try and possess the target again should not have such a high price.
Resistance to Dark/Evil energy-type attacks has already been mentioned. Thinking about it, how about maybe expanding it at some point to give everyone around me a temporary DCV boost against similar attacks, or create a barrier against same? Ami made a good point about there being more shield users, especially if the person with the strong generic shield (Hotaru) is out of the fray in artillery-support mode.
Sensitivity to evil. I don't want any kind of aura sense like the last game, but it'd be nice to get a 'bad feeling' whenever nastiness is afoot in the vicinity. Mainly because I did have that at the start then it vanished fairly abruptly.
Hmm... Appeal to Goodness? This one's a bit iffy, I guess, since it's something that should be RP'd out rather than rolled for. But since we have Art of Distraction... Basically just something to add some strength to my words when I try to convince someone to rethink their evil ways.
As for the Crystal item of power. I'm happy enough to leave that as a plot device, but... well, we'll see. It was my stated assumption at the beginning that I'd never use it except for big plot events, but if I'm having to use it just to keep up, we might have to figure something out.
Lunar Staff as an item of power? It kinda gets used for a lot of the EC things I listed above... and that senshi attack I asked for earlier. Beyond that... well, I'd rather the GM just surprise me if it has other powers. It is a long lost relic I know little about, after all!
Mmm...okay, now to try and summarize the little talk on Hotaru's EC.
The conclusion we came to was that Hotaru channels energy, and in the process of doing so, turns it intoa destructive force. Abstract, yes, but details don't really work here.
Thus, with EC, she can mold said energy into a number of forms, for example: a simple beam of destructive energy manifested as purple/black; a slight glow around an object as it withers away; a ceramic mug shattering out of nowhere; or something similar.
Given relatively free reign within a limit, with the consumption of EP and effort ebing determined yb the size of the effect, so such, yadda yadda yadda...
Okay, that's my best attempt, fill in holes as necessary Dune. >_>;
Added clarification to the 'Eyes of True Death' definition, since it was lacking, as May pointed out.
Secondly...How fine would my control be? Electricty has lots of fun uses, and if I can drain it, in theory, Draining it from a human would cause unconsciousness...maybe even flatlining the brain. >_>;
*Pictures Makoto being cajoled into holding a television plug so the senshi can watch TV while camping*
Also, in theory, fill the air with enough static (Electricity) and you start affecting kinetics. Like, for example, the velocity of bullets.
THough, I really have to know what I'm allowed to effect before I can offer more.
Quote from: EbirisOkay, Purity EC. Moon Restoration. I've already got that, and it's nifty. It also covers a few things - it deyoumafies, but it also let Miss Kannako walk. For five minutes, anyway. So I'll break things down a bit as I go on, here. Some things would be the standard 'lose 1 EP permanently' stuff, but I hope others could be used at a more temporary cost.
So, we've got the deyoumafication covered. Although I'd like if there was a more involved and lengthy process I could do on willing subjects under controlled circumstances that doesn't cripple me - Jadeite has resources, why can't I?
Yeah, the deyoumafication stuff is well in hand. I won't linger there too much at the moment, and instead focus on the other points of interest. I did want to begin to work on Usagi being able to do some fitting odds and ends with the Moon Restoration, without having to break out the Crystal. That was pretty much a start on that, couched with the fact that Usagi had EP coming to more than recoup from the loss.
Even if some of the visible effect was temporary, though that's a comment I'll get into below.
Anyway, that's not an unreasonable idea at all. So far, Usagi's mostly worked on flash bang on demand deevilling. Something slower but less draining on the rabbit could certainly be worth considering. But, to be fair, Usagi does have some resources as well. <_<
QuoteOn a similar note, banishing evil spirits/defeating mind control would work similarly. That'd be the weaker non-crippling version of Moon Restoration I mentioned.
That's worth considering, yeah, and maybe rolling into the Purity EC.
QuoteThen there's my Mass Rejuve, which I have and adore. As a sort of halfway house between it and Moon Restoration, how about curing? Hotaru heals injuries, so how about if I can remove... well, status ailments, in Japanese RPG terms? Maybe actual physical diseases, too, though I'm a bit iffy on that, at least for now - although it's somewhat in the same vein as letting Miss Kannako walk again. Honestly, on that topic, I dislike losing permanent EP for a non-permanent effect. Permanently removing an inborn demonic taint is fine if it's costly, but something that'll only last five minutes or until the evil spirit recovers enough to try and possess the target again should not have such a high price.
Gee, I feel like I need it put in Japanese RPG terms. <_< Joking aside, mmm. Dunno if I'd move Mass Rejuv into the Purity EC, but that's a minor quibble. As for the rest, I understand the complaint. In my defense, it was in a situation where the loss was comforted by gaining more EP than was used for it, and helping obtain the first part of the Silver Crystal. Finding and getting that hopefully isn't a temporary effect. Just sayin'.
But as a rule, using the Crystal is meant to cause permanent, altering, palpable effects. For example, I wanted Beck to last more than one encounter, but since Usagi fired her Crystal at it? Zap it goes, a notable cost and very notable effect.
Resistance to Dark/Evil energy-type attacks has already been mentioned.It's under consideration, yeah. That one may be a bit more on the fence depending, so I'll get back to you on it.
Thinking about it, how about maybe expanding it at some point to give everyone around me a temporary DCV boost against similar attacks, or create a barrier against same? Ami made a good point about there being more shield users, especially if the person with the strong generic shield (Hotaru) is out of the fray in artillery-support mode.Mmm. Something to consider, though I'd like to try to keep DCVs at least a little lower on the Senshi side this game. I'm inclined to give the baddies higher DCVs if anything as needed, since it's basically often 4/5 on 1. So...mm. I'm not so hot on a straight DCV boost, though I'm probably more receptive to other ideas.
By all means, get creative or crafty here. <_<
Quote]Sensitivity to evil. I don't want any kind of aura sense like the last game, but it'd be nice to get a 'bad feeling' whenever nastiness is afoot in the vicinity. Mainly because I did have that at the start then it vanished fairly abruptly.
*Raises hand*
Okay, that one was my fault. Dropped the ball there, so yeah, it's being fiddled with.
QuoteHmm... Appeal to Goodness? This one's a bit iffy, I guess, since it's something that should be RP'd out rather than rolled for. But since we have Art of Distraction... Basically just something to add some strength to my words when I try to convince someone to rethink their evil ways.
Mmm.
I'm split here. On one hand, for Joe X. Youma, I don't have a huge problem with it. On the other hand, I don't want it used to fudge about serious NPCs or villians with just a roll, either. Suggestions?
QuoteAs for the Crystal item of power. I'm happy enough to leave that as a plot device, but... well, we'll see. It was my stated assumption at the beginning that I'd never use it except for big plot events, but if I'm having to use it just to keep up, we might have to figure something out.
Basically, yeah. To be honest, you rather surprised me with using it against Beck, even with the situation as it was. I've been trying pretty hard to sell it's prices to the girls, and didn't anticipate Usagi being quite so free to use it. (Moreso after a few conversations with Luna about it.) If Usagi's intending to use it in spite of the costs, I'd probably better set it up more. If not? Mmm. It's defined fairly well if vaguely, so we'll see.
QuoteLunar Staff as an item of power? It kinda gets used for a lot of the EC things I listed above... and that senshi attack I asked for earlier. Beyond that... well, I'd rather the GM just surprise me if it has other powers. It is a long lost relic I know little about, after all!
I was planning to include that in the list o' updates, so yeah. At least the basics, anyway.
Quote from: AsranaMmm...okay, now to try and summarize the little talk on Hotaru's EC.
The conclusion we came to was that Hotaru channels energy, and in the process of doing so, turns it into a destructive force. Abstract, yes, but details don't really work here.
Basically. To be a little more precise, she forms an abstract concept 'Destruction' into a palpable force to manifest. I personally envision Hotaru's violet/black energy her way of giving such a formless sphere of influence a physical incarnation.
As a note before I go on? On these speculative matters about cause and effect, I'm not automatically talking in the voice of the GM. Just sayin', since this is purely speculation right now.
QuoteThus, with EC, she can mold said energy into a number of forms, for example: a simple beam of destructive energy manifested as purple/black; a slight glow around an object as it withers away; a ceramic mug shattering out of nowhere; or something similar.
Yeeep. Most of the visual effects are mainly either eye candy filler or subtle shading in. (Hotaru's comments on the coloring of Destruction Burst versus Crisis Thrust hits the money here.)
QuoteGiven relatively free reign within a limit, with the consumption of EP and effort ebing determined yb the size of the effect, so such, yadda yadda yadda...
This plays into what I'm probably going to do with EC, so I won't go into depth here. But it's not too terribly inaccurate.
Quote from: Bean BanditAdded clarification to the 'Eyes of True Death' definition, since it was lacking, as May pointed out.
Alright. Read it, will add that to my considerations on the matter.
Secondly...How fine would my control be? Electricty has lots of fun uses, and if I can drain it, in theory, Draining it from a human would cause unconsciousness...maybe even flatlining the brain. >_>; Heh, heh. It's funny. I'll probably invoke something called 'The rule of Sanity/Magneto'. It's two fold in reference - one, to keep things balanced enough to be fun without being crazy. Secondly, are you familiar with Magneto from the X Men comic books? If you are, you may be aware that he's done some pretty fuckin' insane shit over the years. A relevant example to this is that he stopped the flow of iron in a brain/body, causing all sorts of wackiness. This happened over a period of several days/weeks as I recall, done all the time.
As you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken. For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.
Quote*Pictures Makoto being cajoled into holding a television plug so the senshi can watch TV while camping*
...heh....hehheh....haha...ha....HAHAHAHAHAHAHAHA!
Uh...Sparky-chan! I dunno, I got nothin'.
QuoteAlso, in theory, fill the air with enough static (Electricity) and you start affecting kinetics. Like, for example, the velocity of bullets.
THough, I really have to know what I'm allowed to effect before I can offer more.
For the moment, I'd like to keep it to fairly creative but focused applications of a proposed sphere of EC. That one strikes me as reaching a bit, though admittely the science of it isn't my strong point.
Mmm...first comments on Hotaru:
Yeah, forgot about to add in the coloring thoughts. In that...it's firstly personal control, so the weakest, msot controlled attack (Destruction Burst), has always been primarily violet, Hotaru's control of it.
Add the glaive, and you get more black, more power, more wanton destruction.
The crisis thrust is based in pain, fear, darkness, terror, and unleased, rampant energy, so it's practically all black, embodying those worse aspects. Just throwing it out for comment.
But yeah, just kind of...emphasizing that it's the senshi's will and perception imposing itself on and working with a more formless energy.
About some of Usagi's points....handling them in random order here, really. >_>;;
Shields? Mmm...well, on multiples of Usagi's note, I could see her projecting a positive energy field. Horribly expensive as far as EP, but it might cause dark energy attacks (including Hotaru's) to go awry, act as a sort of tear gas with really low level youma, and in general act as cover. Just a random thought.
Ami having a more limited duration ice shield might work, but you'd have to treat it as just that: ice, and more limited because of it...
Also, I'm pretty sure Usagi didn't use the crystal just 'cause. She used it because Beck had shrugged off the regular, and Balder was there about to start killing things, Ami was on the ground, and she didn't know Mako and I were about to show up.Rather nastily desperate situation.
Quote from: AsranaBut yeah, just kind of...emphasizing that it's the senshi's will and perception imposing itself on and working with a more formless energy.
Quoting this one, simply because it's on target and probably relevant to the upcoming events. That's partially true with some of the Senshi attacks - some from column A, some from column B. Good examples of will are Hotaru's coloring and Mako's thundering sword outburst.
QuoteShields? Mmm...well, on multiples of Usagi's note, I could see her projecting a positive energy field. Horribly expensive as far as EP, but it might cause dark energy attacks (including Hotaru's) to go awry, act as a sort of tear gas with really low level youma, and in general act as cover. Just a random thought.
Mmm. That's something. Usagi-chan, any comment here?
QuoteAmi having a more limited duration ice shield might work, but you'd have to treat it as just that: ice, and more limited because of it...
I see a shield of ice more as a one hit barrier unless the attack is feeble or purely low/mid range piercing or slashing. Anything crushing would probably cause it to go up in so many crystals of moisture, and fire or light might just burst through. On the other hand, I'm inclined to see an ice shield as cheaper than a Silence Wall or a more abstract field.
QuoteAlso, I'm pretty sure Usagi didn't use the crystal just 'cause. She used it because Beck had shrugged off the regular, and Balder was there about to start killing things, Ami was on the ground, and she didn't know Mako and I were about to show up.Rather nastily desperate situation.
Oh, I'm not arguing that at all. I am saying that based on everything that happened to that point, I didn't think she'd have used it. Granted, that was something of a worse case scenario, or nearly. I had expected her to stall a bit or even consider trying to run instead, as her position seemed pretty firm.
But hey, even the GM gets surprised. Quite often, as a fact.
EDIT - Running with Ami. I'm not saying she'd leave Ami-chan behind! We all love Ami-chan, right? RIGHT?!
As I mentioned in the chatroom just a lil while ago, Usagi's line of RPG status ailments made me think of how each senshi could pull off a 'status ailment spell' equivalent on baddies.
List of basic RPG Status Ailments (wear off):
Confuse - Character sometimes attacks allies or himself.
Paralyze - Character cannot move until effect wears off.
Petrify - Character is unable to move until effect wears off.
Slow - Character moves slower (less turns) until effect wears off.
Silence - Character becomes unable to cast magic, until effect wears off.
List of basic RPG Status Ailments (must be removed):
Darkness - Character cannot see, is more likely to miss.
Poison - Character continues to lose HP until effect is removed.
Sleep - Character has Zzz over his head and will not act until awakened.
Stop - Character becomes unable to move until effect is removed.
Death - Character is taken out of the fight, unless revived.
Characters who could cast something to that effect:
Ami - Darkness & Sleep. Sleep is an effect of hypothermia, an effect of freezing. Gonna leave Slow for Pluto and take Darkness (which'd have to be renamed Fog really), which is already what Shabon Spray does. >_>
Makoto - Confuse & Paralyze, both could be done by manipulating an enemies' nervous system.
Hotaru - Death & Silence. Silence's not particularly destructive, but it'd be pretty damaging against non-ninjas-who-cast-spells. She can also cast Death, except it only works on things like Mau and rats and minor youma! It obviously never works against "boss monsters", same as in a game. ^_-
Rei - Poison & Petrify. Petrify would really be the ofuda stuck on a youma's head. Poison would be renamed Burn, which fits better, and well, you -do- have continual damage if you're on fire and no one puts it out. >_>;
Kotono/Setsuna? - Slow & Stop, duh.
Usagi doesn't cast status ailments, but does have the ability to remove them, so it works out. A lot of those ailments really could be shifted around, I was just playing to get two per senshi. ^^;
Quote from: AnastasiaAs you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken. For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.
Enemy does Soul (for brain fry), or Body (for freeze blood) Check with -4 (or some decent number that'll make it that much harder to pull off except against really weak youmas) bonus to roll check?
Edit: or better yet, instead of picking between Soul/Body, any EC that affects something in the body of someone is rolled against their highest stat of the two stats, with that roll bonus.
As far as all the Magneto stuff goes...If I'm stuck with mostly lightning powers, I'll want to stretch them as far as I plausibly can. >_> However, if You expand the realm into plants and Animals, I'll be content with the more limited ones.
But. As for electrical powers I really, REALLY want:
Immunity. >_> Duh.
Draining and storing - This would also be an interest defect to RP. "That Kino girl is bad luck! Whenever she gets mad, the school has power brownouts!"
Discharge - Not the magical kind i.e THUNDA HAMMA! But a release of the stuff she's drained. (As a side note, being able to contain it in her hands and shock what she punches would be cool.)
Usage - Being able to bolster her EP with ambient electricity would be fun. HP is a bit iffier, so I won't ask for that unless you lead me to believe I can get away with it. The electrical field magnetic throwing and power line surfing, I will push for, though. >_>
Anything after this is cake....but if you want to contain it there...Plant and Animal powers, or a Wind Cutter for My sword, or something like that. Give me an idea where I can play, ok?
Electricity, Plant, Animal -and- Wind as well? That's kinda broken, don't you think?
Environmental Control
Relevant Stat - Varies, usually Soul.
Environment Control is the affinity a Sailor Senshi has to her 'sphere' of influence. To be more precise, each Sailor has a 'grouping' or 'sphere' that they draw effects and power from. Sailor Jupiter throws lighting, Sailor Mars throws fire and Kotonos, Sailor Mercury tosses ice cubes and water. While some are often more abstract concepts, each functioning Sailor has such a leaning. Beginning Sailor Senshi can usually only express this with Senshi attacks, and perhaps a minor deviation or two. However, more advanced Senshi gain more direct controls over the powers they call their own, able to forge them into many more effects than just Sailor Senshi attacks. While not as often rawly damaging or destructive as the set attacks, they possess far greater versatility and capacity for applied applications.
A set of examples follow, to further help define the ability.
Level 1 - A beginning, basic and rudimentary control over an element. To set the example of water, Sailor Mercury could stir a cup of tea by merely willing it to be stirred at this level, or have a puddle of water splash someone out of the blue, with seemingly no reason or rhyme to it.
Level 2 - A generally elementary control over a sphere. With water, Ami could make notable waves in the apartment swimming pool, make a sudden undercurrent to whip off the bathing suits of Mamoru and Usagi, or have a small pipe burst from water pressure.
Level 3 - A solid grasp of her sphere, capable of notable effects. With this, Sailor Mercury could cause rainclouds in summer to start raining in a few block area, have a sturdy pipe set explode open with raging water, or have a small torrent of aqua come outta nowhere to soak Umino.
Level 4 - An advanced skill with an element. With this, a massive wave could slam into a beach should Ami will it(Not Tsunami level, but pretty damn beach assaulting.), pipes all over her apartment could burst and go crazy, or Tokyo could suddenly have rainclouds form and engage in a soaking cloudburst.
Level 5 - An extreme mastery of a sphere. With this, Ami could have Tsunamis ravage a coastline or two, cause a whirlpool in the ocean big enough to consume a cruise ship, or drain a large lake of water.
Level 6 - A primal level of control. An ocean could drop several hundred feet in water level or raise, all the water in Tokyo could vanish, or all of a nation could have massive groundswell flooding. In other words, nearly godlike control over water.
This is a vanilla, basic description, but it's a nice sliding scale to illustrate where the levels have you stand.
Now, as you can see, EC gives a fairly broad range of capacity within the sphere of ability. There isn't an outright 'you can/can't do it' line beyond broad statements of relative power. Therefore, this ability invites GM/Player interaction and mediatation. I'd like to handle it in the following way, and get to the mechanics of EC now.
The first and most important factor of the EC is the level that the Sailor possesses. This is the maximum level of effect she can cause - as a general rule, I'm not intending for effects to go past that without some sort of outside aide to amplify that girl's innate talent. A level 2 EC of Water can't cause a level 3 effect as a general statement, no matter how much Ami tries. This is generally and for the moment, so I'd like to ask for this to simply be taken and accepted on the surface for now.
Anyway, moving on. I'm looking at a sliding scale for EC - abilities below your level will be easier and less straining than something at your max level. A level 1 ability will be cheaper and simpler than a level 2 ability with a level of 2. With a level of 3, a level 1 ability should be child's play, and a level 2 ability easier. In other words, an ability one level down from the girl's max will be at a cut EP rate and with a bonus to the roll, and something two or more levels will be even cheaper, as well as not needing a role if not in active combat or under some kind of noticiable strain or pressure.
I envision certain 'forms' of EC. Forms are tricks or applications of EC that the Sailor uses more than a time or two, and are described and generally worked out on both PC and GM ends. For uses of EC a girl intends to use, I'd like to create a form for it. There isn't a practical limit to the number of forms, they are merely a useful sorting tool for the GM and player, and help create a guideline on how to judge and adapt new uses of EC.
EC costs 5 EP per level of the ability used. An ability that ranks at level 2 would be ten EP, a level 3 one 15, and so on. For an ability that ranks one under the girl's maximum level, a 25% EP reduction applies, rounded up. For one 2 or more levels under, a 50% EP reduction applies, also rounded up.
Damagewise? As a rule of thumb, EP deals 5 damage per level of the ability, max. (ACV damage addition for weapons directly wielded this way may or may not apply, I'm honestly not sure yet.) As a general rule, while capable of some harm, EC lacks the massive impact of the spectacular Senshi attacks. It offers no addition to the ACV or DCV check, save if circumstances or the application would notably call for it. (GM discretion, here.) There's a mix of common sense with the damage notes here, mind. If you manage to EC a situation where it would clearly be causing lethal or potentially lethal effects, like drowning, the GM will arbitrate that situation differently, applying damage and effects as he sees fit.
As a general rule, using an element or sphere on someone of the same element or EC tends to fail. Applying EC to something that would be greatly effected by it(Water on Fire, for example) tends to have amplified damages and effects.
For an EC ability one level under a girl's maximum, a bonus of -2 is applied to her roll to check. In a case of two or below, the bonus may range from -4 to no roll needed, depending on the circumstances of the power. Not having to roll is often mitigated if the Senshi is under considerable strain, threat, or injured seriously or worse.
The relevant stat is -usually- Soul for EC. However, it may occasionally be another stat under two circumsances. If the EC's sphere would clearly favor another stat more (Say, Strength or Psycho Power), a more fitting stat may be used at the GM's discretion. Secondly, girls with extremely low Souls may sometimes be able to shift some of the more bodily or mentally based abilites of her sphere into checks on those stats instead, though this varies on the application and the will of the GM.
--
This is long and rambling, so feel free to comment, point out errors or ask for clarification, or just throw Midis at me.
Quote from: Bean BanditAs far as all the Magneto stuff goes...If I'm stuck with mostly lightning powers, I'll want to stretch them as far as I plausibly can. >_> However, if You expand the realm into plants and Animals, I'll be content with the more limited ones.
Mmm. Let me reserve this - would you rather have more and less power in each, or one and be focused?
Immunity. >_> Duh. <_<
Draining and storing - This would also be an interest defect to RP. "That Kino girl is bad luck! Whenever she gets mad, the school has power brownouts!" That might be something to play with, yeah.
Discharge - Not the magical kind i.e THUNDA HAMMA! But a release of the stuff she's drained. (As a side note, being able to contain it in her hands and shock what she punches would be cool.)Interesting idea for the EC, maybe. <_<
Usage - Being able to bolster her EP with ambient electricity would be fun. HP is a bit iffier, so I won't ask for that unless you lead me to believe I can get away with it. The electrical field magnetic throwing and power line surfing, I will push for, though. >_> Hmm. Or at least able to use an open power line as fuel, perhaps.
QuoteAnything after this is cake....but if you want to contain it there...Plant and Animal powers, or a Wind Cutter for My sword, or something like that. Give me an idea where I can play, ok?
I'm fairly open here. My only real criteria is to try and keep it from going to crazy afar field, as I do have to balance these for each girl. Suggestions are fine, suggest away. I just can't guarantee I'll use every single one.
Hmmm...
Plants, plants...
Two real avenues open, here.
First...What I mentioned earlier. The ability to mend and repair plant life, and encourage it's growth. This, I'm not so sure would be useful in game, but would be an awesome RP thing to play with.
Though, boosting it to higher levels would be fun if Makoto fights in a garden, or a forest. Prehensile vines, sinister trees, poisonous plants...
ANYWAY. I'll be honest. I'm not entirely sure where to go with the Plant EC. I can live with low levels, if I can boost area effects with EC if I need to. It's more an RP tool to play with than something I can actively exploit, I think.
As for Animals?
Talking to animals, even on a simply empathetic level would be awesome. Being able to convey intent and feelings and get agreement or sympathy or what have you on a sliding scale? That would rock.
At the lower levels, basic empathy. It would take some work, but the first two levels would be amount of accuracy in getting them to calm down, Understand me...persuade them to help, etc.
Starting at level two-three? A bit of shamanism, being able borrow/duplicate strengths for brief moments, like the speed of a cat, Strength of a gorilla...(NO CRACKS, BASTARD. >_>)
And the final three levels would be gradual boosting of that.
As for preference?
Mostly electrical, as this seems to be the most versatile tool.
Animal next, in a smaller role. Very handy, but not necessarily as useful as a direct weapon.
The plant thing in a minor way. It's a useful talent, but unrelated to combat. If I can take a it as a small freebie to use later, and just generally RP with, I'd do that. >_>
Quote from: Bean BanditHmmm...
Plants, plants...
Two real avenues open, here.
First...What I mentioned earlier. The ability to mend and repair plant life, and encourage it's growth. This, I'm not so sure would be useful in game, but would be an awesome RP thing to play with.
Though, boosting it to higher levels would be fun if Makoto fights in a garden, or a forest. Prehensile vines, sinister trees, poisonous plants...
ANYWAY. I'll be honest. I'm not entirely sure where to go with the Plant EC. I can live with low levels, if I can boost area effects with EC if I need to. It's more an RP tool to play with than something I can actively exploit, I think.
Mmm. I do consider that as well, but...mm. Lemem mull that one over as well.
QuoteAs for Animals?
Talking to animals, even on a simply empathetic level would be awesome. Being able to convey intent and feelings and get agreement or sympathy or what have you on a sliding scale? That would rock.
At the lower levels, basic empathy. It would take some work, but the first two levels would be amount of accuracy in getting them to calm down, Understand me...persuade them to help, etc.
Starting at level two-three? A bit of shamanism, being able borrow/duplicate strengths for brief moments, like the speed of a cat, Strength of a gorilla...(NO CRACKS, BASTARD. >_>)
And the final three levels would be gradual boosting of that.
What, Makoto will turn into a shark like creature once per month? <_<
Reading these, if you do get them, I'd be inclined just to keep them at a low level, yeah. Past that...mm.
QuoteAs for preference?
Mostly electrical, as this seems to be the most versatile tool.
Animal next, in a smaller role. Very handy, but not necessarily as useful as a direct weapon.
The plant thing in a minor way. It's a useful talent, but unrelated to combat. If I can take a it as a small freebie to use later, and just generally RP with, I'd do that. >_>
Electrical does seem to be the most likely and most useful, yeah. The others are nifty, but lesser abilities and spheres.
Oooh, lots to comment on.
QuoteIn my defense, it was in a situation where the loss was comforted by gaining more EP than was used for it, and helping obtain the first part of the Silver Crystal. Finding and getting that hopefully isn't a temporary effect. Just sayin'.
I don't want to keep whining about this, but getting the crystal isn't something I needed to lose EP for. I could've whacked Miss Kannako over the head and looted it with no cost except to my conscience. It's like I got punished for doing a good deed, though.
QuoteMmm. Something to consider, though I'd like to try to keep DCVs at least a little lower on the Senshi side this game. I'm inclined to give the baddies higher DCVs if anything as needed, since it's basically often 4/5 on 1. So...mm. I'm not so hot on a straight DCV boost, though I'm probably more receptive to other ideas.
Well, a straight barrier works, too. I kinda like Hotaru's idea, a lot, though. For mechanics, how about something that reduces the damage of all Dark/Evil energy attacks, while making Dark/Evil type beings suffer slightly increased damage from any source? If we want to get wacky, how about making any evil attacks suffer a critical failure if they fail by more than +2, rather than just on a 12, with guaranteed catastrophic results for the attacker?
QuoteI'm split here. On one hand, for Joe X. Youma, I don't have a huge problem with it. On the other hand, I don't want it used to fudge about serious NPCs or villians with just a roll, either. Suggestions?
It's kinda like making Purity an Emotional rather than an Elemental control, for that. It's not meant to cause life altering changes - that can only come through serious RPing. More to cause a moment of hesitation. But considering, I can just do that with Art of Distraction as written, with the added bonus that I don't even have to be sincere about it.
Lets just drop this one. Although I think Emotional effects are appropriate for Usagi's sphere. Something else to consider, I guess.
Quotes you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken. For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.
There's no reason at all we can't allow this, using the stat as written. Here's a little example I dreamed up...
Ami is fighting a youma with 60 HP, and really wants to kill it. Ami has EC at level 2.
<Ami> I'm gonna freeze its blood to ice!
<Anastasia> Okay, roll 2d6.
*Ami rolls and passes. Ana makes the youma roll DCV and it fails.*
<Anastasia> The youma suffers 10 damage, and now has a -1 penalty to init. Next round.
<Ami> I'm going to keep freezing it! Die, youma!
*Ami passes her roll, youma once more fails*
<Anastasia> A further 10 points of damage to the youma. Oh, and it just stabbed you with its razor sharp (and fairly cold) claws.
<Ami> Damn youma needs to learn some respect! Freeze, sucka!
*Ami fails her roll*
<Anastasia> Oooh, bad luck. Since the youma's a mammal, it recovers 5 HP as its body temperature stabilises, and loses the init penalty.
<Ami> This sucks! Now I'm going all out!
*Ami passes her roll and the youma fails*
<Anastasia> And it loses 10 HP all over again. And the same init penalty returns.
<Ami> Not letting up on the freezing!
*Ami passes her roll and the youma fails*
<Anastasia> The youma's really starting to feel the cold now. 10 more damage, and -1 to its CV.
*Ami repeats her success the next round*
<Anastasia> Another 10 damage. Poor youma's looking really stiff and frozen.
<Makoto> I come outta nowhere and smack it with a hammer!
*Makoto hits for 17 damage*
<Anastasia> (youma is now at 8 HP) The freezing youma is now very brittle and takes extra damage from the blunt trauma. It dies.
Of course, had Ami been lucky enough to get a 2-6 at any point, the youma would've gotten the instant death we so cherish. But that's kind of the point about freakishly lucky rolls.
QuoteOh, I'm not arguing that at all. I am saying that based on everything that happened to that point, I didn't think she'd have used it. Granted, that was something of a worse case scenario, or nearly. I had expected her to stall a bit or even consider trying to run instead, as her position seemed pretty firm.
But hey, even the GM gets surprised. Quite often, as a fact.
EDIT - Running with Ami. I'm not saying she'd leave Ami-chan behind! We all love Ami-chan, right? RIGHT?!
I'm fast, but not strong. Carrying Ami would slow me to a brisk walk and allow Balder the chance to kill us both with one attack. Like Usagi said to Luna, she wouldn't consider using the crystal unless she had her back to the wall and was staring death in the face. That's pretty much where she was. And Hotaru makes an excellent point about Beck shrugging off regular Moon Restorations like water off a duck's back. It really was a dire situation with no readily apparent solution from my end.
Quote from: EbirisOooh, lots to comment on.
QuoteIn my defense, it was in a situation where the loss was comforted by gaining more EP than was used for it, and helping obtain the first part of the Silver Crystal. Finding and getting that hopefully isn't a temporary effect. Just sayin'.
I don't want to keep whining about this, but getting the crystal isn't something I needed to lose EP for. I could've whacked Miss Kannako over the head and looted it with no cost except to my conscience. It's like I got punished for doing a good deed, though.
Heh, you're not whining, so don't worry about it. I was trying to illustrate many things - Usagi helped cause a miracle, using her powers to both help Miss Kannako and draw for the Mystical Silver Crystal. It wasn't really meant as punishment, instead as something special Usagi did.
QuoteMmm. Something to consider, though I'd like to try to keep DCVs at least a little lower on the Senshi side this game. I'm inclined to give the baddies higher DCVs if anything as needed, since it's basically often 4/5 on 1. So...mm. I'm not so hot on a straight DCV boost, though I'm probably more receptive to other ideas.
Well, a straight barrier works, too. I kinda like Hotaru's idea, a lot, though. For mechanics, how about something that reduces the damage of all Dark/Evil energy attacks, while making Dark/Evil type beings suffer slightly increased damage from any source? If we want to get wacky, how about making any evil attacks suffer a critical failure if they fail by more than +2, rather than just on a 12, with guaranteed catastrophic results for the attacker?
>_> That's more interesting to consider, yeah! <_< That gives me some ideas, perhaps a light dampening field?
QuoteI'm split here. On one hand, for Joe X. Youma, I don't have a huge problem with it. On the other hand, I don't want it used to fudge about serious NPCs or villians with just a roll, either. Suggestions?
It's kinda like making Purity an Emotional rather than an Elemental control, for that. It's not meant to cause life altering changes - that can only come through serious RPing. More to cause a moment of hesitation. But considering, I can just do that with Art of Distraction as written, with the added bonus that I don't even have to be sincere about it.
Lets just drop this one. Although I think Emotional effects are appropriate for Usagi's sphere. Something else to consider, I guess.[/quote]
That's fine for the moment. It's worth playing with a little down the line, anyway.
Quotes you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken. For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.[
There's no reason at all we can't allow this, using the stat as written. Here's a little example I dreamed up...<Snip>
Mmm. That's worth considering, but some of these effects feel more extreme - the brain electricity one, for example. I'm wary of going too far down a path like that, for various reasons.
QuoteOh, I'm not arguing that at all. I am saying that based on everything that happened to that point, I didn't think she'd have used it. Granted, that was something of a worse case scenario, or nearly. I had expected her to stall a bit or even consider trying to run instead, as her position seemed pretty firm.
But hey, even the GM gets surprised. Quite often, as a fact.
EDIT - Running with Ami. I'm not saying she'd leave Ami-chan behind! We all love Ami-chan, right? RIGHT?!
I'm fast, but not strong. Carrying Ami would slow me to a brisk walk and allow Balder the chance to kill us both with one attack. Like Usagi said to Luna, she wouldn't consider using the crystal unless she had her back to the wall and was staring death in the face. That's pretty much where she was. And Hotaru makes an excellent point about Beck shrugging off regular Moon Restorations like water off a duck's back. It really was a dire situation with no readily apparent solution from my end.[/quote]
Fair enough. I just honestly thought you wouldn't have used it there, that's all, at least not for a little longer.
QuoteFair enough. I just honestly thought you wouldn't have used it there, that's all, at least not for a little longer.
If you don't mind me askin', what was it you think she could have done? Even to me it looked like her options were spent, and she could either use it, or abandon Ami to Beck and Hightail it outta there.
Got another idea for purity EC for GM approval!
Pacifying Aura (or Aura of Serenity)
Usagi's such a nice girl. So charming and delightfully earnest, who could want to commit violence upon her?
Surprisingly, quite a lot of people, actually. But she can at least make it difficult for them. When in such a state as to radiate palpable niceness, even the coldest of hearts finds it difficult to avoid holding back just a little, no matter how determined to inflict pain.
When this is in effect, everyone around Usagi suffers a penalty to their ACV equal to her Elemental Control stat. Furthermore, any lethal blow will have its damage automatically reduced to non fatal levels unless the attacker passes a soul check.
This effect is constant so long as Usagi is herself inoffensive. Should she be an active participant in combat, it is negated completely - nobody likes a hypocrite.