Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Weekly adventures into Fantasy => Old Games 4 => The Tavern at the End of the Path => Topic started by: Anastasia on October 13, 2005, 02:09:29 PM

Title: Adventure 1 EXP and notes!
Post by: Anastasia on October 13, 2005, 02:09:29 PM
EXP:

There are three types of EXP. Everyone who had a reasonable role in the adventure qualifies for plot EXP. This varies depending on how well the PCs finished the adventure. Secondly is creature EXP. Everyone who had a role in the battle or actions that defeated the creature gains this EXP. Note that killing is not the only way to defeat a creature and qualify for this award. Finally, bonus EXP is handed out by the GM for good actions, class specific excellence, and general fiat of the DM. These awards are handed out on a personal basis, any group bonus EXP will be noted.

Plot EXP:

Who qualifies: Everyone.

Bracket earned:

Kill Lord Volte or make him talk, collect information, expose scheme - 600 EXP

Everone earns 600 EXP.

Battle EXP:

Two goblins slain: 15 EXP each. Who qualifies? Everyone but Darius for the first, and only Gavin and Saul for the second.

Five goblins sleep spelled and captured. 15 EXP each as well. This award only goes to Saul and Gavin, as Seryf and Elaine were out rather cold.

Defeated Lord Volte, made him yield: 250 EXP. Gavin, Elaine and Seryf qualify for this award.

Bonus EXP:

Aptly use Detect Noise, Elaine 55 EXP

Well used Sleep spell in tight spot, Saul 90 EXP

Intelligent teamwork - 15 points, all.

Good performance for the crowd - 50 EXP Elaine

Digging in the trenches for every last coin you can find! 2 EXP, Saul.

Choosing not to kill the goblins - 60 EXP, Gavin

Bonus EXP varies wildly, so you may make out on it one game and not at all the next. I don't want arguments over bonus EXP given/not given, however, unless you really feel I missed something. But even then...I don't want to get into it 9 times out of 10.

--

That said, once you sort everything out, I want you to list anything you've taken from this adventure. This helps me bookkeep, and I'll also specify the exact amont of various things you've found. (In this case, those piles of coins that you didn't take the time to count.)

Coins: Grand total is...

16 CP

56 SP

52 GP!
Title: Adventure 1 EXP and notes!
Post by: Carthrat on October 13, 2005, 02:22:57 PM
Items Scored

1: Bigass Silver Bar.
1: Fizzy Green Happy Fun Potion
1: Sludgy Red Excellent Time Potion
1: Broken Gold Ring
1: Lord Volte's Sword/Scabbard
1: Lord Volte's Hidden Stabbing Dagger
1: Lord Volte's Bagged Dagger
1: Lord Volte's Protective Leather
1: Magical Scroll (Lazan's Spray of the Rainbow, Cantrip)
1: Herbs.
Title: Adventure 1 EXP and notes!
Post by: Anastasia on October 13, 2005, 02:32:34 PM
Quote from: "Carthrat"Items Scored

1: Bigass Silver Bar.
1: Fizzy Green Happy Fun Potion
1: Sludgy Red Excellent Time Potion
1: Broken Gold Ring
1: Lord Volte's Sword/Scabbard
1: Lord Volte's Hidden Stabbing Dagger
1: Lord Volte's Bagged Dagger
1: Lord Volte's Protective Leather
1: Magical Scroll (Lazan's Spray of the Rainbow, Cantrip)
1: Herbs.

Of all of these, the scroll and the ring glow with magic. Both faint, the ring's magic flickering. The green potion also radiates magic, though the red does not.

The silver bar appears to be just that. Inspecting it does nothing of note, and it will take someone skilled with dealing with metals to analyse it. The two potions are odd - the red smells sweet and a little pungent, the green with no particular odor.

Volte's sword is well made, a normal long sword of fine construction. The sheathe is nice and probably worth something, but Saul doesn't have a clue!  His hidden dagger is nice enough as well, and his leather armor is light leather armor. Nicely made but damaged from swords and daggers. I wonder who did that?

The bagged dagger is a surprise! A gleaming silver dagger! It's worth at least 10 Griffons if not more, Saul thinks. It's not magical, however.

The ring has one note found - there is a half rubbed out little patch of writing on it - it says, "Mejaka-" cuts off. Another letter or two should be there, incribed in the inner band.

The herbs are the herbs. Not magical.

Saul studies the scroll, finding it to resemble a certain spell in the DMG. It has the same parametetrs as 'Color Spray'.
Title: Adventure 1 EXP and notes!
Post by: Dracos on October 13, 2005, 02:38:57 PM
Truthfully, all I'd want is the gold myself.  The rest really isn't something I'd care to take.

Dracos
Title: Adventure 1 EXP and notes!
Post by: Anastasia on October 13, 2005, 02:40:49 PM
Quote from: "Dracos"Truthfully, all I'd want is the gold myself.  The rest really isn't something I'd care to take.

Dracos

Mmm.

As a request, if any of the PCs fancy any pieces of the equipment to keep or to sell in particular, note it? I also can assume you aren't going to sell any of the magical items?
Title: Adventure 1 EXP and notes!
Post by: Dracos on October 13, 2005, 02:59:06 PM
Party pool for everything.

If someone wants it, take it.

Dracos
Title: Adventure 1 EXP and notes!
Post by: Anastasia on October 13, 2005, 03:00:35 PM
Quote from: "Dracos"Party pool for everything.

If someone wants it, take it.

Dracos

Assuming no one speaks up about a piece of equipment in a day or so, are you going to want to hang onto pieces or try and sell/trade them? More to the point, are you going to try to sell any parts right now or want not to sell parts, even if you don't want them yourself?
Title: Adventure 1 EXP and notes!
Post by: Dracos on October 13, 2005, 05:02:41 PM
I figure we can wait with everything until we're at a more wealthy city.

Dracos