Adventure 1- The warmup? The slaughtering?
(Everyone gets these awards.)
Belzor: 400xp (But DAMN, Thrall. Just.. daaaaamn.)
11 defeated bandits: 330xp (Fleeing counts as killing, in this case.)
1 Belzor-slain bandit: 0xp (Ner.)
Adventure Successful: 600xp (Mission completed, no friendly casualties!)
Bonus XP (Specific characters only.)
Thrall: THRALL SMASH! A rapid string of awesome fighting finished up with a brutal critical hit. A bit of luck and plenty of guts, there. Certainly played up the role of a particularly brutal warrior damn well- 200xp.
Kethean: A few things- a nicely cast Command spell which would certainly have helped the fight if Thrall hadn't critted, for one, as well as quickly tending to the girl. To be fair this adventure was fairly linear so there wasn't much opportunity to display your other talents- 150xp.
Seraphin: Always on the lookout for sneak attack, and actually landing a couple- as well as that, extra points for playing out the creepiness inherent to the role of Tiefling. Points for scouting, too, though Thaeos gets to claim most of that. 150xp.
Thaeos: Failing checks sucks, but you played up the military role allright- scouting ahead at the start to track the bandits to begin with, though not covering the whole building itself. Some decent combat guts there, and you managed to avoid being taught a harsh lesson on shooting in melee- just. 175xp.
Maz: A selection of spells that could've helped a different sort of plan, but a nice flare spell, and some decent scouting of the interior. Didn't make much use of your other spells, though, and you possibly *could* have- it's hard, but try to think outside the box. An obscuring mist cast inside the room could've worked wonders for confusing the enemy. 125xp.
All in all, you guys did allright this session, but you were a little lucky- you were only dealing with barely-trained bandit punks. If they'd been a little more competent, and didn't have such a bastard of a leader, they could've been a serious threat- no, you did well this time, but a little more caution in the future might be called for. *nodses*
Herzoufwari: 300xp.
Ferzouf: 250xp.
4 Goons: 200xp total.
Mission Successful Bonus: 600xp (You found out *some* stuff, and nobody died/was knocked unconcious!)
Hit me up with some feedback on my GMing, the game, and your own characters at some point for juicy bonus chocolate eggs.
Or XP.
Either/Or. This stuff is effective as soon as we head into official downtime mode, which will be after you chat with the mayor.
(after capturing the soon-to-be dead&naked mage)
http://www.soulriders.org/phpBB2/viewtopic.php?t=2361
5 Bandits: 300xp
Lief: 300xp
Fleeing Losers: 0xp
Sharran Mage: 300xp
Caused the Cleric to Flee: 200xp
Didn't die: 100xp
Seraphin: Neatly saving Thrall from almost certain death: 100xp
Thrall: Learning a valuable lesson about spears, and why they're bad: 50xp.
http://www.soulriders.org/phpBB2/viewtopic.php?t=2397
Killed 5 Shadowcats!: 625xp
Didn't Die: 50xp
Awakened at least *one* Ancient... Thing...: 100xp.
Maz: Taking every opportunity to toss out a spell. Good thinking with the light on the crossbow bolt- reusable shadowslaying!: 200xp.
Thaeos: Nice scout work- even though it didn't pay off so much in this encounter, keep it up. I like to see it, really. : 200xp
Kethean: DODGEMONKFU! But you need to be around more, Mercy! I know it's early for you, but it's hard work staying up, too! >_>: 100xp.
http://www.soulriders.org/phpBB2/viewtopic.php?t=2421
1x Enemy Scout: 75xp
Stairway Squad: 500xp (hoohah!)
1x Kyuren: 500xp (bi-SECTED)
2x Assassins: 250xp
Thrall: 200xp (Critically OWNED. Again. Belzor and Kyuren weep together. Crit some mooks, for chrissakes. >_>)
Thaeos: 100xp (Nifty scoutery, at the least. I suppose you learnt something about electricity, too. Getting zapped twice in one day can't be fun.)
Maz: 100xp (scorpion GET. Your sleep, while useful, makes Saul weep tears of frustration.)
Kethean: 100xp (You did your job, but blame Thrall for not getting to have witty diatribe with Kyuren. >_>)
Seraphin: 100xp (Soooooo lucky I didn't know how tumble worked, for the record.)
http://www.soulriders.org/phpBB2/viewtopic.php?t=2429
Not dying: 350xp.
http://www.soulriders.org/phpBB2/viewtopic.php?t=2475
Succeeded: 250xp
6x Ogre: 960xp
1x Kalath'Khan: 480xp
1x Block Trap: 100xp
http://www.soulriders.org/phpBB2/viewtopic.php?t=2497
Everyone gets 200 for being moderately chatty, even the people who weren't. It was a little one-sided, but I liked the general interplay.
Like the topic suggests, the xp given after Thaeos went RIP.
http://www.soulriders.org/phpBB2/viewtopic.php?t=2584
Sir Robin Not Dying Award: 500xp (hahahahaaaaaaar)
Mission Completed(?): 250xp (Some information was brought, but nothing complete.)
1 Unlucky True Neutral Mage Who Was Only Here To Study: 125xp
1 Sharran Cleric: 200xp
3 Spearmen: 150xp
2 Swordsmen: 150xp
Thrall: 150xp (Solid prose, I find. Nothing special on the actual action front, though I guess it's hard when you've only got so many choices.)
Maz: 250xp (Solidly useful throughout the whole combat and the earlier recon, and excellent spellwriting, too.)
Seraphin: 100xp (Tossed out darkness a bit late, I thought, but nothing wrong with what you did after this plan was gotten out.)
Kethean: 100xp (Probably prevented everyone from getting slaughtered thanks to healing up Thrall and all that- however, keep in mind that without being bolstered by spells, your actual physical combat skills aren't anything special.)
Anyway, Darromar xp
http://www.soulriders.org/phpBB2/viewtopic.php?t=2633
Didn't Die: 250xp
<->
Maz/Kethean
175xp all up for surviving that encounter.
<-->
10x Shadowy Goons: 550xp
1x Etna?: 300xp
http://www.soulriders.org/phpBB2/viewtopic.php?t=2655
Didn't Die: 300xp
Broke Crystal and Saved Darromar from some degree of domination: 400xp
Calenstat: 400xp
Hyanshin: 350xp
I have no idea how dying in Darromar earlier screwed up Seraphin's xp, sorry. I am but a humble scribe!
http://www.soulriders.org/phpBB2/viewtopic.php?t=2720
Not Dying: 400xp
Cambion: 200xp
Young Red Dragon: 800xp
Manticore: 200xp
Mage: 200xp
Dwarf Zealot: 400xp
Lucia deserves another level up!
http://www.soulriders.org/phpBB2/viewtopic.php?t=2739
Not Dying: 300xp
3x Evil Tiefling Druids: 1,500xp
A Bunch Of Sahaugin: 600xp
http://www.soulriders.org/phpBB2/viewtopic.php?t=2764
Not Dying: 150xp
1 Powered-up Re'Maevenan: 500xp
1 Deadly Hall of Plants: 185xp
Lucia levels up! Cleric of Mystra 1 / Wizard 1!
Calimport, at last
http://www.soulriders.org/phpBB2/viewtopic.php?t=2860
Not Dying: 100xp
Mission Completed! Zero Casualties on either side! : 500xp
1x Gargoyle: 100xp
1x Mob of Greased-Up Losers: 200xp
http://www.soulriders.org/phpBB2/viewtopic.php?t=2879
1) Exciting Gale raid! +250 flat XP, come on, it was dead easy.
2) Exciting Desert Fight! +1,200 XP! Got lucky at the end, yes you did.
...well, if we all add our prologue/intro xp as well, anyway.
http://www.soulriders.org/phpBB2/viewtopic.php?t=2902
Mysterious Tiefling Mage: 200xp.
Araton That You Didn't Fight: 300xp.
Bouldertrapcorridor: 400xp.
Genasi Sisters: 600xp.
Shadow Windriver: 250xp
Shadow Belzor: 250xp
Shadow Etna: 250xp
Banite Fanatic: 400xp
Lucia's Troubles: 300xp
Shadow Druid Ghost: 300xp
Nightmare Incarnation: 500xp
Re'laizary and co.: 800xp
Elric: 1000xp
Tower Clear! +1000xp!