Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Sailor Moon Redux => Sailor Moon RPing => Old Games 5 => The Hikawa Shrine => Topic started by: Anastasia on March 04, 2006, 02:22:24 PM

Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 04, 2006, 02:22:24 PM
Okay. Let's get this started. There is one set bonus and the rest is to be explained:

Set bonus:

+1 to Body, Mind and Soul. Note that this adjusts your CV and HP/EP up, recalculate accordingly. EDIT - As Ami noted, I'm probably going to give you new transformations and pens at the end of this. Feelf ree to submit ideas on the side.

Past this, you have a lot of leeway to work with. I'm going to give you some flexibility - choose five or six upgrades/powers/traits and present them to me for approval. I fully recommend and encourage that many of these increases follow the natural lines your girl has followed along; more on this below.

As for what's suitable to choose? I'm going to give you big ol' bang of leeway to go crazy with, presenting a few new traits(Some used by bad guys before or NPCs) and ideas, and also letting you submit wholly new ones as your inspiration dictates. Traits that have been banned before(Extra attacks, for example) are still considered banned unless I say otherwise.

Suggestions on each girl/GM observations:

All but maybe Rei(Since she just caught one): New Senshi Attack. This is perfectly acceptable if you have an idea here.

Usagi: Probably a few more applications of purity or her own power, which are going swimmingly. Perhaps work on Rejuv applications some more?

Ami: Ice, ice baby. Ice/water EC, visor stuff, and so on.

Makoto: Animal EC is a huge one. Probably mainly on her ECs since that's where her focus has gone.

Hotaru: Hm. Probably destruction in various forms - she has a few she can work with now. Maybe tweak a few other things she's been working on.

Rei: Fire. Heat. Burning. I have ideas on those lines and others for her.

Kotono: Space EC, odds and ends. Senshi stuff.

Suggestions:

Note: The cost brackets are my opinion on how 'pricy' each suggested trait is. Bear it in mind.

Princess Forms: This is one idea. I'm just tossing out the concept, feel free to run with this if something strikes your fancy. As this is more a new palette and form, I'm not going to elaborate levels and degrees of power within it. This will be for the player to fill in if they take their girl down this path.

Visual changes in normal and/or Senshi form: I'm leaving this one wide open as well, adn with one note - keep it reasonable and don't be stupid. Beyond that, if this tickles your fancy, go nuts. (Low cost, in theory.)

Liberated Power: (Medium cost)

This allows certain abilities to be used outside of Sailor Senshi form. Rejuv is a good example of this. Sailor Senshi attacks cannot be effected by this trait.

Level 1: One ability can be used outside of Sailor Senshi form.
Level 2: Two abilities can be used outside of Sailor Senshi form.

...and so on.


Increased Critical Hit Range: (High cost)

For one type of attack, allow critical hits on a roll of 2 or 3. GM approval is needed. Tends to be focused on one type of attack - Beck's normal sword slashes or a Moon Tiara Action. I'll openly say that game balance is a large consideration for this ability.

Level 1: One ability or attack type gains the increased critical hit range.
Level 2: Two abilities or attack types gain the increased critical hit range.

Increased Critical hit intensity: (Medium cost)

A level of this garners a +1 to the critical hits of one type of attack's intensity roll.  

Level 1: +1 to the 1d6 roll of critical hit intensity for one type of attack.
Level 2: +1 to the 1d6 roll of critical hit intensity for two types of attack.

Energy absorption: (Mid/high cost)

This is the ability to absorb energy from an element a Sailor Senshi is strongly attached to. When exposed and drawing in energy from said element they gain restored EP every round. This varies somewhat on the element in question - Balder's version is far different from Makoto's in it's way, as it's dependant on how much you can get. Yes, Balder is very lucky sunlight can be absorbed.

Level 1: Varies wildly; GM discretion.

Obviously there are more you can cull if you've been paying attention. Makoto's Damage Reduction trait comes from Nior's skillset, for example. Flight is another such ability, one that Makoto possesses as well as Balder.

Finally, go nuts. I want to see you take this in character fitting and distinctive routes. By all means go for it in whatever form you see fit and think you can get me to swallow.

PS.

Since it was asked, the reason I didn't use stat points is that it would take hours of work to balance and convert everything over. The price of using tons of customized abilities. Ah well.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 04, 2006, 03:14:24 PM
New Senshi Attack

Level 4 senshi attack with following traits: Cannot be used continuously (ie it uses the full EP cost on every round it is used), but can be 'charged' at no extra cost, allowing double damage after 2 rounds, triple after 3, etc... this could get really big outside of a timed combat situation. Only minimal movement is allowed while charging (no other action beyond taking one or two steps or shifting her body mass is allowed), so DCV checks are impossible. Should Usagi take more than 10 damage in one round while charging, the attack is lost - dissipating harmlessly in most cases unless an exceptionally large charge has been accumulated, in which case GM's discretion as to anything exciting happening.

Negative Energy Deflection

This allows Usagi to negate some damage from an energy based attack that has an explicitly 'dark' component. Jadeite's typical method of attack being a prime example of this, but also something like a fire using youma - normal fire or Sailor Mars' fire would be unaffected, but the evil energies that power a youma would allow Usagi to negate it. I'm not sure on the exact amount to negate - probably best for the GM to decide a reasonable figure.

Increased Appearance

A boost of one or two points to Usagi's appearance stat - she's developing a lot more 'presence' for want of a better term. She's maturing a little (14th birthday in the next few IC days!), but actual physical changes are fairly negligible. It's more just something intangible about her that draws the eye.

Increased senshi ACV

Simply a boost of 1 point to her senshi ACV, bringing her more in line with the other senshi who get similar boosts. Plus blowing an ACV check after a few rounds charging that new attack would be horrible.

Some (mass)rejuve untransformed

Allow normal rejuvenation for Usagi when she's untransformed. 'Mass' Rejuve is toned down while untransformed, so that while Usagi can still restore the same amount of EP, she can only do it to a single person through physical contact, or mend a single object.

Superior understanding for reality manipulation (ribbon play!)

This will be purely determined by IC events as it always has. But since it offers up so many options, I feel it's fair to 'spend' a point on it to pay for Usagi's future development in the area.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 04, 2006, 03:18:39 PM
Usagi:

1. What's a name for that Sailor attack before anything else?

2. That's probably a good idea, so I'll mull over some numbers and practical bounds/limitations for the skill. I'll get back to this tomorrow.

3. Aok with me.

4. Let me see the other three posts and profiles before I comment ona ny further ACV/DCV raises. This is going to be an across the board comment for now.

5. Works for me.

6. I approve of this.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 04, 2006, 03:30:57 PM
Sight of Destruction - Working with Jun and getting used to looking for those lines of vulnerability/death/destruction or whatever, plus the double success trying to locate them each time on my own. Kind of an IC development thing, but... Called shot for a damage bonus in combat, mind or soul check to use it with engineering/magic? This is pretty open to either dumbing down a bit too much, or vast overpower (like called shot = Instakill). I'd kind of like to make it the focus of my future offensive abilities if I go through with it.

Superior Reality Manipulation - Also purely IC, like Usagi-chan said, but yeah, it's a mjor focus and able to be used as such, so putting it here.

Increased ACV (I wanna hit stuff without the glaive!) - I've been on the front lines! My glaive is my sole claim to a front line ACV! Oh noes! Combat mastery level 1 is my curiousity, though a possible concern as it brings my Stabbity! ACV up to 10.

Destruction EC Boost - Pretty simple, one/couple/few levels of EC boost since I've been getting a load of mileage out of this between attack experiments and just plain heavy use.


Senshi Uniform changes: (Colors only) Gloves (white/violet --> black), choker (violet --> black, keeping white star), and the stone in her tiara (white --> violet) off the top, reflecting the nightmares she's consorted with, and even used at times (can you tell I'm proud of setting off that reality bomb?), and her own flare for destructive magic. Despite this, Hotaru's soul and heart remain her own, that of a young girl pushed into responsibilities she shouldn't carry (leotard remains white, star pendant remains white, and so does choker star).
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 04, 2006, 03:31:48 PM
As requested...

QuoteHolding the Lunar Staff up and to her side, Sailor Moon stands with her body slightly twisted, forehead leaning on the haft of her staff and eyes closed as she concentrates. It begins slowly, a hazy blob of silvery light coalescing into existence above the Lunar Staff... and yet, all around her, tiny pinpricks of bright light begin to appear, lazily circling around her. A few begin to stream towards the top of her staff, shooting stars of silver arcing around Usagi's body as more and more dots appear. Soon, a veritable galaxy of light surrounds the blonde, lazily spiralling around her as more and more shooting stars merge, the light at the centre becoming far more sharp and incandescent.

With a grim look, the senshi of the Moon opens her clear blue eyes, shifting her grip as she finally aims the staff at the object of her ire, tremendous power now gathered and focused to her command. Her lips move, calling out "Starlight... BREAKER!!" as the myriad pinpricks of light vanish, while the nova in the centre flares! A gigantic lance of silver light blasts forth at her will, completely overwhelming her target!

Yes. I stole the name from Nanoha. But it's awesome!

Also, I really like this thematically. Usagi's a lot like an odd reflection of Balder - he draws his power directly from the Sun, which suits his 'in your face' style; tearing as much power as he can from that one infinite source to perform all sorts of brute force feats with it. Usagi's powers on the other hand lend themselves more towards the more mysterious and magical aura of the night - taking her power from the Moon and Stars.

Also, what with teleportation and her increasing understanding of the universe, she could even say that she really is taking power from the stars - each dot of light representing a real stellar body which she's drawing just the tiniest bit of power from.

I think it's cool, anyway.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 04, 2006, 03:46:01 PM
Loli go-er, Hotaru-chan:

1. Tentatively yes, as we hack and carve that out further. It's still to be determined, but we'll feel it out as we go along.

2. Fine with me.

3. As I said to Usagi, all further ACV/DCV boosters are being hedged until I get all the posts in and finalised.

4. That sounds visually interesting and a good reflection of what you've done. Thoughts, everyone, since clothes aren't my strong suit?

5. That's very fitting and fine with me. I'm thinking one level at the moment(Gameplay and balance issues, some of it has diverted into other fields as well and integrated.)
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 04, 2006, 03:48:58 PM
Usagi:

Mmm. The name and theme is fine. As for power and balance I'll mull that over tonight and post about it tomorrow.

As for your analogy, well said. It fits how both fo them were taught, doesn't it? Anyway, work on that since I like the angle and it fits. Also I can make a Nephrite joke here.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 04, 2006, 04:02:10 PM
Okay, organizing my thoughts on things I might like (just putting anything that came to mind, and then guess talk with Dune with what's good, what's not, etc):

Senshi Appearance:
no real comment on changes, but the visor now ends in metalic earclips from which wings extend (sort of like angelic layer visors, I guess) and is always active (I don't have to summon it), a bit of a nod towards Mercury's winged hat from myth. Would also reflect some of the upgrades on it that allow me to do new things.

EC Part 1:
Okay, primarily I'd want something to boost my ability to use EC. Some like a bonus to soul for EC only, for example. I did this in the last game with Mako-chan, and it helped. One thought is that with my visor upgraded so that I can see lines of magic more easily, I can understand my own magic better and thus I can use a mind check as opposed to a soul check. When detransformed, since my connection to the visor isn't as strong (using only the ring), I'd use an average of mind+soul stats for checks.

EC Part 2:
Secondly, the air naturally has moisture. I'd like to be able to draw from that moisture to enhance my HP/EP reserves, or boost EC checks. It'd make the air slowly drier though, so I actually have to do this consciously to boost either, unlike with being submerged in water, where I automatically get the boost.

EC Part 3:
That trick of surrounding someone in ice to lock them in position. When do I get that as a default Ami trick, since you commented on EC tricks and being able to do those better? I also just watched Sailor Moon R movie, where Ami essentially does that with one of her senshi attacks against the first monster they face, so if not an EC ability, I'd want that as a senshi attack. I'd really just rather keep it on EC though, as that's where I've been working it.

Weapons:
I wanted either something like a high tech gun, or an elemental shield. I'm not a damage dealer character though, so I'm gravitating towards elemental shield, perhaps with a tech aspect.

I'd actually want to use a shield in specific, called Crown Shield, from an anime I've been watching. Essentially, it's a highly defensive spiked shield with a chain handle that was created with the water element, and has 4 main abilities (one of which might need to nerf it):
1) Shielding (duh).
2) Poison removal. It generates an aura that raises the poisoned person into the air and uses the water in the human body to search it for foreign substances and expel them away, usually leaving an imprint of the poison like a person's shadow against the wall behind the floating person.
3) The shield curls around the chain which lenghtens and becomes a giant spiked ball on a chain weapon.
4) The possibly nerf-able ability: In it's shield form, it can absorb one energy attack (but only the portion of the attack that hits the shield, so area attacks would only have what hits being absorbed) and redirecting the energy attack back with extra damage.

I guess that's something I'd want to talk to Dune about, and the exact specifics of DCV/ACV boosts and damage or the like, but something along those lines is what I think works.

Illusions:
Another tech/EC combo idea, I'd like to be able to losen small ice crystals in the air for like a round or two that deflect/reflect light so that it's harder to see me or others or that they see us where we're not. The visor is used to direct the crystals to do the effect that I want and check that it does that. Maybe a senshi attack instead of EC thing?

It'd primarily work as a follow-up to shabon spray probably, using the mist to help disguise things.

Coordinator:
Okay, when I created this attribute originally, I wanted something where Ami is using her brain to predict what a bad guy's going to do after fighting with them a few rounds. I haven't exactly had much use for it though. I'd want to get a more visible bonus out of this.

Mental:
Mercury -was- the messenger god. I think being able to mentally reach the others and not have to rely on the communicators (which we almost never really use since they go away when we transform usually) or something to that effect could be useful. If nothing else, to communicate plans while in a fight that we don't want the bad guy to hear. Something along of what Mako does with animals, except with just the senshi.

Being able to read general surface thoughts/intentions or if someone's lying would be interesting.

ACV/DCV:
Hrm...since others posted about it, I'll post my thoughts as well. Since I'm not as much an attack person, ACV isn't as big a thing for me, though DCV is. I think if I got the weapon mentioned above, that would be used to boost ACV and/or DCV for Ami though.

Liberated/Improved Power:
Hrm...using rejuv in human form would be useful. Also, I'd really like to improve it from level 2 and get more HP/EP out of my rejuv. Again, as with EC, being able to use mind stat for these checks would be awesome.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 04, 2006, 04:21:13 PM
1. That's fine.

2. That's not unreasonable and it's a good use of what you have already.

3. That's reasonably fine as well. Plays off the elemental trait I posted and isn't too bad. We'll work something out on that if you go with this.

4. Well, draw something up along those lines with it. Some of this would probably be best folded into a level up of your water/ice EC.

5. Let me think that over. What show is it from, by the way?

6. That could be a good Senshi attack, yes. Again, draw something up playing with that idea.

7. That's a good idea. Some way to make it better, I was thinking about that recently myself.

8. Psy-Ami! Um, let me think about that. Is there a way you can make a stronger connection to it from what you've done so far?

9. Same reply as to the other ACV/DCV issues. We'll see how it goes.

10. Agreed to all points here. These would be good to work on for Ami.

Anyway, elaborate and narrow down?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 04, 2006, 04:34:13 PM
5. Beet: The Vandel Buster

8. Well, Ami did have that encounter with Jadeite in sort of a mental plane while struggling to get the portal, so we already know Ami has some way of accessing the mental plane. Portal connects reality and she did download part of it's programming as well as gain a little experience using it. Perhaps she combines the portal usage to connect minds instead of reality points?

How much I want each thing:
Senshi Appearance - minor thing, so yeah, want this.

Mind stat in place of soul stat for EC/rejuv - YES!

Moisture absorption - Sorta useful, but not as important given the boosts to stats and if I can use mind in place of soul. Rejuv ability improvement seems more useful.

Ice Prison Trick - I've been working towards this for a while, and if EC is becoming a more reliable use thing for me, I'd like to more firmly develop this as an ability.

Crown Shield - YES! I'd basically want to discuss with you exactly how to handle this weapon, since depending on how it's used it should boost DCV or ACV or whatnot.

Illusion Senshi Attack - It'd be interesting, and goes with the defensive/support role that I'm trying to push Ami to.

Coordinator - YES! I -really- want to do something with this.

Telepathy - Fun thing, but mostly an "if I can fit it in" thing, especially since the explanation is sorta strechy.

ACV/DCV - Not a big thing. As I said, this would mostly go with weapon, I think.

Liberated/Improved Power (Rejuv) - YES!

So the five that I really want are the visor appearance, rejuv boost, mind over soul, coordinator boost, and weapon. Ice prison trick and illusion attack come next, followed by a tie between telepathy and moisture trick. ACV/DCV is the least important for me.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Bean Bandit on March 05, 2006, 01:50:03 AM
Uniform changes.

Rather than a solid gold band and green gem, Makoto's tiara has a new look, golden, interlocking leaves in a roman stle, with the centermost leaf being an emerald cut to look like a fallen leaf.

Her gloves have shifted, still white, but armoured in scales, like dragon skin, and still edged in green.

The ribbing on Makoto's shoulders and above her skirt has changed to green, though shot through with silvery, lightning themed embroidery, and transparent shoulderguards have grown from them (Like Canon Makoto's Super form.)

Powerups

Electrical EC boost - I want to do more funky things with electricty, like Magnetize things from a distance, Fly up into the clouds and start storms, etc.

Animal EC boost - I want to be able to talk to the animals, and get useful responses. >_>

New Senshi Attack - I have to say...I don't know what should go here. I had that one Idea, and there are probably a dozen things I could use, but I have nothing in mind.

Agility Boost/DCV Boost - Makoto is a skilled fighter, and one of the fastest senshi. That she's so pathetic at dodging makes very little sense, other than the whims of evil Dice goddesses.

Sword tricks - Time to further bond the sword to Makoto. I'd like to 1) Be able to summon it from anywhere, and 2) Give it another attack, though lesser than the Thunderclap slash.

Attack Examples - Dragon Claw: The Sword of Thunderclaps is Charged by Makoto and hurled at an opponent with all her strength. But look! He dodged, and the sword sailed right past him! Oh Noes! But the mighty blad e transcribes a powerful arc, and and begins to return to it's master...And lops off the baddie's head on the return to Makoto's hand. Or, Y'know, something.

Jupiter Lance: The name is shamelessly Viking, but I can't help myself. >_> An enemy out of range is frustrating Makoto. Flipping the sword's grip in her hand, a burst of power transmutes the sword into a Lightning bolt, which is flung at her opponent...and upon impact, the sword returns to it's natural form...embedded in her opponent's chest. (Note: I only want this one in combination with the summoning power. It's far too easy to lose my sword, otherwise. >_>)

Undecided - Help. ;-; I'm pretty much out of ideas at this point...
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 05, 2006, 07:47:59 AM
Jumping on the 'my uniform isn't cool enough!' bandwagon!

This is pretty heavily based on her Super outfit from S, but I think that's her coolest one, so there.

Her skirt is changed to white, except with a double trim of gold and then blue at the base. The bow behind her skirt changes from red to a pale lavender, and is now made of a thin gauzy material that extends further and trails behind her more. Likewise her shoulders now have a gauzy covering that extends a bit further than before over her arms, although the main body of the fuku is further back - meaning her shoulders have more material over them, but are also more visible.

And atop her head, she gets six little rabbit-ear type decorations which look really cute!

(http://mysite.wanadoo-members.co.uk/ebiris/super_sailor_moon.jpg)
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 11:44:58 AM
Makoto:

1. Okay. Sounds good overall.

2. Electrical EC boost is fine. This isn't a surprise.

3. Nor is this one. This is the slam dunk of the set and I'm good with it.

4. Okay. Well brew something up and get back to me. I threw out some ideas in the OOC room last night, and I can probably give you more if you want.

5. See, if you'd just have sex with Misukibot and Reibot when they wanted, you-er. Ahem. Mmm.  What's your agility and what are you looking to raise it up to?

6. Mmm. That's fine, cook up a few more details there on the latter, obviously.

EDIT - Oopps. I skipped the description text right under. In that case, just decide on something and let me know when you're good there.

---

Okay. Hm. Ideas?

Raise defensive endurance capacities. Makoto trained with Nior and knows how to take a few good hits. Further, she has a high buffer of HP to compliment that. So consider playing those traits up. A level of Damn Healthy? Increasing your Reduced Damage trait? Work on your sword deflection skill?

Raise EP. This is an easy one, I know you've mentioned EP issues on and off. It can't hurt to get more, even if you can't compete with that darn Hotarubattery.

Increase damage capacity. That's the other side of Nior's style, and it suits Makoto's style as well; endure anything thrown at you and go for one decisive blow. Maybe a level of massive damage or critical range/intensity up?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 11:46:02 AM
Quote from: "Ebiris"Jumping on the 'my uniform isn't cool enough!' bandwagon!

This is pretty heavily based on her Super outfit from S, but I think that's her coolest one, so there.

Her skirt is changed to white, except with a double trim of gold and then blue at the base. The bow behind her skirt changes from red to a pale lavender, and is now made of a thin gauzy material that extends further and trails behind her more. Likewise her shoulders now have a gauzy covering that extends a bit further than before over her arms, although the main body of the fuku is further back - meaning her shoulders have more material over them, but are also more visible.

And atop her head, she gets six little rabbit-ear type decorations which look really cute!

Sure, this is fine. Just one thing, Usa-chan. You do shave your armpits, right? RIGHT?! I see that outfit an d then some!

*Flees*
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 05, 2006, 11:48:33 AM
Being 13 (nearly 14!), I'm fortunate to have very little in the way of hair except that on top of my head.

Should it become an issue as I get older, I will of course take the appropriate countermeasures.

I hope this is to your satisfaction.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 11:49:36 AM
I hope it is, rabbit. I hope it is.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 12:38:31 PM
Quote from: "MercForHire"5. Beet: The Vandel Buster

8. Well, Ami did have that encounter with Jadeite in sort of a mental plane while struggling to get the portal, so we already know Ami has some way of accessing the mental plane. Portal connects reality and she did download part of it's programming as well as gain a little experience using it. Perhaps she combines the portal usage to connect minds instead of reality points?

How much I want each thing:
Senshi Appearance - minor thing, so yeah, want this.

Mind stat in place of soul stat for EC/rejuv - YES!

Moisture absorption - Sorta useful, but not as important given the boosts to stats and if I can use mind in place of soul. Rejuv ability improvement seems more useful.

Ice Prison Trick - I've been working towards this for a while, and if EC is becoming a more reliable use thing for me, I'd like to more firmly develop this as an ability.

Crown Shield - YES! I'd basically want to discuss with you exactly how to handle this weapon, since depending on how it's used it should boost DCV or ACV or whatnot.

Illusion Senshi Attack - It'd be interesting, and goes with the defensive/support role that I'm trying to push Ami to.

Coordinator - YES! I -really- want to do something with this.

Telepathy - Fun thing, but mostly an "if I can fit it in" thing, especially since the explanation is sorta strechy.

ACV/DCV - Not a big thing. As I said, this would mostly go with weapon, I think.

Liberated/Improved Power (Rejuv) - YES!

So the five that I really want are the visor appearance, rejuv boost, mind over soul, coordinator boost, and weapon. Ice prison trick and illusion attack come next, followed by a tie between telepathy and moisture trick. ACV/DCV is the least important for me.

Visor apperance, rejuv boost, mind over soul, coordinator and weapon are the locks? So you have a little more wiggle room. Dedice on your last 1-2 and get together with me or make a prototype of the weapon you'd like statwise?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:23:02 PM
My submissions for Kotono. I have Rei done but I'm doing Kotono first since I need to have a post to throw my ideas for her out at.

1. Space EC up. This is a given, moreso since Kotono has drifted more to space applications of her EC when she has a choice in the matter. Working with teleportation, gravity and distance are all in this. She has ideas, oh yes.

2. New Senshi Item of Power(Level 3 item as a beta, may change.) Time Staff. This had a chance to come out before and had some very light foreshadowing, but it never worked out. So she's getting it now as a slot here. As the other Items of Power gained tend to be above a simple level 1 incarnation, I'm not limiting her to just one level of IoP for this slot. It's more of uncovering it for her.

Time (and Space?) Staff:

Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff.

Path 1: Raises her Speed of Time trait by 2 levels. This effectively allows her to modify her initaitive by 5 points up or down as she sees fit. Halves the EP cost for Pluto Timespeed, increases duration. Increases Agility by 1 point due to generally 'faster' movement through time. In other words, al ot of little 'time' boosts, as she's focused on space and can't use it's big Time powers.

Path 2: One bigass emblematic attack. Pluto Spatial Warp or Pluto Gravitational Alteration or somesuch. I have lots of ideas here, so mmm.

I wouldn't mind some feedback on which you think would fit more or be better for her. I have rationales prepared for either path.

3. New Senshi attack.

Pluto Hyper Compression

This is a level 3 Sailor Senshi attack. It deals a base of 45 damage and inflicts a +2 penalty for it's target's DCV check. On a successful hit, it inflicts a -2 penalty on the target's initiative. It consumes 30 EP.

Quote"Rei-chan!" Kotono cries out in distress, as the great flaming Sailor of Mars is send plummeting below! Sailor Pluto's eyes flash with tears, delicate orbs of water flying out as her head jerks to Jadeite! "I'll never forgive you! Only the meanest jerk would hurt her!" Hand dropping from reaching out for Rei, her eyes lock into harsh, angry portals of blue as she glares! "In the name of Pluto and Mars!"

Her hands go as she twirls her Time Staff, forming a little ball of distorting, twisting space! It's like a baseball of anomaly, lovingly held to Kotono's breast!  Looking down at it Sailor Pluto resolves, and with a great call, throws it forward! "Pluto Hyper Compression!"

In layman's terms, this sends a shot of distortion space out. This warps, twists and generally fucks up the target, dealing damage and having a little kicker of time magic on the side. Ideally this reinforces Kotono's growing choice of Space over Time, using one mainly and the other just for icing.

4. CV boost. How I'm not sure yet, I'll work out the exact trait that suits it a little later. Combat Mastery or Focused Combat?

More to come. I've had this window open three hours, nibbling at this off and on. Time to post what I have.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 05, 2006, 03:26:33 PM
"Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff. "

So does this mean a great big honkin' glaive isn't designed to be used as a melee weapon? >_>

Just my little quip.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:28:49 PM
Quote from: "Asrana""Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff. "

So does this mean a great big honkin' glaive isn't designed to be used as a melee weapon? >_>

Just my little quip.

*Snickers*

Okay, okay, point. Then again, it is just as good or better at feeding destruction, so maybe it's shape is merely symbolic? <_<

Mmm. On a slightly more serious note, that reminds me of something. Maybe you should use one of your two free spots to increase the Glaive's melee damage?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 05, 2006, 03:29:07 PM
Focused combat works better for Kotono. She's not really been in that many battles.

If she's already getting one new senshi attack, then it might be more appropriate for the staff to go the 'general boosts' route.

Also, a +2 DCV penalty on a level 3 attack? It should be +3 for it to compare with Moon Twilight Flash, which is more or less the same damage-wise, though has different traits, obviously.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:30:52 PM
Quote from: "Ebiris"Focused combat works better for Kotono. She's not really been in that many battles.

If she's already getting one new senshi attack, then it might be more appropriate for the staff to go the 'general boosts' route.

Also, a +2 DCV penalty on a level 3 attack? It should be +3 for it to compare with Moon Twilight Flash, which is more or less the same damage-wise, though has different traits, obviously.

Yeah, that's a good point, Usa-chan. Focused combat has that argument for it. As for the staff? I'm debating both balance and what fits, but I certainly appreciate the feedback since I'm split. Kid in candy store syndrome, you know? For the last? Balancing it reasonably. If everyone feels it's underpowered, I can boost it up  a little that way.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 05, 2006, 03:33:09 PM
By the looks of the time staff, I'd be hoping for a bit more than just the melee damage. >_>;

Glaive comes with large cost increases for medum-large effect increases, so ehhhh.

I'm beginning to consider using two slots for massive overhauling of the glaive's abilities.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:34:28 PM
Quote from: "Asrana"By the looks of the time staff, I'd be hoping for a bit more than just the melee damage. >_>;

Glaive comes with large cost increases for medum-large effect increases, so ehhhh.

I'm beginning to consider using two slots for massive overhauling of the glaive's abilities.

That's a thought as well. Descisions, descisions, eh?

Go for it, it's good to see ideas and bounce off of them to your own.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 05, 2006, 03:38:25 PM
Overall on the time staff? Seems a bit much in comparison to most of the items that've been handed out so far. Same damage initially as glaive, increases spell effect and decreases EP cost (?!) while we've generally had to pay for our effect increases via our items, and then adds straight off the bat bonus power increase...

Suggestion Edit: At least keep Timespeed at a regular cost, it might fit a bit more normally, if the staff doesn't confer ACV bonuses.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:39:02 PM
Quote from: "Asrana"Overall on the time staff? Seems a bit much in comparison to most of the items that've been handed out so far. Same damage initially as glaive, increases spell effect and decreases EP cost (?!) while we've generally had to pay for our effect increases via our items, and then adds straight off the bat bonus power increase...

That's a point. What would you suggest to tone it down, then? Since you're not me and can view it more neutrally, what sticks out as especially overboard?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 03:41:25 PM
Quote from: "Asrana"Overall on the time staff? Seems a bit much in comparison to most of the items that've been handed out so far. Same damage initially as glaive, increases spell effect and decreases EP cost (?!) while we've generally had to pay for our effect increases via our items, and then adds straight off the bat bonus power increase...

Suggestion Edit: At least keep Timespeed at a regular cost, it might fit a bit more normally, if the staff doesn't confer ACV bonuses.

*Nods*

Mmm. That's not a bad idea. I was trying to play up more reasons to make Timespeed useful, but I might've gone overboard.

Also, Usa-chan suggested I go the big attack route now instead. Thoughts, you two?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 05, 2006, 03:45:07 PM
I don't really have a problem with making timespeed cheaper. It basically provides a few small bonuses to init and speed checks, which makes it feel a lot more like an EC effect than a senshi attack, so bringing it down to 5 EP wouldn't be unreasonable.

However, having to use the staff for a bit dramatic effect of some kind rather than having it provide a bunch of 'invisible' benefits would have it be a lot more in keeping with the theme of Items of Power, and just generally be cooler.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 05, 2006, 03:46:38 PM
Big attack? Mmmm, Pluto Time Warp! It's just a jump to the left...

Kot-chan's sanity destroying magical dance aside! Destruction of life energy by forced aging? EP drain by the same route? Trying to fit it in the time theme.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 04:08:30 PM
Quote from: "Ebiris"I don't really have a problem with making timespeed cheaper. It basically provides a few small bonuses to init and speed checks, which makes it feel a lot more like an EC effect than a senshi attack, so bringing it down to 5 EP wouldn't be unreasonable.

However, having to use the staff for a bit dramatic effect of some kind rather than having it provide a bunch of 'invisible' benefits would have it be a lot more in keeping with the theme of Items of Power, and just generally be cooler.

Mmm. That's a note - making it dramatic. No matter how it goes, that's in the cards. Gotta add a flair of style to it, right?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 04:10:09 PM
Quote from: "Asrana"Big attack? Mmmm, Pluto Time Warp! It's just a jump to the left...

Kot-chan's sanity destroying magical dance aside! Destruction of life energy by forced aging? EP drain by the same route? Trying to fit it in the time theme.

Mmm. Destruction, you say, Miss Saturn? <_< That's a thought, but mmmm. That feels more advanced - causing aging is probably farther down the time path than Kotono will go.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 05, 2006, 04:15:29 PM
Quote from: "Anastasia"
Mmm. Destruction, you say, Miss Saturn? <_< That's a thought, but mmmm. That feels more advanced - causing aging is probably farther down the time path than Kotono will go.

Just musing, since you said the Time Staff was to make up for her lack of time affects...if it's space inclusive, well, gravity bombs and bone crushing force and then like are good...

I still vote for Pluto Time Warp, the Ritual Attack of Total Sanity Loss.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 05:37:53 PM
Rei-chan:

Flight. This was hinted at and Rei showed interest when she heard about it from Makoto. I haven't had the chance to delve into it with her in game, but the interest is there, so she's going to spent the slot on it. The description will be handled in game.

Fire EC up. A no brainer, really. Make things BUUUUURN.

Apperance up. Another no brainer. This has also been played up, so it feels right to boost this.

CV up. This also feels right, since Rei has been in enough battles. Debating on how, but the point stands regardless of the mode it takes.

Rejuv up. This is tentative, and may change if I have another good idea. (She just got a new Senshi attack, so that's out.)

Liberated Power; EC. To further amplify that angle of Rei-chan along and make her hot, hotter, hottest. Hopefully.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 05, 2006, 05:41:33 PM
Addendium to Rei-chan. I have apperance ideas, they just aren't finalised yet. Apperances for Rei and Kotono will be settled last, since they're lowest priority in my books.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 05, 2006, 06:24:36 PM
Probably went overboard, so if need balancing issues or should remove an item from the list, say so, Ana. And if it's fine...well, awesome! ^^;

Mercury Visor
==========
Due to Ami's constant use of this technological item of power, and the various upgrades that have developed as a result of the foray into Gaia, Serenity's now made it a default part of Mercury's uniform so she no longer has to summon it and has also improved upon it. Its appearance is mostly the same, however it now ends in metallic clips that go over her ears, from which icey-metal wings extend backwards.

These changes also reflect further upgrades, as the visor can now channel Ami's elemental powers to change form, and also grant her an additional level of agility, by increasing her speed.

Elemental Control Form - Ice Prison
=========================
Her constant practice with ice magic and in particular attempting to encase things in ice has led to a certain focus within her elemental control. An EC Lv3 Form, it costs 12 EP, and has a -1 bonus on relevant stat check (See EC Forms, Rules thread).

Thick ice encases itself around part (or all if directed) of the target, restricting its actions and quickly freezing the encased body parts, weakening them. It can be cracked by a successful body check at +3 penalty (except for head encasing), or by dealing 15HP of damage to it.

Legs encasing: Ice encases the legs, freezing them to the ground, stopping their ability to move. Target's DCV takes a -2 penalty.

Arms/Chest encasing: The arms and chest are frozen together, a thick ring of ice around them, usually limiting attacks (assuming target uses arms to direct attacks or something), and it's harder for them to break out of, since they can't exactly punch their way out.

Head encasing: Target becomes unable to breath, and sight/hearing is limited due to ice's thickness covering head. Penalty of -1 to both ACV and DCV (unless target is able to sense others by different means).

Tougher opponents or attempting to encase a combination of the three make the ice prison more difficult, and incur a penalty on relevant stat check.

Crown Shield
==========
Using her improved control over her elements, Ami has learned to fuse ice and water to her visor to empower its circuits and transform it into an elemental shield with two modes: defense and attack modes. Its weight is negligable, so Ami can carry as if it were nothing, but because her hands are occupied, she cannot use certain Senshi Attacks (Shabon Spray or Ice Spray) while carrying Crown Shield. Freezing Air (which comes from her lungs/mouth) and EC tricks work fine though. Obviously, the visor is also not useable for its visor functions at this time.

Activation cost: equal to sum of EC levels x5 = 20 EP

Appearance:
To be written or drawn.

Abilities:
Changing Modes - Ami can change between defense and attack mode at any time between her initiative coming up and her taking an action. Action is nearly instantaneous, and appears as a light blue glow around Crown Shield. Ami can also return the Shield into its visor mode at any time, though to return to Crown Shield, she must pay the activation cost again.

Defense - Ami gains a boost of DCV+2, while carrying Crown Shield in defense mode. If hit from the front, Crown Shield takes the damage as a character of 60HP (ECx15) in terms of durability. Ice/Water attacks are absorbed and 'heal' the shield. If Ami is within her element, durability recovers at a rate of 4HP per round if shield has taken damage, up to the max HP. She cannot 'heal' the shield besides these two methods, except to dismiss and resummon the shield, paying the activation cost again. If the shield takes too much damage, the shield cracks and dissipates into ice crystals, and the visor falls to the ground.

Note: If hit after a failed DCV check, Ami must make a body check to not recoil from hit and fall backwards. If she did not make a DCV check, but braced herself to block the attack, it is not necessary.

Attack - In attack mode, Crown Shield acts as a ranged thrown weapon (though it returns by pulling on chain) that deals ACVx2 damage. Its range is 40 feet.

Special Ability:
Mirror Blast - In defense mode, Ami can absorb one energy attack and redirect it back towards the source. It inflicts damage equal to what it absorbed plus 20HP. It leaves Ami at 1 EP, causing her to faint, while the shield dissipates into ice crystals, with the visor clanking on the ground.

Note: The redirected energy attack changes to an icy blue-white color if it was another color.

Rejuvenation
==========
Ami's magical reserves and abilities have grown, and this power has increased a level (to lv 3) as a reflection of this. Ami can also now be use it in human form. Recovers 30 HP or EP on a succesful relevant stat check.

Mind over Soul
===========
With Ami's ability to now see magic with her visor, and her own mental growth, Ami is now capable of applying her strenght there to use her mind to direct magical effects as opposed to her soul, with the visor's guidance. When her visor is there, she can use her mind stat in place of soul checks. In her human form or when the visor is in shield form, she can use the average of the two.

Coordinator - Unique Attribute
======================
Having been in numerous battles, Ami's analytical abilities have improved by a level. She can hunt for patterns in an enemy's movements and use them to improve her offensive and defensive capabilities, and the more time she spends fighting against the enemy, the easier it is.

Following a successful mind check with an appropriate penalty or bonus based on how often she's fought an opponent and the difficulty of understanding how the strategy/technique works, she can get a -1 bonus on her combat value against that opponent's strategies/techniques, so long as they don't use a new strategy/technique. However, any time after seeing a new technique/strategy, Ami can attempt another mind check to incorporate that technique/strategy into her bonus against that opponent.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Bean Bandit on March 06, 2006, 01:38:09 AM
Ok! Revised and updated!

Uniform changes

Rather than a solid gold band and green gem, Makoto's tiara has a new look, golden, interlocking leaves in a roman stle, with the centermost leaf being an emerald cut to look like a fallen leaf.

Her gloves have shifted, still white, but armoured in scales, like dragon skin, and still edged in green.

The ribbing on Makoto's shoulders and above her skirt has changed to green, though shot through with silvery, lightning themed embroidery, and transparent shoulderguards have grown from them (Like Canon Makoto's Super form.)

QuoteI'm happy enough with it.

Powerups

Electrical EC boost - I want to do more funky things with electricty, like Magnetize things from a distance, Fly up into the clouds and start storms, etc.

Animal EC boost - I want to be able to talk to the animals, and get useful responses. >_>

New Senshi Attack - I have to say...I don't know what should go here. I had that one Idea, and there are probably a dozen things I could use, but I have nothing in mind.

QuoteOkay. Ideas, Ideas...

1) A heavy duty version of Supreme Thunder Dragon-
Naming is not my strong suit...so I'm open to suggestions, but the working title is Heavenly Guardian. It would go something like this:

"Sailor Jupiter breathes hard, the squad of youma seemingly deciding how best to end the Senshi of Jupiter to get at the rest of her friends. Deciding the moment to use this attack is now, Sailor Jupiter embeds the mighty sword of thunderclaps in the pavement, concrete spiderwebbing from the impact as the ponytailed warrior of storms clasps her hands together, as though in supplication to a benevolent god!

"Giving me time to collect myself was the last mistake you'll ever make!" She calls defiantly, bowing her head over her clasped hands...and sending a blazing circle of runes, transcribed by her element flares to life around around her on the street! Storm winds begin to blow, and Makoto is lifted into the air, floating in place as thunder rolls, and the clouds above them begin to darken ominously. The clouds flash ominously, portending a grim fate as Sailor Jupiter's bowed head suddenly snaps up, her eyes wide and dangerously bright as she calls the name of her attack, each word punctuated by Thunder!

"Jupiter...Heavenly...Guardian!"

With a deafening BOOM, a spear of lightning stabs the earth, Makoto surrounded by a blazing aura in the shape of a monstrous dragon! The Mighty Beast roars with fury, and with the opening of it's Mistress' hands,    screams out at her attackers!"

Go Go melodrama. >_>

2) Adapted Oak Evolution. Wing themed. 'Jupiter Flechette Rain'?

"Sailor Jupiter laughs as the youma advance. Not even bothering to taunt the small army, the ponytailed Senshi throws her arms wide, and in a magestic echo, familiar, blazing wings explode from her back! Makoto takes to the air, time seeming to slow as she glows brightly!

"Jupiter...Flechette RAIN!"

With a powerful fling of her arms forward, and an echoing response from her wings, a shining storm of Feathers made of sizzling azure burst from her and stab earthward, wing-knives of purest lighting ripping Youma as they land..."

Agility Boost/DCV Boost - Makoto is a skilled fighter, and one of the fastest senshi. That she's so pathetic at dodging makes very little sense, other than the whims of evil Dice goddesses.

QuoteI believe one more level of agility gives me -2 DCV mod in open spaces. That, plus the stat raise should put me at 8 DCV? Maybe? Something like that. If my math is wrong, maybe I'll go for a unique attribute, like 'Danger Sense' or something that gives me a DCV mod? Kinda Spiderman-ish...actually, I really like that Idea. Hmm...

Sword tricks - Time to further bond the sword to Makoto. I'd like to 1) Be able to summon it from anywhere, and 2) Give it another attack, though lesser than the Thunderclap slash.

Attack Examples - Dragon Claw: The Sword of Thunderclaps is Charged by Makoto and hurled at an opponent with all her strength. But look! He dodged, and the sword sailed right past him! Oh Noes! But the mighty blad e transcribes a powerful arc, and and begins to return to it's master...And lops off the baddie's head on the return to Makoto's hand. Or, Y'know, something.

Jupiter Lance: An enemy out of range is frustrating Makoto. Flipping the sword's grip in her hand, a burst of power transmutes the sword into a Lightning bolt, which is flung at her opponent...and upon impact, the sword returns to it's natural form...embedded in her opponent's chest. (Note: I only want this one in combination with the summoning power. It's far too easy to lose my sword, otherwise. >_>)

QuoteNot sure what kind of refining you want to see here. >_>

Undecided - Probably something like Massive Damage, or a boost to damage reduction. Though Damage Reduction and DCV increases seem to be the same thing, different names, so we'll need to talk this over?

PS: I want to liberate a rejuv, too, but I'm not sure it's strictly necessary, as I think I can do the energy absorption trick in Makoto-form.

Also, everyone boosting appearance is beginning to make me insecure about my looks...;-; I want another level!
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 06, 2006, 03:28:29 AM
QuoteAlso, everyone boosting appearance is beginning to make me insecure about my looks...;-; I want another level!

Me and Rei doesn't really constitute 'everyone'. Although in Rei's case it appears to be retroactive, considering how the GM has been fawning over her looks in the last few sessions...
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 09:44:41 AM
Visor and apperance change related to it is fine. I'm a little headachy, so I'm not going to belabor my approvals. However, what's the justification behind the agility boost? To be honest, I nearly missed this altogther.

Ice Prison stuff is fine. Nicely developed overall. I may give the head encasing, as that strikes me as the hardest and most vital part of the body to freeze.

For the Crown shield, tone it down a touch?

Rejuv is fine.

Let's elaborate Mind over Soul a wee bit. The intent when we talked about it was using Mind instead of Soul when you were making EC checks. Has this changed, Ami-chan? I want to be crystal clear.

Coordinator is fine. It's good to finally do something mor ewith this.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 10:07:38 AM
Makoto - I'm going to assume this supersedes your previous post. Yes?

Uniform stuff is still fine.

Electrical EC up is fine. This isn't a surprise. Nor is Animal EC up a surprise. Roll with both.

For the Senshi attack, I prefer the Flechette rain, but that's just me. Very stylish and I like how it integrates another part of your development. Mull that over and get a final version of whichever you choose with stats to here when you can.

Boosting agility is good.

For sword tricks, 1 is fine. 2 is fine assuming you choose one and roll with it. Choose one and make it a lesser Senshi attack, something that isn't too strong but that's useful like the ones you described below.

See. Damage Reduction doesn't help you avoid damage - it soaks part of the pain up instead. It's another line of defense for Makoto - when her DCV fails, she at least gains some skill in taking a hit. DCV's purely evasion - Misuki had stellar DCV, but she wasn't as good at Makoto at taking the hit when she was clobbered.

I'm SO not touching the apperance stuff. I'm not getting in between girls arguing about looks! I'm a sane GM!
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 06, 2006, 10:54:39 AM
QuoteVisor and apperance change related to it is fine. I'm a little headachy, so I'm not going to belabor my approvals. However, what's the justification behind the agility boost? To be honest, I nearly missed this altogther.
Hrm...well, that was more again something with the visor improving, and how I'm usually having it actively searching for danger, but thinking on it, that reasoning might fit more with fast reflexes probably. Not that important, just something that tickled my fancy at the last minute on that greek god fancy and trying to do something with speed.

QuoteIce Prison stuff is fine. Nicely developed overall. I may give the head encasing, as that strikes me as the hardest and most vital part of the body to freeze.
Yay

QuoteFor the Crown shield, tone it down a touch?
*nods* I  was mostly doubtful over this and Ice Prison, since neither is really something we've done. Tried to use Silence Wall as a basis for CS, while trying to keep it close to its source's abilities. To be honest, with the shield, I'd probably want to talk with you over how to handle it, because I'm -really- not sure. As I mentioned in my original post though, the special ability is probably one of the things you'd want nerfed, but no clue on balance on the rest. The only thing I feel somewhat okay with is attack mode, where I just used the standard ACVx2, but without an ACV boost like Hotaru gets with Silence Glaive for melee.

QuoteRejuv is fine.
Yay

QuoteLet's elaborate Mind over Soul a wee bit. The intent when we talked about it was using Mind instead of Soul when you were making EC checks. Has this changed, Ami-chan? I want to be crystal clear.
EC -and- rejuv. Sorry, I made it sound like everything, but it's just those two, I guess. It's an internal ability, for her own magic reserves. So doing soul stuff like what Hotaru and Usagi do, or sensing things? No.

QuoteCoordinator is fine. It's good to finally do something mor ewith this.
*nods* Well, admittedly, the only character I've seen in action a couple of times is Jadeite and he keeps using new tricks. >_>
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 10:54:55 AM
--------

From this point on, I'd like to try and get final versions approved and posted. Usagi's about done save for the ACV/DCV issue, which I'm probably going to approve. Everyone else, we need to get things in order. I should have another batch of Kotononess done soon, and Rei's pretty much finished. Keep on chatting, but I'd like to get this moving in due time.

-------
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 11:19:17 AM
QuoteHrm...well, that was more again something with the visor improving, and how I'm usually having it actively searching for danger, but thinking on it, that reasoning might fit more with fast reflexes probably. Not that important, just something that tickled my fancy at the last minute on that greek god fancy and trying to do something with speed.

Mmm. Under that fast reflexes is a little easier to work in, yes. It still feels somewhat extranous.

Quote*nods* I was mostly doubtful over this and Ice Prison, since neither is really something we've done. Tried to use Silence Wall as a basis for CS, while trying to keep it close to its source's abilities. To be honest, with the shield, I'd probably want to talk with you over how to handle it, because I'm -really- not sure. As I mentioned in my original post though, the special ability is probably one of the things you'd want nerfed, but no clue on balance on the rest. The only thing I feel somewhat okay with is attack mode, where I just used the standard ACVx2, but without an ACV boost like Hotaru gets with Silence Glaive for melee.

The Ice prison isn't the issue. That's EC and can be dealt with on the fly easily enough by it's very nature. Yeah, looking it over, let's just have a long talk about that in PM over this.

QuoteEC -and- rejuv. Sorry, I made it sound like everything, but it's just those two, I guess. It's an internal ability, for her own magic reserves. So doing soul stuff like what Hotaru and Usagi do, or sensing things? No.

Alright, I wanted to be clear on that. Okay. I'll bring this up in PM as well, I reckon.

Quote*nods* Well, admittedly, the only character I've seen in action a couple of times is Jadeite and he keeps using new tricks. >_>

He's wily like that, isn't he? <_<
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 06, 2006, 01:00:41 PM
Okay, second draft for Crown Shield. Ditched the overpowered special ability for something more in tune with how Ami would like to act, and tried to rebalance the defense mode. It now has no DCV boost since DCV would count only for dodge and a shield is for blocking, not dodging, but trying to balance the blocking aspect so it's not overpowered, but still can be used more than once without it just disappearing, as it is essentially an item of power (albeit modified by EC), not a senshi attack despite having an activation cost.

Crown Shield
==========
Using her improved control over her elements, Ami has learned to fuse ice and water to her visor to empower its circuits and transform it into an elemental shield with two modes: defense and attack modes.

Activation cost: equal to sum of EC levels x5 = 20 EP

Limitations:
Weight: Negligable, so no effect from that.
Senshi Attacks: Hands are occupied, so Shabon Spray and Ice Spray are unusable.
Visor Scans: Visor is in shield, so can't do scans.
Mind over Soul: Visor is in shield, so treat as if in human form, where EC/rejuv is mind+soul avg check.

Appearance:
To be written or drawn.

Abilities:
Changing Modes - Ami can change between defense and attack mode at any time between her initiative coming up and her taking an action. Action is nearly instantaneous, and appears as a light blue glow around Crown Shield. Ami can also return the Shield into its visor mode at any time, though to return to Crown Shield, she must pay the activation cost again.

Defense - Ami does not get a boost to her DCV, however the shield blocks any attacks that hit it from the front, so as long as she's behind it, it'll take the brunt of an attack even if she misses her DCV check.

If she makes a dodge attempt, however, she's not braced for the attack, and the impact can cause her to be thrown off balance and fall if she fails a body check. If she falls, her DCV takes a +1 penalty assuming she attempts to dodge an attack between the time she falls and gets up.

The shield acts as a character of 40 HP (Activation cost x2), in terms of damage it can take. Should it take over that damage, the remainder of the damage hits Ami and she must make that body check to not fall from the impact, even if she was braced for it.The shield in the meantime, cracks and dissipates into ice crystals, and the visor clanks to the ground.

As the shield is in large parts an elemental ice/water shield, it absorbs ice/water attacks, from which it heals damage it takes, using the ice/water to thicken itself, though not increasing its durability past its natural amount. On the reverse, it's also more vulnerable to fire attacks, which deal it 2x damage.

If Ami is within her element, the shield naturally heals itself at a rate of 4HP per round (1HP per Ice and Water EC level) if its taken damage, no higher than its natural durability.

Ami can also temporarily reinforce the shield at a rate of 1HP/1EP to a maximum of 20HP while its under attack.

Attack - In attack mode, Crown Shield acts as a ranged thrown weapon (though it returns by pulling on chain) that deals ACVx2 damage. Its range is 40 feet.

Special Ability:
Hermes' Wings - For the cost of 25EP, the wings on the shield will extend and glow, before teleporting Ami and the shield to a spot of her designation (either to escape an attack, or to shift her to a position to block one), even if she's already taken an action that round. The wings shatter into ice flakes following the use of the technique. The shield automatically shifts into the mode Ami needs if it's not in that mode as it teleports.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 02:16:12 PM
1. Space EC up. This is a given, moreso since Kotono has drifted more to space applications of her EC when she has a choice in the matter. Working with teleportation, gravity and distance are all in this. She has ideas, oh yes.

This is still solid, no change.

2. New Senshi Item of Power(Level 3 item as a beta, may change.) Time Staff. This had a chance to come out before and had some very light foreshadowing, but it never worked out. So she's getting it now as a slot here. As the other Items of Power gained tend to be above a simple level 1 incarnation, I'm not limiting her to just one level of IoP for this slot. It's more of uncovering it for her.

Time (and Space?) Staff:

Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff.

Path 1: Raises her Speed of Time trait by 1 levels. This effectively allows her to modify her initaitive by 4 points up or down as she sees fit. Increases duration of Pluto Timespeed. Increases Agility by 1 point due to generally 'faster' movement through time. In other words, al ot of little 'time' boosts, as she's focused on space and can't use it's big Time powers.

Path 2: One bigass emblematic attack. Pluto Spatial Warp or Pluto Gravitational Alteration or somesuch. I have lots of ideas here, so mmm.

I wouldn't mind some feedback on which you think would fit more or be better for her. I have rationales prepared for either path.

Edited the first path down a few notched and am considering something for the second path. That'll be my big mental project at work tonight.

3. New Senshi attack.

Pluto Hyper Compression

This is a level 3 Sailor Senshi attack. It deals a base of 45 damage and inflicts a +2 penalty for it's target's DCV check. On a successful hit, it inflicts a -2 penalty on the target's initiative. It consumes 30 EP.

Quote:
"Rei-chan!" Kotono cries out in distress, as the great flaming Sailor of Mars is send plummeting below! Sailor Pluto's eyes flash with tears, delicate orbs of water flying out as her head jerks to Jadeite! "I'll never forgive you! Only the meanest jerk would hurt her!" Hand dropping from reaching out for Rei, her eyes lock into harsh, angry portals of blue as she glares! "In the name of Pluto and Mars!"

Her hands go as she twirls her Time Staff, forming a little ball of distorting, twisting space! It's like a baseball of anomaly, lovingly held to Kotono's breast! Looking down at it Sailor Pluto resolves, and with a great call, throws it forward! "Pluto Hyper Compression!"

In layman's terms, this sends a shot of distortion space out. This warps, twists and generally fucks up the target, dealing damage and having a little kicker of time magic on the side. Ideally this reinforces Kotono's growing choice of Space over Time, using one mainly and the other just for icing.

This looks okay, any comments from the peanut gallery?

4. CV boost. Probably focused combat on Senshi attacks.

5. EP up. Kotono-chan wants more energy. Bad. That's energy, not anything lewd. Pervs.

6. Apperance - I'm sorely tempted to 'waste' this on a minor extra thing for her Sailor uniform. It fits pyschologically, but we'll see. This may be a placeholder since I'm going to be tackling Kotono tonight. Bonus GM brownie points if you can guess what it is.

Misc apperance changes:

Mmm. The green on her uniform will brighten somewhat. She's taken to the color nicely, while thin bands of soft white/yellow will line her outer skirt and gloves. Minor changes, but Kotono's happy with the design by and large if you factor in the above.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 06, 2006, 02:34:52 PM
On TImestaff: I'd have to agree with Usagi's previously stated sentiment towards  a giant attack, let's not make this D&D where we get stat boosts from our items. >_>


The attack, looks alright, though note I'll be using it as an example for how to ratio my own attacks (Since I'm overhauling).

CV Boost? Yeah, focused combat seems a better go at it.

My EP advantage is being chipped away at! Must...resist urge for three more levels in extra energy... @_@
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 06, 2006, 02:47:32 PM
QuoteNew Senshi Item of Power(Level 3 item as a beta, may change.) Time Staff. This had a chance to come out before and had some very light foreshadowing, but it never worked out. So she's getting it now as a slot here. As the other Items of Power gained tend to be above a simple level 1 incarnation, I'm not limiting her to just one level of IoP for this slot. It's more of uncovering it for her.
Level 3 is accurate, considering everyone else's items are level 3 (my visor, Ru's glaive, Mako's thunderclap sword) with Usagi's being level 4. I'm assuming Rei's new weapon is also Lv 3, while her glasses which she never used were probably Lv 1.

QuoteTime (and Space?) Staff:
Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff.

Path 1: Raises her Speed of Time trait by 1 levels. This effectively allows her to modify her initaitive by 4 points up or down as she sees fit. Increases duration of Pluto Timespeed. Increases Agility by 1 point due to generally 'faster' movement through time. In other words, al ot of little 'time' boosts, as she's focused on space and can't use it's big Time powers.

Path 2: One bigass emblematic attack. Pluto Spatial Warp or Pluto Gravitational Alteration or somesuch. I have lots of ideas here, so mmm.

I wouldn't mind some feedback on which you think would fit more or be better for her. I have rationales prepared for either path.

Edited the first path down a few notched and am considering something for the second path. That'll be my big mental project at work tonight.
Considering we can hold actions (even if we've only done so maybe 4 or 5 times), I never understood the point of modifying initiative -down-, and you said as much in your Kotono sheet post. I think it would be better if rather she can boost someone -else's- init instead of just her own. Or maybe distribute those points between herself and others, like +1 point for four senshi? Then again, I vaguely recall that Pluto Timespeed did something to this effect, so maybe just keep it to the boost and ignore the down part? Or say she can boost her init by 4, or lower an enemy's by 2 (half)? Dunno...

Path 1 sounds good, I think, since you're including a senshi attack further down, and Kotono's abilities are fairly support-based as are Ami's outside of attacks, so boosting that makes sense. What about a boost to fast reflexes as well though? It is an aspect of speed as well, and at lv 2 from lv 1 gives +1 init.

Quote3. New Senshi attack.

Pluto Hyper Compression

This is a level 3 Sailor Senshi attack. It deals a base of 45 damage and inflicts a +2 penalty for it's target's DCV check. On a successful hit, it inflicts a -2 penalty on the target's initiative. It consumes 30 EP.
Considering the fact that it does the DCV penalty, shouldn't it do less damage? A level 3 attack would normally do 30+ACV, right? So it's doing -more- than the default, -and- lowering DCV additionally?

Quote4. CV boost. Probably focused combat on Senshi attacks.
Makes sense. She's been in enough fights now, and I got this after some fights myself, so she should too.

Quote5. EP up. Kotono-chan wants more energy. Bad. That's energy, not anything lewd. Pervs.
Again, makes sense, and probably something I should have done as well. Oh well.

Quote6. Apperance - I'm sorely tempted to 'waste' this on a minor extra thing for her Sailor uniform. It fits pyschologically, but we'll see. This may be a placeholder since I'm going to be tackling Kotono tonight. Bonus GM brownie points if you can guess what it is.

Misc apperance changes:

Mmm. The green on her uniform will brighten somewhat. She's taken to the color nicely, while thin bands of soft white/yellow will line her outer skirt and gloves. Minor changes, but Kotono's happy with the design by and large if you factor in the above.
The brightening makes sense considering she's not as somber a character as Setsuna. Out of curiosity, what happens with her head ribbons when she transforms? You could do something with them if they stay.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Bean Bandit on March 06, 2006, 03:38:39 PM
I'm tossing around a Unique attribute to give Makoto, and I need C&C, please.

Unique Attribute - Danger Sense:

Unlike Hotaru or the cats, Makoto is not possessed of particularly keen supernatural senses, being more human than her smaller friends. But by the same token, her martial arts training has developed a spatial awareness that Queen Serenity has built on, amplifying it to staggering degrees, resulting in a minor precognitive ability, such as is found in insects, or small prey animals.

The ability functions very much 'in the moment', so Makoto is not a clairvoyant, but when an attack is inbound, no matter where from, even if she is unable to see it, a buzzing 'warning' sounds in her mind before it hits, allowing her a far better chance to dodge.

This is not the key to avoiding all damage that it seems, however, as The sense is fairly easily overwhelmed if Makoto is the target of multiple attacks, and on occaision, she can fail to heed the warning fast enough.

Level 1 - Imminent Danger is coming. DCV checks are awarded a -1 mod
Level 2 - As above, but Makoto can also feel a faint tingling when the danger is merely potential on the passing of a Soul Check.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 06, 2006, 03:51:47 PM
As requested by Ana, I have a suggestion for our new transformation phrase.

Moon Celestial Power, Make Up!
Mercury Celestial Power, Make Up!
Saturn Celestial Power, Make Up!
Jupiter Celestial Power, Make Up!
Mars Celestial Power, Make Up!
Pluto Celestial Power, Make Up!

I think it's neat, fitting in with the 'Star' and 'Planet' calls from the TV series while being distinctive and unique to our game.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 04:03:04 PM
Quote from: "Ebiris"As requested by Ana, I have a suggestion for our new transformation phrase.

Moon Celestial Power, Make Up!
Mercury Celestial Power, Make Up!
Saturn Celestial Power, Make Up!
Jupiter Celestial Power, Make Up!
Mars Celestial Power, Make Up!
Pluto Celestial Power, Make Up!

I think it's neat, fitting in with the 'Star' and 'Planet' calls from the TV series while being distinctive and unique to our game.

I like it. You good with it, ladies?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 04:06:38 PM
Quote from: "Bean Bandit"I'm tossing around a Unique attribute to give Makoto, and I need C&C, please.

Unique Attribute - Danger Sense:

Unlike Hotaru or the cats, Makoto is not possessed of particularly keen supernatural senses, being more human than her smaller friends. But by the same token, her martial arts training has developed a spatial awareness that Queen Serenity has built on, amplifying it to staggering degrees, resulting in a minor precognitive ability, such as is found in insects, or small prey animals.

The ability functions very much 'in the moment', so Makoto is not a clairvoyant, but when an attack is inbound, no matter where from, even if she is unable to see it, a buzzing 'warning' sounds in her mind before it hits, allowing her a far better chance to dodge.

This is not the key to avoiding all damage that it seems, however, as The sense is fairly easily overwhelmed if Makoto is the target of multiple attacks, and on occaision, she can fail to heed the warning fast enough.

Level 1 - Imminent Danger is coming. DCV checks are awarded a -1 mod
Level 2 - As above, but Makoto can also feel a faint tingling when the danger is merely potential on the passing of a Soul Check.

Spider-Mako and Captain Mercury?!

Joking aside? Mmm. It feels somewhat like Hotaru's sensing, except it tags on a DCV bonus if something is incoming directly. Mmmmm. Worth considering, with the caveats you added on.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 06, 2006, 04:16:16 PM
QuoteLevel 3 is accurate, considering everyone else's items are level 3 (my visor, Ru's glaive, Mako's thunderclap sword) with Usagi's being level 4. I'm assuming Rei's new weapon is also Lv 3, while her glasses which she never used were probably Lv 1.

Pretty much dead on, 'cept for the glasses. That's a retconny mess and something that so didn't work out.

QuoteConsidering we can hold actions (even if we've only done so maybe 4 or 5 times), I never understood the point of modifying initiative -down-, and you said as much in your Kotono sheet post. I think it would be better if rather she can boost someone -else's- init instead of just her own. Or maybe distribute those points between herself and others, like +1 point for four senshi? Then again, I vaguely recall that Pluto Timespeed did something to this effect, so maybe just keep it to the boost and ignore the down part? Or say she can boost her init by 4, or lower an enemy's by 2 (half)? Dunno...

The main use of Speed of Time is for initiative boosting. The downward adjustment is there for completeness. OOC-wise, I sincerely doubt it'll ever be used, but it's there anyway. That's a thought, but she's not really going down the time rou..mmm. That's an idea for the Time Staff instead, actually. Make it like a distributer for initaitive boosts?

QuotePath 1 sounds good, I think, since you're including a senshi attack further down, and Kotono's abilities are fairly support-based as are Ami's outside of attacks, so boosting that makes sense. What about a boost to fast reflexes as well though? It is an aspect of speed as well, and at lv 2 from lv 1 gives +1 init.

I'm going to make up my mind on it at work. Good points, though. See above also.

QuoteConsidering the fact that it does the DCV penalty, shouldn't it do less damage? A level 3 attack would normally do 30+ACV, right? So it's doing -more- than the default, -and- lowering DCV additionally?

Well, the Senshi attacks are played largely by ear. This also factors in the ones being created now.

QuoteThe brightening makes sense considering she's not as somber a character as Setsuna. Out of curiosity, what happens with her head ribbons when she transforms? You could do something with them if they stay.

Oh, thanks for the ribbon reminders.  I nearly forgot.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 06, 2006, 04:22:50 PM
Hrm...considering we got the boost with the crystal, I think Crystal fits more than Celestial. I do like Celestial, but think that's more of a later upgrade thing, assuming we continue the game some time in the future for a second season type thing. I mean, Celestial sounds awesome, but what sounds more awesome than Celestial if we get future upgrades?

Anyhow, scrapped Crown Shield concept as it was, and tried to redo it more as a defensive weapon. Since it's changed quite a bit, new name!

Winter Guard
=========
An elemental winged disk on a 40 ft chain with an almost artificial intelligence for seeking out dark energy. Ami attacks with a +1 ACV bonus with this weapon due to its ability to seek dark energy, and does ACVx2 damage with it.

She can also use Winter Guard to help defend her friends, by 'attacking' an enemy's attack rather than the enemy. When successfully attacking in this manner, the enemy's attack takes a damage reduction and her friend gets a +1DCV bonus to their attempt to avoid the somewhat deflected attack.

To defend herself, as she cannot both attack and dodge at the same moment, she can hold the disk in front of herself, and attempt to deflect the attack with a +2DCV bonus, but if it fails, the attack penetrates the shield, the ice cracking and dissipating with the visor clanking on the ground. She takes the damage, but with the damage reduction.

Water/Ice attacks are automatically deflected, and the would-be victim will not have to do a DCV check.

Fire attacks do not get the damage reduction, but the target does get a DCV bonus. Winter Guard returns to Ami, smoke coming off it, and when she's holding it again, the ice will crack leaving the visor in her hands.

Damage Reduction: equal to Ami's Water/Ice ECx5 = 20 HP

Special Ability:
Within her element, damage reduction is boosted by 1.5x (30HP) and Winter Guard will not break apart against fire attacks, which also now take a damage reduction, though only of 0.5x (10HP).
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 06, 2006, 04:51:55 PM
After seeing everything...well, I've gone for heavy revision.

Superior Reality Manipulation - Unchanged, see mine and Usa's original posts.

Destruction EC Boost - Remaining the same.

Combat Mastery - Still looking for it, Usa-chan got it a while back, I figure I've spent enough time on the front lines in every way to warrant it. >_>

Boosted Rejuve - I abused rejuve, abused it some more, and then continued to beat that dead horse until its bones were dust. Hotaru certainly needs it. >_>

Glaive Boost - I've been trying to play up its integralness with Saturn, and used it fairly heavily in combat and with magic. So I'm leaning on boosting it to ACVx3 damage for melee. Additional power: Magic focus - When focusing her Destructive magic through the Glaive, the effects are rampantly amplified, anywhere between one and a half and twice the total effect, at twice the EP cost. (Originally, I was booting for +1 level of EC, then looked at the jump from level 4 to level 5 and went O_O)

Annihilation Lance (Needs name suggestions, help!): With understanding and practice comes new magic. Roughly based on her Crisis Thrust, Saturn unleashes a powerful spear of destruction to impale her target. It does 40 damage, has a +1 DCV penalty to dodging it, and reduces opponent's DCV by 2 until healed if it hits, it costs 30 ep.

When used with the glaive, the lance inflicts 60 damage, and costs 45 ep, other effects remain the same.

Uniform changes remain the same. I already have unique shoulder guards!
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Ebiris on March 06, 2006, 04:53:52 PM
Celestial was deemed 'too cool for us', so therefore with further effect our transformation call is Crystal.

Moon Crystal Power, Make Up!
Mercury Crystal Power, Make Up!
Saturn Crystal Power, Make Up!
Jupiter Crystal Power, Make Up!
Mars Crystal Power, Make Up!
Pluto Crystal Power, Make Up!

This was the phrase used for Usagi's 2nd transformation in canon, and for everyone else's final transformation, so it has a nice pedigree, I suppose.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 06, 2006, 05:28:36 PM
Quote from: "Asrana"Annihilation Lance (Needs name suggestions, help!): With understanding and practice comes new magic. Roughly based on her Crisis Thrust, Saturn unleashes a powerful spear of destruction to impale her target. It does 40 damage, has a +1 DCV penalty to dodging it, and reduces opponent's DCV by 2 until healed if it hits, it costs 30 ep.

When used with the glaive, the lance inflicts 60 damage, and costs 45 ep, other effects remain the same!

Finalized Description and naming:

Saturn Ruin Eruption - Bringing together violet detruction, Hotaru holds her hand out towards her enemy, little pinpricks of light growing in her palm, forming needles that stand for an instant. "Saturn Ruin Eruption!" with  a call and a lash of her will, the needes blast forward, becoming a nest of violet lances racing to impale her enemy!
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Merc on March 06, 2006, 09:53:07 PM
Mercury Crystal Power, MAKE UP!

Appearance
=========
Her original outfit: http://www.animepaper.net/gallery/scans/Sailor-Moon/item28922/

Due to Ami's constant use of her visor, and the various upgrades that have developed as a result of the foray into Gaia, Serenity's now made it a default part of Mercury's uniform so she no longer has to summon it and made a few cosmetic changes. Its appearance is mostly the same, however it now ends in metallic clips that go past her ears, from which blue/silver icey-metal wings extend backwards. I might try sketching this? Dunno.

At her shoulders, clear guards now arc outwards. On her chest, in the center of her ribbon, the circular clip has metamorphed into a heart-shape clip. A white star now decorates her blue choker and she now has a set of three bubble earrings instead of just one on each ear. Her back skirt ribbon has also lenghened and the strands have thinned, with the ends trailing just past the knees. See her Sailor Moon Super S uniform for reference. Link: http://www.animepaper.net/gallery/scans/Sailor-Moon/item10074/

However, her uniform has also turned lighter in shade, the dark blue now being more of an aqua blue, while the light blue has gotten almost pale to the point of almost being white. Her boots have changed so rather than blue boots with white trim, they are white with aqua blue trim. Rather than having triangular points ending upwards in front of her knees, they cave in, with a white mercury symbol clipped where the points meet.  See http://www.animepaper.net/gallery/scans/Sailor-Moon/item39024/ for reference.

Mind over Soul
===========
Ami is now capable of applying her strenght there to use her mind to direct magical effects as opposed to her soul, with the visor's guidance. When transformed, as she has direct access to her visor, she can use her mind stat in place of soul checks. In her human form, she can use the average of the two stats.

Note that this -only- applies to Ami's internal magic/soul checks (such as EC or Rejuvenation). External factors which require a soul check would still use the soul stat.

Rejuvenation
==========
Ami's magical reserves and abilities have grown, and this power has increased a level (to level 3) as a reflection of this. Ami can also now be use it in human form. Recovers 30 HP or EP on a succesful relevant stat check.

Coordinator - Unique Attribute
======================
Having been in numerous battles, Ami's analytical abilities have improved by a level. She can hunt for patterns in an enemy's movements and use them to improve her offensive and defensive capabilities, and the more time she spends fighting against the enemy, the easier it is.

Following a successful mind check with an appropriate penalty or bonus based on how often she's fought an opponent and the difficulty of understanding how the strategy/technique works, she can get a -1 bonus on her combat value against that opponent's strategies/techniques, so long as they don't use a new strategy/technique. However, any time after seeing a new technique/strategy, Ami can attempt another mind check to incorporate that technique/strategy into her bonus against that opponent.

Elemental Control Form - Ice Prison
========================
Her constant practice with ice magic and in particular attempting to encase things in ice has led to a certain focus within her elemental control. An EC Lv3 Form, it costs 12 EP, and has a -1 bonus on relevant stat check (See EC Forms, Rules thread).

Thick ice encases itself around part (or all if directed) of the target, restricting its actions and quickly freezing the encased body parts, weakening them. It can be cracked by a successful body check at +3 penalty (except for head encasing), or by dealing 15HP of damage to it.

Legs encasing: Ice encases the legs, freezing them to the ground, stopping their ability to move. Target's DCV takes a -2 penalty.

Arms/Chest encasing: The arms and chest are frozen together, a thick ring of ice around them, usually limiting attacks (assuming target uses arms to direct attacks or something), and it's harder for them to break out of, since they can't exactly punch their way out.

Head encasing: Target becomes unable to breath, and sight/hearing is limited due to ice's thickness covering head. Penalty of -1 to both ACV and DCV (unless target is able to sense others by different means).

Tougher opponents or attempting to encase a combination of the three make the ice prison more difficult, and incur a penalty on relevant stat check.

Winter Guard (Item of Power Lv 3)
=======================
An elemental winged disk on a 40 ft chain with an almost artificial intelligence for seeking out dark energy. Ami attacks with a +1 ACV bonus with this weapon due to its ability to seek dark energy, and does ACVx2 damage with it. Summoning it looks like when she's gathering a torrent of ice magic for Shabon Spray or Ice Spray in front of her, except it solidifies and extends into shape. It's a curved triangular shape, with wings extending from the side, and a chain exiting from a hole near the top which can exend to about 40 ft in lenght when the weapon is thrown as far as it can go. On the center of it is the symbol of Mercury. I'll sketch it when I have a chance.

She can also use Winter Guard to help defend her friends, by 'attacking' an enemy's attack rather than the enemy. When successfully attacking in this manner, the enemy's attack takes a damage reduction and her friend gets a +1DCV bonus to their attempt to avoid the somewhat deflected attack.

To defend herself, as she cannot both attack and dodge at the same moment, she can hold the disk in front of herself, and attempt to deflect the attack with a +2DCV bonus, but if it fails, the attack penetrates the shield, the ice cracking and dissipating with the visor clanking on the ground. She takes the damage, but with the damage reduction.

Water/Ice attacks are automatically deflected, and the would-be victim will not have to do a DCV check.

Fire attacks do not get the damage reduction, but the target does get a DCV bonus. Winter Guard returns to Ami, smoke coming off it.

Damage Reduction: equal to Ami's Water/Ice ECx5 = 20 HP

Special Ability:
Within her element, damage reduction is boosted by 1.5x (30HP) and Winter Guard is a bit more resistant to fire attacks, which now take a damage reduction, though only of 0.5x (10HP).
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 07, 2006, 10:06:03 AM
Congratulations, Ami-chan. You're approved. I'm going to assign mods on the encasings when they occur, I think.

---

Congratulations, Usa-chan! You're approved!

---

Congratulations, Planet Crystal Power, Make UP! You're approved!

---

Congratulations, Rei-chan! You're approved!

---

Congratulations, Hotaru-chan! You're almost entirely approved. Everything is except the focus ability of the Silence Glaive. Could you clarify this a little more - what do you mean by destruction magic entirely? What bounds are you thinking here?

---

I still need a finalish draft from Makoto and Kotono. Kotono will be done in a few hours and hopefully for good. Mako-chan, can you have yours up this afternoon?
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Asrana on March 07, 2006, 12:01:22 PM
My intent? Anything that's deemed Destruction EC rather than reality manipulation of some variety., and that comes directly from Hotaru. Mmm...so basically, if it involves energy going from Hotaru outwards, she can put it through her glaive. But say...her destruction mine, that's just gathering ambient destruction? That's not her own energy.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 07, 2006, 12:19:14 PM
Okay, I think you're good. I'll freely admit that last trait of the Glaive is one of those things that makes me pause and think, but I think it'll work out. WE can always do something if it proves to be horrifically broken after all.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Bean Bandit on March 07, 2006, 01:39:34 PM
Ok! So, As it's essentially a given that ECx2 are approved, along with my fuku redesign, I won't belabor the point, and I'll simply concentrate on the final four.

Unique Attribute- Danger Sense. Detailed earlier in this thread, it's a DCV boost, and depending on the tender mercies of the GM, a possible backup to Usagi and Hotaru's more refined senses.

New Senshi Attack-
Jupiter Flechette Rain Thunder rolls as wings of purest blue erupt from Sailor Jupiter's back, and a flash of lighting illuminates the Senshi of Jupiter like a vengeful angel as they snap open wide, spraying razor feathers of destruction down on her enemies! "Jupiter....FLECHETTE RAIN!"
---
Stats: Jupiter Flechette Rain is by nature an imprecise attack, but due to sheer overwhelming volume of fire, it can inflict heavy damage. While Makoto is standing on the ground, it does 35 base damage and however many the ACV is passed by is multiplied by 2 and added to this.  

Secondary note: DCV of target is assigned a +3 mod to dodge this attack.

Also, When Makoto is in the Air and firing on an earthbound target, the Flechette Rain gives a +1 bonus to ACV. It costs 30 EP to use.
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Sword Tricks - I'm really hoping You'll let me have the sword Summoning skill along with this attack, because I'd like to be able to put my sword down now and then.

But I've decided on the Dragon Claw Attack. Essentially, Makoto pushes a heavy charge into the sword of Thunderclaps, and hurls it with all her might. The rotation turns the sword into a deadly buzz saw...but the sword does not waver in it's flight until it returns to the hand of it's Mistress. "It is possible to dodge the fangs of the Dragon (Makoto with the sword in hand) But the winds of it's lung leave one vulnerable to it's claws."

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Stats- A simple attack, simple damage. 29 Damage, costs 10 EP.

Massive Damage - After much wavering, I've decided on this one, as it's a trick That's natural, and useful. Since I already have fairly high HP, and a damage reduction level, and an abundant element to draw on to recharge, I'd like to break things way easier, please.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 08, 2006, 10:05:27 AM
You're good, Mako-chan.
Title: Powerup time! (Stolen from Usagi-chan!)
Post by: Anastasia on March 08, 2006, 10:27:50 AM
1. Space EC up. This is a given, moreso since Kotono has drifted more to space applications of her EC when she has a choice in the matter. Working with teleportation, gravity and distance are all in this. She has ideas, oh yes.

2. New Senshi Item of Power(Level 3 item as a beta, may change.) Time Staff. This had a chance to come out before and had some very light foreshadowing, but it never worked out. So she's getting it now as a slot here. As the other Items of Power gained tend to be above a simple level 1 incarnation, I'm not limiting her to just one level of IoP for this slot. It's more of uncovering it for her.

Time and Space Staff:

Deals ACVx2 damage if used as a melee weapon. It's not really designed to be used as such, but it's still a great big honkin' staff. Raises her Speed of Time trait by one level when in Senshi form. Allows her to distrubute Speed of Time modifiers to allies at the start of each round.

3. New Senshi attack.

Pluto Hyper Compression

This is a level 3 Sailor Senshi attack. It deals a base of 45 damage and inflicts a +2 penalty for it's target's DCV check. On a successful hit, it inflicts a -2 penalty on the target's initiative. It consumes 30 EP.

Quote:
"Rei-chan!" Kotono cries out in distress, as the great flaming Sailor of Mars is send plummeting below! Sailor Pluto's eyes flash with tears, delicate orbs of water flying out as her head jerks to Jadeite! "I'll never forgive you! Only the meanest jerk would hurt her!" Hand dropping from reaching out for Rei, her eyes lock into harsh, angry portals of blue as she glares! "In the name of Pluto and Mars!"

Her hands go as she twirls her Time Staff, forming a little ball of distorting, twisting space! It's like a baseball of anomaly, lovingly held to Kotono's breast! Looking down at it Sailor Pluto resolves, and with a great call, throws it forward! "Pluto Hyper Compression!"

In layman's terms, this sends a shot of distortion space out. This warps, twists and generally fucks up the target, dealing damage and having a little kicker of time magic on the side. Ideally this reinforces Kotono's growing choice of Space over Time, using one mainly and the other just for icing.

This looks okay, any comments from the peanut gallery?

4. CV boost. Probably focused combat on Senshi attacks.

5. EP up. Kotono-chan wants more energy. Bad. That's energy, not anything lewd. Pervs.

6. Liberated Senshi Power - EC. Since she's doing so much work with it.

Misc apperance changes:

Mmm. The green on her uniform will brighten somewhat. She's taken to the color nicely, while thin bands of soft white/yellow will line her outer skirt and gloves. Her thin hair ribbons are now the purest soft, bright green. Minor changes, but Kotono's happy with the design by and large if you factor in the above.