Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Bloody Fields => Old Games 5 => Downtime Central => Topic started by: Carthrat on May 14, 2006, 05:06:36 AM

Title: The Players Handbook II
Post by: Carthrat on May 14, 2006, 05:06:36 AM
I like this book. It has lots of options in it I want to play with when creating NPCs to fight, and I think it has loads of cool stuff for you guys to use, too. I particularly like the new spells, and you can bet you're going to see a few of them in action as we go along.

The question is, what about the rest of it? Well, I think it's mostly balanced if I allow everything there.. it ups the overall power of any given campaign, so you'd get more hardcore, but so would the people you fight.

Given that I'm opening it for batting halfway through the game, I'd probably work in some scenario where you can retrain yourselves if I were to allow it- trade in a feat here and there, essentially.

What do you guys think? I'd like to allow it, but it might not be for everyone.
Title: The Players Handbook II
Post by: Ebiris on May 17, 2006, 03:01:31 PM
There's no issue for retraining for me, at least, since the first alternate feat for a Fighter is at level 6.

Anyway, I'm down with using this book. The new feats are overpowered, but also nifty enough that I'll probably skip a prestige class (which also tend to be frequently overpowered) to grab a bunch of them.

Just so long as Dusk Blades do not exist. Ever.
Title: The Players Handbook II
Post by: Dracos on May 17, 2006, 03:53:39 PM
But Rat's  Dusk Blalde Army looks so cool! =D  And he spent so long fashioning out it's leader...

Dracos
The interruptor
Title: The Players Handbook II
Post by: Merc on May 17, 2006, 08:20:43 PM
I'll have to look at the book first, but more than likely I'd say I'll probably not care if we do switch.
Title: The Players Handbook II
Post by: Carthrat on May 18, 2006, 02:54:31 AM
Duskblades make sucky villians, though. They lack flaws. As for the book, I guess it's in.

Gimmick of the week ahoy~