Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Weekly adventures into Fantasy => Old Games 4 => The Tavern at the End of the Path => Topic started by: Carthrat on June 18, 2006, 01:02:05 PM

Title: Adventure 13.B loot
Post by: Carthrat on June 18, 2006, 01:02:05 PM
STUFF FOUND SO FAR

-Assorted minor jewels.

-A GREEN BALL
-A gold circlet
-A broadsword

-Greenstone Ring
-Copper Ring
-Brass Pendant
Title: Adventure 13.B loot
Post by: Anastasia on June 18, 2006, 03:10:00 PM
Update as promised in #weekly!

"The stone cresent slides into the door with ease. It fits in without a seam, diamond pulsing a green light before the door fades away into nothingness. This is another T-Shaped room - but this one has only one fine stone coffin. Trees are engraved onto the tomb, an air of serenity in this room. A place where the dead truly rest?"

If one searches the coffin, they will find: what looks to be a platinum bracelet with rubies inset and a short sword - inlaid with gold and mythril, with a crown etched onto it's hilt.

---

The party arrives back at Tethys's without incident. She awaits you for any questions, as well as a chance to rest. Declare any actions you want in the interum, you have 24 hours of rest.
Title: Adventure 13.B loot
Post by: Asrana on June 18, 2006, 04:47:31 PM
OOC - Seryf wants to have a long-ish conversation with Tethys. Just random curiousity about Corela and the like, besides another elfy elf to talk to. Figure this'll be easier in IRC unless someone else wants to pipe in, in which case we can do it here if they like. Other than that? Hey El-chan! Ser-chan's tickle-fingers want to talk to you!
Title: Adventure 13.B loot
Post by: Anastasia on June 18, 2006, 04:51:04 PM
OOC - That's fine. If the others have interest in talking to Tethys, feel free to say so in here. If not, we'll IRC it in a day or two. If so, we'll just do it in here or on IRC, whichever works under the circumstances.

OOC - Also, if anyone is going to take any of the items listed from the tomb above, say so or I'll assume no one bothered or cared to.
Title: Adventure 13.B loot
Post by: Dracos on June 18, 2006, 05:16:10 PM
We take both the bracelet and the short sword.

And wonder where all the dead adventurers are.

Dracos
Title: Adventure 13.B loot
Post by: Anastasia on June 18, 2006, 05:31:12 PM
OOC - I do note you've stricken down a lot of skeletons and the like, and some come from no obvious coffin! <_<
Title: Adventure 13.B loot
Post by: Merc on June 18, 2006, 10:07:39 PM
Elaine wouldn't have much to do except maybe ask Tethys to share any dramatic adventures from the era when she lived. Seryf is essentially doing some of that in a way so she'd probably just eavesdrop. If people needed some cheering up, maybe some music playing. *shrugs* Nothing particularly exciting.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:12:03 AM
After resting, Saul will cast detect magic on all the items here.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:14:06 AM
And the usual array of cures before resting, too. >_>
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:14:31 AM
OOC:

First things first - are you casting any healing spells on the spot befor that. Secondly, reorg your spells and we need to have a talk about your spellbook, or likely lack thereof at this current moment.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:15:08 AM
Okay, parcel out your cures in #weekly and we'll roll for them in there.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:18:31 AM
Saul heals Seryf and Darius! Current party status: HP count! Seryf: 33/42. Saul 34/34. Elaine 23/38. Darius 45/59. Kitty 66/66. Gavin 38/60

Resting for 8 hours now, Saul?
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:20:07 AM
*4 hours!
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:20:51 AM
Right, four hours. Adjust your clerical spells now; list'em here for easy access.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:39:18 AM
Saul has these spells prepared for the mighty tomb-raiding expedition.

Team Priest! (5/5/3)


3x Cure Light Wounds
2x Protection From Evil

4x Cure Moderate Wounds
1x Find Traps


2x Dispel Magic
1x Continual Light

Team Mage! (8/2/1)

5x Magic Missile
3x Detect Magic

1x Searing Ashes
1x Knock
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:44:12 AM
Spells edited, casting detect magic for real, now.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:44:33 AM
*And* curing people. @_@
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:45:04 AM
Curing first. STart yer rollin', C-Rat.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:49:09 AM
HP count! Seryf: 42/42. Saul 34/34. Elaine 29/38. Darius 52/59. Kitty 66/66. Gavin 46/60

HP status as of now. Just detecting magic or appraising the items as well, SAul?
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:50:51 AM
Both where applicable.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 12:53:54 AM
-Assorted minor jewels. - The stuff rom the first group of tombs? Just roll one appraise for it.

-A GREEN BALL - Will be commented on; see below IC.
-A gold circlet - Roll.
-A broadsword - Roll, -3 bonus.

-Greenstone Ring - Roll, -1 bonus
-Copper Ring - Roll, -2 bonus
-Brass Pendant  - Roll.
- Platinum/Ruby bracelet- roll, +2 mod.
- Short Sword - Roll; also the only thing here besides the green ball that radiates magic.

---

When Saul takes out the green gemball to look at, "Oh...Oh! Bring that to me!" Tethys's voice calls out from the waterfall, hoping and desiring. "One of the Moonstones!"
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:57:10 AM
[14:12] <@Carthrat> roll 1d20-1 greenstone
[14:12] * Hatbot --> "Carthrat rolls 1d20-1 greenstone and gets 2." [1d20=3]
[14:12] <@Carthrat> roll 1d20-2 copper
[14:12] * Hatbot --> "Carthrat rolls 1d20-2 copper and gets 0." [1d20=2]
[14:12] <@Carthrat> roll 1d20 brass pendant
[14:12] * Hatbot --> "Carthrat rolls 1d20 brass pendant and gets 6." [1d20=6]
[14:12] <@Anastasia> Post your pass fail/results on the topic when you're done and we'll go over them there.
[14:12] <@Carthrat> roll 1d20+2 platinum/ruby bracelet
[14:12] * Hatbot --> "Carthrat rolls 1d20+2 platinum/ruby bracelet and gets 21." [1d20=19]
[14:13] <@Carthrat> roll 1d20 shortsword that is magic so it doesn't really matter
[14:13] * Hatbot --> "Carthrat rolls 1d20 shortsword that is magic so it doesn't really matter and gets 17." [1d20=17]
[14:13] <@Carthrat> Hilarity!
[14:13] <@Dracos> d20s?
[14:13] * Hatbot --> "Dracos rolls d20s? and gets Error: Numeric values only." [d20=3]
[14:13] <@Carthrat> roll 1d20 gold circlet
[14:13] * Hatbot --> "Carthrat rolls 1d20 gold circlet and gets 9." [1d20=9]
[14:13] <@Carthrat> roll 1d20-3 A Broadsword!
[14:13] * Hatbot --> "Carthrat rolls 1d20-3 A Broadsword!  and gets 9." [1d20=12]
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 12:58:16 AM
"What's it do?" asks Saul, spinning the green ball on the top of one finger, then palming it and holding it aloft.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:00:25 AM
The greenstone ring is only semi precious at best. 20 Griffions sounds right.

The copper ring is cheap and nearly worthless. 10 Griffons.

The brass pendant isn't valuable, but it has good carving work to salvage some worth. 25 Griffons, perhaps?

The bracelet is too hard for Saul to call.

You'd guess a few hundred for the short sword - it's in an old, elegant style and with excellent magic around it. It's not as old as the ring Aalan gave you or Sun/Moon, but it's not recent in the least. It's real value isn't known until it's magic is unravelled.

The gold circlet is worth about 100 GP, be it sold or melted down. Either or.

Broadsword is well made, triple the value of a PHB broadsword on sale.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:02:36 AM
IC -

"The Green Moonstone...is it not the one that will help Sun and Moon, but this one contains power of restoration. Clasp it to your body - it will shift and loosen like metal and reform to how it should be. Wounds and inperfections will fade, but it's magic will only work once." Tethys continues, "It was part of  Pireth's work, indirectly."
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 01:03:33 AM
"Will it cure any ill?" asks Saul, interested.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:05:27 AM
"It will reform your body to what it should be. Magical and the physical will be rejuvenated. It is the basis for Pireth's magical theory and Sun's morphic power, as well as the magic behind Sol Morphic." Tethys flickers in the waterfall's dim light, voice faraway.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 01:06:33 AM
"Interesting!" replies Saul, sticking the gem back in his pocket. "Hmm. Oh, yes. Do you know anything about this sword?" He takes out the short-sword on which he detected magic, turning the unfamiliar weight about.
Title: Adventure 13.B loot
Post by: Asrana on June 19, 2006, 01:07:25 AM
"Sol Morphic?" Seryf asks from where she observes, curious about the connections in Tethys' language.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:09:41 AM
"No, I do not. It is not of Pireth's mad power and instead from a resting tomb of another? Unless you can inquire with the one who is long gone who had it, there is none in these halls that will know of it." Tethys flickers, turning to Seryf slowly, like an image readjusting.

"Sol Morphic, a weapon taking full advantage of Pireth's magical theory of metamorphisis. A magical weapon that can become what the holder wills it to be."
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 01:10:56 AM
Saul hands the weapon to Seryf, shrugging. "I guess you might have use for it in any case."
Title: Adventure 13.B loot
Post by: Asrana on June 19, 2006, 01:13:24 AM
Seryf weighs the shortsword in her left hand, flcikering through a movement with it. "That would be...useful," she nods to Tethys, humming softly. "Quite useful, in fact. Is it a companion weapon to Sun? Or simply related by creator?"
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:15:54 AM
The short sword is well enough balanced. Not as natural as Moon is to use now, but certainly a worthy weapon.

"Related, the principals of morphic went into it's creation entirely. Sol Morphic is as sure a staff for a wizard to lean on as a blade for a warrior to strike down with."
Title: Adventure 13.B loot
Post by: Asrana on June 19, 2006, 01:18:29 AM
"Do you know where in the tombs it's kept?" Seryf asks curiously, quirking her head at the ghostly image.
Title: Adventure 13.B loot
Post by: Carthrat on June 19, 2006, 01:18:30 AM
"Does it have properties beyond transmutation?" asks Saul, curious.
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:20:47 AM
Tethys looks away quietly, "...I know where it rests. It is a potent magical weapon no matter what form it takes, wizard." The image of Tethys flickers quietly, then after a moment, "Bring me the other two moonstones and subdue Pireth long enough to escape and I shall tell you where it is. If Corela entrusted Sun and Moon to you, I can entrust Sol Morphic to Corela's heir and her dear allies."
Title: Adventure 13.B loot
Post by: Asrana on June 19, 2006, 01:24:47 AM
Seryf's smile quirks a little. "Well, guess we don't have much of another option, do we?" she agrees, nodding a bit. "you don't know where the moonstones are, do you?"
Title: Adventure 13.B loot
Post by: Anastasia on June 19, 2006, 01:27:14 AM
"I believe they are deeper below, burrowed away in the folds of the restful Earth like dwarven treasure." Tethys continues to speak, image blinking amid the great roar of water to it's pitfall below.