Rule changes:
Thief skill points can now go up to 125% to compensate for trap modifiers.
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Jellyfish Immunity (Cost 1 NWP)
Immunes the PC from any and all jellyfish damage. This includes large and mutant variants as well as men o' war.
Magic Resistance 1 (Cost 2 NWPs per level.)
Grants a +1 to saving throws vs spell and 1% magic resistance. If more secrets are found the level of this skill can rise. This cannot be stacked with multiple purchasings of the same level.