Get 'em while they're hot! Good luck this time!
Tchaener, Chaotic Neutral Warrior Mage!
Fighter 2 / Enchanter 3
Strength: 18/18
Dexterity: 8
Constitution: 7
Wisdom: 3
Intelligence: 15
Charisma: 18
HP: 24/24
AC: 6 (Armour +4)
Two-Handed Sword: ** (1d10+5/3d6+5, Speed Factor: 10, Thac0: 16)
Sling: *
Mace: *
Jellyfish Immunity: *
Swimming: * (18)
Singing: ** (19)
Rope Use: * (8)
PPP: 14
RSW: 11
PoP: 13
Breath: 15
Spell: 13
Armour
Burning Hands
Sleep
Ray of Enfeeblement
Equipment
Two-Handed Sword
Large Sack
50ft Hemp Rope
Grappling Hook
10ft Ladder
OOC: Changing class stuff=haaate
Name: Aesop, PRIEST OF ZEUS
Class: Fighter level 2 / Cleric level 4, dual class
XP: 2000/6000andchange
Race: Human
HP: 27 (10+2+8+7)
AC: 5 (-3 ringmail, -1 robe, -1 shield)
Align: Lawful Good, Cleric of ZEUS!
Str: 18 (12) +1 to hit, +3 to damage, Weight allowance 135, max press 280, open doors 12, Bend bars 20 percent
Dex: 10
Con: 10
Wis: 18 +4 versus mind spells, 2 bonus first, 2 bonus second, 1 bonus 3rd, 1 bonus 4th
Int: 10
Cha: 3 -5 to reaction. Hideously mauled face the likes that not even a mother could love.
Spells:
5 level 1, 4 level 2
Profs:
5 weapon profs, -2 penalty non proficient weapon, 4 nwp
Non weapon proficiencies:
Jellyfish immunity: 1
Swimming: 1
Blind fighting: 2
Base Thaco 17
Mace:
Attacks: 3/2
Thac0: 15 (17-2)
Damage versus norm: 1d6+6
Damage versus large: 1d6+5
init: 7
Weapon prof:
Footman's mace: **
Quarterstaff: *
Long sword: *
Equipment:
Clothes
signal whistle
lamp oil
flint and steel
Chalk
Torch x3
Rope, hemp
large sack
small sack
ringmail
PPD: 9
RSW: 13
Petri/poly: 12
Breath: 15
Spell: 14
Fighter 2/Rogue 4
Human, LE
Str: 18/71
Dex: 18
Con: 18
Int: 7
Wis: 5
Cha: 3
THAC0: 19
HP: 34
Armor: Ringmail (-3 to AC)
Shield (-1 to AC)
AC: 3 (2 with shield)
Weapon Specialization (bow): Composite Short Bow
Weapon Proficiency: Mace, Dagger, Club, Crossbow
Composite Short Bow: Speed 6, 1d8/1d8 (ROF 2/1, short range: 50yards, THAC0 15)
Dagger: Speed 2, 1d4/1d3 (THAC0 17)
Hit Probability: +4=+2+2***
Damage Adjustment: +3
Weight Allowed: 160
Maximum Press: 305
Open Doors: 13
Bend Bars/Lift Gates: 25%
Reaction Adjustment*: +2
Missile Attack Adjustment: +2
Defensive Adjustment: -4
Hit Point Adjustment: +2 (+4)
System Shock: 99%
Poison Save: 0
# of Languages: 1
Magical Defense Adjustment: -1
Maximum # of Henchmen: 1
Loyalty Base: -6
Reaction Adjustment**: -5
Save vs. Paralyzation, Poison, Death Magic: 13
Save vs. Rod, Staff, Wand: 14
Save vs. Petrification, Polymorph: 12
Save vs. Breath Weapon: 16
Save vs. Spell: 14=15-1****
* Reaction Adjustment modifies the die roll to see if a
character is surprised when he unexpectedly encounters NPCs. The
more positive the modifier, the less likely the character is to
be surprised.
** Reaction Adjustment indicates the penalty or bonus due
to the character because of Charisma when dealing with nonplayer
characters and intelligent creatures.
*** Bow and crossbow specialists gain an additional range
category: point blank. Point-blank range for bows is from six
feet to 30 feet. Point-blank range for crossbows is from six
feet to 60 feet. At point-blank range, the character gains a +2
modifier on attack rolls. No additional damage is caused, but
Strength (for bows) and magical bonuses apply. Furthermore, if
the character has an arrow nocked and drawn, or a bolt loaded
and cocked, and has his target in sight, he can fire at the
beginning of the round before any initiative rolls are made.
Nonweapon Proficiencies:
Jellyfish immunity!
**** Magic Resistance 1
Jumping
Tumbling
Running
Swimming
2 Daggers, 56 sheaf arrows
Rogue Skills (No Armor):
Pick Pockets 30%
Open Locks 25%
Find/Remove Traps 10%
Move Silently 30%
Hide in Shadows 20%
Detect Noise 15%
Climb Walls 70%
Read Languages 0%
I don't see anything wrong with any of you, so you're good to go tonight/tomorrow. Good luck!