Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Sailor Moon Redux => Sailor Moon RPing => Old Games 5 => Sailor Moon Redux => Topic started by: Anastasia on August 06, 2006, 09:26:14 PM

Title: Two proposed rule changes
Post by: Anastasia on August 06, 2006, 09:26:14 PM
1. Reducing the DCV mod for each extra dodge per round to +1, down from +2. This is to help combat NPC/baddie HP bloat. Moreso since this game is into group beatdowns, I feel this would be nice on all sides. Thoughts?

2. Setting a maximum cap for EP burns on a single stat check. THis is something mentioned every now and again and I mull it over every now and gain as a result. OFfhand I'm considering 40 EP - this mainly effects Usagi a bit and Hotaru a fair bit. Thoughts as well?
Title: Two proposed rule changes
Post by: Asrana on August 06, 2006, 09:55:15 PM
Burns over 40 ep at a time I think have only come up in omakes to my knowledge. *coughgoddessplutocough* >_>;

As long as relevant learning checks (+4s were pretty much always 'attempt to learn this type of magic'--and that penalty never significantly went down on some of them) don't suddenly start multiplying in difficulty, I suppose it's fine.

As far as DCV penalties, my typical strategy involves waiting until they'd be screwed either way, so I guess no objections.
Title: Two proposed rule changes
Post by: Halbarad on August 08, 2006, 03:43:32 PM
For the first... I haven't seen the scale of battles, but with some of the DCV penalties I've seen on Redux attacks already, I don't see this making a huge difference. Penalty stacking should still be fairly easy to pull off.

EC burns will likely never apply in my case, as I can't afford the EP to burn for checks anyway.
Title: Two proposed rule changes
Post by: Ebiris on August 08, 2006, 03:44:34 PM
I have no objection to either rule change.
Title: Two proposed rule changes
Post by: Anastasia on August 14, 2006, 03:39:17 PM
We're gonna give these a shot. G'luck!