Smoke'em if you've got'em.
Elf 4th Level Fighter
Str: 18/90
Dex: 19
Con: 17
Int: 6
Wis: 8
Cha: 5
HP: 32/32
THAC0: 17
AC: 2 (Dex +4, Armour +3, Shield +1)
Longsword: *
Longbow: *** (1d8+4/1d8+4, Speed Factor: +5, 2 attacks, Thac0: 11)
Mace: *
Saving Throws
PPD: 13
RSW: 15
POP: 14
Brt: 16
Spl: 15, 5% resist
Dacning: *
Swimming: *
Spell Resistance: **
Equipment
Longbow
Studded Leather
Medium Shield
100 Eggs
Signal Whistle
Large Sack
50ft Hemp Rope
Chalk
Potion of Dexterity
Potion of Intelligence
name: Aesop
Build: Thief, V2!
Class: Thief, level 4
Race: Stout Halfling
XP: 8090
HP: 14 =6+3d6
[13:53] <Dracos> roll 3d6
[13:53] * Hatbot --> "Dracos rolls 3d6 and gets 8." [3d6=3, 2, 3]
AC: 4 (10-4 dex-2 leather)
Align: Chaotic Neutral
Str: 10 (Racial -1), Normal to hit, No damage adjust, 40 weight allow, 115 max, 6 doors, 2% bars
Dex: 19 (Racial +1) +3 to init, +3 to missile attack, -4 to dex
Con: 10
Wis: 8
Int: 18
Cha: 8 0 reaction penalty
Halfling bonuses: +3 to saving throws vers wands, staves, rods and spells, +3 versus saving throws against poison, +1 to thrown
weapons, -4 bonus penalty to surprise rolls when alone, 60 foot infravision. Can tell if a passage is up or down grade with 75
percent accuracy. They can determine direction 50 percent of the time.
Thief skills:
Final skills:
Pick Pocket: 35%
Open Locks: 50%
Find/Remove Traps: 35%
Move Silently: 95%
Hide in Shadows: 95%
Detect Noise: 20%
Climb Walls: 45%
Read languages: -5%
Base: Racial Bonuses: Dex bonus: 120 points distributed for levels
Pick Pocket: 15% +5 +15
Open Locks: 10% +5 +20 0+0+0+15
Find/Remove Traps: 5% +5 +10 0+0+10+5
Move Silently: 10% +10 +15 30+15+10+5
Hide in Shadows: 5% +15 +15 30+15+10+5
Detect Noise: 15% +5
Climb Walls: 60% -15
Read languages: 0% -5
Base thac0: 19
Backstab: x2
Weapon Prof:
Dagger *
spear *
NWP:
Swim *
Ventriloquism *
Blind Fighting: **
Save throws:
Para/poison/death: 13 : 3 point bonus versus poison
Rod/staff/wand: 11
Petri/poly:12
Breath: 16
Spell: 12
Weapon:
Daggers (some number):
Dagger 2/1 10 20 30 : Ranged info
Thac0: 15 (19-1-3)
Damage: 1d4
init: -1 to init roll (2-3 for dex)
Attacks per round: 2
Backstab: x2
Wearing leather armor
Equip:
Clothes
Rope, hemp
signal whistle
lamp oil
flint and steel
Grappling hook
Chalk
Torch x3
Potion of healing (1d8+1)
Rat, add your potions. Also, why 100 eggs?
Drac, you look good to go.
Because I *can*. I carry them in a seperate bag, so if they break, they won't get all over my stuff.
Elf 4th Level Fighter (the good twin)
Str: 18/00
Dex: 19
Con: 17
Int: 6
Wis: 8
Cha: 5
HP: 37/37
THAC0: 17
AC: 2 (Dex +4, Armour +3, Shield +1)
Axe: *
Longsword: ** (1d8+8/1d12+8, Speed Factor 5 (+2), THAC0: 12
Longbow: *
Club: *
Saving Throws
PPD: 13
RSW: 15
POP: 14
Brt: 16
Spl: 15, 5% resist
JELLYFISH: *
Swimming: *
Spell Resistance: **
Equipment
Longsword
Studded Leather
Medium Shield
Rations
Signal Whistle
Large Sack
50ft Hemp Rope
Chalk
Potion of Firebreath
Potion of Heroism