Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Snowfall and Swordplay => Old Games 6 => Adventurer's Refuge => Topic started by: Ebiris on August 27, 2006, 02:56:35 PM

Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on August 27, 2006, 02:56:35 PM
Valuables

Golden Emerald Ring (50 gp)
Spell Components - mostly crushed diamonds and rubies, along with a fair deal of silver (344gp)
---second round---
Mummy Grave Jewellery (520gp)

Weapons and Armour

4 heavy steel shields (100gp)
4 longswords (60gp)
1 shortbow (30gp)

Magic Items (-400gp for identifying)

Ghost Touch Dagger +1 (8000gp)
Bracers of Armour +2 (4000gp)
Peg Leg of Balance +5 (800gp)
Dull Grey Ioun Stone (25gp)
2x Oil of Darkness
Oil of Daylight
Oil of Magic Weapon
---second round---
Scarab of False Life (3600gp) Casts False Life once per day, CL 5. Use activated.

Scrolls

Cause Fear
Summon Monster 3
Deeper Darkness
Shocking Grasp
Cat's Grace
Scorching Ray
Phantom Trap
Stinking Cloud

Experience

6 Generic Skeletons - 180
10 Generic Zombies - 300
4 Skeleton Warriors - 400
1 Skeleton Archer - 80
1 Skeletal Abomination - 350
1 Gimp Necromancer - 450
3 Ghouls - 240
1 Ghast - 220
1 Hell Hound - 250
---second round---
6 Generic Zombies - 180
1 Tyrantfog Zombie - 200
1 Hell Hound - 250
2 Wights - 380
1 Mummy - 600
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on August 27, 2006, 02:58:36 PM
[15:00] <Usagi> Arriving back at Moonhaven (or arriving for the first time for more than half of the group, actually), the party of daring adventurers find a warm welcome from the garrison, who hand over 300 gold for the corpse of Vlad Grimjab, which is promptly put on display as a warning to other ne'er do wells in the area, while the three other bandits are taken into custody with a bounty of 20 gold each paid.
[15:00] <Usagi> Varul and Anoment might notice that they seem to be attracting a bit more attention now as the five strong group heads through the town towards Alastor's tower and their promised reward for the Netherese Cube...
[15:02] * Serene looks around the city as she stays mostly near the group and towards the back, sort of shifting behind the larger Varul as she stays out of view.
[15:02] * Serene watches the garrison with particular interest, not used to seeing this many soldiers at a town.
[15:03] <Varul> Varul stays quiet, keeping a solid pace as he travels through the down. 'We're heroes now, or at least interesting. Pfah.' He crosses his arms menacingly, glowering as he continues onward.
[15:03] * Alveria rides towards the rear of the group, her attitude having rapidly descended from enthusiastic to tired.
[15:03] * Aramas watches the crowds, keeping an eye out for anything out of the ordinary.
[15:06] <Usagi> There's not really that many soldiers at all. A couple at the gate and a handful at the garrison itself, but really not many considering the size of the town. Still, not even Varul's glaring can put off the odd gawkers, word apparently having spread ahead of you after the bandits were delivered to justice.
[15:06] <Usagi> Still, no one actually interferes in your path, and before long Varul and Anomet have led the others to the Wizard's Tower where they were given this task, the sun just starting to creep low to the horizon by now.
[15:06] <Alveria> "So here we are," says Alveria, stretching with a yawn. "It's been a while since I talked to another wizard."
[15:08] <Varul> Wonderful, magic. Again. Resisting the urge to sigh at the elven woman, Varul instead keeps on glaring and glowering. This'll be...something, probably. Well, that's why the Gods made ale.
[15:09] <Serene> "talked..or driven nuts?" Serene whispered under her breath, semi-inaudably.
[15:09] <Alveria> "I'm hearing voices, and they're saying unkind things. I hope they stop," says Alveria, semi-inaudiably.
[15:09] <LadyAmonet> "This shall be a most pleasant experience to you, then!" Amonet comments cheerfully, missing Serene's words.
[15:10] * Aramas sighs and rubs his temples, knowing this meeting is going to cause pain..
[15:13] * LadyAmonet proceeds to the door confidently, and knocks on it three times.
[15:15] <Usagi> The iron doorknocker is quite heavy, and makes a respectable thud against the thick wooden door. After a moment the door is indeed pulled open, the apprentice you met earlier there to greet you! "Ah, h-hello," Dextil's head bobs up and down as he takes in the group, the curly red-haired apprentice now wearing a rather frilly yet immaculate apron.
[15:15] <Usagi> "Y-you're back! D-did you get th-the cube?" he asks, looking vaguely alarmed at the increased numbers before he focuses exclusively on the fair lady Anomet.
[15:17] <Amonet> "Most certainly," Amonet agrees, nodding at Dextil. "May we see your master, so that we might entrust it to him for safe keeping?"
[15:18] <Usagi> "O-of course!" Dextil agrees quickly, stepping back and holding the door open. "C-come in, c-come in. M-Master Engerwood w-will be happy to p-pay you!"
[15:19] * Amonet inclines her head in agreement, as she proceeds inside.
[15:19] * Aramas follows after, a slight frown on his face, not really wanting to deal with one of the Guild..
[15:20] * Alveria walks in along, peering curiously at Dextil as she walks past. Too curiously.
[15:20] * Serene follows, never really having been inside a mage's tower before as she observes it curiously, still sort of slipping between the others quietly.
[15:20] <Varul> Varul keeps the trend up and follows, too.
[15:22] <Usagi> Past the entranceway there's a circular room, well appointed with paintings and tapestries, several doors around and a spiral staircase leading up. As you all file in, Dextil follows after, rubbing his hands on his apron and calling up the stairs. "Master! Th-the adventurer's h-have r-returned with y-your cube!"
[15:24] <Usagi> "Yes, yes, Dextil, there's no need to scream and shout," comes the reply as an elderly gentleman in blue and silver robes descends the stairs. Smiling at Anoment and Varul, he seems momentarily surprised at the three new additions. "I could have sworn there were only two of you, last time..."
[15:25] <Amonet> "Your eyes mislead you not," Amonet confirms. "These people have been, in their kindness, invaluable in retrieving the cube and eliminating the bandit menace over your fair town!"
[15:26] <Alveria> Alveria looses her iron gaze on Dextil, attaching it to the more-interesting old mage.
[15:29] <Usagi> He does look rather distinguished - well groomed white hair and a courtly goatee, you can well imagine he was quite the devilish charmer in his younger days. "I'm pleased to hear it," he nods, "Though the reward of course remains the same, so you'll have to work out yourselves how you wish to divide it. Dextil?" he glances over at his apprentice, "If you would be so kind as to collect the gold I had prepared for these fine people?"
[15:29] <Usagi> Dextil nods wordlessly at that and scurries off into one of the side doors.
[15:29] <Amonet> "That is most agreeable," Amonet voices, nodding again.
[15:29] <Alveria> "Hey, what does it do? The cube, I mean," asks Alveria, though her voice is a bit of a sleepy drawl.
[15:30] <Serene> "Um..." Serene started and then quieted down noticing Alveria was talking.
[15:33] <Usagi> "Do?" Alastor raises a single white eyebrow. "Why, it serves as an intellectual diversion and puzzle, I suppose. Not everything to come out of ancient Netheril was a world-shaking artifact of arcane might," he chuckles to himself as Dextil emerges with a small sack cloth bag and hands it to his master. "Now, if you will?" Alastor holds out his free hand expectantly.
[15:33] <Usagi> "I hope you don't mind being paid in platinum - I find that keeping large quantities of gold around is inadvisable, for all that it's easier to spend."
[15:34] <Serene> "Um, sir, you know a lot about the area?" Serene asked, stepping aside briefly from Varul.
[15:34] * Alveria shoots Amonet a Look, which goes from the incredulous look of the betrayed, to the cheerful look of the satiated. It morphed around when he mentioned the word 'platinum'...
[15:37] <Amonet> The cube is retrieved, and presented to the mage without much fanfare.
[15:39] <Usagi> And the gold is passed back to Amonet, the wizard's face lighting up as he takes his cube back and absently fiddles with it, rotating sections this way and that as he looks towards the quiet ninja girl. "I suppose I do, my dear. Lived in the area all my life, and I daresay it's been a long one," he smiles self indulgently there. "Why do you ask - looking to find out what would interest a band of daring adventurers in this area, are you?"
[15:40] * Amonet puts her skills at mathematics to good use, dividing the platinum equally and handing out everyone's share to them.
[15:40] * Aramas shuffles around in his pack and hides away the money.
[15:40] <Alveria> "That's right. We're looking for world-shaking artifacts of arcane might," states Alveria, confidently. She takes her platinum, reverently placing it in her money pouch.
[15:40] <Serene> "daring adventurers? Oh no...  nothing so bold.  I'm something of a scholar and was headed up here to explore and learn about the history of these lands.  I'm working on documenting the various ruins I can find," She meekly replied.
[15:40] <Varul> Once the money is given Varul shortly nods to Amonet. "Is there anything," he follows up the question idly.
[15:42] <Serene> "I was um, wondering if perhaps you could tell me something of the area."
[15:44] <Usagi> Alastor smiles widely at that. "Well, if it's ruins and magic you're interested in, I might know of something nearby to satiate both. The Nether Mountains and Moonwood are both crawling with all sorts of places of danger and interest, but tell me, have any of you heard of Telruant's School of Magic?" he asks.
[15:44] <Usagi> OOC: Knowledge Arcana or Knowledge Local if you have it.
[15:44] <Aramas> roll d20+8
[15:44] * Hatbot --> "Aramas rolls d20+8 and gets 13." [d20=5]
[15:45] <Alveria> OOC: Sec
[15:45] <Alveria> roll 1d20+10
[15:45] * Hatbot --> "Alveria rolls 1d20+10 and gets 15." [1d20=5]
[15:46] * Serene looks to the others, a clueless look clearly on her face.
[15:49] <Alveria> "Oh, yes, I've heard of that!" states Alveria. "It was a pretty good school, and they kept lots of knowledge on ancient Netheril- you know, that old civilisation that had flying islands." She pauses a moment, tapping her lips with a finger. "Well, they got ruined by an orcish horde about fifty years ago- there was some commotion over that, as I recall."
[15:50] * Serene looks impressed at Alveria. "Is that around here?"
[15:51] <Alveria> "It's in the Nether Mountains," she replies. "Very close indeed."
[15:51] <Alveria> "The big mountain range to the east," she clarifies.
[15:52] <Usagi> "Yes," Alastor nods, smiling in approval. "I actually studied there in my youth, myself. Probably where I acquired my own interest in the subject..." he briefly looks down at his unsolved puzzle cube and frowns, before pocketing it in his robes. "Anyway, yes, it was overrun by an orc horde and never really resettled."
[15:52] <Usagi> "The horde moved on, as they do, though I imagine some monstrous humanoids will have taken residence in the intervening years. While most items of worth are assuredly looted by now, you might be able to find some items there that the average orc wouldn't understand the worth of, and maybe even some preserved documents or maps if you're lucky."
[15:53] * Serene nods. "Thank you sir. What else is in the area?"
[15:59] <Alveria> "In the Nether Mountains? Not that much. Old Netherese ruins and the like," says Alveria, shrugging. "Ruins this place will hopefully be able to lead us to. As long as nobody else is out hunting there..." She frowns, drumming her fingers on the desk. "Well, there's the other places around Moonhaven, I guess."
[16:05] <Varul> Watching on, Varul says quiet while the old wizard and...marginally less whatever she is wizardess chat.
[16:06] * Aramas listens intently, but keeps his own knowledge to himself..
[16:09] <Usagi> Raising an eyebrow at the abrupt dismissal of his story, "There's not too much in the immediate area," Alastor replies, stroking his beard. "I mean, you could find a few entrances to the Underdark amid the Nether Mountains, but it's not an avenue I've ever pursued, even though I've heard tell of an abandoned Dwarf hold amid the northern slopes. And there's the lost Elven city of Cor Tylvesser far to the North of the Moonwoods."
[16:09] <Usagi> Smiling thinly, he goes on, "I'd be wary of that, though - it's far and dangerous trek, and the further north you go the more likely you're going to run into lycanthropes and worshippers of Malar. And the city is called lost for a reason - it only seems to exist in tales, with no one ever claiming to have actually found it. At least not with any credibility."
[16:09] <Usagi> "Like I said, the area is scattered with all sorts, but you really have to go a great distance into the wilderness to find anything that hasn't been picked clean already, and that carries all sorts of risks. That's why I'm a scholar and not an archaeologist."
[16:10] <Serene> "Could you tell me more about Cor Tylvesser, honored sage?"  Serene asks interestedly.
[16:16] <Varul> "Yeah...wait, isn't that elf land?" Varul inquires curiously.
[16:17] <Usagi> "It was a city of the Elven nation of Illefarn, or so the story goes. More than a thousand years ago, when the Elves began their retreat to Evermeet, that nation splintered and many of its cities were deliberately slighted to keep them out of the hands of 'younger' races. But the leaders of Cor Tylvesser could not bear to destroy their beloved city, so instead they wove mind affecting enchantments into its Mythal."
[16:17] <Usagi> "According to the stories you could walk right through the city and never know it... Which explains why none claim to have found it, I suppose." As he speaks, the wizard wrinkles his nose a moment and turns to his apprentice. "Dextil, is that supper I smell burning?" he asks archly.
[16:17] <Serene> "Thank you, honored Sage," Serene softly said.
[16:18] <Alveria> "We'll look into going to the city of my cousins later," states Alveria. "Let's avoid tusseling with werewolves and the like for now. Heading to this academy- now THAT sounds like the path to knowledge."
[16:18] <Aramas> "Hmm.. And what of this Dwarven Hold? They often have works of power in their homes.."
[16:19] <Usagi> "Wh-what?" the up till now quiet apprentice looks alarmed. "Oh no!" he abruptly takes off into one of the other side doors, a plume of black smoke wafting out as it opens.
[16:19] * Serene nods. "Yes, Alveria... hopefully the academy will have some maps intact."
[16:19] <Usagi> "Ah, yes... overrun by Drow or Beholders or some such..." Alastor replies, now sounding thoroughly distracted and looking at all the smoke coming out of his kitchen. "If you'll excuse me, though..."
[16:22] * Serene has already scoot to the back of the group.
[16:22] <Alveria> "Let's not bother with dwarven holds. They don't have much magical stuff worth mentioning," nods Alveria. "Lady Amonet! Lord Varul! What are your plans for the future?" she asks, curious.
[16:23] <Amonet> "A place of knowledge," Amonet muses out loud. "That could be in my future, yes."
[16:24] * Serene mouths in some surprise, 'nobles?'
[16:24] * Aramas leans towards Serene.
[16:25] <Aramas> "It's Alveria, remember? I wouldn't follow through with that thought just yet.."
[16:27] <Serene> "ah, true," She whispers back.
[16:27] <Alveria> "Hmm. How do you feel about travelling together, for the time being?" she asks, slowly. "As today showed, the roads can be dangerous. A pair of warriors, and a trio of mystics would surely travel more safely than in seperate groups."
[16:28] <Amonet> "That seems most agreeable," Amonet responds. "I am certain Lord Varul would not object to this proposal."
[16:29] <Alveria> "It seems, then, that we will be leaving Moonhaven only a day after we arrive," states Alveria, yawning. "I could use some rest, not to mention some food. Onward, to the inn!"
[16:29] <Usagi> Varul grunts his agreement. 'Great, a bunch of gay ass wizards to hang around with... Well, so long as I can get some money out of it I can live with it.'
[16:36] <Usagi> ---------
[16:37] <Usagi> Refreshed and rested after a night at Moonhaven's finest inn, the party departs for Telruant's School of Magic, Alveria acting as a guide since she's the only one with actual knowledge of the place.
[16:37] <Usagi> OOC: Survival check, Alveria.
[16:38] <Alveria> OOC: Oh god we're all screwed
[16:38] <Alveria> roll 1d20+2
[16:38] * Hatbot --> "Alveria rolls 1d20+2 and gets 20." [1d20=18]
[16:38] <Alveria> OOC: Or not~
[16:41] <Usagi> It's a somewhat boring journey, and the terrain isn't great, but somehow the Elven Wizard is able to guide her companions along the best route into the foothills of the Nether Mountains, a few wild animals seen along the journey but none which try their luck at attacking the heavily armed group of humanoids on horseback. And so despite Alveria's sketchy directions, they near their goal.
[16:41] <Usagi> On the second day of travelling, Alveria is certain it lies beyond the next valley, yet the sun is starting to go down rapidly... They might not make it before nightfall.
[16:42] <Alveria> "It's just over the hill," states Alveria. "We may as well rest tonight- I don't feel like exploring it during the night, and I don't have my awesomely brilliant spell of unlocking doors prepared! "
[16:43] <Varul> Varul shrugs. Really, not much to say; weird elf leading the way. He adjusts his sword and chainmail as he goes, keeping a watch out of boredom and habit.
[16:43] <Serene> "I think I'm going to check it out a bit first.  The night is a good time to go unnoticed and let us know whether it's abandoned.  I'll leave once we set up camp."
[16:44] <Alveria> "That's not a good idea," states Alveria, with certainty. "If there ARE things there, they might catch you. I know you're all sneaky and difficult to spot, but if something does happen, and help isn't nearby..."
[16:45] * Serene shakes her head, disagreeing as she starts helping set up the camp. "I'm confident in my ability, Miss Alveria. And help remains within running distance anyway."
[16:47] <Aramas> "Eh, as odd as it is, I agree with Alveria. No one would know of your trouble untill it was too late, in the dark."
[16:49] * Serene blinks, frowning a bit at the votes that she'd get caught. "The dark is what makes it the best time to go unnoticed."
[16:49] * Aramas shrugs.
[16:50] <Aramas> "Go if you wish, then. Just be sure to be close enough for us to find you."
[16:51] <Alveria> "It's just turning dark. We could head in before first light," states Alveria. "Then, we could all travel in under cover of darkness. You could stay ahead of the main party, and quickly inform us of closeby things. And if something spots you, then we're right there."
[16:53] <Serene> "Fair enough.  But we'll have to move quietly if we do so.  Dinner then?"
[16:57] <Usagi> The party beds down for the evening, Serene keeping an eye out while her comrades sleep - or do that weird Elf trance thing in Alveria's case. It's a cloudy night, making it hard to see more than a few feet in front of you if you're human and without a light source, sadly...
[17:03] * Serene keeps first watch, keeping the campfire that they used for cooking going a bit to keep the camp illuminated enough to keep watch.
[17:03] <Usagi> OOC: Spot and Listen checks
[17:04] <Serene> roll 1d20+4 spot
[17:04] * Hatbot --> "Serene rolls 1d20+4 spot and gets 5." [1d20=1]
[17:04] <Serene> roll 1d20+4 listen
[17:04] * Hatbot --> "Serene rolls 1d20+4 listen and gets 20." [1d20=16]
[17:05] <Usagi> As she keeps her lonely watch, Serene thinks she hears something... footsteps? Sounds like several pairs approaching from the East, and a faint grinding noise she can't quite identify. But whatever it is, it's getting closer.
[17:07] * Serene quickly jabs the nearby sleeping forms to wake them up before slipping into the shadows outside the torchlight and heading towards the noise stealthly.
[17:08] * Aramas shakes the sleep from himself and prepares himself, a blast just on the edge of calling..
[17:08] <Usagi> As she wakes up her comrades, three figures emerge from the darkness into the flickering light of the campfire, a trio of ghoulish skeletons advancing on the waking party!
[17:09] <Usagi> OOC: roll initiative
[17:09] <Aramas> roll d20+2
[17:09] * Hatbot --> "Aramas rolls d20+2 and gets 19." [d20=17]
[17:09] * Varul stirs, grabbing his sword and trying to get ready for combat!
[17:09] <Usagi> roll 3#1d20+6
[17:09] * Hatbot --> "Usagi rolls 3#1d20+6 and gets 69." [3#1d20+6 = 24, 25, 20]
[17:09] <Alveria> roll 1d20+5 wtf?!
[17:09] * Hatbot --> "Alveria rolls 1d20+5 wtf?! and gets 8." [1d20=3]
[17:09] <Amonet> roll 1d20
[17:09] * Hatbot --> "Amonet rolls 1d20 and gets 18." [1d20=18]
[17:10] <Varul> roll 1d20+6
[17:10] * Hatbot --> "Varul rolls 1d20+6 and gets 10." [1d20=4]
[17:10] <Serene> roll 1d20+5 initiative!
[17:10] * Hatbot --> "Serene rolls 1d20+5 initiative! and gets 10." [1d20=5]
[17:13] <Usagi> Silent except for the creaking of their bones, the three skeletons charge into the camp, intending to wreak havoc! The lead one launches itself at Serene while the other two lunge at the prone forms of Alveria and Varul!
[17:14] <Usagi> roll 1d20+4
[17:14] * Hatbot --> "Usagi rolls 1d20+4 and gets 5." [1d20=1]
[17:14] <Usagi> roll 1d20+4 critfail check
[17:14] * Hatbot --> "Usagi rolls 1d20+4 critfail check and gets 22." [1d20=18]
[17:14] <Usagi> roll 1d20+4
[17:14] * Hatbot --> "Usagi rolls 1d20+4 and gets 6." [1d20=2]
[17:15] <Usagi> roll 1d4+2
[17:15] * Hatbot --> "Usagi rolls 1d4+2 and gets 4." [1d4=2]
[17:15] <Usagi> roll 1d20+4
[17:15] * Hatbot --> "Usagi rolls 1d20+4 and gets 20." [1d20=16]
[17:16] <Usagi> roll 1d4+2
[17:16] * Hatbot --> "Usagi rolls 1d4+2 and gets 6." [1d4=4]
[17:16] <Usagi> While the first skeleton's bony claws only scratch the air instead of Serene, Alveria and Varul aren't so lucky, both of them taking a vicious swipe each from the claws of the grave!
[17:17] * Aramas locks his eyes on the skeleton fighting Serene and releases his power at the thing.
[17:17] <Aramas> roll d20+5
[17:17] * Hatbot --> "Aramas rolls d20+5 and gets 23." [d20=18]
[17:17] <Usagi> OOC: damage
[17:17] <Aramas> roll 2d6
[17:17] * Hatbot --> "Aramas rolls 2d6 and gets 8." [2d6=3, 5]
[17:18] <Usagi> At Aramas' command the bolt of eldritch hellfire lights up the darkness for a brief instant, smashing into the skeleton and making it explode into naught but a collection of flying bones, its grinning skull landing right in the middle of the campfire!
[17:21] * Amonet rises to her feet, her ranseur in her right arm, while the other fumbles for her blessed ankh! "By the power of Horus-Re the ever-shining, be gone, foul things!" she declares, holding the ankh at the skeletons!
[17:21] <Usagi> OOC: turning check
[17:21] <Amonet> roll 1d20+4
[17:21] * Hatbot --> "Amonet rolls 1d20+4 and gets 16." [1d20=12]
[17:22] <Usagi> OOC: turning damage
[17:24] <Amonet> roll 2d6+5
[17:24] * Hatbot --> "Amonet rolls 2d6+5 and gets 9." [2d6=2, 2]
[17:25] <Usagi> Both skeletons suddenly throw up their hands in terror as the cleric of Horus Re channels her divine might, their bones rapidly turning black and then disintegrating to ash in an instant, the fell undead completely overwhelmed by the Sun Deity's power!
[17:26] <Amonet> "Beware the holy might of Horus-Re!" Amonet speaks, her voice pleased.
[17:27] <Varul> Varul winces and looks around, getting up after.
[17:27] <Alveria> "Ow," mumbles Alveria, pitfully pulling herself to her knees. "Is that it?"
[17:27] <Serene> "Everyone okay?" Serene checked, looking about for any more skeletons.
[17:28] <Usagi> OOC: Spot check
[17:28] * Aramas rises to his feet.
[17:28] <Aramas> "I am fine."
[17:28] <Amonet> "Are you injured, Lord Varul?" Amonet asks him, noticing his wince.
[17:28] <Varul> "Yeah," Varul says shortly, greatsword still out despite the lack of enemies.
[17:29] * Alveria shakily gets to her feet, briefly casting a protective spell on herself, just in case. "When I find whoever made those things..." she mutters, gritting her teeth.
[17:30] <Amonet> "Let Horus-Re show his kindness to his friends the same way there is no mercy to the forces of evil opposing him," Amonet intones, pressing a glowing hand to Varul's chest.
[17:30] <Amonet> roll 1d8+1
[17:30] * Hatbot --> "Amonet rolls 1d8+1 and gets 7." [1d8=6]
[17:30] <Serene> roll 1d20+4 spot check
[17:30] * Hatbot --> "Serene rolls 1d20+4 spot check and gets 24." [1d20=20]
[17:30] <Varul> "Thanks," Varul murmurs afterwards.
[17:31] <Usagi> Nope, no skeletons seen around here. Well, besides what's left of the three you just killed, and only one actually left any remains of note...
[17:31] <Usagi> 'Killed' being a relative term, of course.
[17:32] <Alveria> "Can I get a bit, too?" she asks, tapping Amonet on the shoulder.
[17:32] <Amonet> "Oh, my!" Amonet exclaims. "Have you been savaged by the dreadful skeletons as well, Lady Alveria?"
[17:33] <Alveria> "I'm only at two-thirds normal strength," she affirms. "Cowardly undead scum! Striking when we're sleeping, indeed!"
[17:33] <Amonet> Her prayer to Horus-Re repeated, Amonet reaches out towards Alveria's forehead, her fingertips making contact.
[17:33] <Amonet> roll 1d8+1
[17:34] * Hatbot --> "Amonet rolls 1d8+1 and gets 8." [1d8=7]
[17:34] * Serene blinks at the bluntness. "Two of us should remain on watch for the rest of the night. In case they come back,"
[17:35] <Alveria> "Brilliant," announces the elf. "I'm going back to sleep, so I can make sure to prepare a few surprises for any more undead bastards." So saying, she nods thanks to Amonet, before rapidly folding herself back into her bedroll.
[17:35] * Aramas sighs for lost sleep, but nods to Serene.
[17:36] <Amonet> "I shall remain here to watch, then," Amonet proclaims. "Unless you would like someone else to accompany you on guard duty, Lady Serene?"
[17:36] <Serene> "No, I'd enjoy your company, miss Amonet."
[17:37] <Serene> OOC: Timeskip through watchkeeping and all?
[17:37] <Usagi> OOC: Yep
[17:38] <Usagi> The following morning the party is able to break camp after a night of uninterrupted rest after that battle, only a now cracked and charred skull nestled within the campfire as evidence of your attackers. But now, refreshed and re-armed with spells, the party is ready to sally forth once more!
[17:40] <Alveria> "Right! Now, let's go sort out whatever undead are left!" pronounces Alveria. "And that other stuff we came here for. Maps, records, yeah. That's it."
[17:41] * Serene nods. "I'll lead ahead a little bit ahead,"
[17:41] <Alveria> "Hold on a moment," states Alveria. "I'll cast a spell to keep us in contact."
[17:41] * Serene nods and stays put, examining the terrain ahead and planning how best to move undetected.
[17:42] <Alveria> "Well, I'll do it when we reach the school itself," she clarifies. "It will only last half an hour."
[17:42] <Alveria> "Feel like sticking together until then?"
[17:42] <Amonet> "Yes, this holy place of study must be cleansed of the fell things that exist in darkness," Amonet agrees, observing the interaction between her companions.
[17:42] <Varul> Varul stays quiet, weapon ready and near the front of the pack. His mood seems bad and glowering, but he mostly stays quiet.
[17:44] <Alveria> OOC: Forward, I guess?
[17:44] <Serene> OOC: Yeah...
[17:45] <Usagi> And so the party advances through the morning fog clinging to the Nether Mountains towards their goal...
[17:45] <Usagi> Nestled within a small valley amidst the sloping foothills of the Nether Mountains, Telruant's School of Magic would  be all but impossible to find without directions, only becoming visible when you're right on top of it. What's left  of the surrounding walls indicates they would prove scant barrier to a dedicated invader, and the great piles of  rubble scattered amid huge gaps in the wall indicates just how thoroughly the place was breached.
[17:45] <Usagi> wo buildings are  visible from a distance - one two-storey oblong structure with a shattered roof, and another more squat building with  an elaborate domed roof that features a large crack in the middle.
[17:45] <Usagi> Two buildings*
[17:45] * Serene heads towards the oblong building, listening carefully at the door and examining it before opening it.
[17:45] <Serene> OOC: Hide/movesilenting
[17:45] <Serene> OOC: Shall I roll now or later?
[17:46] <Usagi> OOC: roll both
[17:47] <Serene> roll 1d20+7 hide
[17:47] * Hatbot --> "Serene rolls 1d20+7 hide and gets 14." [1d20=7]
[17:47] <Serene> roll 1d20+7 Move silently
[17:47] * Hatbot --> "Serene rolls 1d20+7 Move silently and gets 22." [1d20=15]
[17:49] <Usagi> Peeling off from her companions, Serene enters the perimeter of the ruined school... the place seems quiet, barren of life. What few sparse patches of grass here appear browned and dying. Entering past the walls, Serene can see a shattered tower fallen across the wall at the far end, debris scattered from the oblong building. There also looks to be a well at the far end behind the smaller building.
[17:49] <Usagi> The door she seeks looks long gone, only a hole in the wall to permit entrance...
[17:52] * Serene heads through the door, keeping eyes and ears peeled for undead.
[17:53] <Usagi> OOC: Spot and Listen checks
[17:53] <Serene> roll 1d20+4
[17:53] * Hatbot --> "Serene rolls 1d20+4 and gets 6." [1d20=2]
[17:53] <Serene> roll 1d20+4 listen
[17:53] * Hatbot --> "Serene rolls 1d20+4 listen and gets 11." [1d20=7]
[17:56] <Usagi> Entering the building, Serene finds what may once have been a great hall... perhaps. It's a large room, anyway, probably taking up the majority of the floorspace within this building. Shafts of light penetrate from the numerous holes in the wall and roof, providing plenty of illumination. But besides shattered masonry and trash, Serene can't find anything of interest.
[17:56] <Usagi> There are two open rooms at the other side of the hall, while towards the far end she can see it is completely exposed to the elements from where the tower she saw earlier fell, taking most of that side of the building with it.
[17:56] * Serene continues forward, listening at the walls before checking into the first open room.
[17:58] <Usagi> It's eerily quiet - not a sound that Serene can hear. Into the first room, she finds what may have been a kitchen. Some of the fittings are intact enough to recognise, but it has been quite thoroughly wrecked. It also features a door into the adjoining room.
[17:59] * Serene checks for any hidden passages in the floors before listening at that door.
[17:59] <Usagi> doorway* (unless I say otherwise, there are no actual intact doors here)
[17:59] <Usagi> OOC: search check
[17:59] <Serene> OOC: Ah, you said features a Door.  confused me.
[17:59] <Serene> roll 1d20+7
[18:00] * Hatbot --> "Serene rolls 1d20+7 and gets 18." [1d20=11]
[18:00] <Serene> OOC: Searching =)
[18:00] <Usagi> Nope, no secret passages to titillate Serene, here!
[18:01] * Serene scoots into the next room, continuing basically along until she finds something of note, hears or sees monsters, or runs into a dead end.
[18:03] <Usagi> The next room was probably a storage room - plenty of rotting and shattered barrels and boxes here. It's all garbage, looks like. Leaving that and back into the main hall, there's a set of stairs leading down at the opposite side, just South of where the fallen tower totalled the building.
[18:03] <Usagi> Just to the North of the storage room is a stairwell leading up and down, but the up stairs break off abruptly, going nowhere, while the down stairs seem to have suffered a cave in, blocking access.
[18:03] * Serene examines it carefully, seeing if there's any way to open it up or slip through down into the basement area.
[18:04] <Serene> OOC: Taking 10 on whatever roll it is.
[18:05] <Usagi> The rubble is pretty loose, small gaps visible, yet it's far too dark to see beyond. Still, that's some pretty heavy masonry - you doubt you could dislodge it.
[18:05] <Serene> OOC: Does it look like a big chamber below or anything?
[18:05] <Usagi> OOC: You can't see. There's stairs, and after a few steps there's a great honking pile of rock and brick blocking your view.
[18:07] * Serene heads back and checks the other open room~
[18:08] <Usagi> There's no other open room, just the unobstructed stairs on the other side leading down to the West.
[18:08] <Usagi> OOC: Search check
[18:09] <Serene> roll 1d20+7
[18:09] * Hatbot --> "Serene rolls 1d20+7 and gets 23." [1d20=16]
[18:09] <Serene> OOC: I was meaning all the way back at the beginning... but okay!
[18:09] <Serene> OOC: I thought both stairways were destroyed.
[18:10] <Usagi> OOC: Again, no other open room, you searched both of them.
[18:10] <Serene> OOC: Ah.  Okay...   Where are the unobstructed stairs from?
[18:12] * Serene checks down the stairs to the north west, just glancing to ensure the path is clear.
[18:13] <Usagi> It's dark down there, but you don't see anything blocking them.
[18:14] * Serene heads back and collects the rest of the party. "I found a stairway down. Anything that's preserved is probably in the lower levels," She explains.
[18:15] <Amonet> "And there the evil must dwell!" Amonet declares.
[18:15] <Alveria> "Let's go on, then. I'll link us together with that message, now," she states. After a couple of muttered words, she taps Serene, herself, and Amonet on the forehead, a bright spark of light emnating from her fingertip! "There we go!"
[18:16] <Varul> "There we go," Varul repeats quietly, watching the crazy elf as he girds himself for the likely coming violence
[18:16] * Serene nods and heads, staying about 20 feet ahead as she moved down the stairs with swift yet quiet strides.
[18:17] * Alveria casts another couple of spells as she follows after Serene, bolstering herself with magical armour, and summoning a flat, levitating disk, that travels alongside her, three feet from the ground!
[18:18] * Aramas continues on after Serene, on edge and cautious..
[18:18] <Usagi> As Serene sets foot on the stairs, a glyph on the step suddenly flares to life! There's a burst of acrid smoke, the stench of brimstone in the air as a large dog with coarse fur the colour of rust and glowing red eyes appears!
[18:18] <Usagi> OOC: roll initiative
[18:18] <Aramas> roll d20+2
[18:18] * Hatbot --> "Aramas rolls d20+2 and gets 10." [d20=8]
[18:18] <Usagi> roll 1d20+5
[18:18] * Hatbot --> "Usagi rolls 1d20+5 and gets 20." [1d20=15]
[18:18] <Amonet> roll 1d20
[18:18] * Hatbot --> "Amonet rolls 1d20 and gets 18." [1d20=18]
[18:18] <Alveria> roll 1d20+5
[18:18] * Hatbot --> "Alveria rolls 1d20+5 and gets 13." [1d20=8]
[18:19] <Serene> roll 1d20+5 high!
[18:19] * Hatbot --> "Serene rolls 1d20+5 high! and gets 17." [1d20=12]
[18:21] <Varul> roll 1d20+6
[18:21] * Hatbot --> "Varul rolls 1d20+6 and gets 8." [1d20=2]
[18:22] <Usagi> Growling fiercely, the dog suddenly snaps its large toothy maw at Serene, looking to take a bite out of Ninja crime!
[18:22] <Usagi> roll 1d20+5
[18:22] * Hatbot --> "Usagi rolls 1d20+5 and gets 17." [1d20=12]
[18:23] <Usagi> roll 1d8+1d6
[18:23] * Hatbot --> "Usagi rolls 1d8+1d6 and gets 8." [1d8=4][1d6=4]
[18:23] <Usagi> Its fangs bite into Serene's flesh, ripping a chunk out of her calf, but more than that, it burns! Searing heat cauterises the flesh even as Serene is savaged!
[18:24] <Amonet> "Foul creature of evil and brimstone!" Amonet exclaims, her ranseur striking out at the beast. "Be gone in the name of all that is holy!"
[18:24] <Amonet> roll 1d20+4
[18:24] * Hatbot --> "Amonet rolls 1d20+4 and gets 15." [1d20=11]
[18:25] * Serene winces pained, pulling back from the fercious creature as Amonet strikes. (flavortext)
[18:26] <Usagi> But Amonet's ranseur seems to only glance off the dog's dense muscle and coarse rusty fur, not seeking purchase for any sort of telling blow!
[18:27] * Serene moves back, slipping away from the creature as she draws a dagger from an armband, flinging it at it to gain ground.
[18:27] <Serene> roll 1d20+5 DAGGERTHROW!
[18:27] * Hatbot --> "Serene rolls 1d20+5 DAGGERTHROW! and gets 20." [1d20=15]
[18:27] <Usagi> OOC: How far are you moving back?
[18:28] <Serene> OOC; 5 feet.
[18:29] <Usagi> OOC: roll damage
[18:30] <Serene> roll 1d4 MASSIVE DAMAGE!
[18:30] * Hatbot --> "Serene rolls 1d4 MASSIVE DAMAGE! and gets 2." [1d4=2]
[18:31] <Usagi> Serene's dagger plinks into the dog's foreleg, drawing blood! But the beast doesn't seem deterred, only foaming wildly at the mouth as it growls! And... are those sparks there amidst the foam?
[18:32] <Alveria> roll 1d20+10
[18:32] * Hatbot --> "Alveria rolls 1d20+10 and gets 28." [1d20=18]
[18:33] <Aramas> roll d20+8
[18:33] * Hatbot --> "Aramas rolls d20+8 and gets 20." [d20=12]
[18:33] <Alveria> Alveria grabs a pouch of gloop from her belt, tossing it with one hand towards the creature! "Hey, that thing's a hellhound! It'll breath fire on you if you get close! I mean, like, in a cone!" she yells, as the bag flies towards the devilish thing!
[18:33] <Alveria> roll 1d20+2
[18:33] * Hatbot --> "Alveria rolls 1d20+2 and gets 6." [1d20=4]
[18:34] <Usagi> The bag flies right over the dog and down the stairs, vanishing into the darkness!
[18:36] * Aramas throws his arm out, a ball of rolling fury flying from it.
[18:36] <Aramas> roll d20+5
[18:36] * Hatbot --> "Aramas rolls d20+5 and gets 8." [d20=3]
[18:37] <Usagi> Said fury only strikes the descending roof above the stairs, chipping the masonry but not doing anything constructive, or even destructive as far as it concerns your enemies!
[18:38] <Varul> Varul does the painfully obvious - he goes up to it-wait. Oh screw it. He goes up to it and attempts to make with the stabbing!
[18:38] <Varul> roll 1d20+8 (1 in power attack)
[18:38] * Hatbot --> "Varul rolls 1d20+8 (1 in power attack) and gets 16." [1d20=8]
[18:38] <Usagi> OOC: hit, damgerise
[18:39] <Varul> roll 2d6+8
[18:39] * Hatbot --> "Varul rolls 2d6+8 and gets 11." [2d6=1, 2]
[18:42] <Usagi> Putting his prodigous strength into it, Varul hacks a vicious slice into the infernal canine's flank, tearing off a chunk of flesh which drops rusty ichor onto the floor! Howling, the dog whirls on the brave swordsman, opening its mouth which suddenly seems to generate an explosion, a great cloud of flame obscuring Varul's vision as it washes right over him and then at Amonet as well!
[18:42] <Usagi> roll 2d6
[18:42] * Hatbot --> "Usagi rolls 2d6 and gets 9." [2d6=3, 6]
[18:42] <Usagi> OOC: reflex saves, Varul and Amonet
[18:43] <Amonet> roll 1d20
[18:43] * Hatbot --> "Amonet rolls 1d20 and gets 8." [1d20=8]
[18:43] <Varul> roll 1d20+3
[18:43] * Hatbot --> "Varul rolls 1d20+3 and gets 11." [1d20=8]
[18:45] <Usagi> The flames burn fiercely, and though Varul is able to endure, Amonet suffers horribly as her delicate celestial-blooded flesh is cooked by the fires of Hell!
[18:45] <Varul> Varul just grunts, hefting his sword back and getting ready to make sure it doesn't get another turn!
[18:46] <Amonet> Singed badly, Amonet strikes at the hellhound anew, now having a name to put to the beast of evil! "By Horus-Re's leave!" she calls out, as he ranseur seeks out the fell thing's body!
[18:46] <Serene> OOC: Bah mouse
[18:46] <Amonet> roll 1d20+4
[18:46] * Hatbot --> "Amonet rolls 1d20+4 and gets 14." [1d20=10]
[18:47] <Usagi> Yet Amonet's strike just misses, whiffing through the air beside the wounded hell hound!
[18:47] * Amonet retreats back towards Alveria in sadness, as her strike goes wide.
[18:47] <Usagi> roll 1d4+1
[18:47] * Hatbot --> "Usagi rolls 1d4+1 and gets 4." [1d4=3]
[18:49] * Serene flings a shuriken at the creature as she continues her retreat, getting well out of range.
[18:49] <Serene> roll 1d20+5 shuriken!
[18:49] * Hatbot --> "Serene rolls 1d20+5 shuriken! and gets 10." [1d20=5]
[18:49] <Usagi> Said shuriken has no effect, only bouncing off the fell beast's tough hide!
[18:50] <Alveria> Lacking an opening, Alveria hangs back, unable to really contribute...
[18:50] * Aramas throws his hand out again, releasing another blast.
[18:50] <Aramas> roll d20+5
[18:50] * Hatbot --> "Aramas rolls d20+5 and gets 14." [d20=9]
[18:50] <Usagi> OOC: damage
[18:51] <Aramas> roll 2d6
[18:51] * Hatbot --> "Aramas rolls 2d6 and gets 9." [2d6=4, 5]
[18:51] <Usagi> The evil demonic magic of Aramas' eldritch blast strikes the evil demonic dog full force, the beast yelping and collapsing as its struck, and then vanishing in a puff of brimstone before it even hits the floor!
[18:53] <Varul> Gritting his teeth against the pain, Varul...stops abruptly. Oh. Damn. Beaten to the punch. Lowering his sword down as he 'savors' the feeling of heated metal and scorched skin, "Amonet," he asks, tossing a glance back at her.
[18:53] * Serene looks around for any signs anyone heard such, rubbing her thigh. "That was..sloppy... Someone is certainly down here to have such a guard."
[18:53] * Amonet winces, before directing her eyes at him. "Yes, Sir Varul?" she asks him.
[18:53] <Alveria> "Hmph! I knew you guys would be too much for it!" nods Alveria. "Devil-consorting fools... oh, Amonet, Varul, Serene! Will you be allright?"
[18:54] <Amonet> "Horus-Re would guide me through," Amonet vows, though she can't help but wince again as she speaks.
[18:54] * Aramas shoots a dark glare at Alveria for her devil comment, but goes back to surveying the area for more threats..
[18:54] <Varul> "You gonna live," he asks, point blank, giving the scorched clerical paladin girl whatever a serious once over.
[18:55] <Amonet> "The power of Horus-Re works in mysterious ways!" she insists, and a winged cup appears above her head, splitting in two and covering her in golden specks of light.
[18:55] <Amonet> roll 1d8+1
[18:55] * Hatbot --> "Amonet rolls 1d8+1 and gets 4." [1d8=3]
[18:56] <Serene> "I'll live, nasty bite though."  She tested her leg carefully.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 03, 2006, 01:18:58 PM
[15:00] <Usagi> When last we left our heroes, they had braved the entrance to Telruant's ruined school of magic, finding it to be eerily silent despite the warnings they had recieved in town. However, a cunning trap involving a summoned Hell Hound revealed things were not as they seemed, leaving the party by the stairs it guarded, mouldy granite steps leading to pitch blackness below...
[15:01] <Usagi> Varul takes a moment to drink down one of his potions of healing to recover from his burning wounds.
[15:01] <Alveria> "Serene! You're going to scout ahead, right? Great! I'll armour you up, in case you run into something else," says Alveri, chirping away a spell at breakneck pace! There's a faint glow from a pearl attached to her belt, and she places a hand on Serene. A multicoloured aura swirls around the ninja a moment, before fading into nothing.
[15:01] <Usagi> roll 1d8+3
[15:01] * Hatbot --> "Usagi rolls 1d8+3 and gets 8." [1d8=5]
[15:02] <Alveria> OOC: Casting mage armour on Serene, using pearl of power and all that
[15:05] <Varul> roll 2d8+3
[15:05] * Hatbot --> "Varul rolls 2d8+3 and gets 11." [2d8=2, 6]
[15:06] <Varul> Varul grunts again, looking around and rolling his eyes at Alveria. "Forward little elf," he mutters quietly, carrying just a tiny bit.
[15:07] <Alveria> "Oh.. but it's dark, so maybe that won't work so well," she continues, frowning. "Well.. um... I guess we should all go down, then. Maybe it'll get brighter underneath!"
[15:07] * Aramas also focuses his magical power, his eyes suddenly flashing a deep reddish purple color for a moment as he triggers his Detect Magic ability.
[15:08] <Alveria> "Can't hurt to have some help, though," she adds, picking up a rock, and snapping her fingers. In an instant, it glows a bright white, illuminating the path ahead! "Shall we go?"
[15:09] * Amonet nods at Alveria. "We shall, yes."
[15:10] <Alveria> "Righto!" she continues, advancing towards the stairwell, and peering down!
[15:11] * Serene carefully moves ahead of Alveria, starting to search the stairwell for traps that may impede progress.
[15:12] <Rabbit|GM> With your new light source you can dimly make out the bottom of the stairs, perhaps 40 feet away. The stairs themselves are covered in mold and cracked, not looking well cared for at all.
[15:13] <Rabbit|GM> OOC: Search check for Serene
[15:13] <Serene> roll 1d20+7
[15:13] * Hatbot --> "Serene rolls 1d20+7 and gets 22." [1d20=15]
[15:16] <Rabbit|GM> Serene doesn't spot anything untoward. However, as she steps on the last step, there is an audible click, before a loud noise of metal scraping on stone is heard behind! Halfway up the stairs, Varul and Alveria, an iron portcullis suddenly descends, loudly clanging off the steps! As this happens, several muted groans emanate from along the darkened corridor, two open doors seen about 15 feet from the base of the stairs.
[15:17] <Rabbit|GM> *between Varul and Alveria
[15:19] <Varul> "Shit." A quiet murmur of mild discord, Varul's greatsword readied. Of course. "Now we get to do all the work while the stupid elves paw the bars. Figures." Shaking his head back and forth, Varul cautiously steps back, taking a few glances to see if the portcullus looks liftable or breakable while staying on guard.
[15:19] <Rabbit|GM> OOC: It's made of iron and looks fairly hefty... but Varul thinks he might be able to lift it.
[15:20] <Rabbit|GM> As Varul checks that, Serene sees several dimly illuminated figures begin to shamble out of the doors ahead, rotting grey skin and dressed in dirty torn rags, the humanoids groan incoherently as they stagger forward, staring with soulless dead eyes!
[15:20] <Alveria> Alveria stares at the portcullis with dismay. "Hey.. that's a pretty clever trap," she mutters, glancing at Amonet. "Um, I'm not very strong, but you might be able to lift it!"
[15:20] <Rabbit|GM> OOC: roll initiative
[15:21] <Alveria> roll 1d20+5
[15:21] * Hatbot --> "Alveria rolls 1d20+5 and gets 6." [1d20=1]
[15:21] <Varul> roll 1d20+6
[15:21] * Hatbot --> "Varul rolls 1d20+6 and gets 17." [1d20=11]
[15:21] <Aramas> roll d20+3
[15:21] * Hatbot --> "Aramas rolls d20+3 and gets 5." [d20=2]
[15:22] <Rabbit|GM> roll 1d20-1 Zombie horde 1
[15:22] * Hatbot --> "Rabbit|GM rolls 1d20-1 Zombie horde 1 and gets 19." [1d20=20]
[15:22] <Rabbit|GM> roll 1d20-1 Zombie horde 2
[15:22] * Hatbot --> "Rabbit|GM rolls 1d20-1 Zombie horde 2 and gets 16." [1d20=17]
[15:23] <Serene> roll 1d20+5
[15:23] * Hatbot --> "Serene rolls 1d20+5 and gets 6." [1d20=1]
[15:23] <Amonet> roll 1d20
[15:23] * Hatbot --> "Amonet rolls 1d20 and gets 15." [1d20=15]
[15:23] <Rabbit|GM> roll 1d20+2 for Aramas
[15:23] * Hatbot --> "Rabbit|GM rolls 1d20+2 for Aramas and gets 8." [1d20=6]
[15:27] <Rabbit|GM> Emerging from the doors on either side come five zombies, shambling directly at Serene and Varul with undead hunger for brains in their blank staring eyes!
[15:27] <Rabbit|GM> roll 1d20+2 Serene
[15:27] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 20." [1d20=18]
[15:28] <Rabbit|GM> roll 1d20+2 Serene
[15:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 13." [1d20=11]
[15:28] <Rabbit|GM> roll 1d20+2 Varul
[15:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 16." [1d20=14]
[15:28] <Rabbit|GM> roll 1d20+2 Varul
[15:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 7." [1d20=5]
[15:28] <Rabbit|GM> roll 1d20+2 Varul
[15:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 16." [1d20=14]
[15:28] <Rabbit|GM> roll 1d6+1
[15:28] * Hatbot --> "Rabbit|GM rolls 1d6+1 and gets 2." [1d6=1]
[15:29] <Rabbit|GM> One zombie manages to bruise Serene with its rotting fists, but the others only manage to flail ineffectually at the duo! However, another group of zombies can be seen starting to shamble out of the darkness further ahead...
[15:29] <Alveria> "HEY! FIGHTER! Get to the side of the wall, and I'll smoke 'em all! But not with you in the way!" calls Alveria, fingers twitching madly over her spell-belt.
[15:31] <Varul> "They're kinda DEAD and UNBREATHING, IDIOT!" Varul roars back, seeing Serene in trouble and doing the logical thing - SMASHYSLICY time! The closest zombie is about to get some pain!
[15:31] <Varul> roll 1d20+8 (+1 Power attack!)
[15:31] * Hatbot --> "Varul rolls 1d20+8 (+1 Power attack!) and gets 16." [1d20=8]
[15:31] <Rabbit|GM> OOC: It hits. Damage.
[15:31] <Varul> OOC: I ask about Cleave once I roll damage.
[15:32] <Varul> roll 2d6+8
[15:32] * Hatbot --> "Varul rolls 2d6+8 and gets 16." [2d6=3, 5]
[15:32] <Rabbit|GM> Varul's mighty greatsword cleaves right through the zombie from hip to shoulder, tearing it apart and continuing on in a vicious arc that threatens the zombie's neighbour!
[15:33] <Rabbit|GM> OOC: You can cleave - same mods as your last attack (+1 power attack)
[15:33] <Alveria> "Set them on FIRE, you imbecile!" snarls Alveria. "I'll do it, even if you're in the way!"
[15:33] <Varul> roll 1d20+8 (+1 Power attack!)
[15:33] * Hatbot --> "Varul rolls 1d20+8 (+1 Power attack!) and gets 10." [1d20=2]
[15:33] <Rabbit|GM> But Varul's sword falls short of decapitating the next zombie, no damage done.
[15:34] <Varul> "Then say SO!" Varul shoots back as the zombie is turned into blissfull undead kibble!
[15:34] <Rabbit|GM> Ahead you can see another set of five zombies approaching through the darkness. Good thing they're so slow, but it won't be long till they're upon you!
[15:39] <Amonet> "Horus-Re the magnificent, the glorious, the all-seeing," Amonet intones, her shield-holding arm motioning grandly. "Bring thee light to the masses of darkness, sear thine power onto their flesh, show thy blessing to thine followers!"
[15:39] <Amonet> roll 1d20+4
[15:39] * Hatbot --> "Amonet rolls 1d20+4 and gets 9." [1d20=5]
[15:41] <Rabbit|GM> A small sparkle greets Amonet's call, but naught more! The zombies seem utterly unaffected by the display!
[15:45] <Alveria> "Serene! GEt over to the side!" orders Alveria, rushing to one corner of the portcullis! Flinging forth a fiery hand, a wave of flame and magic streaks out from her fingertips, blasting right across the zombies, and missing Varul by *just an inch!*
[15:46] <Alveria> OOC: Reflex DC 17 half
[15:46] <Rabbit|GM> roll 5#1d20-1
[15:46] * Hatbot --> "Rabbit|GM rolls 5#1d20-1 and gets 47." [5#1d20-1 = 10, 12, 11, 11, 3]
[15:46] <Rabbit|GM> OOC: roll your damage
[15:46] <Alveria> roll 4d4
[15:46] * Hatbot --> "Alveria rolls 4d4 and gets 10." [4d4=2, 2, 4, 2]
[15:48] <Rabbit|GM> A searing blast of flame rushes right past Varul's armoured form, bathing the zombies in cleansing fire! Unfortunately it really doesn't make them smell any better, the stench of burnt and rotten meat now clogging everyone's olfactory senses. Charred hunks of blackened flesh drop off the undead, yet all five seem to remain up, even if barely!
[15:49] * Aramas glares at the zombies and releases a rolling sphere of hate.
[15:49] <Rabbit|GM> OOC: All four.
[15:49] <Aramas> roll d20+5
[15:49] * Hatbot --> "Aramas rolls d20+5 and gets 8." [d20=3]
[15:50] <Varul> "Oi." Varul sends a razor quick glare back at Alveria, glad he isn't singed! Eyes narrowing as he turns back around, Varul goes back to paying attention to the actual combat!
[15:51] <Rabbit|GM> Said rolling sphere of hate only spashes against the stairs themselves, not threatening the zombies at all!
[15:51] <Alveria> "Hmph! 'Paw the gate', will I?" mutters Alveria, hands ready to cast another spell...
[15:51] <Rabbit|GM> Three of the zombies focus themselves on Varul while one shuffles after Serene!
[15:51] <Rabbit|GM> OOC: Varul, you can AoO the one going for Serene.
[15:52] <Varul> OOC: Will that affect how I dodget he other three zombies if I do?
[15:52] <Rabbit|GM> OOC: It means you can't get any more AoOs like if one tries to grapple you. Which zombies are known to do.
[15:53] <Varul> OOC: Until the end of the round, or is this thes tart of a new one?
[15:53] <Rabbit|GM> OOC: Until your next init tick.
[15:53] <Varul> OOC: Hmph. I'll hold off, don't wanna get dragged down and maimed by another radius spell and zombie teeth.
[15:53] <Rabbit|GM> OOC: So you could AoO any zombies in group 2 if they get in range, but not any in group 1. Okay.
[15:54] <Rabbit|GM> roll 1d20+2 Serene
[15:54] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 8." [1d20=6]
[15:54] <Rabbit|GM> roll 1d20+2 Varul
[15:54] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 21." [1d20=19]
[15:54] <Rabbit|GM> roll 1d20+2 Varul
[15:54] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 6." [1d20=4]
[15:54] <Rabbit|GM> roll 1d20+2 Varul
[15:54] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 6." [1d20=4]
[15:54] <Rabbit|GM> roll 1d6+1
[15:54] * Hatbot --> "Rabbit|GM rolls 1d6+1 and gets 5." [1d6=4]
[15:55] <Rabbit|GM> The zombies fail to do much, except for one which manages to catch Varul with a surprisingly spry left hook, leaving a clump of burn and ashy rotting flesh on his cheek from where its decaying fist impacted!
[15:56] <Varul> Varul rolls with the punch, surging back to make choppy-slashy of the zombie that hit him!
[15:56] <Varul> roll 1d20+9
[15:56] * Hatbot --> "Varul rolls 1d20+9 and gets 23." [1d20=14]
[15:56] <Varul> roll 2d6+6 (Cleave?)
[15:56] * Hatbot --> "Varul rolls 2d6+6 (Cleave?) and gets 11." [2d6=3, 2]
[15:57] <Rabbit|GM> The charred and blackened zombie collapses at the merest brush of Varul's blade, his sword easily slicing through the undead meat to threaten the neighbouring zombie!
[15:57] <Rabbit|GM> OOC: Cleave it up
[15:57] <Varul> roll 1d20+9
[15:57] * Hatbot --> "Varul rolls 1d20+9 and gets 25." [1d20=16]
[15:57] <Varul> roll 2d6+6
[15:57] * Hatbot --> "Varul rolls 2d6+6 and gets 15." [2d6=4, 5]
[15:58] <Rabbit|GM> Like a whirlwind of undeath-death, Varul fells two undead abominations with but a single stroke, his sword glinting in the light of Alveria's spell as the zombies fall like wheat before the scythe!
[15:59] <Rabbit|GM> The other zombies moan, guttural and pained sounds of the damned as they lurch forward, now only a few feet away from Varul and Serene behind him!
[15:59] <Amonet> Sheathing the ransuer on her back, Amonet grips the barrier separating her from the villainous zombies, struggling to raise it so that her allies might pass beneath it.
[15:59] <Amonet> roll 1d20+3
[15:59] * Hatbot --> "Amonet rolls 1d20+3 and gets 10." [1d20=7]
[16:00] <Rabbit|GM> Amonet strains valiantly, but she just can't seem to budge it - its stuck fast!
[16:02] <Serene> Serene lashes out at the zombie assailing her, kama flying towards it's blackened neck!
[16:02] <Serene> roll 1d20+3
[16:02] * Hatbot --> "Serene rolls 1d20+3 and gets 22." [1d20=19]
[16:02] <Serene> roll 1d6+1
[16:02] * Hatbot --> "Serene rolls 1d6+1 and gets 6." [1d6=5]
[16:03] <Rabbit|GM> Said zombie collapses bonelessly as its head is nearly severed right off, collapsing in a messy heap before Serene's feet!
[16:03] <Alveria> "Varul, Serene! Fall back to the corners of the portcullis!" instructs Alveria, biting her lip. "Get ready to hit them when they come after you- and when the second mob gets close enough, I'll burn them up, too!"
[16:03] <Alveria> OOC: Alveria readies action to burning hands the second mob of zombies when they're in range.
[16:07] * Aramas tosses another sphere of demonic power at the zombies.
[16:07] <Aramas> roll d20+5
[16:07] * Hatbot --> "Aramas rolls d20+5 and gets 7." [d20=2]
[16:08] <Rabbit|GM> The sphere seems to slip almost as soon as it leaves Aramas' hand, only splashing against the wall next to Alveria's head!
[16:09] <Rabbit|GM> "Uuurrrh!" the last zombie emits a faint, almost mocking sounding groan, before it lunges at Varul, opening itself up to a counterattack!
[16:09] <Rabbit|GM> OOC: You can AoO it - it's trying to grapple
[16:09] <Varul> OOC: Okay.
[16:09] <Varul> roll 1d20+9
[16:09] * Hatbot --> "Varul rolls 1d20+9 and gets 21." [1d20=12]
[16:10] <Varul> roll 2d6+6
[16:10] * Hatbot --> "Varul rolls 2d6+6 and gets 11." [2d6=4, 1]
[16:10] <Rabbit|GM> But the zombie is split in twain before it can wrap its burnt arms around Varul, collapsing amidst the bodies of its comrades!
[16:12] <Varul> A bitten off curse is suppressed as Varul falls back pending Alveria! (Holding for post spell and/or Amonet)
[16:13] <Alveria> OOC: 100% zombie burnanation possible?
[16:13] <Alveria> OOC: Awesome.
[16:14] <Alveria> Standing in the centre of the portcullis, Alveria presses her hands against the iron frame, and another wave of blistering heats rockets from her fingerstips across the onrushing undead horde! "I'll show you 'pawing', yes I will," she snarls.
[16:14] <Rabbit|GM> The new group of zombies seems undeterred by the slaughter of their forebears, only shambling forward with single minded intensity in their quest for the flesh of the living!
[16:14] <Alveria> OOC: DC 17 reflex again
[16:14] <Alveria> roll 4d4
[16:14] * Hatbot --> "Alveria rolls 4d4 and gets 11." [4d4=4, 3, 2, 2]
[16:15] <Rabbit|GM> roll 2#1d20
[16:15] * Hatbot --> "Rabbit|GM rolls 2#1d20 and gets 17." [2#1d20 = 16, 1]
[16:16] <Rabbit|GM> The two leftmost zombies are horribly burnt, skin falling off them in smelly barbecued lumps and one of them even suffers its eye popping into viscuous milky fluid that dribbles down its blackened face, teeth readily exposed by the peeling away of its flesh. But still all five come on!
[16:17] <Rabbit|GM> roll 1d20+2 Varul
[16:17] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 10." [1d20=8]
[16:17] <Rabbit|GM> roll 1d20+2 Varul
[16:17] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 4." [1d20=2]
[16:17] <Rabbit|GM> roll 1d20+2 Varul
[16:17] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 12." [1d20=10]
[16:17] <Rabbit|GM> roll 1d20+2 Serene
[16:17] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 14." [1d20=12]
[16:17] <Rabbit|GM> roll 1d20+2 Serene
[16:17] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 13." [1d20=11]
[16:17] <Rabbit|GM> And yet despite their massed numbers, the zombies seem unable to find purchase with any of their attacks, their limbs only flailing uselessly against the two adventurers!
[16:18] <Amonet> "Oh, my Lord, hath thou forsaken me?" Amonet laments, as she strains to raise the gate one more time, her confidence lacking almost visibly.
[16:18] <Varul> OOC: Will I be AoOed or anything if I help lift the gate?
[16:19] <Rabbit|GM> OOC: Yes. You're completely unable to defend yourself while doing that.
[16:19] <Rabbit|GM> OOC: No dex bonus, either.
[16:20] <Amonet> roll 1d20+3
[16:20] * Hatbot --> "Amonet rolls 1d20+3 and gets 8." [1d20=5]
[16:20] <Varul> With a roar Varul turns, looking to slice one of the burnt zombies to finish'em!
[16:20] <Rabbit|GM> It's too heavy! Amonet can't even make it budge the slightest amount no matter how hard she strains!
[16:20] <Varul> roll 1d20+9
[16:20] * Hatbot --> "Varul rolls 1d20+9 and gets 24." [1d20=15]
[16:20] <Varul> roll 2d6+6 (Cleave?)
[16:20] * Hatbot --> "Varul rolls 2d6+6 (Cleave?) and gets 14." [2d6=3, 5]
[16:21] <Rabbit|GM> The burnt zombie collapses, emitting a noxious gurgle of melted bodily fluids settling as it falls, Varul's sword continuing on its grisly path to threaten one of the uninjured zombies!
[16:21] <Varul> roll 1d20+9
[16:21] * Hatbot --> "Varul rolls 1d20+9 and gets 28." [1d20=19]
[16:21] <Varul> oOC - Crit chec!
[16:21] <Rabbit|GM> OOC: Go ahead.
[16:21] <Varul> roll 1d20+9
[16:21] * Hatbot --> "Varul rolls 1d20+9 and gets 19." [1d20=10]
[16:22] <Rabbit|GM> OOC: Crit damage
[16:22] <Varul> OOC: Just a 2x on the end or what?
[16:22] <Rabbit|GM> OOC: 2x damage, yes.
[16:22] <Rabbit|GM> OOC: so roll 4d6+12
[16:23] <Varul> roll 4d6+12
[16:23] * Hatbot --> "Varul rolls 4d6+12 and gets 27." [4d6=2, 6, 2, 5]
[16:24] <Rabbit|GM> Carving his sword right into the next zombie's head, Varul twists his blade midswing and converts his momentum into a downward chop, destroying the creature's head and severing its entire body right down the middle, both halves falling in opposite directions as decaying organs slop out of its ruined form!
[16:24] * Aramas snarls in frustration and fires off another blast, into the zombies.
[16:24] <Aramas> roll d20+5
[16:24] * Hatbot --> "Aramas rolls d20+5 and gets 12." [d20=7]
[16:25] <Rabbit|GM> OOC: roll damage
[16:25] <Aramas> roll 2d6
[16:25] * Hatbot --> "Aramas rolls 2d6 and gets 8." [2d6=2, 6]
[16:25] <Rabbit|GM> Finally managing to squeeze a blast through the grates, Aramas' hellish power finds its mark, slamming into the chest of an already burnt zombie and sending it tumbling to the ground several feet back!
[16:26] <Alveria> "
[16:27] <Alveria> "There's no chance of defeat, now!" pronounces Alveria, proudly. OOC: Holding action. >_>
[16:27] <Rabbit|GM> The last two zombies groan mindlessly, one lunging at Varul while the other goes for Serene's sweet ninja flesh!
[16:27] <Rabbit|GM> roll 1d20+2 Varul
[16:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Varul and gets 3." [1d20=1]
[16:28] <Rabbit|GM> roll 1d20+2 critfail check
[16:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 critfail check and gets 12." [1d20=10]
[16:28] <Rabbit|GM> roll 1d100
[16:28] * Hatbot --> "Rabbit|GM rolls 1d100 and gets 54." [1d100=54]
[16:28] <Rabbit|GM> roll 1d20+2 Serene
[16:28] * Hatbot --> "Rabbit|GM rolls 1d20+2 Serene and gets 9." [1d20=7]
[16:29] <Rabbit|GM> But both only flail away with no effect, the one going for Varul making a grisly sounding pop as something in its arm seems to *snap* with the motion, yet it doesn't seem deterred at all!
[16:29] <Varul> Varul takes the initiative, giong to slice up one of the two still living bastard zombie thingies from HELL.
[16:30] <Varul> roll 1d20+8 (+1 PA)
[16:30] * Hatbot --> "Varul rolls 1d20+8 (+1 PA) and gets 20." [1d20=12]
[16:30] <Varul> roll 2d6+8 (Cleave?)
[16:30] * Hatbot --> "Varul rolls 2d6+8 (Cleave?) and gets 16." [2d6=4, 4]
[16:30] <Rabbit|GM> OOC: Cleave away, I'll describe both.
[16:30] <Varul> roll 1d20+8 (+1 PA)
[16:30] * Hatbot --> "Varul rolls 1d20+8 (+1 PA) and gets 16." [1d20=8]
[16:30] <Rabbit|GM> OOC: damage
[16:30] <Varul> roll 2d6+8
[16:30] * Hatbot --> "Varul rolls 2d6+8  and gets 13." [2d6=3, 2]
[16:31] <Rabbit|GM> Varul's blade crashes into the first zombie, tearing its ragged form asunder before carving a huge gash into the flank of the next, which totters unsteadily on its feet buy seems to remain hanging onto undeath by a thread!
[16:32] <Amonet> roll 1d20+3
[16:32] * Hatbot --> "Amonet rolls 1d20+3 and gets 8." [1d20=5]
[16:33] <Rabbit|GM> It's no good - try as she might, Amonet is simply unable to get the merest purchase on the portcullis, which remains stubbornly stuck to the stairway!
[16:33] <Serene> Serene counterattacks the zombie who struck at her, nimbly twirling about as her kama reaches for undead flesh!
[16:33] <Serene> roll 1d20+3
[16:33] * Hatbot --> "Serene rolls 1d20+3 and gets 23." [1d20=20]
[16:33] <Serene> roll 1d20+3 threat
[16:33] * Hatbot --> "Serene rolls 1d20+3 threat and gets 7." [1d20=4]
[16:34] <Serene> roll 1d6+1
[16:34] * Hatbot --> "Serene rolls 1d6+1  and gets 5." [1d6=4]
[16:35] <Rabbit|GM> Follwing the path already cleared by Varul's greatsword, Serene's kama finishes the job of ending the zombie's life, making it fall over dead for the second time in its existence!
[16:35] <Varul> Varul exhales, cleaning his sword and sheathing it before turning to try andl ift the portcullus.
[16:40] <Rabbit|GM> As Varul and Amonet spend a few minutes working on the portcullis, Alveria notices her sight of the arcane dissipates just as the pair manage to lift the gate clear overhead, a click being heard above as it seems to settle into its recess in the ceiling, now held until it is next triggered.
[16:47] <Varul> Seeing as how conversation has come to an abrupt death, Varul grunts. "We gonna keep going," he asks, and then with a look to Serene, "You alright?"
[16:49] * Serene nods.
[16:49] <Alveria> "Well. We should keep going. Clearly someone is down here spawning this hideous evil, and if we let them stay, they'll just make more!" pronounces Alveria.
[16:50] <Aramas> "Aye, let us be on our way."
[16:50] <Varul> '...duh." Varul again grunts, rolling his eyes at the elf girl and getting his weapon ready. With that he slowly proceeds on, taking point like a good fighter.
[16:52] * Amonet follows quietly, her weapon once more in her hands.
[16:52] <Rabbit|GM> The corridor extends along perhaps 100 feet, with four entranceways, two on each side, into adjoining areas where the zombies came from...
[16:53] <Rabbit|GM> It turns to the left at the end.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 10, 2006, 03:13:53 PM
[14:59] <Usagi> When we last left our heroes, they had just vanquished the zombie horde after penetrating the underground depths of Telruant's Academy of Magic, surrounded by the burnt and dismembered corpses as they take stock of their situation. Currently the party is in a long corridor, bereft of any illumination save that provided by Alveria's magic rock.
[14:59] <Usagi> On either side of the corridor are two open doorways, one pair close to the stairs, and another pair closer to the end, which turns sharply South (to the left).
[14:59] * Amonet suddenly decides to cast a healing spell upon Selene.
[15:00] <Amonet> roll 1d8+1
[15:00] * Hatbot --> "Amonet rolls 1d8+1 and gets 9." [1d8=8]
[15:00] <Varul> Varul looks about again, making sure all is well and peering ahead into the darkness.
[15:01] <Usagi> Ahead you can see where the corridor turns left, worn and moss covered stonework surrounding you on all sides. The magical light generated by Alveria's rock only barely penetrates that far ahead, yet provides ample illumination for your immediate surroundings.
[15:01] * Serene looks thankfully at Amonet, looking a fair bit more healthy after her spell. "Thanks, this doesn't feel at all like something left behind... you think someone is currently active here?" She wondered.
[15:01] * Alveria quickly peers through the doorways nearby the stairs.
[15:03] <Usagi> Looking through the doorways, Alveria sees what might once have been lecture halls or classrooms - the furniture is smashed and burnt beyond all repair, but the arrangement seems to fit. The Northern room has its roof collapsed on the far end, heavy looking blocks of masonry scattered all about. Luckily no corpses are seen besides the zombies you so recently dispatched.
[15:04] * Serene checks the doors as well beside Alveria and nods, "Shall we proceed?"
[15:04] <Serene> "Down the corridor to the far doors?"
[15:04] <Alveria> "Let's check these rooms out- there might be something left behind," states Alveria, shrugging. "Won't take long to give it a once-over!"
[15:05] <Aramas> "Mmmm.. It is hard to tell, Serene. Traps such as the hound could lay dormant for many years, as well as the undead."
[15:05] <Usagi> OOC: search checks go!
[15:05] <Alveria> roll 1d20+4
[15:05] * Hatbot --> "Alveria rolls 1d20+4 and gets 24." [1d20=20]
[15:06] <Serene> roll 1d20+7 for the challenger!
[15:06] * Hatbot --> "Serene rolls 1d20+7 for the challenger! and gets 11." [1d20=4]
[15:06] <Serene> OOC: CLASSIC!
[15:07] <Serene> "True," Serene agreed with Alveria, also shrugging.
[15:08] <Usagi> Serene finds lots of rotten and charred timber... looks like the place has been picked clean. At least it seems that way until Alveria discovers something shiny underneath the rocks in the Northern hall - Closer inspection reveals a bony hand protruding out of the collapsed stonework, wearing a gold ring with an emerald inset. It's a bit dirty, but there it is!
[15:08] <Usagi> Further, exploring both rooms reveals that they extend along the whole corridor - the doors farther along come into the same rooms.
[15:09] <Alveria> "Woohoo! I found a ring!" chirrups Alveria, slipping it off the dead hand. "And a hand. But the hand isn't important. Hey, Aramas! Give this a look, willya?"
[15:09] <Aramas> "Hmm.. Could, perhaps, have been once dining halls or barracks."
[15:10] * Aramas nods to Alveria and peers at the ring, looking for a hint of magic.
[15:10] <Alveria> "These are lecture theatres all right. I recognized their foul stench the minute I walked inside."
[15:10] <Usagi> The ring is magically inert to Aramas infernal senses.
[15:10] <Usagi> OOC: Anyone have knowledge nobility?
[15:10] <Amonet> OOC: I do!
[15:11] <Aramas> OOC: Doesn't Amonet have something like that?
[15:11] <Usagi> OOC: Roll it if you happen to look at the ring, then.
[15:11] <Amonet> roll 1d20+4 yes she does
[15:11] * Hatbot --> "Amonet rolls 1d20+4 yes she does and gets 14." [1d20=10]
[15:11] * Amonet looks at the ring.
[15:12] <Usagi> As everyone oohs and aahs over Alveria's find, Amonet thinks she recognises a signet design inlaid into the emerald. Fine craftsmanship, although she can't identify it especially.
[15:13] * Alveria slips the ring on, cheerfully admiring how it looks on her finger. "Great stuff! I bet it's worth... uh.. something. Sorry, bony, but I think we need it more than you." She bows to the hand, before glancing at the rest of the ground. "Um.. anyway, shall we head on?"
[15:14] * Serene nods and heads down to the next set of doors, examining them.
[15:14] <Usagi> The doorways lead into the same rooms you just explored. Nothing special about them.
[15:16] <Alveria> "Hmm. Weird traps for a magical university," comments Alveria, staying a little behind their scout. "The hellhound, I could see. The portcullis, though?"
[15:17] <Varul> Varul just says quiet through all of this. "Do you think it's something unnatural?"
[15:18] <Serene> "I think zombies ruled out the natural," Serene softly added.
[15:18] <Aramas> "Hmm.. What of that college of War Magus? They are militant enough.. Either way, possibilities are many, we shall just have to continue."
[15:18] <Alveria> "I figure, someone got here before us, and might've started using the defences of the place already," adds Alveria. "Zombies and demons, sure, but the portcullis was obviously here long ago."
[15:20] <Varul> "In that case? Varul smash." This is said deadpan, his sword ready and polished. Save for a few bits of undead meat clinging to it, anyway.
[15:20] * Serene nods in agreement with Varul. "You're right, Alveria...but nothing we can do but be careful."
[15:21] <Alveria> "That task must fall to wiser heads than mine," states Alveria, mournfully.
[15:21] <Aramas> "Aramas blast, as well, Varul."
[15:21] * Aramas replies with a dark grin.
[15:21] <Varul> "Not many that aren..." Varul begins automatically, before having the good sense to shut up. Not the place, not the time, not the person. Right. "Would anything but a mage be capable of all this?"
[15:22] <Alveria> "Cleric," mumbles Alveria. "You think magic is bad, you wait until you see what the gods do... uh, sorry, Amonet."
[15:23] * Serene moves quitely towards the the bend in the corridor, keeping her eyes peeled for traps.
[15:23] <Varul> "The Gods have the good grace to throw around healing. -That's- useful if nothing else." Varul easily banters back, keeping his voice not so loud as to carry too much.
[15:23] <Serene> roll 1d20+7 move silent
[15:23] * Hatbot --> "Serene rolls 1d20+7 move silent and gets 10." [1d20=3]
[15:23] <Usagi> Proceeding along the corridor, the Serene and Varul find it hugs the edge of the Southern lecture hall, turning again back to the East afterwards. They can't quite see to the far end yet even with their magical light, but there is an oaken door visible about halfway down the corridor, on the South wall. Meanwhile the other three are left in darkness as their companions turn the corner, only Amonet able to see by virtue of her celestial blood.
[15:24] <Serene> roll 1d20+7 eyes open for traps.
[15:24] * Hatbot --> "Serene rolls 1d20+7 eyes open for traps. and gets 11." [1d20=4]
[15:24] <Alveria> "They toss around undead, too. Balance in all things," mutters Alveria.
[15:24] <Usagi> Serene tip toes along, not seeing any traps as Varul strolls along beside her, metal armour clanking merrily.
[15:24] <Varul> "Bah. Someone needs to give the Gods that throw zombies around a good asskickin'," Like a rumble Varul speaks, unamused. "Screw balance."
[15:24] * Serene moves and examines the door first, listening before calling her companions forward.
[15:24] <Usagi> OOC: listen check
[15:25] <Serene> roll 1d20+4 listen fuu!
[15:25] * Hatbot --> "Serene rolls 1d20+4 listen fuu! and gets 14." [1d20=10]
[15:25] <Usagi> Lingering next to the oaken door, Serene can't hear anything except herself and Varul. The wood looks somewhat rotted, but it still serves as something of a barrier to entry and sound.
[15:26] * Serene checks it for traps and pulls it open afterwards to glance inside.
[15:26] * Alveria briefly approachs, floating disc in tow.
[15:27] <Usagi> As Serene opens the door, a glyph suddenly flares to life on it, blasting her with a wave of blue energy that chills her to the bone!
[15:27] <Usagi> roll 2d8
[15:27] * Hatbot --> "Usagi rolls 2d8 and gets 10." [2d8=2, 8]
[15:27] <Usagi> OOC: reflex save
[15:28] <Serene> roll 1d20+6 I REFLEX
[15:28] * Hatbot --> "Serene rolls 1d20+6 I REFLEX and gets 17." [1d20=11]
[15:28] <Usagi> The agile ninja is able to duck to the side, avoiding the worst of it, but she still gets frosted up nastily, body feeling numb and pained by the magical assault!
[15:31] <Serene> She winced. "This place certainly has plenty of that..." She shook herself, trying to shake off the numbness.
[15:31] <Varul> Varul takes a cautious step back at that blast, looking over Serene at that freezing shot. "Damn magic..."
[15:31] <Alveria> "Oh, Serene! That looked cold!" shivers Alveria. "Are you, uh, alright? Aramas, you should head forward, so we can spot any more of these. I'm so glad I didn't come to this school..."
[15:32] * Aramas looks faintly amused as he heads down the corridor to Serene, waiting for them to continue on, and on the look out for more magic.
[15:33] <Varul> Resist. By the non undead spewing gods resist! Varul only grunts instead, and then, "Yeah. Wait, aren't we going to check the room that was trapped and tripped already?"
[15:33] * Alveria heals Serene again.
[15:34] * Amonet heals Serene again.
[15:34] <Alveria> OOC: Urk. Wrong window.
[15:34] <Amonet> roll 1d8+1
[15:34] * Hatbot --> "Amonet rolls 1d8+1 and gets 9." [1d8=8]
[15:36] <Serene> "Thank you, Amonet..." She said honestly, embarassed at how often she was getting hit by traps.  Her teachers would be so disappointed to see such.
[15:36] <Usagi> By the blessing of Horus Re, Serene feels whole again! A slight sheen of frost still covers her clothes, but she feels completely refreshed!
[15:38] * Serene checks inside the oaken door room.
[15:40] <Usagi> Peeking inside, Serene sees a shorter corridor with eight doorways coming off it, four on each side. Most are missing their actual doors, or have them only hanging half off their hinges.
[15:41] <Amonet> "Psst! Aramas, check each door before we head in," whispers Alveria.
[15:42] <Serene> "Any catch your eye, Aramas?" Serene asked cautiously.
[15:42] * Aramas idly inspects the door, looking for the signs of magic.
[15:42] <Usagi> Looking inside, Aramas can't see any indication of magic in this area.
[15:42] <Serene> She pondered that these might be sleeping corridors and checked one of the broken off door rooms.
[15:42] <Aramas> "No sign, yet."
[15:43] <Usagi> Looking inside, Serene's suspicion appears correct, a quite ruined but still recognisable bed inside the room. A wooden closet lays over the floor, having been hacked open and tossed down.
[15:44] <Alveria> "Right," nods Alveria, purposefully checking the first door she walks past after heading through the main oaken one.
[15:44] <Varul> "May as well search the area. See if we get lucky again." Varul looks around, and on seeing no threats or obvious traps, intends to do just that.
[15:44] <Usagi> OOC: search checks if you're scavenging
[15:45] * Serene nods in agreement and helps search all the rooms.
[15:45] <Serene> roll 1d20+7
[15:45] * Hatbot --> "Serene rolls 1d20+7 and gets 16." [1d20=9]
[15:45] <Varul> OOC - That's Wis based?
[15:45] <Usagi> OOC: int
[15:45] <Varul> roll 1d20+1
[15:45] * Hatbot --> "Varul rolls 1d20+1 and gets 6." [1d20=5]
[15:46] <Aramas> roll d20
[15:46] * Hatbot --> "Aramas rolls d20 and gets 17." [d20=17]
[15:46] <Alveria> roll 1d20+4
[15:46] * Hatbot --> "Alveria rolls 1d20+4 and gets 10." [1d20=6]
[15:50] <Usagi> A thorough root through all eight rooms reveals nothing but ruined furniture and barely recognisable junk - nothing of any value whatsoever. However, as Aramas is looking under one soiled mattress in the farthest bedroom, a tired voice is heard behind him. "Still more come to ransack the ruins of Telruant's Academy?" it whispers, sounding as if crossing a great distance. "You'll find no treasure here, vulture..."
[15:52] * Aramas spins around, calling upon his power to see who speaks to him.
[15:54] <Usagi> An apparition confronts Aramas, a young human in wizardly robes, his entire form seeming to be made of insubstantial blue light that sheds no illumination. He wears a reproving look as he takes in the warlock, an ornate wizard's staff held in his hands.
[15:56] <Serene> Serene frowned and moved behind him, quiet, but not really expecting to take a ghost by surprise.
[15:56] * Alveria pokes her head out one door, glancing quizically at the apparition.
[15:57] <Varul> Varul just slowly approaches, keeping a good distance back and leaving this to the magely ones. Not his field, after all.
[15:57] <Aramas> "Vulture? You are.. Semi-correct, I suppose. We are, indeed, looking for items, but mostly we are here for knowledge. Many places such as these hold things of power, and while I will admit wanting them for my own gains, there is a part of each of us that also wishes to keep such things out of the hands of less.. Moral individuals, shall we say."
[16:00] <Usagi> "Then you are too late, vulture," the ghost chuckles, a dry raspy sound that grates your ears like someone scratching a chalkboard. "Unless you would seek to take such knowledge from the greedy claws of the necromancer who dwells below?" The apparition seems to pay no mind to the others positioning themselves behind it, focusing entirely on Aramas.
[16:02] <Aramas> "Necromancer? I would be more than willing to wipe one of their ilk from the face of our world. How many levels is this place, and what of his forces?
[16:02] <Aramas> "
[16:03] * Serene listens interestedly, but quietly to the conversation.
[16:04] <Varul> Varul just keeeeeps back. Yep, so not his field. Just back and listening, in another room.
[16:05] <Usagi> "Ahh... foolish, brave, or greedy? I cannot decide which to call you, vulture," the ghost remarks, stroking his insubstantial beard. "Below the stairs ahead you will find the disciple of Velsharoon, in what remains of our library. He greedily pores over what the orcs left, looking for ancient lore in order to please his dark God..."
[16:08] <Aramas> "I will not speak for the others, as it is not my place. But I am willing to go against this.. Necromancer."
[16:08] * Serene nods in agreement.
[16:09] <Alveria> "Damn straight! Hmph! Velsharoon's such a joke, anyway," snorts Alveria.
[16:09] <Serene> Such would be in line with her quest, to keep such out of the hands of those who would abuse  it.
[16:11] <Varul> "He's behind it?" Varul mutters. Well that makes it easy. Time to hurt him. Lots.
[16:11] <Usagi> The ghost stares at Aramas for a long unblinking moment, looking deeply into his eyes... "Perhaps," it muses at last, floating backwards slightly and into the corridor. "Know that I am the friendliest undead you are likely to meet in this place, but some on the next level could still be used to your advantage... If it will aid in sending that damned cleric to his God, I will give this information freely."
[16:12] <Aramas> "We would be grateful for this help."
[16:15] <Usagi> "A group of ghouls inhabit the next level - disgusting creatures," the ghost makes a distasteful expression. "They wander the halls around the students' quarters but are barred from entry - for that is where Vigo stores the cadavers for his... worship. A group of skeletons are placed to ensure the ghouls do not stray too close to the quarters... do you follow?" he looks at Aramas with a calculating gaze.
[16:15] <Aramas> "I do. Lead the horse to the water, but rile what lies under the water."
[16:18] <Usagi> "You just might succeed after all..." the ghost smiles thinly. "For what it matters, Lanis Thautham thanks you. We may speak again... vulture." With that, the ghostly figure seems to dissipate into motes of blue light, like tiny fireflies that flicker for a second before vanishing.
[16:19] <Alveria> "Hmph, skeletons! What trash! I don't suppose you've got maces or hammers or something?" asks Alveria, frowning. "They'd do better than swords and spears, which might slip through dead bones rather than destroy them."
[16:22] <Varul> "Nope. Still, smash." Varul just shrugs, making a note to pick up a mace of this keeps up. She has a point.
[16:22] <Alveria> "
[16:23] <Alveria> "Well. I figure, we head on down there, and Amonet can do her thing. Then we'll deal with the remaining skeleton and let Un-Nature take it's course."
[16:25] * Serene nods. "Sounds reasonable."
[16:26] <Varul> "Then let's go," Varul gets his gear ready, sword shiny and stabby and smashing enabled.
[16:27] <Alveria> "H-hey, wait up," mumbles Alveria, heading after Varul towards the way down, Amonet in tow.
[16:27] * Varul takes point, cautiously heading on and lookign about for traps. "Serene, keep an eye out. I don't want to walk into something and get turned into a frog."
[16:27] <Usagi> Leaving this set of bedrooms, the party continues along the corridor from before, a spiralling staircase at the end leading further down...
[16:27] <Usagi> OOC: search checks
[16:28] <Varul> roll 1d20+1
[16:28] * Hatbot --> "Varul rolls 1d20+1 and gets 15." [1d20=14]
[16:28] * Serene nodsk, keeeping a sharp eye out for traps.
[16:28] <Serene> roll 1d20+7 high for once?
[16:28] * Hatbot --> "Serene rolls 1d20+7 high for once? and gets 14." [1d20=7]
[16:28] <Alveria> roll 1d20+4
[16:28] * Hatbot --> "Alveria rolls 1d20+4 and gets 19." [1d20=15]
[16:28] <Usagi> Nobody spots any traps as they descend the stairs...
[16:28] <Usagi> roll 1d4
[16:28] * Hatbot --> "Usagi rolls 1d4 and gets 2." [1d4=2]
[16:29] * Aramas continues searching for magic traps.
[16:30] <Usagi> From the stairs, the party finds a short corridor that promptly splits into a T-junction, halls going North and South. The stonework here is a little bit better preserved than above, though spots of moss and lichen are still visible clinging to the dank walls and ceiling...
[16:30] <Usagi> Said t-junction is to the West of the stairs, their spiralling having turned back the way they came.
[16:30] <Alveria> "Serene," whispers Alveria. "Think you can scout forward and find these skeletons for us to kill?"
[16:31] * Serene nods and silently moves forward, taking the north path first to examine.
[16:31] <Serene> roll 1d20+7 hide
[16:31] * Hatbot --> "Serene rolls 1d20+7 hide and gets 25." [1d20=18]
[16:31] <Serene> roll 1d20+7 Move Silent
[16:31] * Hatbot --> "Serene rolls 1d20+7 Move Silent and gets 25." [1d20=18]
[16:32] <Usagi> Serene begins to make her way up the North path, nothing of note on it, although it turns West ahead...
[16:32] <Usagi> OOC: listen check
[16:34] <Serene> roll 1d20+4
[16:34] * Hatbot --> "Serene rolls 1d20+4 and gets 20." [1d20=16]
[16:35] <Usagi> Before reaching the turn itself, Serene can hear noises echoing from ahead... shuffling rhythmic noise of walking, interspersed with the odd click and scratching noise. Sounds like... three, maybe four people ahead?
[16:36] * Serene places the stone down gently and scoots to the edge of the turn, glancing to see if she sees anyone carrying a torch or something or if it smells like undead.
[16:37] <Usagi> The whole place stinks of rotting death, to be honest - you don't smell anything new. Glancing around, you don't see any torchlight...
[16:37] <Usagi> OOC: spot check
[16:37] <Serene> roll 1d20+4
[16:38] * Hatbot --> "Serene rolls 1d20+4 and gets 22." [1d20=18]
[16:38] <Serene> 'There are three or four undead up here right past the turn off to the north,' She messages back.
[16:39] <Usagi> You can just barely make them out in the darkness, though. Four figures about thirty-forty feet ahead. They're shambling along the corridor away from you... their gait seems almost feral, hunched over and with oversized arms almost dragging on the floor.
[16:39] <Alveria> 'Hmm hmm, how close? Within thirty feet? How wide are the corridors?' asks Alveria, already plotting her latest fiery escapade.
[16:39] <Usagi> The corridors are uniformly ten feet wide.
[16:40] <Serene> 'About fourty...the corridors are..8-10 feet wide?' She guessed, 'Coming back,'.
[16:41] <Usagi> roll 1d20
[16:41] * Hatbot --> "Usagi rolls 1d20 and gets 13." [1d20=13]
[16:41] * Serene makes her way back, collecing the stone and continuing on the south route. 'I want to see if we can get a clean route to the skeletons.'
[16:41] * Varul grunts and keeps his lookout going. Hope Serene didn't bring pets back to them.
[16:41] <Usagi> Taking the South route, Serene again finds this path turns towards the West. There's also an open doorway into a room to the East that she can see, just opposite where the corridor turns.
[16:41] <Alveria> "Just tell us when to go!"
[16:42] <Usagi> OOC: listen check
[16:43] <Serene> roll 1d20+4
[16:43] * Hatbot --> "Serene rolls 1d20+4 and gets 20." [1d20=16]
[16:43] <Usagi> Aside from the sound of her own breathing, everything is silent as the grave to Serene...
[16:43] <Serene> 'Will do...'  She moves and checks the open doorway.
[16:44] <Usagi> It looks to be a storage room, maybe? It's not that big, and filled with what looks to be garbage... a common theme in this place, it would appear.
[16:44] * Serene turns and heads west.
[16:45] <Serene> 'The area to the south seems clear, wait at the bend, continuing on,'
[16:45] <Usagi> The corridor extends West quite a ways. Making her way onwards, Serene is about fifty feet along when her light starts to illuminate the far end where it turns North.
[16:45] <Usagi> OOC: listen check
[16:46] <Serene> roll 1d20+4
[16:46] * Hatbot --> "Serene rolls 1d20+4 and gets 16." [1d20=12]
[16:46] <Usagi> Still all seems quiet, only the sound of her own breathing and quiet footsteps to accompany Serene.
[16:46] <Alveria> "She's saying head to the bend! Follow me!" whispers Alveria, leading the ground towards the south-end corner.
[16:46] * Aramas follows after.
[16:47] <Varul> Varul does the same, ready and watching as ever.
[16:47] <Usagi> The rest of the party find the path, Serene easily visible ahead thanks to the light she carries. To the side, the storage room offers promises of mystery and adventure...
[16:47] * Serene continues on and glances around the turn to the north.
[16:47] <Usagi> OOC: fort save, Serene
[16:47] <Serene> OOC: *whimpers*
[16:47] <Serene> roll 1d20+2
[16:47] * Hatbot --> "Serene rolls 1d20+2 and gets 19." [1d20=17]
[16:50] <Usagi> In Sehanine Moonbow's name! That smell is not one any being should ever have to endure! A horrific stench assaults the ninja's nose as she turns the corner, almost enough to make her eyes water! Amazingly, she resists the urge to vomit, keeping her faculties about her as she's confronted by a posse of four slavering undead just reaching the corner themselves!
[16:50] <Usagi> "Fresh meat!" the one in the lead slavers, oversized tongue dripping green saliva as it runs over a maw of shark-like teeth.
[16:51] <Serene> "Hey, look another adventuring party!" She quickly points behind them bluffing as she turns to run.  'Okay...  Horrifically wretched smelling undead following me back!'
[16:52] <Usagi> "Meat!" the creatures chorus, loping towards the ninja with filthy claws outstretched!
[16:52] <Usagi> OOC: roll init
[16:52] <Alveria> OOC: Us too?
[16:52] <Usagi> OOC: if you plan on doing stuff, yes. You're about 80 feet from Serene.
[16:52] <Serene> roll 1d20+5 init go!
[16:52] * Hatbot --> "Serene rolls 1d20+5 init go! and gets 16." [1d20=11]
[16:53] <Usagi> roll 3#1d20+2
[16:53] * Hatbot --> "Usagi rolls 3#1d20+2 and gets 57." [3#1d20+2 = 22, 14, 21]
[16:53] <Usagi> roll 1d20+3
[16:53] * Hatbot --> "Usagi rolls 1d20+3 and gets 12." [1d20=9]
[16:53] <Serene> OOCL full run.... o-o
[16:53] <Alveria> roll 1d20+5 I'm always doing stuff!
[16:53] * Hatbot --> "Alveria rolls 1d20+5 I'm always doing stuff! and gets 20." [1d20=15]
[16:53] <Varul> roll 1d20+6 good roll c'mon!
[16:53] * Hatbot --> "Varul rolls 1d20+6 good roll c'mon! and gets 24." [1d20=18]
[16:53] <Amonet> roll 1d20+1 and so am I!
[16:53] * Hatbot --> "Amonet rolls 1d20+1 and so am I! and gets 13." [1d20=12]
[16:54] <Aramas> roll d20+2
[16:54] * Hatbot --> "Aramas rolls d20+2 and gets 17." [d20=15]
[17:02] <Usagi> As Varul hesitates, the party can see a pair of grey-greenish skinned leap out from the obscured corner, rearing back their heads to bite down with rows of filthy jagged teeth into her supple flesh!
[17:02] <Usagi> roll 1d20+2
[17:03] * Hatbot --> "Usagi rolls 1d20+2 and gets 6." [1d20=4]
[17:03] <Usagi> roll 1d20+2
[17:03] * Hatbot --> "Usagi rolls 1d20+2 and gets 22." [1d20=20]
[17:03] <Usagi> roll 1d20+2 crit check
[17:03] * Hatbot --> "Usagi rolls 1d20+2 crit check and gets 16." [1d20=14]
[17:03] <Serene> OOC: AC 19
[17:03] <Usagi> roll 1d6+1
[17:03] * Hatbot --> "Usagi rolls 1d6+1 and gets 7." [1d6=6]
[17:03] <Usagi> OOC: fort save, Serene
[17:04] <Serene> roll 1d20+2
[17:04] * Hatbot --> "Serene rolls 1d20+2 and gets 22." [1d20=20]
[17:04] <Usagi> OOC: lucky!
[17:05] <Usagi> While the first makes a clumsy lunge that fails to take its teeth anywhere close to her, the second is able to chomp down on her collarbone, taking a vicious chunk out of her skin!
[17:05] <Usagi> OOC: another fort save, btw
[17:06] <Serene> roll 1d20+2
[17:06] * Hatbot --> "Serene rolls 1d20+2 and gets 10." [1d20=8]
[17:08] <Alveria> "Um.. uh.. dammit," swears Alveria. "She's in the way, I can't do anything!" OOC: Holding for the time being.
[17:08] * Aramas throws his arm out, releasing a rolling ball of power, letting it fly at the nearest ghoul.
[17:08] <Aramas> roll d20+5
[17:08] * Hatbot --> "Aramas rolls d20+5 and gets 12." [d20=7]
[17:08] <Usagi> OOC: damage
[17:09] <Aramas> roll 2d6
[17:09] * Hatbot --> "Aramas rolls 2d6 and gets 6." [2d6=2, 4]
[17:10] <Usagi> The ghoul that bit into Serene is blasted in the side with eldritch might, scorching its skin an even less healthy hue! Yet its soulless eyes show no pain, only malicious hunger as it stares at Serene!
[17:11] * Serene runs like the dickens from the horrific and smelly undead that have ripped painful tears from her not invincible flesh, down the corridor back towards the party.
[17:11] <Alveria> OOC: Hey, I'm not holding anymore. >_>
[17:12] <Usagi> OOC: Go, then
[17:12] <Alveria> OOC: Actually, wait, yes I am. Never mind me.
[17:13] <Usagi> OOC: Damn you!
[17:14] <Usagi> Sprinting for all she's worth, Serene is able to reach her companions, wounded but alive! But pursuit is not far behind, one Ghoul loping around the corridor and tearing after the ninja, dragging its claws on the ground as it staggers along, its unseemly gait not seeming to slow it down a jot!
[17:16] <Amonet> Reaching for her holy symbol, Amonet calls out a prayer in the name of Horus-Re, shouting at the foul undead to begone!
[17:16] <Amonet> roll 1d20+4
[17:16] * Hatbot --> "Amonet rolls 1d20+4 and gets 19." [1d20=15]
[17:17] <Usagi> OOC: turning damage
[17:17] <Amonet> roll 2d6+5
[17:17] * Hatbot --> "Amonet rolls 2d6+5 and gets 9." [2d6=1, 3]
[17:20] <Usagi> OOC: Amonet walks forward 20 feet before turning
[17:20] <Usagi> Walking bravely forward with her holy symbol outstretched, Amonet leaves herself open to a bite from the ghoul, the creature snapping its serrated maw at her as she passes!
[17:20] <Usagi> roll 1d20+2
[17:20] * Hatbot --> "Usagi rolls 1d20+2 and gets 10." [1d20=8]
[17:22] <Usagi> But it fails to harm her, and then as the symbol of Horus Re lights up, the creature flinches, along with the already wounded one farther ahead, now less visible to all but Amonet thanks to Serene taking her light source away.
[17:24] <Varul> Taking the chance now, Varul does the swordy slashing thing he's so good at at the near by nasty!
[17:24] <Varul> roll 1d20+7 (+2 power attack)
[17:24] * Hatbot --> "Varul rolls 1d20+7 (+2 power attack) and gets 18." [1d20=11]
[17:24] <Usagi> OOC: damage
[17:24] <Varul> roll 1d20+10
[17:24] * Hatbot --> "Varul rolls 1d20+10 and gets 11." [1d20=1]
[17:24] <Varul> OOC - Er, strike. Good one to waste a 1 on? <_<>
[17:25] <Varul> roll 2d6+10
[17:25] * Hatbot --> "Varul rolls 2d6+10 and gets 16." [2d6=5, 1]
[17:25] <Usagi> Varul's sword cuts a vicious wound into the cowed ghoul, carving it from shoulder to hip! The creature smells even more revolting on the inside, he discovers as the top half slides off the bottom, the entire macabre display collapsing at his feet.
[17:28] <Usagi> As this happens, the last undead rounds the corner, elongated tongue hanging out of its vicious looking maw as it lopes speedily towards Amonet. "Meat... Fresh meat!!" the thing hisses hungrily as it approaches at breakneck speed!
[17:28] <Alveria> OOC: Pike, AoO, QED. >_>
[17:28] <Usagi> OOC: go for it, its right in Amonet's face, so it does pass her threat zone
[17:29] <Amonet> roll 1d20+4
[17:29] * Hatbot --> "Amonet rolls 1d20+4 and gets 21." [1d20=17]
[17:29] <Usagi> OOC: damage
[17:29] <Amonet> roll 2d4+4
[17:29] * Hatbot --> "Amonet rolls 2d4+4 and gets 12." [2d4=4, 4]
[17:29] <Usagi> OOC: Also a fort save for Amonet, please
[17:30] <Amonet> roll 1d20+2
[17:30] * Hatbot --> "Amonet rolls 1d20+2 and gets 11." [1d20=9]
[17:31] <Usagi> Amonet's spear lashes out as the creature approaches, carving a gouge in its shoulder, but... Oh, Horus Re... The STENCH. A fetid aroma overcomes the Aasimar's senses, making her eyes water and her head spin with the sheer vileness of it all!
[17:31] <Usagi> OOC: Amonet is sickened
[17:31] <Usagi> roll 1d6+4
[17:31] * Hatbot --> "Usagi rolls 1d6+4 and gets 8." [1d6=4]
[17:31] <Usagi> OOC: for 8 minutes!
[17:32] * Alveria rushes up alongside Amonet, forming a triangle with her fingers! A bolt of flame discharges itself from her hands, streaking towards the creature in hopes of incincerating it!
[17:32] <Alveria> roll 2d8 reflex have DC 17
[17:32] * Hatbot --> "Alveria rolls 2d8 reflex have DC 17 and gets 6." [2d8=2, 4]
[17:33] <Usagi> roll 1d20
[17:33] * Hatbot --> "Usagi rolls 1d20 and gets 7." [1d20=7]
[17:33] <Usagi> The creature howls in pain as Alveria burns it, but... that only makes the carrion stench worse!
[17:33] <Usagi> OOC: fort save
[17:33] <Alveria> roll 1d20+2
[17:33] * Hatbot --> "Alveria rolls 1d20+2 and gets 15." [1d20=13]
[17:34] <Usagi> Yet Alveria is somehow able to endure, only feeling horribly disgusted yet not having any of her faculties interfered with!
[17:35] <Usagi> As the flames settle down, the ghoul that first attacked Serene turns, a demented grin on its features. "Meat! Must eat meat!" the abomination screeches gleefully, charging pell mell at the delectable elven mage!
[17:35] <Usagi> roll 1d20+4
[17:35] * Hatbot --> "Usagi rolls 1d20+4 and gets 19." [1d20=15]
[17:36] <Alveria> OOC: AoOd~
[17:36] <Alveria> OOC: Wait, no.
[17:36] <Usagi> OOC: Amonet has combat reflexes?
[17:36] <Alveria> OOC: Never mind that.
[17:37] <Usagi> roll 1d6+1
[17:37] * Hatbot --> "Usagi rolls 1d6+1 and gets 6." [1d6=5]
[17:37] <Usagi> OOC: 2 fort saves, please
[17:38] <Alveria> roll 1d20+2
[17:38] <Alveria> roll 1d20+2
[17:38] * Hatbot --> "Alveria rolls 1d20+2 and gets 3." [1d20=1]
[17:38] * Hatbot --> "Alveria rolls 1d20+2 and gets 10." [1d20=8]
[17:38] <Usagi> roll 1d4+1
[17:38] * Hatbot --> "Usagi rolls 1d4+1 and gets 2." [1d4=1]
[17:39] <Usagi> The creature tears off a strip of flesh from Alveria's arm, causing the mage to flinch back - except she finds her arm will not move! Despite the pain not abating one iota, the mage finds herself utterly paralysed, her body refusing to listen to her commands!
[17:39] <Usagi> Meanwhile the last ghoul only turns and runs back the way it came, vanishing from sight!
[17:43] * Aramas releases another sphere of power, this time at the Ghast.
[17:43] <Aramas> roll d20+5
[17:43] * Hatbot --> "Aramas rolls d20+5 and gets 9." [d20=4]
[17:44] <Usagi> Its no good, the blast only shooting overhead and screaming down the hallway to vent its infernal fury upon the wall!
[17:45] <Serene> "Alveria, move back!"  She moved forward, smacking a Nunchuck around the ghoul's body to drive it away.
[17:45] <Serene> roll 1d20+3 STRIKE!
[17:45] * Hatbot --> "Serene rolls 1d20+3 STRIKE! and gets 14." [1d20=11]
[17:45] <Usagi> Alveria can't move!
[17:46] <Usagi> OOC: Anyway, damage
[17:46] <Serene> roll 1d6+1 bludgeoning strikes!
[17:46] * Hatbot --> "Serene rolls 1d6+1 bludgeoning strikes! and gets 3." [1d6=2]
[17:47] <Usagi> Serene's nunchucks score a glancing hit on the ghoul's head, squashing the rotten flesh there!
[17:48] * Amonet attempts to stab the Ghast again, hoping to finish it off!
[17:48] <Amonet> roll 1d20+2
[17:48] * Hatbot --> "Amonet rolls 1d20+2 and gets 21." [1d20=19]
[17:48] <Amonet> roll 2d4+2
[17:48] * Hatbot --> "Amonet rolls 2d4+2 and gets 6." [2d4=3, 1]
[17:48] <Usagi> OOC: I'll assume you five foot stepped back.
[17:48] <Alveria> OOC: Do I... need to?
[17:48] <Usagi> OOC: reach weapon
[17:48] <Alveria> OOC: But it was never in melee with me.
[17:48] <Alveria> OOC: It like ran up and stopped.
[17:48] <Usagi> Yes, but its in the square RIGHT NEXT to you.
[17:49] <Alveria> OOC: Well, either way, yes, 5ft step.
[17:50] <Usagi> Amonet's spear rushes forward, impaling the ghoul in the gut most savagely! You can see right through the thing when she withdraws her weapon, but impossibly the thing stays upright!
[17:50] <Usagi> OOC: ghast
[17:50] <Varul> OOC - I can go stabby on teh wounded one?
[17:50] <Usagi> OOC: Both are wounded. You can stab either.
[17:51] <Varul> OOC - How wounded are each, apperance wise?
[17:51] <Usagi> OOC: the one Amonet stabbed is burnt and has a hole in its middle. The one that bit Alveria might have a tiny bruise on its head if you look closely.
[17:51] <Varul> roll 1d20+7 for the less wounded one being smited; +2 power attack go!
[17:51] * Hatbot --> "Varul rolls 1d20+7 for the less wounded one being smited; +2 power attack go! and gets 25." [1d20=18]
[17:51] <Varul> roll 2d6+10
[17:51] * Hatbot --> "Varul rolls 2d6+10 and gets 22." [2d6=6, 6]
[17:53] <Usagi> Reaching the melee, Varul's sword swings out, neatly decapitating the grinning head of the ghoul that attacked Alveria, the creature collapsing in a limp heap! Yet as he attacks, Varul's nostrils are tingled by something he perhaps wishes he'd never smelled...
[17:53] <Usagi> OOC: fort save, Varul
[17:53] <Varul> roll 1d20+6
[17:53] * Hatbot --> "Varul rolls 1d20+6 and gets 25." [1d20=19]
[17:54] <Usagi> Its deeply nasty, but not enough to unsettle Varul's stalwart constitution!
[17:55] <Usagi> As the melee gets more and more crowded, the last upright ghoul shows no fear as it lunges for the now closer Varul, leaving Amonet's delicious Aasimar flesh alone for the moment!
[17:55] <Usagi> roll 1d20+5
[17:55] * Hatbot --> "Usagi rolls 1d20+5 and gets 8." [1d20=3]
[17:55] <Usagi> roll 1d20+3
[17:55] * Hatbot --> "Usagi rolls 1d20+3 and gets 9." [1d20=6]
[17:55] <Usagi> roll 1d20+3
[17:55] * Hatbot --> "Usagi rolls 1d20+3 and gets 7." [1d20=4]
[17:55] <Usagi> Yet its teeth and claws are unable to find purchase on his armoured from, a forlorn groan of "Meat!" issuing forth as its hunger goes unabated!
[17:56] <Usagi> OOC: cleave away, Varul!
[17:56] <Varul> roll 1d20+9
[17:56] * Hatbot --> "Varul rolls 1d20+9 and gets 19." [1d20=10]
[17:56] <Usagi> OOC: it is a hit
[17:56] <Varul> OOC - Er, 17 since it carries over the +2 for PA.
[17:56] <Usagi> OOC: it is a bare hit
[17:57] <Varul> roll 2d6+10
[17:57] * Hatbot --> "Varul rolls 2d6+10 and gets 21." [2d6=5, 6]
[17:58] <Usagi> Unfortunately, Varul just happened to be whipping some of the ichor off his sword from slaying that last ghoul, and the ghast happens to blunder right into the blade, gouging right into its chest! The creature's soulless eyes close and it emits a noxious burble as it slides off the metal, falling dead once again...
[17:58] <Usagi> OOC: Combat is over. Alveria is still paralysed. And Amonet feels really sick.
[17:59] <Varul> "...too easy," Varul takes out a rag a moment, cleaning his blade non chalantly before turning to the wounded party members. "You two gonna live?"
[18:00] * Serene hangs her head a bit. "Sorry, they kind of got the drop on me..." She gently shook Alveria. "I think Alveria is paralyzed or something..."
[18:00] <Usagi> Alveria sways unsteadily as Serene shakes her, Elf Wizard frozen in a moment of time...
[18:01] <Varul> Turning to the paralysed elfess, Varul gives her a hand, making sure she's steady.
[18:01] <Serene> "We need to find somewhere to retreat and recover to...  Perhaps we can fortify the sleeping area from earlier?"
[18:02] <Usagi> As the party discuss sleeping arrangements, Alveria feels a semblance of life return to her, body once more obeying her commands. Still hurts like hell, though.
[18:03] <Alveria> "There are plenty of rooms on the upper floor," says Alveria, shakily. "We could stay there."
[18:04] <Serene> "Are you okay, Al?" Serene asked worriedly.
[18:04] <Varul> "We also give the initiative to be attacked and defend to the necromancer," Varul rumbles nastily. Looking at which way the last ghoul ran, "I don't fancy waking up to a swarm of boneheads."
[18:05] <Alveria> "Neither do I," admits Alveria. "He can't make that many at once, though, I assure you. How many corpses can he have brought with him? No, I figure he animated all of these guys ahead of time, and brought them here."
[18:06] <Aramas> "I agree with Varul, but.. To go in under-armed is folly as well."
[18:06] <Alveria> "Aditionally, I don't think he had direct control over the ghouls. So they might not make some report to him or whatever."
[18:06] * Alveria seems worlds more lucid than she has previously. Injury has a habit of forcing people back to reality.
[18:06] * Serene shrugged, sort of going along with the party beyond her initial suggestion.
[18:08] <Varul> Varul just shrugs. "I'll trust you, then." Oh Gods above.
[18:09] <Alveria> "Right. We'll head to the sleeping chambers and stay in one room. Since there's only one door and one hallway, there's only once place for them to come from. Spotting them won't be an issue."
[18:10] * Aramas nods and begins heading back towards the area, though slowly enough to not be quite in the lead..
[18:10] * Varul takes point, as is the desire of a big hulking warrior.
[18:10] * Serene takes rear, keeping an eye out for zombies.
[18:11] <Usagi> Retracing your steps, you find no interference as you return to the place you encountered the ghost of Lanis, the first basement level eerily quiet as you settle in...
[18:11] * Serene rests as Varul takes watch.
[18:11] <Serene> OOC: Timeskippy?
[18:11] <Usagi> OOC: yes.
[18:14] <Alveria> OOC: Time to go back down?!
[18:14] <Usagi> Nothing disturbs the party's rest, everyone awakening refreshed and ready... or as refreshed as one can be when sleeping in what's little more than a crypt. Serene and Alveria do note that their wounds still continue to ache even after healing, however, both feeling uncomfortably cold all over.
[18:14] * Serene waved as her companions woke up. "This place is..chilly," Serene shivered a bit.
[18:15] <Varul> Varul says little, only making sure his equipment is ready before staking out.
[18:15] <Aramas> "Then, may I suggest, that we destroy the Necromancer as quickly as possible?"
[18:15] <Usagi> roll 1d4
[18:15] * Hatbot --> "Usagi rolls 1d4 and gets 1." [1d4=1]
[18:15] <Alveria> "We're probably sick or something," mutters Alveria. "Yeah. Let's do that."
[18:16] * Alveria recasts her light spell upon the very same rock, though her incantations are a little slurred.
[18:16] <Serene> "I agree... let's stay together too," Serene suggested.
[18:16] <Usagi> Descending the staircase once again, the party reach the t-junction as before, illumination provided once again by Alveria's trusty rock. No welcoming committee of undead here, at least...
[18:17] * Varul keeps ready, eyes out and looking to the others. "You're the fancy ones. Anything up?"
[18:18] <Alveria> "Yeah.. sounds good," she murmurs. "Oh, right, armour. Selene, come here a moment," she says, briefly casting mage armour upon them both.
[18:18] <Serene> She nodded. "Thank you," She softly replied to Alveria.
[18:19] <Serene> "Let's take north, hopefully that's the skeletons and his lair?"
[18:19] <Alveria> "Alright. If we take out the other skeletons, the remaining ghouls may head inside."
[18:21] <Usagi> Taking the North path this time, the party find it bereft of ghouls, thankfully. It extends farther than the Southern path, although there is a turn to the left which lines up with where the other path turned right, perhaps linking them? However, about halfway towards that, there's another rotten oak door on the North wall...
[18:22] * Serene listens at it.
[18:22] <Serene> roll 1d20+4
[18:22] * Hatbot --> "Serene rolls 1d20+4 and gets 5." [1d20=1]
[18:23] <Usagi> Sounds quiet to Serene's well trained ears...
[18:23] * Alveria listens at it, too.
[18:23] <Serene> "Nothing seems to be behind it,"
[18:24] <Usagi> OOC: make your check as well, distrusting Elf
[18:24] <Alveria> roll 1d20+4
[18:24] * Hatbot --> "Alveria rolls 1d20+4 and gets 23." [1d20=19]
[18:24] <Alveria> OOC: Yeah well.
[18:25] <Usagi> roll 1d20+16
[18:25] * Hatbot --> "Usagi rolls 1d20+16 and gets 35." [1d20=19]
[18:25] <Usagi> roll 1d20+8
[18:25] * Hatbot --> "Usagi rolls 1d20+8 and gets 11." [1d20=3]
[18:25] <Usagi> Alveria can't hear anything, either...
[18:25] <Alveria> "May as well head right in, then," she pronounces, moving out the way to let Varul past.
[18:27] <Usagi> The door is locked, although... oddly enough, it's locked from the this side. Simple enough to unlock, at least.
[18:27] <Varul> "Nothing?" Varul asks carefully, readying his weapon.
[18:27] <Alveria> "If they're not making any noise, we cna't tell, can we?"
[18:28] <Varul> "Clear away," Varul motions, "Gonna give it a hit and fall back to the side. Don't want any damnedblasts of magic to roast me."
[18:29] * Alveria is out the way!
[18:29] <Varul> OOC - Any strength check or anythign needed?
[18:29] <Alveria> "You could just open it the normal way, though," she adds.
[18:29] <Usagi> OOC: You can make a strength check if you want to kick it down, sure.
[18:29] <Serene> "Um...maybe this is a bad idea,"
[18:30] <Varul> "The idea is to give it a push open and move out of the way quickly so thati f anything's readying an arrow or worse that they miss since you're already moving."
[18:30] * Serene gestures notably at the direction of the lock.
[18:30] <Varul> Varul looks to Alveria, "Or magic."
[18:30] <Serene> "why would the necromancer bolt himself inside a room?"
[18:30] <Serene> "Let's find him or her first..."
[18:30] <Varul> Varul blinks at that, mind churning. "...that is entirely too good a point. Does that mean something's locked in there?"
[18:31] <Alveria> "Seems that way. It must be a prison of some kind, for... something."
[18:32] * Serene stands back from the door.
[18:32] <Varul> "Going in, then," Varul defers to the mage, waiting.
[18:33] <Alveria> "Either something was locked in here from far earlier, or our necromancer has some beast locked in here for later use," considers Alveria. "Let's check it later, and go down the other path. We may as well deal with the remaining ghouls when we find them."
[18:35] <Serene> "Let's continue on first,"
[18:35] * Serene lets Varul lead continuing down west path.
[18:36] * Varul leads on, then!
[18:36] <Usagi> Heading along this path, you see the first turn South leads towards where Serene met the ghouls - halfway down that hallway there is another turn into the East, though. Continuing on West where you are extends another thirty or so feet before there's a stairway leading down to the South.
[18:38] * Serene checks out the turn to the east first.
[18:39] <Usagi> Looking down there, Serene finds a number of exciting discoveries! First is a corpse bearing a suspicious resemblance to the ghoul Aramas blasted earlier - now looking rather chopped up. Behind it is a wooden door flanked by three skeletons, all carrying a sword and shield. None of them show any reaction to Serene, though.
[18:41] * Serene waves the others over. "The guards?"
[18:42] <Alveria> "Amonet could just turn them," muses Alveria.
[18:43] <Varul> "I'm up for whatever keeps us unchopped," Varul adds quietly, wondering if he seesany mauled skeletons by any chance
[18:43] <Usagi> Just three skeletons, standing there completely inert and showing no reaction to the party discussing their destruction. They look a bit weathered, but its hard to guage injuries on undead, really. Nothing else here besides the re-dead ghoul.
[18:43] * Amonet nods, pronouncing a second prayer to Horus-Re! She holds forth her symbol, channeling the sheer power of the sun through it!
[18:43] <Amonet> OOC: Greater turning and all that.
[18:44] <Amonet> roll 1d20+4
[18:44] <Usagi> OOC: turning check
[18:44] * Hatbot --> "Amonet rolls 1d20+4 and gets 10." [1d20=6]
[18:44] <Amonet> OOC: That was it.
[18:45] <Usagi> OOC: lag
[18:45] <Usagi> Amonet's symbol flickers faintly, but nothing more. The skeletons still show no reaction, standing completely motionless.
[18:45] <Varul> "...great." Varul gets his sword out, slowly rolling his neck. "Plan 2?"
[18:45] * Amonet keeps trying!
[18:45] <Amonet> roll 1d20+4
[18:45] * Hatbot --> "Amonet rolls 1d20+4 and gets 19." [1d20=15]
[18:45] <Usagi> OOC: turning damage
[18:46] <Alveria> roll 2d4+5
[18:46] * Hatbot --> "Alveria rolls 2d4+5 and gets 10." [2d4=4, 1]
[18:47] <Usagi> This time the holy symbol of Horus Re flares with the brightness of the midday sun! Two of the skeletons emit screeches, throwing up their arms before they promptly turn to ash, steel longswords and shields clattering to the ground! The last seems unaffected, and not at all bothered by what just happened, however.
[18:48] <Aramas> "My turn? I can try to hit it and lure it this way."
[18:48] <Alveria> "Yeah. I don't think they'll even move unless someone tries to go past," speculates Alveria.
[18:49] * Aramas releases a blast at the remaining skeleton..
[18:49] <Aramas> roll d20+5
[18:49] * Hatbot --> "Aramas rolls d20+5 and gets 9." [d20=4]
[18:50] <Usagi> Aramas fires off a bolt of eldritch hate, which screams through the dank and musty air of the academy... and spatters worthlessly against the doorframe, fury spent in impotence.
[18:50] <Usagi> The skeleton maintains its posture, not even flinching!
[18:50] * Aramas grinds his teeth and fires again.
[18:50] <Aramas> roll d20+5
[18:50] * Hatbot --> "Aramas rolls d20+5 and gets 6." [d20=1]
[18:50] <Usagi> OOC: crit fail check?
[18:50] <Aramas> roll d20 for check.
[18:50] * Hatbot --> "Aramas rolls d20 for check. and gets 16." [d20=16]
[18:51] <Usagi> Again Aramas shoots wide, his hellish power venting its dark and nightmarish rage against the roof, this time!
[18:51] <Usagi> The warlock can almost imagine the skeleton grinning... but that's absurd, right? It doesn't even have lips!
[18:52] * Aramas snarls audibly and releases another blast.
[18:52] <Aramas> roll d20+5
[18:52] * Hatbot --> "Aramas rolls d20+5 and gets 8." [d20=3]
[18:53] <Usagi> Screaming with the eternal hatred of the Abyss, Aramas blasts forth a flurry of arcane might, this time scoring a scorch into the wooden door ahead!
[18:53] * Varul just braces, juuuust in case.
[18:53] * Aramas grinds his teeth so hard, an audible cracking is heard as he fires again.
[18:53] <Alveria> "Maybe it's got some kind of special deflective power," says Alveria, frowning.
[18:53] <Aramas> roll d20+5
[18:53] * Hatbot --> "Aramas rolls d20+5 and gets 13." [d20=8]
[18:53] <Usagi> OOC: damage
[18:53] <Aramas> roll 2d6
[18:53] * Hatbot --> "Aramas rolls 2d6 and gets 5." [2d6=4, 1]
[18:54] <Usagi> BAM! That did it, this blast splashing its hateful energies right over the skeleton's ribcage, said undead immediately springing to life and assuming a combative stance as it advances on the party!
[18:54] <Usagi> OOC: init
[18:54] <Varul> roll 1d20+6
[18:54] * Hatbot --> "Varul rolls 1d20+6 and gets 8." [1d20=2]
[18:54] <Aramas> roll d20+2
[18:54] * Hatbot --> "Aramas rolls d20+2 and gets 6." [d20=4]
[18:54] <Usagi> roll 1d20+7
[18:54] * Hatbot --> "Usagi rolls 1d20+7 and gets 11." [1d20=4]
[18:55] <Alveria> roll 1d20+5
[18:55] * Hatbot --> "Alveria rolls 1d20+5 and gets 11." [1d20=6]
[18:55] <Serene> roll 1d20+5
[18:55] * Hatbot --> "Serene rolls 1d20+5 and gets 14." [1d20=9]
[18:55] <Amonet> roll 1d20
[18:55] * Hatbot --> "Amonet rolls 1d20 and gets 3." [1d20=3]
[18:55] * Serene rushes forward, striking at the creature with her nunchucks.
[18:55] <Serene> roll 1d20+3
[18:55] * Hatbot --> "Serene rolls 1d20+3 and gets 19." [1d20=16]
[18:55] <Serene> roll 1d6+1
[18:55] * Hatbot --> "Serene rolls 1d6+1 and gets 7." [1d6=6]
[18:56] <Usagi> Serene's nunchucks land a solid blow, caving in part of the creature's skull! But it shows no fear, only retaliating with a slice of its sword against the ninja!
[18:56] <Usagi> roll 1d20+5
[18:56] * Hatbot --> "Usagi rolls 1d20+5 and gets 6." [1d20=1]
[18:56] <Usagi> roll 1d20+5 critfail check
[18:56] * Hatbot --> "Usagi rolls 1d20+5 critfail check and gets 22." [1d20=17]
[18:56] <Usagi> But its sword only hits mere air, whizzing through nothing!
[18:57] * Alveria just scratches her head. "Maybe not..." she mumbles, letting Varul do his thing.
[18:57] <Alveria> OOC: Holding yeah.
[18:58] * Varul just hits the damned thing like he does!
[18:58] <Varul> roll 1d20+7 (PA 2)
[18:58] * Hatbot --> "Varul rolls 1d20+7 (PA 2) and gets 24." [1d20=17]
[18:58] <Usagi> OOC: damage
[18:58] <Varul> roll 2d6+10
[18:58] * Hatbot --> "Varul rolls 2d6+10 and gets 15." [2d6=4, 1]
[18:59] <Usagi> A crunching noise of metal against bone and cartilidge greets Varul as his greatsword ploughs into the skeletons ribcage, ripping right through the ribs and the spine as he brutally puts the creature down for a much deserved second death!
[19:01] * Varul exhales, looking about. "Let's keep going." His eyes are narrow and unhappy, angry as another undead is sent to rubbleland.
[19:01] <Aramas> "Indeed. I am.. beyond.. being ready to be finished with this place."
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 17, 2006, 02:58:11 PM
[15:16] <Usagi> Having slain the last skeleton guardian of the student's quarters, the party now finds itself confronting the door barring their path. The ghost of Lanis Thautham had said that this was where the necromancer stored his cadavers, but who knows what really lurks behind those rotten oak boards?
[15:17] <Alveria> "Oi, Aramas! Anything weird about the door?" asks Alveria, quietly.
[15:18] <Usagi> Aramas continues to see... no magic.
[15:18] * Aramas turns to regard the door, looking for anything out of place.
[15:18] <Usagi> Except on the party.
[15:18] <Usagi> But no magic elsewhere!
[15:18] * Alveria nods, and walks towards the door, putting her ear up against it to check if she can hear anything!
[15:18] <Aramas> "No. It appears to be exactly what it appears as."
[15:18] <Usagi> OOC: listen check
[15:18] <Alveria> roll 1d20+3
[15:18] * Rei-chan --> "Alveria rolls 1d20+3 and gets 7."
[15:19] <Usagi> Silent as the grave...
[15:20] <Alveria> "I'm going to summon a ball of fire, and as I do, someone should open the door," states Alveria, confidently. "If there are bad guys there, I'll be able to hurt them right away! And if there are only corpses... well, they need to be burned, too."
[15:23] * Serene not knowing much of magic, nods and moves beside the door, waiting for Alveria's signal before yanking it open.
[15:24] * Aramas stands back with Alveria, and forms a blast of his own in his hands.
[15:25] <Alveria> Alveria's signal is pretty clear; she begins whispering in Ignan, and slowly, just in front of her, a black-red shpere of crackling hot magma appears scant feet away from the door! OOC: Flaming Sphere, yo.
[15:26] * Serene opens the door on such a signal.
[15:29] <Usagi> The door opens! Light spills forth into the room ahead from Alveria's magical rock. though not quite reaching the far end. From what you can see, these must have been student's quarters - the layout is somewhat like a barracks, with rows of beds and chests, albeit all quite ruined.
[15:29] <Usagi> More importantly, several dozen corpses are seen layed out through the room, groups on either side with a clear path down the middle. Some are entirely skeletal, while some look quite recently dead. Most are somewhere in between, rotting and decomposing. The ever present carrion stench grows stronger even from here with the door open.
[15:30] * Aramas snorts and shakes his head slightly to get the stench out of his nose, but holds his blast for the moment..
[15:30] <Serene> "Foul," Serene complains, holding her nose a bit, taking a cloth out and wrapping it over.
[15:30] <Alveria> Alveria sends her ball o'fire rolling towards the nearest corpse, a trail of ashes and embers left in it's wake.
[15:31] * Amonet says a quiet prayer to the souls of the fallen, watching the fire consume their remains.
[15:32] <Usagi> The ball of fire meanders into the room, small pieces of wooden debris being ignited as it passes before settling onto the corpse of a man in thick winter clothes who looks like he was mauled by a wild animal. The body swiftly chars from the flames, skin blackening and peeling... it smells notably worse, now.
[15:32] * Serene scoots away from the room, staying far back.
[15:33] <Alveria> "This probably won't get them all," swears Alveria, apparently totally unaffected by the stench and smoke. "But I'm guessing none of them are going to stand up and hit us, now. We can take 'em apart at leisure."
[15:34] * Aramas nods and enters the room, staying *very* close to the door, keeping the rolling sphere of demonic power hovering in his hand.
[15:34] <Usagi> The corpse continues to burn, flames now starting to spread as a few sparks flick onto an old mattress which ignites quite readily... You can dimly see what looks to be an altar at the far end of the room, now that the light level is improved by the fire.
[15:34] * Alveria causes the sphere to simply roll over the man, continuing along to the nearest corpses! She carefully controls the ball, trying to make sure it doesn't set too much of the room alight.
[15:35] <Varul> Varul watches on solemnly, silent at this.
[15:35] <Alveria> As the ball does it's dirty work, Alveria glances at Amonet! "That the altar of our evil, evil, undead-loving cleric?" she asks. "It begs to be burned, I'm sure."
[15:35] * Serene keeps watch out for any wrathful necromancers coming to protect their alter.
[15:36] <Usagi> OOC: spot check, Serene
[15:36] <Aramas> "I'm sure Amonet has a specific method of dealing with such alters, Alveria."
[15:36] * Alveria looks a little sulky, but awaits Amonet's response.
[15:37] <Usagi> As Alveria guides her ball of magma, it rolls onto the next corpse, this one seeming far older, almost unrecognisable even before its ignited as its rotten flesh burns all too readily. Still more wooden fragments and shattered furniture takes light, burning quite merrily.
[15:38] <Serene> roll 1d20+4
[15:38] * Rei-chan --> "Serene rolls 1d20+4 and gets 22."
[15:38] <Aramas> ".. Alveria.. Be sure not to burn the entire place down."
[15:38] <Usagi> Serene catches sight of a rat scurrying out of the room, past Aramas' feet!
[15:39] <Amonet> "Alas," Amonet laments sadly. "I have not advanced enough in my studies to do that."
[15:39] <Aramas> "Very well."
[15:39] * Aramas release his sphere at the alter.
[15:40] <Alveria> "It will not do that, Aramas, and we are quite capable of extinguishing any lingering fires before they spread," snaps Alveria. "Kindly stop believe me to be so haphazard." She snaps her fingers, and her ball of fire leaps across the room, landing on top of the alter!
[15:41] <Alveria> roll 2d6 burnination
[15:41] * Rei-chan --> "Alveria rolls 2d6 burnination and gets 5."
[15:41] <Aramas> roll 2d6
[15:41] * Rei-chan --> "Aramas rolls 2d6 and gets 3."
[15:42] <Usagi> The black cloth atop the altar instantly catches light, two candelabras atop it also being disintegrated by the flames even as Aramas' blast impacts the sturdy stone edifice! However, it doesn't seem to be otherwise affected...
[15:42] * Aramas growls in the back of his throat and releases another blast.
[15:43] * Alveria leaves the ball simply lying on top of the alter, continuing to burn cheerily away!
[15:43] <Usagi> Alveria would do that, except the ball suddenly winks out of existence, the spell ending!
[15:44] <Usagi> OOC: damage, Aramas
[15:44] <Aramas> roll 2d6
[15:44] * Rei-chan --> "Aramas rolls 2d6 and gets 5."
[15:44] <Usagi> Again Aramas' bolt of hellish power splashes against the altar, yet fails to do any physical damage to it!
[15:45] <Amonet> "Where arcane forces fail, simple violence may prove to be the answer," Amonet suggests.
[15:45] <Aramas> "Have at it, then."
[15:46] <Alveria> "Nothing new there.."
[15:46] * Aramas bows out of the way, presenting a clear path.
[15:46] <Amonet> Making sure she's in the clear from any fire remnants, Amonet strikes at the altar with her ranseur, a prayer to Horus-Re on her lips!
[15:46] <Usagi> The path is clear, although the right side of the room as well as the far end is now very much ablaze, several decently sized fires now burning all about.
[15:47] <Amonet> roll 1d20+4
[15:47] * Rei-chan --> "Amonet rolls 1d20+4 and gets 22."
[15:47] <Usagi> OOC: It is a hit. Damage/
[15:47] <Amonet> roll 2d4+4
[15:47] * Rei-chan --> "Amonet rolls 2d4+4 and gets 8."
[15:48] <Usagi> Amonet's ranseur clangs into the stone as it passes by the burning cloth, chipping a tiny fragment off the altar!
[15:49] <Amonet> "Well," she says, somewhat disappointed. "Perhaps a magical weapon, then? Or we could pool our strength and try to tip it over?"
[15:50] * Alveria continues into the room, snapping her fingers and causing her fiery orb to dissapear. "We may as well heap the remainining corpses into a pile," she says. "After we search the room, we really can just set them on fire. I don't think it can really spread outside of this chamber."
[15:50] <Usagi> OOC: the orb vanished last round
[15:50] <Alveria> OOC: How many rounds was that?
[15:50] <Varul> "Let me try?" Varul says, going to the altar and bracing before making his own massive chop at it.
[15:50] * Amonet makes way for Varul, saying, "Certainly."
[15:51] <Usagi> OOC: 4
[15:51] <Usagi> OOC: hit it, Varul
[15:51] <Varul> roll 1d20+6 (PA+3 to hopefully really smash it up!)
[15:51] * Rei-chan --> "Varul rolls 1d20+6 (PA+3 to hopefully really smash it up!) and gets 22."
[15:51] <Usagi> OOC: damage
[15:51] <Varul> roll 2d6+12
[15:51] * Rei-chan --> "Varul rolls 2d6+12 and gets 22."
[15:52] <Alveria> "And yes, now would be a good time to start putting out the fires," she adds, pulling out her blanket from her backpack, and starting to douse the larger ones. "A hand, Aramas?"
[15:52] <Usagi> Crack! Varul's sword crashes into the burning altar, cutting a decent sized gouge into it! His arms ring a little after that, though, his sword clearly not meant for this sort of abuse!
[15:54] <Usagi> Alveria is able to smother one of the burning mattresses with her blanket, although the flames are continuing to spread across the right hand side of the room and towards the rear by the altar...
[15:54] * Varul puts his sword away for the moment. Need a more suited tool.
[15:55] <Alveria> "Um, Varul, Amonet? Before we continue there, we'd better make sure the room doesn't get too smoky," states Alveria, shaking her head.
[15:55] * Aramas moves to begin smothering fires as well.
[15:55] <Amonet> "Very well, friend Alveria!" Amonet agrees perkily, and her arms come together in a prayer, one yearning for water to douse the flames.
[15:57] <Usagi> Between the efforts of Aramas and Alveria smothering what they can, and Amonet's spell dousing the more unmanagable flames, the party is able to bring the flames under control and beat them back before the room becomes uninhabitable... Well, you wouldn't want to live here, anyway. It *stinks* of death. And those blankets are now quite charred and covered in sooty fragments of burnt flesh and charcoal.
[15:58] * Alveria quietly dusts off her blanket, before rolling it back up and replacing it. After that, she begins moving all the bodies to a corner of the room, where they can be ignited later.
[16:00] <Usagi> OOC: manhandling the bodies, Alveria?
[16:00] <Alveria> OOC: The intact ones I'll drag, though if some come apart in my hands I'll leave them for now.
[16:00] * Aramas eyes his blanket and simply drops it to the floor, then returns to the door, to act as a look out..
[16:00] * Varul gags and goes out for a breath of fresh hair, then comes to help the others move the bodies
[16:02] <Usagi> Most of the skeletons fall apart when you try and drag them, although the fleshy carcasses are easily enough moved, albeit it is quite a disgusting chore, between the burnt and the decomposing bodies, you wind up quite filthy and stinky doing it.
[16:02] <Usagi> OOC: fort saves, Alveria and Varul
[16:02] <Varul> roll 1d20+6
[16:02] * Rei-chan --> "Varul rolls 1d20+6 and gets 11."
[16:03] <Alveria> roll 1d20+2
[16:03] * Rei-chan --> "Alveria rolls 1d20+2 and gets 18."
[16:03] <Usagi> It takes maybe quarter of an hour, but eventually you manage to pile up all the corpses in a heap on the left hand side of the room.
[16:06] * Alveria attempts to brush stuff off her now-ruined dress, reflecting that at least it was a patchwork deal anyway, and not something she had much vested in.
[16:06] * Varul goes outside for air, cleaning himself off and wincing. "Miserable work," he mutters to no one in particular, "Needed, but...ugh."
[16:07] <Usagi> OOC: Outside as in going all the way up and out of the dungeon?
[16:08] * Alveria follows after the fighter, heading out the cramped confines as well for a spell. "I'll say," she grouses. "Left me feeling decidedly sick, but... they'd be worse off if we didn't deal with them."
[16:08] <Varul> OOC: As in out of the room.
[16:08] <Usagi> OOC: 'kay
[16:11] <Alveria> Once her head is clear again, Alveria pauses back outside the room. "Think this place is worth looking through?" she asks, shaking her head to clear away what remains.
[16:12] <Aramas> "I would imagine there is some worth to this place, or our Necromancer would not have come here.. We simply need to find him."
[16:12] <Alveria> "There's still one place we haven't ventured," states Alveria. "Another stairwell down."
[16:12] * Amonet glances around the room, and frowns. "I do not wish to disturb their resting place further, and there is not much we can do about the altar."
[16:13] <Alveria> "Alright. Since we won't search it, I guess it was a waste to not leave it burning," idles Alveria. "Yes, let's head out."
[16:15] * Amonet nods gravely, and steps outside to rejoin the others.
[16:15] <Alveria> While Alveria starts moving back the other way, Serene quietly produces a torch, flint, and steel, and after lighting the wooden rod, tosses it amongst the decaying corpses.
[16:16] <Usagi> While not as eager to catch fire as they were with the ball of magma, a slow flame does begin to burn from amidst the heap of death and decay...
[16:17] * Varul glowers on through all of this, idly grasping the hilt of his sword. "Going to kill him," he murmurs quietly, a heavy, weighted frown on his face.
[16:18] <Alveria> "Well, we need to go this way," states Alveria, pointing towards the direction to the stairs further down.
[16:19] <Usagi> Reaching said stairs, you find they don't go down very far, only a shallow staircase proceeding about six feet down before levelling off on a landing with yet another sturdy oak door ahead. Aramas can detect abjuration magic upon said door.
[16:19] <Aramas> "Hold."
[16:20] <Aramas> "This door has magic on it.. Alveria?"
[16:20] <Alveria> "Hmph, probably triggers when something contacts it," comments Alveria, skipping another rock towards the door.
[16:21] <Usagi> The rock bounces off the door with a thud, no visible effect coming besides that. Aramas can see no change in the magic upon it, either.
[16:21] * Varul crosses his arms and waits. Magic again. Hmph.
[16:21] <Aramas> "No change.. Dispell?"
[16:24] <Usagi> OOC: spellcraft check, Aramas
[16:24] <Aramas> roll d20+6
[16:24] * Rei-chan --> "Aramas rolls a d20+6 and gets 23."
[16:25] <Usagi> From what Aramas can tell, it's a glyph of warding - triggered to cast Dispel Magic when activated.
[16:27] <Aramas> "Hmm.. Appears to be a warding glyph.. Dispel Magic.. Anyone want to open it?"
[16:28] <Usagi> roll 1d10+5
[16:28] * Rei-chan --> "Usagi rolls 1d10+5 and gets 7."
[16:29] <Alveria> "I'll check it out," states Serene, walking towards the door and quickly searching it over for any *other* traps.
[16:29] <Usagi> OOC: search checkery
[16:30] <Alveria> roll 1d20+7
[16:30] * Rei-chan --> "Alveria rolls 1d20+7 and gets 13."
[16:30] <Usagi> Serene's careful examination - made without touching the door - reveals no traps. Although she can tell that it's locked.
[16:30] <Usagi> OOC: listen check, Serene
[16:31] <Alveria> roll 1d20+4
[16:31] * Rei-chan --> "Alveria rolls 1d20+4 and gets 12."
[16:32] <Usagi> OOC: carry on
[16:33] * Amonet offers a prayer to her deity, addressing her fellow adventurers as well. "Horus-Re the enlightened, hear our prayer amidst this foulness, light our way throughout this darkness! With your guidance and benevolence, no forces of evil shall be our match! With your blessing, our foes are as nothing before us!"
[16:35] <Alveria> "It's locked, and I can't open it," states Serene, glancing at Varul.
[16:37] <Alveria> "And since it's a dispel magic, we people with enchantments should stand back!" adds Alveria. "About thirty feet will do."
[16:37] <Alveria> She then does just that, making sure she's a suitable distance away from door. Serene follows suit...
[16:38] <Amonet> "Let us put our strength together, Sir Varul," Amonet suggests, literally basking in her god's approval.
[16:38] <Varul> Varul grunts and nods. "This won't mess up my potions or armor, will it?"
[16:39] <Aramas> "No. It would only dispel spells cast upon you."
[16:39] <Alveria> "There are two potential castings of dispel magic," recites Alveria. "No, that's not quite right, Aramas."
[16:39] <Alveria> "One version will cast it upon a single creature or entity, while the other will affect a radius. The latter version won't target your items, only the former. Aramas, did you figure out which type it was?"
[16:40] <Aramas> "Indeed. Our potions and items will be safe."
[16:40] <Alveria> "Alright, then."
[16:41] <Varul> "In that case?" Varul nods and grunts, getting his muscles ready by stretching.
[16:41] * Aramas nods and sets himself as well.
[16:43] <Usagi> OOC: listen checks for Amonet and Aramas as well, before you get to door-busting
[16:43] <Amonet> roll 1d20+5
[16:43] * Rei-chan --> "Amonet rolls 1d20+5 and gets 15."
[16:43] <Aramas> roll d20
[16:43] * Rei-chan --> "Aramas rolls a d20 and gets 5."
[16:43] <Amonet> OOC: Make that 17
[16:43] <Alveria> OOC: Wasn't that a listen check?
[16:44] <Alveria> OOC: Ah, it's all skills? My bad
[16:44] <Usagi> Amonet can hear a voice on the other side of the door... sounds like chanting in Infernal...
[16:44] <Usagi> OOC: Spellcraft check
[16:45] <Usagi> OOC: nix that
[16:46] <Usagi> It sounds like a prayer to Velsharoon, asking for his hand to protect the caster against harm...
[16:47] <Amonet> "It sounds as if our enemy is within our grasp, beyond this door," Amonet relays to the others. "He casts a spell, I know, a spell of protection upon himself, but his god's efforts won't save him!"
[16:47] <Aramas> "Let us be done with this, then, before he has any more time to prepare."
[16:47] * Aramas rears back..
[16:47] <Usagi> And so the three heave their strength against the door, the glyph upon it discharging as they touch it!
[16:48] <Usagi> roll 1d20+5
[16:48] * Rei-chan --> "Usagi rolls 1d20+5 and gets 13."
[16:48] <Usagi> Aramas feels his magical sight leave him in that instant, even as they shove!
[16:48] <Usagi> OOC: strength check, Varul
[16:48] <Usagi> roll 1d20+5
[16:48] * Rei-chan --> "Usagi rolls 1d20+5 and gets 14."
[16:48] <Usagi> roll 1d20+5
[16:48] * Rei-chan --> "Usagi rolls 1d20+5 and gets 6."
[16:48] <Varul> roll 1d20+4
[16:48] * Rei-chan --> "Varul rolls 1d20+4 and gets 6."
[16:48] <Usagi> Amonet also loses the benefit of her message spell!
[16:49] * Aramas twists his will and bring his magical sight back into power.
[16:49] <Usagi> Grunting, the trio shove themselves against the door, but it stands firm against their might! Amonet can also hear another spell being cast, this one on much the same theme as the last, albeit with a bit more about vile do gooders in it.
[16:50] <Aramas> "Again!"
[16:52] * Varul grunts and braces, slamming into the door once more!
[16:52] * Aramas heaves against the door as well.
[16:52] * Alveria runs in to help!
[16:52] <Amonet> "Help us, friends!" Amonet calls out to Serene and Alveria.
[16:54] <Usagi> This time, with all five pushing themselves against the door, it gives way, the entire party stumbling inwards as the timbers topple forward!
[16:54] <Usagi> Bursting down the door, you emerge into what must have been a library - it's taller than any other room you've seen since going below ground, walls covered in ruined bookshelves, and several others simply scattered over the floor. Unlike the rest of the dungeon, this area is well lit by torches, allowing you to see a bed and some desks at the far end, scattered with books, along with a single upright and filled bookcase.
[16:54] <Usagi> More importantly, though, is the black robed figure standing imperiously in the middle of the room, flanked by a pair of skeletons - one armed with a sword and shield, the other with bow and arrow! But perhaps before you can worry about them, there's the issue of the four other skeletons between them and you, one of which is a hideous mish-mash of huge bones, seeming to be made of several skeletons to make the nightmarish whole!
[16:54] <Usagi> As soon as the burst through, the necromancer waves his hands in an arcane gesture, yelling forth a string of gibberish that ends in a common phrase of "Be Silent!"
[16:56] <Usagi> OOC: will save, Varul
[16:56] <Varul> roll 1d20+3
[16:56] * Rei-chan --> "Varul rolls 1d20+3 and gets 19."
[16:57] <Usagi> For a second, all sound seems to vanish, Varul only hearing the rush of blood behind his ears... but its only a second, the spell having no further effect!
[16:57] <Usagi> OOC: initiative
[16:57] <Alveria> roll 1d20+5
[16:57] * Rei-chan --> "Alveria rolls 1d20+5 and gets 6."
[16:57] <Usagi> roll 1d20+1 necromancer
[16:57] * Rei-chan --> "Usagi rolls 1d20+1 necromancer and gets 11."
[16:57] <Aramas> roll d20+2
[16:57] * Rei-chan --> "Aramas rolls a d20+2 and gets 8."
[16:58] <Usagi> roll 1d20+6 generic skeletons
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 generic skeletons and gets 7."
[16:58] <Usagi> roll 1d20+6 generic skeletons
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 generic skeletons and gets 26."
[16:58] <Usagi> roll 1d20+6 generic skeletons
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 generic skeletons and gets 16."
[16:58] <Usagi> roll 1d20+6 skeleton archer
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 skeleton archer and gets 20."
[16:58] <Usagi> roll 1d20+6 skeleton warrior
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 skeleton warrior and gets 8."
[16:58] <Usagi> roll 1d20+6 big skeleton
[16:58] * Rei-chan --> "Usagi rolls 1d20+6 big skeleton and gets 19."
[16:58] <Varul> roll 1d20+6
[16:58] * Rei-chan --> "Varul rolls 1d20+6 and gets 13."
[16:58] <Amonet> roll 1d20
[16:58] * Rei-chan --> "Amonet rolls 1d20 and gets 14."
[17:00] <Alveria> roll 1d20+5
[17:00] * Rei-chan --> "Alveria rolls 1d20+5 and gets 10."
[17:01] <Usagi> Of the three smaller skeletons, one immediately charges at Aramas, bony fingers looking to claw into the Warlock!
[17:01] <Usagi> roll 1d20+2
[17:01] * Rei-chan --> "Usagi rolls 1d20+2 and gets 4."
[17:01] <Usagi> But it misses, only swiping at the air instead!
[17:02] <Usagi> Meanwhile, the archer skeleton standing next to the necromancer nocks an arrow and fires it at Amonet!
[17:02] <Usagi> roll 1d20+4
[17:02] * Rei-chan --> "Usagi rolls 1d20+4 and gets 9."
[17:02] <Usagi> But the shaft only embeds itself into the broken down door, not threatening her at all!
[17:03] <Usagi> Scraping its horrifically mismatched body across the ground, the largest skeleton lopes towards Varul, gait more reminiscent of a ghoul than anything else as it barrels into him with surprising speed!
[17:03] <Usagi> roll 1d20+8
[17:03] * Rei-chan --> "Usagi rolls 1d20+8 and gets 14."
[17:04] <Usagi> But its oversized fists only glance off his enchanted chainmail, not harming him at all!
[17:05] <Usagi> Chittering wildly as its teeth clack together, the second smaller skeleton follows after its bigger brother, also focusing on Varul!
[17:05] <Usagi> roll 1d20+2
[17:05] * Rei-chan --> "Usagi rolls 1d20+2 and gets 21."
[17:05] <Usagi> roll 1d4+2
[17:05] * Rei-chan --> "Usagi rolls 1d4+2 and gets 6."
[17:07] <Usagi> This one finds its mark, bony head cackling as its clawed fingers manage to punch into the swordsman's arm, gouging his flesh painfully!
[17:09] * Amonet takes a step back, brandishing the holy symbol of Horus-Re! "Stay back from the light of truth, fell beings!" she commands, willing it to burn brightly!
[17:09] <Amonet> roll 1d20+4
[17:09] * Rei-chan --> "Amonet rolls 1d20+4 and gets 14."
[17:11] <Amonet> roll 2d6+5
[17:11] * Rei-chan --> "Amonet rolls 2d6+5 and gets 15."
[17:12] <Usagi> The two smaller skeletons engaging Aramas and Varul shrink back, along with the archer and the one still in the middle of the room, repelled by the glorious light of Horus Re!
[17:13] * Varul growls at the vicious blow, taking a step back and twirling his blade about, ready to bring it up and strike! "Bastards!" Varul grinds out, as he attacks the huge, discongruent bonyhead that missed him.
[17:13] <Varul> roll 1d20+7 (+2 PA)
[17:13] * Rei-chan --> "Varul rolls 1d20+7 (+2 PA) and gets 27."
[17:13] <Usagi> OOC: The archer is unaffected.
[17:14] <Usagi> OOC: no crits on undead. Damage.
[17:14] <Varul> roll 2d6+10
[17:14] * Rei-chan --> "Varul rolls 2d6+10 and gets 20."
[17:15] <Usagi> A truly terrific blow as Varul's sword crashes into the skeletons ribs, ruining the disjointed mess of bones within even further! Yet despite this abuse, the towering undead creature stays upright, showing no discomfort at all!
[17:17] <Usagi> Meanwhile the Necromancer casts another spell, hands tracing patterns in the air as he recites his fell chant, before a curling whip of blue energy suddenly appears in his hand, the evil cleric giving it a threatening crack. "Foolish interlopers, you will regret invading the sanctum of Vigo Ashburn!" he crows viciously.
[17:18] <Alveria> With a whisper, Serene suddenly turns invisible! In scant seconds, she appears behind the necromancer, kama already sinking into his back!
[17:18] <Alveria> roll 1d20+5 haha +2 for invis, flat footed lawl
[17:18] * Rei-chan --> "Alveria rolls 1d20+5 haha +2 for invis, flat footed lawl and gets 15."
[17:20] <Usagi> Serene appears out of nowhere, her kama making a vicious strike against the necromancer's neck, seemingly a fatal wound! Except at the last moment it bounces off thin air, not striking him! "Fools! Velsharoon protects me!" he cackles madly.
[17:21] * Aramas stands firm and throws out a sphere of power at the Necromancer.
[17:21] <Aramas> roll d20+5
[17:21] * Rei-chan --> "Aramas rolls a d20+5 and gets 11."
[17:21] <Usagi> OOC: damage
[17:21] <Aramas> roll 2d6
[17:21] * Rei-chan --> "Aramas rolls 2d6 and gets 4."
[17:22] <Usagi> Streaking forth, Aramas' hellish bolt of energy slams into the necromancer, his own dark protections availing him not! "Damn you!" he curses, taking a half step back as the blast strikes his chest, exposing a peg leg as his robes swish after him.
[17:23] <Usagi> Ignoring the one that just hit its master, the sword wielding skeleton turns to the ninja girl, rearing back to strike with its shining longsword!
[17:23] <Usagi> roll 1d20+6
[17:23] * Rei-chan --> "Usagi rolls 1d20+6 and gets 16."
[17:24] <Usagi> But just as Serene's kama was deflected, so too is the skeleton's sword, bouncing off of Alveria's protective wardings!
[17:24] <Usagi> As this happens, the last skeleton only turns and flees madly to the back of the room, waving its bony arms overhead!
[17:28] <Alveria> Forming another triangle with her fingers, Alveria calls upon the spirits efreeti, magmins, and fire elementals to channel a slight bit of power through her worthy hands! Another blast of flame shoots out, hitting all skeletons in front of her!
[17:28] <Alveria> roll 4d4 reflex 17
[17:28] * Rei-chan --> "Alveria rolls 4d4 reflex 17 and gets 14."
[17:29] <Usagi> roll 1d20+2 for the only one that matters
[17:29] * Rei-chan --> "Usagi rolls 1d20+2 for the only one that matters and gets 19."
[17:30] <Usagi> The two smaller skeletons are burnt to cinders, promptly collapsing in blackened heaps! The larger one stays up, however, despite being horribly mauled by the combination of magic and sword!
[17:30] * Alveria steps back behind her more warlike friend.
[17:31] <Usagi> "Strike that blasted elf!" Vigo commands urgently as two of his servants are dispatched, the skeleton archer beside him dutifully nocking an arrow and releasing it at Alveria!
[17:31] <Usagi> roll 1d20+5
[17:31] * Rei-chan --> "Usagi rolls 1d20+5 and gets 12."
[17:31] <Usagi> But it only whistles by overhead, landing on the stairs outside the library!
[17:32] <Usagi> Not able to get to Alveria with Varul in the way, the larger skeleton continues to focus its efforts on the warrior, this time both of its club-like hands coming crashing down!
[17:32] <Usagi> roll 1d20+7
[17:32] * Rei-chan --> "Usagi rolls 1d20+7 and gets 26."
[17:32] <Usagi> roll 1d20+7
[17:32] * Rei-chan --> "Usagi rolls 1d20+7 and gets 18."
[17:33] <Usagi> roll 2d8+8
[17:33] * Rei-chan --> "Usagi rolls 2d8+8 and gets 21."
[17:34] <Usagi> This time it strikes true, a succession of vicious blows pounding Varul flat into the ground! He's still barely conscious as he falls, but in no shape to fight as his bones crack from the overwhelming assault!
[17:35] <Usagi> OOC: strike that
[17:36] <Usagi> This time it strikes true, a succession of vicious blows pounding Varul into a bloody pulp! He's still barely conscious as he sways drunkenly from the assault, surely something broken after that!
[17:40] <Amonet> Stepping up to Varul, Amonet recites a prayer to her deity sorrowfully, placing her left hand on Varul's shoulder.
[17:40] <Amonet> roll 1d8+1
[17:41] * Rei-chan --> "Amonet rolls 1d8+1 and gets 4."
[17:44] <Usagi> Amonet is able to heal some of Varul's wounds, the mercy of Horus Re mending him slightly. Yet doing so provides an opening which the giant skeleton is quick to take advantage of, one of its enormous fists slamming into the aasimar!
[17:44] <Usagi> roll 1d20+7
[17:44] * Rei-chan --> "Usagi rolls 1d20+7 and gets 9."
[17:44] <Usagi> But it only clangs against her armour, not hurting her any at all!
[17:44] * Varul uses all his will to stay up and takes out a potion, swallowing the good and non smashy magic!
[17:44] <Varul> roll 2d8+3
[17:44] * Rei-chan --> "Varul rolls 2d8+3 and gets 12."
[17:46] <Usagi> Stepping away from Serene, the necromancer turns his back on the melee by the entrance, only glaring coldly at her as his energy whip lashes out against the ninja girl!
[17:46] <Usagi> roll 1d20+3
[17:46] * Rei-chan --> "Usagi rolls 1d20+3 and gets 22."
[17:46] <Usagi> roll 1d8+2
[17:46] * Rei-chan --> "Usagi rolls 1d8+2 and gets 5."
[17:46] <Usagi> OOC: fort save, Serene
[17:46] <Alveria> roll 1d20+2
[17:46] * Rei-chan --> "Alveria rolls 1d20+2 and gets 4."
[17:47] <Usagi> The whip burns Serene's skin with arcane energy, and she feels her muscles freeze up, kukri dropping out of her nerveless fingers and clattering on the floor!
[17:49] * Aramas tosses another sphere at the Necromance.r, smiling grimly
[17:49] <Aramas> roll d20+5
[17:49] * Rei-chan --> "Aramas rolls a d20+5 and gets 21."
[17:49] <Aramas> roll 2d6
[17:49] * Rei-chan --> "Aramas rolls 2d6 and gets 5."
[17:52] <Usagi> The eldritch blast scores a hit, charring Vigo's black robes and causing a grunt of pain. "I'll get back to you later, my pretty," he leers briefly at Serene before turning to the rest of the party. "Go!" he snaps at the sword wielding skeleton, which promptly lopes into the fray, charging right at Aramas!
[17:53] <Usagi> roll 1d20+8
[17:53] * Rei-chan --> "Usagi rolls 1d20+8 and gets 21."
[17:53] <Usagi> roll 1d8+2
[17:53] * Rei-chan --> "Usagi rolls 1d8+2 and gets 6."
[17:53] <Usagi> Its steel sword strikes true, cutting a deep gash down Aramas' chest and spraying blood freely!
[17:57] <Alveria> Alveria darts alongside the big skeleton-creature, skittering about with another prayer/incantation! Another sheet of fire blasts out from her hands, enveloping both undead, and so close to tapping Varul, too!
[17:57] <Alveria> roll 4d4 DC 17
[17:57] * Rei-chan --> "Alveria rolls 4d4 DC 17 and gets 11."
[17:57] <Usagi> roll 1d20+3 for the only one that matters
[17:57] * Rei-chan --> "Usagi rolls 1d20+3 for the only one that matters and gets 13."
[17:58] <Usagi> The taller skeleton teeters over and collapses as Alveria blasts its spine outwards with her ray of scorching heat! The remaining undead warrior is likewise blasted, but remains upright, not having suffered enough punishment to kill it a second time just yet!
[17:59] <Usagi> Following its last command, the skeleton archer nocks another arrow, undettered by its missing streak as it fires at the fire-loving elf once again!
[17:59] <Usagi> roll 1d20+5
[17:59] * Rei-chan --> "Usagi rolls 1d20+5 and gets 15."
[18:00] <Usagi> roll 1d6
[18:00] * Rei-chan --> "Usagi rolls 1d6 and gets 6."
[18:00] <Usagi> This time the arrow finds its mark, puncturing right through Alveria's gaudy outfit and into her stomach, skewering her most painfully!
[18:03] <Amonet> "Servant of evil and foulness, I shall be your opponent!" Amonet proclaims, her ranseur raised so that its tip is pointed at the necromancer's chin, and charges her nemesis!
[18:04] <Amonet> roll 1d20+7
[18:04] * Rei-chan --> "Amonet rolls 1d20+7 and gets 17."
[18:04] <Usagi> OOC: it is a hit
[18:04] <Amonet> roll 2d4+5
[18:04] * Rei-chan --> "Amonet rolls 2d4+5 and gets 7."
[18:06] <Usagi> Amonet's ranseur strikes true, carving a bloody gash into the necromancer's stomach! Coughing as some blood flecks his pale cheeks, his eyes finally start to show some honest fear now that his mightiest skeleton is down and he is so wounded!
[18:08] * Varul dives into the fray, charging head on at the necromancer!
[18:09] <Varul> roll 1d20+9 (+2 PA)
[18:09] * Rei-chan --> "Varul rolls 1d20+9 (+2 PA) and gets 16."
[18:10] <Usagi> Varul rushes in, sword ready to deliver a devastating blow to his target... yet just like Serene's kukri, it bounces off at the last second, strike disrupted by fell magery! "Fool!" the Necromancer spits up a gob of blood, his whip lashing out in reply, "Velsharoon will provide!"
[18:10] <Usagi> roll 1d20+3
[18:10] * Rei-chan --> "Usagi rolls 1d20+3 and gets 15."
[18:10] <Usagi> roll 1d8+2 because that was a touch attack
[18:10] * Rei-chan --> "Usagi rolls 1d8+2 because that was a touch attack and gets 4."
[18:10] <Usagi> OOC: fort save, Varul
[18:11] <Varul> roll 1d20+6
[18:11] * Rei-chan --> "Varul rolls 1d20+6 and gets 10."
[18:11] <Usagi> Varul suddenly goes stiff as a board, his sword slipping from nerveless fingers as his body refuses to move!
[18:13] * Aramas steps away from the attacking skeleton, stumbling slightly (5ft step), and throws his arm out again, releasing another sphere.
[18:13] <Aramas> roll d20+5
[18:13] * Rei-chan --> "Aramas rolls a d20+5 and gets 6."
[18:13] <Usagi> OOC: critfail check
[18:13] <Aramas> roll d20+5
[18:13] * Rei-chan --> "Aramas rolls a d20+5 and gets 10."
[18:14] <Usagi> The bolt whizzes harmlessly over the necromancer's head, the evil servant of Velsharoon avoiding further harm!
[18:14] <Usagi> However, Aramas finds himself under dogged pursuit, the sword-wielding skeleton skittering after him and lashing out with its weapon!
[18:14] <Usagi> roll 1d20+6
[18:14] * Rei-chan --> "Usagi rolls 1d20+6 and gets 24."
[18:14] <Usagi> roll 1d8+2
[18:14] * Rei-chan --> "Usagi rolls 1d8+2 and gets 5."
[18:15] <Usagi> Again it strikes true, slicing a wide gash right up Aramas' chest - any farther and he'd be missing half his jaw! As it is, he's bleeding profusely and severely wounded!
[18:18] <Alveria> Alveria literally smoulders with fury and pain! Clenching her teeth, she rips out the arrow with a splash of heedless blood, and staggers towards the necromancer, angling herself just outside his reach! "You'll burn," she whispers. "Fetid creation of foolish gods! Regret your idiocy in fire! Relinguish your soul to the abyss!" A torrent of fire splashes out from her hands, striking through the necromancer and his archer both!
[18:19] <Alveria> roll 2d8 DC 18
[18:19] * Rei-chan --> "Alveria rolls 2d8 DC 18 and gets 8."
[18:19] <Usagi> roll 1d20+2
[18:19] * Rei-chan --> "Usagi rolls 1d20+2 and gets 3."
[18:19] <Usagi> roll 1d20-2
[18:19] * Rei-chan --> "Usagi rolls 1d20-2 and gets -1."
[18:21] <Usagi> "Yaaargh!" Vigo cries out, a mixture of pain and fury in his voice as he's burnt ferociously, yet still managing to stay upright through sheer force of will! The skeleton past him shows no such pain, even as its bones are blackened and charred, it still remains upright, mechanically nocking another arrow and firing right back at the mage!
[18:21] <Usagi> roll 1d20+5
[18:21] * Rei-chan --> "Usagi rolls 1d20+5 and gets 21."
[18:21] <Usagi> roll 1d6
[18:21] * Rei-chan --> "Usagi rolls 1d6 and gets 1."
[18:22] <Usagi> This arrow is aimed less true, only glancing off Alveria's shoulder and ripping a small shred of skin off. Still stings pretty bad, though!
[18:22] <Amonet> "To the Abyss with you!" Amonet proclaims in flowing Celestial, her ransuer doing a twirl above her head before seeking out the fell necromancer's hide!
[18:23] <Amonet> roll 1d20+5
[18:23] * Rei-chan --> "Amonet rolls 1d20+5 and gets 13."
[18:23] * Amonet takes a small step after the attack, shield at the ready and ranseur guarding warily.
[18:26] <Usagi> The ranseur only clangs worthlessly off of Vigo's body, repelled by infernal magic and prayer! "No, my dear godspawn," Vigo grates out, coughing up more blood in defiance even with half his face melted off, "Ladies first!" And with that, he steps after her, blue whip of energy crackling out!
[18:26] <Usagi> roll 1d20+3
[18:26] * Rei-chan --> "Usagi rolls 1d20+3 and gets 10."
[18:27] <Usagi> But it only hisses through the air, Amonet kept safe from tasting the bite of his mystic lash!
[18:28] * Aramas stumbles away from the attacking skeleton and downs one of his CLW potions.
[18:28] <Aramas> roll 1d8+3
[18:28] * Rei-chan --> "Aramas rolls 1d8+3 and gets 10."
[18:29] <Usagi> Aramas feels more healthy, flesh being mended in an instant! Yet it's a brief respite, as his attacker only pursues the warlock mercilessly, sword arcing out with mechanical precision!
[18:29] <Usagi> roll 1d20+6
[18:29] * Rei-chan --> "Usagi rolls 1d20+6 and gets 14."
[18:29] <Aramas> 17
[18:30] <Usagi> But this time it misses, sword whipping through naught but air!
[18:30] <Alveria> Alveria spits at the man, hand still outstretched from her previous blast! The smoke and embers that she released previous curl around again! The tunnel of fire appears as a hazy image for a moment... before becoming an all-too painful reality.
[18:30] <Alveria> roll 2d8 king of undead, do you have enough bones?!
[18:30] * Rei-chan --> "Alveria rolls 2d8 king of undead, do you have enough bones?! and gets 14."
[18:31] <Usagi> OOC: both have less than 7hp, so no need to roll
[18:32] <Usagi> Once more Alveria's burning spell bursts forth, this time searing right through the necromancer, who screams in untold agony as he's burnt, collapsing in a motionless heap even as the skeleton archer falls apart, catching the tail end of the blast!
[18:34] <Amonet> Her target disappearing in an inferno of smoke and ashes, Amonet seeks out the strongest enemy warrior still standing. Settling on the skeleton harrassing Aramas, she charges it with a loud battlecry!
[18:34] <Amonet> roll 1d20+6
[18:34] * Rei-chan --> "Amonet rolls 1d20+6 and gets 12."
[18:34] <Usagi> But the skeleton is able to raise its sheild in time to ward off the blow, Amonet's ranseur clanging off harmlessly!
[18:35] * Aramas steps back from the skeleton (5ft step) and releases a sphere of vengence upon it.
[18:35] <Aramas> roll d20+5
[18:35] * Rei-chan --> "Aramas rolls a d20+5 and gets 16."
[18:36] <Usagi> OOC: damage
[18:36] <Aramas> roll 2d6
[18:36] * Rei-chan --> "Aramas rolls 2d6 and gets 12."
[18:36] <Usagi> The skeleton steps forward at the same moment, sword arcing out in a final strike even as Aramas' blast crashes into its chest, blowing the thing apart an instant after it attacks!
[18:36] <Usagi> roll 1d20+6
[18:36] * Rei-chan --> "Usagi rolls 1d20+6 and gets 22."
[18:36] <Usagi> roll 1d8+2
[18:36] * Rei-chan --> "Usagi rolls 1d8+2 and gets 7."
[18:37] <Usagi> The sword strikes true, the last strength of the skeleton letting it bury the blade into Aramas' shoulder before all strength leaves the undead automaton!
[18:38] * Alveria suddenly remembers that she got shot, and clutches at her stomach, painfully. The lingering smoke and embers in the room dissapate as her fiery mood does, and she rubs her eyes a little.
[18:39] * Amonet decides to put the last skeleton out of its misery switfly, before tending to her wounded friends.
[18:40] * Aramas staggers a bit, and leans against a wall.
[18:40] * Aramas raises his hand towards the skeleton and releases a blast again.
[18:40] <Amonet> roll 1d8+1 Alveria
[18:40] * Rei-chan --> "Amonet rolls 1d8+1 Alveria and gets 5."
[18:40] <Usagi> It strikes true, blowing the feeble undead apart in a shower of bone at the far end of the library!
[18:41] * Aramas holds his hand up to stop Amonet, and grabs another potion.
[18:41] <Alveria> "Heh, heh, heh. Fire prevails again," states Alveria, releasing a final puff of smoke from her right palm. "It's all someone like him should know."
[18:41] <Aramas> "This will be enough, thank you, though, Amonet."
[18:41] <Usagi> As the party recover, Serene and then Varul find strength return to their muscles, heads clearing from the effect of Vigo's insidious whip...
[18:42] * Aramas drinks down the potion.
[18:42] <Aramas> roll d8+3
[18:42] * Rei-chan --> "Aramas rolls a d8+3 and gets 8."
[18:42] <Amonet> "As you wish, Sir Aramas," she agrees, bowing her head.
[18:43] * Alveria starts taking stock of the room around her, able to take a better look now that she need no concentrate on things that must burn.
[18:44] * Aramas joins Alveria in searching through the room for anything of value.
[18:44] * Varul winces and searches a swell, taking it easy as he is obviously hurt.
[18:44] <Usagi> Aramas can spot several items of magic on Vigo's corpse, for one thing.
[18:44] <Usagi> OOC: search checks if you're searching the library
[18:45] <Alveria> OOC: Aid me!
[18:45] <Alveria> OOC: >_>
[18:45] <Alveria> OOC: And.. fuck, I'll just take 20.
[18:45] <Alveria> OOC: DC 26 scored instantly.
[18:45] <Usagi> OOC: fine, I'll get back to you after Aramas loots the necromancer.
[18:45] * Aramas looks at the items of magic on the corpse and tries to figure out if the items are trapped/cursed..
[18:46] * Aramas begins taking the items off the body, laying them out plainly for all to see.
[18:47] <Usagi> He can see three items - a steel dagger with a skull design on the pommel which radiates moderate conjuration, a pair of leather bracers on his arms which radiate moderate conjuration, and... Vigo's peg leg. Which radiates moderate transmutation.
[18:47] * Amonet joins Aramas, seeking to aid him in identifying which items helped the dead necromancers in his fell worship.
[18:48] <Usagi> He also has 3 magical scrolls in a pouch, which are readily identified by reading them as Cause Fear, Summon Monster 3, and Deeper Darkness.
[18:48] <Aramas> "These three have magic about them.. Conjuration on the bracers and dagger, and transmutation on the peg leg.."
[18:48] <Usagi> OOC: knowledge religon check, Amonet
[18:49] <Amonet> OOC: Taking 20 for 25!
[18:51] <Usagi> As Amonet hums and strokes her chin for the next ten or so minutes as she looks over Vigo's body, she suddenly realises something! That metal broch he wears in the shape of a grinning skull with a crown atop it - it's surely the holy symbol of Velsharoon!
[18:53] * Amonet shakes her head in distaste, indicating the so-called holy symbol for the others' benefit.
[18:58] <Usagi> Over the next several hours, Alveria turns the library inside out, finding a variety of interesting items, not to mention a whole host of literature which could prove incredibly interesting. Not that this is the time to read it all, but perhaps some other time...
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 17, 2006, 05:32:09 PM
By popular demand, I'm handwaving the rest of the dungeon, since nothing important or cool could possibly happen after you kill the boss


Spending the remainder of the day and most of the following, the party is able to clear out the school of anything of value. In the library they find several magical scrolls along with various scholarly lore on ancient Netheril (details will be posted later, since these are your leads to new quests). Within the storage room to the Southeast of the second basement level are found four magical oils (2 of darkness, one of daylight, and one of magic weapon) along with a small ellipsoid crystal of dull grey, which radiates faint abjuration. Behind the locked door to the North you find... nothing. It looks to be what was once a summoning chamber, but is now filled with useless garbage and nothing of value.

Within the other building back upstairs, you find what appears to be a temple - after lengthy consideration, Amonet identifies it as a temple of Mystra - the old version. Searching here reveals a hidden compartment below the altar containing the following scrolls: Dismissal, Break Enchantment, Magic Circle against Evil, and Restoration.

Furthermore, after a day of searching, Alveria and Serene feel notably unwell. Serene suffers 3 points of both Dex and Con damage, while Alveria suffers 3 points of Dex and 1 point of Con damage.
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on September 22, 2006, 07:43:14 AM
So, are things being retconned and we're sticking in this dungeon?

If so, I propose the following plan!

1) Go back to Moonhaven, with Amonet healing us (hopefully!) of our foul diseases along the way.

2) Get cured.

3) Level up/scribescrolls/sell/shop/downtime/whatever.

4) Go back!

It'd be great if we could get together all the stuff we want to do in advance, so we can knock it down and progress. Shopping will take ages if we RP it, virtually no time if we don't. Thoughts, people?
Title: Adventure 2: The Trouble with Telruant
Post by: Dracos on September 22, 2006, 01:21:54 PM
I'm completely confused and lost here.  For those who aren't able to get  to the room much outside of gametime, can we have what's actually going on posted on the forum?  Preferrably by Eb so there's no confusion?  Not meaning or intending to smack at Rat here, but it confuses the heck out of me to see "GM: Dungeon over" "Player: Retconned out!"

I don't  even know if I should add the xp above or be calling some of that equipment.  I've been pretty thoroughly confused by trying to follow word of mouth and postings across a few topics that make up what's going on.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 22, 2006, 03:10:39 PM
By majority consensus, we're retconning that "You killed the boss! Game over!" bit.

You keep accrued XP and level up accordingly. You also keep most of the treasure listed there (I'll be taking out some of it since it will now be guarded by monsters when you return). As for the where we pick up, I'll let you guys hash that out, as Rat stated some stuff he wants to do prior to resuming the dungeon.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 22, 2006, 03:11:46 PM
I'd like to make another vote for 'going and resting up' before tackling the last part of this trek. We're diseased, hurt and in need of a  good recovery. No need to get killed because we couldn't do the basics of taking our time.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 06:07:36 AM
This is the retconned summary of events after slaying the Necromancer

Spending the remainder of the day, the party is able to clear out the already explored areas of anything of value. In the library they find several magical scrolls along with various scholarly lore on ancient Netheril (details will be posted later, since these are your leads to new quests). Within the storage room to the Southeast of the second basement level are found four magical oils (2 of darkness, one of daylight, and one of magic weapon) along with a small ellipsoid crystal of dull grey, which radiates faint abjuration.

Resting up before further searching, Alveria and Serene feel notably unwell, prompting the party to return to Moonhaven so they can seek treatment. Varul also seems to be under the weather as well, finding himself twitching a lot. On the way, Amonet provides treatment to try and stave off the illness, alleviating the worst of it. Upon arriving in Moonhaven, Serene has managed to shrug off the disease, while Alveria and Varul are still affected by their ailments, both responded well to treatment the previous day, and with luck could shrug off the disease upon another day of rest.

Alveria currently has -4 Dex and -1 Con, while Varul isn't overly affected by his illness. Serene has -1 Dex and -1 Con, but that should rectify itself easily now that she's cured.

In Moonhaven you can buy all the usual mundane gear (including pearls to identify with). The Blacksmith can make masterwork weapons/armour within a day or two if asked. I'll edit the Geography post with details of what special items are currently on sale.
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on September 23, 2006, 06:34:59 AM
Selunite Cleric should so use HIS heal score on us for poisoning, too. I'll take my chances with the save. >_>

As far as loot goes, I'll list the prices of stuff. This is market price, not price-adventurers-sell-things-at.

Cause Fear (25gp)
Summon Monster 3 (375gp)
Deeper Darkness (375gp)
Shocking Grasp (25gp)
Cat's Grace (150gp)
Scorching Ray (150gp)
Phantom Trap (200gp)
Stinking Cloud (375gp)

2x Oil of Darkness (600gp)
Oil of Daylight (750gp)
Oil of Magic Weapon (50gp)

The weapons and junk combined come to 584gp

This gives us a total of 3659 gp sellable. If we sold everything for half value, that'd be 1829.5 gp total, which equates to 365gp each.

We've got to identify three items; that'll cost 300gp for the material components. 300/5 = 60, so we're down to 305gp each, + whatever those items are worth when we sell them. Unless anyone really wants the oils of darkness, I say we sell those.

After we've ID'd and got values for the magic gear, we can easily work out how to distribute the remainder.
Title: Adventure 2: The Trouble with Telruant
Post by: Corwin on September 23, 2006, 06:41:08 AM
Four items! Unless no one but me wants that peg leg.  >_>

Re: junk, I do have a question. Would the ring and the spell components be sold at half price just like weapons? Or would they go for full price?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 06:44:00 AM
Quote from: CorwinFour items! Unless no one but me wants that peg leg.  >_>

Re: junk, I do have a question. Would the ring and the spell components be sold at half price just like weapons? Or would they go for full price?

I should have clarified that, yes. Consider all 'trade goods/valuables' to be listed at their sale price when I list them in the treasure section. Since you'll never buy that stuff anyway, it just makes it simpler to list what you'll get for it.

Most other things will go for half price unless there's a buyer that will pay more (like Moonhaven's exotic weapon loving blacksmith). Magic items tend to go by negotiation - I'll list them by their book value, but what you get could be less or more depending on the situation.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 23, 2006, 02:35:12 PM
Since we seem to know what it is/what it does, what DOES the oil of magic weapon do?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 02:37:56 PM
Quote from: AnastasiaSince we seem to know what it is/what it does, what DOES the oil of magic weapon do?

Makes a normal weapon a +1 weapon, temporarily.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 23, 2006, 02:43:59 PM
Does that stack/work with masterwork weapons?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 02:44:35 PM
Quote from: AnastasiaDoes that stack/work with masterwork weapons?

Boosts damage but not to hit. Mainly just used for getting by damage reduction.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 23, 2006, 02:46:29 PM
That could be mildly useful for me if I need to go all out damage. I wouldn't mind nabbing that oil. Howl ong is it effective for?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 02:47:35 PM
1 minute per caster level. Assume 3 minutes on this oil.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 23, 2006, 02:50:34 PM
Does that translate into 3 rounds?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 23, 2006, 02:50:58 PM
30 rounds.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 23, 2006, 02:52:24 PM
Cooooool.
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on September 24, 2006, 05:06:26 AM
Net GP Profit Per Party Member: 3972.25gp

Of course, we don't actually HAVE all this gold because we haven't sold stuff from here, yet.

We can 'buy' things from the loot we have, so if Varul wants that magic-weapon potion, he can strike off 25gp from his share of the loot and keep it. Effectively, all the items here are buyable for half-price.

If we can't sell an item right after we get it, we can hold onto it until such a time is made known. If we're able to trade magic items for something closer to their true value, we can go for that, too. If someone wants something from the list that they can't afford, we'll deal with that when it comes.

<-Things Only Good For Selling->

Golden Emerald Ring (50 gp)
Spell Components - mostly crushed diamonds and rubies, along with a fair deal of silver (344gp)

Dull Grey Ioun Stone (25gp)
4 heavy steel shields (100gp)
4 longswords (60gp)
1 shortbow (30gp)

<-Things Good For Actually Using->

Ghost Touch Dagger +1 (8000gp)
Bracers of Armour +2 (4000gp)
Peg Leg of Balance +5 (800gp)

Oil of Daylight (750gp)
Oil of Magic Weapon (50gp)

Cause Fear (25gp)
Deeper Darkness (375gp)
Shocking Grasp (25gp)
Cat's Grace (150gp)
Phantom Trap (200gp)
Scorching Ray (150gp)
Stinking Cloud (375gp)
Summon Monster 3 (375gp)
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 24, 2006, 08:28:49 AM
I do note that in order to use the peg leg, you have to be missing one of your own legs.

As a rule, I don't really plan on maiming PCs in such a spectacular manner as they'll need a prosphetic.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on September 24, 2006, 10:40:44 AM
As promised, here's details of what info you found while looting the library

Reading over the scavenged books in the Necromancer's library, you find some things of interest, and others of less import. Copies of Elminster's 'On Netheril and Mystra's Ban' and Lazling's 'An Unbiased Biography of Karsus' litter the place, along with various other books that decorate the coffee tables of half-hearted scholars across Faerun, offering no great insight or knowledge.

However, piecing through the scraps, a few more intriguing texts are discovered.

The first is an report by a teacher at this very academy, one Samla Starsong, detailing an excavation she carried out in the fabled Mines of Dekanter. Located on the Eastern slopes of the Gray Peak Mountains, it's quite a distance from your current location, but the mage has provided detailed notes on the areas she investigated, going on about the valuable information she recovered from several ancient magic testing facilities she discovered within the mines - references are made to several spells, such as Nezram's Amethyst Aura, Nezram's Emerald Energy Shield, and Nezram's Sapphire Screen of Shielding, noting that she crafted wands of these same spells for the Academy. Furthermore, it goes on to detail the dangers of the mines, from the titular Dekanter Goblins to more weird and wonderful magical beasts and aberrations, which she speculates to be the results of Netherese experiments.

Secondly, there is a untitled and unfinished tome on Netherese worship, authored by another member of the academy named Birt Vintbel, which in addition to a fairly dry summary of the Netherese pantheon and speculation on the connection between Lathandar and Amaunator, goes on to detail various ruins of old temples. Most seem to be long forgotten dead end after dead end, according to the author, but it does go into some detail on a temple of the Sun God believed to exist on the upper peaks of the Nether Mountains, East of Silverymoon. Sadly the draft ends before Birt could mount an expedition, but he does provide several clues as to its location, along with appearing to be quite confident that it remains at least partially intact - believed to be mostly underground.

The last item of note is a book about the Netherese fortress of Orbdal, situated in the Underdark Southeast of Sundabar on the surface, and North of Ammarindar in the Upperdark. The fortress was constructed during the war with the Phaerimms, shortly before the fall of Netheril, and actually housed a Mythallar to power most of its magical defences - naturally this left the fortress nearly defenceless upon completion of Karsus' Folly. While mostly emptied of artifacts, the redoubt remains a stunningly well preserved example of Netherese architecture, having been taken over by Deep Gnomes in the intervening years, who hold it as their own fortification against their many Underdark enemies. The gnomes are suspicious of outsiders, naturally, but allow access to those they deem trustworthy, and apparently the lower levels of the fortress have remained untouched since the Netherese evacuation, guarded by magical defences independent of the Mythallar which the Svirfneblin have not seen fit to interfere with.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 24, 2006, 10:43:08 AM
* Hatbot --> "Varul rolls 3972.25-25 and gets 3947.25." EDIT - I nabbed the oil of magic weapon if it wasn't obvious.

So I have 3947 GP from my part of the stash left. Can I purchase potions of any sort in town or other useful items?
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on September 24, 2006, 10:56:57 AM
I'm grabbing Scorching Ray, Summon Monster 3, and Stinking Cloud, which takes 450 off my gp total, bringing me to 3522.25 gp.

I will then use up party time scribing the following things!

-Into Spellbook-

Scorching Ray (200gp)
Silent Image (100gp)
Alarm (100gp)

-Scrolls-

2 Scrolls of Knock (150gp, 10xp)
1 Scroll of 5th-level Fireburst (125gp, 4xp)

This brings my total profit to 2847.25.

And THEN I bought two potions of CLW, a potion of delay poison, and a potion of remove curse (for 1150 total.)
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 24, 2006, 10:57:43 AM
Bought 3 CMW potions for 900 GP total. This leaves me with
3047.25 GP pending more purchases.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on September 24, 2006, 11:35:12 AM
2 Bull's Strength
1 Lesser Restoration
2 shield of faith+2
1 water breathing


1197.25 GP left, I'm done.
Title: Adventure 2: The Trouble with Telruant
Post by: Dracos on October 01, 2006, 09:23:20 AM
To eb's plot post:

I'm good for 1 (Goblins, yay) or 2 (Sun temple, yay) more than 3.  But I'll go where party goes.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 01, 2006, 02:22:11 PM
[15:04] <Usagi> After a thrilling and danger filled excursion to the ruins of Telruant's Academy of Magic, our brave heroes return to Moonhaven for a chance to rest up and restock before braving its crumbling halls once more. Alas, shortly after arriving in town, Serene is contacted by a mysterious shadowy figure who requests that she return to face the Clan Elders for a mysterious trial.
[15:04] <Usagi> Bidding a fond farewell to her comrades, the slight ninja girl departs, not even sticking around to take a share of the treasure! This gives the remainder even more to sell and enrich themselves, which attracts the attention of a certain brutish mercenary...
[15:06] <Gourash> A massive figure, Gourash is quite ineffectual in hiding his trailing or interest in the party currently heading through town being..unsparing with the gold coins.  Dressed as somewhat of a soldier, he'd been openly watching them for a while before coming closer.  "I'd have a moment, warrior," he grunts at Varul.
[15:06] <Usagi> And so, while Amonet, Alveria, Aramas, and Varul partake of the refreshments offered in the Drunken Dragon on the eve of departing once more, Gourash happens to come to them with a proposition...
[15:09] <Varul> Varul puts down his mug of watery ale, nay, nearly flips it aside in casual disdain. "Yeah," he says, shifting his shoulders under the weight of his chainmail. Not such a weight anymore, especially now. All the work and training in that stupid broken school...mmm!
[15:09] * Aramas raises an eyebrow at the soldier, but continues to stay seated and drink..
[15:10] <Gourash> Gourash unceremonially grabbed a seat, yanking it near and addressing what he saw as the commander of this little troop in his eyes.  "I've noticed your group has done well for itself.  Ruins hunting as so the word says."  His accent was a bit gutteral, clearly not fully human, if his height and mass wasn't enough of a hint.
[15:11] <Varul> "We see it we smash it," Varul drawls out, waving the barkeep over for something a little stronger. "Works well enough, especially when you  have a firebug behind you."
[15:12] <Usagi> As Gourash joins the table, an overweight but pleasantly smiling older barmaid comes over, looking down at Varul. "What can I get you, sonny?" she asks, idly dusting her hands on a somewhat stained apron.
[15:12] * Alveria shuffles a deck of cards, dispirited at the lack of worthy opponents for her mastery of the game. "Hey! We're not going to smash things!" she says, indignantly. "That's just a perk of the job."
[15:12] <Gourash> "Sounds like a solid plan," Gourash remarked, a glint of respect for the clever human.  He liked such plans.  "I was thinking of such business myself," he admitted.
[15:13] <Varul> "Spirits," Varul says absently, stroking his chin and the heavy stubble there. Oi. "You're suited for it. Interested in him, Alveria?" Varul every so lightly banters, raising his eyebrow. "Besides, the smashing part is the best part."
[15:14] <Alveria> "As long as he knows not to smash books," she replies, grousing.
[15:15] <Usagi> The barmaid nods pleasantly. "Anything I can get for the rest of you ladies and gents?" she asks, looking around the rest of the table.
[15:15] * Gourash laughs. "You smash the people, not the loot."
[15:16] <Varul> "Yep. So, you lookin' for something," Leaning back in his chair and turning hisf ull attention to Gourash, "Or just shooting the breeze while Lathander shines outside?"
[15:17] <Gourash> "I be interested in joining your troop, warrior, if you've got room for another axe.  I thinking that a few strong arms be more likely to profit than one..."
[15:18] <Varul> "Hey, Alveria! Interested?" Varul can't quite resist a smirk at that for some reason, but holds his tongue past that.
[15:18] <Gourash> "Your woman?" He guesses crudely.
[15:19] <Alveria> "Well, I- no," she snarls.
[15:19] <Varul> Varul snickers very loudly at that, giving Alveria a sly look. "Oh, don't be like that, woman."
[15:19] <Alveria> "
[15:20] * Gourash laughs along. "Fiesty one. They're more fun."
[15:23] * Gourash laughs harder at that. "Good, good... looking forward to a decent share of loot. The south was never much good workin' for Beorx's ragers."
[10:21] <@Alveria> "Oh, we'll SEE how much effort I put into NOT setting you on fire," she grumbles, signaling the waitress to bring her... anything.
[10:22] * @Varul throws his head back, laughing uproarishly. "Yes, yes, Alveria. She's as hot and burning as her favorite fire spells. Anyway, I don't really care. We lost someone a few days ago who had to go back home, so another arm wouldn't hurt."
[10:22] <@Varul> "Since," A stop as Varul, "We'd need to decide ourselves since we don't have an official party leader or anything."
[10:23] * @Gourash laughs harder at that. "Good, good... looking forward to a decent share of loot. The south was never much good workin' for Beorx's ragers.
[15:25] <Usagi> As the party banter, the barmaid returns, setting down a small glass of what looks like whisky before Varul. Smells like it could strip paint...
[15:26] <Varul> Varul wrinkles his nose with a bit of idle disdain. Well, he did ask for it, so he tries a sip as he waits on the others to speak.
[15:26] <Usagi> OOC: fort save, Varul, just for fun
[15:27] <Alveria> "Whatever!" mutters Alveria, stewing. "I don't care. Same share as everyone else and all that. And when I say 'duck!' I mean it, dammit."
[15:28] * Aramas snorts.
[15:28] <Varul> roll 1d20+7
[15:28] * Hatbot --> "Varul rolls 1d20+7 and gets 21." [1d20=14]
[15:28] <Usagi> Ugh, well, that's something to warm you on cold Northern nights, at least, Varul's chest briefly feels like it's on fire as the liquid goes down his throat. Still, better than watery ale, right?
[15:28] <Aramas> "I, for one, am not adverse to having another in the fore."
[15:28] <Varul> "...mmmm." Yes, yes it is. Putting down the glass, "WAnt me to say you'r ecute when you're angry woman," VArul rumbles as he tries not to laugh outright.
[15:29] * Amonet merely sits quietly, not partaking in the drinking herself.
[15:30] <Gourash> Gourash crossed his arms.  "I am Gourash," he introduced himself.
[15:31] <Aramas> "I am Aramas Dagoren."
[15:32] * Aramas raises his mug slightly in greeting, and goes back to drinking.
[15:33] <Alveria> "My name was already mentioned. If you can't remember it, you're as pathetic as Varul," mutters Alveria. "Give me strength, Kossuth. Give me strength."
[15:33] <Gourash> "Right, woman.  Alva, or something right?" He half joked.
[15:33] <Varul> "Yes, yes," Varul glares back in time, "Though that raises a point - do we need a leader?"
[15:34] * Aramas shrugs.
[15:34] <Amonet> "I go by Amonet," she says, smiling disarmingly at Gourash. "It is quite nice to meet you!"
[15:34] <Aramas> "I see no need one for one, as long as everyone has equal say."
[15:35] <Gourash> "A fragile one...  you look half too young to be on the battle field," He observed bluntly on Amonet.  "But I guess this isn't war," He laughed.  "And everyone starts somewhere."
[15:36] <Amonet> "Perhaps we should spar some day, and see where my place lies?" she asks him sweetly.
[15:36] * Aramas chuckles.
[15:37] <Varul> "She's very strong..." Varul murmurs, sounding half respectful for a moemnt.
[15:37] * Gourash laughs. "Spunky brat."
[15:39] <Usagi> -------
[15:43] <Usagi> The following day, the party depart once more into the foothills of the Nether Mountains. Having already made the journey there and back, it's not a difficult trek at all, this time, even if it does snow a little on the first day - fortunately it's only a small flurry, though perhaps indicative of the Winter to come. Nonetheless, they reach the Academy around midafternoon, with plenty of light still to see by,
[15:44] <Usagi> looking much the same as you left it, from the outside; two buildings and one collapsed tower, the larger building being two storeys tall and with a clearly shattered roof, while the smaller building has a cracked dome over the top of it. Open entrances lead into the Academy proper, while the unexplored building is barred by thick double doors.
[15:44] <Usagi> The grounds themselves are mostly barren, plant life seeming to avoid the area. Only a small well in the North West breaks the monotony.
[15:44] <Gourash> "So this is the spot," Gourash questioned, his pace energetic and firm.
[15:44] <Alveria> "That's right!" pronounces Amonet, wandering over towards the well, and having a peer down.
[15:44] <Alveria> OOC: Alveria.
[15:45] <Alveria> OOC: Good grief.
[15:45] <Varul> "Yep," Varul whips out his sword once, checking it's balance before nodding. "Us two. The Lady Amonet is not quite, ah, suited to such a direct method, and the other two are damn mages."
[15:45] * Gourash yanks out his axe. "Front is fine with me. Less between the axe and the fray."
[15:45] <Usagi> It's dark down there, but Alveria's elven vision lets her see the water perhaps thirty feet down. There's no pulley or winch system to draw any water from the well, however, though some rotten wood beside the well perhaps indicates there once was.
[15:46] * Aramas raises an eyebrow at Varul and lets his power roll over him for a brief moment, his body suddenly covered by rolling purplish flames of hell power.
[15:47] <Varul> Varul raises en eyebrow again, but declining comment seems wise, yes!
[15:47] <Alveria> "Men," snorts Alveria, pointing at the double-doors. "We haven't looked in here, so that's where we're starting."
[15:47] * Gourash growls. "Mages,' He eyed Aramas.
[15:48] * Aramas uses the same power to enact his two visual powers.
[15:48] * Amonet opts to stay close to the pair of mages, intent on making certain nothing comes after them.
[15:48] * Gourash nods and heads to the doors, shoving them forward to try and open them.
[15:48] <Usagi> Aramas can see no invisible beings leap into existence, nor any magic immediately apparent around him.
[15:48] <Usagi> OOC: strength check, Gourash
[15:49] <Gourash> roll 1d20+5 STRENGTH HUH
[15:49] * Hatbot --> "Gourash rolls 1d20+5 STRENGTH HUH and gets 22." [1d20=17]
[15:50] <Usagi> *Crack* With a thunderous heave, Gourash blasts the doors open, both splintering noticably as the lock between them shatters, both swinging wildly into the building beyond!
[15:51] <Usagi> roll 1d20-1 zombie reflex save
[15:51] * Hatbot --> "Usagi rolls 1d20-1 zombie reflex save and gets 4." [1d20=5]
[15:51] <Usagi> roll 1d6
[15:51] * Hatbot --> "Usagi rolls 1d6 and gets 6." [1d6=6]
[15:54] <Usagi> You hear a pained groan and a sickening crunch of wood on flesh from one side of the door, looking inside at what could possibly be a temple or other place of worship, but more importantly are the half dozen zombies in there which look up to the intrusion and begin shambling forward!
[15:54] <Usagi> Most are of the same ilk as you saw previously here, but one is composed of sickly green flesh that radiates a palapable feeling of death and decay, dead eyes glinting with more intelligence than you've normally seen on these types of monsters!
[15:54] <Usagi> OOC: roll init, yeah
[15:54] <Alveria> roll 1d20+5
[15:54] * Hatbot --> "Alveria rolls 1d20+5 and gets 14." [1d20=9]
[15:54] <Amonet> roll 1d20
[15:54] * Hatbot --> "Amonet rolls 1d20 and gets 3." [1d20=3]
[15:54] <Gourash> roll 1d20+1 slow init!
[15:54] * Hatbot --> "Gourash rolls 1d20+1 slow init! and gets 4." [1d20=3]
[15:54] <Usagi> roll 6#1d20-1
[15:54] * Hatbot --> "Usagi rolls 6#1d20-1 and gets 50." [6#1d20-1 = 17, 17, 6, 3, 6, 1]
[15:54] <Aramas> roll d20+2
[15:54] * Hatbot --> "Aramas rolls d20+2 and gets 5." [d20=3]
[15:54] <Usagi> roll 1d20
[15:54] * Hatbot --> "Usagi rolls 1d20 and gets 9." [1d20=9]
[15:55] <Varul> roll 1d20+6
[15:55] * Hatbot --> "Varul rolls 1d20+6 and gets 25." [1d20=19]
[15:56] <Varul> OOC - Can I go up to the first zombie, hit it, assumingly kill it and cleave into another?
[15:57] <Usagi> OOC: they're clustered close enough that you could hit one and catch another at the front. The green one is furthest back.
[15:58] <Varul> OOC - Figures. Varul SMAAAASH.
[15:58] <Varul> Loping forward Varul whips his weapon into readiness, going to take the closest zombie and smite like only he can!
[15:58] <Varul> roll 1d20+8 (+2 PA)
[15:58] * Hatbot --> "Varul rolls 1d20+8 (+2 PA) and gets 15." [1d20=7]
[15:58] <Usagi> OOC: damage
[15:58] <Varul> roll 2d6+12 (Cleave?)
[15:58] * Hatbot --> "Varul rolls 2d6+12 (Cleave?) and gets 18." [2d6=1, 5]
[16:00] <Usagi> OOC: sadly no cleave
[16:00] <Usagi> OOC: wait, sorry. Yes it is.
[16:00] <Usagi> OOC: go for it.
[16:00] <Varul> roll 1d20+8 (+2 PA)
[16:00] * Hatbot --> "Varul rolls 1d20+8 (+2 PA) and gets 19." [1d20=11]
[16:00] <Varul> roll 2d6+12
[16:00] * Hatbot --> "Varul rolls 2d6+12 and gets 18." [2d6=1, 5]
[16:02] <Usagi> Heading right into the fray, Varul hacks right through the waist of the first zombie by the door, cleaving the undead in half before his blade continues its vicious arc of destruction, bisecting the adjacent zombie in line as well!
[16:03] <Usagi> As Varul recovers from that swing, a zombie emerges from behind the blasted open door, groaning and shambling towards him despite the wood splinters decorating its rotting flesh, bony fists looking to pound into the warrior!
[16:03] <Usagi> roll 1d20+2
[16:03] * Hatbot --> "Usagi rolls 1d20+2 and gets 6." [1d20=4]
[16:03] <Usagi> But they only bounce harmlessly off his armour, not doing any harm!
[16:09] * Alveria wants to run forward and burn things! "Amonet! Um, I'll go forward when you do!" she pronounces, hands flickering wildly!
[16:10] <Usagi> As Alveria hesitates, the sickly green zombie shambles forward towards Varul. "Deathhhh..." it hisses through its ruined maw, eyes glinting with otherwordly hatred!
[16:10] <Usagi> OOC: fort save, Varul
[16:10] <Varul> roll 1d20+7
[16:10] * Hatbot --> "Varul rolls 1d20+7 and gets 15." [1d20=8]
[16:11] <Usagi> The rotting stench of decay and vileness that emanates off this zombie is perhaps even worse than the Ghast you faced previously, but Varul is able to keep his wits about him even as it tries to rake him with its viciously clawed hands!
[16:11] <Usagi> roll 1d20+3
[16:11] * Hatbot --> "Usagi rolls 1d20+3 and gets 19." [1d20=16]
[16:12] <Usagi> roll 1d6+1
[16:12] * Hatbot --> "Usagi rolls 1d6+1 and gets 5." [1d6=4]
[16:12] <Usagi> OOC: another fort save, Varul
[16:14] <Varul> roll 1d20+7
[16:14] * Hatbot --> "Varul rolls 1d20+7 and gets 20." [1d20=13]
[16:16] <Usagi> The claws manage to pierce in, even through his armour! With a malicious snarl, the green hued cadaver wrenches its nails out of Varul's flesh, an evil green fog now visibly wafting off the zombie as it withdraws its arm. "Hereticssss!" it hisses viciously, eyes filled with spite as it regards the swordsman!
[16:19] * Aramas forms a blast in his hand and releases it at the green zombie.
[16:19] <Aramas> roll d20+6
[16:19] * Hatbot --> "Aramas rolls d20+6 and gets 21." [d20=15]
[16:19] <Usagi> OOC: damage
[16:19] <Aramas> roll 2d6
[16:19] * Hatbot --> "Aramas rolls 2d6 and gets 7." [2d6=2, 5]
[16:20] <Usagi> The zombie hisses angrily as Aramas fires his bolt of purple hellfire, the blast impacting into the side of its stomach below the ribs and knocking off a few chunks of rotting flesh! The vile emerald haze surrounding the undead only seems to intensify as more of its innards are exposed to air, though!
[16:21] <Usagi> Meanwhile, another of the zombies shambles forward, ignoring the battle between Varul and its comrade and instead heading straight for Gourash, fists outstretched!
[16:21] <Usagi> roll 1d20+2
[16:21] * Hatbot --> "Usagi rolls 1d20+2 and gets 10." [1d20=8]
[16:21] <Usagi> But they only glance off his armour to no effect!
[16:24] <Gourash> "Get out of my face," He brought his axe down brutally with both hands at the zombie.
[16:24] <Gourash> roll 1d20+8 (2 points to PA)
[16:24] * Hatbot --> "Gourash rolls 1d20+8 (2 points to PA) and gets 26." [1d20=18]
[16:25] <Gourash> roll 1d12+12
[16:25] * Hatbot --> "Gourash rolls 1d12+12 and gets 15." [1d12=3]
[16:26] <Usagi> A mighty overhand swing by the orcish warrior is enough to split the zombie from shoulder to hip, the cadaver falling apart in opposite directions and spilling its innards before Gourash!
[16:26] * Amonet takes a few steps forward, coming to stand parallel to Varul as the holy symbol hanging off her neck shines with the light of the sun! "Oh Horus-Re, let thy might be known to these vile anathema! Burn them with thy cleansing power!"
[16:26] <Amonet> roll 1d20+6
[16:26] * Hatbot --> "Amonet rolls 1d20+6 and gets 26." [1d20=20]
[16:26] <Amonet> roll 2d6+6
[16:26] * Hatbot --> "Amonet rolls 2d6+6 and gets 14." [2d6=5, 3]
[16:30] <Usagi> Under the wan Winter sun of the Nether Mountains, Amonet calls upon the power of mighty Horus Re, her holy symbol blazing forth in a corona of light that dispells all darkness around her! The zombies throw up their arms, the green one hissing out a curse before they all crumble to dust before Amonet's righteous piety!
[16:30] <Amonet> "Justice!" Amonet proclaims, posing with her ranseur.
[16:31] <Gourash> "Mmmm...that's all?" Gourash looked around, a touch disappointed.
[16:32] <Amonet> "There must be more further in!"
[16:33] <Alveria> "Further in, that's the ticket," agrees Alveria, briefly casting the armour spell she neglected to cast previous! "It's what we're here for! Let's go!"
[16:33] <Gourash> "Fair enough, Amonet," He growled and headed  in with swift strides, his eyes open for more opportunity as he neglected to put away his large axe.
[16:33] <Varul> Varul checks his wound a moment, wincing as he cleans his sword.
[16:34] <Amonet> "Oh, Sir Varul, you got hurt again!" Amonet exclaims, before her new wand appears in her arms, as if by magic. "Please, allow me to help you!"
[16:34] <Amonet> roll 1d8+1
[16:34] * Hatbot --> "Amonet rolls 1d8+1 and gets 6." [1d8=5]
[16:34] <Usagi> It's a nasty set of five gouges into Varul's chest, blood oozing freely into his armour from the wound.
[16:34] <Usagi> But Amonet's magic does the trick, the wound sealing up perfectly, leaving unblemished skin behind!
[16:35] * Alveria approaches the doors of the building, peering inside!
[16:35] <Varul> "Thanks," Varul nods, ready to press on now, taking high point again!
[16:36] <Usagi> Entering the now zombie-less building, you see it likely was once a temple - there are ruined pews about, as well as an altar up ahead, a headless statue of a woman behind it.
[16:36] <Usagi> OOC: Knowledge religon if you care
[16:36] <Alveria> roll 1d20+5 why not
[16:36] * Hatbot --> "Alveria rolls 1d20+5 why not and gets 10." [1d20=5]
[16:36] <Amonet> roll 1d20+6 we always care!
[16:36] * Hatbot --> "Amonet rolls 1d20+6 we always care! and gets 11." [1d20=5]
[16:36] <Alveria> OOC: DAMMIT
[16:37] <Usagi> Unfortunately the trappings of faith are all stolen or desecrated, making it impossible to tell who this was once a shrine to. The only religous symbol you can find is by where the green zombie disintegrated, a cast iron symbol of a jawless skull. But neither Alveria nor Amonet recognise the symbol.
[16:38] * Varul idly wonders..."Is this the same thing as that Velsahroon the necromancer mutters about," he asks.
[16:38] <Usagi> Looking around, Aramas can detect some magic by the South West corner of the temple, on the floor.
[16:39] <Aramas> "I may have found something else, as well.."
[16:39] * Aramas heads over to the corner, peering intently as he goes.
[16:39] <Alveria> "I don't recognize the symbol," admits Alveria, peering at it a moment, before walking to the alter.
[16:40] <Usagi> It's a trap door, somewhat dusty, and bearing a magical glyph similar to the one you saw barring the door to the library before. The spell cast on it seems to be different, however...
[16:41] <Usagi> The altar itself is a grey plinth of unspectacular masonry. It's somewhat chipped and weathered, not seeming especially holy, now, only a sad reminder of things lost.
[16:41] <Alveria> roll 1d20+6
[16:41] * Hatbot --> "Alveria rolls 1d20+6 and gets 10." [1d20=4]
[16:42] <Aramas> roll d20+7 spellcraft
[16:42] * Hatbot --> "Aramas rolls d20+7 spellcraft and gets 10." [d20=3]
[16:42] <Usagi> Aramas can't identify the magic cast, however, only knowing that its not the same as the last one.
[16:42] <Aramas> "Hmm.. This door here is warded.. But I can't make out the glyph.."
[16:43] <Alveria> "Oh? Let me see," says Alveria, casting Detect Magic herself and walking over to take a look.
[16:44] <Usagi> The glyph radiates conjuration magic.
[16:44] <Alveria> roll 1d20+12
[16:44] * Hatbot --> "Alveria rolls 1d20+12 and gets 18." [1d20=6]
[16:45] <Usagi> To Alveria's trained eye, she recognises it as a spell to summon a fiendish outsider. Summon Monster 3, being the specific spell used.
[16:45] * Gourash waits, letting the mages deal with whatever they're messing with.
[16:45] <Alveria> "Oh, for the love of- it's going to summon an outsider when we go through there. Like the hellhound from before, y'know? But if we all stand around it and get ready to hit it when it shows up..."
[16:46] * Aramas grumbles..
[16:46] <Aramas> "Very well, I suppose we shall have to deal with it.."
[16:47] * Amonet winces despite herself at the thought of a flame-breathing dog from hell.
[16:47] <Varul> Varul nods, sword out and ready. "We won't let it get a try."
[16:48] * Amonet takes a few steps back, to be well outside the range of any fiery breath.
[16:48] <Alveria> "Fiendish. Stupid, fire-resistant demonic freaks," mutters Alveria, standing a short distance back from the door.
[16:48] * Gourash nods and gets ready to charge it.
[16:48] <Gourash> "It'll regret answering that call," Gourash grinned.
[16:50] * Amonet casts a spell of heavenly protection around herself, before gripping her ranseur tighter.
[16:52] * Aramas nods to all, and then reaches for the trap door, throwing it open.
[16:53] <Usagi> As soon as Aramas touches the dusty wood, a flash of smoke and smell of brimstone heralds the arrival of a visitor from Baator, a powerfully built black canine with rust-flecked fur appears, growling savagely!
[16:53] <Usagi> OOC: roll init to see what order you go in - surprise round for you guys
[16:53] <Amonet> roll 1d20
[16:53] * Hatbot --> "Amonet rolls 1d20 and gets 17." [1d20=17]
[16:53] <Alveria> roll 1d20+5
[16:53] * Hatbot --> "Alveria rolls 1d20+5 and gets 21." [1d20=16]
[16:53] <Usagi> roll 1d20+5
[16:53] * Hatbot --> "Usagi rolls 1d20+5 and gets 11." [1d20=6]
[16:53] <Varul> roll 1d20+6
[16:53] <Aramas> roll d20+2
[16:53] * Hatbot --> "Varul rolls 1d20+6 and gets 19." [1d20=13]
[16:53] * Hatbot --> "Aramas rolls d20+2 and gets 18." [d20=16]
[16:53] <Alveria> roll 1d20+4 because I just KNOW it has SR
[16:53] * Hatbot --> "Alveria rolls 1d20+4 because I just KNOW it has SR and gets 11." [1d20=7]
[16:54] <Alveria> roll 2d4+2
[16:54] * Hatbot --> "Alveria rolls 2d4+2 and gets 9." [2d4=4, 3]
[16:54] <Gourash> roll 1d20+1 INIT
[16:54] * Hatbot --> "Gourash rolls 1d20+1 INIT and gets 7." [1d20=6]
[16:56] <Alveria> A pair of, sadly, heatless magical bolts twist and whirl around the gathered fights, multicoloured flashing orbs slamming into the beast in an instant!
[16:57] <Usagi> The creature whines as it's hit, ugly welts appearing on its side where they hit, caught unprepared by this sudden attack against its canine personage!
[16:57] <Varul> Varul roars up, sword over his head as he brings it down in one great cleaving attack, looking to end this in one fell swoop!
[16:58] <Varul> roll 1d20+6 (+4 PA)
[16:58] * Hatbot --> "Varul rolls 1d20+6 (+4 PA) and gets 15." [1d20=9]
[16:58] <Usagi> OOC: that hits its flat footed AC. Damage
[16:58] <Varul> roll 2d6+16
[16:58] * Hatbot --> "Varul rolls 2d6+16 and gets 22." [2d6=5, 1]
[16:59] <Usagi> With a vicious chop, Varul decapitates the hellish dog, the beast's corpse vanishing in another puff of brimstone before the disembodied head even hits the floor!
[17:00] * Amonet relaxes her stance, blinking at the puff of brimstone.
[17:00] <Gourash> "Mmm, this is going easy...  Is it always this way?" Gourash paused his charge, skittering to a stop and grunting as he brought his axe up.
[17:01] * Aramas raises an eyebrow.
[17:01] <Alveria> "Last time, three of us caught a disease, and we almost all died!"
[17:01] <Aramas> "Would you truely complain if it did?"
[17:02] <Alveria> "
[17:02] <Gourash> "Mmm..." He eyed his axe.  "Only if my axe got rusty."
[17:02] <Alveria> "Anyway, let's continue," states Alveria, peering down the trapdoor.
[17:03] * Amonet walks up to Alveria, casting her sight down as well.
[17:03] <Usagi> There's a spiral staircase leading downwards...
[17:04] * Varul follows along, pondering forn ow and keeping an eye out.
[17:04] <Alveria> "Varul and Aramas should go first," discerns Alveria. "Aramas can see if any magic is afoot, after all."
[17:04] <Gourash> "Down we go?" Gourash stood by the stairs.
[17:04] <Alveria> OOC: Down we go. >_>
[17:05] <Usagi> OOC: anyone searching for traps?
[17:05] <Alveria> OOC: This BETTER not be a slide.
[17:06] * Varul looks around at thes tairs as he starts to go down, looking for anything that screams 'shit trap!'.
[17:06] <Usagi> OOC: search check, Varul
[17:06] <Varul> OOC: Wis mod?
[17:06] <Usagi> OOC: int
[17:07] <Varul> roll 1d20+2
[17:07] * Hatbot --> "Varul rolls 1d20+2 and gets 10." [1d20=8]
[17:08] * Alveria mumbles a message-binding spell, linking the party together via telepathic communication!
[17:08] <Usagi> It seems safe, but... Varul was never an expert at this stuff. At least Aramas spots no magic as the pair begin to descend, seeing well enough even as it quite abruptly becomes dark after the first spiral, before...
[17:08] <Usagi> roll 1d4
[17:08] * Hatbot --> "Usagi rolls 1d4 and gets 3." [1d4=3]
[17:08] <Usagi> roll 1d4
[17:09] * Hatbot --> "Usagi rolls 1d4 and gets 4." [1d4=4]
[17:09] <Usagi> roll 3#1d20+10
[17:09] * Hatbot --> "Usagi rolls 3#1d20+10 and gets 64." [3#1d20+10 = 13, 25, 26]
[17:09] <Usagi> roll 4#1d20+10
[17:09] * Hatbot --> "Usagi rolls 4#1d20+10 and gets 84." [4#1d20+10 = 25, 15, 24, 20]
[17:10] <Usagi> roll 2d4+2
[17:10] * Hatbot --> "Usagi rolls 2d4+2 and gets 9." [2d4=3, 4]
[17:10] <Usagi> roll 4d4+4
[17:10] * Hatbot --> "Usagi rolls 4d4+4 and gets 15." [4d4=3, 4, 2, 2]
[17:11] <Usagi> As Varul steps down onto one step, he hears a click of a pressure plate being depressed, before a flurry of darts shoot out on either side at himself and Aramas, both being skewered! While Varul's armour protects him some, Aramas takes the worst of it, several darts managing to score quite vicious wounds on the warlock!
[17:12] <Varul> "Dammit!" Varul roars in pain, going to the side of the wall and hopefully out of the path of any more darts. He quickly plucks one out, seeing if there is anything obvious like dripping poison on it.
[17:13] * Aramas sags against the wall and coughs up some blood.
[11:13] <@Usagi> It's steel tipped, but only seems to be coated in blood and nothing else.
[11:13] <@Varul> 'Trap!" Varul calls, wincing again.
[11:14] <@Aramas> 'I am quite hurt.. I need some healing before we continue on.'
[11:14] <@Gourash> 'huh, how am I hearing you?' Gourash was confused.
[11:15] <@Alveria> "It's magic. Don't worry about the details," replies Alveria. "You can just whisper, and we'll all hear what you have to say! It's great, isn't it- er, they're hurt!"
[15:04] <Halbarad> [11:16] <@Amonet> "That's not great!" Amonet protests. "I'll go after them."
[15:05] <Usagi> Amonet descends the spiral staircase after Varul and Aramas, swiftly coming upon the pair after a few turns, her Aasimar darkvision ensuring she has no trouble at all spotting Aramas as he leans against the wall and coughs up blood while Varul picks darts out of his armour.
[15:06] * Aramas weakly raises a hand to Amonet as he catches sight of her.
[15:07] <Amonet> "My, such nasty wounds!" she exclaims, bringing a gauntleted hand to her mouth.
[15:08] * Aramas nods.
[15:08] <Aramas> "I have a potion, if you have not the spells to spare."
[15:09] * Amonet whips out her newly-gained wand, and waves it. "I've got this!"
[15:10] * Gourash follows a few steps behind her, carefully watching for traps that.
[15:10] <Amonet> roll 1d8+1 Aramas
[15:10] * Hatbot --> "Amonet rolls 1d8+1 Aramas and gets 8." [1d8=7]
[15:10] <Usagi> Gourash likewise has no difficulty seeing where he's going, his orcish heritage serving him well!
[15:10] <Amonet> roll 1d8+1 Varul
[15:10] * Hatbot --> "Amonet rolls 1d8+1 Varul and gets 3." [1d8=2]
[15:11] <Amonet> "The wand likes you more, because you funded most of it," Amonet states with authority to Aramas.
[15:11] <Usagi> Under Amonet's healing magic, both Aramas and Varul feel better, wounds mostly closing up!
[15:11] * Aramas chuckles as he pushes off the wall and smiles in relief at Amonet.
[15:12] <Aramas> "Thank you, Lady Amonet."
[15:12] * Amonet returns the wand to its sheath in her shield, nodding at him.
[15:12] <Varul> "Thanks," Varul says, looking downward and around carefully.
[15:12] <Usagi> With everyone now going down the stairs, Alveria likewise follows Gourash, bringing up the rear of their little procession.
[15:13] <Usagi> The stairs continue to descend, although Varul has trouble seeing more than a few feet ahead thanks to the darkness.
[15:13] <Aramas> "Onwards, then. Varul, would you care to use my lantern?"
[15:15] <Varul> Varul takes the lantern and leads on.
[15:15] * Aramas keeps an eye out for any more runes, wards, or invisible traps or things.
[15:17] <Usagi> The party continues to descend, narrow staircase curving round and round in a spiral before finally opening out into the library where you fought the necromancer previously - from the staircase you can just see the mound of bones where you battled the skeletons, but there is a problem - on the wall right before the stairs open out, Aramas can detect a trace of necromantic magic.
[15:18] <Aramas> "Hmm.. Hold a moment. I can some magic here. Necromancy."
[15:18] * Aramas leads over to the magic and inspects it, trying to figure out what it is.
[15:18] <Usagi> OOC: spellcraft check
[15:18] <Aramas> roll d20+7
[15:18] * Hatbot --> "Aramas rolls d20+7 and gets 8." [d20=1]
[15:19] <Usagi> It's magic! Durned if you know what it does, though. Still, whoever heard of necromancy being anything good?
[15:19] <Aramas> "Hmm.. I can't tell what it does.. Alveria, give it a try?"
[15:20] * Gourash readied his axe for trouble.
[15:20] * Varul puts the latern down on the floor to shed light, sword at the ready.
[15:21] * Aramas inspects the object that is glowing to his eyes..
[15:21] <Usagi> Alveria nods and casts a spell of Detect Magic before she peers over Gourash's shoulder at the magical effect Aramas is looking at.
[15:22] <Usagi> roll 1d20+12
[15:22] * Hatbot --> "Usagi rolls 1d20+12 and gets 18." [1d20=6]
[15:23] <Usagi> "That's a trap," the elf woman states authoritatively. "It's a spell to bestow negative energy on the person that triggers it - the opposite of Amonet's basic healing spell if I'm not mistaken."
[15:24] <Aramas> "Hmm.. Perhaps we could trigger it by throwing one of the corpses upon it?"
[15:25] <Gourash> "Sounds good to me," Gourash agreed.
[15:25] <Amonet> "We need not travel this way, friends," Amonet objects. "We know where this leads, and we can get to the other end without ever triggering the trap."
[15:26] <Aramas> "Have it then. Be sure to have no contact with the body if you do."
[15:27] <Amonet> "But there is no point in triggering the trap," Amonet tries again. "Why must we desecrate the bodies of the fallen further?"
[15:27] <Gourash> "Huh?" Gourash wondered at Amonet.
[15:27] * Aramas shrugs.
[15:28] <Aramas> "It matters not to me, truely."
[15:28] <Gourash> "You know this place," Gourash shrugged. "Whatever, going back?"
[15:29] <Amonet> "Let us take our leave, then, and explore the rest of the ruins," she suggests, visibly relieved, before nodding at Gourash.
[15:31] * Aramas nods and heads towards the next section of the ruins, but waits for one of the warriors to take lead..
[15:32] <Varul> Varul does, keeping quiet and taking the latern again.
[15:32] <Usagi> Ascending back up the staircase, the party finds themselves once more in the desecrated temple, at least no sign of the zombie corpses that were dusted by Amonet's magic. Outside the double doors you can see the rest of the academy, a ruined two storey building of crumbling walls and ruined roof, its main doors shattered and wide open...
[15:38] * Amonet leads the way to the door that was locked from the outside, curious what it holds within.
[15:39] * Gourash matches her pace, following the lead of someone who knows where she's going!
[15:40] <Usagi> Crossing the barren grounds of the academy, Amonet leads the party back into the great hall, ignoring the rooms Serene searched on the East side and descending the Western staircase...
[15:45] * Amonet points out the traps they've encountered on the way earlier to Gourash as they go.
[15:46] <Usagi> Circling around the ruined classrooms and passing by the rooms where they encountered the ghost of Lanis Thautham, the party descends the next staircase, this level still bearing the carrion stink of ghouls and death as they make the short walk to the North facing door, barred on their side...
[15:46] <Gourash> "Mrgh, the undead always leave a mess behind," Gourash noted, not slowing for it.
[15:51] <Amonet> "I will open the door," Amonet informs the others. "In case something is behind it, please be ready."
[15:51] <Gourash> "So there's a nasty behind there?" Gourash asked as he examined it, considering whether to unbar it or flat out bash it into whatever's behind it.
[15:52] * Gourash grunts and gets ready to smash it with his axe. Whatever it happens too be.
[15:52] <Amonet> "That's what we're here to find out," Amonet responds, moving off to the side of the door and sliding the bolt holding it closed to the side.
[15:52] * Aramas prepares a blast..
[15:52] <Usagi> The bolt is a bit stiff, but a good yank loosens it, the door creaking slightly as it swings inwards a few inches now that it's no longer held back.
[15:56] <Amonet> "Sir Aramas, please, cast thy sight inside," Amonet implores him.
[15:57] * Gourash kicks the now free door inward as he proceeds into the room, ready to wail on anything like only a large brute can. "Let's just get it over with."
[15:58] <Usagi> Inside, Gourash finds a large circular room, what looks to be a summoning circle in a lowered area in the centre. The now expected deritrus and junk litters the edges of the room, while the circle itself is charred and ruined - either by the looting of an orcish horde or a summoning gone awry.
[15:58] <Usagi> But at the far edge of the room is something quite out of place - a large burial sarcophagus set upright against the wall, bearing a stylised human figure across the top of it wearing ornate headgear. The room is quite musty and dank, not quite as foul smelling as the ghoul stench outside, but definitely something pervasive and deathly in the air...
[15:58] <Usagi> OOC: spot check, Gourash
[15:58] <Usagi> roll 2#1d20
[15:58] * Hatbot --> "Usagi rolls 2#1d20 and gets 4." [2#1d20 = 1, 3]
[15:58] <Usagi> OOC: actually, don't bother.
[15:58] <Gourash> OOC: Kay! =D
[16:00] <Usagi> Also, the half-orc warrior spots a pair of deathly pale figures in tattered rags skulking about on either side, looking almost skeletal but still covered by stretched white skin, bestial claws for hands and unkempt manes of black hair on their heads. Their eyes glow red with evil intent, poised to attack the one who dares intrude on their sanctum!
[16:00] <Usagi> OOC: initiative go!
[16:00] <Usagi> roll 1d20+1
[16:00] * Hatbot --> "Usagi rolls 1d20+1 and gets 6." [1d20=5]
[16:00] <Usagi> roll 1d20+1
[16:00] * Hatbot --> "Usagi rolls 1d20+1 and gets 11." [1d20=10]
[16:01] <Varul> Varul growls softly, sword out in an instant and ready to smite!
[16:01] <Gourash> roll 1d20+1 I AM BARBARIAN
[16:01] * Hatbot --> "Gourash rolls 1d20+1 I AM BARBARIAN and gets 4." [1d20=3]
[16:01] <Aramas> roll d20+2
[16:01] * Hatbot --> "Aramas rolls d20+2 and gets 11." [d20=9]
[16:01] <Varul> roll 1d20+6
[16:01] * Hatbot --> "Varul rolls 1d20+6 and gets 12." [1d20=6]
[16:02] <Usagi> roll 1d20+1 for Alveria
[16:02] * Hatbot --> "Usagi rolls 1d20+1 for Alveria and gets 4." [1d20=3]
[16:02] <Amonet> roll 1d20
[16:02] * Hatbot --> "Amonet rolls 1d20 and gets 6." [1d20=6]
[16:04] <Gourash> "Undead Beasties!" Gourash roared, his axe ready as he warned his companions.
[16:05] <Varul> Varul takes the message, rushing in and sword out as he goes to rend apart the first one!
[16:05] <Varul> roll 1d20+8 (+2 PA)
[16:05] * Hatbot --> "Varul rolls 1d20+8 (+2 PA) and gets 28." [1d20=20]
[16:05] <Usagi> OOC: no crit, but damage it up
[16:05] <Varul> roll 2d6+12
[16:05] * Hatbot --> "Varul rolls 2d6+12 and gets 19." [2d6=6, 1]
[16:07] <Usagi> Varul's sword cuts a deep gash into the undead creature, vile black blood being spilt freely as ut buckles but remains upright, claws coming right back at Varul as it defends itself!
[16:07] <Usagi> roll 1d20+4
[16:07] * Hatbot --> "Usagi rolls 1d20+4 and gets 21." [1d20=17]
[16:08] <Usagi> roll 1d4+1
[16:08] * Hatbot --> "Usagi rolls 1d4+1 and gets 4." [1d4=3]
[16:08] <Usagi> OOC: fort save, Varul
[16:08] <Varul> roll 1d20+7
[16:08] * Hatbot --> "Varul rolls 1d20+7 and gets 16." [1d20=9]
[16:09] * Aramas releases the blast he had ready at the creature Varul is fighting.
[16:09] <Usagi> The creature's claws cut a gash into Varul's shoulder, the warrior feeling a chill of the grave course through him! But his stout constitution allows him to shrug off the worst of it!
[16:09] <Aramas> roll d20+6
[16:09] * Hatbot --> "Aramas rolls d20+6 and gets 24." [d20=18]
[16:10] <Aramas> roll 2d6
[16:10] * Hatbot --> "Aramas rolls 2d6 and gets 7." [2d6=6, 1]
[16:11] <Usagi> A bolt of screaming purple hellfire erupts from Aramas' outstretched palm, slamming into the undead creature's chest and sending it tumbling back to the floor, ribs and decaying organs exposed to air!
[16:12] <Usagi> Meanwhile the remaining undead shows no hesitation or care for its health, an ear-splitting cry of "WRRRRYYY!" erupting from its throat as it leaps at Gourash with a double-fisted hammer blow onto his head!
[16:13] <Usagi> roll 1d20+6
[16:13] * Hatbot --> "Usagi rolls 1d20+6 and gets 15." [1d20=9]
[16:13] <Amonet> "Flee in the name of Horus-Re the ever-glowing!" Amonet proclaims, stepping forward with her holy symbol clutched tightly in her hand.
[16:13] <Usagi> But it misses, fists just whiffing the half-orc's head and instead bouncing worthlessly against the pauldrons of his breastplate!
[16:13] <Amonet> roll 1d20+6
[16:13] * Hatbot --> "Amonet rolls 1d20+6 and gets 11." [1d20=5]
[16:14] <Usagi> Alas, down in the dank dungeon and away from the light of the sun, Amonet's faith can't quite seem to reach Horus Re, her holy symbol only glittering faintly without giving their foe the slightest pause!
[16:17] * Gourash swings his axe around overhead, finally completing a several rotation circuit before bringing it downwards at the nearby wraith.
[16:17] <Gourash> roll 1d20+8 (+2 PA)
[16:17] * Hatbot --> "Gourash rolls 1d20+8 (+2 PA) and gets 24." [1d20=16]
[16:17] <Gourash> roll 1d12+12
[16:17] * Hatbot --> "Gourash rolls 1d12+12 and gets 13." [1d12=1]
[16:19] <Usagi> The axe scores a glancing hit, but Gourash's prodigous strength allows him to follow through and carve off a long strip of flesh down the creature's thigh, black blood spattering from the wound as Alveria mutters a brief incantation before snapping her fingers, a pair if irridescent bolts of energy lancing out at the wounded creature!
[16:19] <Usagi> roll 2d4+2
[16:20] * Hatbot --> "Usagi rolls 2d4+2 and gets 10." [2d4=4, 4]
[16:20] <Usagi> Both slam into the wight, making it buckle and gurgle in pain, yet somehow it manages to stay upright, hissing furiously!
[16:21] <Varul> Turning in a fury of battlelust against these disgusting abominations, Varul growls low in his throat as he runs over to end the life of the the other undead menace!
[16:21] <Varul> roll roll 1d20+10
[16:21] <Varul> roll 1d20+10
[16:21] * Hatbot --> "Varul rolls 1d20+10 and gets 20." [1d20=10]
[16:21] <Varul> roll 2d6+8
[16:21] * Hatbot --> "Varul rolls 2d6+8 and gets 16." [2d6=4, 4]
[16:22] <Usagi> Skewering the monster's stomach with his greatsword, Varul rips the blade out in a shower of black blood and ichor, messily dismembering the fell animated corpse!
[16:25] <Varul> Varul rips his sword out from the monster's flesh, resting it against the ground as he takes a few breaths. Fuckers.
[16:25] * Aramas fully enters into the room, gazing around it and looking for anythiing standing out to his eyes.
[16:26] <Usagi> Aramas can see magic on the sarcophagus!
[16:26] * Gourash looks around, almost disappointed by the lack of bloodshed.
[16:26] <Aramas> "The sarcophagus is enchanted.. Give me a moment.."
[16:26] * Aramas approaches it and inspects it, once again trying to figure out the magic on it.
[16:26] <Usagi> OOC: spellcraft
[16:27] <Aramas> roll d20+7
[16:27] * Hatbot --> "Aramas rolls d20+7 and gets 26." [d20=19]
[16:27] <Usagi> It's a glyph of warding - this necromancer sure liked that spell, didn't he? It's set to discharge a blast of fiery energy when disturbed.
[16:28] <Aramas> "Warding Glyph.. Again."
[16:29] <Aramas> "Anyone wish to try their luck?"
[16:29] * Gourash picks up one of the dead monsters and flings it at the glyph from a distance.
[16:29] * Amonet blinks at that.
[16:31] <Usagi> roll 2d8
[16:31] * Hatbot --> "Usagi rolls 2d8 and gets 10." [2d8=7, 3]
[16:31] <Usagi> roll 1d20+3
[16:31] * Hatbot --> "Usagi rolls 1d20+3 and gets 8." [1d20=5]
[16:33] <Usagi> The corpse bounces wetly off the sarcophagus, and the glyph vanishes from Aramas' sight! While there's no visible effect on the outside, a muffled noise of pain is heard from within, and the sarcophagus begins to shake!
[16:33] <Usagi> roll 1d20+7
[16:33] * Hatbot --> "Usagi rolls 1d20+7 and gets 13." [1d20=6]
[16:33] <Usagi> But shake is all it does! Some smoke also visible from the top of it!
[16:33] <Aramas> "That did it.. The glyph is gone, but whatever is in there, isn't happy.."
[16:34] <Gourash> "Well, then we'll smash it," Gourash nodded. "It tends to work."
[16:34] <Amonet> "I would not be happy either in its place," Amonet agrees, readying her ranseur.
[16:34] <Usagi> roll 1d20+7
[16:34] * Hatbot --> "Usagi rolls 1d20+7 and gets 11." [1d20=4]
[16:35] * Aramas steps to the side a bit, and half bows, holding his hands out towards the sarcophagus.
[16:35] <Aramas> "Proceed, sir."
[16:35] <Usagi> As the party readies themselves, the sarcophagus continues to jostle as if someone were beating their fists against the lid from inside, but it refuses to budge further!
[16:36] * Amonet prays for Horus-Re to look upon her with favor.
[16:36] <Varul> Varul just gets ready, creeping a bit to the side to unleash a vicious flanking side attack if need be.
[16:36] * Gourash stands beside it, axe ready to cut whatever's in it apart as soon as the lid moves.
[16:37] <Usagi> roll 1d20+7
[16:37] * Hatbot --> "Usagi rolls 1d20+7 and gets 19." [1d20=12]
[16:37] * Aramas steps back, preparing a sphere of hell power..
[16:38] <Usagi> Gourash and Varul take up flanking positions, while the sarcophagus jostles itself, the lid straining visibly for a moment at one particularly hard thud against it!
[16:38] * Amonet swishes her wand at Varul, not taking her eyes off the sarcophagus.
[16:38] <Amonet> roll 1d8+1
[16:38] * Hatbot --> "Amonet rolls 1d8+1 and gets 9." [1d8=8]
[16:39] <Usagi> After this, the sarcophagus stops moving, whatever lies inside it seeming to have gotten tired of beating its head against what amounts to a brick wall...
[16:43] <Gourash> "It seems to have given up...  can one of you yank it off?  Let's crush it."
[16:43] <Usagi> As Gourash asks his question, there's another burst of activity from within!
[16:43] <Usagi> roll 1d20+7
[16:43] * Hatbot --> "Usagi rolls 1d20+7 and gets 10." [1d20=3]
[16:43] <Amonet> "Why do you not merely crush it inwards, hitting both of our birds with one stone, so to speak?" Amonet asks him in turn.
[16:44] <Usagi> But all for naught, the sarcophagus only shuddering with the frenzied motion of whomever is trapped inside!
[16:46] <Varul> "Shall one of us open it," Varul asks at last, listening to the sound of whatever is int here.
[16:47] <Usagi> Whatever's in there doesn't sound pleased, thudding against the interior and making unhappy sounding groans!
[16:47] <Usagi> roll 1d20+7
[16:47] * Hatbot --> "Usagi rolls 1d20+7 and gets 21." [1d20=14]
[16:48] * Gourash moves behind it, lowering his axe and grabbing the lid with both hands, yanking hard to yank it out of the way.
[16:48] <Gourash> roll 1d20+5 hoo-hah!
[16:48] * Hatbot --> "Gourash rolls 1d20+5 hoo-hah! and gets 17." [1d20=12]
[16:50] <Usagi> Suddenly, with a resounding *crack* the lid splinters, a bandage wrapped fist bursting out just as Gourash leans over the sarcophagus!
[16:50] <Usagi> "Who disturbs my slumber!" a thoroughly pissed off sounding voice intones, deep and yet scratchy, the voice of one who has not spoken in years if not decades! Pushing aside the the shattered remains of the lid, a six foot tall figure wrapped in decaying bandages with blackened skin showing beneath and dusty gold jewellery atop emerges!
[16:55] <Amonet> "As your fell master before you, your fate is to leave this plane of existence, evil creature!" Amonet proclaims, pointing at it with her ranseur.
[16:55] * Gourash grabs at his axe, preparing to attack.
[16:56] * Aramas releases the sphere he had ready and floating in his hand.
[16:56] <Varul> "Enough of these things!" Varul snarls, greatsword flashing out to try to sever this mummy apart!
[16:56] <Varul> roll 1d20+10
[16:56] * Hatbot --> "Varul rolls 1d20+10 and gets 30." [1d20=20]
[16:57] <Aramas> roll d20+6
[16:57] * Hatbot --> "Aramas rolls d20+6 and gets 26." [d20=20]
[16:57] <Usagi> OOC: both hit, damage
[16:57] <Aramas> roll 2d6
[16:57] * Hatbot --> "Aramas rolls 2d6 and gets 7." [2d6=2, 5]
[16:57] <Varul> roll 2d6+8
[16:57] * Hatbot --> "Varul rolls 2d6+8 and gets 13." [2d6=3, 2]
[16:59] <Usagi> Aramas' fell magic and Varul's greatsword both find their mark, the eldritch hellfire scorching the Mummy's bandaged form while Varul hacks into its flank! Yet he finds more resistance than he'd expect to his blow, unable to capitalise fully on the strike!
[16:59] <Usagi> OOC: initiative
[16:59] <Usagi> roll 1d20
[16:59] * Hatbot --> "Usagi rolls 1d20 and gets 20." [1d20=20]
[16:59] <Usagi> roll 1d20+1 for Alveria
[16:59] <Gourash> roll 1d20+1 I won't beat that
[16:59] * Hatbot --> "Gourash rolls 1d20+1 I won't beat that and gets 2." [1d20=1]
[16:59] * Hatbot --> "Usagi rolls 1d20+1 for Alveria and gets 3." [1d20=2]
[16:59] <Aramas> roll d20+2
[16:59] * Hatbot --> "Aramas rolls d20+2 and gets 9." [d20=7]
[17:00] <Amonet> roll 1d20
[17:00] <Varul> roll 1d20+6
[17:00] * Hatbot --> "Amonet rolls 1d20 and gets 9." [1d20=9]
[17:00] * Hatbot --> "Varul rolls 1d20+6 and gets 25." [1d20=19]
[17:01] <Varul> REacting like the wind, Varul brings his sword around to dissect this abominatino at the source!
[17:01] <Varul> roll 1d20+8 (+2 PA)
[17:01] * Hatbot --> "Varul rolls 1d20+8 (+2 PA) and gets 15." [1d20=7]
[17:01] <Usagi> Varul makes a powerful attack, yet his sword can't quite find its mark, only slicing off a few bandages and leaving the mummified flesh beneath untouched!
[17:03] <Usagi> "Avel Ilhussein serves no master!" the mummy gets out in its scratchy voice, bandage-wrapped fist swinging out to cold-cock Varul!
[17:03] <Usagi> roll 1d20+11
[17:03] * Hatbot --> "Usagi rolls 1d20+11 and gets 31." [1d20=20]
[17:03] <Usagi> roll 1d20+11 threat
[17:03] * Hatbot --> "Usagi rolls 1d20+11 threat and gets 21." [1d20=10]
[17:03] <Usagi> roll 2d6+20
[17:03] * Hatbot --> "Usagi rolls 2d6+20 and gets 29." [2d6=3, 6]
[17:03] <Usagi> OOC: fort save. Ouch.
[17:04] <Varul> roll 1d20+7
[17:04] * Hatbot --> "Varul rolls 1d20+7 and gets 19." [1d20=12]
[17:05] <Usagi> Gods, this thing hits like a freight train or whatever the Faerunian equivalent is, Varul knocked for six by the powerful punch to his chin, a painful sounding crack coming from his jaw as it's probably dislocated by the force put behind the Mummy's fist!
[17:05] * Aramas summons and releases another dark purple, roiling sphere of demonic hatred.
[17:06] <Aramas> roll d20+6
[17:06] * Hatbot --> "Aramas rolls d20+6 and gets 24." [d20=18]
[17:06] <Aramas> roll 2d6
[17:06] * Hatbot --> "Aramas rolls 2d6 and gets 4." [2d6=3, 1]
[17:06] * Varul staggers back, clock cleaned and eyes a blurred mess after that blow. Healing, yes. Potion...ow...
[17:06] <Usagi> Aramas' attack finds its mark. scorching yet more of the Mummy's bandaged flesh yet failing to give the undead guardian even the faintest pause!
[17:09] <Amonet> "Horus-Re, cleanse thee this unclean being!" Amonet calls out, striking at the mummy with her polearm before retreating a few steps.
[17:09] <Amonet> roll 1d20+8
[17:09] * Hatbot --> "Amonet rolls 1d20+8 and gets 24." [1d20=16]
[17:10] <Amonet> roll 2d4+6
[17:10] * Hatbot --> "Amonet rolls 2d4+6 and gets 9." [2d4=1, 2]
[17:10] <Usagi> Amonet's ranseur cuts into the Mummy's shoulder on her downstroke, yet she finds it hard to penetrate more than a few inches into its solid flesh, not striking for as much as she thinks she should have!
[17:11] <Usagi> "Ahh, you're all too close to it! These things are hurt by fire!" Alveria complains, unable to risk using one of her fiery attacks for fear of hitting Gourash and Varul, and instead firing off a pair of magic missiles instead!
[17:11] <Usagi> roll 2d4+2
[17:11] * Hatbot --> "Usagi rolls 2d4+2 and gets 7." [2d4=2, 3]
[17:12] <Usagi> The Mummy flinches at the blows, but still seems to have plenty of fight in it, yet!
[17:12] * Gourash growls, seeing the strength behind the blow that smacked into Varul and lashing out as he finally grabs his axe, swinging upwards in a powerful blow.
[17:13] <Gourash> OOC: Raging.  +8 hp, +4 str, +4 con, +2 will, -2 AC.  5 rounds.
[17:13] <Gourash> roll 1d20+10 (+2 PA, please hit)
[17:13] * Hatbot --> "Gourash rolls 1d20+10 (+2 PA, please hit) and gets 23." [1d20=13]
[17:14] <Gourash> roll 1d12+15
[17:14] * Hatbot --> "Gourash rolls 1d12+15 and gets 27." [1d12=12]
[17:16] <Usagi> With a terrific blow, the raging half-orc barbarian bisects his axe right up the Mummy from groin to neck, injuring it terribly! As dust and decaying flesh spills forth from its shredded bandages, the tomb guardian still manages to remain upright, despite being savagely wounded!
[17:17] * Varul falls back and takes one of his handy healing potions out, gulping down nice restorative energy magical potion!
[17:17] <Varul> roll 2d8+3
[17:17] * Hatbot --> "Varul rolls 2d8+3 and gets 8." [2d8=1, 4]
[17:17] <Usagi> Stepping out of range, Varul is able to avoid being attacked as he lowers his guard to tend to his injuries!
[17:18] * Gourash growls in rage at the undead creature.
[17:19] <Usagi> Meanwhile the Mummy focuses its attention on Gourash, still sprightly enough to come out swinging at the raging barbarian!
[17:19] <Usagi> roll 1d20+11
[17:19] * Hatbot --> "Usagi rolls 1d20+11 and gets 26." [1d20=15]
[17:19] <Usagi> roll 1d6+10
[17:19] * Hatbot --> "Usagi rolls 1d6+10 and gets 16." [1d6=6]
[17:19] <Usagi> OOC: fort save
[17:21] <Gourash> roll 1d20+7
[17:21] * Hatbot --> "Gourash rolls 1d20+7 and gets 21." [1d20=14]
[17:22] <Usagi> Ooof! Even in his berserk state, Gourash felt that one, his head ringing from the blow as his ears are boxed, pulverising his flesh with the impact! He's lucky not to have his skull cracked by that one.
[17:22] * Aramas snaps out his arm, again launching a rolling purple shpere of fury.
[17:22] <Aramas> roll d20+6
[17:22] * Hatbot --> "Aramas rolls d20+6 and gets 9." [d20=3]
[17:23] <Usagi> Aramas' bolt of hellish fury goes awry, only spending its might against the stone sarcophagus instead of its former occupant!
[17:23] <Amonet> "Accept your ultimate fate!" Amonet intones, giving her ranseur a twirl before stabbing at the mummy.
[17:23] <Amonet> roll 1d20+8
[17:23] * Hatbot --> "Amonet rolls 1d20+8 and gets 17." [1d20=9]
[17:24] <Usagi> Sadly Amonet's attack is in vain, the blade of her ranseur whiffing the air between the Mummy's arm and its torso!
[17:24] <Usagi> Alveria hangs back, biting her lip worriedly. "I can't do anything if you're all so close to it!" the wizard frets.
[17:25] * Gourash growls wrathfully, leaping at the creature, the powerful blow not enough to still his wrath as he brought his axe downward, seeking to rend the creature apart.
[17:26] <Gourash> roll 1d20+12 (+2 PA)
[17:26] * Hatbot --> "Gourash rolls 1d20+12 (+2 PA) and gets 17." [1d20=5]
[17:26] <Usagi> OOC: Varul isn't providing flanking anymore, btw, so you don't get the +2. But that misses, anyway
[17:26] <Gourash> OOC: ouch ouch
[17:28] <Usagi> While Gourash's axe finds its mark, the berserk warrior fails to strike cleanly enough, his axe being turned aside by the Mummy's decaying yet hard flesh! A groan if incoherent fury is his reply as the Mummy tries to bash him once more in return, a powerful punch into his exposed stomach!
[17:28] <Usagi> roll 1d20+11
[17:28] * Hatbot --> "Usagi rolls 1d20+11 and gets 22." [1d20=11]
[17:28] <Usagi> roll 1d6+10
[17:28] * Hatbot --> "Usagi rolls 1d6+10 and gets 16." [1d6=6]
[17:29] <Usagi> OOC: strike the mummy's attack!
[17:29] <Varul> Varul grits his teeth in agony - but it looks like it's time to shine! Rushing forward in a charge, Varul tries to finish off this hellish mummy for good!
[17:29] <Varul> roll 1d20+10 (+2 PA)
[17:29] * Hatbot --> "Varul rolls 1d20+10 (+2 PA) and gets 13." [1d20=3]
[17:30] <Usagi> A whiff, Varul's sword only cleaving the air above the Mummy's head as his swing goes errant! Meanwhile, the undead doesn't even acknowledge his presence, only focusing on Gourash to deliver a punishing fist into his stomach!
[17:31] <Usagi> roll 1d20+11
[17:31] * Hatbot --> "Usagi rolls 1d20+11 and gets 25." [1d20=14]
[17:31] <Usagi> roll 1d6+10
[17:31] * Hatbot --> "Usagi rolls 1d6+10 and gets 12." [1d6=2]
[17:31] <Usagi> OOC: fort save
[17:31] <Gourash> roll 1d20+7 I AM ORC
[17:31] * Hatbot --> "Gourash rolls 1d20+7 I AM ORC and gets 21." [1d20=14]
[17:32] * Aramas snaps his other arm out, letting another sphere fly.
[17:32] <Aramas> roll d20+6
[17:32] * Hatbot --> "Aramas rolls d20+6 and gets 15." [d20=9]
[17:32] <Usagi> The mighty orc's breastplate crumples under the force of the blow, impacting fiercely into his stomach and knocking the wind out of him!
[17:32] <Aramas> roll 2d6
[17:32] * Hatbot --> "Aramas rolls 2d6 and gets 9." [2d6=6, 3]
[17:33] <Usagi> This time the roiling sphere of purple hatred finds its mark, splashing into the Mummy's face and disintegrating half of its head! Finally having taken enough punishment, the bandage wrapped undead collapses, black flesh beginning to turn to dust as the magic animating it finally gives up the ghost!
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 01, 2006, 02:23:36 PM
[17:34] <Varul> Varul proptly falls to his kneels, huffing out air and clearly in pain. "By Lathander, accursed beastly asshole," he mutters aloud.
[17:35] * Aramas breathes a sigh of relief, and then gets to looking over the corpse, checking for loot and anything that stands out to his eyes..
[17:35] <Usagi> There's a fair deal of gold and jade jewellery that was decorating the corpse, as well as a golden scarab that radiates faint necromancy to Aramas' eyes...
[17:36] * Aramas eyes the scarab, trying to figure out what it is before picking it up..
[17:36] <Amonet> "Justice prevails!" Amonet declares, before exchanging her weapon for her wand.
[17:36] <Usagi> Alas, Aramas can't cast Identify.
[17:36] <Amonet> roll 1d8+1 Varul
[17:36] * Hatbot --> "Amonet rolls 1d8+1 Varul and gets 6." [1d8=5]
[17:36] <Amonet> roll 1d8+1 Varul2
[17:36] * Hatbot --> "Amonet rolls 1d8+1 Varul2 and gets 8." [1d8=7]
[17:37] * Gourash grunts as shortly after his rage disappates, leaning heavily on his axe as he carefully checked his torso for broken bones.
[17:37] <Amonet> roll 1d8+1 Varul3
[17:37] * Hatbot --> "Amonet rolls 1d8+1 Varul3 and gets 8." [1d8=7]
[17:37] <Amonet> roll 1d8+1 Gourash
[17:37] * Hatbot --> "Amonet rolls 1d8+1 Gourash and gets 3." [1d8=2]
[17:37] <Amonet> roll 1d8+1 Gourash2
[17:37] * Hatbot --> "Amonet rolls 1d8+1 Gourash2 and gets 4." [1d8=3]
[17:37] <Varul> "Thank you," Varul stands upright, stretching his body out before goingt o peek into the coffin.
[17:37] <Usagi> Gourash might have a cracked rib, but Amonet soon fixes that!
[17:37] <Amonet> roll 1d8+1 Gourash3
[17:37] * Hatbot --> "Amonet rolls 1d8+1 Gourash3 and gets 3." [1d8=2]
[17:37] <Amonet> "The wand only likes those who pay for it," Amonet says apologetically, stowing it away for the time being.
[17:38] * Aramas collects the loot, handling the scarab carefully.
[17:38] <Usagi> Looking inside the coffin, Varul doesn't see much - looks like the Mummy was wearing all of its grave goods.
[17:38] <Aramas> "Only the Scarab has magic on it."
[17:38] * Varul takes a moment to inspect it closely, curious and a little creeped out by the entire thing.
[17:39] * Gourash grunts his thanks, stretching a bit and adjusting his armor that'd been smashed up protecting him.
[17:39] <Usagi> It's a golden scarab with a clasp where it can be affixed to clothing. They're fairly common magical items, analogous to a periapt or necklace, really. Generally more common in the South and East than up here, though.
[17:41] <Varul> Varul hangs back for the moment, idly taking the time to look about the room while the other sloot.
[17:41] <Usagi> OOC: search check if that's what you're doing
[17:43] <Varul> roll 1d20+1
[17:43] * Hatbot --> "Varul rolls 1d20+1 and gets 8." [1d20=7]
[17:44] <Amonet> roll 1d20
[17:44] * Hatbot --> "Amonet rolls 1d20 and gets 1." [1d20=1]
[17:44] * Aramas sighs, and goes to inspect the sarcophagus, wanting to try and figure out how such a thing came to be in this area..
[17:45] <Usagi> OOC: knowledge religon or nobility if you have it, Aramas
[17:46] <Aramas> roll d20+3
[17:46] * Hatbot --> "Aramas rolls d20+3 and gets 19." [d20=16]
[17:46] * Gourash waits guarding the way out.
[17:46] <Usagi> Looking around the room, Varul doesn't find much besides the usual junk and debris now quite common to this ruin. Nothing that's worth the trouble of even picking up, really...
[17:47] <Usagi> Looking over the sarcophagus, Aramas identifies it as being a Calishite noble's tomb. Certainly it is a long way from home, since that's on the other side of Faerun...
[17:48] <Aramas> "Hmm.. Calishite.. How would a Calishite sarcophagus make it's way here?"
[17:48] * Varul keeps himself busy by walking the circular room's edge, checking the walls out as he goes, looking for anything amiss.
[17:48] <Amonet> "Magic?" Amonet voices, shrugging.
[17:50] <Usagi> Varul finds some mold and slime on the walls, but that's not too amiss given that you're underground. It is quite dank down here, after all.
[17:51] <Aramas> "What was his name? Ilhussain? Hmm.. Perhaps I might research into this.. If he has a family line still in existance, they would perhaps like to know.."
[17:51] <Amonet> "Where to next?" Amonet asks then, glancing around expectantly.
[17:51] * Varul sniffs the air, wondering if the smell of death has faded at all.
[17:52] <Usagi> It still smells pretty vile. Even if the Mummy turned to dust, those two Wights are still bleeding out all over the floor.
[17:52] <Gourash> "Family line?" Gourash snorted at this, not really bothered by the smell.
[17:53] <Varul> Varul goes quiet, "Where to now," he asks, coming back around.
[17:53] <Aramas> "Alveria, when we leave, be so kind as to lite those bodys? I would think the smell should attract unsavory things."
[17:55] <Usagi> "Of course," the elf nods. "I'm always happy to burn things in the cause of justice!"
[17:56] <Aramas> "I believe we have looked through everything of note.. A trip back to where we met our ghost, perhaps?"
[17:57] * Gourash shrugs. "Something else to kill?"
[17:58] <Usagi> Alveria waits for the others to file out before burning up the Wights with her burning hands spell!
[17:58] * Varul follows along, tired and ready to go.
[17:59] * Aramas heads back to where he met the ghost.
[18:00] <Usagi> Heading up to the first basement, Aramas makes his way into the sleeping quarters where they were accosted by a ghost, previously. No sign of any activity since they were last here, nor any incorporeal undead, however...
[18:01] <Aramas> "Hmm.. Well, then. Back to the town and then onwards?"
[18:01] <Gourash> "Onwards to where?  Though a stop in the town sounds good."
[18:01] <Aramas> "That would best be decided over a good meal, I would imagine."
[18:02] <Amonet> "Visiting a temple to the sun god is always a pleasant way to pass the time," Amonet muses out loud.
[18:02] <Varul> "It is," Varul agrees quickly there, "That interests me."
[18:03] <Varul> 'Unlike Alv..hmph.' Keeping his inner thoughts where they should belong, Varul keeps an eye out as they walk along.
[18:04] <Usagi> As the party discusses their next move, a faint whisper sounds behind Aramas, a dryly amused chuckle as a luminescent blue figure appears. "Had your fill, vultures?" the spectre asks, taking the form of a young human in wizardly robes.
[18:04] * Aramas turns to him with a raised eyebrow.
[18:04] <Varul> "Yep. Anything else lurking that needs extermination by the buzzards?" Varul asks, but otherwise steps back. Magic ghost thing, so note his forte.
[18:05] <Aramas> "Perhaps. Is there more to be had?"
[18:05] * Gourash turns and swings his axe to the ready, only not cutting the ghost down by virtue of his talking compatriots.
[18:05] <Usagi> "You have granted a second death to all save one in this place," Lanis returns, sketching a bow towards Varul. "For that I thank you."
[18:06] <Aramas> "Hmm.. Where would this last one be? No sense in not finishing our work."
[18:06] <Varul> Oh damn it. Can't ignore that! "What about you," Varul grunts gruffly, arms crossed.
[18:08] <Usagi> Lanis raises an eyebrow. "Appearances can be decieving..." he notes, ignoring Aramas to focus on Varul, now. "Worry not for me, swordsman. I shall remain..."
[18:09] <Varul> "Why?" Varul shakes his head at that, "Go rest or whatever waits past this. Lady Amonet could help you with that. This is just an old ruin now."
[18:11] <Usagi> "I believe it beyond her power to relieve me of existence on the Prime Material," Lanis replies, an apologetic look towards the cleric. "No offence."
[18:12] <Amonet> "None taken," she responds. "I could come back later, though."
[18:13] <Usagi> "Perhaps," he nods, stroking his chin. "A powerful cleric of a kind deity may see fit to grant me rest, one day... I have waited long, and can wait longer still, though."
[18:14] <Aramas> "Perhaps, Amonet, you could request from one of the local temples for them to dispatch someone able to release him to his beyond."
[18:15] * Amonet inclines her head to Aramas in lieu of response.
[18:15] * Gourash shrugs, seeming disinterested in the ghost's plight. Not a very empathetic fellow.
[18:16] <Usagi> "Then I would be further in your debt," Lanis bows his head.
[18:17] <Aramas> "You could, perhaps, repay us by ceasing your attempts to sharpen the rough side of your tongue upon us."
[18:17] * Aramas smirks at the ghost slightly.
[18:18] <Varul> "Good luck," Varul says quietly, resting against the wall.
[18:20] <Usagi> "Forgive the dead what harmless amusements we may take," Lanis replies dryly to Aramas. "But I believe that is all. Farewell... vultures." And with that pithy last word, the ghost vanishes into the ether.
[18:20] * Aramas smirks wider and chuckes to himself.
[18:21] <Aramas> "Let us leave to see to the arrangements for our.. friend."
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 01, 2006, 02:38:02 PM
As a note, if you want to send a cleric to put Lanis to rest, the Temple of Selune will gladly send one of its more experienced brethren out into the wilds on a perilous journey to do just that, all for the low low price of 400gp.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 01, 2006, 02:38:32 PM
Could we get a discount if we escort them safely?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 01, 2006, 02:41:10 PM
50gp off, you hard bargainer!
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 01, 2006, 02:44:26 PM
Cool. I'll take a bit of interPC initiative here:

Are we interested in paying for that now? Also, what about the list of magical items over in the Geography topic? Most of them are too pricey for us in general alone, but are we interested in shelling out for any as a group purchase? I'm interested in Spellcleaver as a mageslayer weapon but it's expensive as fuck. Those Boots of the North could be handy in this campaign as well, and I'm debating borrowing from Iddy to spring for 'em.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 01, 2006, 03:21:22 PM
Amaras lent me the GP for the boots. Barring anyone having a better suggestion I'm going to get 'em.
Title: Adventure 2: The Trouble with Telruant
Post by: Dracos on October 01, 2006, 06:07:55 PM
I'm tempted by the rhino hide, primarily as it'd make a good base for charging shit, but I only have enough likely to get halfway there.

Dracos
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 01, 2006, 07:41:36 PM
My vote goes to the mines!

Alright, so I misread the thing, and they might not be packing wands there.

They're still packing SPELLS.

Spells that should be mine

(Actually, the third place contains a Mythal, I suspect. I really WANT it but hey, maybe after we're less likely to die. >_>)
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 02, 2006, 09:12:21 PM
Query: Re sending that poor mage.

Are we going to shell out for that or backseat it? If we go along, are wegoing to RP it out in that case?
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 02, 2006, 10:01:17 PM
I don't mind pitching in for it. Not much for me to RP there, though, so I don't care about that either way.
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 03, 2006, 06:58:12 AM
If you guys do shell out for it, I'd rather not RP it even if you do go along in order to save 50gp. I'll summarise what happens in post form here.

Also, I'd appreciate it to have a consensus on what you're doing next before next session, since it lets me know which adventure to prep (admittedly you're going to spend that session travelling regardless of which you pick, but I have a few different things in mind depending on where you're headed).
Title: Adventure 2: The Trouble with Telruant
Post by: Dracos on October 03, 2006, 09:47:18 AM
Gourash doesn't see the point of helping dead human mage thing.  Gourash sees no party profit.  Gourash isn't too bright, but prolly wouldn't contribute as it doesn't bring profit back in within an easily visible margin of stuff.

Dracos
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 03, 2006, 09:48:34 AM
I vote that we go for it. If need be I'll toss in something minor or make an IOU to help fund it since I'm broke.
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 03, 2006, 09:52:01 AM
464gp each from expedition two, guys.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 03, 2006, 09:56:34 AM
Is that in addition from the old total or an amended new total?
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 03, 2006, 10:05:22 AM
Buying the scrolls of Web and Resist Energy. And a dagger. >_>

302gp total!

After that, I'm going to scribe Obscuring Mist, Hold Portal, Arcane Lock, Web, and Resist Energy.

That'll cost 700gp total.

After that, I shall scribe the following scrolls!

-Hold Portal (12.5gp, 1xp)
-Obscuring Mist (12.5gp, 1xp)
-Silent Image (12.5gp, 1xp)

-Glitterdust (75gp, 6xp)
-2xKnock (150gp, 12xp)
-Resist Energy (75gp, 6xp)

Bringing it to a total of 1037.5gp and 27xp. (Oh, god, why xp? -_-)
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 03, 2006, 10:07:51 AM
I have no idea what old total you're referring to. That amount of money is how much we get from the second run, which started with a booby-trapped staircase and ended with me sleeping in.

>_>

<_<
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 03, 2006, 11:59:38 PM
...oi.

Usa posted a total right after this adventure. Does it jive with yours?
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 04, 2006, 12:04:44 AM
*Where*? >_>

I basically looked at the loot thread, checked for the price of loot that was new, and... added it up.

I don't think I made a mistake. Unless there's mysterious loot I haven't seen...
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 04, 2006, 12:06:29 AM
*Checks*

Apparently in chat. Dammit. Um, anyone have a log or note of that handy?
Title: Adventure 2: The Trouble with Telruant
Post by: Ebiris on October 07, 2006, 09:44:45 AM
I don't recall posting any definitive figures besides what's in this thread. Rat's math seems fine to me.

Anyway! I'd like to get a consensus on where you're headed before session start tomorrow (preferably a few hours before so I have time to prepare).

That aside? Since only one person objected, we'll assume you shelled out to put Lanis to rest. So everyone except Gourash deducts 88gp from their funds. Varul can be considered in debt, since you're about to get the money back as you'll see...

--------

Returning to Telruant's Academy with the head cleric of Selune in tow, a pleasant half-elf priestess, you once again find Lanis haunting the lower levels of the ruin. Prior to his exorcism, however, Lanis tells you that he had one of his apprentices dump some wands in the well just before the orcs overran the academy, since they would be of little use in the actual battle but he wanted to at least save something from being looted and then used by the orcs on future victims.

Peering down the well with his magic sight, Aramas is easily able to confirm their presence. With the rope in your respective adventuring kits, its not too hard to descend and retrieve the wands from the murky but shallow water. Lanis was even kind enough to identify them before being sent on to his final rest!

Treasure Found:

Wand of Nezram's Amethyst Aura (CL5 - Abjuration) 14 charges - 3150gp
Wand of Dispel Magic (CL5 - Abjuration) 5 charges - 1125gp

--------

In all honesty, I'd planned to give you XP for this as well, but I'm cutting back on that since I don't want you levelling up too soon. Expect less in future for challenges comparable to what was in this dungeon.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 07, 2006, 01:45:42 PM
Okay, I have my GP up to before any wand selling is done. Are we selling both of those?

I vote for the sun temple.
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 07, 2006, 02:15:11 PM
I'll grab the wand of dispel magic, I'll figure costs tomorrow.

The other wand provides defense vs poison/disease, iirc. I don't really care about it. >_>
Title: Adventure 2: The Trouble with Telruant
Post by: Corwin on October 07, 2006, 03:58:05 PM
I'm good with the sun temple, like I believe I said before. I also don't have a problem with keeping the dispel magic wand and selling the other one.

Hmm, and I'd like to purchase two scrolls each of Consecrate, Lesser Restoration and Remove Paralysis, and one scroll each of Align Weapon, Augury, Enthrall, Make Whole, Silence and Zone of Truth.

1875gp, eww, so expensive
Title: Adventure 2: The Trouble with Telruant
Post by: Carthrat on October 08, 2006, 08:55:13 AM
427.5 extra GP each from the sale of those wands.

I'm keeping the wand of dispel magic (sale price of 552.5), subtracing 125gp from my funds.
Title: Adventure 2: The Trouble with Telruant
Post by: Anastasia on October 08, 2006, 10:41:42 AM
My 427 GP goes right back to Aramas to pay back some of that debt. I'll keep the .5 GP so I have a cool 3/4s of a GP to spend this session!

Ow.