Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Magical Girls vs Nazis => Topic started by: Anastasia on August 10, 2011, 11:16:04 PM

Title: Ancient Discussion
Post by: Anastasia on August 10, 2011, 11:16:04 PM
Agreed on the luck stuff 100%. I've had games that have had problems, but nothing like the heaps of bad luck this game attracted.

I'm debating what style/system to run. A few random ideas are as follows, nothing is binding:

1. Star Trek. I'm only loosely familiar with Star Trek, so this wouldn't be any super-knowledgeable game. It would just be a handful of newly minted ensign redshirts trying to survive away missions while navigating rocky interpersonal relationships. Sorta like Star Trek with a dash of a soap opera. It's a fun idea but I don't know if I want to commit to all the baggage Star Trek brings. I'm really not sure.

2. What if Hitler was right? The year is 1947. Adolf Hitler famously said that the Soviet Union would collapse if the door was but kicked down. In our world he found out otherwise. What if his luck ran even better in this world? Turns out Stalin went lighter on the purges and within a few days of the invasion a coup attempt turns the Soviet leadership into general chaos. The communist party and the top levels of the military manage to kill much of each other in a few bloody, confused days. In the aftermath no one can really effectively take control, while Marshal Budenny fritters away his armies against Germany. With no leadership comes far less of Russia's industry reaching the Urals, less cognizant defenses and ultimately a complete Russian defeat.

Anyway, historical justifications aside, the year is 1947. Germany rules from France to the Urals, straddling Europe and Asia. The USA and England are in a stalemate with Germany, neither side able to successfully invade the other. As a hot war cools down into a cold war, spycraft and black ops the order of the day. You play one such small black ops team, doing everything you can to weaken Greater Germany.

(I'm a history buff and I know this has some reaches. I'm going for vaguely plausible, not a meticulous analysis of alternate history. For what it's worth I think the USA+Brits would've had a fairly good shot against Germany, even if they beat the Russians into submission. If you aren't a history buff, just go along with it.)

3. D&D meets reality. Through a magical mishap a group of typical D&D adventurers finds themselves stranded in our world. Shenanigans and good times ensue as they try to get back. This one could go in a lot of directions, I haven't formed it past the root idea.
Title: Re: Ancient Discussion
Post by: Halbarad on August 11, 2011, 12:04:20 AM
Not that I've really been involved with this game, but I wouldn't mind seeing a revival of something like the Neo-Tokyo Assassins concept - anti-heroes in a near future dystopia, or something along those lines. Partly because I never really did get to do much with the character concept I had there, and I wouldn't mind getting into a game again. <_<
Title: Re: Ancient Discussion
Post by: Brian on August 11, 2011, 12:19:39 AM
Quote from: Anastasia on August 10, 2011, 11:16:04 PMA bunch of options, but one of them is to kill Nazis.

Who doesn't like killing Nazis?
Why was this presented as a list of options?

I'll take 'Kill Nazis' for 1000$, Alex. :)

Edit: My WWII history is fairly decent (in spots), but I'm more than willing to throw that all away for a fun game world.
Title: Re: Ancient Discussion
Post by: Anastasia on August 11, 2011, 12:28:30 AM
Quote from: Halbarad on August 11, 2011, 12:04:20 AM
Not that I've really been involved with this game, but I wouldn't mind seeing a revival of something like the Neo-Tokyo Assassins concept - anti-heroes in a near future dystopia, or something along those lines. Partly because I never really did get to do much with the character concept I had there, and I wouldn't mind getting into a game again. <_<

Could work, playing a bunch of sociopathic assassins could be loads of fun. Kill, kill, kill!

Quote from: Brian on August 11, 2011, 12:19:39 AM
Quote from: Anastasia on August 10, 2011, 11:16:04 PMA bunch of options, but one of them is to kill Nazis.

Who doesn't like killing Nazis?
Why was this presented as a list of options?

I'll take 'Kill Nazis' for 1000$, Alex. :)

Edit: My WWII history is fairly decent (in spots), but I'm more than willing to throw that all away for a fun game world.

Indeed. I'm only looking for plausible - a coup, chaos and Budenny leading the '41 front even more than he did could indeed lead to some sort of Soviet collapse. The odds of it happening aren't great, but it's good enough to work with. The Germans, through complete Russian mismanagement and a bunch of luck, manage to take Leningrad off the march(This had a small chance to happen, but didn't work out), then turn and wheel into Moscow. They capture a city still trying to sort out a bloody situation and in it's citizens in an open panic that's only barely held in check by the NVKD and army. With the fall of Moscow and a Red Army not capable of a winter counter strike the Nazis are able to finish the job in '42 and force a peace on the Russian remnant. It's less a real peace as much as a simple status quo the Russians can't do anything about. Whomever comes out on top of what's left of the Soviets is trying to rebuild and prepare for round 2, while keeping what's left together. Meanwhile the Nazis are busy being evil little mass murderers.

It's without a doubt the greatest choke in the history of recorded warfare. A barely competent Soviet Union shouldn't lose to Germany if it's willing to soak up enough losses. Germany ran stunningly hot as it was in real life, it's mind boggling to imagine them getting more breaks.
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 12:39:04 AM
Hmmm.  No bites on my end really.  I'm not an Alternate History buff really at all, so I'd kind of flounder in that setup, and I tend to prefer Space Opera to Sci-fi (Star Trek was awesome to watch, but I wouldn't want to play it, I don't think).  I have no idea what I'd even spin up for the third.  It seems like a comedic short story more than a game hook.  If only because it largely depends on Savages in Society concept.  I mean who would be the antagonists?  Well meaning policemen?  Corporate super villians, seeking to open a portal to their world in order to sell/pillage it for profits?  Present day culture is just really far removed from most D&D cultures and it just feels like the game would coast on the ability of players to make jokes on it.

hmmm...

How about a cult of personality game?  Some madman takes over a country, dividing it into fiefdoms, and the players are group leaders of such, inspiring people toward their ways of life (or not).  Nyum.  Sorta like Bancho Kongou style in a sense.

*posts and goes to read the new posts above him
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 12:58:26 AM
hum.  Anti-heroes setup?  Well, closest to a bite so far.  Last game I played like that was Jon's disaster.

Nyum.  So sort of Deus Ex/Ghost in the Shell style?  Corporate Mercs?
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 11, 2011, 01:17:38 AM
I like the thought of an anti-hero set up, and also the thought of a GitS style world... Glancing through the 'Games I wanna try running' thread..

-Crisis at the Memory Bank. In the future, people can upload their minds and jump from body to body. But as a result, the value of physical life is slowly dwindling. For the security forces responsible for protecting the massive databases that house humanity's collective consciousness, a struggle against hi-tech terrorists awaits- even as they wrestle with just what, exactly, is really worth defending in a world where everything is digital, and replaceable- even souls. Old-school cyberpunk and giant mainframes await!

^Might be a decent starting point. We're hired cyber terrorists/assassins. Our job is to break into different mem banks and destroy the back ups, then hunt down the current body. I think if we put a spin on it, we could wind up with a Boondock Saints type of feel. Yeah, we kill the shit out people, but we have our rules. No women, no children, ect. Anti-hero doesn't have to mean evil organization, after all.

Though I wouldn't be opposed to an evil game, but the whole terrorists/assassins thing seems kind of hard to have a working over-all plot to me.

On the other hand, http://tvtropes.org/pmwiki/pmwiki.php/Main/AdeptusEvangelion
More than one person was interested in this. No one's mentioned mecha stuff yet, but it's up there and has had interest.
Title: Re: Ancient Discussion
Post by: Brian on August 11, 2011, 01:22:00 AM
Quote from: Iron Dragoon on August 11, 2011, 01:17:38 AMLet's play Shadowrun!
I can ... get behind this.
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 01:35:03 AM
hmmm...

I really kinda liked the relaxedness of tristat.  Otherwise I'd pitch evil races in D&D world.  Survive and thrive, make alliances, that kinda jazz.

nyuum.

Brian said Chrono Trigger over on gtalk.  Which would be a fun world, but not sure how that'd fly. :)

Huh, shadowrun.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 11, 2011, 01:38:03 AM
Who says you can't pitch that? Keep Tri-Stat and go with a D&D setting. It'd be easy enough, I'd think.

But yeah, GitS style game looks to be in the lead.

Also, tossed this in chat:
Iddy> Though, I can easily see us going the other way in anti-hero. We could do the rebel scum thing.
Iddy> Trying to make the huge corporations feel it by killing off the board members, and going after corrupt government officals.
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 02:04:57 AM
Well, I generally prefer to be the good guys :)
Title: Re: Ancient Discussion
Post by: Anastasia on August 11, 2011, 02:18:30 AM
I don't know Shadowrun at all, so that's probably out unless one of you wants to run it.

Keep on chatting guys, by all means. I'm just thinking right now.
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 02:22:39 AM
I don't know shadowrun at all really either.  Brian I think was voicing it more as a conceptualization of the Cyberpunk+Shamanistic Magic+Dystopian Future bid.  Because really that's what it is.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 11, 2011, 03:53:39 AM
Yeah, that's what I got out of it, too. I figure the GitS world would be a decent setting for us with some tweeking. Pretty much everyone already knows it, and it fits for what we want.

Plus, it'd be interesting to see how it went if we did the rebel scum thing and actually went up against the Major. I think we could take her with the proper planning. =)
Title: Re: Ancient Discussion
Post by: Dracos on August 11, 2011, 02:24:32 PM
Hack, Hack, Hack.

Wait, we want to take down the Major?   I contest the only proper planning with her is a setup with high yield explosives and us nowhere in the area.  And even then, she'd survive it and just be angry.  Come on, good survival is not kicking the energetic hunter who pretty much took the "Almost the best at every commando and hacker skill set, also hot, superhumanly capable, and can survive having her head blown off."

:P

Anyhow, GitS type  setting would be fun.  Add magic to it and it'd be even more fun.  Is it out of your conceptualization, Dune?
Title: Re: Ancient Discussion
Post by: Anastasia on August 11, 2011, 07:42:22 PM
Yeah, it is. I'm not familiar with GITS - really assume that any anime since 2000 is a miss for me - and Assassins was more mystical in a modern setting.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 12, 2011, 02:10:34 AM
Quote from: Anastasia on August 11, 2011, 07:42:22 PM
Yeah, it is. I'm not familiar with GITS - really assume that any anime since 2000 is a miss for me - and Assassins was more mystical in a modern setting.

Start downloading, then! The Stand Alone Complex and S.A.C. 2 follow the movie pretty well, IIRC.

Honestly, GitS isn't that hard to figure out, really. Cyborg enhancements, corporations that have their own private military, and a semi-mystical programming language that's so advanced that it can spawn true AI spontaneously and copy the mind/soul of a human being. (Actually that last one sounds kinda complex.)

You hack people's brains and can overlay your own feeds into their senses. You can edit their memories, you can leave subconscious orders in their minds, ect. It's plenty of awesome.
Title: Re: Ancient Discussion
Post by: Brian on August 12, 2011, 03:14:16 AM
I donno, Iddy.  That'd be kinda ... tricky to DM, I think.

What about a wuxia/fantasy setting?  Kind of like Avatar: the Last Airbender?  Or a generic fantasy anime, I suppose....
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 12, 2011, 03:27:23 AM
The deeper you get into it, the trickier it is, yeah. But no one says we have to go that deep. That was just a description of the anime.
Title: Re: Ancient Discussion
Post by: Dracos on August 12, 2011, 10:57:43 AM
If it's not among dune's flavors, he'd be having as hard a time with it as if I tried running that Alt History one.  It'd go flat.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 12, 2011, 11:12:46 AM
Truth. I'm just tossing a bit of info out about it.

We could try the magical girl idea.. There's been lots of game ideas posted in that thread.
Title: Re: Ancient Discussion
Post by: Dracos on August 12, 2011, 03:16:09 PM
Any that hook to you dune?
Title: Re: Ancient Discussion
Post by: Anastasia on August 12, 2011, 03:19:55 PM
I'm working up a post to reply to all of this, it'll be up tonight or over the weekend.
Title: Re: Ancient Discussion
Post by: VySaika on August 12, 2011, 03:45:37 PM
Posting interest in getting in a weekly game since me managing Bal3 doesn't look likely. Will depend entirely on what it is, but figured I'd throw this out there. As a note I do have like 0 interest in Alt History(especially anything WW2 related), and while I generally prefer to be the good guys, I could manage an assassins/evil peeps/whatever game. Magical girls could also work.
Title: Re: Ancient Discussion
Post by: Dracos on August 13, 2011, 07:46:20 PM
Ooh, gate was fun to play with.  *swings gate around* This paw of mine is burning red!  It tells dragons WHAT'S UP BITCHES?

=D

I also prefer the good guys. :)  Since I was poked on it, I am fine with a kill nazi zombies pulp game, but yeah...kinda prefer along the lines of this one that we just closed really :P eep.
Title: Re: Ancient Discussion
Post by: Anastasia on August 13, 2011, 11:51:03 PM
How about we split the difference?

We play a bunch of magical girl assassins who are going after Nazis.
Title: Re: Ancient Discussion
Post by: VySaika on August 13, 2011, 11:53:48 PM
...I...think I'd actually play that. Despite the WW2 setting.
Title: Re: Ancient Discussion
Post by: Halbarad on August 14, 2011, 12:23:25 AM
That... actually works surprisingly well. I kind of wanted to revive my NTA concept since I didn't get to do much with it, and she's Russian, which works quite well for murdering Nazis.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:12:46 PM
...That's whack.

I'm in.  Roll it.
Title: Re: Ancient Discussion
Post by: Anastasia on August 14, 2011, 03:17:04 PM
Assuming everyone's on board with this, I'll have more information in a week or two. I'm starting a new game as it is right now, my prep cycles are sorely limited. You have some time to ponder over character ideas.

Comments, suggestions, questions and death threats welcome.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:20:21 PM
Suggestion A)Tristat again.  it was seriously a pleasant relief not to rule wrangle for a while :)
Suggestion B)More traits, they were fun.
Suggestion C)Keep your additions from this game.  More magic regen and regular fighting is actually a nice bit.  Having EP be less valuable than HP is a good place for it and encourages using special moves.

Dibs on a Muscle/Presence style build.  *is already thinking that over*

Gate said he wanted genki martial arts assassin too.
Title: Re: Ancient Discussion
Post by: VySaika on August 14, 2011, 03:21:08 PM
Kicking around two character ideas at the moment, both of which fill teh same party roll(The Big Guy).

1) American or Canadian martial arts chick(maybe fists, maybe staff). Definately focused and serious type, not too horribly comfortable with the job but willing to do it anyway for her country.

2) Scottish sword chick. Let's go stereotypes! Cheerful, happy and energetic as she smashes everything apart with a freaking claymore.

Not sure which I like more yet.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:23:12 PM
<Dracos2> Yukari=Stealth.
<Kuyou> That lets me focus on movement and survivability.
<Dracos2> Dracos=Power
<Dracos2> Gate=Skill
<Dracos2> Kuyou=OhGodEveryoneJustDied
<Yukari-sama> Kuyou = cleanup.
<Dracos2> Iddy=Tech?
<Kuyou> We have no medic.
Title: Re: Ancient Discussion
Post by: Brian on August 14, 2011, 03:33:20 PM
My actual concept isn't fully solidified yet.  My initial idea was 'horrible loli assasin' (I mean, we _are_ killing Nazis), but....

I'm going to go with the idea that she is descended from Baba Yaga (which technically makes her a witch of sorts), or just believes she is.  This is the unflinching, unsmiling, never laughing stoic character that seems to have no sense of humor and doesn't bat an eyelash at anything.  She's Russian, and likely to start out partnered with Yukari's character because of complimentary skill/power sets (if the GM is okay with that).

Powers would be devoted to defense and movement, so this character would be good for moving people around a battlefield, and generally luring/herding enemies into traps (or moving allies out of danger).  Since we have damage covered, possibly a debuff or mild illusory power to help in moving enemies around.

That's my rough concept, though I can refine it if any of this feels unworkable.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:42:43 PM
Too be clear, I'm currently pondering up an american ruffian, focused on presence/power, likely the result of American biogenetics labs (Captain America style).  A very straightforward character that basically acts as a front line and tears open tanks.  "Subtlety?  Uh...I'm really not very good at that."  "We heard there might be...Oh, I see them, just look for the one that's like two feet taller than everyone and just shoot in that direction.  The others are probably there too."  "We just shot her like six times, how come she's still standing?"  If there's room, I'll go with lightning punch magic, but that depends on what power level/trait amount we're looking for.

Nymm....

Should I write more?  I'll hit post...and then write a stronger concept.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:44:39 PM
Currently:

Drac: American
Kuyou: Russian
Yukari: Russian
Gate: ???
Iddy: ???
Title: Re: Ancient Discussion
Post by: VySaika on August 14, 2011, 03:46:50 PM
So how would people feel about deliberately Five Man Banding it up in here? It's one of my favorite tropes, and a magical girl game seems a good place for it.

Personally, I prefer the Big Guy or Lancer roles, though I will do Chick or even Smart Guy when I need to. Only role I avoid like the plague is Hero. Muuuuuuuch more comfortable in a supporting role, and perfectly willing to help others with thier plots rather then pursue my own.

For my ideas thus far...really, Martial Arts Chick or Swordgirl could fill either Big Guy or Lancer, I'd just have to make them a bit brighter then originally intended to pull of Lancer. Not a big deal if Drac really wants the Big Guy slot.
Title: Re: Ancient Discussion
Post by: Halbarad on August 14, 2011, 03:49:36 PM
Just to clarify my concept (since not everyone's familiar with the old assassins game), my character's basically a blind girl with the ability to manipulate light - she can make herself invisible, and was basically trained to be an untraceable but very noticeable assassin - it's really obvious when she makes a hit.

In the original concept she was trained by (and escaped from) the Russian mafia, but here it'd be workable to have her as part of some kind of Russian super-soldier or black ops program.

EDIT: In the Five Man Band concept, oddly she'd probably wind up as the Chick. Despite the assassin training, she's actually a fairly gentle person; she's just got some weird dissonance when it comes to killing people that need to be killed.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 03:53:45 PM
A Five Bad band? ^_~

Yeah, I'm kind of going for the Big Girl/Brute.

Sounds like we'd have a pretty eccentric group to quite match up with a five man.  I suspect Iddy will be gunner/genius, but I could be totally wrong as he's not even awake yet.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 04:21:14 PM
Suggestion: Also Zombies and Gypsy/Magical Scientist Nazis should totally be a go too :P
Title: Re: Ancient Discussion
Post by: VySaika on August 14, 2011, 04:44:27 PM
This...still may change, but for no go ahead and put me down for the Scottish Swordgirl. Drac, thee and me can talk out stuff when chargen happens to make sure we're not stepping on eachothers toes at all.
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 05:04:17 PM
Sure.

Drac: American Ruffian Big Girl, Magic style: Lightning Punch
Yukari: Stealthy Russian Assassin, Magic style: Light Manipulation
Brian: Russian Legacy Witch of Yaga Baba, Magic style: SOUND and FURY
Gate: Scottish Swordsgirl of dancing awesome, Magic Style: ???
Iddy:???
Corwin: ??? *jests*
Title: Re: Ancient Discussion
Post by: VySaika on August 14, 2011, 05:12:06 PM
Magic style...try wind sword? Brian and Hal have Sound and Light duo, so we can do Wind/Lightning duo!
Title: Re: Ancient Discussion
Post by: Dracos on August 14, 2011, 05:17:41 PM
*low fives* :D  Awesome

Drac: American Ruffian Big Girl, Magic style: Lightning Punch
Yukari: Stealthy Russian Assassin, Magic style: Light Manipulation
Brian: Russian Legacy Witch of Yaga Baba, Magic style: SOUND and FURY
Gate: Scottish Swordsgirl of dancing awesome, Magic Style: Wind Sword
Iddy:???
Corwin: ??? *jests*
Title: Re: Ancient Discussion
Post by: Brian on August 14, 2011, 05:28:43 PM
Actually ... I think it's more interesting if we have all the magic, and the bad guys have either a different kind of magic entirely (zombies are fun), or superscience that we hate for different reasons.  :3
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 15, 2011, 02:24:15 AM
Hmm.. I'd like to play a Precision Weapons Specialist style character. Something like Mana from Negima. Sniper focused with a side of pistols/assault rifles for the close in stuff. I was thinking of having the 'magic' twist on the character being multiple types of magic bullets. Seems easy enough of a concept to run with.

Could also supplement with being like a battlefield comms. Call for fire, yo. Sniper/Forward Observer/Forward Air Control.
Title: Re: Ancient Discussion
Post by: Dracos on August 15, 2011, 01:14:42 PM
Heh, not Homura style?  "Timestop, HORDE OF BULLETS".  :P  Or Homing bullets (Ala Hellsing?)

Iddy:Puerto Rican Mana of Gun Fu, Magic Style: ENERGY BULLET ???  Magnetic Railgun Power?

Title: Re: Ancient Discussion
Post by: Brian on August 15, 2011, 01:32:48 PM
Well, somewhat unintentionally, Yukari and Kuyou happen to already have a good base for being a cohesive unit.

A ranged overseer to pick off targets of opportunity and manage comms between us and the other pair would actually be pretty damn awesome, Iddy.  (Also, digging the new sig.)
Title: Re: Ancient Discussion
Post by: Dracos on August 15, 2011, 06:03:29 PM
2 'American' types, 1 English Type, 2 Russian Types.

Team Yalta? :P

*is promptly slain*
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 16, 2011, 02:29:40 AM
Yeah, I think I'll go with the Mana Tatsumiya type character. I figure I can have a trait be to 'infuse' a bullet/magazine with a magical effect. To make sense, it'll likely have to infused before-hand. Being able to do it on the fly while firing seems a little over the top to me.

And yes, Brian, it could be awesome. I actually know how to do it, too =) Over-watch, Radio Operator, and all manner of call-for-fire.

Edit:
Also, Inglorious Basterds 2: Grindhouse Magical Girl Assassins.

Is dat some Bear Jew Girl? =D
Title: Re: Ancient Discussion
Post by: Dracos on August 16, 2011, 11:32:18 AM
Is anyone planning on taking any medic stuff?

Drac: Bruiser type
Yukari: Stealth
Iddy: Ranged/Communication
Gate: Combat Skillz.
Brian: Dehabilitator?  *isn't quite sure, char could be many things*

Thought: Well, we are part of some coalition.  It could provide a quality home medic setup, in which case simply getting back alive would be enough.
Title: Re: Ancient Discussion
Post by: Brian on August 16, 2011, 11:40:13 AM
Sound and movement based powers.

...sound and fury, signifying nothing....

I was originally thinking I'd be the one to pull off any last-minute rescues (movement/sound based), and have enough survivability so I could act as a lure/goad to split up enemies or herd them into traps.  Mechanically this probably falls into debuffing again, but that's actually a useful slot in a squad with more than three people anyway.  No healing this time, though....

After thinking about things, probably I will actually be the worst at doing damage with my powers.  But then, if I play my cards right, I'll hardly ever need to.  Even normal guns may be sufficient much of the time; who knows?

Anyway, if no one else is it, I'll add lancer to my stoic. :p
Title: Re: Ancient Discussion
Post by: Zephyrus on August 16, 2011, 02:14:56 PM
Vaguely poking interest. RL stuff is starting to settle down and it looks like I may be able to play. Not sure if the premise of this game entices me, though. I was kinda hoping for another straight up D&D game.

But if there's room, I'll start thinking up character concepts.
Title: Re: Ancient Discussion
Post by: Brian on August 16, 2011, 02:28:19 PM
Well, if we get a sixth player (and you want to be a magical boy anyway), it seems we could use a medic/interrogator (though, with this many players I'm sure we can figure out who gets those roles), and Iddy's character could use backup for us to be able to break into horrific murdering two-person groups.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 17, 2011, 01:26:14 AM
It's not back-up. It's a Spotter =D

Sniper team, yo. Spotter is an alternate sniper/assault type guy.
Title: Re: Ancient Discussion
Post by: Brian on August 17, 2011, 03:22:16 AM
There you go.  We have two solid two-entity teams.

If we do it with two russians, two brits, and two americans as teams....  Hmm, we're a trinity of duos.

DOUBLE POWER TRIO!

Oh, man, the magic circle for this game--  *head asplodes*
Title: Re: Ancient Discussion
Post by: Zephyrus on August 17, 2011, 10:15:52 AM
Could be fun. I'm surprised that no one has considered having a German  background. Not all Germans loved Hitler, you know. =p

How long do you reckon I have before I need to start finalizing my character concept?
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 17, 2011, 10:32:55 AM
You could be a German-American Jew, Zeph! =D
Title: Re: Ancient Discussion
Post by: Mindless on August 17, 2011, 01:05:22 PM
Crying for a Medic, y'say?

(http://i154.photobucket.com/albums/s260/Ihappythebox/zamedik.jpg)
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 01:12:12 PM
Well, I reckon its because we're good guy focused, and not fascist traitor focused.  But that could just be me.

And uh, weeks?  Anyhow, g'luck, but as I mentioned in the chat, I think if we bring seven people to dune's table, one or more of them is going to walk away holding the 'too many players' bag.
Title: Re: Ancient Discussion
Post by: Anastasia on August 17, 2011, 01:53:29 PM
We have six people: Drac, Brian, Iddy, Zeph, Hal and Mindless. Six is my absolute cap here, so let's not take on any more people. Assuming all six of you work out, I'm probably going to split into two operating squads of three people. That feels much less ungainly than one big six person group; I can handle running two game rooms at once.

More information forth coming in the following week.
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 02:56:00 PM
Did we lose gate?  ;_;  Aww, Mouse-boy is pretty awesome.

Here's hoping a beginning of awesome-game.
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 03:04:31 PM
Random blob of non-binding information~!

Drac: American Ruffian Big Girl, Magic style: Lightning Punch, Style: Bruiser/Tank
Yukari: Stealthy Russian Assassin, Magic style: Light Manipulation, Style: Stealth
Brian: Russian Legacy Witch of Yaga Baba, Magic style: SOUND and FURY, Style: Debuffer
Gate: Scottish Swordsgirl of dancing awesome, Magic Style: Wind Sword, Style:Evasion Tank
Iddy:Puerto Rican(?) Mana of Gun Fu, Magic Style: Energy Infused Bullets, Style: Ranged Coordinator
Zeph: ???
Mindless: ???, Magic Style: ???, Style: Medic

Posted to inspire chatter from Zeph/Mindless.
Title: Re: Ancient Discussion
Post by: Anastasia on August 17, 2011, 03:28:49 PM
Oh shit, I forgot about Gate. >_<

Um, hold on a moment.
Title: Re: Ancient Discussion
Post by: Anastasia on August 17, 2011, 03:30:55 PM
Okay, I can do seven if it comes down to it, but no more.

Wow, you can tell I'm feeling blonde today.
Title: Re: Ancient Discussion
Post by: Zephyrus on August 17, 2011, 03:32:04 PM
If it makes you feel any better, I will say that I'm only about 80% sure at the moment that I'll be able to make the game.

You might have just 6 people after all!
Title: Re: Ancient Discussion
Post by: Anastasia on August 17, 2011, 03:33:07 PM
We'll see how it goes. Realistically we'll probably lose someone due to RL, scheduling or other hijinks. If our luck holds instead, I'll manage things.
Title: Re: Ancient Discussion
Post by: Mindless on August 17, 2011, 03:45:27 PM
Preliminarily:

German ex-pat medical scientist, kicked out of the Vaterland for being equal parts a woman and a Jew. With a bonesaw. And as for magic, what greater magic is there than flesh and blood?
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 03:53:35 PM
Well, because we are going magic theme'd, it'd probably be good to have a magic (even just SuperHealing/Buffing :P).  The bad guys are science themed.  >_>

Query: Are you a bad guy scientist? :P
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 03:58:05 PM
Quote from: Anastasia on August 17, 2011, 03:30:55 PM
Okay, I can do seven if it comes down to it, but no more.

Wow, you can tell I'm feeling blonde today.

*looks at avatar*  Today? :P
Title: Re: Ancient Discussion
Post by: VySaika on August 17, 2011, 04:22:20 PM
/me feels unloved and forgotton. ;_;


Aaaaannyway, splitting into 2 groups does seem more productive then a giant 6 person group, esp in tristat if that's what we roll with, so I'm down with that.

Also, Drac, why do you have Iddy's char down as puerto rican? I haven't seen him make any comments about the ethnicity of his character at all. Did I miss something?
Title: Re: Ancient Discussion
Post by: Dracos on August 17, 2011, 04:56:55 PM
I was teasing him and expecting him to call me on it at some point and give an actual ethnicity.  He described his character as Mana-like, and Mana is Pureto Rican.  Truthfully, it'd work fine, but yeah, he hasn't given any ethnicity solidly.  I habitually make up crap, yadda. :)

And I didn't forget you.  You are the epic mouse of flaming punch.

At least until you become the hot scottish sword-dancer of doom.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 18, 2011, 04:46:27 AM
So, nationality. I'm torn.

If I go American, I'll have to decide between Puerto Rican and a country girl from the south. Because southern women like shootin'.

I can also go Brit. But if I go Brit, I might do a slight mod of that to Scottish... Hmm..

Votes?
Title: Re: Ancient Discussion
Post by: Dracos on August 18, 2011, 12:04:54 PM
I'll be from the bronx prolly.

I'd go american~!  Come on, Represent, we gonna thrash nazis :P
Title: Re: Ancient Discussion
Post by: VySaika on August 18, 2011, 12:20:47 PM
Country girl sniper does sound amusing, yes.
Title: Re: Ancient Discussion
Post by: Iron Dragoon on August 18, 2011, 02:18:05 PM
I'm gussin' it'd be decided, then, ya'll. I 'suppose I'll have ta be a Texan, then.

I'm torn between these three pics..
http://hijiribe.donmai.us/data/25d0d2b658eff0e2cff76164e7fc41a4.jpg
http://i337.photobucket.com/albums/n376/lasan95/Anime/calgary-cowgirl.jpg
http://hijiribe.donmai.us/data/7a574fc2551f4776e098b6adcbdb8152.jpg

Third's got some stuff that doesn't quite fit the time frame, but not much. Knee pads and the AK-47 is a bit out of the style we're looking for, but not by much.
Votes?
Title: Re: Ancient Discussion
Post by: Brian on August 18, 2011, 02:22:26 PM
I like the blonde with the flower -- seems most age appropriate to our group.  Just say the rifle's out of shot. :p
Title: Re: Ancient Discussion
Post by: VySaika on August 18, 2011, 02:52:14 PM
First and third images won't display for me. Gives me a 403 error when I click the link
Title: Re: Ancient Discussion
Post by: Brian on August 18, 2011, 03:00:32 PM
Quote from: Gatewalker on August 18, 2011, 02:52:14 PM
First and third images won't display for me. Gives me a 403 error when I click the link
Go to the URL bar and hit enter.

It won't load because it's a link.  If you copy+paste, then soulriders isn't a forbidden referrer, and it opens fine.
Title: Re: Ancient Discussion
Post by: Anastasia on August 18, 2011, 03:09:08 PM
I like the first one.
Title: Re: Ancient Discussion
Post by: Dracos on August 18, 2011, 04:13:23 PM
Mmm
so it's time to get character writing. =D
Title: Re: Ancient Discussion
Post by: Brian on August 18, 2011, 04:54:43 PM
GM guidelines?  I heard that we should be 18ish (maybe, considering things, we could fudge 1-2 of us being 16 and lying to get in), but being 18 instead of 14 doesn't change my concept much.

So, we're late teens/young men/women; Hal and my character would have probably been associated before the game begins (if that's an option).

Are there certain power concepts we should all generally apply in our character backgrounds?  Did our powers come from Kyubei, or do we each have separate non-converging origin stories?  I've got some ideas for my backstory/background, but I don't want to overstep and bounds, and the idea is still pretty flexible at this point. :)
Title: Re: Ancient Discussion
Post by: Anastasia on August 18, 2011, 05:38:01 PM
I'll post some stuff soon.

Guys, I really appreciate the enthusiasm, but I'm not kidding when I say I'm busy as hell. Give me some time, alright?
Title: Re: Ancient Discussion
Post by: Dracos on August 18, 2011, 05:55:33 PM
Apologies.  I was more yammering to myself than intending that as a push ahead.  Sorry about the mixed message.
Title: Re: Ancient Discussion
Post by: Brian on August 18, 2011, 06:12:33 PM
Hmm?  Didn't mean to suggest we were at all impatient.  I had gotten the impression that other guidelines were brought up elsewhere.

At any rate, no worries; I'll come back to this when you're ready. :)
Title: Re: Ancient Discussion
Post by: Anastasia on August 18, 2011, 06:26:47 PM
It's cool. I'm just frazzled, doing up a high level D&D Suikoden game involves more NPCs than you could imagine.
Title: Re: Ancient Discussion
Post by: Anastasia on August 22, 2011, 05:30:49 PM
I plan to have more information about this game by the end of the week. Once Balmuria 3 gets rolling I'll have much more free time to set this up.
Title: Re: Ancient Discussion
Post by: Dracos on August 22, 2011, 06:18:44 PM
We await! :3

Or charge forward tossing character backstories around anyway because we're hyper gamers, but mainly we await :)
Title: Re: Ancient Discussion
Post by: Merc on August 22, 2011, 11:01:11 PM
Iddy's cowgirl pic made me think of this:
Spoiler: ShowHide
(http://i51.tinypic.com/212ydt3.jpg)
I am now going to picture Gate as Twilight Sparkle, Iddy as Applejack, Drac as Rainbow Dash, Brian as Pinkie Pie, Hal as Rarity, and Mindless as Fluttershy.

Oh, and though not pictured, Zeph will be Spike.

Bonus images for Dune:
[spoiler](http://i54.tinypic.com/nygtcg.jpg)
Spoiler: ShowHide
(http://fc06.deviantart.net/fs70/f/2011/229/4/6/sabotage_valkyrie_by_puzzle_of_life-d46x5uf.png)
[/spoiler]
Title: Re: Ancient Discussion
Post by: Brian on August 23, 2011, 02:40:36 AM
What are those characters even from?
Title: Re: Ancient Discussion
Post by: Halbarad on August 23, 2011, 08:07:30 AM
Looks like renderings of the My Little Pony cast as actual girls, which fits the names.
Title: Re: Ancient Discussion
Post by: Dracos on August 23, 2011, 03:32:45 PM
heh =)  Cute merc.
Title: Re: Ancient Discussion
Post by: Dracos on August 23, 2011, 03:33:29 PM
Dune: Should I board this up?  Move  the discussion on the new game to a new board and seal off Looming properly into the old games?
Title: Re: Ancient Discussion
Post by: Merc on August 23, 2011, 04:15:38 PM
Quote from: Halbarad on August 23, 2011, 08:07:30 AM
Looks like renderings of the My Little Pony cast as actual girls, which fits the names.
You would be correct.
Title: Re: Ancient Discussion
Post by: Brian on August 23, 2011, 04:21:04 PM
Quote from: Merc on August 23, 2011, 04:15:38 PM
Quote from: Halbarad on August 23, 2011, 08:07:30 AM
Looks like renderings of the My Little Pony cast as actual girls, which fits the names.
You would be correct.
I stand humbled by your vast My Little Pony knowledge.
Title: Re: Ancient Discussion
Post by: Merc on August 23, 2011, 04:43:42 PM
Pfft, a few names isn't vast knowledge. Even without watching the show, just hanging out in the internet you're likely to pick up some stuff what with all the 'Bronies' around. Chat with Souffle, he's the one with vast and scary amounts of MLP knowledge. >_>
Title: Re: Ancient Discussion
Post by: Brian on August 23, 2011, 05:02:25 PM
The quote has already been made.

It is too late for the phenomes to vote.

(Sorry, it was just a bit too loltacular. :)
Title: Re: Ancient Discussion
Post by: Merc on August 23, 2011, 05:13:53 PM
Quote from: Brian on August 23, 2011, 05:02:25 PM
The quote has already been made.

It is too late for the phenomes to vote.

(Sorry, it was just a bit too loltacular. :)
*sigh* I will simply have to download all the episodes of it and watch the series and dissect/memorize it then, so as to not make a liar out of you. You'd best remember all I do for you and write more non-Haruhi stuff to make it up to me!
Title: Re: Ancient Discussion
Post by: Dracos on August 23, 2011, 05:26:40 PM
The more MLP you know, the more Haruhi he will forget.

It is a blood contract now.  :3
Title: Re: Ancient Discussion
Post by: Brian on August 23, 2011, 07:11:24 PM
Quote from: Merc on August 23, 2011, 05:13:53 PM*sigh* I will simply have to download all the episodes of it and watch the series and dissect/memorize it then, so as to not make a liar out of you. You'd best remember all I do for you and write more non-Haruhi stuff to make it up to me!
[IMG - ohgodwhathaveIdone.jpg]
Title: Re: Ancient Discussion
Post by: Anastasia on August 23, 2011, 07:46:43 PM
Quote from: Dracos on August 23, 2011, 03:33:29 PM
Dune: Should I board this up?  Move  the discussion on the new game to a new board and seal off Looming properly into the old games?

Not yet, I'll poke you for that when I have material ready. I'd rather not just stare at an empty board.
Title: Re: Ancient Discussion
Post by: Anastasia on August 24, 2011, 01:26:29 AM
I plan to have a board up and some posts ready by Thursday or Friday. In case I get hurricaned and out of commission for a week or two, I want to have the ground rules up so you guys know what's what.
Title: Re: Ancient Discussion
Post by: Dracos on August 24, 2011, 02:48:34 PM
Okay everyone, tackle the hurricane into the atlantic so hard, its fifteen cousins won't show up.

:P

Good luck ko.
Title: Re: Ancient Discussion
Post by: Anastasia on August 26, 2011, 12:10:44 AM
Board incoming tonight. Once it's up, go ahead and old games this, Drac?
Title: Re: Ancient Discussion
Post by: Anastasia on August 26, 2011, 12:22:51 AM
This is for reference - please take any conversations into the new thread here:

http://www.soulriders.net/forum/index.php/topic,101797.0.html