Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Magical Girls vs Nazis => Topic started by: Anastasia on August 26, 2011, 12:25:15 AM

Title: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 12:25:15 AM
The general question and discussion thread. Toss your questions into here.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 12:36:57 AM
If you wonder about something you feel should be known, say so! Due to the hurricane and the hurricane prep required for it, I did a bit of a rush job on this. If you see me fucking up, say so. It's cool.

Looming veterans: The rules are more the less the same with a few tweaks. Recovery's boosted and a bit of emphasis is added to a few rules.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 01:06:00 AM
Question:

Can it be 3 Traits, 1 Flaw, 1 Magic?

or if we want it limited: 2 Traits, 1 Flaw, 1 Magic (so it's mandated we take a magic).  I'd kind of like a little more flex room for char desc (matched with hopefully less sudden growth of new abilities in the game), but that might be just me.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 01:09:25 AM
It's three traits. How you spend those traits and weave your magic is up to you. But yes, you should assume to have some magic since you are magical girls.

If you guys end up limited by three traits I'll toss you another one. We'll see how it goes.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on August 26, 2011, 01:28:14 AM
Are we having a standard origin for the magic powers? Given by a mystic beast, government secret project, reincarnations of planetary princesess, whatever? Or are we supposed to each have unique reasons for having magical powers?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 02:07:58 AM
Went with unique myself, but I can try and work in something.

It'd be hard to picture 'standard' with international origins.  But then I guess Sailor Moon did it.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on August 26, 2011, 03:17:53 AM
Fair enough. Kinda came up with a unique thing for myself after asking this anyway. <_<
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on August 26, 2011, 11:39:32 AM
Quote from: Gatewalker on August 26, 2011, 01:28:14 AMAre we having a standard origin for the magic powers? Given by a mystic beast, government secret project, reincarnations of planetary princesess, whatever? Or are we supposed to each have unique reasons for having magical powers?
Was waiting to start my backstory until I could ask this question myself.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 01:56:14 PM
I leave this question to your discretion. If you guys want a united power source origin I'll give you one. If you want to be assorted magical girls from unrelated sources, that's fine too. The premise supports either.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on August 26, 2011, 02:52:56 PM
Quote from: Dracos on August 26, 2011, 01:06:00 AM
Question:

Can it be 3 Traits, 1 Flaw, 1 Magic?

or if we want it limited: 2 Traits, 1 Flaw, 1 Magic (so it's mandated we take a magic).  I'd kind of like a little more flex room for char desc (matched with hopefully less sudden growth of new abilities in the game), but that might be just me.

I'm kind of running into this as well. I can define the character I want if we do 3 traits/1 magic or 4 traits, but I'm finding I need to cut out part of the character concept if I have to fit it in just 3.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on August 26, 2011, 03:19:38 PM
Quote from: Halbarad on August 26, 2011, 02:52:56 PMI'm kind of running into this as well. I can define the character I want if we do 3 traits/1 magic or 4 traits, but I'm finding I need to cut out part of the character concept if I have to fit it in just 3.
Hate to say 'me too', but... >_>;;  I'd like more skills for flavor (well, just one, really).  I'm looking at 1 magic, 1 skill at awesome-level, and two passive traits (tough and fast).  Trying to pick between the last three....  Erg.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 03:39:17 PM
A basic big events timeline would be really nice.

1941: Pearl Harbor Happened
1942: Russia conquered or whatever.


Doing a fairly 'react to current events' backstory, so it'd be convenient if I have a way to remain on script :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on August 26, 2011, 05:50:23 PM
/me eyes Drac's post.

...yeah, that. >_>

Every good idea, someone else had first. :p
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 06:04:15 PM
Also, um...what's the restrictions on equipment/gear?

I didn't write any down yet but really, it is WW2 era and we're adults working for a military as special forces.  They'd give us all guns, at least. I was thinking of just jotting down a shotgun for Kunia, but figure this should go through a question pass beforehand.  I suppose there's the question of normal equipment, but really I suspect it's the 'Hey I'm carrying a rocket launcher or a sniper rifle' that bears any questioning.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 06:49:35 PM
Hum.

Where along the costume/clothing axis are we?

A - Far end: Magical girl costuming!  Skirts, Lace, Ladeda.
B - Close: Impractical/comfortable stylistic clothing.  "You're wearing a cloth shirt and a cowboy hat out to the war?  A leather biker jacket?  Really?"
C - We're dressed as soldiers/mercs?  Not formalized, but also not a 'what's that doing a battlefield?'
D - Close: Long skirts in olive green.
E - Other far end: Here's your helmet, long pants, body armor, all in olive green.  Practical is the nature of the game.

Personal vote would be for A or B.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 06:55:07 PM
1. Okay, let's bump things up to 4 traits then.

2. A timeline will be coming shortly.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 08:31:04 PM
Gate's sheet:

I upped traits to 4, you're entitled to another one.

I'd recommend 20 EP for Fragarach's truth telling power? It's reasonably useful in this sort of game and gives you great ability as an interrogator.

I like the dance idea, it's an interesting and varied mechanic for your attacks.

Sheet generally looks good. Let me come back to it after I've compared it to a few other sheets to get a grasp of what power level we're working at here.

Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on August 26, 2011, 08:36:35 PM
Yeah, completely blanking on what to take for another trait though. EP boost(since boy will I need it)? DCV boost to stack with Ancient Lineage for maximum "can't touch this~" when against the wall? Active wind control that goes beyond her attacks? I've got a few options, just kinda kicking 'em around right now.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 08:37:08 PM
Iddy, you're also short a trait.

How exactly do you mean for a flechette round to work, or a +1 armor piercing round? Also define camouflage a little better- that's what I really want here, some more detail with how your abilities are supposed to work.  Is the armor piercer simply supposed to penetrate armor? Does the bleeding flechette round do ongoing damage?

Also note what ability ties to each trait.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 08:40:19 PM
Quote from: Gatewalker on August 26, 2011, 08:36:35 PM
Yeah, completely blanking on what to take for another trait though. EP boost(since boy will I need it)? DCV boost to stack with Ancient Lineage for maximum "can't touch this~" when against the wall? Active wind control that goes beyond her attacks? I've got a few options, just kinda kicking 'em around right now.

I'd suggest DCV boost if you're going to be an evade tank.  A default of 7 would make you really hard to hit normally and 9 would mean that you'd go to nearly impossible.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 08:51:18 PM
I like the sonics idea.

Quote-- Aural Awareness: The ability to pick out sounds over great distance with unnering accuracy, without letting intervening people hear.

This one I don't quite get. You say you have the ability to pick out sounds over great distance, like you have super-human hearing. That's fine...but how would that effect the intervening people? I suspect I'm missing what you mean here.

Discordance sounds like momentary confusion, like for a round's duration as far as combat goes? I'd recommend 10 points for EP cost.

Disruption reminds me a bit of that one move in Dragon Quest where you sacrifice all your MP for one super-attack. I'm not sure I'd go that far, but you're painting it to cost a bucket load of EP as a desperation move. I'd recommend making it cost a lot, but add a penalty to the target's DCV roll.

Do you mean for Resiliently Resilient to be a mechanical effect, like damage reduction or a shield, or more of just she doesn't feel pain?

Speed of Sound looks good, the normal version shouldn't cost a lot of EP 5-10, depending. The muffled version obviously sounds like much more of a strain.

Looks fine overall.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 08:55:56 PM
Drac's sheet.

2 mind? Bear in mind human average is 4, so 2 will mean you're rather slow.

Overwhelming strength is fine.

Amazing durability is fine.

Shock Shield strikes me as too good an offensive spoiler to have 4 uses like that.



Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 09:08:57 PM
Yeah. Kunia never finished high school, and generally didn't do well in it.

How many uses do you think are sensible?  Or should it be Half ACV?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 09:55:42 PM
Suggestion: We really should put Effect and EP cost for everything.  It makes things more comparable.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 10:06:27 PM
Hal's sheet.

Your abilities look fine, they're largely recycled so I'm already familiar with them. I don't have a lot to say simply because of this, everything looks solid. What does need to be said is setting EP costs for a few abilities.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on August 26, 2011, 10:09:15 PM
Quote from: Anastasia on August 26, 2011, 10:06:27 PM
Hal's sheet.

Your abilities look fine, they're largely recycled so I'm already familiar with them. I don't have a lot to say simply because of this, everything looks solid. What does need to be said is setting EP costs for a few abilities.

I'm thinking that all of the light magic abilities would need associated EP costs. Invisibility would be fairly pricey as it takes a lot of work to set up, Flash medium-level, the knives have an activation cost and either no or minimal cost to maintain once it's on?

(20/10/10+0 per round or 5+1 per round respectively).
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 10:11:08 PM
Quote from: Dracos on August 26, 2011, 09:08:57 PM
Yeah. Kunia never finished high school, and generally didn't do well in it.

How many uses do you think are sensible?  Or should it be Half ACV?

Okay, as long as you're aware of what you're getting into.

I'm not sure. Preventative defensive abilities like that are hard to balance well. Let me think about it.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 26, 2011, 10:11:33 PM
Quote from: Halbarad on August 26, 2011, 10:09:15 PM
Quote from: Anastasia on August 26, 2011, 10:06:27 PM
Hal's sheet.

Your abilities look fine, they're largely recycled so I'm already familiar with them. I don't have a lot to say simply because of this, everything looks solid. What does need to be said is setting EP costs for a few abilities.

I'm thinking that all of the light magic abilities would need associated EP costs. Invisibility would be fairly pricey as it takes a lot of work to set up, Flash medium-level, the knives have an activation cost and either no or minimal cost to maintain once it's on?

(20/10/10+0 per round or 5+1 per round respectively).

Something like that looks fine.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 26, 2011, 10:17:12 PM
Quote from: Anastasia on August 26, 2011, 10:11:08 PM
Quote from: Dracos on August 26, 2011, 09:08:57 PM
Yeah. Kunia never finished high school, and generally didn't do well in it.

How many uses do you think are sensible?  Or should it be Half ACV?

Okay, as long as you're aware of what you're getting into.

I'm not sure. Preventative defensive abilities like that are hard to balance well. Let me think about it.

Just making sure we're on the same page: Attacks do still hurt and it is only melee attacks it affects.  So it's not "You hit me in this mode and I take no damage and you take ACV, ha ha." :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on August 26, 2011, 10:43:58 PM
QuoteI like the sonics idea.
Yay~!  It's gone through some mutations, but I'm ... mostly happy with this implimentation.
Quote
Quote-- Aural Awareness: The ability to pick out sounds over great distance with unnering accuracy, without letting intervening people hear.
This one I don't quite get. You say you have the ability to pick out sounds over great distance, like you have super-human hearing. That's fine...but how would that effect the intervening people? I suspect I'm missing what you mean here.
Simplified this one to basically super-hearing. 

Will Aural Awareness need an EP cost, or is it just going to be a passive bonus to hearing-related perception checks?  (Which are ... mind, I think?)
QuoteDiscordance sounds like momentary confusion, like for a round's duration as far as combat goes? I'd recommend 10 points for EP cost.
A round sounds fine; with evacuation I shouldn't need more, so 10 EP works great for me.
QuoteDisruption reminds me a bit of that one move in Dragon Quest where you sacrifice all your MP for one super-attack. I'm not sure I'd go that far, but you're painting it to cost a bucket load of EP as a desperation move. I'd recommend making it cost a lot, but add a penalty to the target's DCV roll.
That's ... not really what I had in mind, but I kind of like your idea better.  I really explained it poorly, so to expand: As part of her breaking-and-entering backstory, she uses this skill to break locks (if they're able to harmonize easily, which is brittle metals) or other barriers.  Using it as an attack was supposed to be a 'not really meant for this, but if you push for it' kind of effect.

If I tone it up to what you suggest, then it'd be basically a limited sonic magical-girl welding torch, useful for breaking-and-entering -- probably 5-8 EP to try and break something crystaline (ceramic, metals, glass) as a non-combat ability, and then a 'desperation' overload trying to resonate against a living target which can just drop me down to 10 EP (minimum cost of, say, 30?  So I couldn't use this with less than 40 EP)

Is this too much?  Hehe, I really hope I'm not being twinkish; not sure of the limits of things.
QuoteDo you mean for Resiliently Resilient to be a mechanical effect, like damage reduction or a shield, or more of just she doesn't feel pain?
It's basically just toughness with the special effect of a sonic forcefield.

I kind of ... put too much backstory straight into my character sheet, here, I think. :p
QuoteSpeed of Sound looks good, the normal version shouldn't cost a lot of EP 5-10, depending. The muffled version obviously sounds like much more of a strain.
Okay, so 5 EP for Kat, 10 for her and a passenger?
QuoteLooks fine overall.
Glad the idea was sound.

Edit: BTW, what was the cost on muffling?  If it's AoE for stealth, I had wanted it to be variable, so walking would be easier to suppress than, say, gunfire (or cost less).
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on August 27, 2011, 02:05:40 AM
Quote from: Dracos on August 26, 2011, 06:04:15 PM
Also, um...what's the restrictions on equipment/gear?

I didn't write any down yet but really, it is WW2 era and we're adults working for a military as special forces.  They'd give us all guns, at least. I was thinking of just jotting down a shotgun for Kunia, but figure this should go through a question pass beforehand.  I suppose there's the question of normal equipment, but really I suspect it's the 'Hey I'm carrying a rocket launcher or a sniper rifle' that bears any questioning.

This would probably be best left to me to do, honestly. Give me a couple days, maybe until after I get back to Afghanistan, and I'll have a list of typical equipment, clothing, and weapons/ammo. Most everything is going to be pretty standard, but I'll give some options on the weapons and stuff.

If anyone wants something specific, let me know and I'll dig something up.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on August 27, 2011, 02:23:44 AM
Dune, I'll leave this here because you're passing out in-channel, to be answered later.

What's your feeling on my taking two +2 ACV traits? Left it up to a Hatbot roll, and it seems he wants me to smash things. Which is rare for Hatty <.<

If not, what do you think of a Sixth Sense/Hyper Visual Acuity trait that gives me like say, +2 or +4 on Mind Checks to notice things?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 27, 2011, 05:43:28 PM
Quote from: Iron Dragoon on August 27, 2011, 02:05:40 AM
Quote from: Dracos on August 26, 2011, 06:04:15 PM
Also, um...what's the restrictions on equipment/gear?

I didn't write any down yet but really, it is WW2 era and we're adults working for a military as special forces.  They'd give us all guns, at least. I was thinking of just jotting down a shotgun for Kunia, but figure this should go through a question pass beforehand.  I suppose there's the question of normal equipment, but really I suspect it's the 'Hey I'm carrying a rocket launcher or a sniper rifle' that bears any questioning.

This would probably be best left to me to do, honestly. Give me a couple days, maybe until after I get back to Afghanistan, and I'll have a list of typical equipment, clothing, and weapons/ammo. Most everything is going to be pretty standard, but I'll give some options on the weapons and stuff.

If anyone wants something specific, let me know and I'll dig something up.


Well, probably convenient, but I think we need Dune's vote on where we should be aiming between Lace and Professional.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 27, 2011, 05:44:35 PM
Quote from: Iron Dragoon on August 27, 2011, 02:23:44 AM
Dune, I'll leave this here because you're passing out in-channel, to be answered later.

What's your feeling on my taking two +2 ACV traits? Left it up to a Hatbot roll, and it seems he wants me to smash things. Which is rare for Hatty <.<

If not, what do you think of a Sixth Sense/Hyper Visual Acuity trait that gives me like say, +2 or +4 on Mind Checks to notice things?

Seems kinda broken *yammers even though he's not dune*  Wouldn't it be better to find some other way to flesh out your character, perhaps in a non-combat sense.  Even so, it'd only raise your average accuracy to maybe 55-65 percent.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on August 28, 2011, 10:57:55 AM
Alright, Dune and I already kinda talked about a list of standard equipment. I offered to write it up since, ya know, it's kinda my thing, and he said go for it. I've mashed up a standardized list for Medics and Riflemen. I excluded people like Gunners, Mortar-men, and Grenadiers because those guys just have small changes to like weapon types and ammo types. And really, I can list that stuff off the top of my head when/if we need it.   

There'll be some variation based on country, but pretty much it's just a different name/style/look for the same stuff. Like Russians would get thicker socks, gloves, coats, hats, and better insulated goggles because, ya know. Snow and stuff.

The reason I split this way (and why I did it at all) is more for everyone to get a better feel of what the world of soldiering is like and what the soldiers we meet will look like/be carrying (phat lewts! And yeah, kinda serious about that. Let us know what we can scrounge and what we can't.) I'm not going into explaining the designations (M-whatever), if you're *that* interested, google it. But you can ask me in-channel what everything is used for and I can explain it, if you want.

Heres the Medic one:
Spoiler: ShowHide

CLOTHING WORN
M2 D-bale helmet complete w/ jump liner, wool knit cap and 1/4" helmet net
M42 Jumpsuit (Standard or Reinforced) w/ suspenders (Impregnated on outside w/ AA patch on left and U.S. flag on right sleeve)
M37 Wool uniform w/ web belt
ID tags w/ tape
OD or White undershirt
OD Boxers
Light wool socks
Paratrooper boots

EQUIPMENT IN POCKETS
M2 Switchblade w/ lanyard - Knife Pocket
Sulphadiazine - Right Chest Pocket
Notebook, matches or lighter and 2 Pencils - Left Chest Pocket
24 sheets of toilet paper - Left Chest Pocket
100 Halazone tablets - Left Chest Pocket
12 Atabrine tablets - Left Chest Pocket
Extra medical items - Right Coat Pocket
Extra medical items - Right Coat Pocket
Compass - Trousers Pocket or on belt
Extra medical items - Left Coat Pocket
First-aid packet, belt pouch - Right Trousers Pocket
Handkerchief - Right Hip Pocket
2 Meals "K" ration - Right Leg Pocket
3 Meals "D" ration - Left Leg Pocket
M-10 Spoon - Right Leg Pocket
Soap and Razor - Left Leg Pocket
1 Meal "K" ration - Left Leg Pocket
Pay Card and Immunization Record - Right Chest Pocket
Prophylactics (2) - Right Chest Pocket

SUSPENDED FROM BELT (listed from right front to rear to left front)
M1936 pistol belt w/ M1936 suspenders
M1943 entrenching tool w/ cover
M1910 canteen filled w/ cover and cup
M1910 canteen filled w/ cover
M3 trench knife w/ M6 scabbard

MEDIC EQUIPMENT
M1920 Suspenders
2 M1932 Pouches w/ 2 cantle straps and 1 litter strap
*Left Pouch*
Insert Type II with lace: Each 1
Vial, Hard Rubber, 1/2 Oz. Black: 6 Each Containing
-Pill, Compound, Cathartic
-Tablet, Mixture, Glycyrrhiza & Opium Compound
-Tablet, Acetophenetidin
-Tablet, Ipeca & Opium Powder
-Tablet, Quinine Sulfate
-Sixth Vial is a reserve component
Scissors, Bandage: Each 1
Dressing, First-aid, Small, White: Each 2
Bandage, Gauze, Compressed, White, 3-in x 6 yds: Each 4
Bandage, Triangular, Compressed: Each 1
Packet, Ammonia Inhalants: Each 1
Box Morphine tartrate, 5 syrettes
Packet, Sulfanilamide (containing 5 envelopes): Each 1
Set, Eye, Dressing: Each 1
Set, Burn, Injury: Each 1
Emergency Medical Tags: Each 1 (Carried in jumpsuit pocket)
*Right Pouch* (Extra medic armband pinned to bag)
Dressing, First-aid, Small, White
Dressing, First-aid, Large, White
Bandage, Gauze, Compressed, White, 3-in x 6 yds
Box Morphine tartrate, 5 syrettes
Ampule of serum-albumen: Each 1
Parachute medical kit (Rigger-made) (attached to D-rings on M1936 suspenders)
Plasma, Unit (or 2 Pre-mixed): Each 1
Dressing, First-aid, Small, White: Each 10-15
Dressing, First-aid, Large, White: Each 8-10
Bandage, Gauze, Compress: Each 8
Bandage, Gauze, Vasiline, Sterile: Each 4
Packet, Sulfanilamide (containing 5 envelopes): Each 4
Box Morphine tartrate, 5 syrettes: Each 8-10
(Personal Note: Stuff bags with as much as they can hold)

CARRIED IN FIELD BAG
2x M42 Jumpsuit (Standard or Reinforced) w/ suspenders (Impregnated on outside w/ AA patch on left and U.S. flag on right sleeve)
3x M37 Wool uniform w/ web belt
7x OD or White undershirt
7x OD Boxers
7x Light wool socks
M1936 Mussette bag
Raincoat
Light wool socks (3-4 pair)
Huck Towel
Bottle of insecticide
3 Meals "D" ration
Toiletries
Personal Effects

OTHER EQUIPMENT
Parachutist First-aid Packet (Tied to left from suspenders or lower leg)
M5 Gas mask w/ bag and accessories (Under left arm or on either thigh)
Let down rope (Tied to rear of pistol belt)

PARACHUTE ASSEMBLY
T-5 Parachute Harness
B-4 Mae West life preserver


Heres the Rifleman:
Spoiler: ShowHide

CLOTHING WORN
M2 D-bale helmet complete w/ jump liner, wool knit cap and 1/4" helmet net
M42 jumpsuit w/ suspenders (Impregnated on outside w/ AA patch on left and Invasion flag on right sleeve and vesicant paint on right cuff)
M37 wool uniform w/ web belt
ID tags w/ tape
OD or White undershirt
OD Boxers
Light wool socks
Paratrooper boots

EQUIPMENT IN POCKETS
M2 Switchblade w/ lanyard - Knife Pocket
Sulphadiazine - Right Chest Pocket
Notebook, matches or lighter and 2 Pencils - Left Chest Pocket
24 sheets of toilet paper - Left Chest Pocket
100 Halazone tablets - Left Chest Pocket
12 Atabrine tablets - Left Chest Pocket
MK-II frag grenade - Right Coat Pocket
MK-II frag grenade - Right Coat Pocket
Compass - Trousers Pocket or on belt
Gammon grenade(1# comp. C) - Left Coat Pocket
First-aid packet, belt pouch - Right Trousers Pocket
Handkerchief - Right Hip Pocket
2 Meals "K" ration - Right Leg Pocket
3 Meals "D" ration - Left Leg Pocket
M-10 Spoon - Right Leg Pocket
Cleaning patches - Left Leg Pocket
Soap and Razor - Left Leg Pocket
1 Meal "K" ration - Left Leg Pocket
Pay Card and Immunization Record - Right Chest Pocket
Prophylactics (2) - Right Chest Pocket
Wire (2 six inch lengths) - Left Trousers Pocket (for safety pins in mines & booby traps)

SUSPENDED FROM BELT (listed from right front to rear to left front)
M1936 pistol belt w/ M1936 suspenders
2 Rigger pouches w/ ammunition
M1910 canteen filled w/ cover and cup
1 Rigger Pouch w/ ammunition
M1943 entrenching tool w/ cover
Bayonet scabbard
2 Rigger pouches w/ ammunition

WEAPON
M-1 Garand
Bayonet (in rifle case)

CARRIED IN FIELD BAG
2x M42 Jumpsuit (Standard or Reinforced) w/ suspenders (Impregnated on outside w/ AA patch on left and U.S. flag on right sleeve)
3x M37 Wool uniform w/ web belt
7x OD or White undershirt
7x OD Boxers
7x Light wool socks
M1936 Mussette bag
Composition "C"
Raincoat
Huck Towel
Bottle of insecticide
3 Meals "D" ration

OTHER EQUIPMENT
Parachutist First-aid Packet (Tied to left from suspenders or lower leg)
M5 Gas mask w/ bag and accessories (Under left arm or on either thigh)
M3 trench knife w/ M6 scabbard (Strapped to right ankle with utility strap)
2 Ammunition bandoleers w/ ammunition (Slung across chest)

PARACHUTE ASSEMBLY
T-5 Parachute Harness
B-4 Mae West life preserver
Rifle case


For a better idea of what it all is/looks like:
http://a7.idata.over-blog.com/0/39/65/84/3/GI-uniform-ww2.jpg
http://www.militaryphotos.net/forums/showthread.php?81050-WWII-uniforms-equipment-and-gear

Like I said, this is mostly for flavor, but could have it's uses for loot purposes. Anyway, it looks like I did a lot of work, but I really didn't. They made us learn this stuff back in boot camp so we knew how good we had it compared to the ye olden days. I just had to find the website that listed everything again =p
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 01:06:00 PM
Heh, interesting, but still waiting to hear where dune wants us along the fantastical/practical axis.

Also, since there's no disaster: What are we thinking for when "All Sheets Finalized?" and "Start Date?"

Any word from Zeph or mindless or are they not in?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on August 29, 2011, 03:01:27 PM
I'd vote away from the practical/realistic side of the scale, myself. Not into full on costumes/lace/sparkles category, but just shy of it works.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 03:19:34 PM
Huh, I thought I asked  that but I don't see the question.  Maybe I posted it to the wrong topic and deleted it without moving it.

Formal asking:

Hey dune, where do you want us to fall between 'Lace, Sparkles, etc' and 'Here is your official military uniform, body armor, helmet, haircut, grenade, weaponry, etc'?

I'd be good anywhere between 'Stylized Character Fashion' and 'Valkyria Chronicles tier/modified uniforms'.  I'll set up my equipment desc to match though.

man, mind is sleepy today.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 03:35:27 PM
Hey Zeph's char is up!  Yay Zeph! =D

Heh, man, next one almost should be 8,8,8.

Hyper Specialized, Specialized, slightly Specialized, Average, Average, ...Super Average?   The stats are getting way more normal as each new char goes up :)  Well, normal for 'On average, twice as smart, strong, and spiritually gifted as a normal person'.  Hum, we probably should be aware of that at, I mean the latter trio outshine a normal person in all areas.  *pretends he's not blathering*

I should write more backstory.  Backstory, Ho~!
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on August 29, 2011, 03:42:52 PM
Quote from: Dracos on August 29, 2011, 03:19:34 PM
Huh, I thought I asked  that but I don't see the question.  Maybe I posted it to the wrong topic and deleted it without moving it.

Formal asking:

Hey dune, where do you want us to fall between 'Lace, Sparkles, etc' and 'Here is your official military uniform, body armor, helmet, haircut, grenade, weaponry, etc'?

I'd be good anywhere between 'Stylized Character Fashion' and 'Valkyria Chronicles tier/modified uniforms'.  I'll set up my equipment desc to match though.

man, mind is sleepy today.

I too, think we shouldn't goo *too* deep into equipment stuff. Like I said, I primarily did that list up so everyone has a reference of what kind of stuff we *could* find on a soldier in the field. Just so we can't go up to one and be like, "Hey, ammo." "Here's 1000 rounds!" Like I said, it was mostly flavor type stuff.

I think we're able to find a happy medium ;)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 03:53:08 PM
Quote from: Iron Dragoon on August 27, 2011, 02:23:44 AMDune, I'll leave this here because you're passing out in-channel, to be answered later.

What's your feeling on my taking two +2 ACV traits? Left it up to a Hatbot roll, and it seems he wants me to smash things. Which is rare for Hatty <.<

If not, what do you think of a Sixth Sense/Hyper Visual Acuity trait that gives me like say, +2 or +4 on Mind Checks to notice things?

Let's not overload ACV completely. Sixth Sense or HVA would be fine.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 03:53:50 PM
Quote from: Dracos on August 27, 2011, 05:43:28 PM
Quote from: Iron Dragoon on August 27, 2011, 02:05:40 AM
Quote from: Dracos on August 26, 2011, 06:04:15 PM
Also, um...what's the restrictions on equipment/gear?

I didn't write any down yet but really, it is WW2 era and we're adults working for a military as special forces.  They'd give us all guns, at least. I was thinking of just jotting down a shotgun for Kunia, but figure this should go through a question pass beforehand.  I suppose there's the question of normal equipment, but really I suspect it's the 'Hey I'm carrying a rocket launcher or a sniper rifle' that bears any questioning.

This would probably be best left to me to do, honestly. Give me a couple days, maybe until after I get back to Afghanistan, and I'll have a list of typical equipment, clothing, and weapons/ammo. Most everything is going to be pretty standard, but I'll give some options on the weapons and stuff.

If anyone wants something specific, let me know and I'll dig something up.


Well, probably convenient, but I think we need Dune's vote on where we should be aiming between Lace and Professional.

Up to you guys - I'm playing up the military angle, but there's nothing wrong with you guys playing up the magical girl angle. It provides good contrast and comedic opportunities.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 03:55:35 PM
Quote from: Dracos on August 29, 2011, 01:06:00 PM
Heh, interesting, but still waiting to hear where dune wants us along the fantastical/practical axis.

Also, since there's no disaster: What are we thinking for when "All Sheets Finalized?" and "Start Date?"

Any word from Zeph or mindless or are they not in?

I'm not sure yet on a start date, we shall see. Probably the week of September 12th-ish. That and the exact day and scheduling are still to be determined.

I know Zeph posted, any sign of Mindless?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 03:59:59 PM
Quote from: Iron Dragoon on August 29, 2011, 03:42:52 PM
Quote from: Dracos on August 29, 2011, 03:19:34 PM
Huh, I thought I asked  that but I don't see the question.  Maybe I posted it to the wrong topic and deleted it without moving it.

Formal asking:

Hey dune, where do you want us to fall between 'Lace, Sparkles, etc' and 'Here is your official military uniform, body armor, helmet, haircut, grenade, weaponry, etc'?

I'd be good anywhere between 'Stylized Character Fashion' and 'Valkyria Chronicles tier/modified uniforms'.  I'll set up my equipment desc to match though.

man, mind is sleepy today.

I too, think we shouldn't goo *too* deep into equipment stuff. Like I said, I primarily did that list up so everyone has a reverence of what kind of stuff we *could* find on a soldier in the field. Just so we can't go up to one and be like, "Hey, ammo." "Here's 1000 rounds!" Like I said, it was mostly flavor type stuff.

I think we're able to find a happy medium ;)

Agreed. Verisimilitude is good, getting wrapped up into re-enactment levels of WW2 detail isn't.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 04:05:48 PM
Well, more just asking for a bar on where you want us to aim for so we can all try and aim for the same level there.  I think all of us are good with a fair range, but it'd be a bit weird if half of us are wearing anime costuming and the other half are like "Dude, why aren't you at least wearing something that won't catch on branches?"

hum, of course I could be overthinking it, but just really asking where you'd prefer us to target.  I'm really fine with a fairly wide range and would like to hit the same type of note as the others :)

Oh, I did word it reasonably on page one.  Mmm, pardon the yammer :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 05:42:15 PM
Zeph:

Skill rolls are under value.  You'd want a -2 bonus, not a +2 bonus on your skill boosting traits.

30 EP to plant basic suggestion... but 20 to wipe their memory? :)  wacky.

EDIT: Mainly pointing out it seems like your EP costs make it hard to do the mentalist stuff that would be cool to do frequently (Basic Charm/Suggestion stuff) and easier to do the dramatic/permanent (We were never here).

As an interesting side note, Zeph's character's capabilities are basically a Neutralization on Kunia's flaws.  "Everyone remembers I was there and can point us out."  "No, no they don't".



~~~

Hmm, man, we've got awesome character build momentum going.  Six characters mostly filled out.  Kunia/Jane both have a connect.  Anastasia/Katrina have the same.  Marley hasn't yet, neither has Eliza, not that it's needed.

*draws progress bars on a wall before being chased out for being insane*
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on August 29, 2011, 05:51:20 PM
If we chased people out of here for being insane there'd be no one left.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 06:06:42 PM
Hum.  Just checking:

US began war against Japan in 1941 as per usual right?  So we'd be on year 9 of war?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on August 29, 2011, 06:22:46 PM
According to the timeline, the US signed a peace treaty in 1946, so we're in more or less a cold war on the verge of breaking out into hostilities again. Or at least that's how I read it.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on August 29, 2011, 06:30:23 PM
On Drac's suggestion, just tossing a link back to my (long buried) painfully huge list of questions:

http://www.soulriders.net/forum/index.php/topic,101797.msg1024185.html#msg1024185
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 09:09:11 PM
Quote from: Halbarad on August 29, 2011, 06:22:46 PM
According to the timeline, the US signed a peace treaty in 1946, so we're in more or less a cold war on the verge of breaking out into hostilities again. Or at least that's how I read it.

Yes. Japan folded up after a direct invasion. Peace with Germany was achieved in '46. It's a cold war with Germany; Japan is beaten. There hasn't been a formal treaty ending the Japanese-Allies war, but it's de facto over. Note that there wasn't an official end to the Japanese side of WW2 until the Treaty of San Francisco in our timeline in 1951, so this is hardly unusual.

Right now Japan is occupied and surviving on Allied mercy. It's recovery is slower compared to our timeline, due to the damage of the invasion and a slower restoration. With no Russian front of the Cold War to make Japan a geo-strategic location, recovery is slow.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 29, 2011, 09:24:41 PM
Quote from: Brian on August 26, 2011, 10:43:58 PMSimplified this one to basically super-hearing. 
Will Aural Awareness need an EP cost, or is it just going to be a passive bonus to hearing-related perception checks?  (Which are ... mind, I think?)

Passive is fine, should be a +2 bonus to any sort of listening or hearing related check.

QuoteA round sounds fine; with evacuation I shouldn't need more, so 10 EP works great for me.

Sounds good.

QuoteThat's ... not really what I had in mind, but I kind of like your idea better.  I really explained it poorly, so to expand: As part of her breaking-and-entering backstory, she uses this skill to break locks (if they're able to harmonize easily, which is brittle metals) or other barriers.  Using it as an attack was supposed to be a 'not really meant for this, but if you push for it' kind of effect.

If I tone it up to what you suggest, then it'd be basically a limited sonic magical-girl welding torch, useful for breaking-and-entering -- probably 5-8 EP to try and break something crystaline (ceramic, metals, glass) as a non-combat ability, and then a 'desperation' overload trying to resonate against a living target which can just drop me down to 10 EP (minimum cost of, say, 30?  So I couldn't use this with less than 40 EP)

Is this too much?  Hehe, I really hope I'm not being twinkish; not sure of the limits of things.

That's fine. If someone ends up broken I'll just talk to them and tell them to tone things down. As long as something doesn't look obviously broken, we'll get it a shot. I don't think it looks innately broken anyway.

Quote
It's basically just toughness with the special effect of a sonic forcefield.

Okay, noted.

QuoteOkay, so 5 EP for Kat, 10 for her and a passenger?

Sure.

QuoteEdit: BTW, what was the cost on muffling?  If it's AoE for stealth, I had wanted it to be variable, so walking would be easier to suppress than, say, gunfire (or cost less).

Say an addition 10 EP for quiet noises and 15 for loud ones. Nothing too terribly scientific here, let me know how that ends up for EP cost totals?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 29, 2011, 10:53:01 PM
hum...

Assault:
Kunia
Marley

Far Range:
Jane

Stealth:
Anastasia
Katarina
Marley

Rescue/Special Action:
Katarina
Eliza

Techie:
Eliza


Nom.  Nom.  Ramble.  Ramble.  Drift?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on August 31, 2011, 09:23:27 PM
So no sign of Mindless at all?

I'm going to be rereading sheets and reading new ones this weekend. If you want to do changes or polish them before that, go ahead. It'll probably be sometime Saturday or Sunday.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on August 31, 2011, 09:35:03 PM
Well, we do have a pretty large crew even if we lost one.  Six people and a DM.

I'll try and do final backstory polish tonight.  Someone should poke Zeph so his gets done too.  I think Brian, Hal, Gate and Iddy have theirs complete.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 01, 2011, 09:40:36 PM
Yes. I'll give him 'till the weekend before I start planning for stuff without him. I figured one or two people would drop out before game start so a no-show isn't the end of the world.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 04, 2011, 02:31:59 PM
Quote from: Anastasia on August 29, 2011, 03:55:35 PM
Quote from: Dracos on August 29, 2011, 01:06:00 PM
Heh, interesting, but still waiting to hear where dune wants us along the fantastical/practical axis.

Also, since there's no disaster: What are we thinking for when "All Sheets Finalized?" and "Start Date?"

Any word from Zeph or mindless or are they not in?

I'm not sure yet on a start date, we shall see. Probably the week of September 12th-ish.That and the exact day and scheduling are still to be determined.

I know Zeph posted, any sign of Mindless?

This came up in chat so I'll quote this for emphasis.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 04, 2011, 02:33:06 PM
Okay, what nights are good for everyone? Let's figure out what day this is going to run on.

I can do any day but Monday or Sunday.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on September 04, 2011, 02:36:06 PM
I'm good for pretty much any day. Issue with me is going to be time difference. I'd like to avoid waking up at like, 3 am for a game >.>;;
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on September 04, 2011, 02:39:59 PM
Preference is for Wednesday or Thursday nights, as those are my weekends and I need to get up at 6 am for work on other days, so staying up into the wee hours of the morning other nights will be painful.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 04, 2011, 05:10:10 PM
Tuesday is a good day for me.  Wednesday and thursday can be fine too :3
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Zephyrus on September 04, 2011, 08:02:37 PM
Honestly, I'd prefer to do Saturdays. Or really, if we can avoid the 10PM-2AM time slot ( I think Dune mentioned that his work schedule would be changing?) that would be wonderful. And if that were so, any day would be good for me.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 04, 2011, 09:04:20 PM
Weekdays I generally don't leave work before 7, which is 10 pm east coast time.  Brian and Gate are both in the same timezone.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Zephyrus on September 04, 2011, 09:11:48 PM
In that case, I'd prefer to do Friday evenings. At least then I can handle the 10 PM - 2 AM time slot. I just don't really want to endanger my brainpower for use in my morning classes. =p
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 04, 2011, 10:51:12 PM
Can we use GST or at least label our timezones when we're talking about time for scheduling purposes?

I really hate to do this, but work in a distributed office we're we've taken to doing this, and it's ... really useful when speaking of times to people who live in different states.  Drac, Gate, and I are all at GST -8 (PST).
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Zephyrus on September 04, 2011, 10:57:34 PM
EST = GMT-5

(Props to Hal for educating me!)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on September 04, 2011, 11:12:24 PM
Central for me (GMT -6).

Would strongly prefer not to do late evenings since I'm due at work at 7am most days, but if that's the only thing that works I can cope.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 04, 2011, 11:34:13 PM
I'm EST, for reference.

Let's look at what we have so far:

Iddy can do any day. Needs to be around 10 30 PM EST start time if possible so it's not an early rise for him.
Hal would prefer Wednesday or Thursday nights.
Drac can do Tues/Wed/Thurs without a problem.
Zeph would prefer SaturdaysFridays or at least not the late night shift.
Brian can't do Fridays or Saturdays.

Gate's not here due to the weekend and Brian hasn't posted more details yet.

Thursday night looks like it's going to be it. Probably the Planar/Looming slot, simply because nothing else works out well for us. Fair warning: I might miss a few Thursdays later on in November/December.

This assumes that Gate/Brian don't come along and say that Thursdays are completely unsustainable.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 04, 2011, 11:46:52 PM
*takes a puff of her cigarette*  Reporting for duty, Marshal.  Thursday is fine.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on September 04, 2011, 11:47:40 PM
Works for me.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Zephyrus on September 04, 2011, 11:50:14 PM
To be honest, I'm not really thrilled since I have a Friday morning class, but I'll try it out and see how it goes. If it affects my work, I'll just have to drop.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 05, 2011, 03:19:54 AM
I work 8 hours a day, minimum (Monday through Friday).  It's good to be at work between 9:00 AM and 5:00 PM PST, and in worst case situations it takes 90 minutes to drive home.

With advance warning the commute isn't an issue, but I wouldn't want to start gaming before 5:00 - 6:00 PM (PST).

On Friday evenings, I sometimes see movies with my friends, but lately, there hasn't been anything worth seeing.  I could easily shift that to Saturday evenings (much to Drac's annoyance).

I typically hang out with Drac on Saturdays.  OTOH, if you can convince him to play on Saturdays, that really alleviates that issue, eh?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on September 05, 2011, 04:04:58 AM
For reference, my time zone is GMT +4:30 hours. 10:30 EST (GMT -5) would be... 8 AM? Which is about perfect for me. I can show up about two hours earlier, if need be, for everyone's convenience. I... *might* be persuaded to do three hours earlier, but you'll likely have grumpy Iddy until I fully wake up.

That'd be 7:30-8:30 pm EST which, if it works for everyone else, would give Zeph a couple hours more sleep before his class. *IF* it works for everyone else.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on September 06, 2011, 04:03:00 PM
Fri/Sat/Sun simply do not work for me. Thursday would be fine, I can handle most timeslots.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:19:47 PM
I'm going to assume Mindless is a no-show now. Six PCs go.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:26:39 PM
I'm looking at new sheets first. The only new sheet is Zeph's, lucky him.

Yep, gender-flipped MacGuvyer. So not surprised.

Mechanically inclined looks fine.

You're double good at making bombs? Okay, no problem with that.

Mind-magic looks very infiltration based. I don't have any problem with those except perhaps the EP costs, will get back to you on that after seeing more sheets.

Femme Fatale is fine, as is Explosive Temper.

It looks fine, I don't have a whole lot to say here on balance since I want to refresh on other sheets first.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:28:56 PM
Drac: Your sheet looks fine, nothing looks particularly awry now. Did anything notably change since the last time I reviewed it? Let me know, it's easy to miss things. Fuck you, I'm not an outlet got a laugh out of me, though the EP cost should be at least a point higher.



Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:30:03 PM
Gate: Based on the edit date of your sheet, not much has changed. It's still fine anyway. Do you have any plans to tweak anything?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 06, 2011, 09:33:07 PM
"This is an unexpected change on the Yalta conference, 2 girls sent from the US, Britain, and Russia to discuss the redistribution of former German territory following the worst defeat Germany had ever suffered in its history."

Random silliness.  Anyhow, six is still a lot, good luck on the DM front.  I'll tag log duty again, but you should probably let us know if there's other things you want to have covered.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:35:28 PM
Iddy: Define exactly what a flechette round should do mechanically. You're spending EP to make someone bleed, what does it do precisely?

Rest of it looks fine, no objections.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:35:58 PM
Quote from: Dracos on September 06, 2011, 09:33:07 PMRandom silliness.  Anyhow, six is still a lot, good luck on the DM front.  I'll tag log duty again, but you should probably let us know if there's other things you want to have covered.

Logging is the only thing that comes to mind right now.  Thanks!
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 06, 2011, 09:39:52 PM
Quote from: Anastasia on September 06, 2011, 09:28:56 PM
Drac: Your sheet looks fine, nothing looks particularly awry now. Did anything notably change since the last time I reviewed it? Let me know, it's easy to miss things. Fuck you, I'm not an outlet got a laugh out of me, though the EP cost should be at least a point higher.

Well, that got added :)  Glad someone finally laughed at it.  Um, not sure.  Let's see...

Equipment definitely got added.  I dropped Shock Shield to 3 from 4 (I doubt I'd use it if it was any less.  At 3, it's as efficient an action as electric punch, provided I'm melee attacked 3 times and it costs twice as much EP).

And I fiddled toward the end of her background/military service/age (she's gone from 21 to 25, and her younger brother is MIA instead of active duty).

I think that's all.  From a mechanics perspective, the inventory would be of most interest (Is what I'm carting around fair game, yadda yadda).
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:44:47 PM
Brian:

QuoteCurrently, she is 20 years old (born May31st/April 1st exactly at midnight, 1930).

My linear time senses are tingling!

The rest of the sheet is fine. I like the document section in particular, it's nice flavor.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:46:17 PM
Quote from: Dracos on September 06, 2011, 09:39:52 PM
Equipment definitely got added.  I dropped Shock Shield to 3 from 4 (I doubt I'd use it if it was any less.  At 3, it's as efficient an action as electric punch, provided I'm melee attacked 3 times and it costs twice as much EP).

And I fiddled toward the end of her background/military service/age (she's gone from 21 to 25, and her younger brother is MIA instead of active duty).

I think that's all.  From a mechanics perspective, the inventory would be of most interest (Is what I'm carting around fair game, yadda yadda).

That equipment is fine. Really, you're an elite magical girl force in the military. Equipment is going to be provided along with ribbons, cakes and wistful looks at possible boyfriends.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:47:21 PM
Hal:

I don't think your sheet has much changed based on the edit date. I've approved this sheet in two different games now, so I don't have much to say. It's nicely done.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 06, 2011, 09:48:47 PM
Quote from: Anastasia on September 06, 2011, 09:26:39 PM
It looks fine, I don't have a whole lot to say here on balance since I want to refresh on other sheets first.

You look okay, Zeph. Most of my finer balancing is going to be after a few sessions and we have an idea of how things work.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on September 07, 2011, 02:43:03 AM
Quote from: Anastasia on September 06, 2011, 09:30:03 PM
Gate: Based on the edit date of your sheet, not much has changed. It's still fine anyway. Do you have any plans to tweak anything?

Maybe the damage on some of her later attacks in the chains? But that's something that can wait to see how it pans out in play before it needs tweaking.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 07, 2011, 02:52:36 AM
Right-o.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 07, 2011, 02:54:25 AM
Quote from: Anastasia on September 06, 2011, 09:44:47 PMMy linear time senses are tingling!
:D
Quote from: Anastasia on September 06, 2011, 09:44:47 PMThe rest of the sheet is fine. I like the document section in particular, it's nice flavor.
Aces; that ended up being way more fun to write than I anticipated.

Glad it seems to work. :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 07, 2011, 03:36:12 PM
Epic Magical Girl Team go~!

"You are too old for magical girls.  Seriously, half of you have been in the military for years."

Kill them all!

Looking forward to awesome.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 07, 2011, 04:11:16 PM
Two Russian girls, two American girls, and two girls from Great Britain.

Team Russia: Stealthy slash and grab (quite literally).

Team America: That's right, pay attention to the indestructible electric girl; do not sense the head-shot coming from your blind-spot.

Team Britain: Both of them can dance.  Neither one ends well for you.

I can see so many synergies with different combinations of us. :D
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 09, 2011, 04:12:16 AM
One week warning 'till gaming. I'm basically okay with all of your sheets now, so let me know if you want or need anything from me until then.

Small teaser: Your first mission will be in SWITZERLAND.

(http://i.imgur.com/WTS5Q.jpg)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 09, 2011, 01:29:50 PM
We're starting in the Principality of Gallia?  Shit, kill all silver haired girls!

(http://images2.wikia.nocookie.net/__cb20100815010919/valkyria/images/thumb/f/f2/Syl.jpg/326px-Syl.jpg)
We're gonna die!

Mid range weapons only, head in from left and right simultaneously!  Ignore  all tanks, they are merely a distraction!

I mean, wait...Germany doesn't field ancient goddesses of doom.  Hoo, that was just a story... :3

Anyhow, looking forward to next week.  Sullen freak girl ready to go~.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on September 09, 2011, 08:14:57 PM
Switzerland, eh?

/me considers the merits of a chocolate budget.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 09, 2011, 08:35:32 PM
Quote from: Gatewalker on September 09, 2011, 08:14:57 PM/me considers the merits of a chocolate budget.

/me eyes Kunia.

We're gonna need a bigger budget.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 14, 2011, 07:32:35 PM
7:30 PST tomorrow night?  or is it 7?  (e.g. 10:30 or 10?)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 14, 2011, 11:39:28 PM
10 30 PM EST. If after this session everyone wants to push it back to 10, we'll worry about it then.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 15, 2011, 12:10:46 AM
that slot works best for me anyhow, so just wanted to make sure not to be late :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 16, 2011, 02:03:28 AM
btw, not being military myself. 

Are we going by something like this?
http://www.militaryfactory.com/ranks/army_ranks.asp

Assuming captain is sort of upper/mid officer?  Over most people, under major commanders?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 17, 2011, 12:11:49 PM
Quote from: Dracos on September 16, 2011, 02:03:28 AM
btw, not being military myself. 

Are we going by something like this?
http://www.militaryfactory.com/ranks/army_ranks.asp

Assuming captain is sort of upper/mid officer?  Over most people, under major commanders?

Yes. A captain is a low/mid officer.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 20, 2011, 11:55:29 AM
I'll raise it since I saw no less than 3 players ramble in and out of room about it and I at least think a quick public yea/nay ahead of time is better than springing it last minute:

Hey dune, should we go ahead and do that bar entry scene again?  It was kind of weak all around, sleepy players, confused players, and us overcomplicating things.  Some folks were trying to be helpful and yadda yadda, seems like it'd be better to just get that scene going quick from the top.  If you don't think so, we'll roll along, but might just make things easier.

My own two cents?  When we're all on the same screen we can't all be taking center stage.  Some of us are going to move to the background sometimes to help out and it's sometimes for the best if one or two are taking the talking lead so Dune doesn't have to be dealing with a bunch of other groups.  Also, with six folks, we really shouldn't ever go 'And you're with x' positioning people for them (I don't think that helped).  It's going to be confusing enough with six people answering what they're doing.  I admit being told "No, you're going with x" was unhappy last time.

Anyhow, also for same page-ness:
We're all in an approximately 60 foot distance and the target is not likely here.
Yes nazis could be waiting to tackle us here, but more likely they've already been here and are closing in on the target (or are going right after it with their own trackers).
I suggest that most of us chill a moment and let one or two people pump bartender/potential contact for information.  Preferably a socialite.  If one or two people want to keep watch outside?  Cool.  The rest of us can chitchat over a bar table while it's going on and continue getting to know each other.

Yes, I appreciate us taking the big and obvious route sometimes too, but it's our first plug for info, let's keep it simple?  Folks cool with that?

Also for curious folks (since it got asked), Kunia is generally going to go with "What? I'm just a normal person doing normal things" manner of camouflage when dealing with people.  Not the 'I'll hide behind the back alley' but the "Fine stare, just bring me my beer".  Dune at least seemed to be going along with this (sure, they'll all be able to say she's there, but at least she's acting in the manner of everyone else coming into the bar rather than looming outside).  Sometimes, they'll react terribly (she won't be surprised by this), but generally she's not going to hide out of view unless she's convinced that's the only way to get something done.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on September 20, 2011, 12:00:27 PM
I'd roll it back to the planning session, yes. Gives us a chance to work through the logistics a bit better (hopefully with people in better shape overall) and come up with a more workable plan than having all six of us in the bar at once, which strikes me as overkill and more likely to be noticed (no offense to Kunia, but her showing up at all for intel gathering is going to be counterproductive if just for the fact that people are going to remember she's been there.)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on September 20, 2011, 12:34:31 PM
I'm good with whatever. I wasn't planning to really do much questioning while I was in the bar. I just wanted to be there in case something went down. Our socialites are awesome for questioning, yeah, but I'm of the opinion that there should be at least one combat oriented character on hand.

After all, how hard is it for the Nazis to dump a couple hundred bucks on the bartender to shotgun-to-the-face anyone who comes after them asking?
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 20, 2011, 12:37:06 PM
Quote from: Dracos on September 20, 2011, 11:55:29 AMHey dune, should we go ahead and do that bar entry scene again?  It was kind of weak all around, sleepy players, confused players, and us overcomplicating things.  Some folks were trying to be helpful and yadda yadda, seems like it'd be better to just get that scene going quick from the top.  If you don't think so, we'll roll along, but might just make things easier.
I know I mentioned this a few times....
Quote from: Dracos on September 20, 2011, 11:55:29 AMMy own two cents?  When we're all on the same screen we can't all be taking center stage.  Some of us are going to move to the background sometimes to help out and it's sometimes for the best if one or two are taking the talking lead so Dune doesn't have to be dealing with a bunch of other groups.  Also, with six folks, we really shouldn't ever go 'And you're with x' positioning people for them (I don't think that helped).  It's going to be confusing enough with six people answering what they're doing.  I admit being told "No, you're going with x" was unhappy last time.
Door problems.

Yeah.  Okay.  I get it.

I think I need to not play until I can calm down and not get too involved.  I'm just taking this (and everything) way too seriously these days.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 20, 2011, 12:39:50 PM
If we're doing planning, let's do it here.  We spent 45 minutes in a planning session already, enough that people were stopping paying attention.  If we can't make a simple plan at this point, then we're doing something really wrong and odds are at least some of us will just be shrugging and waiting for it to finish.

I admit, to me that's part of the fun of Kunia's character.  Trouble will come.  I was originally fine with splitting into two groups, but Info Pumping felt it couldn't be done without body-guards sooo...  :P  If I'm on scene, I'll probably be noticed and able to be referred later.  This goes whether I'm hanging out at a table, standing outside, and yes even if you want to stick me in a back alley.  True stealth missions shouldn't be taking our whole party in regardless as a six person group heading around town is not stealthy.

From an RP side, I think we're spending an hour planning what is going to be 10 minutes tops of someone asking a few questions around a bar and then us moving on closer to areas where it's actually potentially dangerous.  There's no troops visibly around, we're talking to a group of civilians, and yet we're on three tier contingency plans (We've got to send our spies in, wait they might attack so we need our bodyguards, wait, they might have spies there too, so we need to hide our body guards).  Overplanned.  We're asking a contact at a bar, not sneaking into an enemy base.

Regarding finding out we were there?
Nazi: Did anyone else ask about the scientist? *Gun to face* Ah, yes, there was this woman earlier...

Anyhow, make suggestions if you want.  I'm fine with going with a smaller group and perusing the town otherwise or just waiting for the five minutes for someone to ask back and forth a bit and find the bartender.  I'm not fine with strategy style 'and kunia will wait here in this corner for 15 minutes, Jane on that roof, we'll have Katrina watching the door...' but I passed my exhaustion point with the planning 20 minutes in so if folks want to go that way, fine. :)

And wow, >_> did not intend for an explosion there.  Was just trying to raise what folks kept asking off room into view.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 20, 2011, 12:51:07 PM
I'm fine with redoing that entire bar scene if everyone feels it was an unmitigated clusterfuck. Assuming no one objects I'll run with that Thursday.

Brian, do what you need to do. You're a fun player and I'd rather have you play, but if you feel overworked or overstressed? I completely understand where you're coming from. You're welcome if you want to play. Sometimes the first session is rocky and it wasn't helped by the DM being sick. Don't beat yourself up over it. If you really feel you can't 'cause you're taking it too seriously, then take some distance. I'm completely okay with that, I'd rather have you relaxes and happy than stressing over a game. This is supposed to be fun.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Halbarad on September 20, 2011, 01:14:28 PM
Planning-wise: the best setup I can see is for Eliza to head in and do the questioning, Jane in the bar for backup, Anastasia inside and invisible as a safeguard. If Brian's still willing to give another session a go, Katarina with Eliza, since she can get the non-combat specialist out in a hurry if something goes wrong.

Marley's sword is a bit too big to be inconspicuous, and for Kunia, giant woman is noticeable. >_> If they want to be nearby, maybe in a truck or something else that offers some concealment.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on September 20, 2011, 01:18:15 PM
Quote from: Halbarad on September 20, 2011, 01:14:28 PM
If they want to be nearby, maybe in a truck or something else that offers some concealment.

I just got a mental image of Kunia replacing the Rock in 'Faster.'
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 20, 2011, 01:42:50 PM
We don't have a truck?  Or rather I was assuming we were walking places.

Anyhow, truthfully if we're going like that, why don't Marley and Kunia just go check out other bars?  I'm still not clicking with the need here to be inconspicuous, but whatever :)

A group of 2 and 3(4) that meets back up in an hour.  You check out expected contact/bars, we check out abandoned areas, potential hiding places.

*shrugs* If we want to have Marley and I standing by shooting the shit outside, we can though.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 22, 2011, 02:59:19 PM
Amazingly awesome Magical Girls to Appear tonight!

In Geneva, one night only!  Get tickets now, be there at seven thirty or kunia will sulk.

*Yammers aloud to remind*  I'll be there anyhow :)
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 22, 2011, 11:58:56 PM
Worldsetting yammering: Magic is <5 years old.  Effectively aside from flashy lights, should we generally expect most non-nazi folks to have no/little fucking clue what's going on when we start shooting lightning from our finger tips?

*DARTH LIGHTNING*
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Anastasia on September 23, 2011, 02:42:29 AM
Autopsy for later reference.

Reason of game death: Drama, people dropping, generally was a false start. Things just didn't gel.

Drac, go ahead and old game this whenever.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Iron Dragoon on September 23, 2011, 06:28:35 AM
FFFFFFFffffffffffffffffff-
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 23, 2011, 01:40:54 PM
Yeah sulk on this.  Next time, let's not get as many folks?  Cuz seriously, we quit with more folks than Looming ran with.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 23, 2011, 02:12:24 PM
Trying to be objective, the number of people was an exacerbating factor, but the underlying issue was a lack of mutually agreed-on direction.

Not to point fingers, but:

IC., we didn't have any reason to be a cohesive group.  An NPC 'boss' would have been ideal to step in and stop the inter-party bickering from disrupting the game without making us suddenly snap together as a team; narratively, it would have been ideal to have such a leader, who could die off on mission 3-4 after we've bonded.  We'd get to snipe/argue, and still have a very good excuse to stay in a team until we learned to get along better.

This gives us an NPC that the GM can use to railroad us (with a very good IC reason; he's a superior officer) through the first mission or three to establish a pattern for how they should go before his graceful 22 caliber retirement.

Unfortunately, this did go counter to Dune's ideal of having less GM interaction, so while it might have helped, it wouldn't be a solution we could apply here.

Admittedly, I ... did not realize Dune was aiming for 'minimal GM involvement' until the game started. :(

I think ... one of the bigger issues was that expectations weren't cleanly communicated across the board between all players/the GM (by which I mean, most of us weren't communicating very well with the others).

In the first session, I started to realize that Dune wasn't going to be that 'hands-on' in terms of guidance.  Sensing a power vacuum, I tried to fill it, approaching the situation not just as a player, but as a GM (myself).  I started looking at the plans and approaches and trying to figure out the optimal approach not just for us as players, but that would be easy for Dune to handle.  So, I was trying to fight tactical considerations, narrative concerns, and (more importantly) what everyone else wanted in my plans.

We all know how that worked out, and when it blew up in my face that badly, I got quite pissed off about it.  My fault on that one.

Moving away from suggesting the GM is somehow at fault (really, it's at least as much my fault as anyone else's), there were other issues that players had that they specifically did not communicate to other players.  While unfortunate, I feel it'll be more constructive to discuss those specifics in IRC.

I should have been more forthcoming about what upset me enough to quit in the first place, and maybe it wouldn't have turned out this way.

Not communicating those issues is not doing anyone any favors, and it's irksome that it's taken this much to make that clear.  Ce'st la vie.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Dracos on September 23, 2011, 04:25:50 PM
Buried the game.  I might toss logs on later.  kinda sulky on it all.

Brian's right on that front.  I'd also say the tolerance on all fronts was o_O.  I was kind of O_o to the level of sudden 'Things didn't go my way, so I'm going to blow up/quit' that happened in both sessions.  Agreed it would've been better to communicate it.  Yes, it's easy to say that for folks unintentionally trotting over people's ideas/opinions but man did it pretty much kill much chance of understanding happening with that happening.  The end result was 'People are stressed' rather than 'okay, let's get our act together and find a solution that provides happiness'.

I know I was part of the problem on the first (and possibly the second?) blowup.  I seriously wasn't comfortable with someone stepping into a chessmaster role on the very first session of the game.  My character hadn't made any agreement to follow someone's guide and I generally as a rule don't go along with superspy antics in the face of simple challenge.  I was hoping really to just be able to keep talking with other players as the scene went on in a convenient fashion.  The threat level simply wasn't there from the setting side for me to see the necessity of it.  Even with the hind-sight that "Yes, there was a nazi waiting to try and kill us and the bartender might've helped him".  It being combo'd with trying to RP out an important character plot point (It's okay to kill civvies) was just too much to even react to, resulting in it almost getting glossed over.

I brought it up when we came back to the plan because it's really the only thing that bugged me a lot there: Someone speaking up and saying "No, your character isn't doing x, they should be doing y".  Sure, it might be needed to bring a plan together, but it does bug.

Second session I went along with the plan just to get us through (Which was an awesome 1.2 hours before I got to even say word, really.  Much appreciated Iddy breaking the plan to come give me a chance to play).  I assume by the time I talked with hal he'd already quit by the reaction, but it was real weird to basically go "Okay, others want this plan, I'll go with it." followed with "Majority want this plan...person who doesn't just quit o_O?"

Rushing was mentioned as one of the reasons, and I can agree there.  A laid back pace would've been nicer, but that wasn't the scenario we got.  We got a race with the Germans a city ahead of us (Oh, he's no longer even in the same city, and they already followed tried to block people from following them).  I know that's what I was picking up on when I pushed 'hey let's sleep on another transit setup', since it wasn't a static problem sitting around waiting for us to solve.  Perhaps one of those would've been better (Guy is stuck in prison, break him out/rescue him).

Personally, it bugged that I was literally banned repeatedly in planning from playing out my character while others were simultaneously going "Well, to my character it's okay to kill everyone, stab bartender in the back, spray blood all over the alley because it's part of the neat way my character interacts with the world".  In two sessions, Hans is the only non-player character who got even a chance to react to Kunia's strangeness, the rest simply taking it as perfectly okay.  Yes, I knew I was playing an oddball giant that didn't fit in with normal people.  That was part of the RP concept and it was kind of sad folks folks basically decided that "It's okay to freak people out by spreading blood all over, pointing guns in people's faces, and generally using violence to talk to the world, but it's not okay to be scary."  I don't think that was really fair of folks and at least left me less sympathetic when folks were silently meandering over being stepped on ("It's okay to tell me to stand outside for an hour, but not for you guys to wait for Jane and Kunia to finish an interrogation before stabbing this guy?")

Anyhow, it be buried, hopefully next time, more fun.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: Brian on September 23, 2011, 05:33:04 PM
Read three paragraphs.

So much rage.

Stopped there.





Drac, we need to talk about this.  Seriously.
Title: Re: Form 369 MAG: Magical girl requests for further information forms
Post by: VySaika on September 23, 2011, 06:17:58 PM
Apologies for my part in this, I think I missed a line in the first session's planning and I ended up compounding the confusion by repeatedly going "wait, but I thought..." and such. In general I have no issues with following along with someone else's plan, and was attempting to do such, but got lost somewhere along the way and derped.

Second session...eh. I missed it, dunno if my presance would have changed anything, but prolly not.