Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Border City of Balmuria => Balmuria 5: Paragons => Topic started by: Anastasia on April 16, 2015, 03:35:39 PM

Title: Bestiary
Post by: Anastasia on April 16, 2015, 03:35:39 PM
For noteworthy monsters for B5.
Title: Re: Bestiary
Post by: Anastasia on April 16, 2015, 03:36:46 PM
The local variant of goblins. They are horde fighters who live in seaside caves, though they've recently made strides inland. Noted for their strong lungs and general tenacity. They're somewhat tougher than a standard goblin, reflected in their higher Constitution score.

Malanese Goblins

Size/Type: Small Humanoid (Goblinoid)
Hit Dice: 1d8+2 (10 hp)
Initiative: +1
Speed: 30ft
Armor Class: 15 (+1 size, +1 dex, +2 armor, +1 shield)
Base Attack/CMB/CMD: +1/+0/11
Attack: Morningstar+3 (1d6) or javelin+3 (1d4)
Full Attack: -
Space/Reach: 5ft/5ft
Special Attacks: -
Special Qualities: Darkvision 60ft, strong lungs, horde attack.
Saves: Fort +4, Ref +1, Will -1 (+2 vs inhaled poisons and gases)
Abilities: Str 11, Dex 13, Con 14, Int 10, Wis 9, Cha 6   
Skills: Hide+7, Listen+5, Move Silently+7, Ride+7, Spot+5, Swim+6
Feats: Weapon Focus (Morningstar)(1)
Epic Feats: -
Alignment: Usually Neutral Evil

Racial powers:
Spoiler: ShowHide


Strong Lungs (Ex)

Malanese goblins can hold their breath for a number of rounds equal to quadruple their Constitution score. They gain a +2 racial bonus to saving throws against inhaled poisons and gases.

Horde Attack (Ex)

Malanese goblins are noted hordefighters and grow stronger in numbers. If there is another malanese goblin adjacent to it, it gains a +1 morale bonus to attack rolls and weapon damage rolls.


Gear:
Spoiler: ShowHide


Malanese goblins carry crude morningstars and javelins as weapons, while they wear leather armor and carry light wooden shields with them. They also carry 5 javelins each.
Title: Re: Bestiary
Post by: Anastasia on May 14, 2015, 11:30:41 PM
These pests are the elite of Malanese goblins. They fight hard and have better equipment than your typical goblin. Interestingly, local goblin smiths are better at armorsmithing than weaponsmithing.

Malanese Goblins, Elite.

Goblin 2//Fighter (sneak attack variant) 2

Size/Type: Small Humanoid (Goblinoid)
Hit Dice: 2d10+4 (18 hp)
Initiative: +1
Speed: 30ft
Armor Class: 19 (+1 size, +1 dex, +5 armor, +2 shield)
Base Attack/CMB/CMD: +2/+2/13
Attack: Morningstar+4 (1d6+1 plus 1d6 sneak attack) or javelin+4 (1d4+1 plus 1d6 sneak attack)
Full Attack: -
Space/Reach: 5ft/5ft
Special Attacks: Sneak attack+1d6.
Special Qualities: Darkvision 60ft, strong lungs, horde attack.
Saves: Fort +5, Ref +1, Will -1 (+2 vs inhaled poisons and gases)
Abilities: Str 12, Dex 13, Con 14, Int 10, Wis 9, Cha 6   
Skills: Hide+8, Listen+6, Move Silently+8, Ride+8, Spot+6, Swim+7
Feats: Weapon Focus (Morningstar)(1)
Epic Feats: -
Alignment: Usually Neutral Evil

Racial powers:
Spoiler: ShowHide


Strong Lungs (Ex)

Malanese goblins can hold their breath for a number of rounds equal to quadruple their Constitution score. They gain a +2 racial bonus to saving throws against inhaled poisons and gases.

Horde Attack (Ex)

Malanese goblins are noted hordefighters and grow stronger in numbers. If there is another malanese goblin adjacent to it, it gains a +1 morale bonus to attack rolls and weapon damage rolls.


Gear:
Spoiler: ShowHide


Malanese goblins carry crude morningstars and javelins as weapons, while they wear chain mail and carry heavy wooden shields with them. They also carry 5 javelins each.