Got introduced to the Savage Worlds game system three months ago, an really liking it so far. It's a universal system (like BESM, GURPS or Palladium) in that you just plug a genre into it and off you go. Am currently playing a Savage RIFTS game, and am poking at a fan-made Savage Shadowrun adaptation that I found. Am really liking the simple / quick rule system, less time looking up rules and more time actually storytelling and doing stuff.
I've seen it a bit and it looks okay, though a little rules light for my tastes. I prefer things a little more focused rather than genre neutral, as I feel good rules for a genre are a big help at making a system work right.
I understand your point, however, for me (who still struggles with trying to understand all that is Shadowrun 5th Edition) there are times in which being a little light is preferable to being just a tad too heavy. :-)
Yeah, and I have a reasonably high tolerance for rules (even when not needed), since I cut my teeth on 2nd edition AD&D. It's all relative.
Having played with many (decent folks) who were weren't smart enough to deal with rules heavy, it is good that balance exists.
Quote from: Dracos on September 29, 2016, 11:54:25 PM
Having played with many (decent folks) who were weren't smart enough to deal with rules heavy, it is good that balance exists.
For all I tend to prefer rules heavy, I don't think smart is quite the right word. It's more of a knack (natural or learned) of dealing with a lot of rules. Some people don't have it.