Okay, gimme your general todo list to begin with.
Corryn's body/loot is easiest and fastest. Then a less on the Words of Creation.
We can knock that one out real quick. Gimme what you're doing to find/locate the body.
Bowl of Eyes to find it, then just a Gate for it to fall through to here.
Paste me the bowl's stats real quick?
Bowl of Many Eyes
This bowl allows you to scry on a single person as if by a scrying spell (caster level 15th; DC 25). Unlike normal scrying devices, you can scry on up to five different targets at the same time. The bowl's magic allows you to track and manage all five without any difficulty.
There's just one flaw in your cunning plan, and I know since yes, it's come up before. A body isn't a creature any more. It's an object.
Greater Scrying or Limited Wish I guess?
Awesome. Quick d100.
[blockquote]Rolled 1d100 : 54, total 54[/blockquote]
Perhaps it's your lucky day. You see Corryn's body lying on a hunk of earth, broken and forgotten.
Alyssa casts a quick Gate, intending to pull the body through the Gate with TK.
Surprisingly simple all told. Ugh. He smells dead, too. His gear is bloodstained and there's no sign of any weapons, but he's intact.
Alyssa wrinkles her nose and uses a quick Prestidigitation to cover the smell and carries the body to somewhere it won't make a mess and gives the others a quick message about it.
Going to loot it then?
Yup.
Loot post.
Okay, that's getting posts. Wanna continue here?
Yes. With that sorted, what's your agenda look like?
Words of Creation less, but I think Neph is still out and about? If so, then I guess... Fleshknowers or the Knights of the Coral? Or take Dolamaya to visit Morwel. Any of the others interested in any of those?
Refresh me on your goals regarding the Fleshknowers or the Knights of the Coral and info there?
I think the earth elemental I talked to at the Gith ship might have been one, so it's more idle curiosity and possibly doing some sort of trade deal with them for resources. Like have one or two come to the tower to observe/learn on a more long term deal than their quick encounters so I can correct what they're getting wrong and get resources we need from Earth in trade. And possibly Earth Elemental friends.
For the Knights of Coral, it's more looking for trading than anything else. That coral stuff is interesting and would make some good armor and weapons.
Cool, choose one and we'll go.
Earth stuff.
As you ponder how to contact the Fleshknowers and get that moving? You go to your window, looking down below. Jarem, Emily and Dolmaya are practicing below. Archery practice in particular.
Jarem looks broadly competent if not truly skilled, Emily the same. They shoot targets with careful aim, certainly accurate.
Dolmaya is a machine, firing arrows faster, quicker, longer. Arrows that blaze with blue spellfire, erupting out whenever they strike.
Emily turns and says something that makes Dolmaya pause, something said back that makes Jarem throw back his head and laugh.
Alyssa grins and judges the distance to the target they're shooting at...
It varies. There's targets from about 20ft away to about 300ft away.
Alyssa hefts Life-Drinker with her TK and sends it flying into the near target.
Gimme an attack roll here? Mostly a 1 check since even with the distance, it's still not that hard a roll.
[blockquote]Rolled 1d20+51 : 3 + 51, total 54[/blockquote]
THUNK! A good, solid hit.
The three turn up, Dolmaya waving and lifting up into the air. "Alyssa!" she calls loudly, "Come join us!"
Alyssa chuckles and uses her Dimension Door SLA to appear next to them.
Demiplane, remember. Teleporting's not a thing that works there normally.
Whoops always forget that.
Alyssa flies down.
"Alyssa!" Jarem calls, "You ever practiced with a bow before?"
Dolmaya is smiling as she lowers Mayados. "Well, come down from on high for some real practice? Good. A distant Empress is a figurehead, and figureheads are mainly worthwhile for bonfires."
Alyssa raises an eyebrow.
"No, not really ever used a bow. Telekinesis took care of that for me. And I practice plenty."
Are you proficient with longbows?
Yes, via Factotum.
A longbow is produced for you, "Let me see you shoot," Dolmaya says.
"Alyssa's good at most things, arrows will be easy for her," Emily adds.
"Quite the expectation. I might know which way to point it and how to hold it from studying combat texts, but having expertise is another matter."
Alyssa takes aim, though...
Bow attack of suck. 27+3Terrain
Spending inspiration for Cunning Insight +10
[blockquote]Rolled 1d20+39 : 6 + 39, total 45[/blockquote]
It's a good, solid shot. While someone like you is hardly a master of the bow, you're still quite above normal human ability. You hit the center of the target, "Good shot," Jarem says, lining up his own in the meantime.
Alyssa blushes slightly, pleased she could work the bow successfully.
"Thank you."
More arrows fly as Emily smiles a little more at that, Jarem making his own shot followed by Dolmaya.
"Jarem," Emily says, a growingly large smile on her face, "Why don't you help Alyssa with her practice?"
Alyssa snorts.
"Emily, consider how unhappy your mothers are with how you came here and if they think a husband and a couple of kids might calm you. I can do that sending now, if you like. I'm sure at least one or two of your Aunts have their eyes on some men they'd consider for you."
Jarem grins while Emily turns crimson.
Dolmaya throws her head back and laughs, rich and beautiful.
"Well..." Emily begins, "That is...well...." shrinking back, "You two work well together," she blurts out, pointing.
Alyssa grins at her.
"A fair point, and one that brings something up that was interrupted by some abominations of leviathans. What do you think of revisiting that idea, Jarem, since we now have Bastian and Dolmaya with us?"
"Refresh me on which idea that was?" Jarem asks, lowering his bow.
"The group training exercise."
"So it is," Jarem agrees, "It sounds like a fine idea."
"Work up some ideas, get agreement from everyone on them, and we'll set a time. Maybe find out what everyone wants to work on."
"Will do," Jarem agrees, as Dolmaya comes over to you.
"What were you doing up there?" she inquires.
"Oh!" Emily suddenly speaks up, "Alyssa, Mom and Zaaman Rul, the Prince of Good Fire Creatures, is asking for our help."
Jarem glances over, "Say what? Walk that back and explain what's going on."
"Yes, a few more details. What's going on?"
"Zaaman Rul's forces are being attacked by Imix and Imix's allies," Emily explains, "They're requesting aid."
Alyssa nods.
"Well, it's certainly a thing. I can't see a reason not to help. Jarem, get some details, I'll let Ianvasah and Bastian ready."
How's your prep for this looking? Everything sorted out?
Should be. Spells got done, so unless Emily wants to last second do the ring replacement, we're good.
Okay, any spells to precast and prepare for everyone?
Uh, so many I can't do it on a phone.
Okay, we'll wait on that then and possibly I get Dolmaya done for evening session. Total honesty, having your ducks in a row here is a big deal.
Long Duration:Everyone:Create Magic Tattoo: +1 Spellcaster Level, CL 32, Duration: 24 Hours.Create Magic Tattoo: Spell Resistance 20, CL 29, Duration: 24 Hours.Spell resistance equal to 10 + 1 per three caster levels.
Create Magic Tattoo: +1 Luck to Attack, CL 25, Duration: 24 Hours.+1 luck bonus on attack rolls.
Magic Vestment +5 (Shield), CL 23, Duration 23 Hours.+5 armor bonus to armor/shield.
Greater Magic Weapon:Life-Drinker +5, CL 33, Duration: 32 Hours. enhancement bonus on attack and damage rolls of +5
Mind Blank, CL 33, Duration: 24 Hours.This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Energy Immunity (Cold), CL 33, Duration: 24 Hours.Energy Immunity (Electricity), CL 33, Duration: 24 Hours.Energy Immunity (Acid), CL 33, Duration: 24 Hours.Mass Energy Immunity (Sonic), CL 33, Duration: 24 Hours.Epic Mage Armor, CL 33, Duration: 33 Hours.This spell is identical to mage armor, except that it grants a +20 armor bonus to armor class.
Agility of the Dragon Princess, CL 33, Duration: 33 Hours.Mind of the Dragon Princess, CL 33, Duration: 33 Hours.Endurance of the Dragon Princess, CL 33, Duration: 33 Hours.Self Only:Elemental Body (Fire), CL 33, Duration: 33 Hours.You have the benefits of the attune form spell (page 17) with respect to the appropriate element.
You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Bibliotheca Arcana, CL 33, Duration: 33 Hours.+15 insight bonus to all knowledge checks and may make knowledge checks untrained. Perfect recall of memory and anything heard/read. Speak all languages.
Heart of Air, CL 33, Duration: 33 Hours.+10 ft enhancement to fly speed.
Heart of Fire, CL 33, Duration: 33 Hours.+10 ft enhancement to land speed.
Pre-Combat (10 min/level):Everyone:Heroics, CL 33 Duration: 330 minutes.
Improved Initiative.Spiderskin, CL 33, Duration: 330 minutes.+5 ehnacnce to Natural Armor, racial bonus on saves vs. poison, racial bonus on Hide checks.
Hamatula Barbs, CL 33, Duration: 330 minutes.Any creature that hits with a handheld or natural weapon takes 1d8 points of slashing and piercing.
Combat Readiness, CL 33, Duration: 330 minutes.+6 insight bonus on initiative checks. If flanked, opponents gain no bonus on attack rolls.
Interplanar Telephatic Bond, CL 33, Duration: 330 minutes.Self +11 gain a telepathic bond that functions on the same plane and across planes.
Self Only:Spell Turning, CL 33, Duration: 330 minutes.Turn 1d4+6 spell levels of spells and spell-like abilities.[/i]
Battlemage's Touch, CL 33, Duration: 330 minutes.Use your caster level plus your casting ability in place of base attack bonus and dexterity modifier when you make ranged touch attack rolls with a spell you cast.
Pre-Combat (1 min/level):Everyone:Power of the Huntress, CL 33, Duration: 33 minutes.+10 enhancement to str, dex, con. +8 enhancement to Natural Armor. +20 competence bonus to Hide/Move Silently, +6 to iniative checks, cannot be flatfooted, gain Combat Reflexes feat, and scent special quality.
Blade of the Vampire, CL 33, Duration: 33 minutes.Weapon deals an extra 1d8 points of damage to living creatures, heals user for equal amount.
Self Only:Dolorous Blow, CL 33, Duration: 33 minutes.Weapon's threat range is doubled, and critical threats are automatically confirmed.
Alyssa Songsteel
HP: 347/347 (281base)
AC: 76.
Spells Active: Magic Vestment (CL21), Create Magic Tattoo (Spellcaster Level/SR/Attack) (CL32/29/25), Elemental Body: Fire (CL33), Mind Blank (CL33), Bibliotheca Arcana (CL33), Energy Immunity: Cold/Acid/Electricy/Sonic (CL33), Epic Mage Armor (CL33), Spiderskin (CL33), Agility/Mind/Endurance of the Dragon Princess (CL33), Greater Magic Weapon +5 (CL33), Heroics (Imp. Init) (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Spell Turning (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Heart of Air (CL33), Heart of Fire (CL33)
Bonuses: SR 20 (CMT), +1 Caster Level (CMT), +1 Luck Attack (CMT), +15 Insight Bonus to Knowledge checks (BA), +20 Armor Bonus (EMA), +5 Armor Bonus/Shield (MV), +5 Natural Armor (SS), +5 bonus vs poison (SS), +5 bonus on Hide (SS), +1d8 damage (BoV), +5 to attack (GMW), +4 Insight Dex/Int/Con (DP), +4 Init (Heroics), 1d8 to attackers (HB), +6 Insight Init (CR), +10 Enhance Str/Dex/Con (PoH), +8 Natural Armor (PoH), +20 Comp. Stealth (PoH), +6 bonus Init (PoH), +10ft land speed (HoF), +10ft fly speed (HoA)
Total Combat Bonuses: SR 20, +1CL, +6 ATK, +25 AC, +13 NA, +10 Init
Negative Conditions:
While I work up a spoiler block, is there anything you'd like the others to contribute?
I'll be honest here, I don't know Druid or Cleric casting anywhere near like I know Wiz (and I ain't that fantastic at that), so just anything that helps or stacks or gives temp HP?
Edit: Someone needs to do 1x Mass Energy Immunity to cover the Fire Immunity hole. Alyssa's pretty hindered here for it.
Part 1 done, part 2 after reading this post above me.
[spoiler]
Jarem
HP: 570/570
Negative Conditions:
Aura:
Bonuses: Attack+1 (+1 luck), Damage+0 AC+2 (+2 princess), Saves+0 (+2 fort/ref), Skills+0, Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage.
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used:
SLAs Used:
Spells Active:
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Jarem drops mass energy immunity (fire) at CL33.
Emily will drop 5 greater heroisms (CL34) and a celestial valor (CL34) when you leave. She'll many moments of prescience herself as well.
Ianvasah has a back up superior resistance if anyone needs it.
[spoiler]
Jarem
HP: 570/570
Negative Conditions:
Aura:
Bonuses: Attack+1 (+1 luck), Damage+0 AC+2 (+2 princess), Saves+0 (+2 fort/ref), Skills+0, Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage.
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used: 5 6th level sorc. 1 10th level sorc, 1 11th level sorc.
SLAs Used:
Spells Active:
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources:
Spells Used:
SLAs Used:
Spells Active:
Notes:
Sounds good to me. BTW, any of my buffs that are Chain (I think pretty much everything that's listed at Everyone) hits 21 total people, so there'll be buff spill over to the Soldiers we take along, if we take any.
Okay, final question - how are you getting there?
[spoiler]
Jarem
HP: 570+20/570
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used: 5 6th level sorc. 1 10th level sorc, 1 11th level sorc.
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591+20/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595+20/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources:
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes:
[/quote]
I has Gate and Greater Plane Shift prepped, so whichever is better.
Greater plane shift has a capacity limit and since you're bringing soldiers, I presume Gate.
Fire.
It's so hot you could burn alive in a moment.
Everything burns here as you step out, a small cave. The din of battle is here, as a human sized fire elemental looms. The din of battle is outside - steel and screams, words of power and words of dying regrets.
"Zaaman Rul prepared this spot for your safe arrival," he speaks strongly accented Common, "We thank you for your aid."
Alyssa nods in thanks, the fire that's replaced her hair dancing on it's own, and replies in Ingan, "Thank you for the effort and the welcome. I'd offer better greetings, but there's work to do. What's the situation and where do you need us?"
"You're near the western front," The elemental replies, "We need you to wipe out an enemy force that's breaking through, or at least slow them down."
Jarem nods, "We can do that. Fire elementals?"
"Giants as well, along with various supplementary forces and Imix cultists," The elemental replies.
Alyssa nods and turns to the others,
"Jarem, when we get there, find the friendly Commander and organize reinforcing the lines, or take command. Bastian, hunt the enemy Commander. Ianvasa, Emily, shock and awe. Hit hard and fast. Create a breach point if you can. I'll hit the lines and shift as needed. Opinions?"
"Let's wait until we get eyes on it," Jarem says, "It's a good basic plan, but we need to know the situation first. We have generalities now."
Alyssa nods.
"I just want roles. We could end up in five places, but general ideas of what everyone is doing will help keep us moving. Let's go."
Alyssa heads out!
Meanwhile words boom across the battlefield.
Let it be known far and wide! The brave and gallant Imix responded to my challenge of facing me after I crushed his army by shooting at me from extreme range. Sadly, it wasn't very effective, but at least his words are very strong! Truly, a bonfire of boundless courage burns within Imix's noble soul! A shame that Imix considers those serving him as sacrifices, but I suppose they've chosen their fate by following such a worthy leader?
Let it be heard that a coward mewls from her hiding place, unable to do anything but talk. A few tinders are thrown and she thinks herself powerful, when she is nothing but a victim of her own arrogance.
Forward, today is the day we burn them all.
"Mom," Emily murmurs, picking up her step. "We have to hurry."
Alyssa raises an eyebrow.
"Well, if they're bantering like that then there's still plenty of fight. Let's get our lines secured and then see about finding your mother a target."
Plenty of fight?
Plenty of fight left in them. I just shortened it.
Thus you race ahead - and you come atop a ridge. Here you see thick mountains being overrun. A slope downward is ahead, giving you the high ground. About 300ft below they come - elementals small to vast, living flames leading a charge with great fire giants with them. Defenders have fallen back here, many lying on the ground here. There's plenty of space to the sides, the terrain rugged but fire scorched, regular rivulets and little ponds of burning lava about.
Above there is aerial support, though there Zaaman Rul's archers and aerial warriors hold the line. A phoenix leads the charge, meeting a pair dragons, one like burning lava and the other like burnished gold, as efreet on magic carpets or merely free flying clash with great streaks of fire in the sky, elementals in the form of pure, roaring flame.
Alyssa heads to the weakest looking point of the line, looking for the biggest threat point there.
The enemy line or the allied line?
The weakest point of the friendly line and the biggest enemy threat there. Like if there's a badass giant or whatever there.
Okay, in this case I'll call for init.
Init/Nerveskitter:
[blockquote]Rolled 1d20+22 : 4 + 22, total 26[/blockquote]
Nerveskitter chained. 20 additional people.
> roll 1d20+22 Jarem
<Penuche> Kotono invokes Penuche's magic: < 23 > [d20=1]
> roll 1d20+26 Emily
<Penuche> Kotono invokes Penuche's magic: < 33 > [d20=7]
> roll 1d20+29 Ianvasah
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=13]
> roll 1d20+21 Bastian
<Penuche> Kotono invokes Penuche's magic: < 29 > [d20=8]
> roll 1d20+8 ground level skirmishes
<Penuche> Kotono invokes Penuche's magic: < 17 > [d20=9]
> roll 1d20+10 aerial problems
<Penuche> Kotono invokes Penuche's magic: < 15 > [d20=5]
> roll 1d20+14 ???
<Penuche> Kotono invokes Penuche's magic: < 34 > [d20=20]
Init is Ianvasah (42) > ??? (34) > Emily (33) > Bastian (29) > Alyssa (26) > Jarem (23) > Ground Skirmishes (17) > Aerial Battles (15)
"Same plan?" Ianvasah asks quickly.
[spoiler]
Jarem
HP: 570+20/570
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used: 5 6th level sorc. 1 10th level sorc, 1 11th level sorc.
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591+20/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595+20/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources:
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes:
Alyssa nods and responds through the bond, 'You know the goal here, and how to do your job. Jarem can give direction if need be, if you need help, call for it. I don't want any more limbs missing.'
With a draconic shriek, Ianvasah shifts to dragon form and flies up, going to join the pitched aerial battles above. Her cry indeed gets some attention as meanwhile...
??? is up, Perception Alyssa.
Perception:
[blockquote]Rolled 1d20+46 : 17 + 46, total 63[/blockquote]
+3 if Terrain Mastery applies.
What terrain masteries do you have? The +3 matters here.
Hills, Marsh, Plains, Underground, Desert, Transitive, Weightless, Cavernous, Aligned, Negative.
It does not, okay.
Init is Ianvasah (42) > ??? (34) > Emily (33) > Bastian (29) > Alyssa (26) > Jarem (23) > Ground Skirmishes (17) > Aerial Battles (15)
Emily begins to carefully walk down, and as she does? A lance of pure sunlight appears in her hand, thrown casual grace as she goes down, right into the heart of the attacking force. A moment later a second follows, two sunlances hurled.
> roll 1d20 touch AC so mostly a 1/20 check, will math if needed
<Penuche> Kotono invokes Penuche's magic: < 14 > [d20=14]
> roll 1d20 touch AC so mostly a 1/20 check, will math if needed
<Penuche> Kotono invokes Penuche's magic: < 10 > [d20=10]
> roll 30d6
<Penuche> Kotono invokes Penuche's magic: < 102 > [d6=5,6,3,3,2,2,4,6,2,1,2,1,1,5,4,5,3,6,3,2,1,6,2,2,6,1,5,2,6,5]
> roll 6d6
<Penuche> Kotono invokes Penuche's magic: < 26 > [d6=3,6,5,4,2,6]
> roll 1d20+34 SR
<Penuche> Kotono invokes Penuche's magic: < 40 > [d20=6]
> roll 1d20+34 SR
<Penuche> Kotono invokes Penuche's magic: < 53 > [d20=19]
> roll 1d20+19 Reflex
<Penuche> Kotono invokes Penuche's magic: < 39 > [d20=20]
> roll 1d20+19 Reflex
<Penuche> Kotono invokes Penuche's magic: < 27 > [d20=8]
The blasts of pure sunlight rip into the lines, elementals and fire giants screaming as a sun rises amid them. Amid all this chaos of battle Bastian slips away, shadows and grace, hurrying down into the battle.
Go.
I'm not really clear what's out there, but I'll just do like Emily and go for generics.
Alyssa takes to the sky, hovering just above the heads of the friendly forces, but not high enough to be isolated, and surveys the line, studying her targets...
Knowledge rolls for Knowledge Devotion. I beat the highest DC for it on just skill ranks though. Want me to roll?
Go for it.
K:P.
K:P/Bibliothecia:
[blockquote]Rolled 1d20+61 : 7 + 61, total 68[/blockquote]
Max so continue on.
After having studied the lines, Alyssa picks her targets...
Disintegrate (Chain, Maximize), CL 33, DC 25.
21 targets total. Spending 2 inspiration for Cunning Breach (10/12).
> roll 21#1d20+33+3+6+4+4 Ranged Touch
<Penuche> Iddy invokes Penuche's magic: < 58, 51, 65, 67, 69, 61, 52, 62, 57, 52, 60, 67, 70, 53, 65, 55, 55, 57, 55, 56, 52 >
> roll 1d20+20
<Penuche> Kotono invokes Penuche's magic: < 28 > [d20=8]
Full damage, go for it and disintegrate some fools.
All hit but the natural 1.
It's maximized, so no rolls.
198 to 20 of them.
Init is Ianvasah (42) > ??? (34) > Emily (33) > Bastian (29) > Alyssa (26) > Jarem (23) > Ground Skirmishes (17) > Aerial Battles (15)
The hole Emily stared is expanded by Alyssa's blast, elementals and giants turned to dust. In that aftermath Jarem nods, "You gonna be alright alone, Alyssa?"
Strike. Cor pointed out that I read the DC as the CL, so what was a fail should've been a pass. That's my mistake, so roll damage for them having succeeded on the save instead, Iddy?
Still maximized. 30.
The hole started is assaulted further by Emily's blast, stressed further but holding.
At the same time Jarem glances at you and asks, "You going to be alright alone?"
Alyssa nods to herself and responds through the bond, 'Yes. Getting a feel for their strengths. Next spell should open a hole for a counter attack if you can organize for it.'
"You'd better be," Jarem hurries off at this as...
Init is Ianvasah (42) > ??? (34) > Emily (33) > Bastian (29) > Alyssa (26) > Jarem (23) > Ground Skirmishes (17) > Aerial Battles (15)
> roll 1d20+28
<Penuche> Kotono invokes Penuche's magic: < 36 > [d20=8]
> roll 1d20+30
<Penuche> Kotono invokes Penuche's magic: < 32 > [d20=2]
> roll 10d8+34
<Penuche> Kotono invokes Penuche's magic: < 76 > [d8=8,1,7,1,6,1,6,1,6,5]
> roll 10d10+36
<Penuche> Kotono invokes Penuche's magic: < 96 > [d10=5,5,8,5,8,2,3,7,10,7]
With the addition of your interventions, the attack and surge is slowed. Blasts of sunlances and your own power have hurt the spear head, though it still progresses uphill. Not that you have a chance to react, because abruptly you hear a scream - an efreet! One with its side torn open, arm ruined and bleeding profusely. He's falling down, good arm with a blade - and angling at you with a desperate hate as...
> roll 1d20+20 not a huge danger
<Penuche> Kotono invokes Penuche's magic: < 35 > [d20=15]
AC?
76.
Yet Alyssa deftly sidesteps that falling efreet, a muttered word of arcane power casting it aside. Amid the chaos she stands momentarily alone as battles in the sky rge much as they do above - essentially stalemated, at least for the moment.
'With them now, Alyssa,' Jarem sends, 'They're rallying, they lost a commander but the chain of command's holding.'
Alyssa sends a confirmation and a notice of beginning to cast one of her new spells...
Stone Skewers (Chain), CL 33, DC 28.
21 targets, CMB 30 check vs Pinned.
Someone mind rolling 21#33d6 for me?
As per request~
21:46 <CC> roll 21#33d6
21:46 <Penuche> CC invokes Penuche's magic: < 122, 107, 108, 115, 99, 108, 120, 109, 88, 108, 108, 111, 124, 131, 126, 123, 108, 120, 133, 110, 103 >
Init is Ianvasah (42) > ??? (34) > Emily (33) > Bastian (29) > Alyssa (26) > Jarem (23) > Ground Skirmishes (17) > Aerial Battles (15)
Uh, it's not your turn, Jarem was just messaging you. So hold off on that for a sec.
Ianvasah flies to the side of the phoenix, electricity pouring from her mouth as she goes to battle the two dragons that oppose it.
> roll 33d6
<Penuche> Kotono invokes Penuche's magic: < 105 > [d6=2,1,3,2,5,6,1,2,5,6,4,1,3,2,6,6,2,3,3,3,2,2,1,2,6,1,6,1,3,5,3,6,1]
> roll 1d20+25
<Penuche> Space_Cat invokes Penuche's magic: < 30 > [d20=5]
Ianvasah's lightning bathes the dragons in thunder, causing them to veer away, crackling with the blast. As this happens, you begin to see Emi-
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
<Penuche> Space_Cat invokes Penuche's magic: < 77 > [d20=16]
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
<Penuche> Space_Cat invokes Penuche's magic: < 67 > [d20=6]
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
<Penuche> Space_Cat invokes Penuche's magic: < 63 > [d20=2]
Flatfooted AC unless you have something that prevents being flatfooted or surprised, Iddy. In that case, normal AC.
Power of the Huntress prevents flat footed. It's an everyone buff. AC 76.
> roll 3d8+43+12d6
<Penuche> Space_Cat invokes Penuche's magic: < 106 > [d8=5,5,5][d6=6,6,5,4,3,3,1,6,3,4,4,3]
I need a Fort save. Do you have any DR?
My AC was wrong, it's 78. I forgot the +4 dex from the dragon princess spell. Want to carry on with the hit since it's my fault.
No, you caught it before it resolved so you're fine.
Yet somehow you react before you even know what's happening. Darts fly past you, a dive to the side as barbed darts miss you by barely an inch, as...
Quick chance to react without an action since I need a few to whip up Emily's turn anyway.
Alyssa shouts, giving warning to friendly forces, "Watch for dart attacks! Shield cover each other and brace the line! Someone spot the source!"
> roll 1d20 1/20
> roll 1d20 1/20
<Penuche> Space_Cat invokes Penuche's magic: < 14 > [d20=14]
<Penuche> Space_Cat invokes Penuche's magic: < 9 > [d20=9]
> roll 30d6 whoops
<Penuche> Space_Cat invokes Penuche's magic: < 95 > [d6=3,6,2,3,4,6,4,2,3,3,4,3,2,3,1,6,1,3,1,4,2,3,6,4,1,2,5,1,4,3]
> roll 30d6 whoops
<Penuche> Space_Cat invokes Penuche's magic: < 107 > [d6=2,3,4,3,5,5,1,2,5,1,3,6,1,6,1,3,4,4,1,5,4,4,3,5,4,5,5,4,2,6]
> roll 6d6
> roll 6d6
<Penuche> Space_Cat invokes Penuche's magic: < 19 > [d6=4,3,6,2,3,1]
<Penuche> Space_Cat invokes Penuche's magic: < 22 > [d6=5,1,5,5,5,1]
> roll 1d20+34 SR
<Penuche> Space_Cat invokes Penuche's magic: < 44 > [d20=10]
> roll 1d20+34 SR
<Penuche> Space_Cat invokes Penuche's magic: < 54 > [d20=20]
> roll 1d20+19
<Penuche> Space_Cat invokes Penuche's magic: < 22 > [d20=3]
> roll 1d20+19
<Penuche> Space_Cat invokes Penuche's magic: < 39 > [d20=20]
Below Emily continues her careful descent, going amid pools of lava. Sunlances fly from her, bursting amid the charge and further stopping it, crushing the spearhead. As suns continue to rise, you know not what Bastian does as...
Go.
[spoiler]
Jarem
HP: 570+20/570
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Turn Deific Foes 8/8 Smite 6/6 Knight's Challenge 21/21 Law Devotion 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used: 5 6th level sorc. 1 10th level sorc, 3 11th level sorc.
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591+20/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595+20/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources:
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes:
Alyssa sends a notice of beginning to cast one of her new spells to Jarem...
Stone Skewers (Chain), CL 33, DC 28.
21 targets, CMB 30 check vs Pinned.
Someone mind rolling 21#33d6 for me?
Via Cor:
As per request~
21:46 <CC> roll 21#33d6
21:46 <Penuche> CC invokes Penuche's magic: < 122, 107, 108, 115, 99, 108, 120, 109, 88, 108, 108, 111, 124, 131, 126, 123, 108, 120, 133, 110, 103 >
]What save is it, Iddy?
On a successful fortitude save, the target only takes half damage and no longer becomes sickened, though it still become entangled
> roll 1d20+20
<Penuche> Space_Cat invokes Penuche's magic: < 37 > [d20=17]
Amid the battlefield stone skewers erupt out, impaling and stabbing. They strike again and again - and pin the last of the wounded spearhead, the assault good and truly broken now.
'Good,' Jarem sends, 'Can you find whoever fired those darts at you? Between you and Emily, the assault's stopped cold.'
'I didn't see it at the time. I can get some altitude and search, but that'll isolate me. I don't have any divination ready, so it's either the bowl or old school search. The bowl will take time and make me a standing target.'
'Then find some cover so you aren't an easy target,' Jarem sends back.
Alyssa shakes her head and looks for a hiding spot to try to use the bowl from.
Perception.
Perception:
[blockquote]Rolled 1d20+46 : 18 + 46, total 64[/blockquote]
There's plenty of rocky places to hide behind and get cover - and yo usee the best are too the sides, giving you cover from everything but the way you came.
Alyssa snugs herself in, hiding as best she can before pulling the bowl out of her pack and focusing on finding the source of that dart attack...
Paste me the bowl?
Bowl of Many Eyes
-This bowl allows you to scry on a single person as if by a scrying spell (caster level 15th; DC 25). Unlike normal scrying devices, you can scry on up to five different targets at the same time. The bowl's magic allows you to track and manage all five without any difficulty.
> roll 1d20+15
<Penuche> Space_Cat invokes Penuche's magic: < 30 > [d20=15]
CL check.
Who or whatever he is, you're not getting an image. He might well be protected, you don't know enough or he's simply of a strong will.
Alyssa sends through the bond, 'The Bowl's not finding whoever it was. Just be aware of it and hope we can trace the next time. Jarem, how's it looking, where do you need me? Bastian, how's it going finding the commander?'
'No wonder - he's fucking here!' Jarem sends back in a snap.
'Busy hunting,' Bastian sends back.
Can I get a sense of where Jarem is?
Jarem's gone off with the commanders of the force, about 100ft ahead from your place and 200ft to the side, away from the fighting for now.
By commander I meant the enemy commander. Is that who Jarem's referring to or did we talk past each other?
You should ask for clarification then, yes.
'Jarem, you're fighting the enemy commander? I'm on my way.'
'I mean the dart thrower's here!' Jarem sends back.
Alyssa takes off towards Jarem, 'Emily, Ianvasah, what's your situation? I'm on my way to Jarem.'
'Breaking them,' Emily sends back.
'Busy in the air!' Ianvasah manages to get to you.
Alyssa continues towards Jarem's position, 'Jarem, where do you want me to come in, and what do you want me to target?'
You race ahead, seeing a cluster of them. Jarem stands side by side with a pair of fire elementals, the three 85ft away as you race there and 30ft uphill. As you do...
Gimme a fresh init.
Init:
[blockquote]Rolled 1d20+17 : 13 + 17, total 30[/blockquote]
> roll 1d20+17 Jarem
<Penuche> Space_Cat invokes Penuche's magic: < 22 > [d20=5]
> roll 1d20+11 Elemental
<Penuche> Space_Cat invokes Penuche's magic: < 22 > [d20=11]
> roll 1d20+13 Elemental
<Penuche> Space_Cat invokes Penuche's magic: < 17 > [d20=4]
> roll 1d20+23 ???
<Penuche> Space_Cat invokes Penuche's magic: < 27 > [d20=4]
Init is Alyssa (30) > ??? (27) > Jarem = Elemental 1 (22) > Elemental 2 (17)
Go.
Can I see the bad guy?
You cannot.
Alyssa heads a little higher, about 30 feet high, circling the trio and searching for the enemy.
Perception.
Perception/Cunning Knowledge:
[blockquote]Rolled 1d20+69 : 12 + 69, total 81[/blockquote]
You can see the faintest, distorted ripple coming from behind all of them, coming to a stop and bracing momentarily.
Can I fire off a spell?
Sure, you used your move but you still have a standard.
Just cause I can and it's sort of a dick move.
Alyssa chants a quick spell, masking the casting as a simple light spell!
Glitterdust, CL 33, Duration 33 rounds.
DC 19 for blinding.
At last word of casting, she send to Jarem, 'Behind!'
What type of save, Iddy? Please include that with the DC.
Will, sorry. Negates blinding, but not the revealing and -40 to stealth.
> roll 1d20+27
<Penuche> Kotono invokes Penuche's magic: < 30 > [d20=3]
Init is Alyssa (30) > ??? (27) > Jarem = Elemental 1 (22) > Elemental 2 (17)
Glitter rains down - bright, shiny glitter that coats the figure, giving you a vaguely humanoid outline. Jarem begins to turn at that, "Behind us," he's heard falling, as the figure leaps back, a rain of darts going on one of the generals.
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
> roll 1d20+61 (+4 ???, +4 ???, +4 ???, +4 ???, +1 ???, +4 ???)
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=4]
<Penuche> Kotono invokes Penuche's magic: < 80 > [d20=19]
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=4]
> roll 1d3+41+12d6+6d6+2d6+1d6
> roll 1d3+41+12d6+6d6+2d6+1d6
> roll 1d3+41+12d6+6d6+2d6+1d6
<Penuche> Kotono invokes Penuche's magic: < 117 > [d3=3][d6=2,1,4,6,3,2,2,3,6,1,4,3,3,6,3,6,4,3,1,6,4]
<Penuche> Kotono invokes Penuche's magic: < 119 > [d3=2][d6=5,6,1,1,3,6,3,6,4,5,2,5,5,2,2,2,1,5,5,5,2]
<Penuche> Kotono invokes Penuche's magic: < 107 > [d3=2][d6=3,4,2,1,6,4,1,1,3,6,1,5,1,3,1,2,3,4,6,2,5]
The first of the two elementals goes down with a soft hiss, flames quenched and dying. Yet at the same time Jarem's rushing ahead, pointing with his sword, "By the Lady, be undone!"
Superb dispelling, seems like the right time to use it.
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
> roll 1d20+33
<Penuche> Kotono invokes Penuche's magic: < 47 > [d20=14]
> roll 1d20+33
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=16]
> roll 1d20+33
<Penuche> Kotono invokes Penuche's magic: < 53 > [d20=20]
<Penuche> Kotono invokes Penuche's magic: < 38 > [d20=5]
<Penuche> Kotono invokes Penuche's magic: < 34 > [d20=1]
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=16]
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=9]
<Penuche> Kotono invokes Penuche's magic: < 37 > [d20=4]
<Penuche> Kotono invokes Penuche's magic: < 48 > [d20=15]
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=9]
Magic crumbles around it, showing a humanish thing with red skin the color of flame. It's clad in light leathers and wears a red full mask, shielding its face. The other elemental holds one moment as Jarem says, "Wait on our help! Alyssa, now!"
Go, Elemental's holding on request so you can go in swinging as you like.
Knowledge check to ID that thing and get Knowledge Devotion rolling?
K:P.
K:P/Bibliotheca:
[blockquote]Rolled 1d20+61 : 3 + 61, total 64[/blockquote]
It's a human with fire elemental blood or similar, a sort of demi elemental spirit. So don't use fir eon it and expect some spell-like abilities based on fire. Beyond that, it depends on his training.
Alyssa chants a quick spell again, masking the true spell being cast with Detect Magic!
Flash Bolt, CL 33, Duration 33 rounds.
Spending 2 inspiration for Cunning Breach. 10/12 Inspiration.
Battlemage's Touch in effect, CL+Casting Stat for Ranged Touch.
Ranged Touch:
[blockquote]Rolled 1d20+49 : 2 + 49, total 51[/blockquote]
Wait, that's not right. I accidentally included GMW in that.
[blockquote]Rolled 1d20+44 : 2 + 44, total 46[/blockquote]
I would've kept the first roll and just recalculated, though as you rolled a 2 both times that's moot. Does it allow SR? If so, roll it.
Cunning Breach, bud. Bypasses SR. Posted it in the first roll post.
Hit. Roll the duration.
Duration:
[blockquote]Rolled 1d4+1 : 3 + 1, total 4[/blockquote]
A bright flash of light strikes home, seeming to blind the creature. It cries out and shields its eyes with its hands as...
Anything else?
Alyssa uses her cloak to draw out Life-Drinker!
Swift action via the cloak, but it needed to be out. That's all I got.
In that moment Jarem is there in a brutal charge, surging forward and bringing his blade down in one deadly swipe.
> roll 1d20+59 (+9 various, +2 charge, +5 smite, +7 law devotion popped, -10 PA)
<Penuche> Kotono invokes Penuche's magic: < 67 > [d20=8]
> roll 1d8+63+2d6
<Penuche> Kotono invokes Penuche's magic: < 79 > [d8=5][d6=6,5]
> roll 1d20+38
<Penuche> Kotono invokes Penuche's magic: < 40 > [d20=2]
Jarem rushes in, a savage and direct strike. No artistry to this, just a cleave that catches the invisible menace's chest - but it's not a fatal blow. He manages to twist aside in part, a deep graze that draws blood but doesn't go far past that. At this he fumbles for something on his belt, before simply dropping it. Dark blue fog begins to fill the area everywhere, spreading out rapidly and causes the flames all about to sizzle and recoil.
This fog covers everything in a 30ft radius, blocking them from your sight as...
Go.
[spoiler]
Jarem
HP: 570+20/570
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Turn Deific Foes 8/8 Smite 5/6 Knight's Challenge 21/21 Law Devotion 0/1
Spells Used: Superb Dispelling
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Tripping: +12 CMB/CMD on it, free attack on trip, make a DC 32 Fort or be unable to rise for one round.
Emily
HP: 569+31/569
Negative Conditions:
Aura: Courage 10ft (+4 morale vs fear)
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Dragonfire Wrath 11/11 Channel Energy 14/14 Lay On Hands 33/33 Blinding Speed 25/25
Spells Used: 5 6th level sorc. 1 10th level sorc, 3 11th level sorc.
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Spell shield to reduce damage.
Ianvasah
HP: 591+20/591 (fast healing 3)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources: Protection Domain 1/1
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes: Has notes for shapeshift on her sheet.
Bastian
HP: 595+20/595 (fast healing 2)
Negative Conditions:
Aura:
Bonuses: Attack+9 (+4 sacred, +1 luck, +4 morale), Damage+4 (+4 sacred) AC+6 (+4 sacred, +2 princess), Saves+8 (+10 fort/ref)(+4 sacred, +4 morale), Skills+4 (+4 morale), Checks+0 +1 caster level spell resistance 20 (check +8 enhance to natural armor), +12 init, +10 enhancement str/dex/con, 1d8 extra vampiric damage, immunity to fear, +2d6 holy.
Resources:
Spells Used:
SLAs Used:
Spells Active: Create Magic Tattoo (CL33), Create Magic Tattoo (CL29), Create Magic Tattoo (CL25), Mind Blank (CL33), Energy Immunityx3 (Cold, Acid, Electricity) (CL33), Mass Energy Immunity (Sonic) (CL33), Epic Mage Armor (CL33), Agility of the Dragon Princess (CL33), Mind of the Dragon Princess (CL33), Endurance of the Dragon Princess (CL33), Spiderskin (CL33), Hamatula Barbs (CL33), Combat Readiness (CL33), Interplanar Telepathic Bond (CL33), Power of the Huntress (CL33), Blade of the Vampire (CL33), Mass Energy Immunity (Fire) (CL33), Greater Heroism (CL34), Celestial Valor (CL34)
Notes:
Can I use TK to blast the fog away? Like just a burst of TK force?
Yeah, I'd allow it since you're that specialized in it.
That then. What's the roll for it? Just a standard Violent Thrust roll or something special/custom?
Gimme a quick CMB. This is probably academic.
CMB/Cunning Insight: 9/12 Inspiration
[blockquote]Rolled 1d20+41 : 2 + 41, total 43[/blockquote]
With a flash of telekinesis, you blow the icy blue fog away. The glittering assassin is kneeling on the ground 15ft to the side, radiating an almost imperceptible shimmer around his body.
Anything else?
Can I identify what the shimmer is?
K:A.
K:A/Bibliotheca:
[blockquote]Rolled 1d20+61 : 15 + 61, total 76[/blockquote]
It's a force effect protecting him, ala resilient sphere, but stealthy and hidden.
Alyssa sends to Jarem, 'He's protected by something similar to a Resilient Sphere. A Disintegrate spell or Dispel should negate it.'
Done with that.
Jarem goes over to the foe, "Smart, trying to hide, just not smart enough," His blade is against the shimmering force, "Surrender now or I take down the sphere and then take your head."
The figure stops, pauses...and goes still.
'Surrender.'
A simple mental message, the field fading. Jarem exhales at that, securing him quickly.
Free act. Sometimes they know when to fold 'em.
Alyssa sends to the others, 'We have a prisoner. Some sort of humanoid with fire elemental traits. Emily, can you have someone from your Mother's forces secure him and take him for interrogation? Everyone else, status report.'
To Jarem she speaks, "Secure his equipment. I want just short of naked and helpless. I won't have him slipping bonds and striking at us again."
Looking down, you can see the advance is utterly stopped and pushed back, crushed.
'Got a leader, another fell back when the assault failed,' Bastian says.
Ianvasah's answer is to roar in the sky above, cleared as the foes fall back, bloodied.
'I'll take care of it,' Emily calls, 'Good job everyone!'
'Well done, everyone. Ianvash, keep overwatch and search for wounded. I don't want anyone bleeding out that we could save. Bastian, get everything you can from that leader, there may be some intel or something useful. Jarem, organize a rally point. If there's a die-hard general out there readying a counter attack, I want a solid force to meet it. We're mainly on clean up now, but not lets make ourselves targets of opportunity.'
So just looking to secure the position for now?
Collect straggler and stuff, yeah. I'm assuming that Emily is contact with someone from Seira's forces, who can tell us when/where to redeploy if they need us.
Yes. Gimme a quick d100.
[blockquote]Rolled 1d100 : 24, total 24[/blockquote]
For now, this section is clear, the enemy regrouping and the party doing the same.
"We'll be moved soon," Jarem says, "But we have a few minutes."
Quick OOC note: A huge amount rests on how the current combats in other rooms unfold. As such, you're somewhat waiting on those, which should resolve soon.
That's fine. We cam be used as a skirmish unit if they want.
Thus everyone gathers and waits. It's barely any time at all before the elemental that greeted you here comes up, "This position is secure now?"
"As best as we can tell. There's likely stragglers, but we've stabilized the area."
"Then you are needed elsewhere," The elemental says, "Come when you are ready."
Alyssa sends out a call for everyone to return for redeployment.
As everyone quickly gathers, "You weren't hurt?" Bastian asks.
Alyssa shakes her head. "How's everyone doing?"
"Nothing serious," Bastian waves it off.
"I'm fine," Emily smiles quickly, "That was a good fight."
"I've had worse," Jarem says.
'Ianvasah? Are you injured?'
"For once not," Ianvasah says, "I grow weary of regrowing body parts."
Alyssa nods. "Good then. What's next?"
Give me Perception?
Perception:
[blockquote]Rolled 1d20+46 : 9 + 46, total 55[/blockquote]
As all of you prepare, you catch a few glittering red-gold shards of something slamming down in your general vicinity, peppering the ground.
"COVER NOW!"
Alyssa dives for cover, trying to identify what it is.
Just in time, as amid cries, there is a massive burst of golden light. It's blinding, party covering themselves. A massive wave of it, and when it clears you have to blink spots out of your eyes.
"What-?!" Jarem growls, "Was that?"
"Part of the larger battle I'd bet. Emily, any updates?"
"N-nothing yet," Emily averts her gaze from the light, "I think that says it all!"
"When the divine fights, only fools stay," Ianvasah says, "I hope we're far enough away."
"We're obviously not," she gestures to the impact site, "but if their fight is on going, so is ours. Where's the next place you need us?"
"All units are to hold for now," Is the shaky answer you give, "Prepare."
Meanwhile Jarem goes over and kneels, checking over one of the red-gold fragments.
Alyssa joins him, using a quick Detect Magic to inspect it.
Spellcrafting.
Spellcraft/Cunning Knowledge:
[blockquote]Rolled 1d20+81 : 2 + 81, total 83[/blockquote]
It's the shard of something wondrous - an artifact you believe, something related to fire and protection.
Alyssa sends to the others through the bond, 'It's a shard of something... Wonderous. Related to fire and protection. We'll collect it for now. Emily, see if either of your mothers know anything about it. Bastian, Ianvasah, are you two interested in a little collection game?'
Alyssa lifts the shard with her TK and puts it in her haversack.
Emily bows her head in prayer.
Jarem gets the others, Bastian helping him.
'We won!" Emily announces, "Imix and the Grand Sultan of the Efreet retreated and the attack is broken. What's more, we're invited to go join them."
Did I see more than one of those shards land?
Yes, you saw multiple land.
Alyssa nods. "Then let's split up and get these shards fast. I get the feeling they'll be worth gathering."
Going to gather up shards then? Anything else to do before moving you along?
Just that and general looting and looking for stragglers along the way.
Okay, that's off screen bait by and large. Okay, you were invited over to Seira's thread, so read and post to set yourself up over there.