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Loot thread

Started by Sierra, January 05, 2013, 01:41:21 PM

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Ebiris

Yeah that was more of a thing for back in Solata.

Sierra

Rosemund's on a Ring of Protection +2 at the moment. She might as well take the +3 if no one else wants it (and the +2 can get lootpiled).

She's also willing to try chugging the potion (if only to ensure that the party member capable of reversing petrification spells doesn't get petrified) if no one else is feeling that adventurous.

She also thinks if might be fun to breathe underwater but isn't inclined to be grabby if she's already getting something else.

Corwin

<Steph> I might have made a terrible mistake

Corwin

#93
Gold + jewels (full price)
Quote from: Corwin on December 15, 2013, 03:33:40 AM
Contents of the Ashpile officer's safe: 5,122 gp
Dalton's vaults contained the following treasure trove: 32,659 raw gp
After an exhaustive survey under the sunny skies of Arcadia, Stephanie concludes the market value of the pile of gems and jewelry to be 24,325 gp.

62,106gp

Claimed
Quote from: Corwin on December 15, 2013, 03:33:40 AM
Corona: This talisman bears the obvious blessing of Pelor and confers upon the wearer the following benefits while worn: fast healing 2, a +2 sacred bonus to will saves, and the following abilities 1/day, all CL 12th: Bless Weapon, Shield Other, Daylight, Death Ward. There is an aura of sanctity about the object and any Evil character wearing it receives none of the above bonuses, instead being gnawed at by a sense of perpetual guilt that imparts a -2 penalty to all saves. <-- Stephanie took it

-30x longsword/chain mail/heavy steel shield, all mundane recruit gear (5,550gp total) <-- we left it to the crooked wizard

-The Hag's Nail: despite its curious name, this +2 cold iron longspear is in fact infused with the malevolent essence of a bearded devil. Creatures damaged by this weapon are inflicted with infernal wounds, suffering 2 additional damage per round thereafter. Such wounds can only be remedied via DC 16 Heal check, a Cure spell, or a Heal spell (DC 16 CL check for spells to succeed). This effect only functions against living creatures that can bleed. When not in use, the weapon may be employed as a Ring of Protection +3; the bearer may alter its form as a swift action. Non-evil creatures wielding the Hag's Nail suffer from distracting mental whispers as the fiend trapped within the spear jabbers discouragingly at its host; neutral creatures take a -2 penalty to all INT/WIS/CHA-based skill checks, good creatures -4. <-- Franceska is interested in it

-Ioun Stone of +2 Intelligence (as per SRD, 8,000 gp) <-- Stephanie is interested in it.

-The Tree of Woe: this fiendish object d'art is enchanted to remind its owner of cherished conquests past. Pricking one's finger on the tip of the tree and chanting "Victory!" in Infernal will establish one as the owner of the tree, and cause the assorted sculpted sufferers upon the tree to take on lifelike resemblances to all sentients personally killed by the owner. Finding a buyer for such an object in civilized lands may be difficult. <-- Franceska is interested in it

Also Esgara's longspear +3 (18,305gp) <-- left to the brave City of Brass guards with Esgara

-Pearl of the Sirines (as per SRD, 15,300 gp) <-- claimed by Rosemund

-Ring of Protection +3 (18,000 gp) <-- claimed by Rosemund

-Ring of Force Shield (as per SRD, 8,500 gp) <-- claimed by Franceska

-Potion of Temporary Permanence: this rare draught, when drunk, will make the subject immune to petrification for a year and a day. The vile flavor and unsavory composition also renders the subject sickened for a week, however. A DC 21 fort save will negate the sickness; the subject may attempt a new save once each successive day, but should the subject complete this week without ever passing the requisite save, the potion will be vomited up and its positive effect lost forever. (22,000 gp) <-- claimed by Rosemund

All the following potions go to Stephanie:
2x potion of Cure Moderate Wounds
1x potion of Cure Serious Wounds
1x potion of Neutralize Poison
1x potion of Remove Disease
1x potion of Protection from Energy (Fire)
-1x potion of Haste (750gp)

Magical items (Standard half price? Or Stephanie rolls profession like last time?)
Quote from: Corwin on December 15, 2013, 03:33:40 AM
-Axiomatic longsword +1 (18,315gp)
-Chain mail +2 (4,300gp)
-Heavy steel shield +2 (4,170gp)
-Longsword +1 (2,315gp)
-Chain mail +1 (1,300gp)
-Heavy steel shield +1 (1,170gp)

-Decanter of Endless Water (as per SRD, 9,000 gp)

-Gem of Brightness (as per SRD, 13,000 gp)

-Vampire Torc (as per MIC, 5,000 gp). 2/day: the user heals half the damage of the next successful melee attack made within their current turn (the charge is wasted if the user does not land a hit before their turn is over).

-Lawgiver: This +2 axiomatic cold iron longsword, in addition to having the expected effect of a law-aligned weapon, also disrupts the balance of the foes it was meant to smite--any chaotic creature damaged by the sword must pass a DC 16 fort check or be stunned for 1 round. (45,000 gp)
Ring of Protection +2 (8,000gp)

Full price: 111,570gp

Other, keeping with us for now
Quote from: Corwin on December 15, 2013, 03:33:40 AM
-Franceska recognizes the tail stinger as indication that the dragon statue is meant to be a pseudodragon--playful, miniaturized cousins of the great beasts everyone knows and fears. They are generally friendly, if choosy in their companions. <-- consensus right now seems to be having Rosemund use Break Enchantment on it.

-Micro Metropolis: Franceska recognizes this curious magical device as a miniature replica of the Crawling City, power capital of the wicked yugoloths on the plane of Gehenna. The miniature appears to have been enchanted to serve as a mobile beverage trolly--numerous towers are crafted as cupholders of varying sizes, and can extend vertically to accommodate patrons of varying height. The city can obey simple commands of "Go," "Stop," and "Come," though if a command sends it as much as two hundred feet from its last patron, it will simply stop and await new orders. Finding a buyer for a recreation of a fiendish city might be difficult.

The locket could command as much as 1,200 gp on the grounds of artistry and materials alone in spite of the hideousness of the subject, though a sale might have to wait for a buyer with a yen for interplanar horrors.

-Soulforged Ring: the gem of this ring contains the actual soul of a hell-bound mortal. Whenever its wearer is at or below half of their maximum health, they may expend one charge to focus their own suffering on the soul within and through its agony gain the following benefit for 1 minute: one extra strike during a full attack (made at full BAB; this extra attack does not stack with similar effects such as Haste); or a +3 profane bonus to AC. While the effect lasts, the wearer may choose to switch the current effect at the start of their turn as a free action. When the ring's charges are exhausted, the soul within will be irrevocably destroyed (though the ring will continue to exist as a semi-valuable bauble). There are presently 7 charges remaining. <-- I think we might want to break it? I think it's a useless artifact IC and everyone aside from me probably hates it.
<Steph> I might have made a terrible mistake

Ebiris

Julia has no problem with the soulforged ring! It's just, yeah, useless.

Sierra

Stephanie can roll like last time whenever you're next in a location where you can actually sell large amounts of magical loot. You're kinda in the middle of nowhere right now!

Carthrat

I hate it and won't let anyone use it.

Thus, it will mysteriously vanish from the pile of loot and inquisitive sorts will be rudely asked pointed questions about their choice of diet.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Corwin

Let's avoid dickass thief antics? I don't recall ever having problems working stuff out properly.
<Steph> I might have made a terrible mistake

Sierra

If the ring's going to be a point of contention, Rosey will just have to knock your heads together and do something about it herself.

Carthrat

I figured that's what would happen anyway, which is why I'm talking about it publicly instead of elsewhere. But we can delegate to the priestess.

[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

I haven't really got any use out of them, so I'm gonna toss the two Viperblades I took back into the loot pile for consumption. Also, I have some amulets I don't use that people can grab, if desired, but if not I'll distribute that cash, too.

Amulet of Fortune Prevailing (reroll 1 save per day, before result) (5,000)
Amulet of Natural Armor +3 (18,000)
2x Viperblade: 6,302 each
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

(golds, jewels, at full price) 62109 +
(gear; 147147*.65) 95663.1
= 157772.1

Which leads to 39443.025 GP between us, including Rosemund.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Ebiris

Julia will buy Ron 2 +1 light crossbows and a stock of 40 adamantine bolts costing 2,579gp each so a total of 5,158gp.

Sierra

#103
Rosey drops 4.5kgp on a Wand of Lesser Restoration.

Carthrat

-20k for INVESTMENTS.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up