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Started by Anastasia, April 28, 2014, 03:56:16 AM

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Anastasia

Epic Scythe Master

Hit Die

d10

Skill Points at Each Additional Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecial
11+11Scytheblock+5
12+12-
13+13Bonus feat, reaper's fall+6
14+14Scytheblock+6
15+15-
16+16Bonus feat
17+17Scytheblock+7
18+18Reaper's fall+8
19+19Bonus feat
20+20Scytheblock+8

Scytheblock (Ex)

At 11th level and every 3 levels thereafter, the epic scythe master's scytheblock shield bonus to armor class rises by 1.

Reaper's Fall (Ex)

At 13th level and every 5 levels thereafter, the epic scythe master's reaper's fall bonus to trip increases by 2.

Bonus Feats

An epic scythe master gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Scythe Master Bonus Feat List

Armor Skin, Damage Reduction, Devastating Critical*, Dire Charge, Epic Endurance, Epic Prowess, Energy Resistance, Epic Toughness, Epic Trip, Epic Weapon Focus*, Epic Weapon Specialization*, Exceptional Deflection, Fast Healing, Improved Combat Reflexes, Infinite Deflection, Legendary Rider, Overwhelming Critical*, Penetrate Damage Reduction, Reflect Arrows, Spellcasting Harrier, Superior Initiative.

* Scythe only.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Epic Orbah

Hit Die

d12

Skill Points at Each Additional Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecial
11+11-
12+12Slime wave 3/day
13+13Bonus feat
14+14-
15+15Slime wave 4/day
16+16Bonus feat
17+17-
18+18Slime wave 5/day
19+19Bonus feat
20+20-

Slime Wave (Ex)

At 12th level and every 3 levels thereafter, the epic orbah gains another daily use of slime wave.

Bonus Feats

An epic orbah gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Orbah Bonus Feat List

Blinding Speed, Damage Reduction, Devastating Critical, Dire Charge, Energy Resistance, Epic Dodge, Epic Prowess, Epic Toughness, Epic Will, Extra Slime, Fast Healing, Improved Acid Glob, Improved Combat Reflexes, Improved Poison Ooze, Improved Slime Wave, Overwhelming Critical, Penetrate Damage Reduction, Perfect Health, Spellcasting Harrier, Superior Initiative.

Improved Acid Glob [Epic]
Prerequisite: Acid Glob, con 19
Benefit: Your acid glob now deals 2d6 points of acid damage per orbah level. Additionally, you only take 1d6 points of damage from using acid glob.

Improved Poison Ooze [Epic]
Prerequisite: Poison Ooze, con 21
Benefit: Your poison ooze now deals 2d6 points of initial and secondary Constitution damage. Additionally, you only take 1d6 points of damage from using poison ooze.

Improved Slime Wave [Epic]
Prerequisite: Slime Wave, con 23
Benefit: The area of your slime wave improves to a 60ft radius spread. Additionally, you only take 3d6 points of damage from using slime wave.

Extra Slime [Epic]
Prerequisite: Ooze Body (Transformation), con 25
Benefit: Your poison ooze, slime wave and momentary split abilities each gain an additional daily use.
Special: You can select this feat more than once. Its benefits stack.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#167
This booster is for factotums. It's meant to give them more options, since they have few to none in 3.5.

Note that these will be cross-posted, including the things that will also go in this topic in separate posts. Makes finding things easier for me.

Edit note: Updates/adjustments to any of these will be in the individual posts for those, rather than in this booster. For everything but the feats and magic items, see this topic. The feats will go in houserules and the magic items will be updated here, since I don't make enough to have a topic about that.


Factotum Booster

New Feats

Cunning Ascetic [General]
Prerequisite: Inspiration, Improved Unarmed Strike
Benefit: Your factotum and monk levels stack to determine your total inspiration points and unarmed damage. If you have levels in monk that would allow you to add your Wisdom modifier to your armor class, you may instead add your Intelligence modifier. If you have the stunning fist feat, you may use your Intelligence modifier in place of your Wisdom modifier to determine the save DC of stunning fist.

Cunning Mage [General]
Prerequisite: Arcane Dilettante, ability to cast 2nd level arcane spells
Benefit: Your factotum level stacks with your arcane spellcasting class to determine your total caster level, while your arcane casting classes stack with your factotum level to determine the caster level of your arcane dilettante spells. If you have more than one class that grants arcane spellcasting, your factotum level stacks with each of them. This does not increase spells per day, spells known or grant access to more spells, it only increases your caster level. Additionally, once per day as an immediate action, you can sacrifice an arcane spell to regain inspiration points equal to the level of the spell sacrificed. You cannot regain inspiration above your normal maximum.

Cunning Rogue [General]
Prerequisite: Inspiration, Sneak Attack+2d6
Benefit: Your factotum and rogue levels stack to determine your total inspiration points and sneak attack. Additionally, whenever you end your move in a position that flanks an enemy, you may spend 3 inspiration points to immediately make an attack against them.

Cunning Warrior [General]
Prerequisite: Fighter level 2nd, Cunning Defense
Benefit: Your factotum and fighter levels stack to determine your total fighter level for feats that require a minimum fighter level, such as weapon specialization. Additionally, you may use your Intelligence score in place of your Strength or Dexterity modifier for the sake of qualifying for feats. You may do this even when the feat has a separate Intelligence prerequisite.

New Alternate Class Features

Alternate Class Feature: Cunning Counter

Martially inclined factotums learn how to burn inspiration to make sudden and devastating counter attacks.

Class: Factotum

Level: 8th

Replaces: If you select this alternate class feature, you do not gain cunning surge.

Benefit: You can take the smallest opening and turn it into a chance to strike. By spending 3 inspiration points you can make an immediate counter-attack against an opponent that makes a melee attack against you. Resolve this after the attack resolves but before any other attacks or actions. This ability is an immediate action.

---

Alternate Class Feature: Cunning Expertise

Factotums tend to be jacks of all trades, but some focus on mastery instead.

Class: Factotum

Level: 1st

Replaces: If you select this alternate class feature, you do not gain cunning knowledge.

Benefit: Select a skill. You gain a bonus to that skill equal to your factotum level. This bonus is always active, unlike the bonus of cunning knowledge. At 6th, 12th and 18th level, you may select another skill to also gain this bonus.

---

Alternate Class Feature: Cunning Mimicry

The greatest factotums can mimic almost anything. You merely take a different approach to it.

Class: Factotum

Level: 19th

Replaces: If you select this alternate class feature, you do not gain cunning brilliance.

Benefit: You can mimic almost any power or ability you see. By spending 4 inspiration points, you can mimic any spell or spell-like ability that has been cast in the last round. This is a standard action. You cannot mimic a spell with a casting time greater than a standard action, though if the casting time is less than a standard action, it becomes a standard action. The spell uses your statistics in place of the creature or object that caused the effect, use your factotum level in place of caster level or hit dice as appropriate. You select targets and set all the other parameters of the spell as normal.

---

Alternate Class Feature: Cunning Wizard

Some factotums take the ability to push themselves to the limit and apply it to their magic as well.

Class: Factotum

Level: 8th

Replaces: If you select this alternate class feature, you do not gain cunning surge.

Benefit: You can inspire your spellcasting in times of great trouble to be lightning fast. By spending 3 inspiration points (this includes the normal inspiration cost of casting the spell), you may cast one of your arcane dilettante spells as a swift action. The spell chosen must have a casting time of one standard action or less.

---

Alternate Class Feature: Devout Factotum

A select few factotums find a bend towards faith and the divine.

Class: Factotum

Special Requirement: You must have a deity you primarily worship.

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain arcane dilettante.

Benefit: When the chips are down, you can manage a few divine blessings of your own. You can cast divine spells from the cleric spell list; this is identical to arcane dilettante except as noted here. You must provide a divine focus if the spell calls for one (a holy symbol of your deity). You use your Wisdom in place of Intelligence to determine the save DC of your spells. You do not have domains or access to domain spells.

New Prestige Class

Magical Factotum

Hit Die

d6

Requirements

Feats

Magical Aptitude, any metamagic feat

Skills

Knowledge (Arcana) 9 ranks

Special

Must have the Inspiration and Arcane Dilettante class features.

Class Skills

A magical factotum treats all skills as class skills, just like a normal factotum.

Skill Points at Each Level

6 + Intelligence modifier



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpell LevelSpecial
1+0+0+2+21stArcane dilettante (1 spell), inspiration
2+1+0+3+31stArcane dilettante (2 spells), cunning spellpower
3+1+1+3+32ndArcane dilettante (3 spells), expanded access
4+2+1+4+42ndArcane dilettante (4 spells), bonus feat
5+2+1+4+43rdArcane dilettante (5 spells), cunning breach
6+3+2+5+53rdArcane dilettante (6 spells), expanded access
7+3+2+5+54thArcane dilettante (7 spells)
8+4+2+6+64thArcane dilettante (8 spells), bonus feat
9+4+3+6+65thArcane dilettante (9 spells), expanded access
10+5+3+7+75thArcane dilettante (10 spells), cunning metamagic

Inspiration

Levels in magical factotum stack with factotum to determine your total inspiration points.

Arcane Dilettante

This ability is identical to the factotum ability of the same name. Add the spells per day and maximum spell level from this class and factotum to determine your total spells and maximum spell level. For example, a 10th level factotum/1st level magical factotum would have 5 spells per day and a maximum of 5th level spells. Additionally, your factotum and magical factotum levels stack to determine your caster level for arcane dilettante.

Cunning Spellpower (Ex)

Whenever you cast a spell through arcane dilettante, you may spend extra inspiration points. The spell gains a bonus to caster level equal to the extra inspiration you spent. This bonus cannot exceed your magical factotum class level divided by two.

Expanded Access (Ex)

At 3rd level, the magical factotum may select an arcane spell from the spell list of a base class that does not appear on the sorcerer/wizard spell list. This spell must not be of a level higher than you can cast. Thereafter you may select that spell with arcane dilettante. At 6th and 9th level you may select another spell.

Bonus Feat

At 4th and 8th level, you may select any metamagic feat as a bonus feat. You must meet all the prerequisites of the feat.

Cunning Breach (Ex)

This ability functions as the factotum ability of the same name, except that it costs 1 point of inspiration to use and only applies to spell resistance.

Cunning Metamagic (Ex)

A master magical factotum uses metamagic like second nature. Whenever you prepare an arcane dilettante spell with a metamagic modifying it, you decrease the spell slot modifier by 1, to a minimum of 0.

New Magical Items

Inspiring

Inspiring weapons are made to be concealed well and are often versatile, with hidden mundane functions. An inspiring weapon grants the wielder two additional points of inspiration in an encounter. Points granted this way are expended first. Points form multiple magical items that grant bonuses to inspiration do not stack, you can only gain the benefit of one per encounter.

Moderate transmutation; CL 8th; Craft Magic Arms and Armor, fox's cunning. Price +2 bonus.

Inspirational Surge

These weapons appear much like inspiring weapons. An inspiration surge weapon functions as an inspiring weapon. Additionally, whenever you land a successful critical hit, you recover one point of inspiration. You cannot regain inspiration above your normal maximum, but you can regain the two bonus points granted by this weapon.

Strong transmutation; CL 15th; Craft Magic Arms and Armor, fox's cunning. Price +4 bonus.

Inspiring (Armor)

Inspiring armors are made to be functional and are often versatile, with hidden mundane functions. An inspiring armor grants the wielder two additional points of inspiration in an encounter. Points granted this way are expended first. Points form multiple magical items that grant bonuses to inspiration do not stack, you can only gain the benefit of one per encounter.

Moderate transmutation; CL 8th; Craft Magic Arms and Armor, fox's cunning. Price +3 bonus.

Circlet of the Arcane Dabbler

This circlet is made of wrought iron and inset with a tiny amethyst. It grants the wearer a +2 enhancement bonus to Intelligence. This ability functions for any wearer. Additionally, when worn by a factotum with the arcane dilettante class feature, this spell grants them an additional spell per day for arcane dilettante. 

Strong transmutation; CL 13th; Craft Wondrous Item, fox's cunning, limited wish. Price 16,000 gold.

Greater Circlet of the Arcane Dabbler

This circlet is decorated with many amethysts as well as symbols of arcane eyes. It is identical to a circlet of the arcane dabbler, except the bonus to Intelligence is +6 and it grants two bonus spells per day to arcane dilettante.

Strong transmutation; CL 17th; Craft Wondrous Item, fox's cunning, limited wish. Price 66,000 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#168
Posting the items from the booster individually, so they'll be easily found on the table of contents.

Alternate Class Feature: Cunning Counter

Martially inclined factotums learn how to burn inspiration to make sudden and devastating counter attacks.

Class: Factotum

Level: 8th

Replaces: If you select this alternate class feature, you do not gain cunning surge.

Benefit: You can take the smallest opening and turn it into a chance to strike. By spending 3 inspiration points you can make an melee attack as a counter attack against an opponent that makes a melee attack against you. Resolve this after the attack resolves but before any other attacks or actions. This ability is an immediate action.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Posting the items from the booster individually, so they'll be easily found on the table of contents.

Alternate Class Feature: Cunning Expertise

Factotums tend to be jacks of all trades, but some focus on mastery instead.

Class: Factotum

Level: 1st

Replaces: If you select this alternate class feature, you do not gain cunning knowledge.

Benefit: Select a skill. You gain a bonus to that skill equal to your factotum level. This bonus is always active, unlike the bonus of cunning knowledge. At 6th, 12th and 18th level, you may select another skill to also gain this bonus.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Posting the items from the booster individually, so they'll be easily found on the table of contents.

Alternate Class Feature: Cunning Mimicry

The greatest factotums can mimic almost anything. You merely take a different approach to it.

Class: Factotum

Level: 19th

Replaces: If you select this alternate class feature, you do not gain cunning brilliance.

Benefit: You can mimic almost any power or ability you see. By spending 4 inspiration points, you can mimic any spell or spell-like ability that has been cast in the last round. This is a standard action. You cannot mimic a spell with a casting time greater than a standard action, though if the casting time is less than a standard action, it becomes a standard action. The spell uses your statistics in place of the creature or object that caused the effect, use your factotum level in place of caster level or hit dice as appropriate. You select targets and set all the other parameters of the spell as normal.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Posting the items from the booster individually, so they'll be easily found on the table of contents.

Alternate Class Feature: Cunning Wizard

Some factotums take the ability to push themselves to the limit and apply it to their magic as well.

Class: Factotum

Level: 8th

Replaces: If you select this alternate class feature, you do not gain cunning surge.

Benefit: You can inspire your spellcasting in times of great trouble to be lightning fast. By spending 3 inspiration points (this includes the normal inspiration cost of casting the spell), you may cast one of your arcane dilettante spells as a swift action. The spell chosen must have a casting time of one standard action or less.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Posting the items from the booster individually, so they'll be easily found on the table of contents.

Alternate Class Feature: Devout Factotum

A select few factotums find a bend towards faith and the divine.

Class: Factotum

Special Requirement: You must have a deity you primarily worship.

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain arcane dilettante.

Benefit: When the chips are down, you can manage a few divine blessings of your own. You can cast divine spells from the cleric spell list; this is identical to arcane dilettante except as noted here. You must provide a divine focus if the spell calls for one (a holy symbol of your deity). You use your Wisdom in place of Intelligence to determine the save DC of your spells. You do not have domains or access to domain spells.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#173
Posting the items from the booster individually, so they'll be easily found on the table of contents.

Magical Factotum

Hit Die

d6

Requirements

Feats

Magical Aptitude, any metamagic feat

Skills

Knowledge (Arcana) 9 ranks

Special

Must have the Inspiration and Arcane Dilettante class features.

Class Skills

A magical factotum treats all skills as class skills, just like a normal factotum.

Skill Points at Each Level

6 + Intelligence modifier

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpell LevelSpecial
1+0+0+2+21stArcane dilettante (1 spell), inspiration
2+1+0+3+31stArcane dilettante (2 spells), cunning spellpower
3+1+1+3+32ndArcane dilettante (3 spells), expanded access
4+2+1+4+42ndArcane dilettante (4 spells), bonus feat
5+2+1+4+43rdArcane dilettante (5 spells), cunning breach
6+3+2+5+53rdArcane dilettante (6 spells), expanded access
7+3+2+5+54thArcane dilettante (7 spells)
8+4+2+6+64thArcane dilettante (8 spells), bonus feat
9+4+3+6+65thArcane dilettante (9 spells), expanded access
10+5+3+7+75thArcane dilettante (10 spells), cunning metamagic

Inspiration

Levels in magical factotum stack with factotum to determine your total inspiration points.

Arcane Dilettante

This ability is identical to the factotum ability of the same name. Add the spells per day and maximum spell level from this class and factotum to determine your total spells and maximum spell level. For example, a 10th level factotum/1st level magical factotum would have 5 spells per day and a maximum of 5th level spells. Additionally, your factotum and magical factotum levels stack to determine your caster level for arcane dilettante.

Cunning Spellpower (Ex)

Whenever you cast a spell through arcane dilettante, you may spend extra inspiration points. The spell gains a bonus to caster level equal to the extra inspiration you spent. This bonus cannot exceed your magical factotum class level divided by two.

Expanded Access (Ex)

At 3rd level, select a spell from a base class's arcane spell list that does not appear on the sorcerer/wizard spell list. You may now prepare this spell with arcane dilettante. You may not select a spell of a higher level than you can cast with arcane dilettante. At 6th and 9th level you may select another spell.

Bonus Feat

At 4th and 8th level, you may select any metamagic feat as a bonus feat. You must meet all the prerequisites of the feat.

Cunning Breach (Ex)

This ability functions as the factotum ability of the same name, except that it costs 1 point of inspiration to use and only applies to spell resistance.

Cunning Metamagic (Ex)

A master magical factotum uses metamagic like second nature. Whenever you prepare an arcane dilettante spell with a metamagic modifying it, you decrease the spell slot modifier by 1, to a minimum of 0.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#174
Epic Magical Factotum

Hit Die

d6

Skill Points at Each Additional Level

6 + Intelligence modifier.

LevelBase Attack BonusSpell LevelSpecial
11+56thArcane dilettante (11 spells)
12+66thArcane dilettante (12 spells), expanded access
13+66thArcane dilettante (13 spells)
14+77thArcane dilettante (14 spells), bonus feat
15+77thArcane dilettante (15 spells), expanded access
16+87thArcane dilettante (16 spells)
17+88thArcane dilettante (17 spells)
18+98thArcane dilettante (18 spells), expanded access, bonus feat
19+98thArcane dilettante (19 spells)
20+109thArcane dilettante (20 spells)

Arcane Dilettante (Sp)

At 11th level and every level thereafter, the epic magical factotum gains another daily spell for arcane dilettante. Your maximum spell level also continues to rise, as indicated on the table above.

Expanded Access (Ex)

At 12th level and every 3 levels thereafter, the epic magical factotum may select another arcane spell to be able to prepare with arcane dilettante.

Bonus Feats

An epic magical factotum gains an epic bonus feat at level 14 and every 4 levels thereafter.

Epic Magical Factotum Bonus Feat List

Arcane Knowledge, Arcane Mastery, Aura of Inspiration, Automatic Metamagic, Efficient Item Creation, Enhance Spell, Epic Crafting, Epic Dodge, Epic Font of Inspiration, Epic Reputation, Epic Skill Focus, Epic Trapfinding, Improved Cunning Insight, Improved Cunning Knowledge, Improved Metamagic, Intensify Spell, Source of Inspiration, Superior Initiative.

Arcane Knowledge [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 23
Benefit: You gain an additional two spells per day with Arcane Dilettante.
Special: You may select this feat more than once. Its benefits stack.

Arcane Mastery [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 25
Benefit: Select two spells from an arcane spell list that do not appear on the sorcerer/wizard spell list. You may now prepare these two spells with Arcane Dilettante. You may not select a spell of a higher level than you can cast with Arcane Dilettante.

Aura of Inspiration [Epic]
Prerequisite: Source of Inspiration, cha 25
Benefit: Your inspiration is like an aura, affecting all those close to you. This functions as Source of Inspiration, except as noted here. All allies within 30ft gain the benefit of your inspiration. Doing this is extraordinarily taxing and requires an additional 6 points of inspiration per use, on top of what the ability already costs.

Epic Font of Inspiration [Epic]
Prerequisite: Font of Inspiration, int 19
Benefit: Your maximum inspiration rises by four points.
Special: You may select this feat more than once. Its benefits stack.

Improved Cunning Insight [Epic]
Prerequisite: Cunning Insight, int 21
Benefit: The bonus you gain from using Cunning Insight now equals your Intelligence modifier + 2.
Special: You may select this feat more than once. Each time you choose this feat, the bonus to Cunning Insight rises by 2.

Improved Cunning Knowledge [Epic]
Prerequisite: Cunning Knowledge, int 23
Benefit: You may now use your Cunning Knowledge skill up to three times per day on a single skill.
Normal: You can only use Cunning Knowledge once per day on a particular skill.

Source of Inspiration [Epic]
Prerequisite: Font of Inspiration, cha 19
Benefit: Your inspiration is potent enough to aid other people. You may give the benefit of the following abilities to any ally within 30ft: Cunning Insight, Cunning Knowledge, Cunning Defense, Cunning Strike and Cunning Breach. You use your Intelligence or Factotum level where appropriate to determine bonuses from these abilities, not the target's. Using inspiration in this way is intensive and requires an additional 3 points of inspiration per use, on top of what the ability already costs.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Epic Fatesinger

Hit Die

d6

Skill Points at Each Additional Level

2 + Intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusSpecialSpells
11+5Bardic music+1 arcane
12+6-+1 arcane
13+6Bonus feat, song of fortune (5 allies)+1 arcane
14+7-+1 arcane
15+7-+1 arcane
16+8Bonus feat, song of fortune (6 allies)+1 arcane
17+8-+1 arcane
18+9-+1 arcane
19+9Bonus feat, song of fortune (7 allies)+1 arcane
20+10-+1 arcane

Bardic Music (Ex)

The epic fatesinger continues to add his fatesinger and bard level together to determine his daily uses of bardic music.

Song of Fortune (Su)

At 13th level and every 3 levels thereafter, the epic fatesinger may target an additional ally with song of fortune.=

Bonus Feats

An epic fatesinger gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Fatesinger Bonus Feat List

Deafening Song, Enhance Spell, Epic Inspiration, Epic Reputation, Epic Skill Focus, Epic Spell Capacity, Group Inspiration, Hindering Song, Improved Combat Casting, Improved Metamagic, Inspire Excellence, Intensify Spell, Lasting Inspiration, Music of the Gods, Permanent Emanation, Polyglot, Ranged Inspiration, Rapid Inspiration, Reactive Countersong, Spell Stowaway, Spell Opportunity, Tenacious Magic.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Crossposting here for reference and on request.

Epic Bonus Power Points

If needed, the formula is key ability modifier*manifester level*1/2.



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Ability score21st22nd23rd24th25th26th27th28th29th30th31st32nd33rd34th35th36th37th38th39th
20-2152555760626567707275778082858790929597
22-2363666972757881848790939699102105108111114117
24-257377808487919498101105108112115119122126129133137
26-2784889296100104108112116120124128132136140144148152156
28-299499103108112117121126130135139144148153157162166171175
30-31105110115120125130135140145150155160165170175180185190195
32-33115121126132137144149154160165171176182187193198203209214
34-35126132138144150156162168174180186192198204210216222228234
36-37136143149156162169175182188195201208214221227234240247253
38-39147154161168175182189196203210217224231238245252259266273
40-41157165172180187195202210217225232240247255262270277285292
42-43168176184192200208216224232240248256264272280288296304312
44-45178187195204212221229238246255263272280289297306314323331
46-47189198207216225234243252261270279288297306315324333342351
48-49199209218228237247256266275285294304313323332342351361370
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#177
Alternate Class Feature: Winter's Embrace

Favored souls that do Auril's bidding find that winter never leaves them.

Class: Favored Soul

Deity: Auril

Level: 1st

Replaces: If you select this alternate class feature, you do not gain channel energy.

Benefit: You are surrounded by an aura of freezing cold. Creatures within 5ft of you take 1d6 points of cold damage per round. At 5th level and every 4 levels thereafter, the damage of your aura increases by 1d6. You are not harmed by your own aura, nor are other worshipers of Auril. This is a supernatural ability.

At 11th level and every 6 levels thereafter, your aura expands by 5ft.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#178
Alternate Class Feature: Favored of Alicia

Alicia's favored souls are similar to her paladins and it shows.

Class: Favored Soul

Deity: Alicia

Level: 5th

Replaces: If you select this alternate class feature, you do not gain energy resistance or damage reduction.

Benefit: At 5th level you gain the ability to smite evil. This is identical to a paladin's smite evil, except your bonus to damage rolls equals your favored soul level. You may use this ability once per day. This is a supernatural ability.

At 10th level and every 5 levels thereafter, you gain an additional daily use of smite evil.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#179
Alternate Class Feature: Timely Harvest

Chauntea's favored souls know to plant seeds and harvest the crops when the time is just right. In time they learn to do this with more than crops.

Class: Favored Soul

Deity: Chauntea

Level: 3rd

Replaces: If you select this alternate class feature, you do not gain deity's weapon focus or deity's weapon specialization.

Benefit: Once per day, you may cast a cure spell and choose to not have it affect the target immediately. Instead, it automatically takes effect when the target is reduced to zero or fewer hit points. This can save the target's life if the healing is sufficient to prevent death. The cure spell lasts for 24 hours. If it is not triggered by them, it fades away and is wasted.

At 12th level, you may use this ability three times per day. A creature can only be subject to one spell affected by this ability at a time.

For the sake of this ability, a cure spell is any spell with the word cure in the name that also restores hit points to the target.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?