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Started by Anastasia, April 28, 2014, 03:56:16 AM

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Anastasia

#225
Sunweaver

Hit Die

d8

Requirements

Race

Any outsider with the good subtype

Skills

Craft (Sunlight) 24 ranks

Feats

Consecrate Spell, Energize Spell, Sun Devotion

Epic Feats

Vivacious Spell

Spells

Able to cast 9th level divine spells

Special

Access to the sun domain

Class Skills

The sunweaver's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Profession (Wis) and Spellcraft (Int).

Skill Points at Each Level

2 + Intelligence modifier

LevelBase Attack BonusSpecialSpells
1+0Light of life+1 divine
2+1Sun spells+1 divine
3+1Vivacious power (sun domain)+1 divine
4+2-+1 divine
5+2Bonus feat+1 divine
6+3Vivacious power (all spells)+1 divine
7+3Greater sun devotion+1 divine
8+4-+1 divine
9+4Vivacious power (spontaneous)+1 divine
10+5Bonus feat, sunweaver+1 divine

Light of Life (Ex)

You are filled with the vitality of living creatures, bolstering your health.  You gain 5 hit points per class level in this class. This stacks with the bonus hit points you gain from a high Constitution score.

Sun Spells (Ex)

Your mastery of sun magic grows, granting you greater flexibility with its magic. You add the spells of the sun domain to your cleric spell list. This means you may prepare those spells as a cleric spell of the appropriate level, as well as your domain spell.

Vivacious Power (Ex)

At 3rd level, your spells are far more receptive to vivacious magic and power. A sun domain spell modified with vivacious spell now only uses a spell slot two levels higher than the actual spell's level. This applies first and stacks with similar abilities, such as the improved metamagic epic feat.

At 6th level, this benefit applies to all spells, not just spells of the sun domain.

At 9th level, any spell you cast from the sun domain may have vivacious spell applied spontaneously, with no increase to the spell level or casting time. This applies to any spell from the sun domain, no matter if you cast them as a domain spell, a normal cleric spell or another type of spell.

Greater Sun Devotion (Ex)

At 7th level, your connection the sun grows stronger. You add your level in this class to the additional damage your weapon deals to undead while under the effect of sun devotion. For example, a 35th level character who is also a 10th level sunweaver would deal a total of 45 extra points of damage per attack against the undead.

Sunweaver (Su)

At the peak of your mastery of sunlight, you gain the ability to weave sunlight into your magic. Three times per day, you may declare a spell a sunweave spell. A sunweave spell can't be a spell that has the darkness descriptor. A sunweave spell gains the light descriptor. A sunweave spell may spontaneously have vivacious spell applied to it, as if it was a spell from the sun domain. Finally, the spell deals extra damage to undead equal to the additional damage from sun devotion, including the benefits of greater sun devotion.

Bonus Feats

A sunweaver gets a bonus feat at level 5 and every 5 levels thereafter.

Sunweaver Bonus Feat List

Armor Skin, Automatic Metamagic, Bonus Domain, Enhance Spell, Epic Spell Capacity, Epic Spell Focus, Epic Spell Penetration, Extra Sunweaving, Fiendburn, Ignore Material Components, Improved Alignment Based Casting, Improved Combat Casting, Improved Metamagic, Intensify Spell, Permanent Emanation, Spell Stowaway, Spontaneous Domain Access

Extra Sunweaving [Epic]
Prerequisite: Sunweaving, wis 25
Benefit: You may use your sunweaving ability an extra two times per day.
Special: You may select this feat more than once. Its benefits stack.

Fiendburn [Epic]
Prerequisite: Greater Sun Devotion
Benefit: The additional damage from your sun devotion feat now applies against evil outsiders as well as undead.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Touch of Redemption

Antenora's paladins do not banish diseases of the body, but of the soul.

Class: Paladin

Deity: Antenora

Level: 6th

Replaces: If you select this alternate class feature, you do not gain remove disease.

Benefit: At 6th level you gain the ability to forgive the sins of another. You may cast atonement once per week as a spell-like ability. Unlike a normal atonement spell, this spell is capable of changing the alignment of a creature normally unable to change their alignment. They must be willing to change of their own free will.

At 9th level and every 3 levels thereafter, you gain an additional weekly use of atonement.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Blazing Shot

Rangers who follow the ways of the Princess of the Cauldron can light their arrows with the embers of the Cauldron's fires.

Class: Ranger

Deity: Amaryl Gaial

Level: 1st

Replaces: If you select this alternate class feature, you do not gain favored enemy.

Benefit: You can light your arrows with fires that burn bright and true. As a free action when you make a ranged attack, you may ignite your ranged attacks with fire, which deals an extra 1d6 points of fire damage per attack. The fire from these arrows never sets the terrain around them on fire.

At 5th level and every 5 levels thereafter, the extra damage rises by 1d6 (2d6 at level 5, 3d6 at level 10 and so forth).

At 20th level, any time you deal damage with this ability to a creature, the creature takes extra damage equal to your extra fire damage from this ability at the start of their next turn.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

You might expect a druid ACF here. So says Syala: Just take the ACFs I did, they're fine.

They actually are pretty solid if you don't want shapeshift.


Alternate Class Feature: Tree Guardian

Champions who serve Syala find a creature of the forest protects them.

Class: Paladin of Freedom

Deity: Syala

Level: 5th

Replaces: If you select this alternate class feature, you do not gain special mount.

Benefit: When you reach 5th level, a treant rises to serve you. This is identical to a special mount, except your suffer a -4 penalty to your paladin level to determine bonus hit dice, natural armor adjustment, strength adjustment, intelligence and special abilities.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Channel Inspiration

Moore's clergy sometimes choose to channel their divine connection with him into inspiration, rather than into energy.

Class: Cleric or Favored Soul

Deity: Moore

Level: 1st

Replaces: If you select this alternate class feature, you do not gain channel energy.

Benefit: Benefit: At first level, you gain the ability to Inspire Courage, as a bard of the same level. You gain Inspire Competence at 3rd level.

You may use these abilities a number of times per day equal to your cleric level.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#230
For reference purposes.

ScoreModifier1st2nd3rd4th5th6th7th8th9th10th11th12th13th14th15th16th17th18th19th20th21st22nd23rd
12-13+11----------------------
14-15+211---------------------
16-17+3111--------------------
18-19+41111-------------------
20-21+521111------------------
22-23+6221111-----------------
24-25+72221111----------------
26-27+822221111---------------
28-29+9322221111--------------
30-31+103322221111-------------
32-33+1133322221111------------
34-35+12333322221111-----------
36-37+134333322221111----------
38-39+1444333322221111---------
40-41+15444333322221111--------
42-43+164444333322221111-------
44-45+1754444333322221111------
46-47+18554444333322221111-----
48-49+195554444333322221111----
50-51+2055554444333322221111---
52-53+21655554444333322221111--
54-55+226655554444333322221111-
56-57+2366655554444333322221111
58-59+2466665555444433332222111
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Sun Fist

Monks who revere Latha learn to bring the sun with their fists.

Class: Monk

Deity: Latha

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain a bonus feat at 2nd level.

Benefit: At 2nd level, you gain the ability to concentrate a burst of sunlight into an unarmed attack. Whenever you make a stunning fist attempt and stun your target, they are also blinded for 1d4+1 rounds. If you do not possess the stunning fist feat, this ability does nothing. However, if you acquire stunning fist later, you gain the benefit of this ability then.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Diamond Blessing

Master monks of Latha forever brim with the life energy of the sun.

Class: Monk

Deity: Latha

Level: 15th

Replaces: If you select this alternate class feature, you do not gain quivering palm.

Benefit: You gain fast healing 2.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#233
Night Avenger

Hit Die

d6

Requirements

Alignment

Any good

Feats

Blind-Fight, Darkstalker

Skills

Hide 9 ranks, Move Silently 9 ranks

Special

Must have Jessica Reynes as a patron deity.

Class Skills

The night avenger's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha).

Skill Points at Each Level

6 + Intelligence modifier

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecial
1+0+0+2+0Sneak attack+1d6
2+1+0+3+0Shadow blessing
3+2+1+3+1Sneak attack+2d6
4+3+1+4+1Shadow conjuration 1/day
5+3+1+4+1Shadow evocation 1/day, sneak attack+3d6
6+4+2+5+2Greater shadow blessing
7+5+2+5+2Shadow conjuration 2/day, sneak attack+4d6
8+6+2+6+2Shadow evocation 2/day
9+6+3+6+3Sneak attack+5d6
10+7+3+7+3Greater shadows, shadow conjuration 3/day

Sneak Attack (Ex)

This is identical to the rogue ability of the same name and stacks with that ability.

Shadow Blessing (Su)

Shadows hesitate to attack a night avenger, which protects you from their effects. You gain a +2 bonus to any saving throw against a spell or spell-like ability from the shadow subschool.

Shadow Conjuration (Sp)

At 4th level, the shadows obey your commands. You may use shadow conjuration once per day as a spell-like ability. At 7th and 10th level, you gain another daily use of shadow conjuration. Your caster level equals your hit dice.

Shadow Evocation (Sp)

At 5th level, you can twist the shadows into flames and cold, lightning and fury. You may use shadow evocation once per day as a spell-like ability. At 8th level you gain another daily use of shadow evocation.

Greater Shadow Blessing (Su)

A night avenger is shielded by the shadows, for they are your ally. Your bonus to saves against spells of the shadow subschool rises to +4.

Greater Shadows (Ex)

By 10th level, your control over shadows is far greater. You may now use greater shadow conjuration in place of shadow conjuration and greater shadow evocation in place of shadow evocation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quick note: Level 35 does not grant primal elementals, just to be clear. This is do to the unique position primal elementals hold in Balmuria. It's possible a feat could change this.

Alternate Class Feature: Elemental Favor

Followers of Lady Sanzha may call on the favors of a different kind of nobility to aid them.

Class: Noble

Deity: Lady Sanzha

Level: 1st

Replaces: If you select this alternate class feature, you do not gain favor.

Benefit: As a standard action, once per day you may summon a small water or air elemental. This elemental serves you for once hour or until slain. The elemental understands you regardless of language and will obey you to the best of its ability. This is a supernatural ability.

At 5th level and every 5 levels thereafter, you gain another daily use of elemental favor. Additionally, your selection of elementals expands. At 5th level, you may summon a medium or small water or air elemental. This pattern continues, as 10th level allows you to also choose a large elemental, 15th level a huge elemental and 20th level a greater elemental.

Notes: An epic level noble continues this progression. At 25th level, you may summon an elder elemental and at 30th level you may summon an elemental monolith.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Sanzha's Cunning

Lady Sanzha is a cunning old marid who has seen countless eons of politics in the marid court, and this grants her followers some of that.

Class: Favored Soul

Deity: Lady Sanzha

Level: 3rd

Replaces: If you select this alternate class feature, you do not gain energy resistance at 5th, 10th and 15th level.

Benefit: You may add your Intelligence modifier as a bonus to armor class. Additionally, choose from Bluff, Diplomacy and Sense Motive. You may now apply your Intelligence modifier to that skill as a bonus.

At 10th and 15th level, you may choose another one of those three skills to add your Intelligence modifier to.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alternate Class Feature: Ray Shot

Sorcerers and wizards who train in Amaryl's ways deliver devastating damage with their rays.

Class: Sorcerer or Wizard

Deity: Amaryl Gaial

Level: 1st

Replaces: If you select this alternate class feature, you do not gain bonus feats.

Benefit: Whenever you cast a ray spell that deals damage, you deal an extra 1d6 points of damage with that spell. You must be within 30ft of a target to deal this extra damage. In the case of a spell with more than one ray (or a spell modified with the split ray metamagic), the bonus damage only applies to the first ray. Additionally, you gain a +1 bonus to the caster level of any spell that produces a ray.

At 5th level and every 5 levels thereafter, the extra damage rises by 1d6.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Wise Wings

Fighters who have the soul of a scholar may find themselves in Kascha's service.

To take a wise wing substitution level, a character must worship Kascha and be about to take his 4th, 6th or 10th level of fighter.

Hit Die

d8

Class Skills

Wise wings have the same class skills as a standard fighter, plus Knowledge (all skills, taken individually).

Skill Points per Level

4 + Intelligence modifier.

4th: Lose Bonus Feat, gain Knowledge Devotion
6th: Lose Bonus Feat, gain Lore
10th: Lose Bonus Feat, gain Phoenix's Mercy

Knowledge Devotion

A 4th level a wise wing gains knowledge devotion as a bonus feat. If she already possesses this feat, she may choose another instead.

Lore (Ex)

A wise wing is a repository of knowledge and lore gained from hundreds of battles. She knows something about almost everything, something that lets her pull nuggets of knowledge out when needed most. This is identical to a bard's bardic knowledge ability, except that the wise wing uses her fighter level in place of her bard level.

Phoenix's Mercy (Sp)

All of the lore a wise wing learns teaches them many things, including Kascha's lessons of healing. Once per day at 10th level, the wise wing may bestow a vigor spell with a touch. The caster level equals the wise wing's hit dice.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#238
Epic Focused Hunter

Hit Die

d8

Skill Points at Each Additional Level

6 + Intelligence modifier.

LevelBase Attack BonusSpecialSpells
11+11Favored enemy+1 divine
12+12-+1 divine
13+13Bonus feat, hunter's skill 3/day+1 divine
14+14-+1 divine
15+15-+1 divine
16+16Bonus feat+1 divine
17+17Hunter's skill 4/day+1 divine
18+18-+1 divine
19+19Bonus feat+1 divine
20+20-+1 divine

Favored Enemy (Ex)

Focused hunter levels and ranger levels continue to stack for favored enemy, as normal.

Hunter's Skill (Ex)

At 13th level and every 4 levels thereafter, the focused hunter gains another daily use of hunter's skill.

Bonus Feats

An epic focused hunter gains an epic bonus feat at level 13 and every 3 levels thereafter.

Epic Focused Hunter Bonus Feat List

Bane of Enemies, Blinding Speed, Combat Archery, Distant Shot, Epic Nemesis, Epic Prowess, Epic Speed, Epic Spell Capacity, Epic Tactical Advantage, Epic Toughness, Fast Healing, Favored Hunter, Improved Combat Casting, Improved Favored Enemy, Improved Manyshot, Legendary Climber, Legendary Tracker, Perfect Health, Perfect Two-Weapon Fighting, Storm of Throws, Swarm of Arrows, Two-Weapon Rend, Uncanny Accuracy.

Epic Nemesis [Epic, Exalted]
Prerequisite: Nemesis, at least four favored enemies, wis 25
Benefit: The benefits of your nemesis feat apply to all of your favored enemies. You can discern between different types of favored enemies when you sense them.

Epic Tactical Advantage [Epic]
Prerequisite: Tactical Advantage, at least four favored enemies, wis 23
Benefit: The benefits of your tactical advantage feat apply to all of your favored enemies. You use the bonus for each favored enemy on that respective type of favored enemy.

Favored Hunter [Epic]
Prerequisite: Favored Enemy, Track, Survival 15 ranks, wis 21
Benefit: You gain a +10 bonus to Survival checks to track creatures that are one of your favored enemies. This stacks with the bonus to Survival checks from favored enemy. You may track creatures protected by a Pass Without Trace spell or similar measures, so long as they are one of your favored enemies.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#239
Warrior of the Mind

Hit Die

d8

Requirements

Base Attack Bonus

+5

Skills

Concentration 10 ranks, Knowledge (Psionics) 10 ranks

Feats

Mind Over Body, Rapid Metabolism, Toughness

Special

Able to manifest 2nd level powers

Class Skills

The warrior of the mind's class skills (and the key ability for each skill) are: Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge (Psionics) (Int), Profession (Wis), Ride (Dex), Swim (Str), Tumble (Dex)

Skill Points at Each Level

2 + Intelligence modifier

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialPowers
1+1+2+0+2Mind over matter (50% pp)-
2+2+3+0+3Physical mastery+2+1 psionic
3+3+3+1+3Matter over mind (swift action)+1 psionic
4+4+4+1+4Psionic body+1 psionic
5+5+4+1+4Mind over matter (0% pp)+1 psionic
6+6+5+2+5Physical rejuvenation+1 psionic
7+7+5+2+5Physical mastery+4+1 psionic
8+8+6+2+6Matter over mind (immediate action)+1 psionic
9+9+6+3+6--
10+10+7+3+7Mental rejuvenation+1 psionic

Mind Over Matter (Su)

A warrior of the mind is trained in the use of various mental tricks and minor psionic flares to defend themselves, and you have studied those lessons well. You gain a bonus to armor class equal to your Intelligence modifier.

Should your power points drop to less than 50% of your maximum, you lose this bonus until you recover sufficient power points to put you above 50% of your maximum power points. At 5th level this limitation is overcome and you have this bonus regardless of your total power points.

Physical Mastery (Su)

Your mind and body work in unison, which allows you to master physical pursuits above your the limits of your body. You gain a +2 bonus to all Strength, Dexterity and Constitution checks and skill checks. This bonus increases by 2 to +4 at 7th level.

If you choose to expend your psionic focus, you may double this bonus to any one check or skill check.

Matter Over Mind (Su)

Your mind's power is vast, and intimately connected to your physical body. You have learned to mix the two, and in this you can use your mind to save your body. As a swift action you may expend power points. You heal hit points equal to double the power points spent this way.

At 8th level you may instead use this ability as an immediate action.

Psioinic Body

At 4th level you gain psionic body as a bonus feat. If you already have this feat, you may choose another.

Physical Rejuvenation (Su)

So long as your power points are at their maximum, the excess restores your body's vitality. Whenever you are at your maximum power points, you gain fast healing 2.

Mental Rejuvenation (Su)

At the apex of your power, your body's good health feeds the power of your mind. So long as you're at maximum hit points, you recover 1 power point per minute.

Should you suffer any ability score damage, ability score drain or a wound that cannot heal (such as vile damage), this ability is inactive, even if you have maximum hit points otherwise.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?