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DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

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Anastasia

What did everyone do right this session? I think this is a feedback format worth trying, since sometimes things you do right aren't obvious and positive feedback and encouragement is a good thing.

Alicia

Strong social awareness regarding the Red Knight's loyalties, and how they're divided. Her comments in thread were accurate and perceptive. Well done. Alicia's gotten good at noting and analyzing those social pitfalls. You've stepped up there this game, Eb.

Moore

What I liked about Moore today is that he invested 100% in the gambit he chose. Breaking off would be certainly prudent, but I respect that you stuck to your guns there. It may or may not be the right strategy, but I feel Moore's good at those sort of stands. It's a strong trait of Moore's, well done Neph.

Alyssa

This is technically from last time, but I thought going right for the Mist Giant was a good choice. With a rampaging beast charging in, doing some damage and possibly dazing it was well chosen. A single daze likely makes the fight -far- easier. It didn't work out, but it was a solid tactical choice. Good call.

Seira

Seira had some on point and cogent setting analysis when she brought up Wizard's Grace. As I noted in chat, Wizard's Grace is overpriced and overly difficult compared to becoming an outsider, but that's entirely Creation working as designed. That sort of insight helps buttress the logic on which the setting works, so well reasoned, Cor.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Alicia's a little bit hyper-sensitive about that kind of stuff because she's very eager to be seen as a Serious Important Goddess.

I see it as a strength and a weakness. It does help her with giving that impression she wants to give, but she's also very quick to slot herself in with the 'done thing' and fit into the preconceptions of divine behaviour just because that's the way it is. For instance she can get herself trapped into a Competition that may not necessarily be to her advantage, because she's letting image and tradition overrule good sense.

Anastasia

Yeah, I do agree with that. I think it's a strength for Alicia, and more importantly, it really establishes her divine style. I tend to compare this to how Seira (and lately how I suspect Moore will work if he goes that route, since he has that divine seed charge for him, so he's close enough) works and it provides distinctly different styles and approaches.

I notice this a lot when I do DM prep for any sort of diplomatic or social encounters for the two of you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Quote from: Anastasia on April 16, 2019, 04:47:11 PM
Alyssa

This is technically from last time, but I thought going right for the Mist Giant was a good choice. With a rampaging beast charging in, doing some damage and possibly dazing it was well chosen. A single daze likely makes the fight -far- easier. It didn't work out, but it was a solid tactical choice. Good call.

To be fair I wasn't trying for a daze. I was trying to inflict enough damage to get it to veer off course a bit, and start lingering DoT type damage while I set to other things.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Iron Dragoon on April 16, 2019, 06:43:18 PM
Quote from: Anastasia on April 16, 2019, 04:47:11 PM
Alyssa

This is technically from last time, but I thought going right for the Mist Giant was a good choice. With a rampaging beast charging in, doing some damage and possibly dazing it was well chosen. A single daze likely makes the fight -far- easier. It didn't work out, but it was a solid tactical choice. Good call.

To be fair I wasn't trying for a daze. I was trying to inflict enough damage to get it to veer off course a bit, and start lingering DoT type damage while I set to other things.

DoT?

Fair enough, though.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Damage over Time, think any spells that do damage every turn if you fail a save or what have you.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

This is not the greatest post in the world, no... this is just a tribute.

Nephrite

Quote from: Anastasia on April 16, 2019, 04:47:11 PM

What I liked about Moore today is that he invested 100% in the gambit he chose. Breaking off would be certainly prudent, but I respect that you stuck to your guns there. It may or may not be the right strategy, but I feel Moore's good at those sort of stands. It's a strong trait of Moore's, well done Neph.

He is very much a person shaped by his ideals, that he very much also refuses to compromise on.

Anastasia

No feedback post right now, headachy.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

I'm going to write up a few quick rules of time travel tonight or tomorrow. Now that they're known, something to reference would be helpful. Just FYI.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

No content this weekend, sick derailed me. Maybe tomorrow if I'm functional enough to type.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Making slow headway on this amid the sick. Just posting this to show it's not all coughing and whimpering and coughing.

Chronomancy and Time Travel FAQ

A. Terms.

1. What is Chronomancy?

Chronomancy is a school of magic. It joins the normal schools of Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy and Transmutation. It is the 9th school of magic and it is forbidden by a divine agreement known as the Temporal Compact. Specialist wizards who focus on Chronomancy are known as Chronomancers. Chronomancy focuses on time and allows the manipulation of time to produce many and varied effects, including time travel.

2. What is the Temporal Compact?

The Temporal Compact is a divine agreement sponsored by all the deities of Creation (with very rare exceptions) and with encompasses every soul in Creation (with no exceptions).  This agreement forbids Chronomancy and time travel of any sort. It further established Keepers of the Temporal Compact to oversee this ban and enforce it, as well as deal with matters of time. In essence, it means Chronomancy is a lost school of magic, with almost no mortals and few immortals knowing it exists.

3. What are Chronomancers?

Chronomancers are specialist wizards who specialize in Chronomancy. The only known Chronomancers left are those who serve the Keepers of the Temporal Compact. The term Chronomancer is sometimes used casually to denote any spellcaster who focuses on or uses Chronomancy, no matter if they are actual Chronomancers or not. Actual Chronomancers are like any other specialist wizard in a mechanical sense, they have the normal benefits and drawbacks of being a specialist wizard.

4. What are the Keepers of the Temporal Compact?

The Keepers of the Temporal Compact oversee the enforcement of the Temporal Compact as well as deal with other matters related to time. Each of the nine alignments has a Keeper of the Temporal Compact, and they in turn are served by specially chosen servants from their ethos. They are additionally served by Quaruts and other creatures related to time. All of the Keepers of the Temporal Compact are not clear or known. This is due to the little known nature of Chronomancy. The Keepers of the Temporal Compact maintain areas of the Hidden Layers of Arborea to oversee their duties regarding the Temporal Compact.

5. What are the Hidden Layers of Arborea?

The Hidden Layers of Arborea are the layers beyond the third layer of Arborea. These layers are protected by anathemic knowledge, which prevents the spread and retention of this knowledge unless a creature visits the Hidden Layers. The Hidden Layers have multiple roles but the salient one to this is that each layer holds one of the Keepers of the Temporal Compact and their servants.

6. What is the Absolute Present?

The Absolute Present or the Present is a capitalized term that indicates the current present time in Creation. Time travel to the past is possible in Creation but travel to the future is not. This is due to the fact that while the past and present are malleable and adjustable, the future is undetermined. This concept is called the Present or sometimes the Absolute Present.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Did a round of posts while I'm feeling relatively good. I'm not planning on running this evening and tomorrow's still a question mark, but I wanted to get something in while I wasn't half dead.

Sorry for no post Iddy, I don't have combat in me when I'm laid up sick like this.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Everyone's good and posted up now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?