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DM Nagging: It's pretty much my job

Started by Anastasia, April 12, 2018, 12:35:58 PM

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Anastasia

Quote from: Nephrite on April 19, 2020, 10:28:11 PM
This is an extremely rough first draft for Hope's Landing. Once this is done, I'll start work on the other bits and pieces.

Spoiler: ShowHide
New Demiplane: Hope's Landing

It is a light in a sea of lights.

It is where any can find hope.

It is where those who are in need can find a way ahead.

Hope's Landing is a finite demiplane tucked against the first layer of Mount Celestia. It is approximately 50 miles from one end to another, though it continues to steadily grow to accomodate more inhabitants. As it is in Lunia, one can easily find it when they arrive in Celestia, as it is relatively close to the waters of the Silver Sea. [/quote]

Accommodate is misspelled in pedantic typo corrections. It's fine otherwise.

QuoteHope's Landing Traits

- Normal gravity

- Normal time

- Finite size: Hope's Landing is currently rather small by demiplane standards. It borders the Silver Sea as well as has a path nearby for those wishing to explore the rest of Celestia, or to try and climb higher.

For the sake of consistency, go ahead and move the note of how big it is over to here, or just mention it a second time. Also, do you mean the seas around Lunia by Silver Sea, or the Astral Plane? It's used for both in campaign, mostly the latter since y'all deal with that more.

Quote- Divinely Morphic: Certain powerful creatures (Moore, Sylvie, Cresiel, Xandra, Kaja, Jetina) can alter Hope's Landing with a thought. This also extends to the other deities of Mount Celestia. It is alterable in the normal manner for more ordinary creatures, though Moore will likely help them accomplish what they desire.

It's probably not worth mentioning that other deities can affect it. That's a matter of politics - as a courtesy the Hebdomad don't resist you altering reality in Celestia beyond it and in return you don't object to them doing it in Hope's Landing.

While I do like adding details, I do think the last bit about Moore helping others accomplish things is misplaced. This section is a mechanical rundown and should stay more focused on covering what it needs to.

Quote- No elemental or energy traits.

- Mildly good aligned: Evil creatures in Hope's Landing suffer a -2 penalty to all Charisma based checks.

- Normal Magic

Seems about right.

QuoteHope's Landing Links

Hope's Landing resides in Lunia, and as such can be accessed by any traveler coming and going through there. It can also be accessed via the Silver Sea.

See above about the Silver Sea.

QuoteHope's Landing Inhabitants

Hope's Landing is primarily filled with those who have recently heard about it as a mercantile hub, where merchants are welcomed to sell their wares and better themselves while being exposed to the virtues of Mount Celestia.

Hope's Landing has more and more travelers and those that decide to settle there every day, which includes inhabitants from all across Creation, even including mortals.

As it is in Lunia, many of the grasses, trees and other wondrous things that can be found there exist inside of its walls as well.

It's worth noting that Lunia is mostly shoreland and paths up the mountain.

QuoteMovement and Combat

The same as on the Prime Material.

Seems good.

QuoteFeatures of Hope's Landing

Currently, its biggest feature is 'Merchant's Walk,' a sprawling alley where all are welcomed to come and set up shop. The name of the game is to invest in yourself, which allows you invest in others, and spread hope and inspiration by doing so.

Slowly but surely, there are more and more people arriving every day, which necessitates new domiciles and additions, but those are added as easily as they are asked for.

This part definitely needs more meat. So for now, lemme start with a few questions.

1. Where is Merchant's Walk, exactly?

2. Relative to the rest of Hope's Landing, where is the original fortress that became Hope's Landing? The one all of you tend to live in. Has it changed at all?

QuoteNotable People of Hope's Landing

Moore: Leader

Moore is the leader of the pantheon of divinities that call Hope's Landing their home. He has an active role in everything to do with it and can be seen every day wandering the streets.

The Others When I have their cool demigod names

Fair enough. Sylvie has one posted but isn't one to care about the titles, she's mostly sitting out this divinity thing.

QuoteHope's Landing Encounters

Unless otherwise stated, these encounters are with a singular entity, but more may be part of it at DM discretion.



   
   
   
   
   
   
   
   
   

   [th]d%[/th]
   [th]Encounter[/th]
1-40Waukeenite Merchant
41-60Non-Waukeenite Merchant
61-70Mortal Pilgrim
71-76Passerby onto Celestia
77A Unique Celestian Encounter*
78-85Lantern Archons
86-93Sea Elves
94-99Hound Archons
100Unique Encounter**

*A Unique Celestian Encounter can be any being that calls Celestia home. It may also be the interdiction of the will of Mount Celestia itself.
**A Unique Encounter can be any named PC within Hope's Landing.


Basically decent here. Needs a bit more meat but you're on the right track. It also needs number encountered for each category.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Alicia reaches level 36
Sorcerer 36//Duskblade 19
Stat point goes into strength, now 40.
+21 hp, +1 bab, skills go up as normal, +1 SR
Silver Fire DC goes up 1.
Retrained Celestial Familiar feat for Combat Reflexes feat. She can now make 13 AoOs a round!
Took Spellcasting Harrier as her epic feat.
+1 Sorcerer/Duskblade/SLA CL.
+1 14th level sorc spell per day, +3 15th level sorc spells per day (+1 more from high charisma). +1 15th level sorc spell known. She takes Greater Foresight.
+1 6th level duskblade spell per day, +1 6th level duskblade spell known. She takes greater dispel magic because as said previously there is no proper list for duskblade spells past 5th level so she's just copying Imix and Donald.

--

Marie reaches level 36
Outsider 36//Master of Missiles 5
Any racial goodies for continuing to progress the outsider hit dice?
Stat point goes into con, now 34.
+20 hp, +1 bab, skills go up as normal, +1 SR.
Gaze DC goes up 1.
Retreained blade of force feat for darkstalker. Lose a bonus to melee damage as a swift action and +1 to CL of force spells but can now hide through special sense methods.
Retrains chain missile spell for sonorous hum.
Took epic inspiration as her epic feat.
Gets a bonus feat from master of missiles. She takes extra missile.
Gains magic missile mastery (another missile per casting) and superior thesis (-2 metamagic adjustment on magic missile, not currently needed). Her magic missile spell now produces 11 missiles per casting.
+1 Sorcerer/SLA CL.
+1 13th level sorc spell per day, +1 14th level sorc spell known. She takes purr of sharess.

Nephrite

I took another stab at this.

Spoiler: ShowHide
New Demiplane: Hope's Landing

It is a light in a sea of lights.

It is where any can find hope.

It is where those who are in need can find a way ahead.


Hope's Landing Traits

- Normal gravity

- Normal time

- Finite size: Hope's Landing is currently rather small by demiplane standards. It borders the Silver Sea of Lunia, as has a path nearby for those wishing to explore the rest of Celestia, or to try and climb higher.

Hope's Landing is a finite demiplane tucked against the first layer of Mount Celestia. It is approximately 50 miles from one end to another, though it continues to steadily grow to fit more inhabitants. As it is in Lunia, one can easily find it when they arrive in Celestia, as it is relatively close to the waters of the Silver Sea.

- Divinely Morphic: Certain powerful creatures (Moore, Sylvie, Cresiel, Xandra, Kaja, Jetina) can alter Hope's Landing with a thought. It is alterable in the normal manner for more ordinary creatures.

- No elemental or energy traits.

- Mildly good aligned: Evil creatures in Hope's Landing suffer a -2 penalty to all Charisma based checks.

- Normal Magic

Hope's Landing Links

Hope's Landing resides in Lunia, and as such can be accessed by any traveler coming and going through there. It can also be accessed via the Silver Sea of Lunia.

Hope's Landing Inhabitants

Hope's Landing is primarily filled with those who have recently heard about it as a mercantile hub, where merchants are welcomed to sell their wares and better themselves while being exposed to the virtues of Mount Celestia.

Hope's Landing has more and more travelers and those that decide to settle there every day, which includes inhabitants from all across Creation, even including mortals.


Movement and Combat

The same as on the Prime Material.

Features of Hope's Landing

Currently, its biggest feature is 'Merchant's Walk,' a sprawling alley where all are welcomed to come and set up shop. Visitors to Hope's Landing find their way there from the front and main entrance to Hope's Landing, but it also travels the length around the front-most section of the demiplane. The name of the game is to invest in yourself, which allows you invest in others, and spread hope and inspiration by doing so.

Past that are several more houses and dwellings of various make, as well as a large and relaxing park filled with a variety of trees that, according to some locals, "showed up one day outside of Hope's Landing" and apparently got moved into it later. The park also has some flowers that have been borrowed from the Authority of Life's garden.

In the very center of Hope's Landing is a large white building with several windows all across it. On the building are seven banners which depict the different layers of Celestia. The front door to this building seems to always be open - as the building is primarily used for diplomatic business. Further up and inside the building is where Moore and the other deities spend their time.

Slowly but surely, there are more and more people arriving every day, which necessitates new domiciles and additions, but those are added as easily as they are asked for.

Notable People of Hope's Landing

Moore: Leader

Moore is the leader of the pantheon of divinities that call Hope's Landing their home. He has an active role in everything to do with it and can be seen every day wandering the streets.

The Others When I have their cool demigod names

Hope's Landing Encounters

Unless otherwise stated, these encounters are with a singular entity, but more may be part of it at DM discretion.



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
d%EncounterNumber
1-20Waukeenite Merchant1d3
21-30Non-Waukeenite Merchant1d2
31-40Mortal Pilgrim1
41-50Lantern Archons1d4
51-60Sea Elves1d4
61-70Hound Archons1d3
71-76Passerby onto Celestia1d2
77Unique Celestian Encounter*
78-85Dwarves1d3
86-90Astral Devas1d2
91-94Platinum Dragon1
95-97Gold Dragon1
98-99Solar1
100Unique Encounter*


*A Unique Celestian Encounter can be any being that calls Celestia home. It may also be the interdiction of the will of Mount Celestia itself.
**A Unique Encounter can be any named PC within Hope's Landing.

Nephrite

I'd also like to make sure, for my own sake, I understand how Epic Inspire Spellpower works:

Epic Inspire Spellpowet

When you use Inspire Spellpower, the effected allies' caster level increases by 2 and the DCs of their spells also rise by 2.


This would effectively increase the DC of spells by 4, right?

Anastasia

Quote from: Iron Dragoon on April 19, 2020, 10:43:45 PM
Rough draft below. Still thinking on encounters.

Spoiler: ShowHide
New Divine Plane: Alyssum

Alyssum is a place of open fields and mountains. The fields are host to villages and farms, while the mountain ranges form a massive natural labyrinth, riddled with valleys and cave systems.

The largest city of the plane is built around the Alyssum Royal Academy.[/quote]

Pure curiosity here, but what inspired what's basically a giant ringed valley? I like the design.

QuoteAlyssum Traits

- Normal Gravity

- Normal time

- Finite size: 300,000 sq mi. Alyssum is bordered on all sides by mountains.

For everyone's reference, that's a bit bigger than Texas. It's 10 times the size of Scotland in square miles and 37 and a half times the size of Israel in square miles. I might express the size using a different unit of measurement, but that sets what you laid out here.

Quote- Divinely Morphic: Certain powerful creatures (Alyssa and Dolmaya for now) can alter Alyssum with a thought. Normal creatures find Alyssum as easy to alter as the Prime Material Plane.

Assuming any of the others settle here and set up shop, and as they're part of your node the answer's going to be most likely yes to that, they should be included here. Also checking, a proxy can't RAW affect a divinely morphic plane.

Quote- No elemental traits.

- Normal magic

Alyssum Links

Alyssum links to the Gates of the Moon.

More than that, it should either be part of the Gates of the Moon or an independent divine realm within Arborea, as that's where the Gates of the Moon reside.

QuoteAlyssum Inhabitants

Alyssum is home to wanderers and settlers of all races, as long as they pursue knowledge in good faith (and not to hide or hoard it).

The fauna is of all types; Alyssum actively welcomes druids of all types, and with them come animals of all kinds.

The flora is similar; Alssyum supports the flora of all kinds.

I'd suggest a proviso of 'flora and fauna that fits the terrain', or note the plant and animal life is unusual relative to that. Likely this should be condensed and blended into one coherent paragraph.

QuoteMovement and Combat

Movement on Alyssum is the same as on the Prime Material Plane, as is combat.

Okay, seems on the level. I might tweak the phrasing for consistency but nothing's wrong here.

QuoteFeatures of Alyssum

Alyssum Royal Academy

A sprawling campus, focused not only on magical learning, but education and trade skill of all types, centered around a massive library. The library is a massive spire, with the higher levels dedicated to the discovery of knowledge and revelation of secrets. Alyssa's personal quarters sit at the top the of the spire.

Labyrinth Mountains

The mountains are especially eye-catching as many of the ridges and spires are angled, or outright bent, to create a sort of natural canopy, making surveying from the air extremely difficult. Exploration of this labyrinth can only be done by foot in many places. Many of the hidden valleys are idyllic: wide and deep bowls, flowing rivers and natural springs, soil rich with nutrients, and oftentimes with large sections of evergreen trees. In an odd trait of the plane, once such a valley is found and settled, to include a school, the ridges and peaks that hid it from above are often found to bend away, opening them being seen and approached from the air.

The Academy's good and we've established that IC before, so not going to linger here.

I like the mountains. I'd imagine there's some caves as well as mountain passes, not to mention the bit about the rocks moving aside once a place is settled is a nice, fantastical touch that doesn't undercut or dominate the rest of it.

Also Ianvasah's Grove is easy bait for a location.

QuoteNotable People of Alyssum

Alyssa Songsteel: Queen

Alyssa is the unopposed ruler of Alyssum. Her touch on the daily lives of those who call Alyssum home is light, as long none tread over her tenets. She favors a hands-off approach to ruling and imposes few laws or rules, but those that exist are iron-clad and enforced with her full might. She is new to divinity and her realm is likewise new. She encourages the exploration and settlement of it as a means to expand it.

Sounds about right for her. Out of curiosity, what are those few laws and rules she imposes?

QuoteDolmaya Augurson

An immortal Empress in her own right, Dolmaya is the known Proxy of Alyssa. She often takes personal interest and control over the larger and more critical events of the plane. As Proxy, she holds full authority to settle any matter that might cross her path.

Delaize

Delaize is a mentor, friend, and adviser to Alyssa. He is often found overseeing the administrative side of Alyssum and is known to be wise and fair. And to have Alyssa's full backing, should any seek to subvert him.

Walt Songsteel

Father of Alyssa Songsteel and master blacksmith. He runs a smithy in Alyssum. While he has no official authority or placing in the administration of the plane, he is respected and Alyssa can often be found working in his forge alongside him on projects.

Alilynn Songsteel

Mother of Alyssa Songsteel and master seamstress. She runs her own tailoring shop in Alyssum. While she has no official authority or placing in the administration of the plane, she is respected and Alyssa can often be found taking tea with her. She makes the majority of Alyssa's formal wear, in an odd quirk, as Alyssa prefers to involve her in such events.

Alihana Songsteel

Sister of Alyssa Songsteel and student at the Royal Academy. Though not blessed with odd turns of fate that lead Alyssa to her current power, Alihana is now blossoming into what she should have been. While her current goals are still undecided, she is exploring her potential and talents. Though not having always seen eye to eye with Alyssa, she can often be found conspiring with her sister over things some might consider mundane. She is currently apprenticed to Dolmaya and being evaluated by her for potential.

These are all basically fine, though I'd think the rest of your node would merit mentioning.

QuoteAlyssum Encounters

Use this tables to determine random encounters within <<Plane>>.

<<Produce encounter table. D100% table>>

<<Encounter notes>>


Okay, unfinished so skipping.

The main thing is that I feel you need more meat - but first drafts usually come into that. You're on the right track, both you and Neph are.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay, duskblade epic spell list. That should be enough keywords for a search in case I need to find this again. This is current as of April 20th, 2020. I'll see about integrating this into the Spell Collection.

6th: Black Ice Touch, Chasing Perfection, Greater Dispel Magic, Greater Ghoul Touch, Mass Animalistic Power, Mass Bear's Endurance, Mass Bull's Strength, Mass Cat's Grace, Swift Etherealness, Waves of Exhaustion.
7th: Crushing Hand, Dispelling Slap, Greater Shout, Horrid Wilting, Meteor Swarm, Prismatic Spray.
8th: Blazing Radiance, Chain Dispel, Energy Drain, Magic Disjunction, Mass Hold Monster, Sonic Handshake, Wrath of the Heavens.
9th: Asgeroth's Groundbreaker, Disintegrating Burst, Donald's Crash, Visage of the Tarrasque
10th: Energy Immunity, Hellball, Titan's Surge
11th: Imix's Wreath, Queen's Displeasure, Superb Dispelling
12th: Disintegrating Burst, Greater Polar Ray, Imix's Burning Scream, Mass Energy Immunity, Mass Titan's Surge
13th: Imix's Touch

If anyone has spells that fit the duskblade list and think should be added, speak up please.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Just add it to the epic duskblade page on homebrew?

Iron Dragoon

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
Pure curiosity here, but what inspired what's basically a giant ringed valley? I like the design.

Nothing, specifically. I wanted the mountain range for exploration/dungeon stuff and didn't want to just limit it to 'the north' or something. There was mentions of borders and stuff, so instead of defining something for each direction, screw it and just have it go all the way around.

So I guess lazy is the real answer?

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
Assuming any of the others settle here and set up shop, and as they're part of your node the answer's going to be most likely yes to that, they should be included here. Also checking, a proxy can't RAW affect a divinely morphic plane.

I sorta assumed they would, but there's been no actual discussion of it, so I held off on the assumption. I mean, I can see Jarem making a fort-thingy-place to house a personal legion/army or something and just bopping on over whenever, and Bastian's a loner too, so him having his own wouldn't be unusual. I didn't know what you had planned, so I just left it out for now.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
More than that, it should either be part of the Gates of the Moon or an independent divine realm within Arborea, as that's where the Gates of the Moon reside.

Okay. Wasn't entirely understanding how that all worked, so I'll make it a part of the Gates of the Moon as a nod to Selune's hospitality.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
I'd suggest a proviso of 'flora and fauna that fits the terrain', or note the plant and animal life is unusual relative to that. Likely this should be condensed and blended into one coherent paragraph.

Gotcha. Update will be made.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
Also Ianvasah's Grove is easy bait for a location.

Yup, can't believe I forgot that one.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
Sounds about right for her. Out of curiosity, what are those few laws and rules she imposes?

Excellent question. Do you want that as a separate thing, or a write up inside this? There won't be a whole lot of them.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
These are all basically fine, though I'd think the rest of your node would merit mentioning.

Yeah, I figured, but again, I wasn't sure who was sticking around to make this a permanent home since we hadn't talked about it at all.

Quote from: Anastasia on April 20, 2020, 07:20:24 PM
Okay, unfinished so skipping.

Yeah, I'm gonna have to talk this over with you a bit whenever your workload allows.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Ebiris on April 20, 2020, 09:19:15 AMTook Spellcasting Harrier as her epic feat.

Feel free to be aggressive about asking for those AoOs. It's less likely one gets missed that way.

Quote+1 6th level duskblade spell per day, +1 6th level duskblade spell known. She takes greater dispel magic because as said previously there is no proper list for duskblade spells past 5th level so she's just copying Imix and Donald.

See previous post.

[quoteAny racial goodies for continuing to progress the outsider hit dice?[/quote]

I usually give them some thing every level or two, depending. It may just be something like regeneration going up a point, a bit more energy resistance or a bonus to something. Let me check Marie's sheet.

Damage reduction goes up to by 5 to 25.

QuoteGains magic missile mastery (another missile per casting) and superior thesis (-2 metamagic adjustment on magic missile, not currently needed). Her magic missile spell now produces 11 missiles per casting.

I feel like I should be scared.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Ebiris on April 20, 2020, 07:31:06 PM
Just add it to the epic duskblade page on homebrew?

It's the SC for now. I'm hesitant to add it to homebrew, since it's not usually where I update things and it's going to get forgotten.

I'll add a note in epic duskblade about it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Anastasia on April 20, 2020, 07:35:14 PM
Quote from: Ebiris on April 20, 2020, 07:31:06 PM
Just add it to the epic duskblade page on homebrew?

It's the SC for now. I'm hesitant to add it to homebrew, since it's not usually where I update things and it's going to get forgotten.

I'll add a note in epic duskblade about it.

Done.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Nephrite on April 20, 2020, 10:20:17 AM
I took another stab at this.

Spoiler: ShowHide
New Demiplane: Hope's Landing

It is a light in a sea of lights.

It is where any can find hope.

It is where those who are in need can find a way ahead.


Hope's Landing Traits

- Normal gravity

- Normal time

- Finite size: Hope's Landing is currently rather small by demiplane standards. It borders the Silver Sea of Lunia, as has a path nearby for those wishing to explore the rest of Celestia, or to try and climb higher.

Hope's Landing is a finite demiplane tucked against the first layer of Mount Celestia. It is approximately 50 miles from one end to another, though it continues to steadily grow to fit more inhabitants. As it is in Lunia, one can easily find it when they arrive in Celestia, as it is relatively close to the waters of the Silver Sea. [/quote]

Okay, seems solid there.

Quote- Divinely Morphic: Certain powerful creatures (Moore, Sylvie, Cresiel, Xandra, Kaja, Jetina) can alter Hope's Landing with a thought. It is alterable in the normal manner for more ordinary creatures.

- No elemental or energy traits.

- Mildly good aligned: Evil creatures in Hope's Landing suffer a -2 penalty to all Charisma based checks.

- Normal Magic

Okay, everything's fine there as it was before.

QuoteHope's Landing Links

Hope's Landing resides in Lunia, and as such can be accessed by any traveler coming and going through there. It can also be accessed via the Silver Sea of Lunia.

Hope's Landing Inhabitants

Hope's Landing is primarily filled with those who have recently heard about it as a mercantile hub, where merchants are welcomed to sell their wares and better themselves while being exposed to the virtues of Mount Celestia.

Hope's Landing has more and more travelers and those that decide to settle there every day, which includes inhabitants from all across Creation, even including mortals.

Movement and Combat

The same as on the Prime Material.

This all seems good., just nodding along to it since I did the same last time.

QuoteFeatures of Hope's Landing

Currently, its biggest feature is 'Merchant's Walk,' a sprawling alley where all are welcomed to come and set up shop. Visitors to Hope's Landing find their way there from the front and main entrance to Hope's Landing, but it also travels the length around the front-most section of the demiplane. The name of the game is to invest in yourself, which allows you invest in others, and spread hope and inspiration by doing so.

Past that are several more houses and dwellings of various make, as well as a large and relaxing park filled with a variety of trees that, according to some locals, "showed up one day outside of Hope's Landing" and apparently got moved into it later. The park also has some flowers that have been borrowed from the Authority of Life's garden.

In the very center of Hope's Landing is a large white building with several windows all across it. On the building are seven banners which depict the different layers of Celestia. The front door to this building seems to always be open - as the building is primarily used for diplomatic business. Further up and inside the building is where Moore and the other deities spend their time.

Slowly but surely, there are more and more people arriving every day, which necessitates new domiciles and additions, but those are added as easily as they are asked for.

This is all good and a solid expansion to the detail of your realm. Helps it come alive nicely.

QuoteNotable People of Hope's Landing

Moore: Leader

Moore is the leader of the pantheon of divinities that call Hope's Landing their home. He has an active role in everything to do with it and can be seen every day wandering the streets.

The Others When I have their cool demigod names

Yes, well you do have Sylvie's at least, check topic. For all she mostly stays out of the divine business.

QuoteHope's Landing Encounters

Unless otherwise stated, these encounters are with a singular entity, but more may be part of it at DM discretion.



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
d%EncounterNumber
1-20Waukeenite Merchant1d3
21-30Non-Waukeenite Merchant1d2
31-40Mortal Pilgrim1
41-50Lantern Archons1d4
51-60Sea Elves1d4
61-70Hound Archons1d3
71-76Passerby onto Celestia1d2
77Unique Celestian Encounter*
78-85Dwarves1d3
86-90Astral Devas1d2
91-94Platinum Dragon1
95-97Gold Dragon1
98-99Solar1
100Unique Encounter*


*A Unique Celestian Encounter can be any being that calls Celestia home. It may also be the interdiction of the will of Mount Celestia itself.
**A Unique Encounter can be any named PC within Hope's Landing.


While Bahamut isn't the only possible platinum dragon, do note they aren't really a thing since it's the same as a chromatic dragon and Baleruk's entire questline. It's the sort of thing you're going to randomly stumble across one like that. I'd suggest substituting that with another metallic dragon, such as silver or bronze or brass. Copper's cool too.

Solid work and progress here overall. Definitely a step up from last time.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Iddy: The laws are just my curiosity. A writeup of those could be a nice bonus article, but it's not essential to this divine realm writeup.

Rest looks fine.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

There's also been over 100k views of nagging.

Whimper.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?