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Started by Anastasia, November 11, 2019, 11:14:38 PM

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Nephrite

"I'm not sure what this thing is, but don't lose your focus!" Moore shouts, encouraging everyone and shaping the power of destiny to support them!

Moore is using Destined Strike, which gives everyone (on top of what they have already),

+4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation.

He will also switch his aura from dexterity to Spell Resistance-piercing, so everyone gets +16 to their roll to overcome that.

Anastasia

The song is heard, another voice bolstering you all amid the horror that advances onward. You feel that much stronger, that much tougher as...

Seira.

[spoiler]

Cresiel
HP: 674/835 (regeneration 20)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 33/33 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL34), Detect Snares and Pits (CL34), Discern Lies (CL34), True Seeing (CL34)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Kaja
HP: 669/699
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Goes in and wrecks things. The end.

Lady Sanzha
HP: 534/680+33 (fast healing 3(12))
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 15/15 Bardic Music 34/34 Water Devotion 1/1 Trident Elemental Damage 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes:

Melody of Water:

+charisma to attack rolls, weapon damage rolls, armor class, init.
Fast healing equal to Cha.
Immunity to crits/precision damage.
+30 speed and can use swim as a fly speed.
Don't trigger AoOs by moving.
+33 temp HP.
Does not fail rolls on a natural 1 automatically.

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed (Moment of Prescience, +30 for Many Moments of Prescience)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+4 morale to damage/ability checks and fear immunity (Surge of Hope)
+5 morale to saving throws (Conviction)


Songs (Inspire Courage, Heroics, Greatness):
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort 8d10+8 HD worth of HP
+12 morale bonus to saves and +12 dodge to AC
+14 total Fort for all right now.
+4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

"Let's take it down together!" Seira calls over to Kaja with a grin, lighting their enemy up with punishing goldenfire!

Swift to travel across our enemy so I'd be able to flank with Kaja, swift for Twinned Blazing Radiance, then full attack. I'm assuming Kaja follows suit and charges at the same time so I'd have flanking.

19:41 <Seira> roll 1d20+54+34+25 ranged touch, moment of prescience
19:41 <Penuche> Seira invokes Penuche's magic: < 129 > [d20=16]
19:42 <Seira> roll 1d20+40+3+16 SR
19:42 <Penuche> Seira invokes Penuche's magic: < 78 > [d20=19]
19:42 <Seira> roll 40d12+19d6
19:42 <Penuche> Seira invokes Penuche's magic: < 286 > [40d12=224][19d6=62]

Twinned, so 572 of goldenfire, no save.

19:48 <Seira> roll 1d20+66+34+10 10th level arcane strike
19:48 <Penuche> Seira invokes Penuche's magic: < 123 > [d20=13]
19:48 <Seira> roll 1d20+66+34+10 10th level arcane strike
19:48 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=7]
19:48 <Seira> roll 1d20+66+34+10 10th level arcane strike
19:48 <Penuche> Seira invokes Penuche's magic: < 115 > [d20=5]
19:48 <Seira> roll 1d20+66+34+10 10th level arcane strike
19:48 <Penuche> Seira invokes Penuche's magic: < 111 > [d20=1]
19:49 <Seira> roll 1d20+61+34+10 10th level arcane strike +30 MMoP if 111 missed
19:49 <Penuche> Seira invokes Penuche's magic: < 121 > [d20=16]
19:49 <Seira> roll 1d20+56+34+10 10th level arcane strike
19:49 <Penuche> Seira invokes Penuche's magic: < 108 > [d20=8]
19:49 <Seira> roll 1d20+51+34+10 10th level arcane strike
19:49 <Penuche> Seira invokes Penuche's magic: < 103 > [d20=8]
19:49 <Seira> roll 1d20+63+34+10 10th level arcane strike
19:49 <Penuche> Seira invokes Penuche's magic: < 110 > [d20=3]
19:49 <Seira> roll 1d20+63+34+10 10th level arcane strike
19:49 <Penuche> Seira invokes Penuche's magic: < 122 > [d20=15]
19:49 <Seira> roll 1d20+63+34+10 10th level arcane strike
19:50 <Penuche> Seira invokes Penuche's magic: < 127 > [d20=20]
19:50 <Seira> roll 1d20+63+34+10+16 10th level arcane strike crit?
19:50 <Penuche> Seira invokes Penuche's magic: < 136 > [d20=13]

19:50 <Seira> roll 1d6+103+20d6+22+10d4
19:50 <Penuche> Seira invokes Penuche's magic: < 236 > [d6=4,3,5,6,2,6,3,5,5,1,2,5,6,4,4,6,5,5,5,2,2][d4=1,2,1,3,2,3,1,4,4,4]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 220 > [d6=4,1,4,5,5,2,6,6,2,1,1,6,3,4,4,5,5,1,2,1,3][d4=2,4,4,1,2,1,2,2,4,2]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 218 > [d6=4,5,1,3,5,5,6,4,6,5,2,1,1,3,1,2,3,4,3,1,1][d4=1,1,2,4,4,2,4,4,3,2]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 228 > [d6=1,2,5,6,6,6,3,5,4,1,3,2,5,2,4,3,4,6,4,1,4][d4=4,3,1,3,3,3,4,2,2,1]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 226 > [d6=4,1,6,1,5,5,5,3,2,6,3,4,6,4,3,1,6,2,6,4,2][d4=3,1,4,1,3,1,1,3,1,4]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 234 > [d6=2,4,1,3,3,2,6,3,2,3,5,5,5,5,4,2,3,6,3,6,5][d4=4,4,4,3,1,2,2,3,4,4]
19:51 <Seira> roll 1d6+103+20d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 216 > [d6=2,1,3,5,5,2,3,1,5,4,3,2,3,2,3,4,1,6,5,4,5][d4=4,2,3,1,1,2,4,2,1,2]
19:51 <Seira> roll 1d8+106+19d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 220 > [d8=7][d6=1,5,2,6,1,1,6,4,6,2,1,3,1,1,4,6,5,1,4][d4=1,1,1,3,4,4,2,3,2,4]
19:51 <Seira> roll 1d4+100+19d6+22+10d4
19:51 <Penuche> Seira invokes Penuche's magic: < 227 > [d4=2][d6=5,4,1,3,5,1,5,5,6,4,5,3,5,1,5,4,5,6,2][d4=2,4,3,2,3,4,4,4,1,1]
19:52 <Seira> roll 2d4+200+19d6+44+10d4
19:52 <Penuche> Seira invokes Penuche's magic: < 337 > [d4=2,1][d6=5,5,5,6,4,1,6,5,3,1,3,1,4,1,2,1,2,5,4][d4=4,3,2,2,4,2,3,1,3,2]


Spoiler: ShowHide
Fast healing 8 (Superior Vigor), immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

From Sanzha: Don't trigger AoOs from movement.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +26 normal/+21 touch/+29 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield, +12 dodge from Moore)
Attack: +34 (+4 sacred Celestial Valor, +18 morale from Moore, +8 untyped from Moore, +4 from Moore)
Damage: +22 (+4 sacred Celestial Valor, +18 morale from Moore, +4 from Moore)
Fort Save: +21 (+4 sacred Celestial Valor, +12 morale from Moore, +3 untyped from Moore, +2 from Sanzha)
Ref Save +19 (+5 sacred Shield of Warding, +12 morale from Moore, +2 insight Foresight)
Will Save: +16 (+4 sacred Celestial Valor, +12 morale from Moore)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
+8 HD + 39 temp HP from Moore
+4 con from Sanzha (competence)
<Steph> I might have made a terrible mistake

Anastasia

> roll 1d20+117 (+2 charge, +25 insight since fuck 'em, +18 Moore, +8 Moore, +4 Moore)
<Penuche> Kotono invokes Penuche's magic: < 120 > [d20=3]
> roll 2d6+128+2d6+2d6
<Penuche> Kotono invokes Penuche's magic: < 149 > [d6=5,1,6,3,2,4]


Kaja is just -there- in an instant, just as you strike. It's incredibly hard to hurt, harder than diamonds and steel. Yet some blows manage to strike true, manage to ravage it. Kaja draws blood as you do the same, pincering it together as Kaja grins, "Leave not a scrap of it alive!" he declares. Kaja slashes open an arm, you tear into the back of it, as...

Init is Halo of Flame (9999) > Sanzha (61) > Moore (54) > Kaja = Seira (46) > Cresiel (45) > Angel (38)

Cresiel stays where he is and instead intones, "Raziel, your bravery will never be denied," he says, "Shine down with eternal fire."

Mass Valiant Fury. +6 morale strength/con, plus an extra attack like haste (does not stack with haste).

The Angel turns, no words and yet you can feel it. Three spells or close enough to it, cast in a single burst, together. Healing, you can tell that much.

Does not provoke AoOs from this. Going to try and counter, Seira?

[spoiler]

Cresiel
HP: 776/937 (regeneration 20)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 33/33 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL34), Detect Snares and Pits (CL34), Discern Lies (CL34), True Seeing (CL34)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Kaja
HP: 771/801
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Goes in and wrecks things. The end.

Lady Sanzha
HP: 636/782+33 (fast healing 3(12))
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 15/15 Bardic Music 34/34 Water Devotion 1/1 Trident Elemental Damage 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes:

Melody of Water:

+charisma to attack rolls, weapon damage rolls, armor class, init.
Fast healing equal to Cha.
Immunity to crits/precision damage.
+30 speed and can use swim as a fly speed.
Don't trigger AoOs by moving.
+33 temp HP.
Does not fail rolls on a natural 1 automatically.

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed (Moment of Prescience, +30 for Many Moments of Prescience)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+3 more hit/damage from Mass Valiant Fury and free extra haste attack.
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+4 morale to damage/ability checks and fear immunity (Surge of Hope)
+5 morale to saving throws (Conviction)

Songs (Inspire Courage, Heroics, Greatness):
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort 8d10+8 HD worth of HP
+12 morale bonus to saves and +12 dodge to AC
+14 total Fort for all right now.
+4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Try harder! Seira scoffs, as her magic clashes with the false angel's.

Superb Dispelling

20:12 <Seira> roll 1d20+35+10+3
20:12 <Penuche> Seira invokes Penuche's magic: < 64 > [d20=16]
20:12 <Seira> roll 1d20+35+10+3
20:12 <Penuche> Seira invokes Penuche's magic: < 65 > [d20=17]
20:12 <Seira> roll 1d20+35+10+3
20:12 <Penuche> Seira invokes Penuche's magic: < 51 > [d20=3]

Spoiler: ShowHide
Fast healing 8 (Superior Vigor), immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

From Sanzha: Don't trigger AoOs from movement.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +26 normal/+21 touch/+29 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield, +12 dodge from Moore)
Attack: +34 (+4 sacred Celestial Valor, +18 morale from Moore, +8 untyped from Moore, +4 from Moore)
Damage: +22 (+4 sacred Celestial Valor, +18 morale from Moore, +4 from Moore)
Fort Save: +21 (+4 sacred Celestial Valor, +12 morale from Moore, +3 untyped from Moore, +2 from Sanzha)
Ref Save +19 (+5 sacred Shield of Warding, +12 morale from Moore, +2 insight Foresight)
Will Save: +16 (+4 sacred Celestial Valor, +12 morale from Moore)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
+8 HD + 39 temp HP from Moore
+4 con from Sanzha (competence)
+6 str from Cresiel (morale)
+6 con from Cresiel (morale)
<Steph> I might have made a terrible mistake

Anastasia

The three spells shatter, Seira able to stop them cold. But yet a moment later fists come, so many slams against the two of you. It is a flurry of blows, so many at once, all ten arms working in an impossible ,smooth tandem. Space is wrong between them, wrong and wrong and only your superior wills keep you from wanting to scream at this abhorrent motion.

> roll 5#1d20+97 vs Seira
<Penuche> Kotono invokes Penuche's magic: < 116, 101, 113, 103, 115 >
> roll 5#1d20+97 vs Kaja
<Penuche> Kotono invokes Penuche's magic: < 112, 100, 102, 101, 100 >

ACs, you two? Also any possibly relevant miss chances?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

My Moore-boosted AC is 116.
<Steph> I might have made a terrible mistake

Nephrite

I think Kajas is 85.

Anastasia

Then one hit for Seira and five for Kaja. Thanks Moore.

> roll 10d8+30 bypasses DR SEira damage
<Penuche> Kotono invokes Penuche's magic: < 60 > [d8=4,2,1,2,7,1,4,2,1,6]

60 to Seira.

> roll 10d8+30 bypasses DR Kaja
> roll 10d8+30 bypasses DR Kaja
> roll 10d8+30 bypasses DR Kaja
> roll 10d8+30 bypasses DR Kaja
> roll 10d8+30 bypasses DR Kaja
<Penuche> Kotono invokes Penuche's magic: < 67 > [d8=7,2,4,4,6,1,3,3,3,4]
<Penuche> Kotono invokes Penuche's magic: < 78 > [d8=6,3,5,4,6,1,8,5,2,8]
<Penuche> Kotono invokes Penuche's magic: < 81 > [d8=7,7,2,2,8,2,2,8,7,6]
<Penuche> Kotono invokes Penuche's magic: < 63 > [d8=1,6,6,1,2,1,4,5,2,5]
<Penuche> Kotono invokes Penuche's magic: < 69 > [d8=3,1,4,3,6,6,1,8,2,5]

359 to Kaja. Ow.


Seira takes a strike to the side, one that makes her wince, even her divinely fortified body pained by that. Kaja is battered and beaten, holding position blood pours down his face, a crack as his chest is hit, a rib surely going at that. "Should have...brought Jetina," he manages.

Init is Halo of Flame (9999) > Sanzha (61) > Moore (54) > Kaja = Seira (46) > Cresiel (45) > Angel (38)

Halo is up. Fort all.

[spoiler]

Cresiel
HP: 776/937 (regeneration 20)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 33/33 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL34), Detect Snares and Pits (CL34), Discern Lies (CL34), True Seeing (CL34)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Kaja
HP: 412/801
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Goes in and wrecks things. The end.

Lady Sanzha
HP: 636/782+33 (fast healing 3(12))
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 15/15 Bardic Music 34/34 Water Devotion 1/1 Trident Elemental Damage 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes:

Melody of Water:

+charisma to attack rolls, weapon damage rolls, armor class, init.
Fast healing equal to Cha.
Immunity to crits/precision damage.
+30 speed and can use swim as a fly speed.
Don't trigger AoOs by moving.
+33 temp HP.
Does not fail rolls on a natural 1 automatically.

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed (Moment of Prescience, +30 for Many Moments of Prescience)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+3 more hit/damage from Mass Valiant Fury and free extra haste attack.
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+4 morale to damage/ability checks and fear immunity (Surge of Hope)
+5 morale to saving throws (Conviction)

Songs (Inspire Courage, Heroics, Greatness):
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort 8d10+8 HD worth of HP
+12 morale bonus to saves and +12 dodge to AC
+14 total Fort for all right now.
+4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

20:39 <Seira> roll 1d20+68+24
20:39 <Penuche> Seira invokes Penuche's magic: < 100 > [d20=8]


Spoiler: ShowHide
Fast healing 8 (Superior Vigor), immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 165ft radius of you.

From Sanzha: Don't trigger AoOs from movement.

I and my avatar also cast the following on ourselves (each on herself):
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

My numerical benefits:
AC: +26 normal/+21 touch/+29 incorporeal (+2 insight Foresight, +5 sacred Shield of Warding, +2 dodge Visions of the Future, +5 natural armor Dragonskin, +8 ghost touch shield, +12 dodge from Moore)
Attack: +34 (+4 sacred Celestial Valor, +18 morale from Moore, +8 untyped from Moore, +4 from Moore)
Damage: +22 (+4 sacred Celestial Valor, +18 morale from Moore, +4 from Moore)
Fort Save: +24 (+4 sacred Celestial Valor, +12 morale from Moore, +3 untyped from Moore, +2 from Sanzha)
Ref Save +19 (+5 sacred Shield of Warding, +12 morale from Moore, +2 insight Foresight)
Will Save: +16 (+4 sacred Celestial Valor, +12 morale from Moore)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
+8 HD + 39 temp HP from Moore
+4 con from Sanzha (competence)
+6 str from Cresiel (morale)
+6 con from Cresiel (morale)
<Steph> I might have made a terrible mistake

Nephrite

[blockquote]Rolled 1d20+61 : 7 + 61, total 68[/blockquote] mettle

Anastasia

> roll 1d20+44 Cresiel mettle
> roll 1d20+46 Kaja
> roll 1d20+48 Sanzha
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=6]
<Penuche> Kotono invokes Penuche's magic: < 65 > [d20=19]
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=2]

Everyone failed it except Seira. so everyone but her takes this damage. Half fire and half divine.

> roll 57d10
<Penuche> Kotono invokes Penuche's magic: < 280 > [57d10=280]

280 damage base.

250 to Sanzha and Cresiel.

140 to Kaja.

Let me know how much you take, Moore.

Sanzha after a post to that, her fast healing for the coming turn was already applied. Description in that post, too.


[spoiler]

Cresiel
HP: 526/937 (regeneration 20)
Negative Conditions:
Aura: Protective 20ft (+4 deflection/+4 resistance vs evil)
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Holy Fury 33/33 (enc) Channel Energy 13/13 Divine Retribution 1/1 Blinding Speed 25/25 Knight's Challenge 15/15
Spells Used:
SLAs Used:
Spells Active: Detect Evil (CL34), Detect Snares and Pits (CL34), Discern Lies (CL34), True Seeing (CL34)
Notes: Adjacent allies gain a shield bonus equal to Cresiel's shield bonus.

Kaja
HP: 272/801
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Breath Weapon 1/1 Dervish Dance 12/12 Endless Cuts 3/3 +5 One Attack On FA 1/1 (rnd) Take 10 On One Attack (rnd) 1/1
Spells Used:
SLAs Used:
Spells Active:
Notes: Goes in and wrecks things. The end.

Lady Sanzha
HP: 431/782+33 (fast healing 3(12))
Negative Conditions:
Aura:
Bonuses: Attack+0, Damage+0 AC+0, Saves+0, Skills+0, Checks+0
Resources: Channel Elements 15/15 Bardic Music 34/34 Water Devotion 1/1 Trident Elemental Damage 3/3
Spells Used:
SLAs Used:
Spells Active:
Notes:

Melody of Water:

+charisma to attack rolls, weapon damage rolls, armor class, init.
Fast healing equal to Cha.
Immunity to crits/precision damage.
+30 speed and can use swim as a fly speed.
Don't trigger AoOs by moving.
+33 temp HP.
Does not fail rolls on a natural 1 automatically.

Protection against all mind-affecting spells and effects as well as information gathering by divination spells or effects (Mind Blank, Nondetection)
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)

+25 insight on any one attack roll, opposed ability or skill check, saving throw or to AC vs single attack even if flat-footed (Moment of Prescience, +30 for Many Moments of Prescience)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)

+9 untyped to init (Sign, Nerveskitter)
+7 sacred and insight to AC and Reflex (Foresight, Shield of Warding)
+3 more hit/damage from Mass Valiant Fury and free extra haste attack.
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+4 morale to damage/ability checks and fear immunity (Surge of Hope)
+5 morale to saving throws (Conviction)

Songs (Inspire Courage, Heroics, Greatness):
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort 8d10+8 HD worth of HP
+12 morale bonus to saves and +12 dodge to AC
+14 total Fort for all right now.
+4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Should be 250 by my count.

Anastasia

Yet there is fire and pain. Moore burns, Kaja screams. All of you withstand the pain of it, yet burning away save for Seira as Sanzha glides forward. Her trident strikes out as she is like the water moving, a single and decisive strike into the creature's side.

> roll 1d20+120 (+12 charisma, +25 insight since fuck 'em, +18 Moore, +8 Moore, +4 Moore, +3 Cresiel, +3d6 fire damage from trident swift action used, no AoO due to melody of water)
<Penuche> Kotono invokes Penuche's magic: < 125 > [d20=5]
> roll 1d8+53
<Penuche> Kotono invokes Penuche's magic: < 54 > [d8=1]

> roll 3d6 fire
<Penuche> Kotono invokes Penuche's magic: < 12 > [d6=6,2,4]


Her trident plunges in, another wound on it, not allowing it any chance to escape. "Finish it," she declares, "Before this gets out of control."

Moore.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

He doesn't have anything to do here but will heal everyone, at least!

Mass Heal, 250 restored to everyone.