News:

"I sense a soul in search of answers.  I shalt eat him."

Main Menu

Balmuria 6 Deities

Started by Anastasia, March 24, 2020, 11:32:17 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Alicia Reynes
Queen of the Battlefield, The Righteous Avenger, Saint Alicia
Quasipower
Symbol: Black queen chess piece viewed from above
Home Plane: Sylica
Alignment: Lawful Good
Portfolio: Magic, battle, justice, perseverance
Worshipers: Warriors, guards, spellswords, gishes, adventurers
Cleric Alignments: LG, NG, CG
Domains: Good, Law, Magic, War, Purification, Liberation, Creation
Favored Weapon: Bonds (Falchion)

Alicia Reynes is the patron of those who selflessly fight for the safety and happiness of others. She encourages those who venerate her name to endlessly strive to improve themselves, both in terms of their skills and the impact they have on the world. A wandering duelist constantly seeking perfection but spurning those perceived as weaker would receive no comfort from Alicia - in her ethos the purpose of might is to shield the weak, and power for its own sake is meaningless.

Like Mystra, Alicia sponsors the growth of magic, viewing it as a vital facet of the world, and also like Mystra she cautions against relying too much upon it. Not just in terms of broadening one's skills to handle all situations, but also to avoid using it as a crutch for mundane things that could be accomplished with the expenditure of a little more effort and ambition.

While Alicia does preach the virtues of honor and chivalry, and considers mercy to a defeated foe to be among the noblest of acts, she also places a particularly high value on tactics, which places her closer to Red Knight than to Tyr in terms of what she expects of her followers in battle. As she encourages her followers to broaden the scope of their knowledge, she likewise teaches them to seek every advantage that can be sought prior to battle. To her there is no shame in using subterfuge and distraction to ensure victory against a superior opponent.

The followers of Alicia favor utilitarian and rugged attire, as if ready to leap into action or go on a journey at any moment. Darker colors are favored for clothing, but for ceremonial functions black robes with a silver or bright blue trim are most common. Said robes never include hoods, as her clerics always ensure their faces are kept uncovered, partly a superstition based on Alicia never wearing a helm in battle, and partly to offset the usual implication given to such dark attire.
At present there is only one holy day dedicated to Alicia. August 7th is the Day of Ascension. It celebrates the day when Alicia rose into the heavens, marked by the Feast of the Risen and the renewal of vows to the Queen of the Battlefield.

History/Relationships

Alicia is a young and energetic deity, having only recently ascended after an eventful mortal life of both heroism and tragedy. The prime material she originates from was until very recently sealed away from the rest of reality in the aftermath of a cataclysmic war between the Gods and an ascendant self proclaimed 'God-King', becoming a living saint of Mystra as her world became more open to the planes, a title she is still sometimes known by despite her attempts to style herself in the manner of a queen since coming to rule over Sylica.

Having lived in a world where the Gods were nearly silent has colored Alicia's beliefs about the role of a deity, and while she keeps a close eye on her faithful she tries to avoid giving them overt displays of her strength, believing that her followers will flourish more by relying on their own will and intuition. This does not keep her from providing clandestine aid to encourage their growth, but she views such as most successful when no one is aware she intervened at all.

Not surprisingly, Alicia's foremost ally among the Gods is Mystra, although she has been trying to develop her own independent standing among the Gods without relying on Mystra's power or reputation. Empress Sulia, another young goddess, has taken on a role as something of a mentor to Alicia, and the two have become firm friends. Sharess has shown some interest in Alicia, who's consort and co-ruler of Sylica was once a divine servant of the Lady of Cats, but there is little in terms of formal ties. Rather than Gods, she counts her strongest allies among the Court of Stars and Celestial Hebdomad. Special mention of course goes to Seira Aryn, a mortal friend of Alicia's who ascended at the same time. The two continue working closely together, frequently combining their forces and visiting one another s' realms.

While Alicia opposes all evil, she does have several notable foes. First and foremost is Shar, whom Alicia maintains an almost legendary enmity with, having gone so far as to slay Malice, a servant deity of Shar's possessing similar power as Alicia. The origins of this particular enmity are not common knowledge, although it is known that in her mortal life Alicia did battle with Shar's most powerful servants on the world of her birth. While Hell in general is almost constantly in opposition to Alicia, she frequently becomes involved in Perdition's politics as various archdevils try to maneuver her to hinder their rivals. Among demons, Malcanthet the Queen of Succubi is her most notable enemy, although their hostility tends to play out on a lower key and Alicia has not yet openly responded to her provocations.

Dogma

Always strive to improve yourself. As powerful as you become, never forget there is always someone better to learn from or overcome. Share your strength with others, teach those who would learn and protect those who cannot. Seek to understand your enemies, for knowledge illuminates the way not only to victory, but may help turn foes into friends. Punish the guilty, but consider the potential for improvement in all beings. As you fight to preserve civilization, engage yourself with it to always be reminded of why you fight.

Clergy and Temples

Clerics of Alicia are charged with teaching and instructing others in the ways of just battle, and honoring the names of heroes by spreading tales of their deeds to bring heart and encouragement to the people. Typically her clergy minister to a wide area, forcing them to become wanderers by circumstance, and maintaining small open shrines throughout their 'parish' rather than being based at a single temple. On their travels they are expected to keep an eye out for those with the potential to become great warriors or mages, using their contacts with Alicia's faithful to arrange training and support so that new heroes are always encouraged to foster their talents.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#2
Antenora Reynes
Opal Angel of Redemption, Redeemer, Hell's Bane
Demigoddess
Symbol: Two hands clasped together, one coming from above and the other below, the one below wrapped in chains
Home Plane: Sylica
Alignment: Lawful Exalted
Portfolio: Redemption, battle, order, risen fiends
Worshipers: Paladins, risen fiends, atoners
Cleric Alignments: LG, NG, CG
Domains: Glory, Good, Law, Planning, Purification, Redemption
Favored Weapon: Black Horn Spear (Longspear)

Antenora Reynes is the sponsor of those who seek to save others from evil, and in turn protects those who attempt to atone for past wrongs. She advocates for those cast out and who wish to rise again from their own ashes. In particular penitent paladins are called to her service, those who have fallen or who have never known good and yet seek to rise towards it. A paladin who crusades for the righteous is not her truest follower, but a paladin who crusades for those lost in the night is. She is the voice of those who glimpse that there is a better way, and the mailed fist that crushes those who deny a chance to pursue those hopes.

In particular Antenora supports the vanishingly rare risen fiends, for she herself was born an erinyes in Hell. Those are the epitome of the hope she offers and each one is a story of good's ultimate endurance, love and redemptive power over evil. She supports them as examples that even the darkest evil can be overcome and atoned for, for good's power is never too little or never too weak to save a soul, should they reach towards it.

In all endeavors Antenora preaches plans, wisdom and forethought. A mission is the culmination of careful thought, the final step in a plan to achieve victory. Tactics, strategy and intelligence are all highly prized by her and encouraged. Emotional intelligence is valued most of all, for the ways of the heart are sinful, yet they offer a path to cleanse those sins away. A moment's insight can change the eternal fate of a soul, a lesson taught to all of her faithful.

Antenora's servants, who call themselves the Risens, favor armor over robes or other priestly finery. Armor painted opal blue or gold (or as finances permit inlaid with enchanted opal and gold) is the most common day to day wear. Beyond that Antenora cares little so long as her Risens wear her holy symbol openly, be it worn from the neck or stitched onto their clothing. Like Alicia's clergy, Antenora's often eschew helmets, though she encourages them to procure magical items to provide suitable protection if they choose to do so. Practicality and survival is more important than imitation of Antenora in this particular matter.

While Antenora's faith has just begun, there are still five holy days the Risens celebrate. They share and celebrate the Day of Ascension in mid-summer with Alicia's clergy, in which they celebrate both Antenora and Alicia's ascensions to divinity. This is a day of merriment, treated as a chance to refresh oneself from a long year of work. The day begins with a small religious service before a midday feast occupies them until late afternoon, at which point the faithful mingle amid themselves in private celebrations. While her faith is too new to properly incorporate it as of yet, Antenora wishes for the weddings of her Risens to be held on this holiday.

The other four holidays are Summer's Rest, Autumn's Rest, Spring's Rest and Winter's Rest. On the first day of each season, a Risen is to withdrawn themselves into solitude (or on the first free day after if duties or need preclude it) and reflect on their deeds this past season. It is a day to fast, to reflect and to engage in frank self assessment. Prayers to Antenora join this introspection. Those who have served with distinction in the past season may find a Sylican Opal on the ground besides them after these prayers. Those who have sullied their duties and their commitment to good (but not those who have merely failed missions, as bravery and righteousness is no guarantee of success, nor those who have done deeds worthy of a fall, an alignment change to a non good alignment or that require an atonement spell) may find a broken, ashen opal instead as an omen of peril.

History/Relationships

Antenora's early life is well known, as her legend ties into Alicia's legend well. The story of her escape from Hell, her service with Alicia, Alicia's reversal of Antenora's efforts to corrupt her and her ultimate redemption are no secret. In particular Alicia and Antenora's victories over Baator and the Spark Hunters are well known, as is their part in Romiel's crusade to Avernus that resulted in the death of Duke Agares. Her role as the Angel of the Opal Mountain and the guide for souls of the faithful to be reborn in Sylica is known as part of Alicia and Syala's faiths, as is more of her heroism across the planes.

As she is a newly risen deity, Antenora's relationships mirror those of her mortal life. She has not yet made any serious moves beyond those, but nonetheless has made allies. Beyond the deities of Sylica, who are her closest friends and allies, Antenora has a good relationship with Mystra. Mystra sponsored Antenora's rise and in turn Antenora has aided her several times, a pattern that shows no sign of change. Likewise, she has a good relationship with Sharess on account of Syala, though both deities work together at a distance, as fundamental clashes in personality emerge if they spend too much time together.

It is safe to say that Hell is Antenora's greatest enemy, a personal and intense crusade that comes from her own experiences there. She sees now that her entire life there was a pointless folly, an exercise in misery orchestrated by the leaders of Hell, a meaningless horror that engulfs every resident of Hell. She opposes any diabolical plans she can find, be it the efforts of a mere imp on a single mortal or a pit fiend's schemes that could condemn an entire nation. She knows in every fiber of her being Hell must be stopped and there must be a grand repentance, that all of Hell must be turned away from wickedness and the chains of Baator broken forever.

Beyond Hell, Antenora has enmities with Shar, Malcanthet and the Adversary. She does count all of evil as her foe, so this list should only grow larger in time, as she finds her position amid the divine. 

Dogma

No one is beyond redemption, though they must want it. Bend your words and deeds towards this fact, so that you may bring others into the light. Aid others, for those bonds are more ropes to pull souls out from Hell. A well thought out plan can save a gallon of blood and tears. Be vigilant but do not be alone, for loneliness poisons the mortal soul. Trust in the glory, goodness and mercy of the Heavens, for they are barred to no one who desires to repent.

Clergy and Temples

As of now, the few clerics of Antenora are often hero-paladins that have taken their devotion a step further. They are commanded to spread the faith and save others, both in amid the good and peaceful and in the darkest corners of Creation. While they are not so foolhardy as to go preach in Hell itself, places of evil on the Prime are where they excel. Antenora has plans for grand temples in regions her Risens pull away from evil, but as of yet her divine career is too new for that to be a reality.

The holy lessons of Antenora are complied in a seven chapter book titled, "Redemption." This book is plainly written and well enough written to engross a reader. It focuses on the practical aspects of redemption and how to achieve it, as well as the various creeds, lessons and messages of Antenora's faith. It is as much a lure for the wicked as it is a lesson book for her faithful, and a handful of the most important tactics and secrets, things that need not be seen by the wicked freely, are instead passed down orally.

Preferred Classes

Paladin is by far the most common class amid the Risens, which includes sentinels and paladins of freedom. While paladins of freedom may find some of Antenora's focus on plans disagreeable, they are still welcome to serve her if they wish. Beyond that, clerics, knights, fighters and sorcerers are the most common classes of the Risens. There are no favored souls as of yet, this is a conscious choice on Antenora's part. 

Common prestige classes for the Risens are hellreaver, soulguard, sword of righteousness and divine crusader.

Preferred Symbols

Antenora favors opals of all kinds (except black opals), white roses and sunrises. An opal is often used as a sign of favor from Antenora, which may be kept or sold as the petitioner wishes. Blossoms of white roses are seen as a sign of her mercy and approval, and have been seen to grow overnight and bloom in the morning when a new temple to Antenora is consecrated. Sunrises, similar to how Lathaderites view them, are seen as symbolic of a new start and a new life. Clerics to Antenora pray at dawn for their spells, and any atonement spell cast by one of the Risens is cast at dawn if possible.

Supplementary Material

Initiate of Antenora
Prerequisite: Paladin or cleric level 5th, patron deity Antenora
Benefit: You gain a +2 bonus to saves against spells and spell like abilities with the evil descriptor. In addition you add the following spells to your cleric or paladin spell list.

1st: Vision of Heaven (Paladin only)
3rd: Righteous Fury (Cleric only)
4th: Voice of the Archon
7th: Opal Cleansing (Cleric only)

*Voice of the Archon is a refluffed Voice of the Dragon from Spell Compendium. It functions identically.

Alternate Class Feature: Touch of Redemption

Antenora's paladins do not banish diseases of the body, but of the soul.

Class: Paladin

Deity: Antenora

Level: 6th

Replaces: If you select this alternate class feature, you do not gain remove disease.

Benefit: At 6th level you gain the ability to forgive the sins of another. You may cast atonement once per week as a spell-like ability. Unlike a normal atonement spell, this spell is capable of changing the alignment of a creature normally unable to change their alignment. They must be willing to change of their own free will.

At 9th level and every 3 levels thereafter, you gain an additional weekly use of atonement.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Latha
Diamond Angel of Radiance, Glorious Dawn
Demigoddess
Symbol: A sun decorated with gold rays
Home Plane: Sylica
Alignment: Lawful Exalted
Portfolio: Sun, ascetics, healing, duty, creators
Worshipers: Crafters, monks, healers, paladins
Cleric Alignments: CG, LG, NG
Domains: Craft, Good, Glory, Healing, Law, Sun, Truth, Zeal
Favored Weapon: Glorious Duty (Heavy Mace)

Latha supports those who make the world better through creation and restoration. She draws those of vigor and energy of all ages, from a young healer to an old forgemaster, and all are united in one purpose: that like rays of the sun, that they will shine and brighten the world around them. They are great agents of the truth who forsake lies in favor of honesty, and no matter how grim that honesty is, they seek to improve it with their own two hands. A mere warrior is not hers, but the warrior who fights to improve the next day may be, while the builder who stays in a ruined town to help rebuild is likewise one of her servants.

Latha favors all of her Lathans equally, but she most often uses clerics and healers. Those with the ability to rebuild the body, mind and soul are a precious resource. While material possessions, homes and so forth are important, they pale compared to matters of the temporary body and the eternal mind and soul. They best represent her promise of better days, cloaked in the warmth of sunshine and with the clouds of pain banished.

To all of her Lathans, Latha aids them with truth and direct honesty. She is not one to speak in riddles nor in uncertain meanings. She expects this from her faithful in return, lies are something to be put aside as the sin that they are. A Lathan should be quietly eager to tell good truths and firmly resolved to tell harsh ones, for the truth is the hammer that can temper souls away from sin and towards the glory of the Heavens above. The glory of the truth and its ability to bring a new dawn must never be forgotten, a lesson each Lathan is expected to reflect on as they continue their path towards Sylica.

A typical Lathan favors garb well suited to their profession. It may be the leather smock and sturdy clothes of a smith, the mud and blood stained armor of an adventurer or even noble finery for a prince. However, all of them wear the Sunmark, a minorly magical tattoo bestowed to any initiate into the faith, as well as the laity who are seriously devoted to the faith. This mark is routinely placed on the dominant hand of the Lathan and can shed candlelight on command. For ceremonial wears and services, Lathan clerics wear robes of white and gold, often similar to the robes of a Lathanderite.

Latha's newfound faith has a pair of holidays they observe. Lathans celebrate the Day of Ascension in mid-summer with Alicia's clergy, a general celebration of Sylica's rise and of the ascension of the goddesses of that realm. Lathans view it as a day to celebrate and set goals for the next year, as amid the celebrations many will declare goals. An adventurer may vow to return with enough money to fund the restoration of a burned down village, while a prince may decide to exempt a goodly project from taxes. Each vow is treated as a cause to celebrate, another ray of sunshine that will brighten the next year. Interfaith vows with the other faithful of Sylica happen at this time as well, as Lathans often volunteer to help them as well.

The other holiday is Summerdawn, the first day of summer. This is a day of celebrations marked by aid to the poor, sick and elderly. Healers mend wounds and cure sicknesses of all kinds for free this day, often going to an area with no Lathan presence and doing so there. It is a day of deeds and celebrations, where those who know a craft will provide services for free that day, and where those with money will make large donations towards the poor.

History/Relationships

Before her rise to divinity, Latha's life is not well known. It is known that she was a servant of Lathander, but for reasons unclear, she changed her allegiance to Mount Celestia. There seems to be no bad blood over the matter, or that any grudge over it has been settled. From there, her story is one woven into Alicia's story, for Alicia liberated her from the Hall of the Vanquished in Stygia, and in turn Latha was later sent to guide and support Alicia. Her role in various battles such as the Crimson Guard against the Dark Six or the Crimson Guard's liberation of the eladrin children of Androlynne are also immortalized in legend, as is her role as the sun that shines down on Sylica itself.

Latha's alliances reflect her life rather than any new initiatives as of yet, as befits a newly risen deity. She is of course an integral part of Sylica and can count on all the deities there for aid. She has a strong relationship with Lathander, as Lathander is more than happy to aid his former servant. He teaches Latha secrets of the divine and offers her council when matters are difficult, and would likely rouse himself to defend Latha should a serious attempt to destroy her be made. Latha also has good relations with the Hebdomad of Mount Celestia, who she formerly served. Indeed, some of her holy books reference Chronias with the reverential awe one would expect from an archon. While she does not go so far as to advocate for it, it is clear that she views the greatest mystery of Mount Celestia in the highest regard.

Latha's enemies are many and varied, for she is a crusader against evil. Hell is certainly one Latha's enemies, for she remembers her captivity well, as well as the battles against Hell's assassins at Alicia's side. She has a particular enmity with Lixer, the newly risen Lord of the First. She finds his methods offensive, the undead a blasphemy against life and his deeds worthy of a moment of endless sunshine then oblivion for all time. As Lord of the First, Lixer has many enemies and is occupied with them, another enemy hardly matters to his toil in the defense of Avernus.

Shar is also a force Latha wishes to check and destroy. Creation is the anathema of Shar, something not lost on either deity. Both have clashed before and will clash again, though as of yet the two deities have not yet met face to face. Latha knows well she is not ready to face Shar in battle yet, so she seeks to work against Shar without going so far as to provoke an avatar or Shar herself. As of now she has succeeded in this task, but it may only be a matter of time before they come to blows.

Dogma

To aid others is a laudable goal, because it makes tomorrow better. Look towards those who have not and give them what they  need, be it material, bodily, mental or spiritual. Shine today so that tomorrow is brighter. When you are given aid, always give aid to another so that more good deeds are spread. We are stronger together than apart, so build a church with many faithful united as one. Beware the darkness, for it is often as subtle as your own shadow.

Clergy and Temples

There are still few clerics and favored souls of Latha, but those who are tend to be devoted to her path. They are often Lathanderites who did not quite fit that faith or who were directed to Latha from Lathander. The remainder are often those who were already tied to Sylica and found Latha to be the best fit for them. Lathans are directed to build and restore, to craft a better tomorrow with whatever talents and resources they have. This includes temples and churches, though for now these are only begun and not yet finished.

The Lathan faith revolves around the Solar Tome, a book of stories and fables. Each story draws from Latha's adventures and heroism, and in turn uses those to teach lessons with essays after that explain and illustrate what is to be learned. This book is not finished, as on occasion a new chapter (called a Solar Ray) is distributed to the faith. Often these new chapters involve the faithful rather than Latha, and use the deeds of her own to teach the lessons of her doctrine. To be included in a chapter is seen as a high honor in the faith.

Preferred Classes

Healers, monks, clerics and paladins are the most common classes for Latha's faithful. There's a lesser contingent of other classes, particularly arcane spellcasters, who are drawn to Latha's creation aspects. Many of these are heroes who already have ties to Sylica, something that Latha encourages to further build the Sylican pantheon.

Prestige classes amid Lathans include wonderworker, anointed knight, combat medics and angelic champions.

Preferred Symbols

Latha prefers white and yellow diamonds, sunstones, hammers and marigolds. Oftentimes Latha will gift Lathan acolytes with a talent for the forge with a hammer that grants a +5 competence bonus to one to three Craft checks. These are always found outside, often as the sun shines after a storm. Diamonds are seen as a gift and a sign of Latha's highest favor, and a Lathan who comes on a white or yellow diamond unexpectedly is seen as blessed. The expectation is that this diamond will either be donated to pay temple expenses or incorporated into a new piece of equipment for the Lathan. To sell this diamond is seen as blasphemous and will result in formal censure if it is found out.

Supplementary Material

Alternate Class Feature: Sun Fist

Monks who revere Latha learn to bring the sun with their fists.

Class: Monk

Deity: Latha

Level: 2nd

Replaces: If you select this alternate class feature, you do not gain a bonus feat at 2nd level.

Benefit: At 2nd level, you gain the ability to concentrate a burst of sunlight into an unarmed attack. Whenever you make a stunning fist attempt and stun your target, they are also blinded for 1d4+1 rounds. If you do not possess the stunning fist feat, this ability does nothing. However, if you acquire stunning fist later, you gain the benefit of this ability then.

Alternate Class Feature: Diamond Blessing

Master monks of Latha forever brim with the life energy of the sun.

Class: Monk

Deity: Latha

Level: 15th

Replaces: If you select this alternate class feature, you do not gain quivering palm.

Benefit: You gain fast healing 2.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Jessica Reynes
The Shadowed Angel, The Night Guardian
Demigoddess
Symbol: An eye above an unlit lantern
Home Plane: Sylica
Alignment: Neutral Exalted
Portfolio: Shadows, night, protection, retribution, justice, night time travelers
Worshipers: Rogues, travelers, vengeance seekers, night avengers
Cleric Alignments: CG, LG, NG
Domains: Good, Retribution, Shadow, Travel
Favored Weapon: Gentle Serenity (Rapier)

Of all of the Sylican pantheon, Jessica is the one least seen. She is the shadowed angel, a figure only glimpsed and yet with a large impact. She is the patron of those who hide in the darkness not to prey on others, but to protect others from those that menace in the night. The shadows are not something to be feared, but to be championed and use to strike down the wicked that use them. Those who wish for a night free of nightmares and predators are Jessica's own, those who are drawn to the shadows but who maintain a pure heart. Anyone, from a warrior to a mage to even a monster, can find a patron in Jessica if they desire to protect those in the darkness.

Jessica lends her patronage to those who seek justice in particular, those who understand that a surgical strike can save many, that an assassination of an evil in the night is sometimes the only option to prevent tragedy. Those are the one she understands and supports, for they are a perfect example of what her faith can do. Each guardian in the night weakens the many menaces that infest it, from the undead to fiends to those who serve the Lady of Loss, Shar.

Priests and clerics of Jessica wear shadow gray robes with silver accents, always with the holy symbol of Jessica visible. These are only used for formal activities, otherwise, they wear day to day clothing suitable to the task at hand. Likewise, others in the faith do the same, as a faith such as this rarely openly has reason to advertise the faith in such a way. Indeed, clerics of Jessica rarely take out their holy symbols save to cast magic. They prefer word and deed to speak for Jessica, not for symbols and finery.

Jessites mainly celebrate the Day of Ascension in the mid-summer with the other members of the Sylican faith. This is a day of freedom where Jessica's faithful focus on the safety of others who celebrate that day. It is seen as a day of duty and celebration in mortal life, with true rest on that day reserved for the eternity after life. Indeed, they fear canny enemies will take that day to strike against Sylican interests while they celebrate, and as such, focus on vigilance to prevent that.

As of yet, there are no other holidays in this new religion.

History/Relationships

Jessica's history is one tied and often overshadowed by her sister. It is said she sacrificed her memories to save Alicia from the waters of the Styx, or perhaps from a Lord of the Nine, as the stories and legends disagree. In truth it was a Duke of Hell as well as the Styx, but nonetheless this information is not well known beyond the city of Balmuria and her faithful. From there, stories of her gentle heroism spread, as well as her stories and her romance with a simple mortal baker, and both blur together once she joins her sister in Sylica. Since then, stories and whispers of her strikes against evil are known, as a mortal made into an angel that ends the evils within the shadows.

It is only natural that Jessica's primary allies are the deities of Sylica and her sister in particular. She relies on them a great deal, as her alliances beyond Sylica are the least developed of any Sylican deity. Nonetheless she has a friendship with Mystra, which dates from the days Alicia served Mystra as a mere mortal paladin. She also has made the first overtures of friendship towards Domiel, as the two share similar techniques and talents. As of now the Lord of Eternal Rest and the Shadowed Angel have not yet met since Jessica's apotheosis, though early signs point to at least a strong level of mutual cooperation. Finally, Jessica is on good terms with Queen Morwel, which dates back to the Crimson Guard's victory in Androlynne and rescue of the lost eladrin children. Queen Morwel knows well that Sylica's bravery is a key reason as to why that injustice was at last put to rights, and in turn she honors them as friends and allies of the Court of Stars.

As of now, Jessica's enemies are limited. While to some degree she has the same enemies as other members of the Sylican pantheon, her role as a blade in the shadows somewhat insulates her from those. Yet this same protection is the reason for her one and greatest enemy: Shar.

Shar correctly sees Jessica's choice of domains and portfolio as an encroachment on her own domains. It is impossible that such an insult could be overlooked, and some observers believe Shar may assault Sylica itself to end Jessica before she can progress further. There are already reports of Sharran and Jessite battles and while it is possible this is merely the normal course of matters, some believe this is the beginning of an outright war. Jessica herself does not believe events will move that fast, but only time will tell.

Dogma

Protect those innocents who travel the night and who wander the shadows. A strike from the shadows can save a great harvest of lives, but only if done with great wisdom. Trust and pray, so that you may be guided to the menaces that lurk in the night. Do not be afraid of the light, but understand that the light is not for you in this life. Do not be afraid to conceal yourself, for evil is never afraid to plunge a knife into the back of a known hero. Glory in this life is not important, for the Shadowed Angel will reward you when you pass to her bosom.

Clergy and Temples

A temple to Jessica is a hidden place, one that lives on word of mouth and the guidance of the faithful. The good works that they do are seldom attributed to them for the public yet those they aid are fully aware of where the aid comes from. This helps conceal that as a new deity, Jessica as of yet has few temples. Her faithful come from many walks of life, most chosen by Jessica and given gentle divine messages to offer her guidance. A typical Jessite temple is a multistory building below ground or otherwise hidden, secured from outside intrusion and a safe hideaway for her flock.

The main article of faith for Jessica's faith is the Whispers of the Shadowed Angel. This tome is as much gorgeous illustration as it is words. Each provides the maxims and stories of the faith, with the illustrations provided by Syala. The stories are very simple, bedtime stories for children that have hidden layers of meaning to consider for the wise. As such, these stories are read several times each and clerics instruct the faithful in various lessons that can be drawn from them. This is only interrupted by the occasional repetition of the Five Points, which are five maxims that guide the faith as their most important points.

Preferred Classes

Rogues are by far the prevalent class amid Jessica's followers. However, there is a sprinkle of others, which includes clerics, fighters, monks, rangers, scouts and some paladins who have vows that do not prohibit stealthy tactics. Those who follow Jessica are almost invariably those well suited to stealth, those who see that a strike from the shadows can win the day without further bloodshed. Many, however, will dip into cleric or other classes that grant channel energy, as this is a perpetually popular option in her faith.

Amid the Jessites, the most common prestige classes are night avenger, skullclan hunter, shadowbane stalker and planar champion. The latter are favored due to the ability to survive planar travel, as one cannot be stealthy when the terrain itself is murderous to them.

Preferred Symbols

The symbols Jessica prefers are black dahlias, darklight lanterns and honeyed bread. Darklight lanterns are a magic item of the faith that shed light only righteous creatures can see, which lets them travel the night while evil creatures stay unaware. They are kept on the altar of Jessite temples and given for use on holy missions. Honeyed bread is a common meal for Jessites, as it is said to be a reminder from Jessica that there is more to life than battle; there is hearth and home, shared meals and family. One of the lesser but important aspects of Jessica's faith is that she is sometimes portrayed as a mere baker, and that even an unremarkable appearance can hide a mighty warrior.

Supplementary Material

Night Avenger

Hit Die

d6

Requirements

Alignment

Any good

Feats

Blind-Fight, Darkstalker

Skills

Hide 9 ranks, Move Silently 9 ranks

Special

Must have Jessica Reynes as a patron deity.

Class Skills

The night avenger's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (Nobility and Royalty) (Int), Knowledge (Religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis) and Use Magic Device (Cha).

Skill Points at Each Level

6 + Intelligence modifier



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecial
1+0+0+2+0Sneak attack+1d6
2+1+0+3+0Shadow blessing
3+2+1+3+1Sneak attack+2d6
4+3+1+4+1Shadow conjuration 1/day
5+3+1+4+1Shadow evocation 1/day, sneak attack+3d6
6+4+2+5+2Greater shadow blessing
7+5+2+5+2Shadow conjuration 2/day, sneak attack+4d6
8+6+2+6+2Shadow evocation 2/day
9+6+3+6+3Sneak attack+5d6
10+7+3+7+3Greater shadows, shadow conjuration 3/day

Sneak Attack (Ex)

This is identical to the rogue ability of the same name and stacks with that ability.

Shadow Blessing (Su)

Shadows hesitate to attack a night avenger, which protects you from their effects. You gain a +2 bonus to any saving throw against a spell or spell-like ability from the shadow subschool.

Shadow Conjuration (Sp)

At 4th level, the shadows obey your commands. You may use shadow conjuration once per day as a spell-like ability. At 7th and 10th level, you gain another daily use of shadow conjuration. Your caster level equals your hit dice.

Shadow Evocation (Sp)

At 5th level, you can twist the shadows into flames and cold, lightning and fury. You may use shadow evocation once per day as a spell-like ability. At 8th level you gain another daily use of shadow evocation.

Greater Shadow Blessing (Su)

A night avenger is shielded by the shadows, for they are your ally. Your bonus to saves against spells of the shadow subschool rises to +4.

Greater Shadows (Ex)

By 10th level, your control over shadows is far greater. You may now use greater shadow conjuration in place of shadow conjuration and greater shadow evocation in place of shadow evocation.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Syala
Angel of Love, Mother of the Pride
Demigoddess
Symbol: A stylized red heart embraced by a tree's branches.
Home Plane: Sylica
Alignment: Chaotic Good
Portfolio: Love, family, protection, nature
Worshipers: Mothers, defenders, druids, rangers
Cleric Alignments: LG, NG, CG
Domains: Animal, Chaos, Family, Good, Plant, Wrath
Favored Weapon: Blessing of the Twelve (Greathammer)

Syala oversees those who watch over love and family, as well as over the natural world. She seeks out those who nurture life and prepare warm homes for all that strive in conflict. She welcomes those who need strength to protect a family with one hand, while the other seeks out those who would foster love to create the bonds of family. Syala grants her attention, love and support if they accept her lessons. They are the lessons of the natural world, of a lion who protects his cubs while a lioness hunts for her cubs. Both roles are equally important and laudable, and a family must have both to survive. Be it lions, wolves or humans, such matters are essential and important.

While Syala supports the family, she also believes that those who are encouraged to grow without being confined or forced grow best. She plants the seeds for her followers to develop; she gives them just enough to realize their dreams with the proper effort. Yet unlike her consort Alicia, she has no hesitation to make her actions known if she feels it is for the best good possible. She is not idle, but instead merely prefers to let her faithful develop on their own.

The acts of love, marriage, childbirth and family growth are highly valued by Syala. From the family comes growth and from growth comes a better life and new life. The only thing she values more is the holy wrath of those who defend love and family. Those who would violate the sacred tenets of the cycle of life must be stopped and punished to the utmost. To protect a family or love is the highest duty of any follower of Syala. Those who do so are guaranteed a place in Syala's realm after death, to reap the benefits of a life well lived.

Syalans favor simple clothes, albeit often flashy, exotic or that show off their bodies. Ysgardian armors that both protect and show off are highly valued in the clergy, believed to be favored by Syala. For those unable to obtain such armor, bracers of armor are combined with armor that reveals much and is ultimately worthless. This leads to no small derision outside of the faith, especially by hard headed warriors who prefer to live behind a wall of steel and adamantine.

There are two holidays in the Syalan faith. The first is the mid-summer Day of Ascension, shared by all the deities of Sylica. They lead the celebrations along with Alicia's followers and enjoy them immensely. The second is Winter's Warmth, a holiday in early winter. A small gathering and feast is the main focus of the feast, but additionally, married couples are encouraged to attempt to conceive that day. It is said that Syala's blessings will aid those who try, even those who may be cursed to be barren.

History/Relationships

Syala was created as an angel in the service of Sharess.  It is said she took after Sharess's often forgotten martial side and had a flair for battle, this earned her a promotion to astral deva. Thereafter she was assigned to guard the Tree of Idun, a magical tree said to have apples that grant eternal life. At the end of this centuries long service she met Alicia Reynes. Between them love grew, which in time lead to the creation of the realm of Sylica. While she rules Sylica equally with Alicia in name, in reality she focuses on different matters and allows Alicia to freely take the forefront.

Beyond Sylica, Syala has good relations with Brightwater, especially Sharess, Empress Sulia and Sune. In particular Sharess has an interest in her former servant and supports her in her new role. They agree on almost everything, as both enjoy pleasure, love and celebration. However, Syala places a greater focus on protection and celebration of what those can bring, while Sharess is concerned entirely with the acts.

In this aspect Syala is closer to Sune, though they share the same split that Sharess and Sune do; Sune believes that Syala pursues pleasures too great and with too much abandon, which leads her into further excesses. Empress Sulia and Syala share a curious relationship. Empress Sulia represents martyrdom in the name of love, while Syala represents protective love and family. Syala would prefer for there to be no martyrs, Empress Sulia honors those who do so in the name of love. Despite this they respect each other, as they understand that protective love naturally leads to martyrs, and that martyrs of love are the natural end of many who serve Syala.

Good relations extend to the rest of Brightwater, though none of the other powers there are particularly close to Syala. She maintains friendly relations with Hanali Celanil and cultivates goodwill with Corellon Larethian. There have also been attempts to grow closer to powers of nature such as Lathander, Chauntea and Mielikki, though any results have not been immediately evident.

Syala does not have many foes as of yet, being a young deity. She shares many of Alicia's foes as is only natural. However, her church takes a strong stance against Shar at all times with strident demands that the Lady of Loss must be stopped.

Dogma

Love of all stripes is the most beautiful thing in all Creation. Romantic love is a gift, be it between men and women, men and men, women and women, or any other variety.  Familial love is a gift to yourself, be it by bonds of blood or bonds of closeness. Nurture all these loves in yourself and in others, while being the shield to ensure that none of these loves are profaned. Blessed is he who falls in love, graced is she who gives life from within her. When love makes children impossible, take orphans into your home and make them your children and love them as your own. Expand your love as far as you can go.  Be especially wary of those who would subvert it, especially those of Shar.

Clergy and Temples

Syalan clergy strive to uphold the lessons of Syala and spread them in the world. Temples are often run by a married couple who share power while they raise a family. Syalan clergy is loosely organized, with less structure and more encouragement of independent agents and families to work towards their own ends. Cooperation happens when it benefits all involved. The loose nature of their worship makes the temples wide spread and often transitory, few permanent temples known of. Followers of Syala are known as Syalans.

Of all the holy books of Sylica, Syala's is the simplest. It is a slender tome and it focuses on the family and nature, as well as a personal relationship with Syala through prayer. It is known as the Sandarum. A single copy is a gift to each family that follows Syala, lavishly illustrated  and decorated. Every copy is a work of art and to produce them is seen as a sacred duty by Syalans.

Preferred Classes

Druids and rangers tend to pay Syala homage, particularly ones interested in a family of their own. Paladins of freedom and sorcerers are also drawn to her cause, and moreover, Syala sponsors an order of battle dancers known as the Band of Idun. Syala has no preference for the talents of those who follow her, so long as they use them well, and prefers a large variety of worshipers. Most serious Syalans invest in at least a level of druid or ranger to better understand the natural part of her portfolio. Monks and battle dancers are drawn to her as well, as her faith largely eschews armor and favors mobility.

Syalans have no particularly common prestige classes, as they all tend to develop as individuals. This may change in the future, but for now Syala's faithful are a wild assortment of abilities.

Preferred Symbols

Syala favors apples, rubies, moonstones, hummingbirds and cats as symbols. It is not uncommon for a lost and hungry servant of Syala to chance on apples or an apple tree, even if it defies all odds. Such events are considered Syala's personal blessing (and cures any sort of allergy to apples as an incidental side effect). Beyond that Syala is capricious with her blessings and bestows them as she sees fit. Rubies and moonstones are seen as financial blessings to fund a family or the clergy, while hummingbirds are seen as omens of good fortune. Cats are seen as pets to be treated as part of the family, a beloved pet for all members to lavish with attention and love.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#6
Marielle
Heaven's Helper, The Forceful Fairy
Demigoddess
Symbol: Three purple orbs with trailing streams, the middle and largest adorned with butterfly wings
Home Plane: Sylica
Alignment: Chaotic Good
Portfolio: Magic, playfulness, ambition, the heavens
Worshippers: Specialist mages, aasimar, warlocks, supporters
Cleric Alignments: LG, NG, CG
Domains: Chaos, Good, Magic, Trickery, Luck, Force, Illusion, Celestial
Favored Weapon: Sword of light (longsword)

Marielle is a celebrant of the heavens and the ideal of making everywhere akin to heaven by the compounding nature of little kindnesses. She tirelessly espouses the virtue of working to the benefit of the common good and uplifting others through cheerfulness and consideration. When all are acting to benefit those around them, burdens are trivialised and everyone prospers by showing their best self to the community.

As a goddess of magic following in Mystra's footsteps she encourages the development of such talents and the use of magic to overcome difficulties - indeed where Mystra might caution against relying on it too much, Marielle forswears such caution and instead pushes for its use even for mundane things simply for the thrill of pushing its capabilities in unexpected directions and developing new insights. Specialising in spells, or even non-magical talents, is beloved by her. An illusionist compensating for his school's weakness at direct damage with quasi-real attacks, a dancer using her grace to evade harm in battle, a sculptor creating a garden of carved stone flowers to brighten his home, these are all examples of pushing an ability over a problem rather than adopting a more conventional route and creating something just as worthwhile or even arguably superior.

Attitude is what matters most to her. Revel in your discoveries, celebrate the achievements of those around you, give everything of yourself to the tasks you deem worthwhile. There's no greater insult than a half-hearted effort, and if you can't bring yourself to give what you're doing your best effort? Find something that does excite you and focus on that, and give all appreciation to those who do care and work at the things you can't. Carry this attitude to your personal relationships, strive to make everyone you know feel that their presence is appreciated and matters to you, declare your love passionately, wear your heart on your sleeve and realise that the only thing capable of holding you back is yourself.

Followers of Marielle tend to wear brightly coloured or flashy clothing to better stand out, but the clerical vestments and ceremonial garb is contrastingly staid. Simple cut and uniform colours tending towards dark blue or purple with white trim or accents give an almost hidebound look to working clergy. This is to emphasise their position as servants and correspondingly makes a cleric stand out amidst a group of brightly attired lay worshipers at a temple so that their position can be easily spotted by any visitor.

The Day of Ascension is celebrated along with worshipers of the rest of the Syliciad, and Marielle also adds her own holidays on the solstices each year. The Shortest Day is an excuse for merriment and the telling of tall tales, to uplift everyone's spirits in the dead of Winter. The Summer Exposition is effectively talent show where followers of Marielle show off their skills in creative and exciting ways to astound and amaze the members of their community, though the timing of this holiday is flexible and often adjusted to fit alongside other festivals dominant in the area.

History/Relationships

A recently ascended deity and a young celestial at that, Marielle nonetheless has a number of friends to call upon across the heavens both from her work as a humble servant of Mystra up to her more prominent role in establishing Sylica. Getting her start as a messenger for Dweomerheart attached to the Keeper of Names, she developed a strong work ethic even in her afterlife which has obviously coloured her dogma as a nascant deity. This saw her frequently traveling to other heavens, exposing her to their virtues and instilling a profound respect for the whole of the upper planes and not just Elysium - though she often couches her praise for the more lawful planes in more playful terms, it's not unheard of for her to chide the chaotic ones for being insufficiently serious to her mind.

Leaving the heavens to act as Alicia's familiar on the prime exposed her to further influences, including the penitent fiend Antenora who would later become her wife. Though her role in those adventures wasn't as storied as Alicia or Antenora, she contributed to many significant events and often took it upon herself to alleviate their burdens both by taking over minor duties and lightening the mood in dark times with cheerful enthusiasm or the odd witty distraction.

Naturally her greatest allies as a nascent deity are the other members of the Syliciad, as well as Mystra and the deities of Dweomerheart. She also has some closeness to the Court of Stars, both as an eladrin and for her role in rescuing the children of Androlynne. However most of her old contacts not shared with Sylica are at a considerably lower level than deific, and so she has little in the way of unique relationships not shared with the rest of her pantheon.

Though she fights just as hard alongside her fellows she is not a crusading deity like Alicia and Antenora, and so she similarly has little in the way of unique enemies not shared by the rest of Sylica. It is known that despite being a deity of Chaos Marielle has a particular disdain for slaad, though she has had no real dealings with the slaad lords.

Dogma

Work hard, play hard. Give your all so that everyone can see the shine of your effort and enthusiasm towards your goals, and respect that shine in everyone else. Even if a job is humble it can be a stepping stone to greatness, so treat that first step as seriously as you would the last. Keep in mind the reason that drives you forward, whatever it may be, and you'll never lose yourself to tedium no matter how hard it gets. Never forget that the appreciation and rewards you desire are desired by everyone else on their own journeys forward, so always be generous in sharing them.

Clergy and Temples

While it's nascant, the idea of Marielle's church is surprisingly hierarchical for a goddess of chaos. Ranks, titles, rewards, and responsibilities are divided up to encourage the growth of its clergy and to provide a reason to celebrate whenever one ascends to a new position. Churches tend to be most common in cities or developed areas - the necessities of rural life tend towards a more jack of all trades mentality than the sort of specialisation Marielle encourages. Having to start up in an already crowded environment necessitates smaller temples out of the way, though Marielle dreams of having grand cathedrals and community centrepieces consecrated in her name.

For as nascent as they are, clergy of Marielle are expected to interpose themselves into civil life wherever they live - wearing clerical vestments while shopping or gossiping simply to 'fly the flag' and take any opportunity to talk about their faith while uplifting those around them. While this can be considered overbearing by some, it's seen as important for establishing their presence in an area and drawing out interest for the word of a neophyte deity.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Moore
Duke of Songs, Song of Hope, He Who Brings Hope
Demigod
Symbol: An open hand palm up, holding a shining ball of light
Home Plane: Hope's Landing
Alignment: Neutral Good
Portfolio: Hope, inspiration, friendship, bonds, music
Worshipers: Clerics, bards, entertainers, poets, factotums
Cleric Alignments: LG, NG, CG
Domains: Good, Inspiration, Hope
Favored Weapon: Refrain (Rapier)

Moore's one goal in Creation is to rid the world of hopelessness. The idea of not having the power, courage or wisdom to overcome something is anathema to him. His teachings provide comfort to those who need it and make every effort to empower those followers with the knowledge and ability to go into the world and do good there.

His followers know they can rely on him to support them in times of need, but also know that sometimes he may be silent if they need to find their own path to hope without him. He trusts every one of them to be able to not lose themselves in their own struggles.

To that end, Moore encourages those of his faith to go out into the world and find people to help. For those who may not feel they can do much in the world, or who have more of an entrepreneurial spirit than one of adventure, he encourages them to bring hope to a community through support, with things like jobs or even donations to local charities. There are many ways to bring hope and inspiration, and it doesn't have to be through song and poetry alone.

The most important mindset Moore wants for his followers is one of devotion to themselves and people around them. It's impossible to support others if your support for yourself is lacking. The common saying of taking care of yourself first before taking care of others rings true in his faith.

There's no requirement of taking vows of poverty, people are free to choose their own ways of life, as long as their actions bring hope to others. While he would prefer people follow the law in their actions, he understands that sometimes people must take a difference stance. If their path is one that is not evil, he will generally approve of their lifestyle.


History/Relationships

Not much is known about Moore prior to his ascension. Some say that those who know the truth simply say they see a "sea of light" and nothing else. Regardless, on the scale of Creation, Moore is a young deity who has quickly become the friend and enemy of many.

History first records his name as part of Aurora, a group of planar warriors that fight evil. He showed up rather unexpectedly one day, apparently sent by Celestia to offer aid to them. He quickly became a staunch defender of their values and was able to make quick friends and allies of their membership.

Time and time again he took to the battlefield in support of Aurora and their cause, singing and heralding their own victories against Hell, most notably in Benfal and Lifasa. He will be one of the saviors of Lifasa even long after that victory is a distant memory.

Some time after his victory in Lifasa, he established a small outpost known as Hope's Landing on Lunia. Over time, it has grown into a thriving community. It currently boasts as a rather booming trade nexus that is attracting attention from across Creation due to its investment in its people, it exists to profit the people as well as for

While he is extremely friendly to the powers of Celestia, he's also made several diplomatic efforts with the likes of Brightwater's powers and seems to have a good rapport with Crystalle of Mineral. He stands firmly against the machinations of Hell, as well as those of Shar; it's said that his songs and words have the power to negate even Oblivion itself.

While he is strongly tied to Celestia, he does not require that anyone follow the Holy Mountain's path, believing that those who pursue a path of hope and inspiration in others are already fulfilling the greatest virtues of Chronias. So far, no one has taken exception to Moore not following the usual tenets of lawfulness that make up the Holy Mountain, though Moore himself has been seen traveling the Mountain from time to time.


Dogma

Moore believes in hope above all else. To offer others around you hope, inspiration and help when they need it; especially when they don't know they need it. Hope for a better tomorrow, hope to continue even in the face of hopelessness, the hope to never give up on anyone.

His writings support the idea that hope is a tangible thing, even though one cannot see it, they can feel it, just like any other emotion. He supports any endeavor to save others, be it through a financial or even spiritual means. These continued efforts to always be of inspiration to those around you are what his faith embodies.


Clergy and Temples

Moore believes that anyone can inspire hope in others and does not discriminate when there is interest in his faith. He believes that a single act of bringing hope and inspiration to another can have a cascading effect and encourages his followers to always be on the lookout for those in need.

The day of Moore's ascension is the only current holy day his followers have. That day is marked as one of true hopefulness, one which lands in the first week of Spring. All followers are to go out and meet someone new and share their stories. The goal isn't to convert anyone to his faith, but simply to make Creation slightly better that day, so tomorrow can be brighter.

The temples themselves are always rather sparse in terms of furnishings, but they are comfortable and welcoming to all. He ensures that any location of worship has what it needs, be it food, warm beds or otherwise. The goal of any of his holy sites is for anyone to feel like they've just come home, no matter whether it be a temple in their hometown or on a distant and different plane.

Those that take it upon themselves to be followers of his faith find that it is easier to supply themselves with what they need as well, so they can provide it to others.

Not all his places of worship are necessarily temples. Some of them may be local eateries, theaters, any place where people are free to gather and be unburdened for a time. Even some people's homes have his symbol on their doors, so that those in the neighborhood always know who they can rely on for help.

His followers don't necessarily wear any clothing that marks them as such, but there's something about all of them that simply attracts people. However, those that choose to wear his holy symbol always wear it proudly and openly, so that those in search of them can be easily found.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Sylvie
Lady of Many Talents
Demigoddess
Symbol: A shelf full of books
Home Plane: Hope's Landing
Alignment: Neutral
Portfolio: Knowledge, learning, talent
Worshipers: N/A  (In theory factotums, chameleons, sages, learners)
Cleric Alignments: N/A (In theory CN, LN, N, NG)
Domains: Competition, Knowledge, Mentalism, Mind
Favored Weapon: Silver Studded Gloves (Unarmed Strike)

Sylvie is not a normal deity. She has declined to participate in the Competition and attract faithful. As such, this will not be a normal article. What is here is provided for reference as well as possibilities should she ever change that stance. As she became One through her own will in the Beyond, she has no need of the Competition, so long as she cares not if her divinity grows further.

Were Sylvie part of the Competition, her faithful would be those who treasure knowledge, learning and talent. Those who have a thirst to improve themselves and their mind would be drawn to her, as well as those blessed as natural polymaths. Sylvie understands them, for she was blessed with a great deal of natural talent.

History/Relationships

Sylvie's mortal life is of little notice until she came to Aurora with the lost artifact 21. This strange light was responsible for the death of the Child of Lifasa and ultimately the Duke of Destiny. That this light could so completely destroy such powerful figures raises many questions as to what it is, a subject Sylvie has not spoken of publicly. It is known that she vanished after the liberation of Lifasa, yet only to recently reappear as part of Hope's Landing. As of now few know of her divinity and she seems to have little interest in typical divine politics.

It is speculated that Hope's Landing are Sylvie's allies, for she has emerged there as a divinity. It is unknown if this extends to the Hebdomad or the Triad. It is further known that Sylvie was formerly a follower of Oghma. If this relationship continues and in what form is an open question as of now.

As a member of Aurora, it is safe to say Hell is Sylvie's enemy. Such an affront to diabolical power cannot be left unchallenged, and it is likely that should Sylvie seek to enter the Competition at a later date, that she will be opposed in every move by Baator.

Dogma

Sylvie does not have any dogma. If she did, it would revolve around the acquisition of knowledge and victory over others.

Clergy and Temples

Likewise, Sylvie has no clergy or temples. While the shape of a hypothetical clergy is not clear, it is likely that her temples would be as much library as temple.

Preferred Classes

In the event Sylvie gains worshipers, they would almost certainly favor factotums. Other classes, such as monk, wizards and socerers are also possible. Any class that has an investment in knowledge could find a home there.

Hypothetical common prestige classes could be chameleon, loremaster, and martial factotum.

Preferred Symbols

Sylvie has no favored symbols or omens at this time.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?