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FINAL 311: Law of Duels

Started by SuperusSophia, April 25, 2005, 10:01:42 PM

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SuperusSophia

I hate to do it, but the 24 hous to post has ended.  Unless there is a rule change I'm missing, that means Carthrat has lost 50 points and his original draft is put up for the vote.

Initiating:

Whenever a player is suitably provocated by another player, he may challenge them to a duel by declaring, "Sirrah/Madame, you have insulted my honor! I demand restitution!" It is accepted with, "Sir/Madame, I accept!"

'Provaction', as such, can vary, but generally takes the form of either direct insults or an actual, game-related argument.

If the provocation is over a rules dispute, and the duel is accepted, the game is paused. In such cases, there may be multiple distinct groups supporting such a rule. Both groups may bind together and select a 'Champion' to fight a duel for the collective.

A duel may also be demanded by the Judge in a Judgement.

The other player may accept or decline as he chooses, with no penalty if he declines.

A duel over an insult has no relation to any particular turn, and will continue until completed without interrupting normal play.

A duel over a rules dispute freezes play until it is resolved. If it is not resolved within 5 days, however, the duel is canceled, no duel can be initiated over this topic again, and play continues as normal.

Constitution:

A duel consists of whatever both players decide is appropriate; a game of chess, the first one to log on in the morning, or any contest where there will be a clear victor. In the event of a draw, the contest shall be replayed. If no suitable medium can be decided within a day of the duel being declared, rock/paper/scissors shall become the medium.

Adjudication:

Methods of adjudication will vary from duel to duel. The duelers must determine a method of adjudication that is fair and plausible. If they cannot, a player selected at random with use of a die roll shall attempt to determine a method. However this method is determined, once it is decided, it is locked in.

Unless specifically noted otherwise, a player in the role of adjudicating shall be known as the Adjudicator, and his decision is final once the duel has been played out.

Aftermath:

Firstly, whoever wins the duel gains 5 points, and whoever lost loses 5 points.

Secondly, whoever wins the duel is also considered to be the winner of the argument. Therefore, the loser can no longer even mention the argument or attempt to purport it. Instead, they must wallow in the dregs of defeat.

Wallowing in the Dregs of Defeat:

Anyone who loses a duel is considered 'Wallowing in the Dregs of Defeat'. As a result, they must be excessively humble to the winners in all correspondances until it is their turn again.

Rye Coal

No he has until 1:24 GMT he's got a few minutes yet.

Rye Coal

QuoteRule 202 Amendment

Turns shall be considered finished with the completion of phase four as phases five and six are not dependant upon the player to complete.

(1) A person has 24 hours from the end of the previous player's turn to post the draft of their proposal, otherwise their turn is forfeited and they lose fifty points. All draft proposals must be posted in the first post of their own unique thread on the forum, with said thread title including the word 'DRAFT' at the beginning, the draft proposal number and the title of the proposal, all clear and distinct.

(2) Once the proposal has been posted, other players have between 24 and 48 hours to engage in debate over the proposal. This time for debate may be ended by the proposer after 24 hours have passed it is automatically ended once 48 hours have passed or when all players have stated they have nothing to add.

(3) After debate has closed, the player must submit the final version of their proposal (in it's own distinct thread, clearly labeled with proposal number and title) within 24 hours, or they lose twenty points and the draft form of their proposal is considered the submission of the final version.


He has 36 hours from the time of his posting of the draft - which is almost up and he loses twenty points not fifty.

SuperusSophia

well, the time is up now, and its only 20 points then.

Carthrat

Aww, snap.

Oh well. I approve, because it's awesome, I'm awesome, and I know it's going to fail this run and I'll get to correct it anyway. :D
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

quintopia

ah well, obviously, since all the changes I wanted are removed by the rule, I can't approve.  However, if someone else submits the proposal as it would have appeared in its final form, I will approve.

Rye Coal

Definately need the finalized version for approval. Not approved.

SuperusSophia

I veto as well, because I'd like to see it wait and get all the proper corrections.  And just so nobody thinks I was gleefully trying to screw the Wingless Pidgeon, the reason I started this thread a little early was because the website does not adjust itself for daylight saving time....

quintopia

but you were gleefully starting it a little early, no?   :lol:

quintopia

why don't smilies work?  :?:

Carthrat

Because they suck and we hate them.

I'll post the revised proposal when I get home tonight. >_>
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

tinuviel

Aw, that sucks.  My approval pending someone submitting the fixed-up version.  For now, I veto.  :)

Rye Coal


Carthrat

Ok, there we go.

Initiating:

You cannot initiate a duel if you have no points, nor can you challenge someone with no points.

Whenever a player is suitably provocated by another player, he may challenge them to a duel by declaring, "Sirrah/Madame, you have insulted my honor! I demand restitution!" It is accepted with, "Sir/Madame, I accept!"

'Provaction', as such, can vary, but generally takes the form of either direct insults or an actual, game-related argument.

If the provocation is over a rules dispute, and the duel is accepted, the game is paused. In such cases, there may be multiple distinct groups supporting such a rule. Both groups may bind together and select a 'Champion' to fight a duel for the collective.

A duel may also be demanded by the Judge in a Judgement.

The other player may accept or decline as he chooses, with no penalty if he declines.

A duel over an insult has no relation to any particular turn, and will continue until completed without interrupting normal play.

A duel over a rules dispute freezes play until it is resolved. If it is not resolved within 5 days, however, the duel is canceled, no duel can be initiated over this topic again, and play continues as normal.

If a duel is refused, the refusing player loses a point. He cannot be challenged by this player again until the next round, nor will refusing further duels cause him to lose points until the next round.
Constitution:

A duel consists of whatever both players decide is appropriate; a game of chess, the first one to log on in the morning, or any contest where there will be a clear victor. In the event of a draw, the contest shall be replayed. If no suitable medium can be decided within a day of the duel being declared, rock/paper/scissors shall become the medium.

Adjuticating the Duel

Once the method of dueling has been decided on, there is no going back, and the duel cannot be abandoned without one player conceding.

Both duelists select a 'Second'; one who observes the duel as is practical. Each duel shall also have a method of adjudication as determined by the duelists. If, however, they cannot decide on a method, a player not already involved in the duel shall become the 'Adjudicator'. The challengee shall select a player, and if the challenger disagrees with this choice, he loses a point and may make his own. If the challenger disagrees with that choice, he loses a point and may choose another. If either player has no points to lose, they do not lose further points.

If all players have been chosen as adjudicators, but nobody has been agreed on, both players shall be shot.

I mean, the duel shall be considered forfeit and both duelists shall lose 10 points each. They will also be considered to be 'Wallowing in the Dregs of Defeat'- with regard to each and every player.


Aftermath:

Firstly, whoever wins the duel gains 5 points, and whoever lost loses 5 points.

Secondly, whoever wins the duel is also considered to be the winner of the argument. Therefore, the loser can no longer even mention the argument or attempt to purport it. Instead, they must wallow in the dregs of defeat.

Wallowing in the Dregs of Defeat:

Anyone who loses a duel is considered 'Wallowing in the Dregs of Defeat'. As a result, they must be excessively humble to the winners in all correspondances until it is their turn again.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up