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Started by Anastasia, August 21, 2007, 03:33:41 PM

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Anastasia

DISCLAIMER: A lot of these will be fully flushed out for the first time when I post them, especially in the matter of skills and odds and ends. If there are any strange errors, write it off to that. I also caught a few math slipups so far, so note that as well if a value is a point under or over from what you remember. I hate math.

Enjoy the statty goodness and feel free to make suggestions for living ones that matter. Donald first in the next post and more as I can get to them reasonably.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#1
Donald Smurth

Duskblade 16
Size/Type: Medium Humanoid(Elf)  
Hit Dice: 16d8+112 (201 HP)
Initiative: +3  
Speed: 20 ft(30 base) fly 50 ft(Perfect)
Armor Class: 40 (+3 dex, +9 armor, +2 perfection, +7 shield,  +5 deflection, +4 natural.)
Base Attack/Grapple: +16/+245
Attack: Guardianil+28 (1d10+11 19-20)
Full Attack: Guardianil +28/+23/+18 (1d10+11 19-20)
Space/Reach: 5ft/5ft
Special Attacks: Spells, Arcane Channeling, Swift Cast 3/day, Spell Power, spell like abilities.
Special Qualities: Shining Defense, Armored Mage(Medium Armor, Heavy Shield), Arcane Attunement, immunity to sleep, +2 vs enchantment effects, low light vision, +2 racial bonus to spot, listen and search checks, damage reduction 5/cold iron and epic.
Saves:    Fort +20 Ref +12, Will +13 (+5 vs enchantment.)
Abilities: Str 28, Dex 16, Con 22, Int 16, Wis 8, Cha 12
Skills: Concentration+21, Craft(Religious Icons)+21, Knowledge: Arcana+22 Knowledge: Religion+22, Ride+17, Spellcraft+22, Swim+24, Climb+15, Knowledge: Nature+17, Knowledge:Local (United Baronies)+11.
Feats: Fey Heritage(B), Exotic Weapon Proficiency(Bastard Sword), Weapon Focus(Bastard Sword), Toughness, Power Attack, Combat Casting, Protection Devotion, Arcane Strike, Fey Legacy.
Alignment: Chaotic Good.

Spell like abilities

1/day- Dimension Door, Summon Nature's Ally 5, Confusion. Caster level 16th.

Notes: Donald started as a human and reincarnated into an elf. Ergo he has a human bonus feat. I forget the exact level he died at, so I'm just giving him a flat +9 skill points to represent the +1 human skill point bonus.

Duskblade powers:

Arcane Attunement: Can use dancing lights, detect magic, flare, ghost sound and read magic 6 times per total for free. DM battery.
Armored Mage: Light armor, medium armor and heavy shields induce no arcane spell failure.
Arcane Channeling: Cast any touch spell as a standard action and make a melee attack to deliver it. With a full attack, it effects everyone you hit.
Quick Cast: Turn 1 spell a day into a swift action. Basically a free quicken spell.
Spell Power: +4 to CL checks to overcome SR if you've wounded the creature with your weapon this encounter.

Feats:

Protection Devotion: +4 sacred bonus to AC, 30 ft radius. Once per day.

Spells: (7)

DC is 13+spell level. Spells with an asterisk can be arcane channeled.

Spells known: 5/6/4/1
Spell charges:  6/10/8/9/6

0: Acid splash, disrupt undead, ray of frost, touch of fatigue*.
1: Ray of Enfeeblement, Resist Energy, Shocking Grasp*, True Strike, Blade of Blood, Obscuring Mist
2: Animalistic Power, Touch of Idiocy*, See Invisibility, Scorching Ray
3: Vampiric Touch*, Ray of Exhaustion, Dispelling Touch, Greater Magic Weapon(Note: GMW isn't final, I may change this.)
4: Enervation, Shout, Fire Shield, Interposing Hand.

Blade of Blood: +1d6 to next attack. Can take 5 damage to boost it up to 3d6.
Animalistic Power: +2 str, dex, con.

Magical items:

Mithral Full Plate of Speed: Haste for 10 rounds per day.
Angelhelm: Weapons strike as good aligned, can cast cure critical wounds, dispel evil and resist energy(Acid or cold only) once per day as spell likes.
Heavy Steel Shield+5: Shield. AC. Yeah.
Guardianil: Bastard Sword+2. This weapon grants a +2 perfection bonus to AC to the holder and all allies within a 10 ft radius. The wielder many invoke the Shining Defense ability three times per day.
Amulet of Health+6 and Natural Armor+1: Also known as keeping Donald alive.
Belt of Giant Strength+6: +6 str.
Ring of Protection+4. More living.
Cloak of Resistance+4. More livingx2.
Gloves of Dexterity+2. More AC and more init and more touch attack. Yay.
The Fourth Resort: +5 deflection, feather fall constant, DR 5/epic and cold iron.
Killer's Scorn: Large Greataxe+4, bleeding. Kept in storage.
5,796 GP

Shining Defense:

When using the fighting defensively option, the user gains DR 5/- and 15 temporary HP until his next turn. Further, he may designate anyone within twenty feet. If a target is designated, any damage dealt to this target is instead dealt to the wielder.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#2
Antenora Reynes

Erinyes 9/Hellreaver 6/Paladin 2/Ranger 1(Spiritual Connection sub level)
Size/Type: Medium Outsider(Native) (Good, Lawful)
Hit Dice: 9d8+81+8d10+72+1d8+9  (258 hp)
Initiative: +9
Speed: 30 ft. (6 squares), fly 60 ft. (perfect)
Armor Class: 35 (+5 Dex, +9 natural, +10 armor, +1 dodge,), touch 16, flat-footed 29
Base Attack/Grapple: +18/+23
Attack: Longspear+29 (1d8+15) 19-20 x3
Full Attack: Longspear+29/+24/+19/+14 (1d8+15)
Space/Reach: 5 ft./5 ft. (10 ft with spear)
Special Attacks: Entangle, Furious Strike, Smite Evil 4/day, Call to Judgment.
Special Qualities: Damage reduction 10/silver and evil, darkvision 60 ft., immunity to fire, resistance to acid 5 and cold 5, see in darkness, spell resistance 26, telepathy 100 ft., Divine Grace, Lay on Hands(18HP), Favored Enemy(Evil Outsiders), Mettle, heroic sacrifice.
Saves: Fort +31, Ref +24, Will +26
Abilities: Str 28, Dex 21, Con 28, Int 14, Wis 22, Cha 29
Skills: Concentration +20, Diplomacy +17, Escape Artist +17, Hide +17, Knowledge:Planes +23, Knowledge: Arcana +14 Listen +24, Move Silently +17, Sense Motive +20, Spot +24, Use Rope +5 (+7 with bindings),  Knowledge: Religion +15, Intimidate +10 Craft(Metalworking)+3, Survival+18, Perform(Singing)+26
Feats: Dodge(B), Mobility(B), Track(B), Mindsight, Improved Flier, Flyby Attack, Power Attack, Extra Smiting(Paladin), Favored Power Attack, Improved Initiative.
Alignment: Lawful Good.

Gear:

Black Horn Spear. (Longspear+2 mighty smiting keen bane(Evil Outsiders)/Fiercebane(Glow if bane is within 60 ft, +2d10 on a crit), 2x damage and wounding on charge. It's a +7 weapon in total),
Mithril Breastplate+5
Ring of Subsistence(Removes need for food and water, 2 hours of sleep a night.)
Boots of the Battle Charger(Can charge as a standard action 2/day)
Ghost Rope 100 ft
Masterwork Silver dagger
Ring of Beauty(+6 cha, +15 performance)
White Dress(Counts as armor slot, increases flying speed by 50ft. Works only for Antenora. Not worn, in storage.)
Belt of Giant's Strength+6
Amulet of Health+6
Ribbon of Disguise.
Bracers of Wrathful Smiting: +2 hit/damage on smites.
0 GP.

Racial:

Entangle (Ex)

Each erinyes carries a stout rope some 50 feet long that entangles opponents of any size as an animate rope spell (caster level 16th). An erinyes can hurl its rope 30 feet with no range penalty. Typically, an erinyes entangles a foe, lifts it into the air, and drops it from a great height.  Antenora retains this ability even after her transformation.

Spell like abilities(Sp):

At will:  Discern Lies, Holy Smite, Dispel Magic, Detect Magic, Vision of Heaven. 2/day: Remove Curse, Remove Disease, Remove Fear. 1/day: Blade Barrier, Align Weapon, Flame Strike, Heal. DC 19+spell level. The DCs are charisma based. Caster level 17th.

Smite Evil(Su)

Once per day Antenora can make a normal melee attack to deal extra damage equal to her HD (maximum of +20) against an evil foe.

Hellreaver:

Holy Fury: Hellreaver powers on. Gain immunity to fear and holy fury points equal to your hellreaver level+charisma modifier. (15 points(Cha+9 and PrC level+6)
Furious Strike: Spend 1 holy fury point to gain a +4 to hit and a bonus 2d6 damage to your next melee attack. This is a swift action. (Basically it's once per round on one attack.)
Divine Succor: Swift action, 1 FS point for 20 HP to self or one target within twenty feet(Must be good aligned.)
Divine Resolve: Immediate action, 1 FS point for +2 to your next save. Must be used before the save since I'm the DM and that's not fair.
Divine Shield: As Divine Resolve, but +2 AC.
Heroic Sacrifice: -2 con damage, refresh holy fury points as a swift action.
Call to Judgment: Spend 3 holy fury points, target suffers a dimensional anchor effect equal to your hellreaver level.

Paladin:

Aura of good: Per paladin level. Pretty much moot for her.
Smite Evil: Charisma mod+4 to hit, paladin level+4 to damage. 4/day.
Detect Evil: At will.
Divine Grace: Charisma to saves.
Lay on Hands: Charisma mod times paladin level for healing.

Ranger:

Favored Enemy: +2 on Bluff, Listen, Sense Motive, Spot, and Survival checks against evil outsiders. +2 weapon damage rolls.
Spiritual Connection: Can use speak with animals/speak with plants 3/day. Caster level equals ranger level.

----

Misc

Feat changes for later: Precise Shot and Point blank shot for Improved Flier(CA) and maybe Improved Flyby Attack.  (Adding this here so I don't forget.)
Ignorance: No ranks in search and can't gain more. Once a week, +12 ignorance bonus to one roll.
Ghost rope: Add details when it's not 3 AfuckingM in the morning. To do for tomorrow.
Mind sight: Automatically sense any intelligent(Int 1 or higher) creatures within range of telepathy. They still have total concealment if not seen. She automatically detects the type and intelligence score of the creature.
Mighty Smiting:
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Taishyr

[17:32] <Infinite_Ko_Loop> Piney the Magical Pine Cone
[17:32] <Infinite_Ko_Loop> Size Type: Magical Construct
[17:32] <Infinite_Ko_Loop> Hit Dice: 3d12 (22 HP)
[17:32] <Infinite_Ko_Loop> Speed 0 ft
[17:32] <Infinite_Ko_Loop> Armor Class 20 (+4 natural, -5 dex, +8 armor, +3 size)
[17:32] <Infinite_Ko_Loop> Bab/Grapple +3/+7
[17:32] <Infinite_Ko_Loop> Attack: Pine Cone SMASH! (1d4+4, 19-20 3x)
[17:32] <Infinite_Ko_Loop> Full Attack: Pine Cone SMASH! (1d4+4, 19-29 3x)
[17:32] <Infinite_Ko_Loop> Space/Reach 0 ft/0 ft.
[17:32] <Infinite_Ko_Loop> Special Attacks: Smite Good 1/day, use poison.
[17:32] <Infinite_Ko_Loop> Special Qualities: Construct traits, Unholy Grace.
[17:32] <Infinite_Ko_Loop> Saves:
[17:32] <Infinite_Ko_Loop> Abilities STR 18 DEX 0 CON 0 INT 0 WIS 0 CHA 0
[17:32] <Infinite_Ko_Loop> Skills: Hide +3
[17:32] <Infinite_Ko_Loop> Feats -
[17:32] <Infinite_Ko_Loop> Gear: Pinecone Full Plate
...
[17:33] <Infinite_Ko_Loop> IT'S COMING FOR YOU DEMEDAIS. IT'S COMING AND IT'S A FUCKING PINECONE.

I felt this should be recorded for posterity.

Anastasia

#4
(Note in case she rejoins play: Due 4 levels).

Pollyanna

Fighter 6/Rogue 3/Order of the Bow Initiate 6/Cleric of Helm 1
Size/Type: Medium Humanoid(Human)
Hit Dice: 6d10+30+3d6+15+6d8+30+1d8+5 (158 HP)
Initiative: +7
Speed: 30ft
Armor Class: 30 (+9 armor, +3 dex, +4 shield, +3 deflection, +1 natural); 20% miss chance.
Base Attack/Grapple: +14/+17
Attack: First Resort+27 (3d6+14 19-20 x4)
Full Attack: First Resort Rapid Shot+27/+27/+22/+17
Space/Reach: 5ft/5ft
Special Attacks: 2d6 sneak attack, 3d8 precise shot, Turn Undead
Special Qualities: Trap Finding, Evasion, Close Combat Shot.
Saves:    Fort +12, Ref +14, Will +12
Abilities: Str 17, Dex 18, Con 18, Int 10, Wis 14, Cha 13  
Skills:   Spot+20, Hide+15, Move Silently+13, Disable Device+8, Search+8, Tumble+11, Diplomacy+8, Escape Artist+10, Use Rope+10, Balance+9, Jump+9, Swim+13 Craft(Bowmaking)+6, Knowledge: Religion +16, Climb+6, Knowledge: Planes+2.
Feats: Point Blank Shot, Precise Shot, Rapid Shot, Weapon Focus(Longbow), Weapon Specialization(Longbow), Improved Initiative, Toughness, Ranged Weapon Mastery(Piercing), Greater Weapon Spec(Longbow; B), Manyshot, Improved Rapid Shot, Law Devotion, Improved Critical(Longbow), Sharp-Shooting.
Alignment: LN.
Gear:  First Resort, Mithril Breastplate+4 sizing, Potion of Cure Serious Wounds, Potion of Haste, Bracers of Archery, Greater, Helmet of Martial Blessing, Gloves of Dex+2, Amulet of Con+2 and wisdom+2, Minor Cloak of Displacement, Darkwood Heavy Shield, animated, Ring of Feather Falling, Ring of Protection+3. 4,151 GP in credit with the Temple of Helm.

GM cheat sheet: Remember the +1 to hit from Point Blank Shot if she's within 30 feet, dingbat.

Precise shot: +2d8 damage on a single attack within 30 feet. Functions as a sneak attack for if it can affect a creature, however, they do not need to be flatfooted or flanked.
Ranged Weapon Mastery: +2 hit/damage, +20 ft range with longbow. Since she relies on precision damage this hardly matters.
Helmet of Martial Blessing: 3/day, +2 luck to hit/damage for one attack.
First Resort: Longbow+4, 4x crits, 3d6 force projectile as arrows, needs no ammo. Can do a targeted Mage's Disjunction 1/day with a successful shot.
Turn Undead: 4/day. Let's be honest, this is feat fuel.
Law Devotion: 1/day, swift action to grant self a +6 sacred bonus to AC or attack rolls, can relocate each turn. Lasts for one minute.  Can burn three turns for anther daily use.

Pollyanna has a +4 bonus to spot checks.

Pollyanna casts as a 1st level cleric with access to the Strength Domain.

Charges: 3/2+1
0: Create Water, Light, Mending
1: Enlarge Person(D), Divine Favor, Blessed Aim.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#5
Jessica Reynes

Rogue 10/Hellbreaker 5

Size/Type: Medium Outsider(Native)
Hit Dice: 15d6+105 (158 HP)
Initiative: +13
Speed: 30ft, fly 60ft (good)
Armor Class: 33 (+9 dex, +5 armor, +1 deflection, +4 natural, +4 shield)
Base Attack/Grapple: +10/+12
Attack: Third Resort+23 (1d4+6+3d6+3d6)
Full Attack: Third Resort+23/+18
Space/Reach: 5ft/5ft
Special Attacks: Sneak Attack+6d6, Penetrating Strike, Crippling Strike, steal spell like ability, spell like abilities.
Special Qualities: Magic Circle Against Evil, evasion, improved uncanny dodge, mantle of darkness, telepathic static, stowaway.
Saves: Fort +11, Ref +19, Will +9 (+4 vs poison)
Abilities: Str 14, Dex 29, Con 24, Int 15, Wis 16, Cha 14
Skills: Bluff+20, Sense Motive+21, Knowledge: Planes+12, Disable Device+21, Escape Artist+27, Search+20, Hide+27, Listen+21, Move Silently+27, Open Lock+23, Spot+27, Tumble+23.
Feats: Weapon Finesse, Combat Expertise, Improved Feint, Undo Resistance, Sacred Strike, Improved Initiative, Darkstalker.
Alignment: Neutral Good
Gear: Ring of Protection+1, Third Resort, Gloves of Dexterity+2, Elven Chain+1 nimbleness, Potion of Invisibility, Amulet of Health+4, Darkwood Buckler+3, 900 GP.

Spell-like abilities: At will-Greater Plane Shift(Between Balmuria and Dweomerheart only), detect magic, dispel magic, calm emotions. 3/day- Greater Invisibility, Bless Weapon. Caster level 15th.

Magic Circle Against Evil(Su): Jessica is surrounded by a magic circle against evil, with a caster level equal to her hit dice. If it is dispelled, she can reactivate it as a free action on her turn.

Penetrating Strike(Ex): When Jessica flanks a creature that is immune to sneak attack, she still deals extra damage equal to half of her sneak attack dice. This benefit does not apply against creatures that cannot be flanked nor against foes that are otherwise denied their dexterity bonus to AC or flatfooted but not flanked.

Crippling Strike(Ex): Jessica deals 2 points of strength damage when she deals sneak attack damage.

Evasion(Ex): On a successful reflex save, Jessica takes no damage instead of half damage.

Improved Uncanny Dodge(Ex): Jessica retains her dexterity bonus to AC even if she is flatfooted or struck by an invisible attacker. Jessica cannot be flanked except by a rogue with at least four more rogue levles than her.

Undo Resistance(Ex): When Jessica deals sneak attack damage with a cold iron weapon, she reduces the target's spell resistance by one point per dice of sneak attack damage. Multiple uses of his feat stack.

Mantle of Darkness(Ex): Jessica can make hide checks in any kind of darkness, even when observed by creatures that can see in darkness.

Telepathic Static(Su): Jessica emits a field of psychic chatter to a range of twenty feet, negating all telepathy within range. Divination spells and spell like abilities cast or used in the area are impeded, they require a spellcraft check(DC 20+ spell level) or they fizzle. This ability can be suppressed as a free action.

Steal spell like ability(Su): See book, it's complicated.

Stowaway(Su): Jessica can travel with a conjuration(teleportation) spell or spell like ability. If the target is unwilling Jessica must succeed on a caster level check equal to 10+ caster level of the effect.

Neutralize spell like ability (Su): See book again.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#6
Eudard
Paladin 6/Fighter 2/Pious Templar 8
Size/Type: Medium Humanoid(Human)
Hit Dice: 16d10+112 (200 HP)
Initiative: +6
Speed: 30ft, fly 50ft (Perfect)
Armor Class: 29 (+1 dex, +12 armor, +4 shield, +3 natural)   
Base Attack/Grapple: +16/+22   
Attack: Longsword+27(1d8+12 and 3d6 electric(6d6 on a crit)
Full Attack: Longsword+27/+22/+17
Space/Reach: 5ft/5ft
Special Attacks: Smite Evil/4day, Smite(Pious Templar) 3/day.
Special Qualities: Aura of Good, Detect Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead, Special Mount, Remove Disease 1/week, Mettle, Damage Reduction 2/-.
Saves:    Fort +25, Ref +11, Will +16
Abilities: Str 25, Dex 14, Con 22, Int 12, Wis 16, Cha 20
Skills: (+1 human, +2 houserule) Knowledge: Religion+18, Knowledge: Planes+18, Handle Animal+18, Sense Motive+17, Concentration+21, Swim+15, Jump+13, Heal+12.
Feats: Improved Initiative, True Believer, Weapon Focus(Longsword), Apt Learner(K:P, K:R) Extra Smiting(Paladin), Divine Shield, Protection Devotion, Weapon Specilization(Longsword)(B), Divine Might, Toughness, Battle Blessing.
Alignment: LG  
Gear: Lightning Crash(Longsword+3 lightning blast), Full Plate+4, Heavy Shield+2, Ring of Subsistence,  Crystal Helmet of the Triad, Belt of Strength+4, Amulet of the Watcher(Nat armor+3, con+4), Cloak of Ooh, Shiny(Cha+4), 2443 GP.

Lightning Crash: Longsword+3, lightning blast.  This weapon is quasi intelligent, having intelligence, wisdom and charisma scores of 6. It can communicate with limited empathy and is neutral. It inflicts no penalties to any who use it regardless of alignment, as it's willpower is insufficient.  Once per week as a full round action, the user may invoke Chain Lightning as a caster equal to his hit dice. This is a +11 weapon in total.

Feat notes: Divine Shield is +cha to shield AC bonus. Protection devotion is a +4 sacred bonus to AC to self/allies within 20ft. Lasts for 1 minute. 1/day, can blow three turns to get another use. True Believer is +2 insight to one save per day. Divine Might is charisma to damage for 1 round.

Eudard casts as an 14th level paladin. His spells are automatically quickened.

1: Divine Favorx2, Bless, Warning Shout(Removes flat-footed.)
2: Divine Insight(+15 to one skill check; precast after morning services and breakfast), Zone of Truth.
3: Righteous Furyx2(+50 temp HP, +4 sacred strength)
4: Death Ward.

Eudard also casts as a 1st level favored soul.

Spells known:

0:  Light, Cure Minor Wounds, Detect Magic, Detect Poison. (5 charges)
1:  Summon Monster 1, Entropic Shield, Cure light wounds. (4 charges)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#7
Abagail

Wizard 6/Paragnostic Apostle 2/Thaumaturgist 3
Size/Type: Medium Human   
Hit Dice: 11d4+44 (76 HP)
Initiative: +7
Speed: 30 ft
Armor Class: 13 (+3 dex)    
Base Attack/Grapple: +5/+4
Attack: Jewelled Dagger+4 (1d4-1)
Full Attack: Jewelled Dagger+4 (1d4-1)
Space/Reach: 5ft/5ft
Special Attacks: Spells   
Special Qualities: Improved Ally, holy texts, lore, call of worlds, extended summons.
Saves:    Fort +6, Ref +6, Will +11
Abilities: STR 9, DEX 17 CON 16 INT 22 WIS 11 CHA 16
Skills: Concentration+15, Knowledge: Arcana+19, Knowledge: Nobility and Royalty+19, Knowledge: Planes+19, Knowledge: Geography+19, Knowledge: History+19, Knowledge: Religion+19, Spellcraft+19, Spot+7
Feats: Toughness, Improved Initiative, Spell Focus: Conjuration, Augment Summoning, Scribe Scroll, ALACRITOUS COGITATION, Storm Bolt(3d6 20 ft lighting ray), Sudden Maximize.
Gear: Jewelled Dagger, Amulet of Health+2, Headband of Intellect+4, Flash of Heaven(Short sword+1, grants +3 enhancement to charisma.), Gloves of Dexterity+2.

Spells: Abagail casts as an 11th level wizard.

(spells TBA)

Holy Texts: PA levels stack with any other turning levels, should she ever get them.
Lore:  1d20+6 bardic knowledge check.
Call of Worlds: Summons gain fast healing 4 (2+caster level, max of +7 at level 15).
Penetrating Insight: +1 to caster level checks to overcome SR and to dispel magic.
Extended Summoning: Double the duration of summons. Stacks with extend spell.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#8
Latha

Size/Type: Medium Outsider(Angel, Extraplanar, Good, Lawful.)
Hit Dice: 18d8+90 (174 HP)
Initiative: +11
Speed: 50ft, fly 100 ft (good)
Armor Class: 40 (+7 dex, +15 natural, +8 armor) 46 against evil.
Base Attack/Grapple: +18/+24
Attack: Glorious Duty+28 (1d8+13) or  Slam +24 melee (1d8+9)
Full Attack: Glorious Duty+28/+23/+18/+13 (1d8+13) or Slam +24 melee (1d8+9)   
Space/Reach: 5ft/5ft   
Special Attacks: Spell-like abilities, stun   
Special Qualities: Change shape, damage reduction 15/silver and evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, resistance to electricity 10 and fire 10, spell resistance 36, tongues, uncanny dodge, telepathy 100 ft.
Saves:    Fort +18(+4 poison), Ref +18, Will +16 Further +6 bonus against evil.
Abilities: Str 22, Dex 24, Con 20, Int 20, Wis 21, Cha 20
Skills: Concentration +26, Craft or Knowledge (religion, planes, armorsmithing) +26, Diplomacy +28, Escape Artist +25, Hide +26, Intimidate +26, Listen +31, Move Silently +26, Sense Motive +26, Spot +31, Use Rope +10 (+12 with bindings)
Feats: Alertness, Exalted Spell Resistance, Great Fortitude, Improved Initiative, Power Attack, Sun Devotion, Words of Creation, Maximize Spell Like Ability(Flame Strike.)
Alignment: LG
Gear: Glorious Duty,  Bracers of Armor+8, Silver Halo(Increases bonus of protective aura to +6 to AC and saves), Gloves of Dexterity+6.

Spell-Like Abilities

Always active- detect evil, see invisibility. At will—aid, continual flame, discern lies (DC 19), dispel evil (DC 20), dispel magic, holy aura (DC 23), holy smite (DC 19), holy word (DC 22), flame strike(DC 20), invisibility (self only), plane shift (DC 22), remove curse (DC 18), remove disease (DC 18), remove fear (DC 16); 7/day—cure light wounds (DC 16); 1/day—blade barrier (DC 21), heal (DC 21), heroism, waves of fatigue, sunburst. Caster level 18th. The save DCs are Charisma-based.

Change Shape (Su)

An astral deva can assume the form of any Small or Medium humanoid.

Stun (Su)

If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 24 Fortitude save or be stunned for 1d6 rounds. The save DC is Strength-based.

Uncanny Dodge (Ex)

An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked except by a rogue of at least 17th level. It can flank characters with the uncanny dodge ability as if it were a 17th-level rogue.

Telepathy (Su)

Latha can communicate with any creature within 100 feet via telepathy.

Sun Devotion(Su)

1/day, +1 damage and weapon radiates true sunlight within ten feet. Lasts for 1 minute.

Glorious Duty: Heavy Mace+4. The user may use Sun Devotion an additional 3 times per day and the bonus to damage increases to +7. This is a +6 weapon in total.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#9
Commander Hellman Oberuth.

Fighter 6, Ranger 1, Occult Slayer 5, Dwarven Defender 5.

Size/Type: Medium Humanoid(Human)
Hit Dice: 6d10+36+1d8+6+5d8+30+12+5d12+28 (254 HP)
Initiative: +6
Speed: 30 ft
Armor Class: 33 (+2 dex, +7 shield, +8 armor, +5 deflection, +3 dodge) touch 25 flatfooted 28
Base Attack/Grapple: +17/+23
Attack: Wrath of the Mundane+27 (1d8+11 19-20) or Wrath of the Mundane+29(1d8+13+3d6 19-20 versus casters)
Full Attack: Wrath of the Mundane+27/+22/+17/+12 or +29/+24/+19/+14
Space/Reach: 5ft/5ft
Special Attacks: Auravision, Vicious Strike.
Special Qualities: Commander of Balmuria, Favored Enemy(Humanoid: Goblinoid; Devils), Track, Wild Empathy, Magical Defense, Mind Over Magic, Nondetection Cloak, Blank Mind, SR 13, Defensive Stance 3/day, Uncanny Dodge, trap sense+1.
Saves:    Fort +17, Ref +7, Will +9 (+3 to all versus spells and spell likes.)
Abilities: Str 22, Dex 14, Con 23, Int 14, Wis 10, Cha 12
Skills: Climb+15, Handle Animal+10, Intimidate+11, Ride+11, Swim+15, Diplomacy+8 Sense Motive+12, Spellcraft+10, Knowledge: Arcana+15, Knowledge: Planes+7, Knowledge: Religion+7, Survival+10, Heal+5, Spot+7, Listen+8, Bluff+7, Gather Information+6, Knowledge: Local(Balmuria)+13, Knowledge: Nature+7
Feats: Negotiator(B), Track(B), Improved Initiative, Apt learner(Spellcraft and Knowledge: Arcana), Power Attack, Weapon Focus(Longsword), Weapon Specialization(Longsword), Toughness, Shield Specialization, Shield Ward, Dodge, Endurance, Pierce Magical Protection
Gear: Wrath of the Mundane(Longsword+3, magebane, SR 13), Breastplate+3, Heavy Steel Shield+4, Gauntlets of Ogre Strength, Amulet of Health+4, Ring of Protection+5, masterwork dagger, potion of cure serious wounds, potion of haste.
Alignment: Lawful Neutral (Good tendencies)

Commander of Balmuria(Ex): As the man in charge with running and dealing with all of Balmuria's problems, Commander Oberuth has the following benefits, earned through his challenging tenure in office:

+2 skill points per level.
Negotiator as a bonus feat
Devils are treated as a favored enemy, as per ranger.

Wild Empathy(Ex): Can diplo animals or magical beasts with 1-2 int. Modifier is +2, treat as a diplo check.

Shield Ward(Feat): Add shield bonus to touch AC and bullrush, disarm, grapple, overrun and trips against you.

Magical Defense(Ex): +3 save bonus versus spells and spell likes.

Weapon Bond(Su): +1d6 damage against casters or creatures with spell likes with Wrath of the Mundane.

Mind Over Magic(Su) 2/day, can rebound spells back at the caster. Acts as spell turning, CL Occult Slayer level+5.

Vicious Strike(Ex): Double damage on a readied action to disrupt a spellcaster.

Auravision(Su): Can see magical auras as a free action. Cannot detect strength, schools, ect.

Nondetection Cloak(Su): Constant nondetection spell on the Occult Slayer's body and possessions. CL equals Occult Slayer level.

Blank Thoughts(Su): Immunity to mind affecting effects. Can turn on and off as a free action.

Pierce Magical Protection(Feat): Ignore spell based bonuses to AC, automatically dispel all spells and spell effects that boost AC when dealing damage.

Defensive Stance(Ex): +2 str, +4 con, +2 resistance bonus to saves, +4 dodge AC bonus, lasts for 12 rounds. -2 to str when stance ends until end of encounter. Free action to use, only on turn. 228 HP when in stance, AC 33, attack+24 (+26)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#10
Celebrimbor's a powerful wizard, but aging penalties are a cast iron bitch.

Celebrimbor Drake, Wizard 13/Archmage 1.

Size/Type: Medium Humanoid(Elf)
Hit Dice: 14d4 (36 HP)
Initiative: +2
Speed: 30ft
Armor Class: 12 (+2 dex)
Base Attack/Grapple: +7/+5
Attack: Rod of the Wrathful Drake+7 (1d6+1d6 fire)
Full Attack: Rod of the Wrathful Drake+7/+2.
Space/Reach: 5ft/5ft
Special Attacks: Spells
Special Qualities: Immunity to sleep, low light vision, elven weapon proficiencies, Mastery of Shaping, fire resistance 10.
Saves:    Fort +4, Ref +6, Will +14 (+2 if enchantment)
Abilities: Str 7, Dex 14, Con 10, Int 24, Wis 17, Cha 19
Skills: (10) Concentration+17, Decipher Script+24, Knowledge: Arcana+24, Knowledge: Planes+24, Knowledge: Religion+24, Knowledge: Nobility and Royalty+24, Knowledge: Local(Pallanth)+24, Knowledge: Nature+24, Knowledge: Geography+24, Spellcraft+27.   
Feats: Scribe Scroll(B), Skill Focus(Spellcraft), Spell Focus(Transmutation), Spell Focus(Evocation), Empower Spell, Arcane Thesis(fireball), Energy Substituion(acid), Maximize Spell, Quicken Spell, Sudden Maximize.
Alignment: Neutral.

Design notes: +2 racial to listen, search and spot. 5ft secret door check. Traded familiar for a feat instead of mucking around with ACFs.

Spells:

Celebrimbor casts as a 14th level wizard. DC is 17+spell level(18 for transmutation and evocation.)

Spells per day:

(0: 4 1: 6 2: 6 3: 6 4: 5 5: 4 6: 3 7: 3) (High Arcana takes 1 sixth level spell slot. This is his 'default' set, do note that ever x days he'll memorize contingency to recast it. The contingency is noted below.)

0: Detect Magic, Ghost Sounds, Prestidigation, Message.
1: Grease, Mage Armor, Magic Missile x2, Expeditious Retreat, Wall of Smoke.
2: Acid Subbed Scorching Ray, Shatter, False Life, Bear's Endurance, Rope Trick, Fog Cloud
3: Manyjaws, Sonorous Hum, Ray of Exhaustion, Slow, Blink.
4: Dimension Door, Acid Subbed Empowered Fireball x2, Greater Invisibility, Resiliant Sphere
5: Empowered Manyjaws, Wall of Force, Teleport x2.
6: Freezing Fog, Empowered Maximized Fireball, Greater Dispel Magic
7: Greater Teleport, Quickened Sonorous Hum, Quickened Empowered Acid Subbed Fireball.
Contingency: Dimension Door away from all foes when HP is reduced by 50% or more.

Mantle of the Red Drake:

This deep red cloak is an heirloom of the Drake family, owned by tradition by the current family scion. This grants a +2 enhancement bonus to charisma, resistance to fire 10 and the ability to use fly(as per the spell) once per day at CL 12.

Rod of the Wrathful Drake:

This rod functions as a quarterstaff+2 flaming as well a rod of draconic power. It has 39 charges remaining. It also functions as a rod of metamagic: empowering.

Dragon Breath: Cone 30ft, 5d6 damage, 1d4+1 rounds recharge time. DC 15 ref to halve. 1 charge.
Dragon Skin: +5 natural armor, fire res 18. 1 charge.
Draconic Might: +5 enhancement to str, con, charisma. +4 enhancement to natural armor. Immunity to sleep and paralysis. 2 charges.

Scrolls:

Scroll of True Seeing
Scroll of False Lifex2
Scroll of Bear's Endurancex2
Scroll of Teleport
Scroll of Teleport Without Error
Scroll of Wall of Force
Scroll of Summon Monster VIIx5
Scroll of Cloudkill
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Rods, Fighter 10. (Uses refluffed Zhentarim Soldier substitution levels.)

Size/Type: Medium Humanoid(Human)
Hit Dice: 10d10+30+10 (111 HP)
Initiative: +1
Speed: 30ft
Armor Class: 21 (+1 dex, +7 armor, +3 natural)
Base Attack/Grapple: +10/+17
Attack: Gnomecraft Axe+19 (1d12+14 x3 +2d6 on crit)
Full Attack: Gnomecraft Axe+19/+14
Space/Reach: 5ft/5ft
Special Attacks: Combat Brute, Shock Trooper, hitting things really hard with an axe.
Special Qualities: Immunity to shaken, extended intimidation, swift demorilizaiton.
Saves:    Fort +10, Ref +4, Will +7(+11 in combat focus)
Abilities: Str 24, Dex 13, Con 16, Int 13, Wis 13, Cha 12
Skills:   Climb+19, Handle Animal+14, Intimidate+17, Jump+19, Ride+14, Swim+19
Feats: Skill Focus: Intimidation(B), Bullheaded, Power Attack, Improved Sunder, Combat Brute, Improved Bull Rush, Shock Trooper, Combat Focus, Combat Vigor, Combat Stability, Improved Trip, Toughness, Combat Expertise.
Alignment: Chaotic Neutral
Gear: Greater Gnomecraft Greataxe+2(+2 more damage, +2d6 crits), Breastplate+2, Belt of Giant Strength+4, Amulet of Natural Armor+3


Combat Brute:

Advancing blows: Make a successful bull rush. Gain a +1 bonus to hit/damage next round equal to the number of squares the target was moved.
Sundering Cleave: Sunder and destroy a target's weapon or armor. Gain a free melee attack against them immediately.
Momentum Swing: Charge a foe and next round use PA-5 or more. Increase multiple to x3 for power attack that round.

Shock Trooper:

Directed Bull Rush: Bull rush as part of a charge. For every square you move a foe, you may also push them one square to the left/right.
Domino Rush: Bull rush a foe into another foe. Gain a trip attempt on both, they do not get a free attempt if your attempt fails.
Heedless Chage: Charge and use PA-5 or more. You can assign any part of the PA mod to AC instead of attack to a max of your BAB.

Combat Focus:

On a hit, gain combat focus. Grants +4 to will saves. Lasts for 10 rounds+1 per combat form feat.

Combat Vigor:

Gain fast healing 4 while in combat focus.

Combat Stability:

+8 against bullrush, disarm, grapple, overrun and trip attempts against you.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

J, Variant Wizard 7/Fatespinner 1.

Size/Type: Medium Humanoid(Human)
Hit Dice: 8d4+16+8 (42 HP)
Initiative: +8
Speed: 30 ft
Armor Class: 15 (+4 dex, +2 natural)
Base Attack/Grapple: +3/+3
Attack: Masterwork Dagger+4 (1d4)
Full Attack: Not for a long time.
Space/Reach: 5ft/5ft.
Special Attacks: Spells, Spin Fate.
Special Qualities: Spell Mastery.
Saves:    Fort +6, Ref +5, Will +7
Abilities: Str 11, Dex 18, Con 15, Int 21, Wis 10, Cha 11 
Skills:   (9) Concentration+13, Decipher Script+15, Knowledge: Arcana+15, Knowledge: Local(Kesse)+15, Knowledge: Nature+15, Knowledge: Dungeoneering+15, Knowledge: History+15 Profession(Gambler)+11, Spellcraft+15
Feats: Improved Initiative, Toughness, Extend Spell, Spell Mastery(Dispel Magic, Fly, Rope Trick, Mage Armor), Eschew Materials, Iron Will, Great Fortitude.
Alignment: Neutral.
Gear: Masterwork Dagger, Amulet of Natural Armor+2, Headband of Intellect+2, Gloves of Dexterity+2, 3 potions of Cure Serious Wounds.

Design note: Using the UA wizard variant, trading scribe scroll and bonus feats for fighter bonus feats. Traded familiar for a feat. J's feats also reflect that she's freshly off a long stint of being away from home. She's geared up for that and self sufficiency. Assuming she has time to settle back into Kesse, she'll be doing some retraining.

Spin Fate(Ex): J has a pool of 'spin' that can boost of the save DCs of any spell she casts. Her current pool maximum is 1.

J casts as an 8th level wizard.

Spells per day: (0: 4 1: 5 2: 4 3: 4 4: 3)

0: Detect Magic, Light, Prestidigation, Caltrops
1: Silent Image, Magic Missiles, Benign Transposition, Swift Expeditious Retreat, Nerveskitter
2: Alter Self, Rope Trick, Electric Loop, Extended Mage Armor
3: Dispel Magic, Haste, Fly, Ice Lance.
4: Solid Fog, Orb of Electricity, Charm Monster
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#13
Amaryl Gaial.

Ranger 8(Champion of the wild variant)/Scout 4/Dragon Devotee 3
Size/Type: Medium Humanoid(Elf)
Hit Dice: 4d8+26+8d8+48+3d6+18 (156 HP)
Initiative: +9
Speed: 40ft
Armor Class: 36 (+8 dex, +10 armor, +2 natural, +3 deflection, +3 natural.)
Base Attack/Grapple: +13/+16
Attack: First Resort+28 (3d6+8 and 8 precision damage 19-20 x4)
Full Attack: First Resort+28/+23/+18 or Manyshot+23/+23/+23 or Rapidshot+26/+26/+21/+16
Space/Reach: 5ft/5ft
Special Attacks: Favored Enemy(+4; arcanists, +2; undead; +4; evil outsiders(+3 to damage to all favored enemies), Skirmish +4d6/+3 AC or+6d6/+5 AC.
Special Qualities: Noble Elven Upbringing, Immunity to sleep, +2 bonus vs enchantment, low light vision, +2 racial to listen, search and spot checks, wild empathy, trapfinding, battle fortitude+1, uncanny dodge, fast movement+10 feet, trackless step, +4 bonus to saves vs paralysis and sleep, Telepathic Bond, Animal Companion, woodland stride, swift tracker, resistance to fire 5.
Saves: Fort+22, Ref+24, Will+14
Abilities: Str 16, Dex 27, Con 22, Int 21, Wis 21, Cha 22
Skills: Concentration+16, Diplomacy+21, Knowledge: Royalty and Nobility+19, Spot+25 Listen+25, Handle Animal+18, Hide+22, Move Silently+28, Knowledge: Nature+20,  Ride+13, Search+14, Knowledge(Arcana)+10, Spellcraft+8, Survival+16.
Feats: Track(B), Rapid Shot(B), Endurance(B), Swift Hunter, Point Blank Shot, Precise Shot, Manyshot(B), Greater Manyshot, Improved Skirmish, Weapon Focus(Longbow), Improved Favored Enemy, Improved Crit(Longbow), Deadeye.
Alignment: NG
Gear: The First Resort; Lumenvolo(Chainmail+5, see below)  Boots of Elvenkind, Belt of Magnificence+6, Wand of Cure Light Wounds(20 charges), Bracers of Greater Archery and Crimson Dragonhide+3, Cloak of Resistance+5, Sun Blade, Ring of Protection+3, 2 scrolls of heroic aspirations, Longbow+1, Sacred, Bane(Evil outsiders), Splitting(Not used, in storage.)

20 silver arrows, 10 cold iron arrows, 5 adamantine arrows.

Languagues: Common, Elven, Draconic, Dwarven.

Add +1 with 30ft from point blank shot, dingbat.

Note: CA errata gives Scouts Disable Device as a class skill. I'm also treating splitting as only applying precision damage to the first of it's two arrows.
Noble Elven Upbringing: Amaryl always treats Diplomacy and Knowledge: Royalty and Nobility as class skills. When these skills apply to Pallanth related matters, she gains a +2 competency bonus to checks.
Wild Empathy: Diplo on animals. Uses special mods, see ranger.
Seira's Red Amulet: Lightning Resistance 15, 5d6 shocking grasp 2/day, +4 bonus to swim checks, +4 to spellcraft to cast fire spells underwater, +1 competence to caster level when casting shadow magic,  Shadow Conjuration 1/day.
Telepathic Bond: As per the spell, with Seira. Permanent.
Sun Blade: 1d10 base damage, +2 enhancement. +4 enhancement vs evil. x2 damage on undead/negative energy creatures, x3 on a crit(see house rule). Can create sunlight 1/day, see SRD description.
Ignore Spell Failure: Ignore spell failure for 1st level magic only.
Sacred: +1d6 vs undead, +2d6 vs evil outsiders.

Amaryl casts as a 1st level sorcerer.

5/5

0:  Ray of Frost,  Disrupt Undead, Prestidigation, Mage Hand, Light.
1: Shield, Sniper's Shot.

Lumenvolo:

When worn by a good aligned person blessed by the three heroes who bestowed their power into Lumenvolo, it functions as chain mail+5. It has a maximum dexterity of +10, -3 armor check penalty and arcane spell failure of 10% The user may invoke each of the following powers:

Smiting: The wearer gains a +4 bonus to damage to all attacks versus evil or chaotic creatures for one round. This may be used once per day.
Wings: Ghostly dragon wings spread from the back of the wearer. They may fly as per the spell for up to 3 minutes per day. This time may be broken up as the wearer wishes.
Dragonfire: The wearer may emit a blast of draconic energy similar to dragon's breath as a standard action. This may be of fire or electricity, chosen each time the ability is used. This deals 8d8 damage, with a reflex save 26 for half damage. This may be used once per day.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#14
Xavier

Paladin 4/Fighter 2/Shadow Striker 2

Size/Type: Medium Humanoid(Human)
Hit Dice: 4d10+2d10+2d10+24 (79 HP)
Initiative: +4
Speed: 30ft (20ft in full plate)
Armor Class: 27 (+11 armor, +6 shield)
Base Attack/Grapple: +8/+13
Attack: Greatsword+14 (2d6+8)
Full Attack: Greatsword+14/+9
Space/Reach: 5ft/5ft
Special Attacks: Smite Evil 2/day, Turn Undead, Spells, Luminous Weapon
Special Qualities: Aura of Good, Detect Evil, Lay on Hands, Divine Grace, Aura of Courage, Divine Health, Badge of Office, Light's blessing.
Saves:    Fort +16, Ref +5, Will +9
Abilities: Str 19, Dex 11, Con 16, Int 12, Wis 14, Cha 16  
Skills: Climb+6 Concentration+12, Diplomacy+14, Handle Animal+7, Heal+13, Intimidate+7, Knowledge: Religion+14, Ride+15, Sense Motive+11, Spot+4,Swim+6
Feats: Law Devotion, Awesome Smite, Power Attack, Improved Initiative, Extra Turning, Divine Might.
Alignment: LG (Lawful Neutral leanings)
Gear: Greatsword+1 keen, Full Plate+3, Fifth Resort(Heavy Steel Shield+4 animated and bashing, OPD +5 to a save boost.)

Law Devotion: +3 to attack or AC for 1 minute, can be shifted each turn. Can be reused for 3 turns.
Turn Undead: 10/day.
Awesome Smite: Use at least -1 PA and gain the following(Choose one each smite): Demolishing Smite: Ignore up to 2x charisma modifier DR except for DR/- or DR/epic. Overwhelming Smite: Treat smite as a trip attack as well. Does not allow a counter trip. Seeking Smite: Ignore miss chances.
Divine Might: Burn a turn attempt, gain charisma bonus to weapon damage for 1 full round. Free action.
Badge of Office: Symbol of Helm and the Crimson Guard. Serves as his holy symbol and badge of office.
Luminous Weapon: 2/day, gain double your shadowstriker level as damage against evil and undead creatures. Lasts for 1 minute. Weapon also glows with light.
Light's Blessing: 1/day, +1d6 fire damage on weapon, blinding glow counts as a daylight spell. Can sacrifice a turn or smite evil to use this another time per day.

Paladin Spells

1/-/-/-

1st: Divine Favor

Design Note: Removing non FR fluff from Shadowstriker and using it as a generic PrC.

Current notes: Using shortspear+3(Magic weaponed by Alicia) and masterwork breastplate right now.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?