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Dungeon Crawling

Started by Dracos, October 18, 2007, 03:07:20 PM

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Dracos

random queries:

Weapon finesse needed for unarmed strikes?  Believe so but asking.
Can a monk get weapon finesse with quarterstaff?
Well, Goodbye.

Anastasia

Quote from: Dracos on October 20, 2007, 04:43:50 AM
random queries:

Weapon finesse needed for unarmed strikes?  Believe so but asking.
Can a monk get weapon finesse with quarterstaff?

1. For a Monk? No, I don't see anything written for it. They get Improved Unarmed Strike for free.

2.  I believe so, yes.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Dracos

They do.  I was meaning for using dex with it for attack roll.  Quarterstaff isn't listed among its accepted weapons, (doesn't normally qualify I think) so I was asking.  If so for both, awesome.  That frees  up a feat.
Well, Goodbye.

Dracos

#18
Name: Ayane Desamy
Alignment: Lawful (selfish) Evil
Age: 19
Gender: Female
Size: M
Height: 5'2''
Eyes: Red
Hair: Purple
Race: Human
Class: Monk 8

str: 8  -1 | 10 +0
dex: 18 +4 | 20 +5
con: 10 +0
wis: 20 +5 | 22 +6
int: 10 +0
cha: 14 +2

Hitpoints 47 = 8+7d8 ( 8, 7, 7, 3, 5, 2, 7 )

Speed: 50
AC: 27 = 10 (Base) + 5 (Dex) + 6 (Wis) + 1 (Monk) + 3 (Armor) + 1 (Protection) + 1 (Enhancement)
Remember Dodge.
Init: +5
BaB: +6/+1
Flurry: +5/+5/+0

Attacks:
Unarmed attack: +11/+6 : 1d10
Unarmed Flurry: +10/+10/+5
Spiked Chain: +12/+7 : 2d4+1, Threatens 2 squares in every direction, +2 to disarm, can be used for tripping
   Disarm: +22
Shuriken (300): +11/+6 or +10/+10/+5, 1d2, x2

Languages:
Common

Saving throws:
Fort:   6   =   6   +  0(con)
Reflex:   11   =   6   +  5(dex)
Will:   12   =   6   +  6(wis)  |+2 versus Enchantment

Feats:
1 for human : Exotic Weapon Proficiency: Spiked Chain
1 for existing : Dodge
1 for level 3 : Weapon Finesse
1 for level 6 : Mobility
Stunning Fist: 8 times per day.  DC: 20 fort (10+1/2 monk levels+wis)
Combat  Reflexes: 5 AoOs per round, can AoO flatfooted.
Improved Disarm: +4 to disarm, no AoO

Abilities:
Flurry of Blows: -1 to all, +1 attack
Evasion: Take no damage on success
Fast movement: +20
Still Mind: +2 versus Enchantment
Ki strike: Magic
Purity of Body: Immune to poison
Slow Fall: 40 feet
Wholeness of body: 2*level hp pool for healing self.  Currently 16.
Fighting Defensively: Gives 3 ac for -4 attack
Total defense: Gives + 6 ac

Skills: 55 points
Diplomacy: 13 = 11+2
Jump: 15 = 5+8+2
Spot: 17 = 11+6
Tumble: 14 = 7+5+2
Hide: 10= 5+5
Move Silent: 10 = 5+5
Listen: 12 = 6+6
Sense motive: 11=5+6
Balance: 7 = 0+5+2

Equip;
1442.5 gp
1 week of rations
60 ft rope
Large backpack
Waterskin with water
Flint and steel
Monk Gi: A purple outfit she tends to wear.
Elegant Bathing Suit of the Mystic Queen +1: Apparently a one piece in green.
Ornate Bracers of Armor: +3  9000
Periapt of Wisdom: +2 4000
Gloves of Dexterity: +2 4000
Chin Lu's belt of Enduring Strength (Belt of Strength) +2 4000
Silvered Ring of Protection +1 2000 gp
Lovely Purple Cloak of Displacement, Minor - 36000 gp.  20 percent miss chance always, calculated after a successful hit.
Slippers of Spider Climb, 20 ft speed walk on anything 10 minutes a day (split as desired)
300 Shuriken 60 gp
2 Cure Moderate Wounds Potions: 600 gp
+1 Spiked Chain 'Shifting Winds' 2325 gp
Probably should spend the rest on rations

-----
thoughts:
Defending
Kifocus
+++++
Protection/ac up items to better be able to tank
Cloak of Displacement Minor, Bag of Holding, Item of warping back up to the top~, improved ring of prot or bracers of armor, spiked chain of defending, shirt/ring of mighty blows?
Boots of speed

Feat thoughts:
weapon focus
improved crit

char draft Not assuming I can use dex unarmed without a feat.  Wavering between quarterstaff/sai/spikedchain right now.  Probably will go spiked chain given party size and it actually giving crowd control:
Concept:  beautiful denial monk Ayane.  Focuses on stunning attacks, disarms, in and out moves, and possibly making it painful to follow.  Inside and outside of battle is charming/alluring.
Weaknesses: Rogue-killers, trip and other strength based things, non weapon users with high fort (don't have any working denials on such)

----

Minor background:

One of the brightest flowers of her dojo, Ayane is every bit as deadly as she is beautiful and has somehow maintained this despite a lifetime of physical sparring.  Of course, with her natural agility and ability to feel the flow of things, she is not hit very often.  Fairly proud of both herself and her skills, she can be quite charming when she puts her mind to it.  Believing she would not surpass her few remaining betters within the dojo, she left seeking the challenges of the outside world.  She tends to be seen dressed in her alluring purple gi, the mark of her school, Chizo, painted in silver on the back beside a fancy painting of a tengu.  Said gi provides plenty of freedom of motion, so she is always ready to fight, though some might (did) complain that it revealed far too much of what should be comfortably hidden under the top, and should also be a fair bit longer.  Again prideful (and without scars to show her wrong), Ayane has always held if an enemy is distracted by it, it is their own problem.  Swift as the wind, she is also naive of the land outside her small dojo and generally relies on natural charm and wit to hide this.  Her weapon is fairly exotic in its own right, deceptive and dangerous to approach, when not in motion, it appears a slender blue rope, flower petals of various colors growing from what seems to be fine wood, though is really hardened steel.  When in motion, its true danger becomes fairly evident as it is very dangerous to touch, sharp spikes running almost the entirety of the device, and with swift spinning motions of the flexible and long weapon can leave it very difficult to approach.  From the outside it often looks like flashes of red or green are painted against a sky full of flower petals.  Elegance is evident in most of her equipment, which looks more suited for an art house then for war.  Carrying what she does in a small pack or more often hidden over her body, she's not really one for manual labor, heavy lifting, or such things.

---

    *  One headband, hat, helmet, or phylactery on the head
    * One pair of eye lenses or goggles on or over the eyes
    * One amulet, brooch, medallion, necklace, periapt, or scarab around the neck - in use
    * One vest, vestment, or shirt on the torso
    * One robe or suit of armor on the body (over a vest, vestment, or shirt) - in use
    * One belt around the waist (over a robe or suit of armor) - in use
    * One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) - Used
    * One pair of bracers or bracelets on the arms or wrists - in use
    * One glove, pair of gloves, or pair of gauntlets on the hands - in use
    * One ring on each hand (or two rings on one hand) - 1/2
    * One pair of boots or shoes on the feet -used
Well, Goodbye.

Merc

#19
STR 18+1+2
DEX 10
CON 14
INT 7-2
WIS 16
CHA 13+1-2

=>
Name: Krog Wisefang
Alignment: Lawful Good
Race: Half-orc
Class: Cleric 8
Age: 24

Gender: Male
Height: 6'8"
Size: M

Skin: Dull Green/Brown
Hair: Black
Eyes: Gold

HP: 65/65 = 8+7d8+8*CON(24)
AC: 21 = 10+10+1

STR 21 (+5)
DEX 10 (+0)
CON 16 (+3) = 14+2
INT 5 (-3)
WIS 18 (+4) = 16+2
CHA 12 (+1)

BAB: +6/+1
Init: +0

For: +10 = 6+3+1
Ref: +3 = 2+0+1
Wil: +11 = 6+4+1

Combat:
Full Attack: +14/+9
Damage: 2d6+9
Type: Slashing
Crit: 19-20/x2

Deity/Belief: Krog believes in Krog
Domains: War & Strength

Cleric Spells:
0) 6
1) 5+1
2) 4+1
3) 4+1
4) 3+1

Feats: Martial Proficiency/Weapon Focus (Greatsword), Power Attack, Extend Spell, Cleave
Skills: Profession (Story Artist) 11 [+15]

Special Abilities: Spontaneous Healing, War/Strength Domain Abilities
+ Free Martial Proficiency/Weapon Focus (Greatsword)
+ Once per day add cleric level to strength for one round as free action.

Gear:
Greatsword+2, Full Plate+2, Amulet of Health +2, Periapt of Wisdom +2,
Cloak of Resistance+1, Ring of Protection+1, CLW Wand, cleric's vestments

25,755gp so far (65 lb)

Other:
Cart, Tent, Barrel x2 (filled with alcohol), Mugs x2, Standard Travel Pack,
Sack, Artisan Tools (Masterwork), Paper (sheet) x200.

Background:
Krog was born under special star. Krog no very smart, but very strong.

Krog fight. For tribe. For those of his blood.

Krog fight most of all for self and believe self is right.

Krog gain power in belief.

Krog want spread word of how great is, and how he live his life.

Krog know not all read.

Krog draw what know!

Krog call collection "Rules of Krog". Krog rename self Krog Wisefang.

Krog make money!

Krog fight to gain more laws!

Krog draw more!

Krog make more money!

Krog fight more!

Krog draw prettier!

And so on...

Krog's mission in life is to create a book of laws that everyone in the world can understand and may eventually follow. Or at least learn something from or enjoy. As long as little men don't blow their nose on Krog's book. Krog call that rule #24 of what not to do.

Sidenotes: Krog carry all he can with him and his little cart that he lugs around on his own, except for gear, which is always on him (except for full plate which goes off at sleep time).
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

We're good to go! Topic incoming in a few hours.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

#21
Will edit this post as warranted with spell list.

Krog Spell List:

Level 0 Spells
Detect Magic x3 (2 used)
Detect Poison
Read Magic x2

Level 1 Spells
Command
Detect Evil
Divine Favor
Entropic Shield
Obscuring Mist
*Enlarge Person

Level 2 Spells
Bull's Strength
Status
Hold Person
Find Traps
*Bull's Strength

Level 3 Spells
Speak with Dead
Dispel Magic
Prayer
Wind Wall
*Magic Vestment

Level 4 Spells
Divine Power
Restoration
Magic Weapon, Greater
*Divine Power
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Dracos

#22
In Krog's Cart:

Nothing.
Well, Goodbye.

Dracos

Current Divy Shares:
Krog: +1 holy longsword + 13627.5 gp
Ayane: +1 bathing suit + 29627.5 gp
Well, Goodbye.

Dracos

For Merc:

Dune will allow sellback at market prices, rather than half that.  In case you care.

Also, I'm pretty strongly interested in picking up that cloak of displacement, in case you got six thousandish left over that you don't need right now. 
Well, Goodbye.

Dracos

In Dungeon Crawling:
One is a swift footed,swim-suited, and sexy male fantasy of a ninja.  The other is a golden eyed, divine empowered, 'Special', orcish bookseller.  They fight knights of baron.

Somehow I think Merc's can be longer and funnier.  Hum, that's a liiiittle better.
Well, Goodbye.

Dracos

Current Divy Total: 34800

Lord German: 1600 GP

Krog: 16600
Ayane: 11800 + slippers of spider climb
Well, Goodbye.

Dracos

<Dracos> I am getting a Belker vision in my head with Ayane.  "There's nothing here, you'd think they'd have something they were throwing away their lives to defend." "What about that giant gold statue behind you."  "what?"
Well, Goodbye.