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Ritual Magic

Started by Ebiris, October 20, 2007, 10:45:55 AM

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Ebiris

http://www.d20srd.org/srd/variant/magic/incantations.htm

Soul Eater
Necromancy (Evil)
Effective Level: 8th
Skill Check: Knowledge (Arcana) DC 27, 4 checks
Failure: Attack
Components: V, S, 1hd of sacrificial victims per hd of target, XP (250 per hd of target)
Casting Time: 40 minutes
Range: Close
Target: 1 willing or helpless creature with an Int score higher than 3. May not be Undead, Construct, or Outsider.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

This dreadful incantation transforms the recipient into a vile creature that feeds upon the souls of intelligent beings. The recipient must be willing to undergo the transformation, or rendered helpless for the duration of the ritual. Sacrificial victims with a total hd equal to the hd of the recipient must be present during the ritual - they can either be willing or restrained, and must all have int scores greater than 3, and cannot be either Undead or Constructs.

Upon conclusion of the ritual, the sacrificial victims are all immediately slain, their souls consumed by the nascant Soul Eater as its first meal. The new Soul Eater immediately gains a level in the Soul Eater Prestige Class (page 66, Book of Vile Darkness), and must take all future levels in that class until it has reached 10th level, after which it can multiclass freely.

In addition to the traits listed in the class description, the Soul Eater immediately regresses to a Young Adult (physical penalties vanish, mental bonuses remain), and will be effectively immortal so long as it consumes the souls of intelligent creatures with a total hd equal to its own every month. If it does not do this, it will gain an age category every month (accruing penalties but not bonuses) until it feeds again. After four months, it must make a constitution check (DC 15) every month, dying upon failure, and losing a point of constitution on success. Consuming the required number of souls will immediately regress it to Young Adult, and remove all penalties (including constitution loss). A Soul Eater requires no other sustenance, and does not need to eat.

If the ritual fails, 1d4 Dread Wraiths are summoned to attack all participants in the ritual.


Blight Power
Necromancy
Effective Level: 7th
Skill Check: Knowledge (Nature) DC 21, 3 checks, Knowledge (Arcana) DC 21, 2 checks
Failure: Death
Components: V, S, XP (1,000)
Casting Time: 50 minutes
Range: Touch
Target: One creature.
Duration: Instantaneous
Saving Throw: None
Spell Resistance: None

This ritual allows a creature to draw power from the destruction of plant life. Upon successful completion of the ritual, the caster gains the Blight Power Supernatural Ability. Once per day, as a full round action, the caster can kill all nonsentient plant life within a 20 foot radius. Affected plants cease all methods of sustenance, withering and turning brown within a day. Nothing can grow in a blighted area unless it has a Hallow spell cast upon it and is reseeded. The ability works on any terrain, but if vegetation is sparse then no benefit is gained.

If used on an area with sufficient plant life, the caster can choose to gain one of the following benefits: All spell DCs increased by 1 for 12 hours, Fast Healing 1 for 12 hours, or immunity to poison/disease for 12 hours.

This power does not harm creatures with the Plant subtype, and if the plant is under the control of another creature (such as a Dryad's home tree), then the controller can make a fortitude save (DC 10 + 1/2 level of Blighter) to keep it alive.

If the ritual fails, the caster dies (Fort save DC 17 + caster's intelligence modifier negates)