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Started by Anastasia, November 09, 2008, 12:02:29 PM

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Anastasia

This is for your current avatar. Put 'em here and you know the drill.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

#1
Lord Flasheart the human Commoner

Size/Type: Medium Humanoid
Hit Dice: 3d4+6 (14)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+3 armour, +1 dex, +1 dodge) touch 12, flat footed 13
Base Attack/Grapple: +1/+2
Attack: Club, +3 (1d6+1)
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +2, Will +1
Abilities: Str 12, Dex 12, Con 12, Int 8, Wis 11, Cha 8
Skills: Profession (Farmer) +7, Handle Animal +10
Feats: Skill Focus (Handle Animal), Toughness, Dodge
Gear: Acid, Alchemist's Fire, Masterwork Club, Masterwork Studded Leather

Corwin

#2
Euphemia li Britannia the human adept (template shamelessly copied)

Size/Type: Medium Humanoid (Human)
Hit Dice: 6+2d6+3 (15hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (+1 Dex, +4 armour), touch 11, flat-footed 14
Base Attack/Grapple: +1/0
Attack: Light Crossbow, +3 (1d8, 19-20/x2, 80ft)
Full Attack: Light Crossbow, +3 (1d8, 19-20/x2, 80ft)
Space/Reach: 5 ft./5 ft.
Special Qualities: Weasel familiar
Saves: Fort +2, Ref +4, Will +5
Abilities: Str 8, Dex 12, Con 12, Int 8, Wis 14, Cha 9
Skills: Heal +5 (3), Spellcraft +5 (6), Survival +8 (6)
Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment), Armor Proficiency (Light)
Gear: Masterwork Light Crossbow, Masterwork Chain Shirt

Spells:
lvl0: Create Water, Detect Magic, Light
lvl1 (DC15): Command, Sleep, CLW
<Steph> I might have made a terrible mistake

Dracos

#3
Shadow the Elf Expert

Size/Type: Medium Humanoid (Elf)
Hit Dice: 6+2d6+3 ( 15 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 17 (+3 Dex, +4 armour), touch 12, flat-footed 14
Base Attack/Grapple: +2/0

Attack: Long Bow, +6 (1d8, x2, 100ft)  - +1 hit/dam in 30 feet, -2 to hit to strike twice
Attack: Long Spear, +3 (1d8, x3)  - 10 foot reach
Attack: Morning Star, +3 (1d8, x3)  - Piercing/Bludgeoning

Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +4, Will +2
Special Qualities: Low-Light Vision, Immunity to Sleep, +2 save vs Enchantment
Abilities: Str 10, Dex 16, Con 12, Int 9, Wis 8, Cha 8 
Skills: Move Silently 10, Hide 10, Spot 8, Listen: 8, Balance 10
Feats: Point Blank Shot, Rapid Shot

Gear:
Masterwork Long Bow (Infinin' Ammo Hackz)
Masterwork Long spear - 1d8, reach 10, x3
Masterwork morning star - 1d8 x2
Masterwork Chain Shirt
Backpack
Bedroll
Winter blanket
Chalk
Empty Flask
Flint & Steel
Mirror
Rations
50ft Hemp Rope
Soap
Torch
Waterskin
Whetstone
Well, Goodbye.

Carthrat

#4
Sacchin Fight-o~

Size/Type: Medium Humanoid (Half-Orc)
Hit Dice: 8+2d8+9 (26 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 16/18 (+4 armour, +2 dex, possible +2 shield), touch 12, flat-footed 14/16
Base Attack/Grapple: +3/+5
Attack: Masterwork Halberd +6, 1d10+3, 20/x3 (s/p)
            Masterwork Flail +6, 1d8+2, 19-20/x2 (b)
            Masterwork Mighty Longbow +6, 1d8+2, 20/x3 (p)
            Frozen Basher, +1 Frost Greatclub, +6, 1d10+3+1d6, 20/x3 (b)
Full Attack: Hahahahahahahahaha you're funny
Space/Reach: 5ft/5ft
Special Qualities: 60ft Darkvision
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 14, Dex 14(11, 3 dex damage), Con 13, Int 6, Wis 8, Cha 6
Skills: Climb +5, Jump +0, Swim +3, don't expect anything else. Only balance has ranks in it.
Feats: Toughness, Toughness
Gear: Chain Shirt, Masterwork Halberd, Everything Drac took from the misc. items menu, Masterwork Longbow, Arrows, Masterwork Flail, Heavy Shield (stowed at start)
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Merc

#5
Varian Goldrinn, gnomish adept

Size/Type: Small humanoid (gnome)
Hit Dice: 3d6+3 (15 HP)
Initiative: -1
Speed: 20 ft (4 squares)
Armor Class: 14 (-1 Dex, +1 size, +4 armor), touch 10, flat-footed 14
Base Attack/Grapple: +1/0
Attack: Light Crossbow, +1 (1d6, 19-20/x2, 80ft)
Space/Reach: 5 ft / 5 ft

Saves: Fort +2, Ref +0, Will +5
Abilities: Str 6, Dex 8, Con 12, Int 10, Wis 14, Cha 13
Skills: Listen +4 (0), Bluff +10 (6), Heal +8 (6)
Feats: Skill Focus (Bluff), Armor Proficiency (Light)
Gear: Masterwork Light Crossbow, Chain Shirt, Basic Gear Set, holy symbol

Special Qualities:
Snake Familiar (+3 Bluff)
Low Light Vision
+1 save vs illusion
+1 attack vs kobold/goblinoid
+4 dodge vs giant type

Spell-like abilities:
Speak with Animals (Burrowing only)
Dancing Lights
Ghost Sound
Prestidigitation

Spells:
Lv 0: Ghost Sound, Create Water, Light
Lv 1: Cure Light Wounds x2, Command (DC 13)

Used Spells/Abilities:
All spells
All spell-like abilities except SwA, and Prestidigitation.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

VySaika

#6
Ranmaru Mori, Human Samurai 3

HP: 26

Str: 14/+2
Dex: 13/+1
Con: 12/+1
Int: 8/-1
Wis: 8/-1
Cha: 8/-1

Combat
Katana +7 melee 19-20/x2 (1d10+2)
Dagger +4 ranged 19-20/x2 (1d4+2)

Full Attack: +5/+3 19-20/x2 (1d10+2/1d6+1)

AC: 18/FF16/T12

Saves: +4/+2/+0

Skills
Intimidate +5/+8
Sense Motive +5

Feats
Human-Dodge
1st-WF(Katana)
3rd-Toughness

Class Abilities
Daisho Profeciency
Two Swords As One
Kiai Smite 1/day (+1 atk/dmg)

Equipment
Masterwork Katana
Wakizashi
Dagger
Banded Mail Armor
Basic Equip Set
Mephit Whistle
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks