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House Rules

Started by Ebiris, March 21, 2009, 05:45:19 PM

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Ebiris

Feats

Any evil PC gets a bonus Vile feat of their choice at character creation. It can be any one that they meet the prerequisites for upon game start at level 6.

Toughness: Functions as Improved Toughness (+1hp per level)
Dodge: Grants a flat +1 dodge bonus to AC

Any feat listing a Fighter level as a prerequisite has the prerequisite changed to base attack bonus (ie Weapon Spec requires a 4th level fighter, now requires +4 bab)

Skills

Everyone gets +2 skill points per level (+8 at first level)

At first level, you can swap any one of your class skills for Survival.

Equipment

The penalties for medium and heavy armour are reversed. In other words while wearing medium armour you can move up to your full speed, but can only run 3x your speed instead of 4x. When wearing heavy armour you have your speed reduced (base speed 30 becomes 20) and have your run multiplier limited to x3.

Misc

Energy Drain never results in lost levels. However, if the fort save made after 24 hours fails, the negative level condition becomes permanent until removed via a Restoration spell or similar.

When reduced to below 0 hp, a percentile roll must be made each round to stabilise or lose further hp. The target of this roll is equal to the character's constitution score or lower.

Trapfinding is not required to locate/disarm traps with a DC higher than 20. It does however entitle a character to an automatic search check should they pass within 5 feet of a trap.

Spontaneous spellcasters do not suffer any increase in casting time when casting spells modified by Metamagic feats.