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Started by Dracos, November 23, 2009, 05:02:20 PM

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Anastasia

So what did you guys think of the session? General feedback time!

I had fun with it. It wasn't what I expected from the start, but the negotiations were tense and a lot of fun to play out. I had figured Kam would have a big spotlight moment by telling Ogremoch to stuff it and a huge fight to escape Nixale would pursue, but it wasn't meant to be.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

I liked how things worked out. The game suddenly got political. I.. was pretty much against fighting in there, it seemed suicidally dangerous. No doubt there'll be plenty of fighting to make up for it later, I suspect consequences will only grow in magnitude.

Since the portal will take a few days, for now we should try and head over to Stratusberg and negotiate with leadership there to assist Hardsoil. I figure that they can assist with mercenary adventurers or something like that- we hopefully can convince them that there's a vested interest in keeping the place neutral and intact.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

#257
Claw Proficiency [General]
Requirements: You must be in the highly specific position of having one hand replaced with a claw from a creature one size catagory larger than you.
Benefit: You no longer suffer a -2 penalty to attacks made using this hand. Furthermore, the large size of the hand means you treat yourself as one size category larger as far when making opposed disarm or sunder checks.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

That feat is fine, Rat.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Sierra

I had fun. Mostly agreeing with Rat in that fighting our way out sounded like suicide. Personally don't think there was anything especially unfair about the situation from a player's perspective since, well, Elemental Prince of Evil, you get what you pay for (though Mari was irate of course). I expected there to be a catch when we brought Kam to these guys, we didn't have an alternative, that's exactly the kind of thing they'd exploit, etc. Anyway, what kind of self-respecting adventurers don't accrue a few powerful enemies along the way? (Of course, I'm not the one who got cursed.)

Mostly, I like seeing that the consequences of someone's actions can sometimes be completely unexpected, which...well, who really expected us to start a war when we went down to Nixale? While this is potentially a complication that could keep us locked down in Hardsoil a while somewhere down the road (and those Earth plane attack penalties hurt and we want to be away from them), it really doesn't have to. Immediate future, it just gives us something else to do when we hit the next plane.

Dracos

Mmm.

Overall, I liked last session more than I disliked.  I liked that I got to use intimidate and dialogue to get my way and scare the crap out of the original crew meant to pressure us.  I liked the Gruesome Ruby setup as a trap...though it seemed a bit...flittery of them.  Ogremoch really.  What I mean by that is that we were entirely heading that direction to begin with.  Given Ogremoch's goals of "Steal our treasure AND/OR enslave Kam" it just seemed a really odd choice of request.  I'm pretty sure before making it he knew which way I was headed.  It just felt like that ended up being a square block in the series of round holes along the route to where we got and made the overall setup seem odd.  That could've been some form of adding to the noose, but instead it was 'go where you were anyway, and just in case you weren't going to charge into my trap, MAKE SURE TO STEP IN MY TRAP'.  I dunno.

Given the setup, I would've been much more expecting him to send us somewhere that had some impentrable wall he had put up just so I had to call in the favor he offered.  That would've mentally fit right in with the whole scam.  Sure we would've tricked our way around it most likely, but it would've utilized the opportunity given to move the scam forward.

But then again, they let out the rumor of the gruesome ruby, a convenient trap to get adventurers killed, with "And this will get you killed because it is cursed" as part of the rumor.  So I suppose from the beginning they weren't really great scam artists, just diligent ones.

The return back was somewhat clearly a trap that we walked into and while I appreciate (and liked) the general theme and was fine with how it finally played out, I didn't really enjoy it in the actual play.  I didn't since it was so extreme.  You've explained why, but as a not particularly diplomatic character, I was set up in what felt like a bad place to even have the interesting argument from Kam's perspective, leaving others to do the negociation.

In character, Kam was placed in the situation of:
A)I can't attack because it will get everyone killed.  It was evident.
B)I'm offered slavery (unacceptable outcome) or death for everyone (also unaccetpable).
C)He has his religion assaulted as well.
D)And it's all coming from someone dealing out these terms at arms reach.  Not 'behind some protective shield or whatnot' which can casually be seen as insurmountable.

Which means in character he's positively furious for the negociation which doesn't give me much room to play out discussing it or flexing moral sides of things because of that setup.  But there's no give in it either.  Nothing even as unsubtle as "Stay here a year and your companions can leave free" or whatnot.  Or "We'll charge you 100000 gp for your lives~".  There's no room for back and forth as Kam in that setup but neither is there any room to act, which left me playing out impotent fury and getting cursed for it (yay).  The negociation as given simply had no move in it that could be played with as a furious character.  So effectively Kam was center stage, but unable to take any real actions to resolve the challenge in front of him without breaking character.  For an entrapment scenario, it largely felt like it almost needed a completely external bit not to end in death. 

And ooc that made me sad as I don't like the "Acting IC will cause a TPK"  and I kind of felt it sort of was there.   I appreciate the notion that there are powers that we shouldn't fight.  I'm cool with that.  I return the notion that the planes are a dangerous place, and when such powers do unacceptable things ("I tear Knight's arm off", "We're going to enslave you with the might of the city") Kam might rush over and stab them in the face and get us all killed.  It's not a reflection of not accepting that said powers might flatten the party, but that I'm playing a very physical character that would sacrifice himself to try and get the others out generally or to hold up to moral belief.   And it'd suck to die, but it's a predictable response in most of those.  This is part of why the planes have a dangerous reputation.  Sometimes good and moderately powerful beings encounter evil and hugely powerful beings and get swatted like flies when they try and stop them from eating souls or some crap.

  I would've enjoyed the scenario more if there was more set up for the scam to even try to succeed at that point than what it ended up being.  I mean, I can't imagine how that became a sensible option for Kikula.  "Okay, I want to enslave this person who is dangerous or get them and their party killed for treasure.  At the moment, they might not suspect me.  I'm going to invite them into my fancy office and do this face to face in an antagonistic fashion.  I'll do this because it will...obviously succeed?  There's no real chance that they'll skewer me before the watching high priest neutralizes them all with his divine powers?  And that even if I'm instantly revived by the high priest that's PAINFUL and it's going to get blood all over my nice office?"  That was really the best quick setup he could come up with with a cities resources?  Not casually from a safe watching point with us lead to a ready made interrogation/prison in the temple with deathtrap switches and clearly little chance of violence doing anything?  Rigging the scenario so that either he got me as a slave OR we died...without him getting stabbed in the face and possibly have to get pulled back from the dead?

It at least baffled me that even though it was a sure thing he'd get revived and he could easily believe that he and the high priest could handle/take us all that he'd select a route that was most likely to lead to him getting stabbed 'just because if you stab me, clearly a rational person would see that they'd never get out alive' over any set of options that either left Kamvakua confused or unable to deal real harm to him.

and yes, I largely accept that the above is probably pretty unfair since it was on the fly conversion from me sending us flying off the rails, but it was also why I had problems with the scenario.  The combination of idiot flunky and total extremism just didn't work well to me, and pretty much did require the high priest suddenly deciding that 'no, it's a total idiots gambit to only accept complete victory or painful losses for all sides' to end it and take adails offer of some trade value over it.

I suppose I felt Kam was given two options that weren't acceptable, rather than some combination of unacceptable and BAD and I think a choice between "Unacceptable and BAD" is way more interesting than "Unacceptable and Unacceptable" for moral play.  "You can leave with your companions if you give up all your material wealth."  "You can leave with your companions if we take your left arm."  "You can leave... if you agree to do us one service of any type of our choosing at a later time."  etc, etc.  Those are terrible options, but they're weighed against something even worse which provides some give to discuss or even stress about the choice.

The end result is it set up for politics and war, which rat likes, and thus is good.  I'm cursed (Sadness), but hey that's a quest, so fun there even if I'm gonna miss the broad side of a barn for a while.  We've got an exciting war type thing coming on with both sides being things we don't want to win.  Said war keeps us in earth longer, but that's not a big deal to me.  It's an opportunity to go touch base with the guardinals on Adail's side and the Eladril/Court of the Stars on mine.  It's got the possibility of it being difficult for such good powers to move to intervene with the nearby city of devils potentially viewing that as an act of war.   Not to mention of course, you don't FIND the court of stars, it finds you, so Kam can't just guide us over to ask for help in that fashion.  We can ask for help from Kam/Adail's friend knights and probably from the elven cities around there.

I do insist that we do not treat everything as 'must be done now' though.  I'm here for a game, not a race.  Sure, stalling out is not good, but there's a lot of variation and other types of play available outside of 'and now we run to our next objective.'  That kept being brought up with Gem, and fine, we played it.  We rushed right toward Gem as fast as we could dig.  Let's slow down a notch and enjoy traveling to the forests of heaven.  We can save the desperation for our negociation with the actual heavenly types.

:P  see, no rush on feedback.
Well, Goodbye.

VySaika

I'm not real big on session by session feedback posts, since I never really know what to say and I'm not that wordy anyway, but I'll throw in a bit here.

Definately felt like the first time Adail really contributed to the solution to a problem, even though Knight did most of the dealing, I still set it up. Usually this is entirely my fault for simply thinking and/or typing too slow(I have an idea, someone else says it first, I delete what I was typing, etc), but it was still cool to actually come up with something.

On the unacceptable vs unacceptable note...well, it makes sense for someone of this particular flavor of LE to offer a choice like that. Submit or die, that's all there is to it. If they can force that(which they had the muscle to do), there's no reason they wouldn't. Just put us in the classic situation of Find That Third Option. Also, dunno if this is what Dune was going for, but Kikula seemed like he was wanting Kam to SUBMIT to him personally, as some sort of symbolic victory over the goliath way of life that he'd abandoned. Wasn't real bright, but.

Overall session was fun. I was sweating bullets during the negotiations, since I have no Diplo to even try to fall back on(and whaddya know, it's not a class skill for Sacred Fists either, so I can't get any! Despite it being a class skill for both Monks AND Clerics! I'm convinced that the Sacred Fist skill list is retarded now, by the by. They don't even get Knowlegde Religion...).
All About Monks
<Marisa> They're OP as fuck
<Marisa> They definitely don't blow in 3.5
<Marisa> after a certain level they basically just attack repeatedly until it dies
<Marisa> they're immune to a bunch of high level effects
<Marisa> just by being monks

Dracos

Diplomacy is only on mari's class list.  Most prc skill lists are pretty dumb.  Not much you can do there.

It'd be a pretty poor symbolic victory.  Goliath's are fiercely local tribal folks.  The whole go off and adventure?  They don't do that.  It's like a krynn mountain dwarf heading out to go swimming.  While Kam holds onto a fair bit of trappings, by very nature of plane traveling, he's a self-exile of his tribe and has been since he made the choice to abandon his duties to his tribe to follow that dwarf.  If he headed back, he'd probably be treated with a fair bit of suspicion, and generally at best as a friendly outsider.

  Kikula, if I was to guess, would be a direct outcast/exile.  Possibly by choice, possibly not, but definitely intentionally expelled from his tribe.  So a fair bit different from kam's situation.
Well, Goodbye.

Anastasia

This is mostly picking over your replies and adding some illumination to the workings of what went on.

Quote from: Dracos on March 12, 2010, 01:44:15 PMOverall, I liked last session more than I disliked.  I liked that I got to use intimidate and dialogue to get my way and scare the crap out of the original crew meant to pressure us.  I liked the Gruesome Ruby setup as a trap...though it seemed a bit...flittery of them.  Ogremoch really.  What I mean by that is that we were entirely heading that direction to begin with.  Given Ogremoch's goals of "Steal our treasure AND/OR enslave Kam" it just seemed a really odd choice of request.  I'm pretty sure before making it he knew which way I was headed.  It just felt like that ended up being a square block in the series of round holes along the route to where we got and made the overall setup seem odd.  That could've been some form of adding to the noose, but instead it was 'go where you were anyway, and just in case you weren't going to charge into my trap, MAKE SURE TO STEP IN MY TRAP'.  I dunno.

Mostly? Earth Elementals are like the earth - slow moving, unimaginative, solid. They have a con, it works really well. They're going to use it if it remotely works out at all. They figured the party would either TPK, in which case loot and yay for them, or Kam would call on Ogremoch's help as Kikula said. I won't spoil what would happen then, but the entire temple was a deathtrap. You only saw a little of it with the gas trap, but it was designed to kill adventurers without taking their loot. The slaad was fucking all of that up to hell, making it very much a busted situation through no fault of Ogremoch's toadies.

QuoteGiven the setup, I would've been much more expecting him to send us somewhere that had some impentrable wall he had put up just so I had to call in the favor he offered.  That would've mentally fit right in with the whole scam.  Sure we would've tricked our way around it most likely, but it would've utilized the opportunity given to move the scam forward. But then again, they let out the rumor of the gruesome ruby, a convenient trap to get adventurers killed, with "And this will get you killed because it is cursed" as part of the rumor.  So I suppose from the beginning they weren't really great scam artists, just diligent ones.

Yes. They're not going to win awards for creativity, but they're going to make sure things proceed how they want. Diligent is an excellent word.

QuoteWhich means in character he's positively furious for the negociation which doesn't give me much room to play out discussing it or flexing moral sides of things because of that setup.  But there's no give in it either.  Nothing even as unsubtle as "Stay here a year and your companions can leave free" or whatnot.  Or "We'll charge you 100000 gp for your lives~".  There's no room for back and forth as Kam in that setup but neither is there any room to act, which left me playing out impotent fury and getting cursed for it (yay).  The negociation as given simply had no move in it that could be played with as a furious character.  So effectively Kam was center stage, but unable to take any real actions to resolve the challenge in front of him without breaking character.  For an entrapment scenario, it largely felt like it almost needed a completely external bit not to end in death. 

They were playing hardball, no doubt. There was room for what you said - look at what Adail did with the information on the Xorn king. A proper counter-offer did get consideration, but they weren't going to hand it to you. They were in a position of power and weren't going to let up. The design of it was to place the choices on Kamvakua, who as an exalted character I was hoping would thrive in this sort of incredibly difficult situation where the easier path is one of folding to evil, and the hard and possibly lethal path is one of defying it.

I did think it would have been IC for Kamvakua do to something besides rage. He's been played as a noble barbarian type, yeah? His entire PrC is about righteous wrath and his feats give him unusual control while in a rage. That ties into the above about facing a difficult situation versus evil, and hopefully using that rage as a weapon, not as a constraint to bind Kamvakua.

QuoteI would've enjoyed the scenario more if there was more set up for the scam to even try to succeed at that point than what it ended up being.  I mean, I can't imagine how that became a sensible option for Kikula.  "Okay, I want to enslave this person who is dangerous or get them and their party killed for treasure.  At the moment, they might not suspect me.  I'm going to invite them into my fancy office and do this face to face in an antagonistic fashion.  I'll do this because it will...obviously succeed?  There's no real chance that they'll skewer me before the watching high priest neutralizes them all with his divine powers?  And that even if I'm instantly revived by the high priest that's PAINFUL and it's going to get blood all over my nice office?"  That was really the best quick setup he could come up with with a cities resources?  Not casually from a safe watching point with us lead to a ready made interrogation/prison in the temple with deathtrap switches and clearly little chance of violence doing anything?  Rigging the scenario so that either he got me as a slave OR we died...without him getting stabbed in the face and possibly have to get pulled back from the dead?

Well, look at Kikula's situation. The scam of the Gruesome Ruby just went tits up, his first reports are that the slaad that beat up his temple got taken down by Kam and company AND he's on the hook with his boss to that. By now, you know Kikula isn't a nice person. He's a bully under a veneer of politeness, an archetype of lawful evil.  He's going to invite you in, admit the truth and dare you to defy him. He doesn't believe that someone can try and resist the entire army of Nixale and that you'll do the sensible thing and bend the knee to Ogremoch. Sure, he has to explain his plan, but that's so Kamvakua follows along and does what he wants.

Was it probably too hands on? Possibly, but he has pride as a warrior and some levels to back it up. Was it a bit hasty and panicking that the entire scam was coming down and Ogremoch would be pissed? Absolutely. I think what you need to understand here is that you're not dealing with a rational actor that you can correctly guess all of his motives for in session. You're dealing with someone whom you only know a little bit about and no idea why he really does what he does. I think you're over-analyzing this particular segment, when you'd be better served accepting that he did it and assuming he has reasons he did.

Quoteand yes, I largely accept that the above is probably pretty unfair since it was on the fly conversion from me sending us flying off the rails, but it was also why I had problems with the scenario.  The combination of idiot flunky and total extremism just didn't work well to me, and pretty much did require the high priest suddenly deciding that 'no, it's a total idiots gambit to only accept complete victory or painful losses for all sides' to end it and take adails offer of some trade value over it.

The priest was there as a safety valve if things went completely tits up(They did!) and to give you a small but fighting chance to avoid fighting out of Nixale or die trying.  He was also evaluating Kikula's dealing with the situation and curious as to the adventurers who made such a mess of the Gruesome Ruby fiasco.

QuoteI suppose I felt Kam was given two options that weren't acceptable, rather than some combination of unacceptable and BAD and I think a choice between "Unacceptable and BAD" is way more interesting than "Unacceptable and Unacceptable" for moral play.  "You can leave with your companions if you give up all your material wealth."  "You can leave with your companions if we take your left arm."  "You can leave... if you agree to do us one service of any type of our choosing at a later time."  etc, etc.  Those are terrible options, but they're weighed against something even worse which provides some give to discuss or even stress about the choice.

I do agree with you overall here, but I felt it was more in character to the personalities and situation to be very black and white. They wanted Kam bad and Kikula was panicking.

QuoteThe end result is it set up for politics and war, which rat likes, and thus is good.  I'm cursed (Sadness), but hey that's a quest, so fun there even if I'm gonna miss the broad side of a barn for a while.  We've got an exciting war type thing coming on with both sides being things we don't want to win.  Said war keeps us in earth longer, but that's not a big deal to me.  It's an opportunity to go touch base with the guardinals on Adail's side and the Eladril/Court of the Stars on mine.  It's got the possibility of it being difficult for such good powers to move to intervene with the nearby city of devils potentially viewing that as an act of war.   Not to mention of course, you don't FIND the court of stars, it finds you, so Kam can't just guide us over to ask for help in that fashion.  We can ask for help from Kam/Adail's friend knights and probably from the elven cities around there.

In short, yes, I do like that this has a lot of hooks and reasons to do things for most of the cast.

QuoteI do insist that we do not treat everything as 'must be done now' though.  I'm here for a game, not a race.  Sure, stalling out is not good, but there's a lot of variation and other types of play available outside of 'and now we run to our next objective.'  That kept being brought up with Gem, and fine, we played it.  We rushed right toward Gem as fast as we could dig.  Let's slow down a notch and enjoy traveling to the forests of heaven.  We can save the desperation for our negociation with the actual heavenly types.

This is an interesting point. I don't fault Rat IC for wanting to hurry, but we'll see how it goes. I view Knight very much as a work in progress, though the pace certainly doesn't always need to be breakneck. This is fundamentally an inter-PC issue though so I won't go into it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: El Cideon on March 10, 2010, 05:35:43 PM
I had fun. Mostly agreeing with Rat in that fighting our way out sounded like suicide. Personally don't think there was anything especially unfair about the situation from a player's perspective since, well, Elemental Prince of Evil, you get what you pay for (though Mari was irate of course). I expected there to be a catch when we brought Kam to these guys, we didn't have an alternative, that's exactly the kind of thing they'd exploit, etc. Anyway, what kind of self-respecting adventurers don't accrue a few powerful enemies along the way? (Of course, I'm not the one who got cursed.)

Mostly, I like seeing that the consequences of someone's actions can sometimes be completely unexpected, which...well, who really expected us to start a war when we went down to Nixale? While this is potentially a complication that could keep us locked down in Hardsoil a while somewhere down the road (and those Earth plane attack penalties hurt and we want to be away from them), it really doesn't have to. Immediate future, it just gives us something else to do when we hit the next plane.

I thought Mari would appreciate the chaos this spawned. You guys have left a footprint in Earth that's not going away any time soon, as well as a lot of hooks to enrich the gaming world.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Gatewalker on March 12, 2010, 03:25:31 PM
I'm not real big on session by session feedback posts, since I never really know what to say and I'm not that wordy anyway, but I'll throw in a bit here.

Definitely felt like the first time Adail really contributed to the solution to a problem, even though Knight did most of the dealing, I still set it up. Usually this is entirely my fault for simply thinking and/or typing too slow(I have an idea, someone else says it first, I delete what I was typing, etc), but it was still cool to actually come up with something.

Between your stomach and typing you haven't had too many chances to shine. I'm happy you did and in such an interesting way. You get the gold star this week. <_<

QuoteOn the unacceptable vs unacceptable note...well, it makes sense for someone of this particular flavor of LE to offer a choice like that. Submit or die, that's all there is to it. If they can force that(which they had the muscle to do), there's no reason they wouldn't. Just put us in the classic situation of Find That Third Option. Also, dunno if this is what Dune was going for, but Kikula seemed like he was wanting Kam to SUBMIT to him personally, as some sort of symbolic victory over the goliath way of life that he'd abandoned. Wasn't real bright, but.

You know how I talked about Earth Elementals not being really creative or fast a few posts ago? Kikula ended up working for an overgrown Earth Elemental. Think about it.

QuoteOverall session was fun. I was sweating bullets during the negotiations, since I have no Diplo to even try to fall back on(and whaddya know, it's not a class skill for Sacred Fists either, so I can't get any! Despite it being a class skill for both Monks AND Clerics! I'm convinced that the Sacred Fist skill list is retarded now, by the by. They don't even get Knowledge Religion...).

Guys, if a PrC list has a completely boneheaded omission, talk to me and I'll probably add the skill in to it's class list. Been there, done that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

#266
If I started ranting about skills I'd surely never stop.

In retrospect it was probably super dumb of us to go back to Nixale in the first place. Should've tried to swing around it or something, given that Ogremoch's dudes were screwing around with us. That the situation was horrible is pretty appropriate. They... do have questionable negotiation tactics.

Quote from: dracI do insist that we do not treat everything as 'must be done now' though.  I'm here for a game, not a race.  Sure, stalling out is not good, but there's a lot of variation and other types of play available outside of 'and now we run to our next objective.'  That kept being brought up with Gem, and fine, we played it.  We rushed right toward Gem as fast as we could dig.  Let's slow down a notch and enjoy traveling to the forests of heaven.  We can save the desperation for our negociation with the actual heavenly types.

I liked the pacing of the last two sessions, and I liked the tension that being in a rush provided. Knight is always going to be restless (with good reason!) sooooo. Does the current situation not seem a good reason to hurry in general? We've spent so much of the game not being in a rush or hurry or having circumstances pressure us, and I've found myself liking the change.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Quote from: Dracos on March 13, 2010, 12:49:30 AMIt'd be a pretty poor symbolic victory.  Goliath's are fiercely local tribal folks.  The whole go off and adventure?  They don't do that.  It's like a krynn mountain dwarf heading out to go swimming.  While Kam holds onto a fair bit of trappings, by very nature of plane traveling, he's a self-exile of his tribe and has been since he made the choice to abandon his duties to his tribe to follow that dwarf.  If he headed back, he'd probably be treated with a fair bit of suspicion, and generally at best as a friendly outsider.

Kikula, if I was to guess, would be a direct outcast/exile.  Possibly by choice, possibly not, but definitely intentionally expelled from his tribe.  So a fair bit different from kam's situation.

Yes, yes he was. He didn't talk about his tribe or his origins much for exactly that reason. I think you can imagine why he was expelled and be close to correct. If you decide Kikula needs to be permanently penalized for his bullshit, perhaps you could investigate this?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

As an addendum to the above, I do also see the need for breaks in the tension. Just, conflict and tension go hand in hand with 'interesting/difficult/challenging situation' for me.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Quote from: Carthrat on March 13, 2010, 01:33:51 AM
If I started ranting about skills I'd surely never stop.

At great personal harm to my sanity, what bothers you about 3.5 skills?

QuoteIn retrospect it was probably super dumb of us to go back to Nixale in the first place. Should've tried to swing around it or something, given that Ogremoch's dudes were screwing around with us. That the situation was horrible is pretty appropriate. They... do have questionable negotiation tactics.

Yes. I had some notes if you picked up on this and tried one of the other paths on the Bleakroot path. All of them went deeper into Ogremoch's territory, but you'd have freedom and be mobile quarry for Kikula and company to send punitive attacks at. It would've led in a different direction and probably a portal to another realm, but that's here nor there now.

Assuming elementals didn't splatter all of you in a grisly way!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?