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Started by Sierra, April 03, 2010, 08:18:53 AM

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Sierra

Rena Linden
Class: Humanoid 6/Strong 4
Occupation: N/A
Languages: German, Arabic, English, Japanese

HP: 75
AP: 34
Defense: 17
Init: +0
BAB: +8   Grp: +11
Speed: 30 ft
Attacks: +13 to hit and 2d6+6 damage with masamune (crit range 17-20), +13/+8 on full attack, up to 8 points of power attack

STR 16 (+3) DEX 11 (-) CON 15 (+2) INT 6 (-2) WIS 8 (-1) CHA 19 (+4)

Fort +9  Ref +3  Will +1

Special Features (innate): Immunity (mind-affecting effects), +4 natural armor, +2 species bonus to fort saves against poison/disease/paralysis/stunning, Withering (if denied natural light for days in excess of her constitution modifier, Rena must make a DC 15 fort save or suffer 1d2 damage to strength, constitution and charisma. This check must be repeated each additional day with the DC increasing by 2 for each until Rena is returned to normal conditions. Any ability damage taken in this manner does not regenerate until that point, at which time any ability damage thus taken recovers at twice the normal rate)

Class Features (Strong): Extreme Effort, Melee Smash

Feats: Simple Weapons Proficiency, Heroic Surge, Toughness, Archaic Weapons Proficiency, Power Attack, Weapon Focus (katana)

Class Skills (Strong): Climb, Craft (Structural), Handle Animal, Jump, Knowledge: Current Events/Popular Culture/Streetwise/Tactics, Profession, Read/Write Language, Repair, Speak Language, Swim

Skills (12 sp): Perform: Dance +7 (3), Perform: Sing +11 (7), Speak Language (3)

Equipment: masamune (+1 katana, keen), masterwork bastard sword, formal clothes

Wealth: +12

~

Yep. There's not much to the sheet because it's supposed to reflect her inexperience (while still making her a potentially dangerous person). Started out with just the six humanoid HD and only went into actual classes once she'd been with you for a while. Yes, she is basically built as a monster. You'll probably notice she doesn't presently benefit from the +2 skill points/level rule. Mostly hadn't been doing this with NPCs, but I may give her this retroactively at some point in the future depending on how much education she gets.

The original sheet had some mild spell-likes built around dazzling people into submission with prettiness but I ultimately decided they didn't fit. Rena is not subtle. Rena does not use mindhax. Rena hits things.

Sierra

#1
Suzume Akiyama
Class: Dedicated 3/Acolyte 7
Occupation: Religious (Skills: Knowledge: Arcane Lore/History/Theology and Philosophy)
Languages: Japanese, English, Cantonese, Indian

HP: 43
AP: 30
Defense: 18
Init: +2
BAB: +7/+2   Grp: +7
Speed: 30 ft
Attacks: +11 to hit and 1d6+1 damage with Hauchiwa (x3 on crit), +11/+6 on full attack

STR 11 (-) DEX 15 (+2) CON 10 (-) INT 14 (+2) WIS 15 (+2) CHA 17 (+3)

Fort +7  Ref +5  Will +9

Class Features: Empathy (+3 to bluff, diplomacy, handle animal, intimidate, perform, and sense motive checks after 1-minute observation), Improved Aid Another, Divine Skills, Divine Spells, Turn Undead (6/day, 1d20+3 for turning check, 2d6+10 for turning damage), Spontaneous Cast (convert other spells into cure spells at will), Combat Casting (+4 to concentration checks while on the defensive), Turn Magical Beast (6/day, 1d20+3 for turning check, 2d6+10 for turning damage),

Feats: Simple Weapons Proficiency, Medical Expert, Surgery, Alertness, Exotic Melee Weapon Proficiency (war fan), Weapon Finesse, Weapon Focus (war fan), Sacred Spell, Supernatural Strike

Class Skills (Dedicated): Craft: Pharmaceutical/Visual Art/Writing, Gamble, Investigate, Knowledge: Arcane Lore/Art/Behavioral Sciences/Business/Civics/Current Events/Earth and Life Sciences/History/Physical Sciences/Popular Culture/Streetwise/Tactics/Technology/Theology and Philosophy, Listen, Profession, Read/Write Language, Sense Motive, Speak Language, Spot, Survival, Treat Injury

Class Skills (Acolyte): Concentration, Craft: Structural/Visual Arts/Writing, Diplomacy, Knowledge: Behavioral Sciences/Earth and Life Sciences/Theology and Philosophy, Listen, Profession, Read/Write Language, Sense Motive, Speak Language, Spellcraft, Treat Injury

Skills (40 + 50 sp): Concentration +10 (10), Craft: Visual Art +7 (5), Knowledge: Arcane Lore +13 (10), Knowledge: Earth and Life Sciences +6 (4), Knowledge: History +13 (10), Knowledge: Popular Culture +6 (4), Knowledge: Theology and Philosophy +13 (10), Listen +10 (6), Sense Motive +10 (8), Speak Language (1), Spellcraft +12 (10), Spot +10 (6), Treat Injury +10 (6)

Spells: Saving throw DC 12 + spell level (+3 under Enhance Ability)

Orisons (6/day):

1st level (6/day): [Cure Light Wounds (1d8+5)]

2nd level (5/day): [Cure Moderate Wounds (2d8+7)]

3rd level (3/day): [Cure Serious Wounds (3d8+7)]

4th level (2/day): [Cure Critical Wounds (4d8+7)]

Equipment: Hauchiwa (+1 war fan, user can choose to waive damage on a successful hit and instead blow a gust of wind at opponent; failing a DC 15 fort save means the opponent is knocked prone and pushed back 15 feet)

Wealth: +8

Sierra

#2
Sayuri Nishimura
Class: Fast 10
Occupation: Criminal (Feat: Brawl; Skills: Hide, Move Silently)
Languages: Japanese, English

HP: 65
AP: 34
Defense: 22 (+1 against melee)
Init: +3
BAB: +7/+2   Grp: +10
Speed: 40 ft
Attacks: +12 to hit and 2d6+5 damage with ghost-touch katana (crit range 19-20), +12/+7 on full attack

STR 16 (+3) DEX 16 (+3) CON 14 (+2) INT 11 (-) WIS 14 (+2) CHA 10 (-)

Fort +5  Ref +8  Will +5

Class Features: Evasion, Uncanny Dodge 1, Uncanny Dodge 2, Increased Speed, Improved Increased Speed

Feats: Simple Weapons Proficiency, Brawl, Archaic Weapons Proficiency, Dodge, Agile Riposte, Weapon Focus: Katana, Spring Attack, Defensive Martial Arts, Elusive Target, Mobility, Personal Firearms Proficiency, Stealthy

Class Skills (Fast): Balance, Craft: Mechanical, Drive, Escape Artist, Hide, Knowledge: Current Events/Popular Culture/Streetwise, Move Silently, Pilot, Profession, Read/Write Language, Ride, Sleight of Hand, Speak Language, Tumble

Skills (65 sp): Balance +13 (10), Escape Artist +13 (10), Hide +16 (10), Knowledge: Current Events +4 (4), Move Silently +16 (10), Sleight of Hand +13 (10), Speak Language (1), Tumble +13 (10)

Equipment: Katana +1 (ghost-touch), katana (mastercraft)

Wealth: 20