Character Creation (and Sheets)

Started by Dracos, September 11, 2010, 08:01:29 PM

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Dracos

Here will be the most up to date characters and the rules on creation specifically.

Currently everyone is a 450 point character.

Approved Players:
Jon
Bunneh
Namagomi
Merc
Ryder

Approved Familiar:
Iddy - Whoever takes Iddy as a familiar should work with him to build a companion.  They get an extra 10 points for this purpose.  They can spend more if they wish.

In the Wings (First dibs for switch out):
Iddy
Navi
Well, Goodbye.

Iron Dragoon

#1
Here's a plain text, notepad sheet I drew up real quick. Math should equal out, and everything should be online. Background to be edited in later.
----

Name: Shinobu Suetsumu
Race: Kitsune (4 Tails)
Age: 400 (?)
Points: 450
Size: Medium
Sex: Female


Stats- (210 pnts)
Body: 3 (30 pnts)
soul: 9 (90 pnts)
Mind: 9 (90 pnts)
Attack CV: 7
Defense CV: 7
Damage Mod: x5
HP: 60

Attributes- (183 pnts)
Combat Technique: 2 (4 pnts)
-Judge Opponent (Can estimate opponents combat ability and HP)
-Lightning Reflexes (+3 initiative)

Extra Actions: 1 (15 pnts)
-1 extra action per round

Features: 2 (2 pnts)
-Low Light Vision
-Scentless

Heightened Senses: 2 (4 pnts)
-Hearing (+3 to rolls)
-Smell (+3 to rolls)

Illusion: 5 (10 pnts (22 pnts total))
-Includes all senses (+4 pnts)
-5 Illusions max (+4 pnts)
-1 hour time (+2 pnts)
-5 targets (+2 pnts)
(1 km radius, 1 km range)

Jumping: 1 (2 pnts)
-Supernatural Ability, 3x jump

Organizational Ties: 8 (16 pnts)
-International Authority (Ancestor is the Emperor of Japan)

Projection: 5 ( 30 pnts (34 pnts total))
-5 max Projections (4 pnts)

Sixth Sense: 3 (6 pnts)
-Precognition (1 minute)

Special Movement: 4 (8 pnts)
-Balance
-Untrackable
-Wall Crawling

Dynamic Powers, Minor: 1 (20 pnts)
-Spirit

Telekinesis, Focused: 4 (16 pnts)
-Fire, create a lantern sized flame, manipulate into room sized

Metamorphosis, Multi-Form: 1 (20 pnts)
-Human

Telepathy, Major: 2 (8 pnts (9 pnts total))
-Human
-Range +1 (100 meters)

Super-sense: 2 (4 pnts)
-Hearing
-Smelling
(10 meter range)

Skills- (65 pnts)
Cultural Arts: 6 (6 pnts)
Specialization: Literature
Etiquette: 6 (6 pnts)
Specialization: Upper Class
Occult: 6 (12 pnts)
Specialization: Ritual Magic
Performing Arts: 6 (6 pnts)
Specialization: Dance
Seduction: 6 (12 pnts)
Specialization: Physical
Stealth: 6 (18 pnts)
Specialization: Silent Movement
Writing: 5 (5 pnts)
Specialization: Fiction

Defects- (+8 pnts)
Ism: 2 (+4 pnts)
-Trickster
-Demon

Wanted: 2 (+4 pnts)
-Demon Hunters

450-210-183-65+8=0
---------------
-------------
Description:
Kitsune form:  A normal sized fox with four tails. Pure white fur with the paws, tips of the tails, and tips of the ears having black fur. Two red ovals over the brow and red liner under the eyes.
   
Human Form 1, female: 5' 5", 110 pounds. Classical demure beauty with white hair done up in loops pinned to the back of the head coming together to make a high pony tail. Typically wears a black yukata with a white obi accentuated with red. Appears to be in mid-to-late 20's, generous curves.
Human Form 2, female: As form 1, but with fox ears/tails.
http://i54.tinypic.com/w1buw3.jpg

Human Form 3, female:  5', 90 pounds. Classic features, pure white hair hanging long and loose. Eyes are very tilted and have red accentuation. Wears a full traditional yukata and obi, pale purple with inlaid designs of half moons. Early-to-mid teens.
Human Form 4, female: As form 3, but with fox ears/tails.
http://i55.tinypic.com/25ur5hd.jpg
This is not the greatest post in the world, no... this is just a tribute.

Merc

#2
Points: 450+10(companion bonus)+5(defect)=180(stats)+28(companion)+218(other attributes)+39(skills)
+++

General:
Name: Shizuka Nakayama
Race/Sex: Human Female
Age: 16

Stats: Body 5, Mind 4, Soul 9
HP: 95/95
ACV: 6 (Naginata - 9, Ofuda/Zanmasen - 9)
DCV: 8
Damage: x5 (x7 vs youkai & spirits)

+++

Attributes:
Companion (Shinobu), 28 points
Combat Technique, 10 pts
-Blind Fighting, don't suffer normal penalties for combat in poor light, darkness, or vs invisible opponent.
-Deflection, with successful defense roll, can 'deflect' attack instead of dodging/blocking it.
-Judge Opponent, approximate combat value of opponent, weapon skill levels, and HP.
-Lightning Reflexes, gain +3 to initiative rolls.
-Precise Aim, suffer reduced penalties for attacks that require accuracy (ex, called shots) & can improve bonus for Aim/Wait for Opening tactical actions.

Defense Combat Mastery, L2, 20 pts.
Divine Relationship, L5, 10 pts.
Exorcism, L5, 10 pts.
-Range: Rank 1 (10m), 1 pt.
-Restriction: Dependent (Ofuda), -1 pt.

Extra Defenses, L2, 10 pts
Features (Appearance), 2 pts.
Items, 28 pts
-Hoshi no Tama, Naginata, Ofuda (see Items section)
Heightened Awareness, Lv 5, 10 pts.
Healing (+50HP), Lv 5, 20 pts.
-Range: Rank 1 (10m), 1 pt.
Jumping (3m), L1, 2 pts.
Land Speed (8kph), L1, 2 pts.
Massive Damage: Targeted (Youkai), lv 2, 8 pts.
Massive Damage: Targeted (Spirits), lv 2, 8 pts.
Melee Attack (Naginata), L3, 9 pts.
Ranged Attack (spiritual attacks), L3, 9 pts.
Sixth Sense, L2, 4 pts.
-Sense: Youkai & Spirits
-Area: L3(10m)->L4(30m), 1 pt

Special Movement, 4 pts
-Balance, never lose balance even on a narrow rope/beam.
-Zen Direction, always move in the "right" direction.

Tough, L5, 10 pts
Unknown Power, 20 points
Special Attacks, 20 points
-Zanmasen ("Evil-Cutting Flash")

+++

Special Attacks:
Name: Zanmasen ("Evil-Cutting Flash")
Weapon, L5, 20 pts
-Range: L1 (10m)
-[Variables] Flare: Sight 2, Psychic 6, Targeted 3: Evil
-[Restrictions] Exclusive 1: Evil
-Dependent: Naginata, -1 pt


+++

Items:
Hoshi no Tama, 18 pts
Armor L10, 20 pts
-Restriction: Object
Unknown Power, 16 pts


Ofuda, Item 6 pts
Weapon, L0, 13 pts
-Range: L1 (10m), 1pt
-[Variables] Drain 2: Soul, Incapacitating 3: Paralysis (1min), Psychic 6, Targeted 3: Evil
-[Restriction] Exclusive 2: Supernatural



Naginata, Item 4 pts
Weapon, L3, 6 pts
-[Variables] Reach, Targeted 3: Evil
-[Restriction] Hands 1


+++

Skills:
Acrobatics, L1, 3 pts.
-Specialization (Balance)
Area Knowledge, L6, 6 pts.
-Specialization (Holy Sites)
Controlled Breathing, L2, 2 pts.
-Specialization (Calm)
Domestic Arts, L4, 4 pts.
-Specialization (Cleaning)
Etiquette, L3, 3 pts.
-Specialization (can't think of one?)
Intimidation, L3, 6 pts.
Occult, L6, 12 pts.
-Specialization (Spirits, Youma, Gods)
-Adding +2 specializations, 1 pt.

Poisons, L2, 2 pts.
-Specialization (neutralizing supernatural poisons)

+++

Defects:
Easily Distracted (Shoujo), 1 pt
- Shizuka is a strong romantic at heart, and shoujo lets her imagine/play out some fantasies.
Hounded, 2 pts
-Fairly well known miko, and she's never bothered trying to go for a secret identity or the like. Some agencies keep trying to set up idol contracts with her to boot.
Ism, 2pts
- While generally admired, she's considered hard to approach due to how society views holy maidens, and that makes it hard for her to make friends, as most people feel it's more appropriate to admire from a distance.

+++

Appearance: (To be Added)

+++

Background: (To be Added)
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Namagomi

#3
General:
Name: Yuuki Takashi
Race/Sex: Human Male
Age: 17

Stats: (200 points)
Body:7
Mind:8
Soul:5
HP:55
ACV:9
DCV:7
DM:7

Attributes (215 points)
Attack Combat Mastery 3 (30 points)
Combat Techniques 5, 10 points
-Brutal: Unarmed Strike is Weapon Level 1, does (ACV+7) damage
-Concealment: As long as Yuuki possesses something in which to hide his equipment, nothing short of a physical search at a -6 penalty can detect it
-Critical Strike: Critical hit multipliers increased by 1.  Natural 12 deals double damage on hit.
-Lightning Reflexes 1: +3 to Initiative.
-Portable Armoury: Can access weapons and items when they are needed.  May switch Features in a single round as desired (if applicable).
Companion L1 (23 points): Dr. Ryou Ispeil has taken somewhat of an interest in Yuuki after he managed to luck into winning the equipment.  And vigilante license.  At least so much as training him a bit in the usage of the weapons, and offering repairs--sometimes for a price.  The man is eccentric to a fault, and can be likeable...but sometimes seems to show hints of his own agenda...
Defense Combat Mastery 1 (10 points)
Divine Relationship 5 (5 extra rerolls/session), 10 points
Extra Defenses 4, 20 points
Heightened Awareness 1, 2 points
Items, 54 points (see below)
-Nephilim Cross, Strike Feather, Motorcycle (see Items section)
Jumping 1, 2 points (3 times jumping distance)
Massive Damage(Universal) 2, 20 points: increases damage multiplier by 2
Resistance 3, 6 points; +3 to defensive Body and Soul rolls, 30 armor against Insidious attacks
Special Movement 3, 6 points
-Fast: Counts Body stat as double when factoring for movement speed.
-Light-Footed: Can move over sand, snow, ice, and similarly difficult terrain at normal speed
-Wall-Bouncing: May jump off of walls.  This is classified as completely awesome.
Weapon L5 "Active Formation Zero: Deicide Judgment" (22 points, Primary) (44 damage, ignores 24 Force Field, 24 Armor)
-Range: L2 (100M)
-Area: L4 (30M)
-Duration: L1 (Area is hit again next round with no attack roll required)
-Variables: Continuing 2, Piercing 3, Penetrating 6
-Restrictions: Shieldless, Backblast 1, Hands, Activation 2 (One action to prepare, cannot move or defend on the round that firing occurs), Equipment L1 (Strike Feathers, Nephilim Cross)

Items

Nephilim Cross (15 points)
Armor L5 (8 points)
-Variables: Homogenous
-Restrictions: Object
Features: Weatherproofing (1 point)
Weapon L4 "Standard Fire": 5 points (Secondary) (37 damage)
-Range: L2 (100M)
-Variables: Continuing 2
-Restrictions:Backblast 1
Weapon L5 "Charged Fire": 16 points (44 damage, ignores 16 Force Field, 12 armor)
-Range: L2 (100M)
-Variables:Continuing 2, Piercing 2, Penetrating 3
-Restrictions:Backblast 1, Hands, Activation 1 (cannot move or defend on the round that firing occurs)

Strike Feathers (30 points)
Armor L5 (8 points)
-Variables: Homogenous
-Restrictions: Object
Force Field L5 (14 points) (Armor rating 20, decreases by 4 per instance of penetration)
-Variables: Field-Penetrating
-Restrictions: Detectable (-2: Sight, Infrared, Magic)
Features: Weatherproofing (1 point)
Flight L3 (22 points) (100 KPH)
-Restriction: Object (-2): Strike Feathers' flight cannot carry Yuuki, but it allows the drones to move independently of Yuuki, leaving his hands free.
Weapon L3 "Active Formation 33: Phalanx Revolver": 11 points (primary) (33 damage, extra hit for each 3 points by which it hits)
-Range: L2 (100M)
-Variables:Autofire, Indirect 3 (Can fire around barriers, regardless of range)
-Restrictions: Shieldless
Weapon L3 "Active Formation 19: Cluster Divider": 5 points (secondary) (33 damage, targets take -3 to defense against attack)
-Range: L2 (100M)
-Variables:Spreading x3
-Restrictions: Shieldless

Motorcycle: (10 points)
It's a freaking motorcycle. (250 KPH, Armor Rating/Health Points 12, no extra capacity.)  Page 176 (177 of PDF).

Skills (42 points)

Area Knowledge(Neo Tokyo) L3 (3 points)
Biological Sciences L3 (3 points)
-Specialization (Zoology)
Driving L1 (2 points)
-Specialization (Motorcycle)
Gaming L5 (5 points)
-Specialization (Arcade)
Mechanics L3 (6 points)
-Specialization (Automotive)
Navigation L3 (6 points)
-Specialization (Urban)
Physical Sciences L3 (3 points)
-Specialization (Physics)
Social Sciences L3 (3 points)
-Specialization (Geography)
Stealth L3 (9 points)
-Specialization (Concealment)
Street Sense L1 (2 points)
-Specialization (Gang Activity)

Defects

Less Capable (Body:Strength) 3 (-3): Yuuki is, despite his abilities, not really that strong, and it shows sometimes.
Skeleton in the Closet 1 (-2): (to be written)

Appearance

Roughly 5'7" tall, medium black hair, green eyes.  He looks generally on the attractive side of normal, but nothing too special.  His frame is roughly average for the most part, however.  When he has a chance, he has a tendency to wear looser than average clothes, opting for oversized jackets in warmer climates and large coats in colder--partly so he can hide his weaponry on himself for ready access should a situation arise.  Clothing tastes tend toward the cheap, unsurprising given that he works at fast food.

Background

"It's just a phase" they said.  "He'll grow out of it, get a normal life."  Yuuki's parents would comment about their fourteen-year-old son, who was watching the latest dramatization of famous Vigilante, Michiko Terada.  He had the paraphernalia, the movies, and so on.  It didn't help his case that there was a regular series about her--just another way for the varied companies out there to cash in on the popularity of 'celebrity'-grade Vigilantes.  Yuuki was just another outsider looking at the so called fame and action that gets glamorized on a day-to-day basis in Neo-Tokyo.

...that was before he received a strange item in the mail.  A form for the 'Ascension Dream' contest, as it labeled itself; it only had one prize, and a big one at that; a shot at becoming a vigilante.  Skeptical, as usual is for something flouting such a grand prize, Yuuki decided to fill out the form anyway.  After all, it was free, so it couldn't have been a scam.  And if he did win, he figured he'd just have a good laugh at being the worst vigilante ever to exist.

He was proved wrong in rather short order, as on the walk to the arcade--a favorite stopover of his on the way home, he was stopped by a tall man, with long, dark hair, and shiny glasses, wearing a coat, identifying himself by his surname, Ispeil.  Kept distracted by a conversation by the man, he ended up being led to an alleyway...where it was revealed to him that he was, in fact, he was the contest winner--and handing him both a Vigilante license and a pair of weapons; a gun that looked like a futuristic assault-rifle-sized cross between a crossbow and a bazooka, and three unusual machines, resembling 'drones' or 'bits' from several mecha shows.  Needless to say, what he didn't know, was that these were ostensibly a JSDF project that run out of funds; a pair of artificial manalogical weapons for use against demons and the like.  Naturally, it had yet to be put into mass production, and thus the weapon was the current 'prototype' or 'test model'.

Yuuki, much to the utter dismay of his parents, and the amusement of his sister studying abroad, was now a full-fledged vigilante...though the training was, to say the least, difficult; the weapons were unusual to say the least, and 'Ispeil' would challenge him quite a bit with the operations for the weaponry for a few months.  He started to get well enough to where he got on a team for a year...before a conflict over an incident led to an extremely violent breakup.  From that, there was a -lot- of collateral damage--and half of the team was dead.  Two others were missing, and Yuuki had his license revoked for the time being.  Returning to normal life was, needless to say, frustrating--and boring, so to speak.  Didn't help that he was then forced to get a job, and thus found the first one he could; at a popular fast-food chain locale.  Needless to say, this did not help.

Only recently, the Bureau gave Yuuki the chane to get his license back; on the condition that he joins a newly-forming Vigilante group of their recommendation...

-----------------------------------------------------------------------------------------------------------------------------

Companion:
Name:Ryou Ispeil
Race/Sex: Human male
Age: 35

Stats: (210 points)
Body:7
Mind:11
Soul:4
HP:55
ACV:7
DCV:7
DM:5

Attributes: (40 points?)
Features: Ambidexterity, Eidetic Memory, Lightning Calculator, Speed Reading (4 points)
Mind Shield 5: +5 to Mind rolls to resist attributes, Armor Rating 50 against Psychic attacks (10 points)
Organisational Ties 3: Being a high-rank scientist in the JSDF R&D has its perks.  Not as much power as imagined...but not as many responsibilities.  And he has ways around that disclosure policy... (6 points)
Resistance 5: +5 to Body/Soul rolls to resist attributes, Armor Rating 50 against Insidious attacks. (10 points)
Wealth 2: Has roughly $1,000,000 or so on his own.  He's not giving it to others. (10 points)

Skills: (82 points)
Administration 2 (2 points)
Biological Sciences 6 (6 points)
Specialization: Genetics
Computers 6 (12 points)
Specialization: Programming
Electronics 6 (12 points)
Etiquette 2 (2 points)
Specialization: Military
Interrogation 6 (12 points)
Specialization: Psychological
Languages 3 (3 points)
Law 1 (1 point)
Specialization: International
Mechanics 9 (18 points)
Specialization: Gunsmith
Military Science 4 (8 points)
Specialization: Strategy
Occult 9 (18 points)
Specialization: Magic users
Physical Sciences 6 (6 points)
Specialization: Quantum Physics
Social Sciences 6 (6 points)
Specialization: Psychology
Writing 2 (2 points)
Specialization: Technical

Defects (-8 points):
Easily Distracted (-2): His own projects, and any notable magical phenomena, are easily things by which Ryou is distracted.  ...often leading to abruptly cut short conversations and meetings.
Skeleton in the Closet (-6): Rumors abound about Dr. Ispeil and any research he may have done.  Regardless, one thing above others is true; he isn't talking about his past projects...or current ones...not even with the guy who he gave his most advanced design as of yet to as a way to get around the closing of the project...

Ataru

Esteban Guerrera (La Justicia)

Age: 22

Height: 6'6"

Weight: 250lbs

Stats: 280cp
Body: 12 Mind: 8 Soul: 8

ACV: 9 DCV: 9 Dam. mult: 5 (7 when using wrestling attacks)

HP: 110

Attributes: 134cp
Armor x10 (reduce damage by 20 points) 20cp
Combat Technique x6: 12cp
         Brutal x2 (unarmed attacks counted as weapon level 2)
               Critical Strike (double damage on natural 12)
               Judge Opponent
               Lethal Blow (unarmed attacks deal normal damage)
               Tournament Encyclopedia (Martial Arts) 
Divine Relationship x5: 10cp
Healing x5: 20cp (can heal up to 50hp per day, can reattach severed limbs)
Jumping x4: 8cp (can jump 100 meters)
Massive Damage Focused x2: 8cp (Wrestling attacks have +2 dam. Mod.)
Special Movement x3: 6cp (Water Walking, Wall Bouncing)
Superspeed x1: 12cp (Can run 100kph)
Tough x2: 4cp (+10 HP)
Regeneration Variable x2: 10cp (heals 10hp per round in the presence of a cheering audience)
Weapon x5: 14cp: Strongarm of the Law (forehand chop)
      -Penetration x 4 (ignore 16 points of armor)
Weapon x5: 7cp Submit to Justice (hell's cradle submission)
      -Blight x5 (double damage on failed TN 24 body roll, 1/5th on success)
      -Hands (both hands must be free to use this attack)
Weapon x0: 5cp Just Desserts (sleeper hold)
      -Incapacitating x5 (Target must make TN 9 at -5 penalty or be put to sleep)

Skills: 49cp

Acrobatics x4: 12cp
Climbing x1: 2cp
Computers x3: 6cp
Electronics x3: 6cp
Intimidation x3: 6cp
Languages x1: 1cp
Powerlifting x4: 12cp
Wilderness Survival x4: 4cp

Defects: -13cp
Marked x2: -2cp (Always wears mask)
Girl Magnet x2: -2cp (tends to attract obsessive luchador fans and muscle fetishists)
Nemesis x3: -3cp (La Violencia, an evil luchadora who destroyed Esteban's village)
Vulnerability x2: -6cp (If Esteban's mask is removed, his abilities are halved)

Bio: When Esteban was young, his father took him on a long journey to train him in the noble art of the luchador. For years they traveled across Mexico, and down through Central and South America, fighting and training with many different people. They returned home after over a decade of traveling to find their home in ruins, having been destroyed by the evil luchadora La Violencia.
Esteban's father immediately set off to confront La Violencia, but never returned and is presumed dead. Esteban pledged himself to avenging his father and village and has done the best he can to be a thorn in her side. Her curiosity piqued by Esteban, she has intimidated several of the local narcoterrorists into frequently sending assassins and hitsquads after the young luchador, believing that they will either kill him, or hone him into a worthy opponent for her to destroy.
Recognizing that he had a long way to go before he could confront La Violencia head on, Esteban went to train by wrestling bears in the mountains of Mexico. During his training he met a wise mountain sage who gave him special seeds to chew while meditating. While meditating he was visited by Coyote, Jesus, and Huitzilopochtli; they told him that only by traveling to Japan and striking down evil there would he ever gain the power to finally destroy La Violencia once and for all.

Navilee

Name: <TBA>
Age: Unknown

Statistics: (190)
Mind: 4
Soul: 7
Body: 8

Attributes: (229)
Alternate Form 6: (+54) |63-6-3|
  Recovery 6: (-6) - For every minute this power is used, must wait 10 minutes before using again.
  Activation 3: (-3) - Must use five actions to activate; cannot move or defend for the duration.
   Appearance -1: (-2) - See bottom.
   Armor, Skin 3: (+2) - Provides Armor rating of 6.
     Homogenous: (--) - Negates Called Shots to bypass Armor.
   Enhanced Stat, Body 1: (+10) - Grants +1 to Body.
   Extra Actions 1: (+15) - Grants an additional Action each round.
   Regeneration 4: (+20) - Heals 20 Health Points each round, to full.
   Superstrength 5: (+16) - Grants +5 Damage Multiplier, +10 to Body stat rolls involving brute strength.
   Tough 4: (+4) - +20 Health Points
   Weapon, Claws 5: (+4)
     Penetrating 2: (--) - Value of Armor and Force Fields reduced by 8
     Piercing 3: (--) - Value of Force Fields reduced another 24.
     Muscle: (+1) - Super-Strength applies.
Armor 2: (+8) |4+4| - Provides Armor rating of 4.
Attack Combat Master 3: (+30) - +3 to ACV.
Combat Technique 2: (+2)
  Brutal - Unarmed attacks are considered Weapon 2.
Features: (+4) |1*4|
  Appearance 1 - See bottom
  Horns, Red Skin, Retractable Claws
Flight 3: (23) |24-1| - Allows flight at 100 KPH max.
  Spread: (-1) - Requires space for wings.
Item, Greatclub: (+7) |(10+1+4-1)/2|
  Weapon 5: (+10)
   Muscle: (+1) - Receives benefit from Super-Strength.
   Vampiric: (+4) - Lost Health Points are transfered to wielder, granting up to 20 temporary.
   Hands: (-1) - Massive weapon requiring two hands.
Item, Motorcycle: (+11) |12+1+10-1|
  Armor 6: (+12) - Grants Armor Rating of 12.
  Features: (+1)
   Extra Capacity - Grants room for a second rider, albeit uncomfortably.
  Land Speed 6: (+10) |12-1-1| - Grants land speed up to 250 KPH.
   Detectable, Hearing: (-1)
   Half Speed Off-Road: (-1)
Mind Shield 1: (+2) - Detects and provides a bonus against Telepathy and Mind Control, as well as granting 10 points of 'Mental Armor' that applies against Psychic attacks.
Regeneration 2: (+20) - Heals 10 Health Points each round, up to full.
Special Defense: (+6) |4+2|
  Does Not Age: (+4)
  Can Survive Thin Air: (+2)
Special Movement 2: (+4)
  Fast 2: 4x Body for determining speed.
Superstrength 3: (+24) - Can lift 4T, +3 Damage Multiplier, +6 on brute-strength Body rolls.
Tough 2: (+4) - +10 Maximum Health Points
Weapon, Claws 4: (+13) |8+2+3|
  Penetrating 2: (+2) - Value of Armor and Force Fields reduced by 8
  Piercing 3: (+3) - Value of Force Fields reduced another 24.
  Muscle: (+1) - Super-Strength applies.
Weapon, Curse 1: (+9) |2+1+5+1
  Drain, Body: (+1) - Each hit subtracts one from the target's Body.
  Insidious: (+5) - Ignores Armor and Force-Fields.
  Linked: (+1) - Hits whenever Claws do.
Weapon, Wrath 5:(+8) |10+2+1+3-2-6|
  Range 1: (+1) - 10m range
  Spreading 2: (+2) - -2 Defense against attack, can hit 2 additional adjacent targets.
  Incurable: (+1) - Cannot be healed via Healing or Regeneration Attributes
  Incapacitating 3: (+3) - Either Body or Soul (Higher value) TN 9 check at -3 penalty or paralyzed for 5 rounds.
  Non-Penetrating 2: (-2) - +8 Armor for damage mitigation, but cannot exceed armor rating.
  Charges: (-6) - 2 uses/day.

Skills: (40)

Acrobatics 2 (+6)
  Running
Driving 2 (+4)
  Motorcycles
Interrogation 3 (+6)
  Physical
Intimidating 4 (+8)
  Street
Languages 1 (+1)
  English
Occult 2 (+4)
  Oni Lore
Stealth 2 (+6)
  Concealment
Street Sense 2 (+4)
  Gang Activity
Urban Tracking 1 (+1)
  Underworld

Defects: (-9)
Less Capable: (-2) |-(1+1)|
  Empathy -2: (-1)
  Self-Discipline -2: (-1)
Ism: Demon (-4) - Experiences a large degree of discrimination.
Marked: (-3)

Derived Values: (Second Value is Alternate Form)
ACV: 9 (6+3)
DCV: 6
Damage Multiplier: 8 | 10
Health Points: 85: ((7+8)*5)+10 | 100:((7+9)*5)+20

Attacks: (Second Value is Alternate Form)
Claws: 41 Damage (-8 Armor, -34 Shields) | 59 Damage (-8 Armor, -34 Shields)
  Curse: 17 Damage, 1 Body Damage (No armor/Shields) | 19 Damage, 1 Body Damage (No armor/shields)
Club: 49 Damage | 59 Damage
Wrath: 49 Damage (-2 Defense, +8 Armor) | 59 Damage (-2 Defense, +8 Armor)

Description:
<TBA>

Background:
<TOO MUCH TYPING>