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Walk Like an Egyptian

Started by Sierra, October 23, 2010, 01:56:38 PM

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Sierra

<El-Cideon> With an airship fully-fueled, crewed, and ready to take them on a trip around the globe, the group is left with just one question: who to take with them on their world tour? Yomi drops in at Erin's after the latter's return from Ireland to determine just that!
<Yomi> "--and I even got a little plane to go along with it, just like you asked! I think we're ready to go, now!"
<Erin> "Huh? I asked for a plane?" asks Erin, blinking.
* Yomi nods. "You said it had to have one."
<Erin> "I did? Uh, well, then, clearly, it does," replies Erin, pausing. "So now you have a zeppelin... and a plane. Right. The running costs are going to be astronomical..."
<Yomi> "Don't worry about the little details!" Yomi insists, waving off Erin's concerns. "Did you work things out on your visit?"
<Erin> "Oh, yes. Well, not with my father, he's still rather bitter," replies Erin, but she shrugs. "But I found out I'm an aunt! My sister got married right after I left, by the looks of things. Well, I think it was a shotgun wedding, but her man's a decent fellow."
<Yomi> "Shotgun wedding?"
<Erin> "It's when a man gets a woman pregnant and is forced to marry her. Knowing my father, the shotgun may not be a metaphor."
<Yomi> "...right." Yomi coughs. "So! Sounds like you had fun! Family is nice to have. If you'd like, we could come and visit once in a while. I read that a zeppelin can go around the world in a bit over twenty days, and that's without magic. It's not like we have to leave for years!"
<Erin> "Without magic? How long does it take when you do use magic? Is it a magical zeppelin?"
<Yomi> "It could be, one day!"
<Erin> "Really? How?"
<Yomi> "You have a spell that makes you go places faster, don't you? I'm sure something like that can work on zeppelins, too!"
<Erin> "I.. yes, perhaps! Some day. Anyway, who's going to come? I certainly hope Suzume does, it's better having her than a doctor on board..."
<Yomi> "Suzume and Sayuri are coming, as is Rena. And then there's Brunilda and the crew. How about Hazel? Or anyone from your Lodge? Lucia and Paula are staying there now, aren't they?"
<Erin> "I was thinking of asking Hazel," replies Erin, though she looks a little abashed. "I'm not really sure what to do with her, if not send her back to Justine. A trip around the world could broaden her horizons! Maybe?"
<Yomi> "Are you just feeling bad because she was dumped with a letter and a plane ticket?"
<Erin> "Well, yes!"
<Yomi> "I could try to help her out. If nothing else, it would train my patience."
<Erin> "You're a very giving person," affirms Erin, with a nod. "You put a crew together, then?"
<Yomi> "Yes. They all appear suitably eccentric!" Yomi clasps her hands happily. "It'll be a great adventure!"
<Erin> "The normal life, it's not for us, is it?"
<Yomi> "Would you be satisfied with one? Even your pet is a demon!"
<El-Cideon> So Yomi and Erin head to the Lodge. It's pretty quiet there this morning. Grace is at her desk in her office, writing.
<Erin> "Don't you have lessons to teach?" asks Erin, pointedly. "It's morning!"
<El-Cideon> "I don't teach all of them personally. If I did, how would I find time to schedule them all?" she says, affronted.
<Yomi> "Delegating one's responsibilities is a time-honored tradition," Yomi agrees with a nod.
<Erin> "How are the students progressing, on the whole? I have a vision, you see. A proper academy, training dozens of new mages every year..."
<El-Cideon> "Oh, well enough." She frowns. "Oh, I should tell you, the missing ones in Poland reappeared. One day they were simply back home without explanation. They don't seem to remember anything untoward, but they can't explain where they were, either. It's...perplexing."
<Erin> Erin blinks, and settles herself into a chair. "Perplexing is correct. Obviously, they were interfered with, but, well. I thought of far worse things that.. I suppose, memory tampering? I'm glad they're not otherwise hurt, though..."
<El-Cideon> "Yes, that was my conclusion as well. It's still disturbing, just in different ways than expected."
<Erin> "How long were they vanished for, approximately?"
<El-Cideon> "A week and a half? Perhaps two?"
<Erin> "How are we supposed to interpret this?" asks Erin, frowning. "A warning?"
<El-Cideon> "I'm not sure. I suppose I'll talk with them personally and see what I can find out. I hardly doubt they'd complain about being recalled right now. They must be very confused, after all."
<Erin> "Tell them to take stock of their affairs before they leave, see if their accounts have been tampered with as well, or if they've still got all their property, you know, if anything's changed in their absence," replies Erin.
<El-Cideon> "We'll be thorough, of course."
<Erin> "Right. We came here to ask people if they wanted to go travelling with us, actually. It seems a bit ironic to me, but there you go." Erin cocks an eyebrow. "Are you interested?"
<El-Cideon> "I'd say yes, but I'm rather tied down. Someone has to run this place, after all."
<Erin> "I'd swear you never leave, sometimes," remarks Erin, glancing around the office. "Ah, well. Is Hazel about?"
<El-Cideon> "She can be." Grace reaches for her phone. "In very short order, I'm sure. You know I've shielded you from a great many complaints as of late? 'Where's Erin, I should just go back home if no one's asking me to do anything,' etcetera and so on."
<Erin> "Thanks. I wouldn't have known how to handle it if it did get to me. It's a very, er, odd situation."
<El-Cideon> Grace makes a call, taking the obvious griping on the other end with considerable gra--tolerance. Hazel should be over in a couple minutes, she says after hanging up, at about which time Brunilda and the rest of your group shows up (having more or less just waltzed in on their own, it seems).
<Brunilda> "So, this is where the magic all happens, is it?" Brunilda asks, looking around as she comes in.
<Erin> "I think this is where the paperwork happens," replies Erin, glancing at Grace's laden desk. "Ah, Hazel. We're going to be going on a trip soon, and I thought, why not have you come with us?"
<El-Cideon> Hazel is quick to provide reasons! "So I actually get to do something? It's about time. I've just been watching movies for two weeks and I've seen everything three times already."
<Erin> "You can, um, provide security. Because where we're going, we might need it!"
<El-Cideon> "Well, yeah, I'm used to doing that. Where are we going?"
<Erin> "You tell her, Yomi!"
<Yomi> "Egypt, for a start," Yomi speaks up. "I'm sure it's filled with ancient demons, forbidden magic and restless natives!"
<Brunilda> "Oh, I've always wanted to investigate those ancient tombs," Brunilda brightens at this news.
<El-Cideon> "Yeah? That might be interesting," Hazel admits, grudgingly.
<Erin> "Forbidden. Why is it forbidden? Who forbids it?" mutters Erin.
<Yomi> "We're going there to find out!"
* Yomi turns back towards Grace, then. "Could I trouble you to call Lucia and Paula over as well? Even if they're not interested in taking the trip, I'd like to say goodbye properly before leaving."
<El-Cideon> Grace nods, both of them being summoned quickly enough.
<Yomi> "Egypt! A trip of adventure, mystery and exploration!" Yomi tells them by way of greeting. "We're all going. Want to come, too?"
<El-Cideon> "I think I'm fine with where I am right now," Lucia says. "Nobody's trying to stab me or anything any more. I like that."
<El-Cideon> "Don't you clean the toilets here?" Hazel says with some skepticism.
<El-Cideon> "And they don't fight back."
<Yomi> "That, too, is a sort of adventure," Yomi agrees without missing a beat, and looks expectantly at Paula.
<El-Cideon> "Is there a specific purpose for this journey, or is it merely for the sake of adventure?" Paula asks. "I ask merely out of curiosity."
* Yomi doesn't mind responding to that! "We do intend to make stops along the way, here and there, but the main purpose is to find our true selves through adventure."
<Erin> "I'm hoping to continue investigating extradimensional ruins, myself."
<Yomi> "That's where the stops come in, yes!"
<Brunilda> "Extradimensional?" Brunilda perks up. "Oh, I'd need to investigate that, too!"
<El-Cideon> "For a life as long as mine, I admit I haven't seen much of the world. Even if it's merely sightseeing, well, aren't I due for a vacation? I believe I will come along, yes."
<Yomi> "Great!"
<El-Cideon> All preparations complete, everyone gathered, packed and ready to go, the only thing left to do is convene at the hangar and take off. Varying reactions from those with you: Hazel gapes at the sheer size of the ship as well as the mere fact that you bought it; Rena merely climbs aboard, deposits her bags in the first empty room she finds, then makes her way to the control compartment.
* Yomi already has her cabin picked out for her, and so is in no hurry to get there. She busies herself by ensuring that everyone makes their way onboard and doesn't meet with problems during this.
* Brunilda echoes Rena's businesslike manner, having seen the blimp before. Getting her things settled, she gets in position to start piloting! Awaiting orders from the owner/captain first, of course.
<Erin> "A zeppelin," repeats Erin, shaking her head as she steps inside and starts seeking out a place to make her home-away-from-home.
<El-Cideon> Rena looks around the control room as though something's missing. "Don't I get a special hat?"
<El-Cideon> There are about a dozen sleeping compartments, Erin finds, configured to be shared by two people each. Enough space for everyone to have their own room and a spare bunk in each besides. They're not that large, of course, but at least the bunks look warm.
* Erin picks one at random, leaving her stuff on the bottom bunk (she prefers to sleep on top in this arrangements, though), and peering out the window into the hangar.
<Yomi> Once her obligations have been fulfilled, Yomi feels confident in making her way towards the control compartment herself.
<El-Cideon> Rena quickly notices the owner's arrival and makes known an apparent shortcoming of the operation: "Shouldn't I have a hat, Yomi? All captains wear hats."
<Yomi> "You are to pick the perfect hat for you and then tell me how you want it to look."
<El-Cideon> Rena nods! "Alright. But I don't want to make everyone wait, so I'll have to get it later. Are we ready to take off?"
<Yomi> "Everyone's boarded. Did you study what to do for takeoffs?"
<El-Cideon> "I believe I understand what is needed for proper airship operation," Rena says. She turns to Brunilda: "Fly the ship. Don't hit things."
* Yomi grins. "You sound like a pro already! Ah, did I tell you that Selene said hi? She was really excited to hear that you're our captain."
<Brunilda> "Getting out of the hangar's the tricky part, after that we've got nothing in our way," Brunilda remarks as she manipulates the controls, causing the blimp's engines to whir into life and the moorings to detach before easing it gently out of the hangar.
<El-Cideon> "Is she recovered from being propositioned by a demon priest?" Rena asks Yomi, monitoring her pilot.
<Yomi> "Admirably so," Yomi responds, nodding. She steps up to the window to properly observe where they're headed. "It is a bit sad that she seemed happiest while alone, but surrounded by sycophants must be a pain."
<El-Cideon> Behind you, the engines hum, propellers whirling. The ship slips away from its berth, starting up into the sky over London. Beneath you, you can make out the shapes of pedestrians, staring up and pointing in surprise, until they start to dwindle into insignificance as you gain altitude.
* Brunilda swings the blimp around due South once they're airborne and starts heading for the channel. "Over France, then the Mediterranean, and finally into Egypt?"
<Yomi> "That sounds lovely," Yomi agrees. "The part about France, especially. Can we go over Paris?" Yomi thinks for a moment, before she wonders out loud, "And how about shifts? We have three other pilots, so I'd like you to confirm their credentials, but afterwards... well, you could either split up the tasks, or form pairs to support each other?"
<El-Cideon> London blurs into patches of gray and brown below, then fades away behind you. It's a perfect day to go flying, brilliant blue skies with just the occasional patch of cloud. It's also rather cold hundreds of feet up, even during the warm months--one of the shortcomings of air travel.
<Brunilda> "There's not much else to do up here, but having shifts to cover sleeping at least would be prudent. I can let them have a go and see how they do," the greying scientist agrees, keeping her overcoat on in deference to the cold.
<Yomi> "Great. I'll go get my Russian coat, I think. Who knew it'd be so cold?" Yomi shakes her head, heading towards her cabin.
<El-Cideon> It's a couple days of travel over Europe, the Mediterranean, and northern Africa. It's smooth flying, all Yomi's new employees proving to be capable of handling the ship at least in placid conditions like these. The only notable surprise that crops up is that Erin's cat slipped onboard somehow. (more)
<El-Cideon> Green gives way to blue below you, then the yellow of endless shifting sands as you fly over Egypt. One thing becomes apparent when you bring the ship down in a field of dunes outside the city limits of Luxor--it's nigh impossible to be inconspicuous when you're travelling in a hundreds-foot-long dirigible. A small crowd has trailed out of the city, drawn by curiosity to get a better look at these mysterious visitors!
<Yomi> Inconspicuous? Yomi doesn't bother with that. Besides, perhaps this trip to Africa won't have her barred from everywhere Erin is allowed.
<Brunilda> "Who's going to watch the blimp?" Brunilda asks, looking out the window. "Don't want it getting stolen or anything..."
<Yomi> "I pity the fool that steals it."
<Erin> "Can that even happen? How many people can fly a... zeppelin?" asks Erin, eyeing the complex-looking controls.
<Brunilda> "Try to steal it and crash it, then," she amends.
<Yomi> "Rena," Yomi suddenly says. "As captain, who do you think should guard it until we return? We can just visit Luxor in shifts."
<El-Cideon> "I can guard it? I think I have become skilled at hitting people who do things I do not approve of."
<Yomi> "I have faith in you!"
<El-Cideon> Rena nods!
<El-Cideon> In stark contrast to most of your journey here, it is oppressively hot outside, the kind of dry furnace heat that instantly causes you to break out in a sweat once you set foot on the ground. The crowd outside, perhaps a few dozen strong, simply watches from afar; a few individuals break away and run back to the city proper.
<Erin> "We're allowed to just land and head in, right?"
* Yomi stretches her limbs while outside, before turning her attention to examining her wrapped-up sword. "Would Rena have us land here if it weren't allowed?" she asks Erin back.
<El-Cideon> "Rena spends much of her time sitting in our backyard without clothes on," Sayuri notes. "I would not present her as an exemplar of sound judgment."
<Yomi> "A valid counterpoint," Yomi acknowledges. "How about this one, then? We have several pilots who flew across different countries and they didn't alert me to anything out of the ordinary. One of them is right here, in fact!"
<Erin> "I would've thought there would be some kind of customs group to greet us. Check our passports. That sort of thing. Maybe land closer to an airport, I don't know..." replies Erin, scratching her head.
<Yomi> "Isn't it under British rule? Do you need a passport if you go from London straight here?"
<Erin> roll 1d20+11
* Hatbot --> "Erin rolls 1d20+11 and gets 25."12 [1d20=14]
<Erin> "I think so? It's not like taking a bus."
<Erin> "But it looks like I was wrong," she adds, surveying the lack of official-looking people coming to greet them.
<Yomi> "I'm sure if we're wrong, Rena can apologize to the officials and change their minds," Yomi insists, beginning to head towards the city limits.
<Erin> "We could spend weeks here, there's so much to see, especially if you're up for some spelunking."
<El-Cideon> A couple well-dressed men do eventually approach you and inquire about identification, purpose of visit, and so on, but it's almost perfunctory really.
<Yomi> "I could spend a couple weeks around," Yomi agrees. "Remember, we can always come back again. At least, if we don't end up disturbing the peace in some unfortunate way." As the officials do finally approach them, she is all too happy to respond to all their questions!
<Erin> Erin opts to start with a newspaper, intending to check out current events before deciding on where to explore first.
<El-Cideon> Unlike everyone else, Paula seems unperturbed by the scorching heat--she remains perfectly poised and, as far as you can tell, doesn't even seem to be sweating. "What do we do first? Are you following any sort of lead here? I admit I am not entirely clear on what brings us here, apart from the sheer weight of history."
<El-Cideon> The local newspapers are in Arabic, which my or may not do Erin much good.
<Erin> "Transferal points are usually found in areas with great spiritual or historical weight. Unfortunately, that is most of the city," replies Erin, incanting a spell that will enable her to read just about anything. "Karnak, the Valley of Kings, the Valley of Queens, and just about anywhere could've had some relevance in ancient Thebes."
<Erin> "Not to mention that the hills are literally filled with tombs and catacombs. It'd probably take longer than we're willing to ever spend here to explore them all."
<Yomi> "Let's tour the valleys first, then?" Yomi proposes. "That would be a great start."
<El-Cideon> The paper talks mostly about local politics, and some regional matters such as Italy's ongoing pacification of Ethiopia (which Egypt's leadership would very much not like to see spill across borders, it seems).
<Erin> "Alright. They have a lot of entrances to the underground there. I'm tempted to consider finding a guide..."
<Brunilda> "Better to have a guide than to poke around blindly yourself," Brunilda agrees. "They're good for shooing away beggars and the like, too."
<Yomi> "Why not? Let's try to find one that doesn't need a week-long bath this time, though?"
<El-Cideon> It's not like there's a shortage of parties interested in you here! The beggars are indeed already moving in, as are the hawkers hoping to flog something to the undoubtedly wealthy foreigners.
<Erin> "Yes. Someone reputable!"
<Yomi> roll 1d20+6
* Hatbot --> "Yomi rolls 1d20+6 and gets 15."12 [1d20=9]
<El-Cideon> roll 1d20+11 Paula
* Hatbot --> "El-Cideon rolls 1d20+11 Paula and gets 28."12 [1d20=17]
<El-Cideon> Asking around for a good guide winds up requiring the occasional financial incentive to get reliable information, but if you can't afford the occasional knick-knack or bag of moldy fruit, how are you even traveling? Around noon, you find yourself at a small office attached to the city museum, talking to the curator's chief assistant. A middle-aged man named Khaled Samara, dressed in a finely-tailored white suit and wearing glasses. Museum officials know the ruins best, you're told, and are certainly willing to show visitors around for the proper incentives!
<Yomi> "Erin was just saying that we could spend our lifetimes here and still have yet more to see," Yomi tells Khaled excitedly. "I knew going to Egypt first thing was a great idea!"
<El-Cideon> He smiles, hands clasped before him on the other side of his desk. Fragments of ancient statues share shelf space around him with myriad books in English and in Arabic "A lifetime might just be sufficient. It's difficult to be comprehensive when we are speaking of structures accumulated over millenia. What in particular most interests you?"
<Erin> "Grounds of gathering and worship would be at the top of the list," replies Erin. "We kind of want to tour the hotspots, though."
<Yomi> "Erin mentioned there being two valleys of resting places for the monarchs of old? While individual tombs are no doubt impressive, the sheer gathering of such history in one place draws me the most, personally."
<El-Cideon> He nods to both of you. "The tombs are massed most significantly around the great necropolis, across the river. Not all of these are open to any who stop by wishing to see them--there has been considerable predation by acquisitive elements over the years and we must be careful who we admit. (more)
<El-Cideon> "Why, just months ago, a band of Germans bullied their way into the valley of Queens to raid a tomb and made off with scores of priceless antiquities. Such a loss. As far as temples go, the complex at Karnak contains the most stirring examples of ancient architecture."
<Yomi> "Unlike those uncouth Germans, soldiers, no doubt," Yomi says, sniffing, "I'm sure you'll find us in no need of enriching ourselves further by such means."
<Brunilda> "People like that give archaeologists a bad name," Brunilda declares stridently. "Antiquities belong in a museum, not enriching some already wealthy private collector."
<Erin> "Or left where they are, maybe? They're often intended as monuments of a sort."
<Brunilda> "A monument's no good if no one ever sees it. Better to be remembered by having their effects used to educate us about the world of the past," Brunilda argues.
<El-Cideon> "Quite right," he says to Brunilda. "As such, a modest donation to the museum would not be remiss if you wish a comprehensive tour? To maintain the ruins for posterity and support the museum. Not obligatory, of course, but it does help to keep said monuments in good repair to be appreciated by later visitors."
<Yomi> "Certainly," Yomi agrees here. "I can think of no better way to form a lasting working relationship and support the museum and its staff."
<El-Cideon> He nods. "I will arrange transport across the river, then, as you determine amongst yourselves what you wish to contribute. And have you a preference for what you would like to see first?"
<Yomi> "Karnak, perhaps?"
<Erin> "It suits."
<El-Cideon> Another nod. (OOC: assuming a minor gratuity exchanges hands here and we move along?)
<Yomi> OOC: Sure~
<El-Cideon> A quick ferry ride across the river, a short drive in a couple battered old open-top cars (likely left over from the British occupation) and you approach a compound of sandstone ruins. Roofless columns, windblasted and cracked in places but seemingly still standing strong. Khaled procures a walking stick, replete with elaborate carvings, from the trunk of one car and leads the way in. (more)
<El-Cideon> He explains much of the history surrounding the ruins as you walk along, lives of the builders, the mythology the temples were meant to enshrine, various deities merging and changing functions over centuries. The walls loom above and around you, hieroglyphics and great murals still indelibly etched into the stone. (more)
<El-Cideon> Walking along an open path towards what must have once been a pool, Khaled is briefly distracted--someone else is in the complex, it seems, having set up a camera along the walkway a hundred feet or so down. Khaled excuses himself for a moment and walks off to speak with them.
* Brunilda hopes it really is a camera and not a gamma pulse wave modulator like the one in her carry case.
* Yomi hopes it's not Germans.
* Erin is more interested in the hieroglyphics, which will surely reveal their secrets to her!
<El-Cideon> It...looks a lot like a camera from here, at least! The other figure is wearing a broad straw hat and you can't make out much detail. Looks like a man, at least. As you watch, Khaled gestures to him in ways that clearly communicate Get the Hell Out no matter what one's native language.
<El-Cideon> Sayuri, meanwhile, seems to be withering in the heat. "I recall talk of transporting to other places. If such places are not also deserts, I would welcome the change of scenery."
<Yomi> "They've been very chilly in the past. Dark, too, but you're not afraid of that, are you?"
<El-Cideon> In contrast, Paula luxuriates in the desert blaze, looking perfectly comfortable!
* Brunilda is wilting somewhat, but enduring with a stiff upper lip.
<El-Cideon> "Darkness was often necessary for my work," Sayuri says. "I would not have been very effective at this were I afraid of it."
<Erin> "Entirely underground, too," adds Erin. "I'm not actually sure how Paula will fare there, that world may not even have a sun." Hot, cold, wet, dry, a mage remains functional in any weather.
<El-Cideon> The stranger packs up his camera and hustles away from your wildly-gesticulating guide, down your path. You get a bit of a better look at him as he passes by--blond, sunburned, attractive enough in a roughshod sort of way. He flashes you all a sheepish grin and moves on.
<Yomi> "I guess we'll see," Yomi says, admiring the blond as he moves. With their luck, he will try to raise the mummies in open rebellion before they've left.
<El-Cideon> "Night is definitively not my ally, it's true," Paula admits. "Perhaps my condition when we arrive will be informative as to the nature of this world?"
<El-Cideon> Khaled rejoins you. "I apologize for the interruption," he says. "Parasites ever assail us, you see. Shall we move on? You have seen most of the temple complex by now. The tombs are not far from here."
<Yomi> "Perfectly understandable," Yomi agrees, before gesturing ahead. "Let us proceed, then?"
<El-Cideon> Another drive--Khaled takes you down a dusty road into the surrounding hills. Most of the tombs are not open to visitors, he explains, but this particular one in the Valley of Queens will, he is sure, provide an archetypal example of what to expect from the myriad others you can't see. The cars pull to a stop at the end of a ravine, where an otherwise unadorned rectangular opening leads into the rock face. "Follow me, please?"
<El-Cideon> He lights a torch and enters!
* Erin follows!
* Yomi likewise follows, keeping her senses open lest they be attacked by the restless undead!
* Brunilda trundles along with the group, glad to get in the shade.
<El-Cideon> A long, narrow passageway, the walls covered with paintings of the tomb's presumable occupant engaging in a variety of official queenly tasks. You wind up in a square chamber thirty feet wide, similarly decorated; a stone altar sits in the center of it and another door yawns across from you. This room is also already lit and occupied. (more)
<El-Cideon> A woman stands before the far door. Hard, imposing features, graying hair shot through with a few streaks of black, wearing a trim, conservative dress. A pair of white feathers dangle from earrings. A younger woman stands at her side, slim, black hair, wearing plain and formfitting dress. Khaled walks over to take up station next to the older woman.
* Yomi repositions the wrapped up bundle in her arms, brushing it against Erin's arm to gain her attention. Once attained, she loosens the straps slightly and taps the bundle in warning.
<El-Cideon> "Somewhat later than expected," the older woman says. Her voice is clear, commanding.
<Brunilda> "Mmm?" Brunilda looks confused at this development. "What's going on, here?" she asks, peering at Khaled as he leaves them.
<Erin> "I've no idea, but I'm sure this woman is about to tell us," replies Erin.
<Yomi> "You were expecting us?" Yomi asks. "In such a case, should you not introduce yourself, first?"
<El-Cideon> "Janan Ahmad," she says, "is my current preference." She looks over each of you. "Also more of you than expected. Well, I can hardly be surprised about Germans having incomplete information. They are good at little but killing, aren't they? Now...You have business here that goes beyond tourism, I am sure. I would like to know what it is."
<El-Cideon> ~