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Started by Anastasia, August 06, 2011, 10:56:41 AM

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Anastasia

Ithea PrC preliminary notes. Didn't get far.

Clawed Spell (Su)

The magic of <prcname> is best when it rips into her foes like the claws of a cat. x/day the <prcname> may declare a spell delivered by Arcane Channeling as a clawed spell. This spell manifests as cat claws, though this has no effect on the effects of the spell. A clawed spell grants a +x bonus to the attack roll of the attack that delivers it and increases the bonus from Spell Power, if any, by +y.

Grace of the Lioness (Ex?)

When <prcname> has prey in her sights, she is a relentless, devastating predator. She gains her Spell Power bonus as a (morale? untyped?) bonus to armor class against foes she has wounded during the encounter.

Feline's Swiftness (Ex)

<prcname> may make up to two attacks each time she makes an AoO. The second is made at -5 and consumes x AoOs. (2 for the 2nd? 3? 1? Not sure.)

Cat's Grace (Su)

<prcname> is under the effect of a permanent cat's grace spell with a caster level equal to her hit dice. (improves over levels?)

Capstone (?)

Something to tie class abilities+duskblade+AoOs together?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Toying with various epic fighter feats.

Epic Reach [Epic]
Prerequisite: Small size or larger, tumble 12 ranks, dex 21
Benefit: Your natural reach increases by 5ft.
Special: You may select this feat more than once. Its benefits stack.
(Not sure if it should allow more than one iteration. The idea is training and flexibility pay off in a remarkable way. Could add skill focus: tumble if the prereqs feel too soft. A simple 5ft reach boost isn't going to break anything by itself, but stacking it could get silly fast.)

Polearm Mastery [Epic]
Prerequisite: Weapon Supremacy(any polearm that counts as a reach weapon)
Benefit: When wielding a polearm with reach, you gain several additional benefits. By spinning your polearm, you form a deflective shield. This grants you a +2 shield bonus to armor class. This stacks with any other shield bonus you gain from your polearm or related feats, as well as from a buckler. You gain the ability to make even longer strikes, using the reach of your polearm to the utmost. When using a polearm with reach, your reach increases by an additional 5ft. Finally, you can switch to striking with the butt of your polearm instantly and with no loss of effectiveness. You can choose to deal bludgeoning damage with your polearm. You can choose as a free action and for each attack.

Blade Mastery [Epic]
Prerequisite: Weapon Supremacy(any sword)
Benefit: When wielding a sword, you gain several additional benefits.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Used a revised Mortal Hunter instead of this.

Outer Planar Assassin PrC.

Requirements

Base Attack Bonus

+15

Special

Must be able to cast plane shift, greater plane shift or gate as a spell, spell like ability or supernatural ability or a similar ability.

Epic possibly. Lots of ways to sneak around and act well in the outer planes.

Planar Immunity (Su)

At x level, the OPA gains permanent protection from the hazards of the planes. He is treated as being under a constant avoid planar affects spell.

At x level, he gains immunity to unusually powerful parts of a plane. For example, a part of the Elemental Plane of Fire that deals more than 3d10 damage per round would be negated.

At x level, he gains immunity to gravity, magic and alignment traits.

Sneak Attack (Ex)

At x level and every x levels thereafter, +1d6 sneak attack.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Toyed around with more detailed AI settings, but they weren't needed.

Detailed settings: Adrian is all about physical damage. A greatsword with sneak attack backup and plenty of PA potential on his foes gives him the potential to deal heavy amounts of pain. Further, with see invisibility and attack ethereal, he can effectively damage incorporeal threats. There isn't a lot that he can't hit as a result and knows this. Due to his low defenses, Adrian prefers to pile on damage quickly rather than extend a battle. He'll either attempt to get sneak attack damage or take a heavy chunk of PA to lay his opponents low. However, he does keep himself aware of the battle situation. Should a single opponent be neglected by the party, Adrian will attempt to engage to tie it up. As far as buffs go, he'll use his wand of shield + umd to grant himself a +4 shield bonus to armor class if he knows a battle is about to erupt. He won't bother with it mid battle unless he has absolutely no better option. Should physical attacks be impossible or infeasible, he'll resort to his breath weapon with Breath of the Night and sickening breath to attempt to influence the battle that way. Finally, when fighting with the Graceful Blow, he attempts to keep the enemies occupied while they slice apart the enemy flank.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Old things from Filbrez's shop.

Elixir of Grandeur: This appears to be a potion of cure serious wounds, but in reality grants 3d8+5 temporary hit points. 500 gold.
Rock+1: Why someone enchanted a rock, Filbrez can't say. It mechanically functions as a club. 2,000 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

This is Winterhaunt of Ibgorwhatever from Frostburn, only with a few flavor modifications. Decided it wasn't worth posting.

[spoiler]Chillbringer

Hit Die

d8

Requirements

Alignment

Chaotic evil, lawful evil, neutral or neutral evil

Skills

Concentration 8 ranks, Knowledge (Arcana) 8 ranks, Knowledge (Religion) 8 ranks

Feats

Arctic Priest, Piercing Cold

Special

Must worship Auril.

Special

The aspiring Chillbringer must successfully complete the Baptism of Frost.

Class Skills

The chillbringer's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (religion) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at Each Level

2 + intelligence modifier.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+0+2+0+2Cloak of winter's chill+1 divine
2+1+3+0+3Resistance to cold 5+1 divine
3+1+3+1+3Frozen skin+1 divine
4+2+4+1+4Coldstrike+1d6+1 divine
5+2+4+1+4Resistance to cold 10+1 divine
6+3+5+2+5Constant piercing cold+1 divine
7+3+5+2+5Cold subtype+1 divine
8+4+6+2+6Coldstrike+2d6+1 divine
9+4+6+3+6Summon the entombed+1 divine
10+5+7+3+7Wintry apotheosis+1 divine


Cloak of Winter's Chill (Su)

As a free action, a chillbringer can shroud himself in a sphere of cold a number of times per day equal to 3 + his Charisma modifier. This cloak of winter's chill lasts for a number of rounds equal to the chillbringer's class level + his Charisma modifier. While cloaked in winter's chill, the chillbringer gleams with a frosty radiance that is both alluring and terrifying. He gains a +2 profane bonus on Will saving throws and all Charisma-based checks, including all Charisma-based skills and rebuke or command undead checks.

Resistance to Cold (Ex)

A chillbringer gains resistance to cold 5 at 2nd level. This increases to resistance to cold 10 at 5th level. This resistance to cold granted to this ability stacks with a character's natural cold resistance, if any.

Frozen Skin (Su)

At 3rd level, the chillbringer's skin becomes as hard (and cold) as frozen flesh, while retaining its flexibility. His skin appears to be coated with a fine layer of frost, and flecks of snow seem to float from his flesh at times. He gains a +2 natural armor bonus to his Armor Class, which increases to +4 while he is cloaked in his winter's chill ability.

Coldstrike (Su)

Starting at 4th level, every time a chillbringer deals cold damage with a spell, spell-like ability, or supernatural ability (including a white dragon's breath weapon), he deals an additional 1d6 points of cold damage. Magic weapons that deal cold damage (such as frost weapons) do not trigger this additional cold damage, since the source of the cold damage is the weapon itself, not the chillbringer.

The chillbringer's coldstrike damage increases to +2d6 points of cold damage at 8th level.

When his cloak of winter's chill is active, he adds an additional 1d6 points of damage with his coldstrike ability (to a total of +2d6 at 4th level and +3d6 at 8th level).

Constant Piercing Cold (Su)

At 6th level, all spells with the cold descriptor cast by the chillbringer are automatically enhanced by the Piercing Cold feat, with no change to the spell's actual level.

Cold Subtype (Ex)

At 7th level, the chillbringer gains the cold subtype. He gains immunity to cold, but also has a vulnerability to fire, which means he takes half again as much (+50%) damage as normal from fire, regardless of whether or not a saving throw is allowed, or if the save is a success or a failure.

Summon the Entombed (Sp)

At 9th level, a chillbringer gains the spell-like ability to summon one of the entombed to do his bidding. Treat this as a summon monster IX spell, except that the chillbringer can only summon entombed with it. The caster level of this ability is equal to the winterhaunt's class level plus his Charisma modifier. The chillbringer may use this spell-like ability once per day.

Wintry Apotheosis (Su)

At 10th level, the chillbringer undergoes a powerful and unholy transformation as his flesh and bones become consumed by the frozen wrath of Auril, only to be replaced by snowy flesh and icy bones. The chillbringer has become a powerful supernatural servant of Auril.

Once this apotheosis takes place, the chillbringer's type changes to elemental, and he gains the evil subtype. As a being composed of living, profane ice and snow, he is immune to poison, sleep effects, paralysis, and stunning. He is also not subject to extra damage from critical hits or flanking. The chillbringer cannot be raised, reincarnated or resurrected (though a limited wish, wish, miracle, or true resurrection spell can restore life). The chillbringer also gains darkvision out to 60 feet.

The chillbringer's natural weapons, as well as any weapons he wields, are treated as evil-aligned for the purpose of overcoming damage reduction.

Baptism of Frost

An aspirant who wishes to become a Chillbringer must go through a ritual during the winter solstice. They are cast out nude into a howling blizzard and are tasked to survive for 24 hours. Those who have pleased Auril in word and deep before this are confronted with four spirits of winter that they must placate or overcome. Those that succeed emerge from the blizzard unharmed. Those who have not gained Auril's favor find themselves set on by packs of winter wolves and torn to frozen shreds, never to be seen again.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

The Narrative Guide to the Styx

This book is filled to the brim with knowledge of the Styx as it winds across all the Depths Below. It provides a rich tapestry of information about everything from Styxwater to fiendish navies, to the inhabitants of the forgetful river. If consulted on a knowledge check directly dealing with the Styx or matters directly tied to the Styx, this book grants a +1 bonus to that check.

> roll 1d20+12
* Hatbot --> "Kotono rolls 1d20+12 and gets 23." [1d20=11]

In addition, Sylvie notices there is a code hidden in the writing.

> roll 1d20+37
* Hatbot --> "Kotono rolls 1d20+37 and gets 49." [1d20=12]

Sylvie is able to decipher the code. It reads as follows: Seek the Hermit of the Black Waters within the Windswept Depths to study the Styx. He's waiting for worthy students.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Lost Lore of the Abyss: Kelvezu demons

This book discusses kelvezu, a relatively rare type of demon. Rare, as they are only 5 feet tall and almost identical to humans, save for rosy red skin and a tiny pair of horns atop its forehead. They are similar to assassin devils, eliminating tiresome opponents of greater devils, bothersome mortals and interfering celestials.  The book elaborates on several traits a typical kelvezu possesses.

- Typical demon subtype traits. These are SRD standard.

- Considerable talents shared with rogues and thieves, such as evasion, improved uncanny dodge and sneak attack.

- Poisoned weapons that drain the health of those who fall victim to it.

- Profusely bleeding wounds. A creature that a kelvezu successfully sneak attacks takes 6 points of bleed damage per round. Unlike Infernal Wounds and similar abilities, there is no difficulty in healing the wound. Any HP recovery stops the bleeding damage. The sole exception is fast healing that is less than the amount of bleed damage per round. In that case it reduces the bleed damage but does not stop it. Fast healing sufficient to match or overcome the bleed damage stops it.

- Skilled in two weapon fighting and dirty tricks. Watch out for situation attacks, like throwing sand in your eyes, low blows, being dropped into pits and so on.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Biological Functions of Lemures

This book is an exhausting study of lemures. It is full of obscure and ultimately irrelevant factoids about Hell's ammunition and cannon fodder. Not a one paints a picture of anything but abject misery for them, warning all those who read that this is the fate of those who curry Hell's favor.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

More Filbrez stuff.

Monkey Knife: Bronze Dagger+1. Deals 1.5 times damage when used against animals. Note that bronze provides a -2 penalty to hit and damage rolls due to being inferior to steel. 8,000 gold.
Unknown to Death: Aurorum Longsword+3, keen. Grants fast healing 25 for one round when the wielder fights defensively or uses the total defense action. 45,000 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Didn't care how the gimmick worked out, never got finished.

---Arrel---

Description: The sky above is taken over in a large part by a gigantic bird. A golden eagle, shining golden light down and around itself. It is as large as an adult dragon, flying in the skies above like a conquering king.

Personality: Arrel is a half dragon giant eagle, who acts much like a restrained, wise dragon. While not a true dragon, he in many ways strives to be one.

Beliefs: Arrel does not revere any particular deity, though he holds many in high regard.

Goals: Aid the Crusade in overthrowing Baator and freeing Lifasa.

Miscellaneous statistics:

Height: 15'9 tall and with a 45'0 wingspan.
Weight: 2,200 pounds.
Eyes: Golden.
Feathers: Gold.
Age: 530
Homeland: Heroic Domains of Ysgard.

Favorite Food: Ysgardian rainbow trout.
Favorite Color: Gold.
Favorite Creature: Gold dragons.
Hated creature: Devils.
Preference: Straight.
Relationship status: Single.

Hoard of the Aurora

Arrel-Afina: Ioun Stone, Deep Red. She is a treasure that flies on her own power, deft and graceful in the skies around us all.
Arrel-Jaela: Boots of the Battle Charger. A resolute leader that always leads the way against the devils.
Arrel-Ithea: Glaive+1, dragonbane. I've noticed what she's done to several dragons now.
Arrel-Muirfinn: Pearl of the Sirines. A gift from beneath the waves to the Crusade.
Arrel-Adrian: Gauntlets of Ogre Power. He fights with raw strength and cares little for subtlety.
Arrel-Annalise: Darkskull. A wholly evil thing, and yet with crafted beauty if one cares to look. Like all evil, she was broken apart.
Arrel-Misalea: Ring of Vengeance. What is striving to live up to another's legacy than a form of revenge against those that did Elrisa wrong?
Arrel-Dana: Rapier+1, flaming burst. A caustic flame to hold up against those who would offend or annoy her, best handled with care and thick gloves.
Arrel-Tannin: Sword of Subtlety. He damages, but is seldom seen. Not every victory is bloody.
Arrel-Tepen:
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

Out of curiosity, what was up with 27's fear of Tannin?

Afina didn't fall to Gathgorian and Jaela didn't die against Abigor, but what was up with Tannin's supposed betrayal?
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Quote from: Merc on November 25, 2012, 07:30:01 PM
Out of curiosity, what was up with 27's fear of Tannin?

His eyes. Ygorl and Ssendam are terrified of Renbuu and his rainbow, color changing eyes bring to mind Renbuu's power. I believe someone nailed this or came close to it IC once or twice.

QuoteAfina didn't fall to Gathgorian and Jaela didn't die against Abigor, but what was up with Tannin's supposed betrayal?

Gathgorian is still alive, so that one could well happen. As for Jaela? Odds were you'd face Abigor on the field of battle, but you were able to change that destiny. Even with this Jaela still suffered from him. Anyway, no prophecy is set in stone. You overthrew Taelfagn's schemes, including the Child of Lifasa. Those were as fated as anything could be, so is it that surprising you managed to overcome your other fates as well?

Tannin got a bad rap from 27. Remember, a source that tells you the truth may still have an agenda or not be entirely trustworthy. If you can decode the final puzzle in the opinions post, you may be able to understand more about this. Remember what came before and you may yet find the key to the puzzle.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Medi's loot

Now I didn't get around to working out most of it. I had notes, but I'll post what I have here.

- Spell tomes with all spells 1-9 from the PHB, SC and Complete books. Basically an extensive spell library.
- 21 levels worth of divine spells converted to arcane spells: Aid, Holy Aura, Holy Smite, Holy Word. Medi spent a lot of time researching magic and made several potent breakthroughs. They've been lost to the ages, but these conversions survive. This is similar to Ebony's training as an Exalted Arcanist, but the spells can be used by any arcane caster.
- Chan's crown, naturally.
- Several epic magic items and artifacts, a few of which are below.
- A laboratory with several potent brews. Besides a heap of 4th level and higher potions, the following unique potions were there. All of these are permanent. Max HP+5, Max HP+5, Max HP+7, Max HP+20, Strength+2, Strength+2, Dexterity+3, Constitution+1, Constitution+4, Intelligence+1, Intelligence+2, Intelligence+2, Wisdom+2, Wisdom+2, Charisma+1, Charisma+1, Charisma+1, Natural Armor+1, Natural Armor+5, Natural Armor+5, +2 1st level spell slots, +2 2nd level spell slots, +2 3rd level spell slots, +2 4th level spell slots, +1 5th level spell slots, +1 6th level spell slots, +1 7th level spell slots, +1 8th level spell slots, +1 9th level spell slots, fast healing 1, fast healing 1, fast healing 3, regeneration 1 (evil), regeneration 1 (evil), +1 sacred bonus to armor class, +1 sacred bonus to saving throws, +2 sacred bonus to saving throws, +5 competence bonus to all skills, +10 competence bonus to all skills, immunity to poison, immunity to poison, immunity to fear, immunity to petrification, immunity to sickened/nauseated, immunity to mind-affecting, acidic blood(1d6), frost blood(2d6), holy blood(2d6), +10ft movement speed, +10ft movement speed, +40 movement speed, eternal youth.
- A room capable of enacting a thaumaturgic ritual that allows the direct creation of a mortal into an outsider. This allows the complete retention of memory and ability from mortal life. This comes with a warning that this is meddling in the affairs of the Gods, and whomever has a claim on soul used will almost certainly be aware of the act. Use at your own judgment and at your own risk. Deities generally do not approve of this.
- A repository of knowledge that can be uploaded into Elena. This grants her a +30 bonus to any knowledge checks (does not stack with the library). Best used in combination of the quest to upgrade her and Galariel y'all missed.
- A whole lot of treasures and wealth type things.

Inquisitor's Truth

This vicious looking mace is scribed with eyes all over the haft, staring out in all directions. It functions as a warmace+8, impact and revealing. When wielded by a paladin or any character with access to the Inquisition domain, Inquisitor's Truth grants additional benefits. The wielder gains the benefit of see invisibility at all times. In addition, Inquisitor's Truth can destroy illusions. If held within 10ft of an illusion for one round, it dispels it automatically. Inquisitor's Truth need not be brandished to do this, nor does the wielder need to be aware of the illusion.

Inquisitor's Truth counts as a minor artifact.

Celestial Battle

This staff is designed for battles against the forces of the Hells.

Celestial Valor (1 charge)
Might of the Solar (1 charge)
Radiant Storm (2 charges)

Overwhelming varied; CL 27th; celestial valor, might of the solar, radiant storm; Price 410,062.5 gold.

<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Yuthirin

What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?