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Battle Summaries

Started by Anastasia, December 17, 2011, 01:08:20 AM

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Anastasia

Below are summaries of your major battles. Relevant information, such as loot, will be cross posted in the appropriate topics.

DO NOT REPLY IN THIS TOPIC. TAKE IT TO LOOT FOR TREASURE OR NAGGING FOR ANYTHING ELSE. IF YOU POST HERE I WILL PERSONALLY DELETE YOUR POST AND JUST STARE AT YOU WHEN YOU ASK WHAT IS UP, LIKE "WHAT BITCH, DIDN'T READ THE FUCKING FIRST POST, DID YOU?"

So yeah, don't do that.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#1
1. Battle Report: Battle of Earthfall (Major Victory)

1.1 Pre battle dispositions

4 armies

1st Army

Commanding officers: Willim, Afina, Ithea, Jaela and Misalea

10 warriors of the graceful blow, 15 general refugee soldiers, 55 air elementals.

2nd Army

Commanding officers: Drena, Crystal, Lief, Adrian.

20 pixie soldiers, 40 air elementals, 50 berserker lycanthropes.

3rd Army

Commanding officers: Annalise, Tannin, Jarl Bigansdir.

5 giant soldiers, 60 air elementals, 35 lycanthropes.

4th Army

Commanding officers: Dana, Tepen, remaining staff.

Remainder of forces held in Aurora.

1.2 Battle plan summary

The 1st and 2nd armies, with support from the 3rd army, were to meet the assembled forces outside Earthfall and achieve a breakthrough and local superiority. Thereafter, the 1st and 2nd army were to take separate routes towards the interior of Earthfall, eliminating all opposition and defeating the blue dragon Arandalhaz. During this time, the 3rd army would provide support and mop up remnants, as well as ensure safe means of retreat, if needed. The 4th army was to remain in reserve and protect Aurora from attacks as well as prevent flanking actions.

1.3 Battle result

The initial enemy defensive line was shattered, with both the 1st and 2nd army successfully penetrating into Earthfall. From there, the 1st and 2nd armies advanced, while the 3rd army assured tactical escape routes and dispatched threats. During this time there was a secondary flanking attempt by diverse forces, including the Red Crescent Banner, a few dozen remaining ogres, goblins and scattered irregulars. Between the efforts of the 3rd and 4th army this attack was successfully repulsed. After this victory, diabolical incursions were reported outside of Earthfall. Some confusion arose at this, including in the ranks of several captured prisoners. A successful withdrawl to within Aurora was achieved, wherein the devil army was withheld and shattered, with added support from elements of the 1st army. Meanwhile, elements of the 1st and 2nd army successfully penetrated to the lair of Arandalhaz, where the main objective was achieved with valor above and beyond the call of duty.

1.4 Post battle summary

Resistance largely ceased after the defeat of Arandalhaz, with several retreats and surrenders. Battle trophies and booty were successfully collected, including the lair of Arandalhaz. Forces have successfully flushed out any dangers and traps have been disarmed. See treasure and booty summary, below.

2. Causality Figures

2.1 Definition of causalities.

Causalities include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated. General Drena reports that reinforcements for lost air elementals is possible and will attempt to procure them as soon as possible.

2.2

Army 1: 2 general refugee soldiers, 7 air elementals.
Army 2: 1 pixie soldier, 14 air elementals, 3 lycanthropes.
Army 3: 2 air elementals.
Army 4: None.

2.3 Summary of causalities

Causalities were low, with many coming from relatively weak and expendable air elementals. The quick defeat of the main enemy force greatly decreased causalities. There are many wounded, to a grand total of 132. Of these wounded, 73% will be ready for action within 2 days and the remainder will be within 5 days. 6 soldiers required advance healing; 2 were cured of curses, 1 of paralysis and 3 required regeneration magic to restore lost limbs (1 eye (left); both legs; arm (right)).

2.4 Resurrection

Jarl Bigansdir reports that he can attempt to resurrect those killed in action. As by his own admission, there is no guarantee of success and he desires approval beforehand. He also requests the presence of both Generals Afina and Crystal if the pixie causality is to be resurrected.

3. Prisoners of War

3.1 Prisoner figures

29 members of the Red Crescent Banner
9 ogres
12 goblins
1 cornugon
1 planetar
1 astral deva
2 lemures (At the request of Elder Magi Tepen)
66 dire wolves (At the command of Annalise, see section TBA)

3.2 Prisoner holdings

The cornugon, planetar, lemures and ogres are held within the prison section, as well as parts of the goblin and Red Crescent Banner forces. The remainder is held within the basement of Elrisa's tower, under armed guard.

3.3 Prisoner dispositions

The Red Crescent Banner has requested that we contact the main branch of the Red Crescent Banner in Gehenna (See 6.2) for ransom negotiations. The ogres and goblins have remained mute, beyond a few assorted threats. The cornugon has bellowed threats besides its interview, while the planetar has requested a meeting with commanding forces as soon as possible. The dire wolf element that defected to Annalise's control has acted entirely docile and obeyed all of Annalise's instructions. She has requested that they be kept and integrated into the army as soon as possible.

Final dispositions of prisoners is left to general command.

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed.

Several mundane weapons and armor were claimed by soldiers, both to supplement soldiers and to compensate for losses from dropping, sundering and sundry battle losses. In addition, commanding officers have claimed the following trophies:

Lief: Ring of Protection+2, masterwork short sword.
Dana: Banner of Law: Quarterstaff+2, projects a magic circle against law when held or planted into the ground, masterwork silver bastard sword.
Annalise: Masterwork cold iron heavy mace.
Elder Magi Tepen: Lesser Rod of Metamagic, Extend, masterwork dagger.
Crystal: Amulet of Health+2.

4.2 Treasures gathered from battles

4.2.1 Treasures from breaching the outer perimeter of Earthfall

Mundane weapons and armor totaling 390 gold. Note that most were lost due to bodies falling in Air.

4.2.2 Treasures from the penetration of Earthfall to just before the inner sanctum of Arandalhaz

Mundane weapons and armor totaling 2,190 gold.
White Robe and Breastplate+3: 9,000 gold. Taken from the planetar prisoner.
Blade of Rislan: Greatsword+1, axiomatic. 18,000 gold.
Five sets of full plate+1. They have further powers when worn by Talons of Tiamat, but these armors are resistant to identification and spellcraft.
Horn of Life: When blown, all allies within 30ft gain energy from this horn. This manifests as 15 temporary hit points. Blowing this horn is a standard action and requires 5 ranks in the relevant perform skill or bardic music. 25,000 gold.
Amulet of Insight+2: +2 enhancement bonus to wisdom. 4,000 gold.
Kukri+1: 2,000 gold.

4.2.3 Treasures from the hoard of Arandalhaz

Coins, precious metals and gems

55,757 gold in various coins.
Scrap silver: 340 gold.
Gold ingots: 2,500 gold.
Gold nuggets: 680 gold.
Copper ingots: 50 gold.
Adamantine, raw: 1,000 gold.
Vial of Linthrum dust: 1,155 gold.
Flawed agate: 20 gold.
Small adventurine: 48 gold.
Broken amber: 86 gold.
Well cut aquamarine: 869 gold.
Several small fire opal: 1,138 gold.
Black Styxia: 650 gold.

Works of art and other valuable things

Pearl and silver inlaid dinnerware: 400 gold.
Antler from a Lord of the Hunt: 1,500 gold.
A small bag of highly decorated silver pieces, from the 'Plane of the Land Across the Sea': 1,000 gold.
Granite statue of a sage, dotted with small emeralds: 3,539 gold.
Teakwood table, inlaid with platinum carvings of succubi: 1,400 gold.
5 bolts of velvet: 60 gold
Iron brazier: 10 gold.
A book describing yugoloth mating rituals: 200 gold.
A carving of a human hand, made of 1,000 small diamonds fused together: 8,000 gold.
Wolfskin cloak: 5 gold.
Primitive charcoal sketchings of animals: 40 gold.
A bloodstained cold iron nail, used to crucify a white slaad: 100 gold.
Silk and velvet linked cherrywood jewelry box, empty: 80 gold.
A painting of the open blue sea and a ship. All the sailors on the ship have blank, smooth skin instead of faces: 255 gold.
Silk ribbon: 10 gold.
A book full of preserved pixie's wings, as if plucked right off a moment ago: 600 gold.
Silver and iron barrel: 180 gold.
A barrelful of iron rations: 89 gold.
A book titled, "Gond's Guide to Great Glory!": 400 gold.
A tome detailing the study of 60 molydei's skin and analyzing the dark prophecies within. The author descends into meaningless gibberish halfway through: 50 gold.
A necklace made of formed and hardened amber: 750 gold.
A wood longsword made of pine, the edges lined with platinum: 400 gold.
Golden chalice: 1,000 gold.
One thousand tiny shards of glass embedded into a black silk square, forming the symbol of Mielikki: 130 gold.
A book depicting nymphs finding love with each other instead of with travelers: 690 gold.
Air's biggest collection of barrels: 1,000 gold.

Non magical gear and miscellaneous things

Alchemist's lab: 500 gold.
18 vials of acid: 180 gold.
9 pots of alchemist's fire: 180 gold.
6 vials of unholy water: 150 gold.
16 sunrods: 32 gold.
100 thunderstones: 3,000 gold.
25 tindertwigs: 25 gold.
7 vials of feather powder (BoVD): 350 gold.
4 weeping stones (BoVD): 400 gold.
5 vials of blend creme (C Adv): 250 gold.
8 vials of catstink (C Adv): 400 gold.
13 vials of freeglide (C Adv): 260 gold.
4 doses of healer's balm (C Adv): 40 gold.
11 vials of softfoot (C Adv): 550 gold.
4 vials of crackle powder (CM): 120 gold.
10 fast torches (CM): 50 gold.

Magical items.

Stuffed Dog: This is a child's stuffed toy, beaten but untorn and otherwise intact. When held it grants the benefits of a calm emotions spell on the holder (DC 21 will negates if desired for as long as the toy is held). The magic involved also guarantees sweet dreams without any menace of nightmares. Anyone who sleeps while holding it will sleep soundly. As a side effect, the holder is immune to sleep based spells, such as dream and nightmare. 3,000 gold.
Circlet of Persuasion (SRD): 4,500 gold.
Amulet of Health+2 (SRD): 4,000 gold.
Ring of Protection+1 (SRD): 2,000 gold.
Nature's Rhapsody: Small longsword+2, acts as a staff of the woodlands in the hands of a fey. (31 charges left).
Boots of the Bringer of the White: When worn by a paladin, these boots grant an extra smite evil per day. In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute.
Barbarian's Ring: Grants an additional +4 strength when the wearer rages.
Orb-Blade of the Arcane: When studied by a duskblade, it allows them to add a single 1st and 3rd level spell to their spells known from the sorc/wizard spell list. Once used the orb-blade is expended.
Holyman's Faith: Cloak that grants a good aligned character with levels in cleric, favored soul, paladin or similar class a +2 sacred bonus to armor class and saving throws, as well as an additional 3 1st level spells per day.

Other

Two heavy wooden boxes. Inside each box is a book of fine make, leather covered and with pages appearing to be made of gold, silver, platinum, cold iron, mithral, adamantine, charcoal, onyx, ruby and diamond. On taking the book out, a near-overwhelming desire manifests, demanding that the other box be opened and the books be united. As of yet, the books have not been united or read.

5 Expenses

5.1 Expenses summary

Expenses were minimal. Equipment was largely replenished by captured booty.

5.2 Expenses total

834 gold.

6. Post Battle Interrogations

6.1 Devil interrogations

Please see the form here: http://www.soulriders.net/forum/index.php/topic,101967.msg1029001.html#msg1029001

6.2 General interrogations

Noteworthy information is provided below.

Interrogations of the Red Crescent Banner has shown little. All of the captures are common soldiers, and know frustratingly little. RCB SOP suggests that soldiers are intentionally kept in the dark to frustrate interrogations.

Ogres and goblins claim they worked for Arandalhaz on the prime, until they were all transported to the Earthfall.

The planetar has refused questions and asks for a meeting with command.

7. Final Summary

This battle achieved all objectives and was a complete tactical and strategic success.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

1. Battle Report: Battle of Mala's Treachery (Normal Victory)

1.1 Pre battle dispositions

1 army

Due to the particular situation and tactics, forces were splintered and unable to be fully mobilized. The large majority of forces were unable to directly engage.

1.2 Battle plan summary

General forces were arraigned in the courtyard. Thereafter, an offer of parlay caused the fall-back of all army elements in readiness in case of an attack while commanding officers went to parlay.

1.3 Battle result

The terms offered in parlay were unacceptable. After the collapse of negotiations, the commanding officers were ambushed and portals opened in the courtyard of Aurora. Thereafter several elements of diabolical forces attacked the entry hall, attempting to wrest control of the portal network from the defenders. This was stopped by a concentrated defensive effort lead by several officers, including Crystal, Mirima, Lief and Tannin. Meanwhile, the commanding officers returned and sealed the diabolical portals. Thereafter the morale of Hell collapsed, with en masse retreats.

1.4 Post battle summary

Resistance ceased with the retreat of Baator's forces. The wounded were mended, though cursed wounds were noted and successfully treated. Treasure and prisoners successfully captured.

2. Causality Figures

2.1 Definition of causalities.

Causalities include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated.

2.2

Army 1: 6 fire elementals (Seira's forces), 5 air elementals (Chan's forces), 2 catfolk.

2.3 Summary of causalities

Causalities were sharp but limited, owing to the limited nature of the attack. Due to the timely and valorous interruption of the portals lead by Afina, Jaela and Muirfinn, as well as the defense of the entry hall lead by Crystal, causalities were far less. Had the portals fallen, causality numbers would have been far greater. There are a total of 32 wounded. Of those wounded, 90% will be ready for action within 2 days and the remainder will be within 5 days. 2 soldiers required advance healing; 1 of paralysis and 1 required regeneration magic to restore lost limbs (both legs and 1 wing).

2.4 Resurrection

Jarl Bigansdir reports that he can attempt to resurrect those killed in action. As by his own admission, there is no guarantee of success. On attempts, 1 out of 2 catfolk were resurrected. For the elementals, Kascha will attempt to procure reinforcements from the Cauldron. Assuming a diplomatic mission to Princess Chan's court is in the offing, Morniel suggests that he handled her forces, as Drena is currently occupied.

3. Prisoners of War

3.1 Prisoner figures

7 barbazu
2 erinyes
1 cornugon

3.2 Prisoner holdings

All prisoners are being held within the dungeon.

3.3 Prisoner dispositions

Standard interrogations and holding is to follow with the capture of devil prisoners.

Final dispositions of prisoners is left to general command.

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed.

Several mundane weapons and armor were claimed by soldiers, both to supplement soldiers and to compensate for losses from dropping, sundering and sundry battle losses. In addition, commanding officers have claimed the following trophies:

Baleruk: Due to consuming an entire Hellfire Engine, Baleruk's teeth have been coated in cold iron.
Annalise: Engine's Finger: Cold iron greatclub+1, hellfire.
Tannin: Ring of protection+2.
Mirima: Masterwork cold iron longsword.

4.2 Treasures gathered from battles

4.2.1 Treasures from defeated devils.

Mundane weapons and armor totaling 2,349 gold.

Warped Greatsword. This greatsword was dimensionally twisted as it passed through a collapsing portal. It has no enhancement bonus nor can it gain one, but when wielded, it distorts space around the wielder. This grants a +4 bonus to armor class. 18,000 gold.
Hellslicer: Large Greatsword+1, keen. 8,000 gold.
Bow of the Erinyes: Longbow+1, flaming. 8,000 gold.
Cometstruck: Chain mail+1. Due to having pieces of frozen meteorite blasted into it and then warped due to the dimensional energies of the portals collapsing nearby, it grants resistance to cold 20. 29,000 gold.

5 Expenses

5.1 Expenses summary

Expenses were minimal. Equipment was largely replenished by captured booty.

5.2 Expenses total

530 gold.

6. Post Battle Interrogations

6.1 Devil interrogations

Interrogations are currently pending. Refer to the proper Devil Interrogation Project forms.

7. Final Summary

The battle was a success, preventing a diabolical intrusion into Aurora proper. However, elements of disorganization were revealed.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

1. Battle Report: Battle of Operation Black Cloud (Major Victory)

1.1 Pre battle dispositions

3 armies and a reserve force, divided into 6 groups.

Feint Team

Commanding officers: Dana, Arrel, Stille, Balyss, Master, Ebony, Canderella.

Main Assault Force

Commanding officers: Gisfal, Crystal, Mirima.

(Two combined armies.)

300 Ysgardian regulars
120 elven warriors
80 catfolk warriors
80 air elementals (Chan)
60 Ysgardian warriors
60 Graceful Blow students
40 healers (Priest)
30 air elementals (Cauldron)
30 water elementals (Cauldron)
30 earth elementals (Cauldron)
30 fire elementals (Cauldron)
30 Sylican regulars
20 firre warriors/clerics
20 tortles
20 courre scouts

Rescue Team 1

Commanding officers: Afina, Jaela, Muirfinn, Ithea, Adrian, Hanna, Lief.

Rescue Team 2

Commanding officers: The Jarl.

Remainder of forces held in Aurora and in rapid response formations.

1.2 Battle plan summary

The Aurora will gate onto Lifasa in the vicinity of the Burning Aeropolis and take up position directly overhead. Feint Team will emerge and immediately occupy the defenses. Once defenses have been effectively neutralized, First and Second armies will muster out under command of Gisfal and commence envelopment attack on the surface while Feint Team pushes into the Polis and Rescue Team teleports to their objective.

Once Rescue Team moves onto objective 2, the armies will begin retreating back to Aurora, with the Rapid Response Force under Tannin available to provide cover during the retreat. Once all units are back aboard or Feint and Rescue Teams have departed (whichever comes first), Aurora will gate back to Ysgard to rendezvous with the two teams and the liberated prisoners.

If resistance is heavier than expected (notably the presence of Nessian Pit Fiends) then all operations are to be immediately halted. Feint and Rescue Teams must evacuate via the swiftest means available, while the Mage Heavy Force will be dispatched to slow down devil pursuit via battlefield control spells as the first and second armies retreat.

1.3 Battle result

The Feint Team found resistance to be light, suffering minimal causalities as they pressed in. On penetrating the defensive line, they found that the enemy forces were in the middle of a internecine conflict. Using this to their advantage, the defensive forces were routed, offensive siege weapons disabled and local superiority was achieved. As they advanced, stiffening resistance lead by the emergence of Nessian Pit Fiends resulted in a hard pressed but successful tactical withdrawal. In particular this inhibited prisoner capture, further compounded by General Gisfal electing to liberate caches of war treasure and booty over prisoners.

Meanwhile, the Rescue Teams successfully used teleportation magic to achieve penetrating behind enemy lines. Enemy reserve units were dispatched and the objective of prisoner liberation was begun. At this time, interference from a Nessian Pit Fiend necessitated battle. With valor above and beyond the call of duty, the Rescue Team successfully slew the fiend, despite losses. Thereafter, a successful evacuation was achieved and the main objective was satisfied.

Of note, during the evacuation, contact was made with insurgent forces within the Burning Aeropolis. Information from them asserted that insurgent forces had designs on destroying the entire Burning Aeropolis. This information is currently unconfirmed.

1.4 Post battle summary

The liberated prisoners have been taken to Aurora, where healing magic, spiritual and mental aid and plentiful food is being provided.

2. Causality Figures

2.1 Definition of causalities.

Causalities include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated. General Gisfal reports that between resurrections and reinforcement, troop strength has not been significantly impacted by this operation.

2.2

Feint Team: Dana, Ebony.
Main Assault Force: 13 Ysgardian regulars, 2 elven warriors, 6 catfolk warriors, 3 air elementals (Chan), 3 Graceful Blow, 1 healer (Priest), 3 air elementals (Cauldron), 8 water elementals (Cauldron), 2 Sylican regulars, 1 tortle, 10 courre scouts.
Rescue Team 1: Jaela.
Rescue Team 2: -
Reserves: -

2.3 Summary of causalities

Causalities were within acceptable bounds, with an even spread of them across the Main Assault Force. Enemy disorganization lessened initial causalities, and the destruction of the offensive siege weapons ensured that the reserves were not seriously threatened during the tactical withdrawal.

2.4 Wounded

There are many wounded, to a grand total of 94. Of these wounded, 90% will be ready for action within 2 days and the remainder will be within 5 days. 10 soldiers required advance healing; 3 were cured of blindness, 1 of paralysis, 1 of madness and 5 required regeneration magic to restore lost limbs (1 eye(right); left leg; right arm and shoulder; 1 eye(left); left leg and right foot)

2.5 Resurrection and reinforcement

Priest reports that resurrections have by large been successful. By his report, the direct assault on Lifasa has made it easier for the fallen to return, as they feel they have unfinished business. General Gisfal also reports that reinforcement requests are going well, shoring up other losses, especially those of elementals. Due to these factors, no appreciable losses have been incurred. Priest also reports that this will not be able to be maintained. Higher losses and repeated resurrections will ensure more pass on permanently. Also, it will take several days to fully resurrect the fallen.

3. Prisoners of War

N/A

3.1 Prisoner figures

N/A

3.2 Prisoner holdings

N/A

3.3 Prisoner dispositions

N/A

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed.

Several mundane weapons and armor were claimed by soldiers, both to supplement soldiers and to compensate for losses from dropping, sundering and sundry battle losses. In addition, commanding officers have claimed the following trophies:

Stille: Cold Iron Longsword+1, flaming.
Balyss: Longbow+1, flaming.
Gisfal: Adamantine scimitar+1, flaming.
Crystal: Potion of cure moderate wounds, contact medallion.
Mirima: Peripat of Wisdom+2, scroll of orb of fire.

4.2 Treasures gathered from battles

4.2.1 Treasures from the Burning Aeropolis

Mundane weapons and armor totaling 12,495 gold.
Coins, precious metals and gems totaling 32,000 gold.
Fiery Ruby Chalice: 3,000 gold.
Dagger+1, ruby decorated: 2,000 gold.
Scroll of Maze: 3,000 gold.
Scroll of Erinyes Tangle: 1,650 gold. (See Appendix A.)
Brazier of Commanding Fire Elementals: 100,000 gold.
Cube of Frost Resistance: 27,000 gold.
Black Diamond: While worth money, the gem has 10 tormented souls trapped within. They can be freed by shattering the gem.

5 Expenses

5.1 Expenses summary

Expenses were minimal. Equipment was largely replenished by captured booty.

5.2 Expenses total

1,625 gold.

6. Post Battle Interrogations

6.1 Devil interrogations

N/A

6.2 General interrogations

N/A

7. Final Summary

This battle achieved all objectives and was a complete tactical and strategic success.

Appendix A

Summary of the spell Erinyes Tangle

Erinyes Tangle
Evocation [Fire]
Level: Sor/Wiz 6
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Target: 1 creature
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

This spell allows the caster to bind the target in a flaming rope. On casting this spell the rope flies at the target, requiring a ranged touch attack to hit. On a successful hit, the rope deals 1d6 points of fire damage (maximum 15d6). Thereafter the rope wraps around the target. The target is treated as entangled, and the burning flames inflict 2d6 points of fire damage per round. A DC 26 strength check can break the rope, and a DC 26 Escape Artist check allows escape as well.

Material Component

A rope animated by the animate rope spell.  Note that erinyes can naturally entangle rope, and any rope they use qualifies for this spell.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

1. Battle Report: Battle of Castle Crumbling (Major Victory)

1.1 Pre battle dispositions

2 attack teams, 3 armies and a reserve force.

Attack Team 1

Afina, Jaela, Ithea, Muirfinn, Ebony.

Attack Team 2

Adrian, The Jarl, Simmer, Hanna, The Master.

Armies and reserve

Total army strength: 5,662 + elite warriors (PCs, named NPCs in the NPC topic, ect)

3 main armies: 918 in each
300 burning aeropolis refugees
150 Ysgardian regulars
60 elven warriors
40 catfolk warriors
40 air elementals (Chan)
30 Ysgardian warriors
30 Graceful Blow students
30 Triune movanic devas
30 tortles
28 pixies, purple pixie bridage
20 fey-blooded centaurs
15 air elementals (Cauldron)
15 water elementals (Cauldron)
15 earth elementals (Cauldron)
15 fire elementals (Cauldron)
15 Sylican regulars
15 elven confederation of liberations
10 satyrs of the sunrise
10 courre scouts
10 firre warriors/clerics
10 healers
10 eidolons of rimefire
10 Triune courre
5 elite healers
5 knights of the wise convent
Officers: (1) Drena, Dana, The Master, Balyss; (2) Mirima, Misalea, Sylvie, Simmer; (3) Crystal, Lief, Canderella, Ebony.
In command: PCs, ideally? If not, then the first/second choice listed for each army should do well.

The idea is to have a force that is largely light and swift, and can respond far more quickly to any situation or need for reinforcements. The situation at Earthfall where Afina and Willim fell back with the air elementals comes to mind here, but it could also double for scouting and for hit and run/harrassment tactics.
1 rapid response force: 412
65 air elementals (Chan)
60 fey-blooded centaurs
48 air elementals (Shinear)
66 dire wolves
50 phase spiders
43 catfolk
40 pixies from Lifasa
40 courre scouts
Officers: Rosa, Tannin, Arrel, Stille
In command: PCs or Rosa, depending on the situation.

Magic is really what makes or breaks things in D&D3.5 and battles aren't any different. This mage-oriented force could either serve as artillery or provide aid (having lots and lots of clerics) or buff or debuff and basically be fairly multi-purpose. And since mages are usually squishier and not that suited for melee, they have some really strong defenders attached to them.
1 mage-heavy force: 425
60 Triune courre
50 satyrs of the sunrise
50 Ysgardian regulars
47 firre warriors/clerics
45 Graceful Blow students
40 healers
30 ladies of the butterfly kinship
20 eidolons of rimefire
20 air elementals (Chan)
12 githyanki acolytes
12 earth elementals (Earth)
10 Triune movaic devas
5 elite healers
8 Ysgardian warriors
5 cloud giants
Officers: Hanna, Kascha, Sage Vul'lath, The Jarl
In command: PCs, Hanna or Kascha, depending on the situation.

I suppose this is really the same as a reserve, but I can entirely see it being sufficient to hold Aurora indefinitely for us, thus freeing our main force(s) for attacking/responding/counter-attacking.
Aurora defense: 304
97 burning aeropolis refugees
51 elven warriors
31 refugee warrios from Lifasa
25 conflagration oozes
23 tortles
20 satyrs of the sunrise
10 healers
10 Triune courre
7 courre scouts
5 Sylica regulars
5 air elementals (Cauldron)
5 water elementals (Cauldron)
5 earth elementals (Cauldron)
5 fire elementals (Cauldron)
5 knights of the wise convent
5 elven confederation of liberations
Officers: Adrian, Baleruk, Elder Magi Tepen, Mei
In command: Gisfal

1.2 Battle plan summary

Due to the impossibility of effective scouting, the current battle plan is only a simple outline rather than a fully formed strategy.

The Aurora will gate into the Negative Energy Plane, as close to Castle Crumbling as safely possible. Elena will use the gemstone given by Princess Chan of Air to part the defensive illusions around Castle Crumbling. From there, a direct attack position will be assumed and a full battering ram strategy employed. Assuming success, Castle Crumbling will be directly damaged. From there, the main armies will hold Aurora while the attack teams go within and eliminate high value targets, including Prince Lixer.

1.3 Battle result

Aurora found gating into the Negative Energy Plane and parting the illusions to be without difficulty. On approaching, hoards of shadows attempted to interdict Aurora's progress. Concentrated spells, clerical turning and walls of force held them at bay with no losses. On pressing in, Aurora found Castle Crumbling to have similar walls of force as a defensive measure, requiring immediate intervention to dispel and allow a partially successfully ramming strategy to be employed.

From there, the attack teams proceeded into Castle Crumbling. They found stiff resistance, including several attacks by Prince Lixer's Necrolytes and Animators. After initial penetration, the attack teams took separate directions. Attack team 2 proceeded inward and soon successfully procured the control up for Castle Crumbling's telepathic amplification network. Commanding officer Adrian chose to maintain this position, as the team fended off the attacks and successfully used the telepathic network to Aurora's advantage. Attack team 1 proceeded inward, ascending up and facing stiffer resistance. Of note, Ebony bravely gave her life during this time. Her sacrifice helped ensure the continued victories of attack team 1. Eventually, attack team one successfully reached Lixer's throneroom, where High Animator Malagon was slain. Unfortunately, there was no sign of Prince Lixer.

Meanwhile, the main armies held Aurora. At first the attacks were solely bulk attacks of shadows, but soon the Necrolytes and Animators came to lead. While Aurora's defensive positions were penetrated several times, no lasting penetration or serious damage was done. After repeated failed attempts, the devil forces withdrew as gates were opened. Considerable diabolical reinforcements came through, the devils intending to overwhelm Aurora. The banners of Duke Martinet and Prince Lixer were noted amid the reinforcements. By this time, High Animator Malagon was slain and the disruption of diabolical leadership gave Aurora a chance to safely withdraw through a gate.

1.4 Post battle summary

The attack on Castle Crumbling was successful, though Prince Lixer was not assassinated. A safe and orderly retreat was managed once diabolical reinforcemetns made further actions untenable.

2. Causality Figures

2.1 Definition of causalities.

Causalities include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated. General Gisfal reports that between resurrections and reinforcement, troop strength has not been significantly impacted by this operation.

2.2

Attack Team 1: Ebony.

Attack Team 2: None.

Main Armies: 39 Air Elementals (Chan), 20 Air Elementals (Shinear), 8 Lifasan Pixies, 16 Courre Scouts, 8 Elven Warriors, 1 Githyanki Acolyte, 40 Burning Aeropolis Refugees, 1 Cloud Giant, 10 Graceful Blow Students, Crystal, Hope.

2.3 Summary of causalities

Causalities were within acceptable bounds. The main source of causalities were undetectable breakthroughs, including several hidden Animators who flanked a large portion of Aurora's forces. In an act of gallantry, Crystal charged into them headlong, gravely wounding one and drawing their attacks and altering the rest of the forces to the attack. Unfortunately, the volleys of magic thereafter resulted in the death of both Crystal and her mount Hope.

2.4 Wounded

There are many wounded, to a grand total of 428. Of these wounded, 73% will be ready for action within 2 days and the remainder will be within 7 days. 39 soldiers required advanced healing; 34 required restoration, 2 of paralysis and 3 required regeneration magic to restore lost limbs (1 right leg; 1 eye(left); 1 both legs).

2.5 Resurrection and reinforcement

Priest reports that resurrections have by large been successful. By his report, the direct assault on Lifasa has made it easier for the fallen to return, as they feel they have unfinished business. General Gisfal also reports that reinforcement requests are going well, shoring up other losses, especially those of elementals. Due to these factors, no appreciable losses have been incurred. Priest also reports that this will not be able to be maintained. Higher losses and repeated resurrections will ensure more pass on permanently. Also, it will take several days to fully resurrect the fallen.

3. Prisoners of War

3.1 Prisoner figures

2 Necrolytes.

3.2 Prisoner holdings

Both prisoners are being held in the dungeons.

3.3 Prisoner dispositions

Standard interrogations and holding is to follow with the capture of devil prisoners.

Final dispositions of prisoners is left to general command.

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed.

Several mundane weapons and armor were claimed by soldiers, both to supplement soldiers and to compensate for losses from dropping, sundering and sundry battle losses. In addition, commanding officers have claimed the following trophies:

Adrian: Mace of Terror, Robe of Bones that grants a +2 profane bonus to the DC of necromantic spells.
Misalea: Bag of black onyx worth 9000 gold.
Arrel: Scroll of Horrid Wilting.
Stille: Deep Crystal Warhammer+2, manifester.
The Master: Baatorian Greensteel falchion+1, hellfire.
Dana: Quarterstaff+2.
Drena: Brink of Death: Mithral Full Plate+8. Grants the wearer their constitution modifier as a bonus to armor class. The wearer's constitution score is counted as nine points lower to determine maximum hit points.

4.2 Treasures gathered from battles

A bunch of these will get more details/values in the inevitable loot post. So chill.

4.2.1 Treasures from defending Aurora

Bag of black onyx worth 900 gold.
Cold iron dagger+1, flaming.
Ring of protection+2.
Wand of inflict light wounds, 14 charges.
Onyx longspear+2, frost. Grants 10 temporary hit points to the wielder when it is used to kill a living creature.
Withered Dreams: Staff of Necromancy that substitutes shadow walk for circle of death.
Bag of black onyx worth 2,200 gold.
Cloak of resistance+3.

9 Necrolyte's robes.

4.2.2

Treasures from Attack Team 1.

12 Necrolyte's robes.
Ring of Protection+2
Knuckles of the Drowning Gasp: Grants a +1 profane bonus to the DC of Drowning Aura's concentration check. In addition, these deal an extra 1d6 points of damage for unarmed strikes.
Nevertheless: Large Scythe+5, keen. Deals an extra 5d6 points of damage for each of the following spells active on the target: death ward, life's grace, protection from negative energy, sheltered vitality, protection from evil and magic circle against evil. The damage for each spell active stacks.
Huge Fullhammer+6, sundering. Grants a +3 bonus to sunder attempts, as a shatterspike longsword.
Longbow+3
Longbow+3
Longspear+6, unholy power.
Longspear+6, unholy power.
Soulharrow: Quarterstaff+5, vile. This functions as a rod of the blue wyrm, except that it summons a great wyrm zombie blue dragon. Unlike a normal quarterstaff, this deals slashing damage.
Malagon's bone mail: Chainmail+3. Functions as a black robe of archimagi and robe of bones.

4.2.3

Treasures from Lixer's quarters.

Amethyst scepter worth 27,000 gold.
Crown inlaid with rich black diamonds: 89,000 gold.
Leaf
Lore of the Shattered
Necrocarnin
Annalise's Berries
Robe woven of black diamonds transmuted into woven cloth: 150,000 gold.
Several sets of private letters.
Cold iron rapier+9, axiomatic power and unholy power.
Staff of the Jaded Heart.
Coded notebook.
Geistknochen
Skull of the Necropolis
8 ingots of ebony metal
Deadman's mail
Deadman's helmet
Defender's mace.
Tome of Intelligence+3.
Jewelry in total of 293,040 gold.
Art in total of 190,390 gold.

Scrolls of Inflict Light Wounds to Inflict Critical Wounds, Scroll of Harm, Scroll of Greater Harm, Scroll of Mass Harm, Scroll of Waves of Cold, Scroll of Bone Burst, Scroll of Boneyard's Embrace, Scroll of Heretic's Winter, Scroll of Mass Frostburn, Scroll of Animate Dead, Scroll of Lixer's Mercy, Scroll of Wish, Scroll of Limited Wish, Scroll of Superb Dispelling, Scroll of Legion's Gates, Scroll of Vitrification Bomb, Scroll of Enviolate Spell.

5 Expenses

5.1 Expenses summary

Expenses were low but not negligible.

5.2 Expenses total

23,043 gold.

6. Post Battle Interrogations

6.1 Devil interrogations

Prisoner interrogations have not yet occurred.

6.2 General interrogations

N/A

7. Final Summary

This battle achieved a majority of its primary objectives and as many as could be reasonably expected under the circumstances.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#5
1. Battle Report: Battle of Operation Orange Timber (Major Victory)

1.1 Pre battle dispositions

1 attack team, 3 armies and a reserve force.

Attack Team 1

Afina, Jaela, Ithea, Muirfinn.

Armies and reserve

Total army strength: 5,662 + elite warriors (PCs, named NPCs in the NPC topic, ect)

3 main armies: 918 in each
300 burning aeropolis refugees
150 Ysgardian regulars
60 elven warriors
40 catfolk warriors
40 air elementals (Chan)
30 Ysgardian warriors
30 Graceful Blow students
30 Triune movanic devas
30 tortles
28 pixies, purple pixie bridage
20 fey-blooded centaurs
15 air elementals (Cauldron)
15 water elementals (Cauldron)
15 earth elementals (Cauldron)
15 fire elementals (Cauldron)
15 Sylican regulars
15 elven confederation of liberations
10 satyrs of the sunrise
10 courre scouts
10 firre warriors/clerics
10 healers
10 eidolons of rimefire
10 Triune courre
5 elite healers
5 knights of the wise convent
Officers: (1) Drena, Dana, The Master, Balyss; (2) Mirima, Misalea, Sylvie, Simmer; (3) Crystal, Lief, Canderella, Ebony.
In command: PCs, ideally? If not, then the first/second choice listed for each army should do well.

The idea is to have a force that is largely light and swift, and can respond far more quickly to any situation or need for reinforcements. The situation at Earthfall where Afina and Willim fell back with the air elementals comes to mind here, but it could also double for scouting and for hit and run/harrassment tactics.
1 rapid response force: 412
65 air elementals (Chan)
60 fey-blooded centaurs
48 air elementals (Shinear)
66 dire wolves
50 phase spiders
43 catfolk
40 pixies from Lifasa
40 courre scouts
Officers: Rosa, Tannin, Arrel, Stille
In command: PCs or Rosa, depending on the situation.

Magic is really what makes or breaks things in D&D3.5 and battles aren't any different. This mage-oriented force could either serve as artillery or provide aid (having lots and lots of clerics) or buff or debuff and basically be fairly multi-purpose. And since mages are usually squishier and not that suited for melee, they have some really strong defenders attached to them.
1 mage-heavy force: 425
60 Triune courre
50 satyrs of the sunrise
50 Ysgardian regulars
47 firre warriors/clerics
45 Graceful Blow students
40 healers
30 ladies of the butterfly kinship
20 eidolons of rimefire
20 air elementals (Chan)
12 githyanki acolytes
12 earth elementals (Earth)
10 Triune movaic devas
5 elite healers
8 Ysgardian warriors
5 cloud giants
Officers: Hanna, Kascha, Sage Vul'lath, The Jarl
In command: PCs, Hanna or Kascha, depending on the situation.

I suppose this is really the same as a reserve, but I can entirely see it being sufficient to hold Aurora indefinitely for us, thus freeing our main force(s) for attacking/responding/counter-attacking.
Aurora defense: 304
97 burning aeropolis refugees
51 elven warriors
31 refugee warrios from Lifasa
25 conflagration oozes
23 tortles
20 satyrs of the sunrise
10 healers
10 Triune courre
7 courre scouts
5 Sylica regulars
5 air elementals (Cauldron)
5 water elementals (Cauldron)
5 earth elementals (Cauldron)
5 fire elementals (Cauldron)
5 knights of the wise convent
5 elven confederation of liberations
Officers: Adrian, Baleruk, Elder Magi Tepen, Mei
In command: Gisfal

1.2 Battle plan summary

The Aurora will gate to Lifasa in the vicinity of the Elven Tree. Thereafter the Aurora will attack the desecrated Elven Tree with the intent to destroy it and free the souls therein. This will be in conjunction by an attack from Lifasa's resistance and will aim to overwhelm the devils during a time of internal strife.

1.3 Battle result

The attack on the Elven Tree met with immediate resistance, but not to a degree able to resist Aurora's attack. A full frontal assault met with complete success and local superiority was swiftly established. During this time, the Order of the Glacial Heart interdicted against the resistance forces lead by Makaril. However, with the aid of the rapid response team, the defenders were routed.

Thereafter extreme amounts of searing fire and sanctification caused the collapse of the curse of the Elven Tree, freeing the souls held there and decimating the remaining devils. After that an orderly retreat was established.

1.4 Post battle summary

The attack on the Elven Tree was completely successful in every aspect. All operational goals were achieved.

2. Causality Figures

2.1 Definition of causalities.

Causalities include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated. General Gisfal reports that between resurrections and reinforcement, troop strength has not been significantly impacted by this operation.

2.2

None. While there were injuries and losses, the release of souls from the Elven Tree caused spontaneous and complete rejuvenation, even of the recently slain. As thus there are no causalities of note.

2.3 Summary of causalities

Causalities were negated by the Elven Tree.

2.4 Wounded

There are no wounded, for a grand total of 0.

2.5 Resurrection and reinforcement

None.

3. Prisoners of War

None. While some prisoners were taken or knocked out, the release of elven spirits terminated any surviving devils.

3.1 Prisoner figures

None.

3.2 Prisoner holdings

-

3.3 Prisoner dispositions

-

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed.

Several mundane weapons and armor were claimed by soldiers, both to supplement soldiers and to compensate for losses from dropping, sundering and sundry battle losses. In addition, commanding officers have claimed the following trophies:

Dana: Cold iron glaive+2, chaotic outsider bane and axiomatic.
The Jarl: Ring of Minor Energy Resistance, Electricity.
Balyss: Heavy Steel Shield+3, ghost touch.

4.2 Treasures gathered from battle.

4.2.1 Treasures from attacking the Elven Tree.

Glaive+1.
Glaive+1.
Cold iron Glaive+1.
Banded Mail+1.
Hellspear+2.
Hellspear+1, flaming.
Fullplate+2.

5 Expenses

5.1 Expenses summary

Expenses were extremely low.

5.2 Expenses total

2,273 gold.

6. Post Battle Interrogations

-

7. Final Summary

This battle achieved full success and all goals.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

1. Battle Report: Battle of Operation Silver Shield (Major Victory)

1.1 Pre battle dispositions

2 attack teams and 1 defense team.

Attack Team 1 (Smith)

Smith
Command: Jaela
Officers: Vul'lath, Tryll, Kascha, Surraruthru (bodyguard for Kascha), Balyss, Cresiel, Simmer, (Canderella and Hanna assuming they return in time)
Forces:
77 firre warrior/clerics. They range from 8 to 12 hd, having levels in cleric, paladin of freedom, barbarian and champion of Gwynharwyf. Alignment: Chaotic Good. Morale: 88/100 (Fanatic)
80 healers of medium size. They range from 4 to 10 hd, having levels in healer and cleric. Alignment: Chaotic Good. Morale 80/100 (Good)
20 elite healers of medium size. They range from 11 to 12 hd, having levels in healer and cleric. Alignment: Chaotic Good. Morale: 80/100 (Good)
100 triune movanic devas. They range from 6 to 9 hd, having levels in cleric, fighter and bard. Alignment: Chaotic Good. Morale: 87/100 (Fanatic)
200 hound archons. They range from 6 to 8 hd, having levels in paladin, fighter, ranger, cleric and favored soul. Alignment: Lawful Good. Morale: 60/100 (Fair)
200 justice archons. They range from 6 to 8 hd, having levels in paladin, cleric and fist of raziel. Alignment: Lawful Good. Morale: 60/100 (Fair)
12 githyanki acolytes of medium size. They range from 2 to 10 hd, having levels in sorcerer, wizard and savant. Alignment: Neutral, Chaotic Neutral, Neutral Evil. Morale: 67/100 (Good)

Attack Team 2 (Hammer)

Hammer
Command: Ithea
Officers: Baleruk, Moore, Crystal, Misalea, Arrel, Stille, (Adrian and Mirima assuming they return in time)
Forces:
1 Battle Horror
98 Ysgardian warriors. They range from 2 to 5 hd, having levels in fighter and barbarian. Several have lycanthropy, blessed by Selune to be able to control it. Alignment: Chaotic Good. Morale: 100/100 (Devoted)
131 female students of the Graceful Blow. They range from 4 to 10 hd, having levels in sorcerer, fighter and swashbuckler. Alignment: Chaotic Good, Neutral Good, Neutral and Chaotic Neutral. Morale: 100/100 (Devoted)
40 pixies from Lifasa. They range from 3 to 6 hd, having levels in rogue, sorcerer, ranger and scout. Alignment: Neutral Good. Morale: 70/100 (Good)
205 air elementals of small, medium and large size. They range from 3 to 10 hd, having levels in fighter and aerial avenger. Alignment: Neutral. Morale: 82/100 (Fanatic)
500 Ysgardian Regulars of medium size. They range from 3 to 12 hd, having levels in fighter, paladin of freedom, ranger and barbarian. Alignment: Chaotic Good, Chaotic Neutral. Morale: 95/100 (Fanatic)
50 Sylican regulars of medium size. They range from 3 to 12 hd, having levels in many different classes. Alignment: Lawful Good, Neutral Good, Chaotic Good. Morale: 70/100 (Fair)
20 knights of the wise convent. They range from 6 to 12 hd, having levels in fighter, rogue and knight of the wise convent. Alignment: Lawful Good, Neutral Good, Chaotic Good. Morale: 77/100 (Good).
28 air elementals of shinear. They range from 3 to 10 hd, having levels in dragon shaman. Alignment: Neutral, Neutral Good. Morale: 80/100 (Good)
50 elven detachment of the confederation of liberators. They range from 5 to 12 hd, having levels in many different classes. Alignment: Chaotic Good. Morale: 77/100 (Good)
100 triune courre. They range from 3 to 5 hd, having levels in cleric, healer and favored soul.  Alignment: Chaotic Good. Morale: 87/100 (Fanatic)
84 pixies of the purple pixie brigade. They range from 5 to 10 hd, having levels in rogue, fighter and scout Alignment: Chaotic Good, Chaotic Neutral, Neutral. Morale: 70/100 (Good)
50 freed eidolons of rimefire. They range from 12 to 13 hd, having levels in sorcerer and frost mage. Alignment: Chaotic Good. Morale: 60/100 (Fair)
30 ladies of the butterfly kinship. They range from 7 to 10 hd, having levels in druid. Alignment: Neutral Good, Neutral, Chaotic Neutral. Morale: 74/100 (Good)
100 lantern archons. They range from 3 to 4 hd, having levels in scout. Alignment: Lawful Good. Morale: 60/100 (Fair)
210 lillend. They range from 8 to 14 hd and have levels in bard. Alignment: Chaotic Good. Morale: 70/100 (Fair)

Defense Team (Anvil)

Anvil
Command: Afina
Officers: Sylvie, Dana, Ebony, Ellese, Morniel, Tannin, Master, (Vivantha, Meillarberyl, Moonlight, and Mirajane assuming they return in time)
Forces:
1 Ironwyrm Dragon
3 Slaughtestone Behemoths
1 Shredstorm
55 cloud giant warriors from Elysium. They range from 17 to 17 hd, having levels in fighter. Alignment: Neutral Good and Chaotic Good. Morale: 100/100 (Devoted)
66 dire wolves. They range from 6 to 8 hit dice, having levels in fighter, spell-less ranger and scout. Alignment: Neutral. Morale: 95/100 (Fanatic)
231 elven warriors. They range from 4 to 8 hd, having levels in various classes. Alignment: Chaotic Good. Morale: 83/100 (Fanatic)
50 earth elementals of medium size. They range from 6 to 7 hd, having levels in fighter and ranger. Alignment: Neutral. Morale: 84/100 (Fanatic)
50 fire elementals of medium size. They range from 6 to 7 hd, having levels in fighter, scout and hexblade. Alignment: Neutral. Morale: 89/100 (Fanatic)
50 water elementals of medium size. They range from 6 to 7 hd, having levels in fighter, rogue and monk. Alignment: Neutral. Morale: 89/100 (Fanatic)
50 air elementals of medium size. They range from 6 to 7 hd, having levels in fighter, rogue and ninja. Alignment: Neutral. Morale: 84/100 (Fanatic)
12 earth elementals of large size. They range from 8 to 10 hd, having levels in fighter and dwarven defender. Alignment: Neutral. Morale: 84/100 (Fanatic)
163 catfolk warriors of medium size. They range from 3 to 8 hd, having levels in many various classes. Alignment: Neutral, Neutral Good, Chaotic Good, Chaotic Neutral. Morale: 98/100 (Fanatic)
25 conflagration oozes of large size. They range from 7 to 7 hd, having levels in fighter. Alignment: Neutral. Morale: 69/100 (Good)
143 tortles of medium size. They range from 3 to 7 hd, having levels in many various classes. Alignment: Neutral, Neutral Good. Morale: 90/100 (Fanatic)
992 refugees from the burning aeropolis. They range from 4 to 12 hd, having levels in monk, fighter, swashbuckler and various monk PrCs. Alignment: Neutral, Neutral Good, Chaotic Neutral, Chaotic Good. Morale: 87/100 (Fanatic)
100 satyrs of the sunrise. They range from 5 to 8 hd, having levels in bard, jester and battle dancer. Alignment: Chaotic Good. Morale: 72/100 (Good)
120 fey-blooded centaurs of halas. They range from 4 to 9 hd, having levels in fighter and deepwoods sniper. Alignment: Chaotic Good, Chaotic Neutral. Morale: 68/100 (Good)
50 dire lions. They range from 8 to 12 hd and do not gestalt. Alignment: Neutral. Morale: 50/100 (Fair)
50 griffons. They range from 7 to 12 hd and do not gestalt. Alignment: Neutral. Morale: 50/100 (Fair)
46 mineral quasi-elementals. They range from 3 to 10 hd, having levels in fighter. Alignment: Neutral. Morale: 60/100 (Fair)

1.2 Battle plan summary

Aurora will gate into the vicinity of Hopelorn and the Gehenna/Limbo rift on the astral equidistant from both points and divinations will be performed to locate the absolute centre of the rift. From there our forces will be split into three groups. The first group (Smith) will represent the majority of Aurora's elite spellcasters, with the officers moving to the centre of the rift while the remainder will spread out around it to cover its area as best they can. Using a prearranged signal visible to all (a sunburst spell or similar is recommended), the officers will employ Wish grade magic to seal the rift while the remainder make use of dimensional anchor or dimensional lock spells to weaken the rift in support of the main thrust.

Due to the widespread formation and magical drain after casting wish spells, team Smith will be particularly vulnerable to attack from other groups likely to be present in the area, so a second force composed of mobile and hard-hitting units (Hammer) will also sortie from Aurora to stand guard over Team Smith for the duration of the exercise. The remainder of our forces (Anvil) will remain on station to guard Aurora and, as suggested by the naming scheme, act as a bulwark for Hammer forces to drive the enemy into.

1.3 Battle result

Aurora's forces chose to immediately interlink with the forces of Mount Celestia. Several attacks were mounted at this, with hard fighting ultimately leading to local penetration and ultimately victory for Aurora's forces. Meanwhile, the anvil force participated in several defenses battles and ensured the security of the flank.

1.4 Post battle summary

The efforts to seal the rift were successful. All of Aurora's objectives were successfully achieved.

2. Causality Figures

2.1 Definition of casualties

Casualties include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated.

2.2

Attack Team 1 (Smith)

4 firre eladrin, 2 healers, 1 elite healer, 8 triune movanic devas, 31 hound archons, 14 justice archons.

Attack Team 2 (Hammer)

4 Ysgardian warriors, 7 female students of the Graceful Blow, 21 air elementals, 20 Ysgardian regulars, 8 Sylican regulars, 10 Triune courre, 1 pixie of the purple pixie brigade, 3 lantern archons, 12 lillend.

Defense Team (Anvil)

3 dire wolves, 22 elven warriors, 3 earth elementals, 4 air elementals, 1 fire elemental, 3 water elementals, 5 catfolk, 3 conflagration oozes, 4 tortles, 10 refugees from the Burning Aeropolis, 3 satyrs of the sunrise, 4 dire lions, 11 griffons, 3 mineral quasi-elementals.

2.3 Summary of casualties

Casualties were high but within acceptable bounds. The main source of casualties was the simple nature of the battle, as repeated attacks and suicidal Blood War tactics from demons exacted an unavoidable degree of losses.

2.4 Wounded

Due to celestial support and the presence of Raziel's healing corps on top of Aurora's own healers, healing numbers are impossible to report with any accuracy. However, this prompt healing has greatly lessened the strain on Aurora's resources.

2.5 Resurrection and reinforcement

Priest reports that resurrections have been about as successful as normal. There was no great motivation for the dead to return nor any reason for them to stay away. Reinforcements of the troops is expected to happen over the next few weeks.

3. Prisoners of War

3.1 Prisoner figures

None. This is attributed to the suicidal nature of the demons attack and the overall focus on advancement by the two attack teams.

3.2 Prisoner holdings

N/A

3.3 Prisoner dispositions

N/A

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed

The rank and file troops have claimed a good deal of gear, which will help mitigate expenses.

In addition, commanding officers have claimed the following trophies:

Vul'lath: Falchion+2, keen.
Crystal: Memento Magica, 8th level.
Morniel: Ring of Protection+3, staff of frost.
Baleruk: An entire building of obsidian and the tools inside.

4.2 Treasures gathered from battles

4.2.1 Treasures from the rift

Mundane weapons and armor totaling 28313 gold.
Coins, precious metals and gems totaling 70094 gold.
Scroll of Protection from Law: 25 gold
Scroll of Identify: 125 gold
Fountainhead Arrow (MIC): 612 gold
Feather Token, Whip: 500 gold
Acrobat Boots: 1800 gold
Unicorn Pendant: 12000 gold
Vest of Resistance+5: 25000 gold
Bracers of Armor+7: 49000 gold
Third Eye Conceal: 120000 gold

5 Expenses

5.1 Expenses summary

Expenses were low but not negligible.

5.2 Expenses total

31052 gold

6. Post Battle Interrogations

N/A

7. Final Summary

This battle achieved all of its objectives and was a success.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

1. Battle Report: Battle of Operation Radiant Shadow (Major Victory)

1.1 Pre battle dispositions

2 attack teams and 1 defense team.

Reserves

Spoiler: ShowHide

Tepen, Baleruk, Vul'lath, Morniel, Tannin, Rosa, Ilsenine
Battle horror
219 elven warriors
50 fire elementals of medium size
12 githyanki acolytes of medium size
28 air elementals of shinear
50 elven detachment of the confederation of liberators
100 satyrs of the sunrise
50 dire lions
50 griffons
25 awakened cryohydras
30 brownfeather squires
15 war hounds
15 griffons


The reserves will remain within or close to Aurora for the purposes of defending it against counterattack or infiltration, as well as providing forces that can be quickly despatched to any trouble spots, and so comprises a mix of slow heavy units with fast mobile groups.

Blocking Force

Spoiler: ShowHide

Simmer, Canderella, Kascha, Arrel, Goldanariux, Smrgol
205 air elementals of small, medium and large size
63 dire wolves
22 conflagration oozes of large size
143 tortles of medium size
100 triune courre
300 refugees from the burning aeropolis
83 pixies of the purple pixie brigade
120 fey-blooded centaurs of halas
30 ladies of the butterfly kinship
50 freed eidolons of rimefire

The blocking force is tasked with encircling Elons Rapids and preventing enemies from escaping the city or enemy reinforcements from attacking. Due to devil teleportation capabilities it should be expected that these will mostly be fighting mortal collaborators barring the event of heavy reinforcements which will most likely want to mass themselves for a push into the city rather than risk being destroyed piecemeal by teleporting in separately. By using the new airships for deployment, mobility is less of a concern and this force will be further augmented with those who's powers are too destructive for city fighting but would prove ruinous to any armies massing on the open plains.

Vanguard
Spoiler: ShowHide

Afina, Ebony, Hanna, Balyss, Dana, Crystal, Master, Meillarberyl, Moonlight, Finnegan
77 firre warrior/clerics
100 triune movanic devas
62 female students of the Graceful Blow
60 lillend
92 refugees from the burning aeropolis
100 Ysgardian Regulars of medium size


The vanguard will be the first to attack Elons Rapid and will move swiftly to take and hold various strongholds and strategic points around the city. This is the most dangerous role as they will be unsupported and isolated for the beginning of the battle, and so much of Aurora's elites will be concentrated here.

Infiltrators

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Tryll, Surraruthru, Bubbles
Shredstorm
77 courre scouts
50 earth elementals of medium size
50 water elementals of medium size
12 earth elementals of large size
50 phase spiders of large size
46 mineral quasi-elementals

While the vanguard attacks in force at devil strongholds, the infiltrators will attack from below using a mixture of earth movement abilities and aquatic movement through the city sewers so as to cut off hidden lines of reinforcement and supply while undermining structures that the vanguard are having trouble dislodging. Predominantly made of those with special movement modes.

Siege
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Jaela, Moore, Sylvie, Mirima, Mirajane, Stille, Cresiel, Adrian, Misalea
3 Slaughterstone behemoths
94 Ysgardian warriors
62 female students of the Graceful Blow
31 refugee-warriors from Lifasa
55 cloud giant warriors from Elysium
40 pixies from Lifasa
50 air elementals of medium size
163 catfolk warriors of medium size
400 Ysgardian Regulars of medium size
42 Sylican regulars of medium size
80 healers of medium size
20 elite healers of medium size
20 knights of the wise convent
600 refugees from the burning aeropolis
100 lantern archons
200 hound archons
200 justice archons
150 lillend
30 brownfeather knights


The bulk of Aurora's forces will be deployed here to take the city block by block, capturing and holding ground so as not to grow overextended or cut off while steadily linking up with the vanguard wherever they're found.

1.2 Battle plan summary

Prior to arrival, the infiltrators and half of the blocking force will be gated to the Northern and Southern portions of the riverside outside of Elons Rapids. The blocking force will immediately begin deploying and providing cover for the infiltrators who will access the city either via subterranean movement or accessing the sewer tunnels via the river. Once these have all been passed through the gates, Aurora itself will gate to the far side of the city and deploy the remaining half of the blocking force who will move to link up with their remainder on either flank of the city.

The vanguard will deploy next, split into teams to begin capturing strategic points within the city. Finally the siege force will deploy to capture the area surrounding Aurora's arrival point and spreading out from there. The airships used to ferry the blockade force will circle outside of the city to return to Aurora without being caught up in the battles below, after which they can be used for fast deployment of reinforcements or to evacuate civilians out of the battlezone.

As our control over the city spreads, Aurora will slowly float over and above so as to keep its main gates close to our front lines, this will ease the movement of reinforcements/evacuees/prisoners and avoid leaving our forces overstretched. Quarter is to be given to enemy forces who request surrender, though confirm names of any prisoners with Tepen via interplanar telepathic bond, as any not on the list provided by Syala will be deserving of extra security.

Once the city is secure under our control, forces will be reorganised into a garrison to hold the city and defend Aurora and two separate flanks which will march on Fairwater and Liber under Operation Brown Well and Operation Silver Chain respectively. Details on those assaults are forthcoming and their exact layout will depend on how devil forces respond to the attack on Elons Rapid and the extent of casaulties suffered by Aurora.

1.3 Battle result

Aurora quickly captured Elons Rapids and proceeded to hold it as diabolical schemes were eliminated. All forces achieved to desires and overwhelming successes lead to a swift conclusion of hostilities.

1.4 Post battle summary

Benfal was saved and Aurora accomplished its objectives within the scope of what its goals were. Aurora was successful in all aspects of the attack.

2. Causality Figures

2.1 Definition of casualties

Casualties include soldiers killed in action, missing in action, taken prisoner or otherwise incapacitated.

2.2 Causalities

Causalities were moderate and within estimations for the tasks Aurora had. The general consensus is that Aurora overmatched the defenders within Aurora's theater of action.

2.3 Wounded

Wounded were higher than causalities due to street by street fighting as well as the apocalyptic events in the last leg of the attack.

2.5 Resurrection and reinforcement

Many of Aurora's dead have risen as a result of the unknown intervention at the end of the battle. The rest have proven neutral to resurrections and reinforcements are expected shortly.

3. Prisoners of War

3.1 Prisoner figures

Prisoner numbers are extremely high, taking Aurora's ability to hold them. Devils are being held in the dungeon while collaborators are being held in Gytha's demiplane pending further sorting and organization. Some deferment to Sylica is expected due to a request to excuse certain captives who have been double agents.

3.2 Prisoner dispositions

Standard interrogations and holding is to follow with the capture of devil prisoners.

Collaborators will be dealt with in accordance with the directives above.

Final dispositions of prisoners is left to general command.

4 Booty, Trophies of War and Treasure

4.1 Trophies of War claimed

Baleruk: Glaive+2.
Rosa: Longbow+1, flaming. Potion of Cure Moderate Wounds.
Ilsenine: Ring of Protection+1.
Simmer: Carpet of Flying.
Gold: Rod of Metal and Mineral Detection.
Crystal: Greataxe+2, keen.
Finnegan: Bottle of Air
Adrian: Adamantine Dagger+2, frost.

5 Expenses

5.1 Expenses summary

Expenses are moderate but acceptable.

5.2 Expenses total

74923 gold

6. Post Battle Interrogations

Pending.

7. Final Summary

This battle achieved all of its objectives and was a success.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?