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Started by Anastasia, June 19, 2012, 09:28:31 PM

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Anastasia

For anything and everything homebrewed. We start with this feat.

Gift of the Deep Dreamer [General]
Prerequisite: Blessing of the Lady
Benefit: Choose a dream shard you possess. When using that dream shard, you automatically qualify for that shard's greater benefit. You need not meet the prerequisites for it.
Special: You may select this feat more than once. Its benefits do not stack. Each time you select it, choose another dream shard you possess.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#1
Holy Knight

Hit Die

d10

Requirements

Base Attack Bonus

+5

Skills

Concentration 8 ranks, Knowledge(Religion) 8 ranks

Feats

Weapon Focus (Any sword)

Special

Ability to turn undead.



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+1+2+0+0Turn undead+1 divine
2+2+3+0+0Stasis sword-
3+3+3+1+1-+1 divine
4+4+4+1+1Split punch-
5+5+4+1+1-+1 divine
6+6+5+2+2Crush punch-
7+7+5+2+2-+1 divine
8+8+6+2+2Lightning stab-
9+9+6+3+3-+1 divine
10+10+7+3+3Holy explosion-

Turn Undead (Su)

Holy Knight levels stack with levels in other classes that grant turning. For example, a 1st level holy knight and 8th level cleric turns undead as a 9th level cleric.

Holy Sword

The Holy Knight learns five sacred sword techniques. These follow the same basic rules, as outlined here. Each use of a Holy Sword technique consumes one daily use of turn undead.  Using a Holy Sword technique is a standard action that does not provoke AoOs. Holy Sword techniques do not miss, nor are they subject to spell resistance. However, each one does offer a saving throw, which is 10 + charisma modifier + 1/2 hit dice.

Stasis Sword (Su)

The first Holy Sword skill summons heavenly ice shards from above, smiting the target and any foe adjacent to them. This deals 1d6 points of cold damage per Holy Knight level and allows a reflex save for half damage. If the reflex save is failed, the victim is numbed by the blast of freezing holy power and is rendered stunned for 1 round.

Split Punch (Su)

The second Holy Sword skill conjures a ghostly sword that splits the target asunder. This deals 1d8 points of damage per Holy Knight level and allows a fortitude save for half damage. If the fortitude save is failed, the victim suffers 1d8 points of strength damage.

Crush Punch (Su)

The third Holy Sword skill causes a spike of divine power to thrust up from below at the target. This deals 1d4 points of damage per Holy Knight level and allows a fortitude save for half damage.  If the fortitude save is failed, the victim takes 1d6 points of constitution damage.

Lightning Stab (Su)

The fourth Holy Sword skill summons a bolt of lightning from the heavens, striking the target and any foe adjacent to them. This deals 1d10 points of electricity damage per Holy Knight level and allows a reflex save for half damage. If the reflex save is failed, the victim's vocal cords are overwhelmed by the massive shock, rendering them silent for 2 rounds.

Holy Explosion (Su)

The final Holy Sword skill unleashes a line of pure heavenly destructive impulse, a 30ft line from the direction the Holy Knight faces. This deals 1d12 points of damage per Holy Knight level and allows a reflex save for half damage. If the reflex save is failed, the victim's mind is overwhelmed by the divine power, rendering them confused for 2 rounds.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?