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The Resting Home of Slain Drac PCs II: MORE DEATHS MORE EXPLOSIONS!

Started by Anastasia, July 24, 2012, 06:51:05 PM

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Anastasia

Placeholder for now, but getting my ducks in a row.

Try not to make me use this.

1. Aaliyah. Thyan's loyal hawk, she failed to resist Elysium's siren call and passed into everlasting paradise.
2. Red Friday. One of Hamish's horses. Got the wrong end of it in a battle with a tiger and a mindflayer.
3. Blue Monday. The other one of Hamish's horses. Bonded with Elysium and became a celestial horse, leaving the party.
4. Iris. Took a natural 20-20 acid ball to the head. Death was immediate and merciless.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Name: Aaliyah
Race: Hawk/Female
Size: Tiny Animal

HP: 22/22
AC: 21

Initiative: +4
Speed: 10 ft / 60 ft (fly, average)
ATK: Talon (+6)
Damage: 1d4-1

Saves:
Fort- 4
Ref- 8
Will- 3

Str- 8 (-1)
Dex- 18 (+4)
Con- 10 (+0)
Int- 2 (-4)
Wis- 14 (+2)
Cha- 6 (-2)

Feats:
Alertness
Weapon Finesse
Evasion
Flyby (3rd HD)

Skills:
Listen- 7 (3+2Wis+2Alertness)
Spot- 19 (7+2Wis+8Racial+2Alertness)

Special Qualities:
Low-Light Vision

Tricks:
Hunting
Come
This is not the greatest post in the world, no... this is just a tribute.

Yuthirin

Red Friday & Blue Monday

Standard SRD light horses.

Ones dead, the other sorta is as well.
What if they're not stars at all? What if the night sky is full of titanic far-off lidless eyes, staring in all directions across eternity?

Iron Dragoon

Sent off for other adventure!
Name: Thyan Aldcar
Class/Level: Rogue 7/Ranger 5/ Horizon Walker 2
Size/Race: Medium/Human
Alignment: Chaotic Good
God: Fharlanghn/Celestian
Speed: 30 ft/140 ft (Astral)
HP: 36
Spoiler: ShowHide
> > roll 5d8
> * Hatbot --> "Iddy rolls 5d8 and gets 12."[5d8=2, 2, 1, 3, 4]
> roll 1d8 Thyan HP
* Hatbot --> "Thyan rolls 1d8 Thyan HP and gets 2."[1d8=2]

BAB: +7/2
AC: 18(10+4dex+4AC)/Touch: 14(10+4dex)/Flat-footed: 14(10+4AC)
Init: +4(Dex)
Atk: 12/7(+1MWBow); 10/10/5(+1MWBow); +1(Forest/Desert Creature);[Inside 30ft]: 13/8(+1PBS+1MWBow); 11/11/6(+1PBS+1MWBow)
Damage: 1d8+7(Str+Dex); +2(Favored); +1(Forest/Desert Creature);[Inside 30ft]: +3d6(SA); +1(PBS)

Saves:
Fort- 11 [7+2Con+2Magic]
Ref-  11 [5+4Dex+2Magic]
Will- 4 [2+2Magic]

STR- 17(+3)
Dex- 18(+4)
Con- 14(+2)[+2 Magic]
Int- 14(+2)
Wis- 11(+0)
Char- 10(+0)

Feats:
Spoiler: ShowHide

Bonus-
-[Human]Point Blank Shot
-[Lvl 1]Precise Shot
-[Lvl 3]Darkstalker
-[Lvl 6]Many Shot
Rogue-
-Trapfinding
-Sneak Attack IV (+4d6)
-Evasion
-Penetrating Strike: Whenever you sneak attack something normally immune to sneak attack damage, do half your normal dice of sneak attack damage.
-Uncanny Dodge
Ranger-
Weapons Group: Basic, Bows, Spears & Lances, Druid Weapons
-Favored Enemy: Elementals
-Track
-Wild Empathy
-Combat Style: Archery
-Rapid Shot
-Endurance
-Wild Cohort: Hawk (ACF)
-Favored Enemy: Outsider(Evil)[+4]
-Deadeye (Magic Replacement)
Horizon Walker-
-Terrain Mastery: Forest (+4 to Hide checks)
-Terrain Mastery: Desert (Immunity to Fatigue, Exhausted becomes Fatigue)

Other:
Blessing of the Lady (Su): This appears as a simple opaque white circle at any one point of your body (Right Palm). This mark allows you to sense the direction of the nearest dream shard and use the power of the dream shards. In addition, you are immune to magic based around dreams and sleep, such as sleep spells and nightmare.

Portal Sense (Su)

As a full round action, you may concentrate and sense the nearest portal to you. You know the direction you must travel to it, though not the distance. This power is ineffective on the Astral Plane due to how it handles distance. (Not that you need it on the Astral anyway)


Skills: 150
Spoiler: ShowHide

Climb: 10 (7+3Str)
Disable Device: 12 (10+2INT)
Hide: 18 (10+4Dex+4Mastery)
Knowledge (Geography): 12 (10+2INT)
Knowledge (Nature): 12 (10+2Int)
Knowledge (The Planes): 12 (10+2Int)
Listen: 10 (10+0Wis)
Move Silently: 14 (10+4Dex)
Open Lock: 14 (10+4Dex)
Profession- Herbalist: 10 (10+0Wis)
Search: 12 (10+2Int)
Spot: 10 (10+0Wis)
Survival: 10 (10+0Wis)
Swim: 10 (7+3Str)
Use Magic Device: 10 (10+0Cha)
Use Rope: 10 (6+4Dex)
Ride: 4(2Dex+2Saddle)


Languages: Common, Elven, Celestial

Belongings (Weight): 637.39gp (82lbs)
Spoiler: ShowHide
Weight Loads:
[spoiler]Light: 86. Medium: 87-173. Heavy: 174-260.

Chain Shirt, MW - 250gp (+4AC/+4Dex, -1 Check); 25lbs
Composite Longbow, MW - 700gp (1d8, +1ATK, +3 DAM 110 ft.); 3lbs
Amulet of Health - 4000gp (+2Con)
Ring of Sustenance - 2500gp (Nourishment, 2 hrs sleep)
Cloak of Resistance - 4000gp (+2 to Saves)
Wand of CLW - 750gp (1d8+1, 50 Charges)
Potion of CLW (x6, 10gp Ea) - 300gp (1d8+1)
Wand of Detect Magic - 375 gp (49 Charges)
Serpent Dagger (MW)- 306 gp (1d4, +1 to hit)
[/spoiler]
Spoiler: ShowHide

ADVENTURER's KIT - 25gp; 54lbs
Backpack
Bedroll
Winter blanket
Chalk
Flask
Flint & Steel
Mirror
Iron pot
Rations x3
50ft Hemp Rope
Soap
Torch x3
Waterskin
Whetstone
Thieves' Tools
Healer's Kit x2
-Illasaum (3 Doses)
-Styx Tears Potion (x3)http://www.soulriders.net/forum/index.php/topic,102408.msg1039105.html#msg1039105
-Bruisewort Paste (x1) http://www.soulriders.net/forum/index.php/topic,102408.msg1039526.html#msg1039526
Golden Thistlerod Poison (x2)http://www.soulriders.net/forum/index.php/topic,102408.msg1039526.html#msg1039526


Background/History:
Spoiler: ShowHide

Thyan was raised by his father, his mother being quite the adventurer and thief. Though happy at home with his father, he could never stay in the house, always going into the near-by forest. As a way to curb this habit, his father taught him his skills as one of the local Lord's huntsmen, making him into a strong survivalist. He helped his father conduct hunts for the Lord numerous times.

Though he took well to these skills, they never quite satisfied him, and his real joy was found when his mother would return and play games of stealth with him. These games would take place everywhere from inside their own home, to the forests his father hunted, into the town the local Lord ruled over. Through these games, she taught him her trade. When he finally became of age, his mother took him with her on her travels and taught him to fully apply what she taught him. They found that, after traveling to some of the larger towns, Thyan was uncomfortable in cities and preferred the outdoors.

After a few years of wandering with his mother, he felt his own pull to the unknown and parted ways with his mother and his father after a last trip home. Though he sends letters home, his wanderlust is so strong that he never stays in one town long enough to receive word back.

To make some side money in his travels, he's used the skills his father taught him to guide groups of merchants and travelers through rough terrain to their destinations. While doing this, he always goes out of his way to learn about the hidden alcoves of nature's beauty and take those he's leading to them, enjoying the looks on their faces and their reactions to the travels.

Though typically a fairly reserved person, he none the less freely engages in friendly banter with those he travels with. Because he moves so often, he is unused to actual friendship, and so always keeps a certain distance from others.


Face:
Spoiler: ShowHide


Prologue
Spoiler: ShowHide

The dreams have come for the past three weeks. At first they were fragmented things, vanishing in the glowing light of the morning sun. At first, I brushed them off, forgotten in each day's travel.

Yet each night they come again, a little clearer... Images - of a woman, clad in the raiment of clouds and with hair like the morning fog. A valley fair and untouched by human hand, with a sky of purple that never ends. Shards of light, spreading apart like shattered glass...

As the days pass, I remember more and more of the dreams during the day. Compared to them, the world around me is pale and vague.. Until one night I fell asleep, only to see the woman of clouds offering a hand to me...

She says nothing, but the offer is obvious. I reached out, taking her hand and then...


Animal Companion:
Spoiler: ShowHide

Name: Helena
Race: Dire Eagle/Female
Size: Large Animal

HP: 57/57
> roll 8+5d8+18
* Hatbot --> "Iddy rolls 8+5d8+18 and gets 57." [5d8=6, 8, 7, 2, 8]
AC: 23 (10 Base, –1 size, +4 Dex, +6 natural, +4 Barding), touch 14, flat-footed 15

Initiative: +4
Speed: 10 ft / 60 ft (fly, average)
Reach: 10 ft
BAB; +4
Grapple: +13
ATK: Talon (+8) 1d8+5 / Bite (+3) 1d8+2
Damage: 1d4-1

Saves:
Fort- 8
Ref- 9
Will- 4

Str- 8 (-1)
Dex- 18 (+4)
Con- 10 (+0)
Int- 2 (-4)
Wis- 14 (+2)
Cha- 6 (-2)

Feats:
Alertness
Flyby
Evasion (Bonus): Successful Reflex saving throw against an attack that normally deals half damage on a successful save, instead takes no damage.
Power Dive (HD Feat): Make an overrun attack, but the opponent cannot choose to avoid you. If you knock down the target, you may make an additional slam attack (at the usual +4 attack bonus against prone opponents).
Fine ---------- 1d2.
Diminutive ---- 1d3.
Tiny ---------- 1d4.
Medium-size --- 1d6.

Skills: 10
Listen- 6 (2+2Wis+2Alertness)
Spot- 20 (8+2Wis+8Racial+2Alertness)

Special Qualities:
Low-Light Vision

Tricks:
Riding
This is not the greatest post in the world, no... this is just a tribute.

Zephyrus

Wandered off due to vapidness and boredom.

Name: Aleira Vedon
Class: Female Human Fighter 6 / Monk 6 / Fist of the Forest 1
Alignment: Lawful Good
Languages: Common

Size:    Medium
Height:    5' 2"
Weight:    185 lb
Skin:    Tan
Eyes:    Green
Hair:    Red Curly

Current Shard Equipped:
Shard of Mighty Dreams
Cost: -2 int, -2 caster level. This shard grants power from the dreams of the strong. The dreams of the wise and thoughtful have no place here.
Benefit: +2 str. As a full round action you may make a mighty blow. This is a single attack at your full base attack bonus and deals double damage.
Greater benefit: The bonus to strength increases to +4. If you use power attack with the mighty blow, you deal 2 points of damage for every 1 point sacrificed (or 3 points for every one point if using a two handed weapon).
Greater benefit prerequisite: Base strength score 21, character level 11.

Strength: 18(+4) [+2 for Shard]
Dexterity: 17(+3)
Constitution: 14(+2)
Intelligence: 8(+0) [-2 for shard]
Wisdom: 15(+2)
Charisma: 12(+1)

Notes
Spoiler: ShowHide

Human:
•   Extra feat at first level (already included)
•   Four extra skill points at first level (already included)
•   One extra skill point at each additional level (already included)

   
Combat Stats
Spoiler: ShowHide

Total Hit Points: 41 [includes improved toughness]
Speed:60 Ft = 50 feet [monk] +10 [Fast Movement]
Armor Class: 22 = 10 +3 [dexterity] +2 [wisdom] +1 [monk level] +1 [Dodge] + 1 monk level [Monk's Belt] + 2 [AC Bonus] + 2 [Natural AC from Idol]
Touch AC: 18 = +1 [Dodge] + 1 monk level [Monk's Belt]
Flat-footed: 15

Initiative modifier: +7   = +3 [dexterity] +4 [improved initiative]
Fortitude save: +11 = 5 [base] +2 [constitution] +2 [great fortitude] +2 [PrC]
Reflex save: +10   = 5 [base] +3 [dexterity] +2 [PrC]
Will save: +9 = 5 [base] +2 [wisdom] +2 [PrC]

Note: On all saves, be sure to add 'evasion'

Attack (handheld): +10/+5 = 6 [base] +1 [PrC] +3 [strength]
Attack (unarmed): +12/+7 = 6 [base] +1 [PrC] +4 [strength] +1 [Weapons Focus]
Flurry of Blows (Stunning Fist = +11) : +11/+11/+6 [includes strength modifier] +1 [PrC] + [Weapons Focus] DC: 18
Attack (missile): +10/+5 = 6 [base] +1 [PrC] +3 [dexterity]
Grapple check: +15/+10 = 6 [base] +1 [PrC] +4 [strength] +4 [improved grapple]

Unarmed Damage: 2d6+4   +4 [strength] +2 [Weapons Specialization]


Class Skills
Spoiler: ShowHide



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
RanksMisc.
Modifier
Balance*Dex7+3+40
Climb*Str9+3+60
ConcentrationCon2+200
Craft (???)Int0000
DiplomacyCha1+100
Escape Artist*Dex3+300
Handle AnimalCha5+1+40
Hide*Dex3+300
IntimidateCha1+100
Jump*Str7+3+48
ListenWis9+2+70
Move Silently*Dex9+3+60
PerformCha1+100
Profession (????)Wis2+200
RideDex3+300
Sense MotiveWis2+200
SearchInt7+2+50
SpotWis6+2+40
Swim**Str3+300
TumbleDex3+300

Cross-class skills


   
   
   
   
   
Skill NameKey
Ability
Skill
Modifier
Ability
Modifier
RanksMisc.
Modifier
Gather InformationCha4+2+20
Knowledge: NatureInt40+50
Knowledge: PlanesInt40+40
SurvivalInt40+50


Special Skills
Spoiler: ShowHide

Blessing of the Lady (Su): This appears as a simple opaque white circle at any one point of your body (your choice). This mark allows you to sense the direction of the nearest dream shard and use the power of the dream shards. In addition, you are immune to magic based around dreams and sleep, such as sleep spells and nightmare.
Fighter:
Bonus Feats (already included)

Monk:
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
Fast Movement (already included)
Bonus Feats (levels 1 2 & 6)
Evasion (level 2)
Fast Movement (level 3)
Still Mind (level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)

Fist of the Forest:
AC Bonus (Ex)
Fast Movement
Feral Trance (Su)
Primal Living


Feats



Equipment
Spoiler: ShowHide

Monk's Belt

    1 lb
    _____
    1 lb   Weapons / Armor / Shield (from above)

    Total: 1lb


Weight
Spoiler: ShowHide

Light load: 76 lb. or less
Medium load: 77-153 lb.
Heavy load: 154-230 lb.
Lift over head: 230 lb.
Lift off ground: 460 lb.
Push or drag: 1150 lb.