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Started by Anastasia, June 02, 2013, 11:26:48 PM

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Anastasia

For extras I create for this game. Please post any comments in the general chatter threat instead of cluttering this one up. Thanks!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

#1
This is a Vastwoods Fey take on the concept of cancer mage. A few quick notes.

- Fey mantles are what add various traits to fey. These are houserules, but you saw some of the results on Knight Fairwind and Lady Valisha. It's possible I may post these someday, but it's likely that they'll need to stay DM eyes only.

- Despite cancer mage being evil, this class isn't. I'm not saying the fey you met have or haven't been evil, but the take on disease here isn't evil. It's just using it as an agent for transformative and mutative changes. If you remember Kascha talking to the Guardian in B3, you can imagine she'd be interested in this.


Resosil (Fey Cancer Mage)

Hit Die

d6

Requirement

Type

Fey

Feats

Resist Disease or Disease Immunity

Skills

Heal 8 ranks, Knowledge(Nature) 8 ranks, Profession(Herbalist) 8 ranks

Spells

Must be able to cast contagion as a spell or spell-like ability.

Special

Must have a mantle from the animal or life categories.

Class Skills

The resosil's class skills (and the key ability for each skill) are: Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Arcana) (Int), Knowledge (Nature) (Int), Listen (Wis), Move Silently (Dex), Profession (Wis), Spot (Wis), Survival (Wis) and Swim (Str).

Skill Points at Each Level

6 + intelligence modifier



   
   
   
   
   
   
   
   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+0+2+2+2Immunity to disease, student of disease-
2+1+3+3+3Diseasecraft (growth)+1 arcane or druid
3+1+3+3+3Spontaneous contagion+1 arcane or druid
4+2+4+4+4Diseasecraft (animal flu)+1 arcane or druid
5+2+4+4+4Bonus mantle+1 arcane or druid
6+3+5+5+5Diseasecraft (plant plague)+1 arcane or druid
7+3+5+5+5Spontaneous mass contagion+1 arcane or druid
8+4+6+6+6Empower disease+1 arcane or druid
9+4+6+6+6Immunity to poison+1 arcane or druid
10+5+7+7+7Diseasecraft (fey metamorphosis) +1 arcane or druid

Immunity to Disease (Ex)

A resosil is immune to diseases of all types, both magical and mundane. This includes the resosil's own spells, though the fey have more direct ways of altering their bodies.

Student of Disease (Su)

The resosil are eager students of the underpinnings of life through the medium of disease. They live with disease and see it not as an end, but as a way to control and nurture life. Contagion spells cast by the resosil do not have the evil descriptor. Note that this and the other abilities of the resosil also apply to mass contagion.

Diseasecraft (Ex)

The fey that study the arts of the resosil are renowned for turning disease into a transformative force. The resolsil gains access to special options when casting contagion.

Growth

At 2nd level, a resosil may inflict a new disease via contagion. Growth uses disease to spur a growth spurt in the target. This manifests as growing skin that becomes great hanging folds only to soon fill in, bones poking against the underskin of the creature, the rapid growth of body hair and debilitating aches all over the body.

This disease causes 1d4 points of Dexterity damage as primary damage and 1d3 Constitution damage as secondary damage. If three or more secondary saves are failed and the creature is not reduced to zero Dexterity or Constitution, the creature's size increases by one category. The disease then ends and the changes are permanent. This change is stressful and awkward on the body and results in the permanent loss of 2 points of Dexterity. This is in addition to the changes from increasing in size.

A creature reduced to zero Dexterity from Growth suffers permanent spinal damage from the induced growth and is paralyzed. A creature reduced to zero Constitution is killed by these same changes.

Animal Flu

By taking a strain of a disease the normally only infects animals and magically modifying it with that essence, a resosil can turn it into a mutative agent. Animal flu has several symptoms, including a high fever, fast-growth tumors and extreme hunger. When the resosil chooses to cast contagion for animal flu, he must choose a type of animal, such as wolf, cat, rabbit or so forth.

Animal Flu deals 1d4 points of Intelligence damage as primary and secondary damage. For each save failed (including the primary stage), the creature gains a mutation. This mutation is determined by the type of animal chosen by the resosil at the time of the casting. These mutations are gained in the order on the chart, minor, medium and major. If the creature fails three saves and suffers the major mutation, the disease ends. However, the damage the changes cause lingering brain damage and results in the permanent loss of 2 points of Intelligence.  See the table below for a few animals. Individual resosil are encouraged to make their own animal mutations.

Creatures reduced to zero Intelligence from Animal Flu immediately suffers any remaining mutations and the disease ends. Its Intelligence is reduced to 1 and it is mentally an animal of the same type.



   
   
   
   
AnimalMinor mutationMedium mutationMajor mutation
WolfTeeth: Creature's teeth become canines. Fur: Creature gains light wolf fur all over its body.Snout: Creature's mouth morphs into a snout. This grants the scent special quality.
CatWhiskers: Creature's cheeks gain whiskers.Ears: Creature's ears become cat ears.Eyes: Creature's eyes become cat eyes. This grants the low-light vision special quality.
RabbitFloppy ears: Creature's ears become rabbit ears.Big feet: Creature's feet enlarge into rabbit's feet.Legs: The creature's legs become muscled and powerful, granting a +10 bonus to jump checks.

Plant Plague

A 6th level resosil learns to adapt maladies that cut down plants and convert them in the same way as the animal flu.  Plant plague causes constant thirst, flu-like symptoms and vitamin D deficiency.

This disease deals 1d3 points of Constitution and Intelligence damage as primary damage and 1d4 points of Constitution and Intelligence damage as secondary damage. Each time the creature fails a save(including the primary one), the creature's skin gains an increasingly green tint. Should the creature fail three saves against plant plague, their type immediately changes to plant. Replace any traits of the creature's previous type with that of the plant type. In addition, the creature no longer needs to eat but instead subsists of photosynthesis. Three hours of sunlight is sufficient to feed a creature for one day. These changes cause great damage and decay as they change the creature's type, resulting in the permanent loss of 2 points of Constitution and Intelligence.

A creature reduced to zero Intelligence or Constitution by plant plague dies. Over the course of three rounds its body becomes a type of plant matching it or the resosil. This is identical to the rules for fey deaths, refer to them for details.

Fey Metamorphosis

A master resosil learns the art of using disease to spread the blood of the world into lesser creatures, transforming them into fey. This disease causes no physical symptoms save for massive tumors, but the affected creature is plagued by thoughts matching those of the fey.

This disease inflicts 1 point of ability damage to all six ability scores as primary and secondary damage. If three saves are failed and the creature survives, it immediately gains the half-fey template and a single mantle of choice. The creature becomes a fey in mind and body and feels called to the fey realm. Such creatures usually retreat from the mortal world and become servants of the resosil that changed them. This transformation does not inflict any permanent loss of ability.

A creature reduced to zero in any ability score by fey metamorphosis dies. A creature that is cured of fey metamorphosis is almost certain to develop cancer later in life, but such is beyond the scope of typical adventures. Practically, this reduces the creature's maximum age to the minimum for its race, barring magical means to regularly cure the cancers the creature develops.

Spontaneous Contagion (Ex)

A 3rd level resosil may spontaneously convert a prepared spell of 3rd level or higher into contagion. This functions as a cleric's ability to spontaneous convert cure spells.

Bonus Mantle (Ex)

The 5th level resosil may choose an extra mantle from the animal or life categories. It gains all the benefits of this mantle as normal. See the rules for adding mantles to fey.

Spontaneous Mass Contagion (Ex)

At 7th level, a resosil may spontaneous convert a prepared spell of 5th level or higher into mass contagion. This functions as a cleric's ability to spontaneous convert cure spells. A sorcerer or wizard may also memorize mass contagion as a 5th level spell instead of a 6th level spell.

Empower Disease (Ex)

The resosil gains a +2 bonus to the save DC of its contagion spells.

Immunity to Poison (Ex)

A 9th level resosil's various tricks and alterations result in it being able to vastly improve its internal metabolism, allowing the immediate purge of poison and other toxins. The resosil is now immune to poisons.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Block Shot
Conjuration (Creation)
Level: Drd 2, Rgr 2, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Short (30ft + 5ft 2/levels)
Effect: 1 5ft cube of wood
Duration: Instantaneous
Saving Throw: Ref partial; see text
Spell Resistance: No

This spell conjures a huge block of wood, much like a blockade spell. This block of wood appears and flies at the target, requiring a ranged touch roll to hit. A creature struck by the block takes 5d6 points of damage and must make a Reflex save or be knocked prone.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Improved Blockade
Conjuration (Creation)
Level: Drd 2, Rgr 2, Sor/Wiz 2
Range: Short (30ft + 5ft 2/levels)
Duration: 5 rounds

This spell functions as blockade, except that the block may appear anywhere within the range of the spell. The surface it appears on must be able to support it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Fey Type

This is the fey as revised for Vastwoods.

Features

- 6-sided Hit Dice.
- Base attack bonus equal to 1/2 total Hit Dice (as wizard).
- Good Reflex and Will saves.
- Skill points equal to (6 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.

Traits

- Darkvision 60ft and low-light vision.
- Fey can see invisible creatures, except for those hidden by superior invisibility or greater magic.
- Fey can cast greater invisibility (self only) as a spell-like ability at will. The caster level equals their hit dice. Fey with superior racial invisibility, such as pixies, use that ability instead.
- Mantles as described below.
- Proficient with all simple weapons and any weapons mentioned in its entry.
- Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Fey not indicated as wearing armor are not proficient with armor. Fey are proficient with shields if they are proficient with any form of armor.
- Fey eat, sleep, and breathe.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Vastwoods fey Crystal. Feel free to compare and contrast her from B3: http://www.soulriders.net/forum/index.php/topic,101747.msg1027747.html#msg1027747

I don't consider the bits of information about fey mantles a spoiler, so don't worry about that.


Crystal, fey knight.

The pixie before you is clad in a gleaming breastplate. It wears no helmet, her white hair forming a mane around her head. Her smile has far too many canines; despite the inherent air of nobility to her, you can't help but feel a pinch of terror. She raises a stick with a rather keen resemblance to a lance and calls, "You have offended Her Majesty, Queen Ilsenine! Pay with your lives, but pay grandly! All the eyes of the court watch!"

Crystal is a knight in service of Queen Ilsenine(a powerful pixie queen) and bears the title of Knight Captain. While her duties are primarily administrative or courtly, she does eliminate certain targets that have offended Ilsenine, yet have the potential to manage some amusement in death. She is close friends with Afina, who dispatches those boring souls who offend Queen Ilsenine.

Pixie 20//Ranger 20

Size/Type: Small Fey
Hit Dice: 20d8+100+20 (218 hp)
Initiative: +11
Speed: 30ft, fly 80ft (perfect)
Armor Class: 34 (+1 size, +1 dodge, +4 natural, +8 dex, +5 armor, +5 deflection)
Base Attack/CMB/CMD: +20/+24/48
Attack: Chivalry+37 (1d6+21 19-20 x3) or bite+26 (1d6+5)
Full Attack: Chivalry+37/+32/+27/+22 (1d6+21 19-20 x3) and bite+26 (1d6+5)
Space/Reach: 5ft/5ft
Special Attacks: Spell-like abilities, smite 5/day, spells, favored enemy(placeholder).
Special Qualities: Low-light vision, damage reduction 10/cold iron, greater invisibility, spell resistance 35, fey knight, wild empathy, animal companion, woodland stride, swift tracker, evasion, camouflage, hide in plain sight.
Saves: Fort +28, Ref +34, Will +22
Abilities: Str 20, Dex 32, Con 20, Int 22, Wis 21, Cha 33
Skills: 23+ability modifier.
Feats: Dodge(B), Weapon Finesse(B), Mounted Combat(1), Track(R1), Ride-By Attack(R2), Toughness(3), Endurance(R3), Improved Natural Attack(Bite)(6), Reckless Charge(9), Spirited Charge(R6), Natural Bond(12), Quicken Spell-Like Ability(Lesser Confusion)(15), Trample(R11), Improved Critical(Lance)(18)
Epic Feats: -
Fey Mantles: Lion(1), Nobility(5), Sky(10), Empty(15), Empty(20)
Alignment: Chaotic Neutral

Crystal uses her ranger side for BAB and saving throws.

Fey Knight (Ex)

Crystal is a special knight in service of Queen Ilsenine. As such her racial hit dice grant her several additional benefits. First, she gains the smite ability. It starts at 1 smite per day at level and rises by 1 at level 5 and every 5 levels thereafter. Secondly, she adds her Charisma modifier as a bonus to her saving throws. Thirdly, she may use her Dexterity modifier in place of her Strength modifier to determine attack and damage with melee weapons. Finally, she has been granted a special fairy dragon mount by Queen Ilsenine. She may use this as her animal companion without any penalty to her effective druid level.

Smite (Su)

This identical to a paladin's smite evil ability, except that Crystal can smite any target.

Mantles are written out like feats. While most have prerequisites, they're largely a minor stat check to ensure something odd doesn't take a mantle that doesn't fit it. The fey's appearance changes according to its mantles. A fey with the wolf mantle will take on wolfish features, while one with the water mantle will appear partially liquid and so forth. These appearances are beautiful and alien, causing both fascination and disgust when humanoids see them.

Mantles grant various benefits fitting the mantle. For example, the lion mantle grants a lion's natural speed and bite attack. In addition, some mantles grant spell-like abilities as well. These are considered racial abilities for the fey and have a caster level equal to their hit dice. In all respects these are treated as if the fey always had those powers.

Fey do not take mantles lightly. A fey must take a mantle at level 1, but any further mantles may be left empty. Once a mantle is chosen, the choice cannot be undone.

Lion [Animal]
Prerequisite: Str 13
Benefits: You gain a +10 bonus to your land movement speed. In addition, you gain a bite natural attack that deals 1d4 + Strength modifier damage.
Spell-Like Abilities: 1/day-lion's charge.

Nobility [Fey]
Prerequisite: Cha 17, must be a fey noble
Benefit: You gain a +4 circumstantial bonus to Charisma based skill checks against fey that are not nobles. Your death curses rise one level and gain a +2 bonus to the save DC. No animal or plant will attack you of their own free will, while unwilling plants and animals must succeed on a Will save (DC 10 + 1/2 hit dice + Charisma modifier) to do so.
Spell-Like Abilities: At will-charm monster, dominate person, enthrall. 1/day-dominate monster, greater command, mass charm monster. Special: Fey of noble rank or higher are immune to these spell-like abilities. If you have these abilities from another source, such as class powers or spellcasting, those can still affect fey nobles.

Sky [Nature]
Prerequisite: Fly speed
Benefit: Your fly speed increases by 20ft and your maneuverability increases by one step. When flying, you may ignore winds of less than windstorm strength.
Spell-Like abilities: At will-gust of wind. 1/day-wind wall.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

It's essentially what it says it is. There's nothing too startling here. For the fey who needs to be extra fey.

Fey Paragon

Hit Die

d6

Requirements

Type

Fey

Class Skills

The fey paragon's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (arcana), Knowledge (nature) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magic Device (Cha).

Skill Points At Each Level

6 + Intelligence modifier.



   
   
   
   
LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+0+0+2+2Eternal stage, quicken spell-like ability+1 druid
2+1+0+3+3Bonus mantle-
3+1+1+3+3Ability boost+1 druid


Eternal Stage (Ex)

A 1st level fey paragon gains a +4 racial bonus to all perform checks. This stacks with any pre-existing racial bonus to perform checks.

Quicken Spell-Like Ability (Sp)

A fey paragon gains Quicken Spell-Like Ability(Greater Invisibility) as a bonus feat.

Bonus Mantle (Ex)

The 2nd level fey paragon may choose an extra mantle from any category that it qualifies for. It gains all the benefits of this mantle as normal. See the rules for adding mantles to fey.

Ability Boost (Ex)

At 3rd level, a fey paragon's Wisdom score increases by 2 points.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?