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The Happy Hunting Grounds

Started by Anastasia, September 24, 2013, 04:25:28 PM

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Anastasia

For dead PCs and NPC sheets. Eb, could you move Porridge over to here?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Porridge faced down the Dragon in its High Season and sacrificed himself to give Feather some breathing room in the climactic moments of the battle

Name: Porridge Boarkin
Class: Shapeshift Ranger 5/Master of Many Forms 1//Barbarian 6
Deity: None (venerates Nature)
Alignment: Chaotic Good
Race: Half-elf
Gender: Male
Age: 34
Height: 5'4"
Weight: 164lbs
Eyes: Blue
Hair: Blond

Description
Spoiler: ShowHide

Porridge's origin is something of a mystery, albeit one easily explained by those who raised him. An elf, seduced by a human and bearing an unfortunate reminder of the coupling, decided to get rid of the unwanted child by leaving him on the rocky plains nearby a temporary camp being used by the Issormir clan of orcs. No doubt expecting the savage monsters would devour the helpless babe or some such. That never turned out to be the case (his name sharing that of a foodstuff is a mere coincidence brought about by the orcs' amusement at the colour of his hair). Instead he was adopted and raised within the tribe, joining in their nomadic wanderings as he grew. Though strong and hardy enough to compete with the other orcs of his age group, Porridge nonetheless saw difficulties as he grew and it became obvious how much faster his contemporaries were growing, indeed remaining a small child at the same time as his playmates were filling out enormously in the throes of adolescence, making things even harder.

Still, he perservered, and for all that he looked far too young to be joining in the coming of age ceremonies he managed to bring in a large boar to earn his name, though nearly dying for his trouble. However the years continued mercilessly dragging by, with Porridge growing into a strong young man at the same time as his contemporaries were starting to settle down in respected positions of seniority, the adults he'd known growing up passing into old age and infirmity. Though he tried to ignore it, a joke from his friend Rockhands upon said orc's ascension to clan chief brought things into focus. "At this rate you'll end up chief just from outliving everyone!" he'd said. It was an unhappy thought, to outlive all he knew... and perhaps the generation after as well.

Resolved not to see that come to pass, Porridge decided to leave the Issormir clan, striking off on his own to find what destiny he may out in the reaches of the Vastwood. And his first port of call was the elven tree village of Dyrement, where he attempted to find information on his mother who abandoned him. None would admit any knowledge however, at least those who could stand the presence of a half-breed that acted like an orc, and it was an unhappy Porridge that left, abandoning the brief hope of... well, he wasn't sure whether he'd hug her or punch her if he found his real mother anyway.

In appearance, Porridge is a solidly built figure for his still somewhat elven looks, with a wide face and narrow eyes above an old scar marring his nose and cheek. More scars adorn the rest of his body, from animals and blades both raking across whip-tight corded muscle, a testament to his rough and difficult upbringing. His dirty blond hair is long but uneven, typically kept out of his eyes with a headband of whatever material he can use. He does not take much care for his appearance, having no time for it when there are more important things to be doing.

This reflects his mindset, a plain-spoken coarseness dominates his speech, always simple and to the point without any attempt at grace. He laughs raucuously at bawdy jokes, enjoys a drink, and loves a good fight. But he cannot stand dissemblers or those who put on airs, preferring straightforward bluntness over clever wordplay.

Despite his rough manners however, Porridge never forgot that he was a foundling, who would have surely died if not for the kindness of others. So he always tries to repay that kindness for the gift of his life, by doing what he can to help others in need, never turning his back on a cry for aid, and always being there for a friend who asks.




Medium Humanoid (Elf)
HP: 62
Initiative: +1
Speed: 40 (30 in armour)
AC: 18 (+1 Dex, +1 Dodge, +6 Armour) touch 12, flat footed 16 (+1 dodge bonus vs spells)
Base attack/CMB/CMD: +6/+9/20
Attack: Greataxe +10/+5 (1d12+5 +1d6 frost, +2d6 vs vermin), Shortspear (ranged) +8 (1d6+3)
Space/Reach: 5/5
Special Attacks: Favoured enemy (Animal +2, Fey +4), Rage (2/day), spells, improved wild Shape (2/day)
Special Qualities: Immunity to sleep, low-light vision, elven blood, fast movement, animal companion, improved uncanny dodge, spell sense +2, nymph immunity, cold resistance 10, shifter's speech, damage reduction 1/-
Saves: Fort: +13 Ref: +8 Will: +4 (+2 vs Enchantment, +2 vs Disease, +2 vs Cold)
Abilities: STR 16, DEX 12, CON 18, INT 13, WIS 15, CHA 9
Skills: Acrobatics +10, Climb +13, Handle Animal +8, Intimidate +8, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +10, Knowledge (Geography) +10, Knowledge (Nature) +10, Perception +14, Stealth +9, Survival +11, Swim +9
Feats: Track(B), Endurance(B), Cold Endurance (B), Improved Cold Endurance (B), Alertness, Power Attack, Multiattack
Languages: Common, Elven, Orcish

Ranger Spells
Spoiler: ShowHide

Caster Level 5, DC 12 + level

1: Rhino's Rush (SpC 176)


Inventory
Spoiler: ShowHide


548.68gp

Breastplate +1
Greataxe +1, Verminbane, Frost
Masterwork Shortspear

Cloak of Resistance +1

Amulet of Good Health : +2 bonus to saves vs disease. 1/day grant fast healing 1 for 1 minute, lose save bonus till next sunrise.

4x Healing spring water (refilled every time before leaving home)

Backpack
Winter blanket
Flint and steel
Hammer
Iron pot
Clay Jug
Shovel
Torch x4
Waterskin
Whetstone
Climber's Kit
Explorer's Outfit



Animal Companion
Spoiler: ShowHide

Bubi the sparrowhawk

Tiny Animal
HP: 14
Initiative: +4
Speed: 10, fly 60 (average)
AC: 20 (+2 size, +4 Dex, +5 natural) touch 16, flat footed 17
Base attack/CMB/CMD: +2/+6/16
Attack: Talons +8 (1d4-2)
Space/Reach: 2.5/0
Special Qualities: Low-light Vision, Link, Share Spells, Evasion
Saves: Fort: +3 Ref: +6 Will: +3
Abilities: STR 7, DEX 18, CON 10, INT 2, WIS, 14, CHA 6
Skills: Perception +21
Feats: Weapon Finess(B), Alertness, Skill Focus (Perception)
Tricks: Come, Stay, Heel, Seek, Fetch, Warn, Harass, Attack


Wild Shape Forms
Spoiler: ShowHide

Types allowed: Animal, humanoid
Sizes allowed: Small, medium
Terrestrial
[spoiler]
Deinonychus
[spoiler]
Initiative: +2
Speed: 70
AC: 18 (+2 dex, +1 dodge, +5 natural) touch 13, flat footed 15
Base attack/CMB/CMD: +6/+10/22
Attack: Talons +10 (1d8+4), 2 foreclaws +8 (1d3+2), bite +8 (2d4+2)
Space/Reach: 5/5
Special Attacks: Pounce
Saves: Fort: +11 Ref: +9
Abilities: STR 19, DEX 15, CON 19

Swindlespitter
Spoiler: ShowHide

Initiative: +5
Speed: 40
AC: 19 (+1 size, +5 dex, +1 dodge, +2 natural) touch 17, flat footed 13
Base attack/CMB/CMD: +6/+5/21
Attack: Beak +6 (1d4-1)
Space/Reach: 5/5
Special Attacks: Poison Spray (15ft cone, DC 12 fort, 2d4 min blind/1d4 con)
Saves: Fort: +8 Ref: +12
Abilities: STR 9, DEX 21, CON 13

[/spoiler]

Aerial
Spoiler: ShowHide

Desmodu hunting bat
[spoiler]
Initiative: +7
Speed: 30, fly 60 (good)
AC: 21 (+7 dex, +1 dodge, +3 natural) touch 18, flat footed 13
Base attack/CMB/CMD: +6/+8/25
Attack: Bite +8 (1d6+3)
Space/Reach: 5/5
Special Attacks: Trip
Saves: Fort: +7 Ref: +14
Abilities: STR 15, DEX 24, CON 13

[/spoiler]

Aquatic
Spoiler: ShowHide

Crocodile
[spoiler]
Initiative: +1
Speed: 30, Swim 30
AC: 16 (+1 dex, +1 dodge, +4 natural) touch 12, flat footed 14
Base attack/CMB/CMD: +6/+10/21
Attack: Bite +10 (1d8+6) or tail slap +10 (1d12+6)
Space/Reach: 5/5
Special Attacks: Improved Grab
Saves: Fort: +10 Ref: +8
Abilities: STR 19, DEX 12, CON 17

[/spoiler]
[/spoiler]

Misc
Spoiler: ShowHide

Nymph Immunity (Ex): You are immune to the blinding beauty of a nymph or similar creature.

+2 bonus to fortitude saves.

Draconic residue of wyvern poison: cold resistance 5
Cold training: cold endurance/improved cold endurance as bonus feats

HP Rolls: 2, 10, 1, 5, 5
Rolled stats: 18, 16, 13, 13, 12, 9

saves derived from side 1
bab derived from side 2

Ebiris

Ysvoldae didn't work out

Name: Ysvoldae Dre'ara
Class: Cleric 6//Ranger 6
Deity: Nature (Storms)
Alignment: Chaotic Neutral
Race: Elf
Gender: Female
Age: 110
Height: 5'5"
Weight: 114lbs
Eyes: Yellow
Hair: Platinum

Description
Spoiler: ShowHide

Ysvoldae was a fairly typical elf, if somewhat more flighty than most while growing up. It wasn't helped much that she had a fairly rootless childhood, being dragged around the world by her rather irresponsible parents who both had a taste for adventure and exploration. Still, her parents were very good elves, and never let their daughter forget the simple fact of elven supremacy. She absorbed all the bigotry like a sponge, as children are wont to do. But in the heady rebellion of her 70s, she managed to cast off such narrow-minded ideas of the last generation and embraced human culture while they travelled through the cosmopolitan kingdom of Hellesey. Embraced it a bit too much, as evidenced by the bump beginning to show on her stomach a few months after leaving that locale behind.

Fearful of her parents' reaction, and by now lapsing back into the bigotry with which she was raised, Ysvoldae did her best to hide the growing bump via creative clothing choices, but as they neared the Vastwoods she could no longer keep hidden what desired quite heartily to get out into the world. Luckily her parents were busy hunting a pack of wyverns at the time, and she was able to sneak out of Dyrement where she was staying without anyone noticing the hearty bundle of joy swaddled in her arms. Then she unceremoniously dumped the babe on some rocky plains a few miles away, hoping the orcs or animals would get to it before her shame could be revealed. But that's a different story.

Her parents none the wiser, Ysvoldae continued on their journeys for a few more decades, enjoying no place as much as the untamed wilderness of the Vastwoods. So, when she eventually matured enough to strike out on her own, it's surely understandable that she'd come back to such a magnificent land. Not for any other reason at all than to appreciate nature and freedom. She certainly hasn't given a second thought to her little indiscretion all those years ago.

In appearance, Ysvoldae is an athletic and well proportioned elf, her eyes showing a faintly predatory aspect that could easily be mistaken for evidence of a sidhe's touch. This is manifestly not the case, it's just the way she looks, as she will attest with utmost vigour. Otherwise sharp of featured and unmarred by scar nor blemish, her head is capped by long platinum blonde hair that falls in curls naturally but is typically pulled back in a severe ponytail that only adds to the uncompromising sternness of her countenance.

Most of her youthful whimsy has taken a darker turn over the years, leaving her generally sharp-tongued and prone to spite more than joy. Despite this she still cleaves to the ideal of elven freedom, which she admires most profoundly in the unrestrained ferocity of the storm, indeed sometimes approaching these manifestations of the weather with an almost religious mania, ignoring the destruction they often leave in their wake.

But she's not a bad person, no, never that!




Medium Humanoid (Elf)
HP: 51
Initiative: +3
Speed: 30
AC: 19 (+3 dex, +1 deflection, +5 armour), touch 14, flat footed 16
Base attack/CMB/CMD: +6/+9/22
Attack: Longbow +11 (1d8+3 /x3) or Longbow +7 (2#1d8+3 /x3) or Longsword +8 (1d8+3 /19-20)
Full Attack: Longbow +9/+9/+4 (1d8+3 /x3) or Longsword +8/+3 (1d8+3 /19-20)
Space/Reach: 5/5
Special Attacks: Turn undead (5/day 3d6 DC 15), spells, favoured enemy (+6 undead, +2 magical beast)
Special Qualities: Immunity to sleep, low-light vision, Windstorm domain, Elf domain, animal companion, wild empathy
Saves: Fort: +7 Ref: +5 Will: +9 (+2 vs enchantment)
Abilities: STR 15, DEX 16, CON 14, INT 11, WIS 18, CHA 14
Skills: Acrobatics +11, Concentration +11, Craft (woodwork) +11, Climb +13, Handle Animal +13, Knowlege (geography) +9, Linguistics +4, Perception +15, Survival +16, Sense motive +13, Swim +11
Feats: Point Blank Shot (B), Track (B), Rapid Shot (B), Endurance (B), Manyshot (B), Precise Shot (B), Zen Archery, Toughness, Woodland Archer
Languages: Common, Elven, Sylvan, Gnomish, Draconic, Dwarven

Cleric Spells
Spoiler: ShowHide

Caster level 6, DC 14 + spell level
0: 5
1: 4+1
2: 4+1
3: 3+1



Inventory
Spoiler: ShowHide

337.24gp

Longbow +1 - 2,375
Mithral chain shirt +1 - 2,100
Masterwork longsword - 315

Backpack - 2
Bedroll - 0.1
Winter blanket - 0.5
Fishing Net - 4
2x Flask - 0.06
Small steel mirror - 10
Iron pot - 0.5
50ft silk rope - 10
Sack - 0.1
1lb soap - 0.5
Shovel - 2
Tent - 10
Waterskin - 1

2x Sunrod - 4

Climber's kit - 80
Masterwork tools (woodworking) - 50
Masterwork tool (handle animal) - 50
Silver holy symbol - 25
Spell component pouch - 5

Cold weather outfit - 8
Explorer's outfit - 10


Animal Companion
Spoiler: ShowHide

Lyvan the Elven Hound

Medium Magical Beast
HP: (6d10) 48
Initiative: +4
Speed: 50
AC: 22 (+4 dex, +8 natural) 14 touch, 18 flat footed
Base attack/CMB/CMD: +6/+10/24
Attack: Bite +11 (1d8+6)
Space/Reach: 5/5
Special Qualities: Immune to sleep, low-light vision, resist enchantment, scent, sprint, share spells, evasion, devotion
Saves: Fort: +7 Ref: +9 Will: +3 (+2 vs enchantment)
Abilities: STR 19, DEX 19, CON 14, INT 2, WIS, 12, CHA 8
Skills: Acrobatics +8, Stealth +8, Swim +8, +3 Perception, Survival +10 (+14 by scent)
Feats: Track (B), Improved Natural Attack (Bite), Weapon Focus (Bite), Toughness
Tricks: Come, Stay, Heel, Seek, Fetch, Warn, Harass, Attack, Defend, Track


Misc
Spoiler: ShowHide

spell-less ranger variant
Elf Ranger substition levels 1 and 4 (1d6hp, 8 skill points, hide, listen, move silently, and spot increased instead of usual bonuses, vs undead, and elven hound companion)

Ysvoldae once found an abandoned cabin. It was raining so she used it to rest the night. That night, her trance was broken by a glowing, spectral image before her. Before she could react, it touched her forehead. After that the image faded. Whatever it did wasn't clear, but occasionally attacks just fly away from Ysvoldae. Little things miss her, as if deflected by a shield. She gains a +1 deflection bonus to armor class.

After having her baby, the trial toughened up Ysvoldae. She gains a +2 bonus to hit points.

Long days of traveling alone and surviving have made an impact on Ysvoldae. She gains a +3 competence bonus to survival checks.

saves and hp from side 1, bab from side 2
rolled stats: 17, 16, 15, 14, 14, 11
hp rolls: 6, 6, 3, 4, 4