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034: Everything is gonna burn, we'll all take turns (I'll get mine too)

Started by Sierra, October 26, 2013, 11:54:54 AM

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Sierra

<El-Cideon> Rosemund walks along the north wing of town with Stephanie, towards the Burning Hand company barracks. There is no sign of the Lieutenant, though two young men in chainmail mind the front door. The building has a number of windows along its front face that owing to the heat of the plane are open to the air. "You have a plan, I hope?" Rosemund asks.
<Steph> "Nah. Look over it for other entrances," she replies, before she frowns. "We're way too used to just marching into places and starting fights," she mutters, looking to see if the windows are just holes in the wall, or if they're made of glass.
<El-Cideon> No glass windows in evidence here--whoever built the structure had airflow in mind more than security. The barracks hall windows have been secured with bars set within the frames, however. It looks as much a prison as a manor. "I see...a door," Rosemund concludes.
<Steph> Stephanie fumbles with her tail for a bit. "I miss my hat," she mutters, taking some time to discreetly pace around the building and look for other modes of entry.
<El-Cideon> There is another entrance in the westward side of the building, though this set of heavy metal double doors is quite securely locked. From around the back of the building, the chanting of martial exercises can be heard.
<Steph> "Much better," says Stephanie, sounding cheery and looking around to see if anyone else is watching.
<El-Cideon> Only Rosey! "Should I...be providing a distraction somewhere?" she guesses in a conspiratorial whisper.
<Steph> "Nah, nobody's around here. If someone's about to pass by, I guess, just go... be an evangelist! Spread the good news of Pelor! I'll meet you up outside after?" replies Stephanie, pulling a heavy hooded coat out her bag that should obscure her features to anyone who does, perchance, stumble across her. With that done, she heads to the door and attempts to defeat the so-called lock!
<El-Cideon> OOC: roll DD?
<Steph> roll 1d20+18
<Rei-chan> 6,0Steph rolled :6,0 1d20+18 --> 6,0[ 1d20=4 ]4,0{22}
<El-Cideon> Stephanie's efforts are confounded by the stubborn hunk of metal!
<Steph> She used to be so good at this! At least only Rosey is around to see her fail at gaining illegal access to something- no, no time to ruminate on that, she can try another time!
<Steph> roll 1d20+18
<Rei-chan> 6,0Steph rolled :6,0 1d20+18 --> 6,0[ 1d20=15 ]4,0{33}
<El-Cideon> The locks clicks softly and door swings open silently. This heavy security all looks a recent addition, so clean is the metal. On the other side, however, is simply a cluttered storeroom--foodstuffs and barrels of drink stacked neatly almost to the rafters. There's also another door, in the far corner of the room.
<Steph> Stephanie closes the door behind her, of course, and then pads towards the opposite door and puts an ear against it.
<Steph> roll 1d20+13 perception?
<Rei-chan> 6,0Steph rolled :6,0 1d20+13 1,0perception? --> 6,0[ 1d20=8 ]4,0{21}
<El-Cideon> Stephanie hears nothing in particular on the other side.
<Steph> Then she nudges the door open and slips inside!
<Steph> roll 1d20+20 let's do everything stealthily from now on
<Rei-chan> 6,0Steph rolled :6,0 1d20+20 1,0let's do everything stealthily from now on --> 6,0[ 1d20=3 ]4,0{23}
<El-Cideon> This door is also locked, Stephanie discovers! It would seem the management has made some considerable investment to keep their rations secure.
<Steph> Another door is just another temporary obstacle, so Stephanie sets about undoing it as well!
<Steph> roll 1d20+18
<Rei-chan> 6,0Steph rolled :6,0 1d20+18 --> 6,0[ 1d20=9 ]4,0{27}
<El-Cideon> Another door falls to Stephanie's wit and cunning. If only Rosey was here to see her succeed on the first attempt this time? On the other side of the door is a proper barracks hall: a glance to your left and you see row upon row of bunks, probably enough for a few dozen recruits if packed. To your right is a door--probably the main entrance--and directly across from you stairs ascend to another secure metal door.
<Steph> Stephanie heads that-a-way, once again pausing to listen before going ahead and jimmying open the lock...
<Steph> roll 1d20+13 (perception?)
<Rei-chan> 6,0Steph rolled :6,0 1d20+13 1,0(perception?) --> 6,0[ 1d20=6 ]4,0{19}
<El-Cideon> Stephanie hears nothing on the other side.
<Steph> roll 1d20+13 (breakage!)
<Rei-chan> 6,0Steph rolled :6,0 1d20+13 1,0(breakage!) --> 6,0[ 1d20=19 ]4,0{32}
<Steph> OOC: that should be +18. natch.
<El-Cideon> On the other side is an office/bedroom, rather palatial by local standards. In one corner there is a writing desk with a metal safe resting beside it; there is a bed and wardrobe, some respectable furniture. And, sitting upon a chairback watching out one of the back windows, is a devilish little creature with tail twitching slowly as a bored cat's.
<Steph> Stephanie stalks up behind the imp! Rather than let it run around or muck about with capturing it, though, she decides to just run it through before it can raise an alarm or do other nasty things.
<El-Cideon> roll 1d20+7 vs outstanding stealth roll
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+7 1,0vs outstanding stealth roll --> 6,0[ 1d20=4 ]4,0{11}
<El-Cideon> The imp does not demonstrate any recognition of Stephanie's presence.
<Steph> roll 1d20+15
<Rei-chan> 6,0Steph rolled :6,0 1d20+15 --> 6,0[ 1d20=13 ]4,0{28}
<Steph> roll 1d6+7+1d6+6d6
<Rei-chan> 6,0Steph rolled :6,0 1d6+7+1d6+6d6 --> 6,0[ 1d6=3 1d6=6 6d6=23 ]4,0{39}
<El-Cideon> There isn't even time for it to squeak in dismay. One quick thrust through its wicked little head, and the creature bursts into a puff of ash.
<Steph> "Oh, yeah, they do that," she mutters, seeming a little disappointed. But then the prospect of looting a safe and looking over forbidden documents quickly renews her stock of glee!
<Steph> roll 1d20+18 let's break open this shit
<Rei-chan> 6,0Steph rolled :6,0 1d20+18 1,0let's break open this shit --> 6,0[ 1d20=10 ]4,0{28}
<El-Cideon> The desk is unlocked, and within it Stephanie finds a collection of glass vials containing liquids of various vibrant hues, a handwritten journal, and what looks like an account book. The safe is of sufficiently sturdy construction to elude her initial efforts, however, and moreover proves constructed to deter prying fingers--a tiny little needle bursts out at Stephanie's hand as she tries to fiddle with it!
<El-Cideon> roll 1d20+10 trap attack roll
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+10 1,0trap attack roll --> 6,0[ 1d20=2 ]4,0{12}
<El-Cideon> But it takes more than a piddly little needle to penetrate the defenses of a tiefling that's managed to survive this long, clearly! But still, the safe itself defies her.
<Steph> Stephanie almost kicks the safe, but instead just redoubles her efforts into breaking into it. A trap that slow isn't going to touch her. (Probably.)
<Steph> roll 1d20+18
<Rei-chan> 6,0Steph rolled :6,0 1d20+18 --> 6,0[ 1d20=15 ]4,0{33}
<El-Cideon> The safe clicks open, and the trap itself does not repeat. Within is a sizable collection of neatly stacked gold coins and, on a shelf above them, a gold amulet displaying a blazing sun drawing over a horizon.
<Steph> Stephanie swiftly piles it all into her bag, along with the logs and the vials and the book, and then she takes an opportunity to spit on the desk and carve in a crude picture of a dead imp- well, of what an imp corpse would look like if it stuck around- it's just a stick figure, anyway- before slipping away! She starts to backtrack, but now she's keeping an eye out for a trapdoor, or a
<Steph> route down to where the 'breeding' stock is kept...
<El-Cideon> There is a backdoor on the ground floor, Stephanie sees...but it is obvious from the noise that the company as a whole is performing exercises out there at the moment.
<Steph> She shakes her head, then, and just slips back out the way she came.
<El-Cideon> The storeroom entrance is clear when Stephanie exits the barracks, though there's no Rosemund in sight.
<Steph> Stephanie looks annoyed, then, but shrugs and starts to wander back the way she and Rosey came whilst keeping an eye out.
<El-Cideon> Stephanie spies her friends meandering down the street away from the barracks!

<El-Cideon> ~

<El-Cideon> The southern wing of town is dominated by a brutish concrete dome that looms over the surrounding houses. Standing out amongst the nearby dwellings is a modest shop with a seared wooden sign proclaiming, "Forays - Halja Marsten, proprietor." Any windows on this building are curtained from casual view on the inside.
* Franceska heads inside!
* Julia shakes her head in dismay at the architecture, following after Franceska.
<El-Cideon> Inside is a selection of specific but well-displayed merchandise: some rings, potions, scrolls, general magical paraphernalia. Hunched over a desk at the rear of the shop is a woman of literally cadaverous demeanor--her skin is grey and mottled, her mouth stretched into a rictus grin from dessication, hair lank and colorless. She is nonetheless dressed in a fine silk robe of midnight black, and flanked in the corners by two tall skeletons bearing greatswords. She glances up from a book at your entry and announces, in as friendly a tone as such a creature can: "Good morning to you, ladies. What can Halja do for you today?"
<Julia> "We're actually looking for information," Julia says, "That is, if you don't mind chatting a while over matters unrelated to commerce."
<El-Cideon> "My dear, if I could find someone capable of maintaining a decent conversation, I should consider that well worth my time," she breathes. The air around her is a miasma of decay almost successfully surmounted by sweet-smelling perfumes. "Of course, information is a trade good like any other."
<Franceska> "Certainly," Franceska speaks up. "What sort of information might interest the proprietor, in turn?"
<Julia> She's smelled far worse before, digging around in old tombs and such. It's a strange fact that intelligent undead smell better than actual dead and most undead. Except skeletons, since those can be really pristine if cleaned up! So, Julia doesn't consider it overly onerous to approach the desk in order to converse more civily.
<El-Cideon> "This town is such a backwater," she declares with a wave of her hand. "I should move, but one is so loathe to relinquish a monopoly, yes? Still, I do like to keep these ears open for unexpected opportunities. You look the travelling sort, and must be to trek all the way out here. If anything of commercial interest crossed your path along the way, however obscure the market or demand, I might have some cause to hear of it."
<Julia> "We haven't seen much civilization so far on our trip through Fire," Julia admits. "But surely the prozimity to a negative energy gate must also make this town more appealing?"
<El-Cideon> "It appeals to the emirs back in Brass, as a tollbooth," Halja admits. "And I admit there's the benefit of not being incinerated the moment one steps outside, though of course I've taken my own precautions against that. It wouldn't do to simply be trapped here, as all those foolish townsfolk...But yes, the gate is the source of my business, as you will." She leans forward over her desk. "You've an interest in visiting?"
<Franceska> "How can they even be trapped here?!" Franceska exclaims incredulously. "They were born on Fire! Weren't they?"
<Julia> "Perhaps. Now, I'm unsure how geography and the speed of rumour travels on infinite planes, but we've heard of a new power arising in the negative energy plane, one who claims a name with ties to our homeland. Have you heard anything of a lich or wraith calling herself Queen Auranelle," Julia asks, not really caring how these people ended up here.
<El-Cideon> Halja clucks her tongue. It's an awful, dry sound. "Well, I wasn't here to witness their little exodus, you understand, but I'm led to believe most are not what you'd call of native stock?" she says to Franceska. "Some general from the Prime settled here and brought all his rabble with him. The older residents are mostly descended from escaped slaves and they might've had some of the resistance needed to survive here, but the Captain, well...he doesn't have much use for those old-timers." She shrugs. She perks up with more interest at Julia's query. "Oh yes," she says carefully.
<Julia> Sensing a bit of commerce might be required to get anything further, Julia looks around briefly then picks up a random geegaw from one of the shelves, "How much for this?" she asks innocently.
<El-Cideon> "Twenty-five hundred, dear," she says. "A good eye, the Ring of Sustenance is nigh a necessity given the scarcity of food on the other side." She shrugs. "Well, for those who MUST eat."
<Julia> Putting the ring down on the desk, Julia pulls out a big pile of gold and platinum from her bag, quickly counting out the necessary amount and placing it down without argument. "So, what were we talking about? Queen Auranelle, wasn't it?"
<El-Cideon> "Whitsunhold," she announces promptly. "And though I pride myself on being able to provide my customers with guides to all select locales on the other side, I admit this is one I haven't had call for in the past. She's not what you would call the sociable sort."
<Julia> "That's alright, even if you know of any landmarks near it and its relation to them, it may prove helpful one day," Julia says, putting the ring into her bag.
<El-Cideon> "It will take time, and research," she admits. "Her representatives came here once, actually, and my impression was of a woman taking care that only those she wished should find her...but I WILL do so if it means expanding my customer base. I need only time." She clasps her hands together and complains: "Which we have in ample supply so long as that fool Esgara keeps the gatehouse locked."
<Franceska> "Wouldn't it only increase the time needed?"
<Julia> "Ah yes, that murder case," Julia nods, not really caring.  "Ah well, just one more thing? I've noticed my friend and I seem to be the only young ladies present in this entire town. I don't suppose you know anything about what happened to the rest?"
<El-Cideon> "The Burning Hand keeps them as breeding thralls," she says casually, not sounding too concerned about this herself. "Only the locals, however," she amends. "The Captain's been very conscientious about respecting travelers' right to safe passage."
<Julia> "I... see. Yes, thank you for your time. You have been most gracious," Julia inclines her head with a fixed smile, turning to head back out the door.
<El-Cideon> "Of course," she agrees. "I shall make inquiries. I needn't necessarily travel myself to do that much. Pleasure doing business with you," she adds in parting.
<Franceska> Nodding herself, Franceska follows Julia out at that.
<Julia> "So..." Julia says once they're outside, "Any interest in killing everyone behind this wretched society now?"
<Franceska> "I had a healthy interest in that before," Franceska agrees. "It just goes to show that our original expectations were quite on the mark, doesn't it?"
<Julia> "Indeed. She was refreshingly blunt," Julia agrees, casting her eyes about. "Lets go see if we can find Stephanie and Rosemund, assuming we don't hear any screams from inside the barracks."
<Franceska> "It better be the right sort of screams," Franceska grumbles. "Ah well. At least we are in the right place to pick a fight. Should our protections get dispelled, we wouldn't burn down immediately. And I might be able to hold that failure of a golem in place long enough for you to summon some help to beat it down."
<Julia> "Said help might even be empowered by the proximity to the negative energy plane," Julia agrees.
<El-Cideon> The pair finds Rosemund chatting casually with a pair of uniformed young men standing out front of the barracks hall. It is difficult to be certain which party wears a countenance of more bemused expression. "Oh, hello again!" Rosemund says upon being interrupted by her friends' arrival. "I was just asking what people do for fun around here," she explains. "It sounds like just lots and lots of training," she says dubiously.
<Franceska> "Some people find that fun."
<Julia> "I'm sure there's lots for a pair of strong young men such as these to do for fun inside their barracks," Julia says dubiously, walking over to stand next to Rosemund.
<El-Cideon> "Oh, it is a necessity," she agrees. "And rewarding in its own way, but not what I would have considered recreation?"
<El-Cideon> One of the guards addresses Julia. He looks barely out of his teens. "No ma'am," he insists. "Our station is outside the barracks today."
<Julia> "How unfortunate for you," she says dryly.
<El-Cideon> "Orders are orders, ma'am," he says dutifuly.
<Julia> "Yes well, go do whatever you do at your station or whatever," she says dismissively, turning to Rosemund, "Come along, dear, I want to show you something nice I purchased just now from the mummy," wanting to get away from the guards so they can talk and plot properly. And find out what Stephanie's up to.
<El-Cideon> Rosemund blinks. "Oh, of course," she says with an awkward glance back at the barracks before stepping away down the street.
<Franceska> "Do you remember what we decided, Rosemund, before traveling to any more new planes?" Franceska asks, walking on her other side.
<El-Cideon> "Quite a lot of things?" Rosemund recalls.
<Franceska> "The part about killing everyone we didn't like unless we had a good reason not to," Franceska reminds her.
<El-Cideon> "As long as it is a very good reason," she agrees.
<Franceska> "It is a very good reason."
<Julia> "Breeding stock," Julia says two simple words.
<El-Cideon> Rosemund looks back at the barracks, looks back at Julia.
* Julia nods severely.
<El-Cideon> Rosemund just heaves a sigh.
<Franceska> "How about attacking at night while most of them are asleep?" Franceska suggests pleasantly.
<Steph> Companions sighted! Stephanie moves in! She's grinning, but also frowning, and then she steps up behind them and starts to talk. "I made us richer and killed an imp! It's a good day," she says.
<El-Cideon> "No it is not!" Rosemund exclaims, perhaps too loudly, before controlling her voice better. "They are doing awful things here!"
<Julia> "Thing would be proud," Julia says. "Sorry we dragged your lookout away, but she was being harassed by guardsmen and we needed to get rid of them."
<El-Cideon> "Well I had to make sure that they did not make rounds and see the open door, and I thought maybe I could learn something about the town..." Rosemund explains in her defense.
<Franceska> "It's alright, Rosemund. You don't need to learn that sort of thing."
<Steph> "I closed the door, Rosemund." Stephanie coughs. "Anyway I got this book! It's full of incriminating shit," she says, shoving it in Franceska's chest. "Though I dunno if that's any good to us when we're up against what passes for the law, eh?"
<Julia> "It can make us feel better about killing them all?"
<El-Cideon> "It is too late for me to unlearn anything," Rosemund says to Franceska.
* Franceska flips through the book to get at the important bits.
<Steph> Stephanie clucks her tongue. "Yeah, they're all scum," she says. "We gotta make an example of 'em. And say, do you guys know anything about golems?"
<Julia> "I know that necromancy doesn't really work on them. But at least I can summon undead to hit them? Except even that doesn't always work all the time."
<Franceska> "That spell I used to stop the berserker would work on it, too. And I have another to deal with any of the annoying minions."
<El-Cideon> Rosemund shakes her head. "I know a little," she says. "I do not know of what I could do against one other than it hit it very hard, however."
<Steph> "Can we take control of it? Somehow?"
<Franceska> "Not with what I know."
<Julia> "If we found out who was currently controlling it and forced them to cede control to us and then killed them to ensure they didn't take control it might work," Julia muses.
<Steph> "I'm just thinking of what happens after," admits Stephanie. "Like if we kill a bunch of soldiers and their bosses, who takes over after we leave, that sorta thing."
<El-Cideon> "Who do we ask about that sort of thing?" Rosemund wonders. "No one...no one in that group, certainly?"
<Steph> "Yeah." Stephanie shrugs. "Well, there's already been some low-key resistance. Maybe someone'll step up when there's a void to fill."
<Franceska> "Oh! There was this comely maiden of fire, direct quote," Franceska says curiously. "Vigila? She came here for the same reason we did, but they sent her over to the City of Brass. We could just tell her all about it and have her assume the responsibility of taking care of her own plane's problems."
<Julia> "Assuming she wasn't ambushed on the road and currently occupying the barracks right here," Julia puts in pessimisticly.
<Steph> "No, her hair is on fire. Would you try to sleep with someone like that if they didn't want you to?"
<Franceska> "They didn't want to do that because-- huh. Oh, is that so?" Franceska hands the book back to Stephanie. "Alright! If you want to kill them all now instead of waiting for the night to come, I'm fine with it!"
<El-Cideon> Rosemund frowns at Stephanie. "Stephanie, I think there are rather more of them than there are of us?" she guesses.
<Franceska> "Not for long~"
<Julia> "Also we have magic," Julia says with a smile, itching to try out some of her new spells!
<Steph> "There's a few dozen of them," replies Stephanie. "But they'll all be back in the barracks when they finish training, so they'll be all packed together and have trouble escaping."
<Julia> "Well, lets wait till then, and make our move?"
<Steph> "Sure. Oh, but if their boss-man goes into his office, he'll probably notice that the safe's open and all his stuff is missing and there's an amusing cartoon on his desk."
<Steph> Stephanie smiles happily. "It'll be the start of his worst day ever!"
<El-Cideon> Rosemund blinks at Stephanie. "...What?"
* Franceska tilts her head. "How about just breaking in? They will have to respond, so that will get them into the barracks."
<Steph> "They'll have to go in sooner or later. We can just hide in the pantry and wait for them to all come back inside," suggests Stephanie.
<Julia> "We could even wait till they're all asleep," Julia adds.
<Franceska> roll 6#1d20+15 spellcraft
<Rei-chan> 6,0Franceska rolled :6,0 6#1d20+15 1,0spellcraft --> 6,0[ 1d20=16 ]4,0{31}, 6,0[ 1d20=2 ]4,0{17}, 6,0[ 1d20=6 ]4,0{21}, 6,0[ 1d20=19 ]4,0{34}, 6,0[ 1d20=6 ]4,0{21}, 6,0[ 1d20=6 ]4,0{21}
<Julia> OOC: I'll take 10 for 25 on all the stuff below 25 if they weren't enough to ID stuff
<El-Cideon> roll 1d20+!4 Rosey'll give the amulet a shot
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+!4 1,0Rosey'll give the amulet a shot --> error: malformed expression
<El-Cideon> roll 1d20+14
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+14 --> 6,0[ 1d20=16 ]4,0{30}
<El-Cideon> Morning passes into afternoon. The gang busies itself with the identification of stolen objects while Stephanie meanders off to obtain plankwood and paint for her own nefarious purposes. Neither supply is available in large quantity on the plane of Fire; the only resident merchant with spare wood on hand is the proprietor of a general store with the moniker "Olly's Sundries" in black-on-white signboard outside. The shopkeep himself is a blandly affable man of obviously fiendish descent--prehensile tail, overlarge and clawed hands, bloodred irises, spade-shaped beard and long brown hair. Once Stephanie's back with her team, it's just a matter of waiting...though less of it than they'd guessed. (more)'
<El-Cideon> Sometime after what one must guess is the local lunchtime, just based on inn common room traffic, a bell tolls throughout the town. It echoes out from the direction of the Burning Hand barracks, and outside the inn there is the sound of a subdued crowd working that direction in response.
<Julia> "Is someone else going to be exiled?" Julia wonders.
<Franceska> "So all of them will be gathered in a single place?"
<Steph> "It's probably about how I stole all that stuff," mutters Stephanie, starting to head that way herself. "Yeah, but so will the civilians. We gotta get there first!" she says, deciding to run.
<Julia> Much as she loathes exercise, Julia forces herself to run after Stephanie.
* Franceska keeps near Rosemund as she follows, just in case.
<El-Cideon> On the front step of the barracks stands the Lieutenant, flanked on one side by a portly Sergeant and on the other by the hulking shadow of Cokely the automaton. The Burning Hand recruits are ranked in three rows of ten before him, some of barely the age of manhood but still endeavoring to look as fierce as they've been ordered to. The townsfolk have gathered in a loose crowd opposite the company, and elsewhere about town can be seen the ghoul merchant Halja and her guards, lurking unobtrusively at the edge of the town square; a middle-aged woman with tangled black hair, a pronounced and unnatural bend in her spine, and the fine robes of a wizard, looking somehow untouched by the furnace heat of the town; and, coming up the street from the south with a squadron of fire elementals in tow, something that looks half-man, half-serpent, a crimson salamander with spear in hand.
<El-Cideon> "I see that I have been too lenient with you all," the Lieutenant is announcing as you arrive. "Did I not give ample warning? Did I not provide you all AMPLE opportunity to push forward the scoundrel in your midst so that you might save yourselves? I have done these things to spare unnecessary deaths. And how has this mercy been repaid? With theft, murder, and defacement of our property! This very morning, my office, MY OWN SANCTUM was invaded! This will stand no longer. One of you has a prize from our old foe. You will all be searched. Your homes will be searched. And when this ne'erdowell is discovered, he will be flayed in the square so that all might witness the cost of disloyalty! And all who stand in his defense will share his fate!"
<Steph> "No need for that, Lieutenant!" declares Stephanie, marching ahead of the civilians. "I'll take care of unravelling this mystery! Pro bono, even!"
<Julia> Julia follows after Stephanie, her fingers twitching with eagerness to unleash smog-filled death, but waiting at least for her friend's sense of drama to indulge itself.
<El-Cideon> "Of all the offrontery--" He seems doubly offended now, somehow. "You commit this disgrace for what reason? I DO NOT EVEN KNOW YOUR NAME! ...I see it now, you're in league with our traitor, are you not?" In a roar of paranoid bluster: "I LOOK FORWARD TO DRAWING FORTH HIS NAME FROM YOUR BLEEDING CARCASS, WENCH!"
<Franceska> "You cannot respect a villain who is unable to use his indoor voice," Franceska muses, tilting her head. "I suppose we are outside, true, but there is no need for all that yelling, surely."
<Steph> "The only disgrace here is you, Lieutenant! You consort with imps, enslave innocent women, and try to beat down honest folk with naught more than fear and bluster! But it all ends today. The nightmare will be over." She plants her sign into the ground. "No mercy for slavers. You soldiers, you dare to follow such a vile creature who attempts to make a new Hell here? Allow me to show you what
<Steph> befalls such evil!"
<El-Cideon> OOC: cue MASS INIT ROLLING
<Julia> roll 1d20+2
<Rei-chan> 6,0Julia rolled :6,0 1d20+2 --> 6,0[ 1d20=7 ]4,0{9}
<Franceska> roll 1d20+1
<Rei-chan> 6,0Franceska rolled :6,0 1d20+1 --> 6,0[ 1d20=13 ]4,0{14}
<El-Cideon> roll 1d20+2 Rosey
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+2 1,0Rosey --> 6,0[ 1d20=20 ]4,0{22}
<Steph> roll 1d20+7
<Rei-chan> 6,0Steph rolled :6,0 1d20+7 --> 6,0[ 1d20=13 ]4,0{20}
<El-Cideon> roll 1d20+4 Cokely
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+4 1,0Cokely --> 6,0[ 1d20=4 ]4,0{8}
<El-Cideon> roll 1d20+7 LT
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+7 1,0LT --> 6,0[ 1d20=16 ]4,0{23}
<El-Cideon> roll 1d20+3 SGT
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+3 1,0SGT --> 6,0[ 1d20=20 ]4,0{23}
<El-Cideon> roll 1d20+3 recruit swarm
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+3 1,0recruit swarm --> 6,0[ 1d20=20 ]4,0{23}
<El-Cideon> roll 1d20+1 Overseer Esgara
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+1 1,0Overseer Esgara --> 6,0[ 1d20=16 ]4,0{17}
<El-Cideon> roll 1d20+11 elemental squad
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+11 1,0elemental squad --> 6,0[ 1d20=20 ]4,0{31}
<El-Cideon> roll 1d20+9 ?!?!?!
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20+9 1,0?!?!?! --> 6,0[ 1d20=2 ]4,0{11}
<El-Cideon> roll 1d20-1 lady mage
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20-1 1,0lady mage --> 6,0[ 1d20=17 ]4,0{16}
<El-Cideon> roll 1d20 and lest we forget FRANTIC MOB OF TOWNSFOLK
<Rei-chan> 6,0El-Cideon rolled :6,0 1d20 1,0and lest we forget FRANTIC MOB OF TOWNSFOLK --> 6,0[ 1d20=17 ]4,0{17}
* El-Cideon changes topic to 'Elemental x4 (31) > LT (23) = SGT (23) = Recruits (23) > Rosey (22) > Steph (20) > Esgara = terrified mob (17) > Crooked Anna (16) > Fran (14) > ??? (11) > Julia (9) > Cokely (8)'
<El-Cideon> ~