Solmyr Issun (Wanderer (G) 5//Warmage 5)

Started by Taishyr, March 19, 2014, 11:01:33 PM

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Taishyr

Solmyr Issun
Talmuri Wanderer 5//Warmage (Stormwalker) 5
CN (Mischievous)
Deity: Magdanae, Ratokyst, The Weeping Lady, Erest Rosen, Zuiseno... basically anyone except Sath, thanks!

Male, age 67
5'5", 140 lb
Solid blue eyes w/ no iris, dark blue fine scales, silly hats


Stats:
HP: 43
AC: 15 (13 FF, 12 Touch)
ER 5 electricity

Str: 14 (+2)
Dex: 14 (+2)
Con: 16 (+3)
Int: 16 (+3)
Wis: 16 (+3)
Cha: 17 (+3)
App: 13 (+2)

Init: +3 (+1 pendant)
Speed: 40 ft

Fort: 7
Refl: 4 (+1 pendant)
Will: 7


Combat:
BAB: +2

Melee: Staff Sling, +4, 1d6+2, x2 crit.

Ranged: Staff Sling,  +4, 1d4+2, x2 crit, 50ft distance. Reloading is a full action, prompts AoOs.

Bonuses: Swapping grip on the staff sling (so from ranged to melee) is a swift action that doesn't provoke AoOs.

Magic, Maneuvers, or Powers

Warmage/Wanderer caster level 5.
Warmage: 3 L0, 4 L1, 3 L2. Has a +1 bonus to hit with any Orb spell he uses.

L0: Seeking Ray of Frost x2, Seeking Acid Splash
L1: Four free slots
L2: Two free slots

Wanderer: 4 L0, 3 L1, 2 L2
L0: Create Water, Light, Detect Magic x2
L1: CLW x3
L2: Cat's Grace x1, Flaming Sphere x1

Bonuses: Warmage Edge (+3), Spark (+1 damage, to lightning damage only), Lightning Body (+1 to hit/save DCs, electricity spells only (including Lightning Will spells))

ACF

Fast Movement +10ft: Taken instead of an animal companion at L1.

Stormwalker (Warmage spellcasting ACF)
Cost: 1/2 normal Warmage spells/day, rounded up. This does not include bonus spells.

Benefit: The Stormwalker has a natural affinity for lightning, and is capable of shocking opponents with the most off the wall spells. His level for this ACF is equal to his Warmage spellcaster level; thus, a Warmage 6/Mystic Theurge 3 would be L9 in this.

Primary progression:
Lightning Will: At L1, the Stormwalker can convert any offensive spell to lightning damage, 1/day. This is done as the spell is cast; no additional casting time or preparation is needed. At L3, L6, L10, and L15, the Stormwalker gains an additional use of this ability per day. At L21, this conversion may be done at will.

Secondary progression:
L1: Spark: All Lightning spells the Warmage casts deals an extra amount of lightning damage equal to the highest spell level the Warmage still has spells per day for. This extra damage stacks with Warmage Edge, and only applies on spells cast as a Warmage, not from any other spellcasting the character may have.
L5: Lightning Body: The Stormwalker gains ER 5 to lightning damage. In addition, all lightning spells they use have +1 to hit and to any save DC made against them.

12/20: Unknown.



Skills:
(Solmyr makes any untrained skill check as if he had 1/2 a rank, allowing him to make checks on untrained skills that require training).
Climb: 11 (7r, 2f)
Concentration: 10 (7r)
Diplomacy: 4 (1r)
Gather Info: 9 (6r)
Handle Animal: 5 (2r)
Heal: 7 (4r)
Intimidate: 5 (2r)
K:Arcana: 11 (8r)
K:Geography: 9 (6r)
K:History: 11 (8r)
K:Local: 9 (6r)
K:Nature: 11 (8r)
Notice: 13 (8r, 2f)
Spellcraft: 11 (8r)
Stealth: 8 (6r)
Survival: 8 (5r)
Use Rope: 6 (4r)

Equipment:
Staff Sling: Melee end is 1d6, x2 crit, bludgeoning; ranged end is 1d4, x2 crit, 50ft range, bludgeoning, full round to reload. Switching ends is a swift action that does not provoke AoOs.
Studded Leather: 3 AC, -1 AP, 5 Dex Bonus.
Worn Tooth Necklace: +1 Init, +1 Reflex. ~1.5k gold. Faint magic. The tooth is from an unknown creature.
Silly Hats: You swear he always has a new one...

Feats:
1st: Combat Casting
Regional: Treetopper
"Human" Bonus: Arcane Preparation
Wanderer 3rd: Alertness
3rd: Seeking Spell
Wanderer 4th: Jack of All Trades
TFa-1: Weapon Focus (Orbs)

Weapon Proficiencies
Basic, Thrown/Slings

Abilities:
Lightning Will 2/day
Spark (max +1)
Warmage Edge (+3)
Wild Empathy
Trackless Step
Spell Drift: A Wanderer may spend 1 minute in meditation to exchange an unused spell that they have prepared for another spell from their spell list of a lower level. He may do this 1/day at 5th level, and gains an additional use of the ability every 5 class levels thereafter.


Goals
Short term: Make the long trip back with Sumotah'l with good friends beside him.
Long term: Find what happened to his "older sister", a relatively famous adventurer before her disappearance.
Long term: Get Redel of the Malachite's approval to visit Koire.
Long term: Get his two "little brothers" their own home and storefront, wherever they'd want it.

Taishyr

This post is reserved for notable feats, items, or other traits.

Has used 1 Time Fragment - Alpha.

TFa Feats:

The Only Thing That Improves Solmyr's Aim Is Being Better With His Balls

You gain Weapon Focus (Orbs). This functions identically to choosing Rays as your Weapon Focus, but applies instead to the Orbs of <x> in the Spell Compendium.