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Random DM nagging 2: Endless nagging

Started by Anastasia, August 29, 2014, 12:50:41 AM

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Corwin

Please update people and especially places!
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on November 21, 2014, 05:13:04 AM
Please update people and especially places!

I've been meaning to. I will over the weekend, hopefully.

--

On a related note, don't expect a whole lot out of me today. Need a quiet day, just not feeling it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Quote from: Anastasia on November 17, 2014, 04:36:21 PM
Quote from: Corwin on November 14, 2014, 03:08:03 PM
Something that came up today. Studying the rod of wonder magic gave me insight into creating custom spells if I wished. How would it go for a sorc? Could I make them into scrolls after all the research? Or would they become spells known at levelup? Something else?

Sorry about the late reply.

Anyway, you can create custom spells for free. There's no expense, though it does take some downtime to do so. If you make a custom spell, you can choose to take it as a spell known as normal. You don't get them as free bonus spells known. However, if you do go to the trouble of making a custom spell, you'll get a free scroll of it when it's done. Further, the scroll doesn't need to survive to choose the spell later, should you wish to take it.

Realistically, Kamhoff can make a copy of most spells you make too, should you wish that.

Is it possible for me to get a spellbook and scribe the researched spells into it using the usual pricing? I may not be able to prepare spells from it, but others (like Kamhoff) could.
<Steph> I might have made a terrible mistake

Anastasia

Quote from: Corwin on November 21, 2014, 05:02:11 PM
Quote from: Anastasia on November 17, 2014, 04:36:21 PM
Quote from: Corwin on November 14, 2014, 03:08:03 PM
Something that came up today. Studying the rod of wonder magic gave me insight into creating custom spells if I wished. How would it go for a sorc? Could I make them into scrolls after all the research? Or would they become spells known at levelup? Something else?

Sorry about the late reply.

Anyway, you can create custom spells for free. There's no expense, though it does take some downtime to do so. If you make a custom spell, you can choose to take it as a spell known as normal. You don't get them as free bonus spells known. However, if you do go to the trouble of making a custom spell, you'll get a free scroll of it when it's done. Further, the scroll doesn't need to survive to choose the spell later, should you wish to take it.

Realistically, Kamhoff can make a copy of most spells you make too, should you wish that.

Is it possible for me to get a spellbook and scribe the researched spells into it using the usual pricing? I may not be able to prepare spells from it, but others (like Kamhoff) could.

Sure.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Any other harp usages before tomorrow's session?

---

Re: Fatesinger. For level 1 we'll roll with it as written. I'm not going to get to it immediately in any case. That means +cha to AC as a deflection bonus...and that's it, since it's otherwise a bard level.

More on this later. +cha may be too high optimization here, we'll see how it shakes out.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

#170
+5 hp, +1 fort, +2 will, +1 to all skills, feat is spell focus: divination for Fatesinger (ugh, but there's no getting around it), Inspire Greatness

Corwin

No bab/saves gains, Necromantic Bloodline, SR, +cha.
<Steph> I might have made a terrible mistake

Iron Dragoon

#172
Interested in the Skill Tricks CLARITY OF VISION, DISTRACTING TAUNT, GROUP FAKE-OUT, and MOSQUITO'S BITE.

Primarily Group Fake-Out, but I'm concerned about its usefulness considering the stacking penalty. NEVER OUTNUMBERED however, doesn't stack any penalties, so that might be more useful. Open to ideas/suggestions!

Edit additional questions: I'm considering swapping my Rogue and Fighter levels for Psychic Rogue and Psychic Warrior. Before I do so, I have a few questions.

1) Changing from Rogue to Psychic Rogue will lose me 1d6 of Sneak Attack, 10 Skill Points, and Uncanny Dodge. Also Penetrating Strike, I believe, since that's a Rogue ACF. In place of that, I gain PP, Psionic Powers, and Danger Sense.

I'm cool with the Skill Points and the Sneak Attack hit, but Danger Sense is fairly useless to me, so I was wondering if I could ask to ACF/replace Danger Sense with Uncanny Dodge, and retain the Penetrating Strike ACF since they're both rogue classes, or your suggestion. Though gaining psionics is a big buff.

2) I'm totally cool with everything from Fighter -> Psychic Warrior.
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Corwin on November 24, 2014, 04:43:30 PM
No bab/saves gains, Necromantic Bloodline, SR, +cha.

A good level for you. Anyway, quick note re: necromantic bloodline.

- Eyebite's an evil descriptor spell. I dunno if you'd use it much, but do note that if you're trying not to go full evil.

- Wail of the Banshee needs to be subbed out, doesn't need to be dealt with until you get to 9th level spells. Energy drain's an easy sub anyway, just heads up.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Iron Dragoon on November 24, 2014, 05:35:09 PM
Interested in the Skill Tricks CLARITY OF VISION, DISTRACTING TAUNT, GROUP FAKE-OUT, and MOSQUITO'S BITE.

Primarily Group Fake-Out, but I'm concerned about its usefulness considering the stacking penalty. NEVER OUTNUMBERED however, doesn't stack any penalties, so that might be more useful. Open to ideas/suggestions!

Clarity of vision's fine. Fairly useful if you're dealing with the invisible. Just read up on how invisibility works and what the terminology mentioned really means regarding sneak attack.

What's distracting taunt? I don't see it in there.

Group fake out's useful for what it is. The stacking -2 hurts, but being able to multi-target feints could be useful. I'd consider it a reasonable use of skill points to pick up. Never outnumbered is useful for the same reasons.

[quote\Edit additional questions: I'm considering swapping my Rogue and Fighter levels for Psychic Rogue and Psychic Warrior. Before I do so, I have a few questions.

1) Changing from Rogue to Psychic Rogue will lose me 1d6 of Sneak Attack, 10 Skill Points, and Uncanny Dodge. Also Penetrating Strike, I believe, since that's a Rogue ACF. In place of that, I gain PP, Psionic Powers, and Danger Sense.[/quote]

You would lose penetrating strike, yes. It's probably worth it since you're going all feinty anyway, so you mostly have that problem covered. Anyway, gaining psionics would give you a boost.

QuoteI'm cool with the Skill Points and the Sneak Attack hit, but Danger Sense is fairly useless to me, so I was wondering if I could ask to ACF/replace Danger Sense with Uncanny Dodge, and retain the Penetrating Strike ACF since they're both rogue classes, or your suggestion. Though gaining psionics is a big buff.

I'd be fine with trading danger sense for one or the other, but not both.

Quote2) I'm totally cool with everything from Fighter -> Psychic Warrior.

It's fine, so long as losing full BAB progression from fighter is workable for you. How much this matters depends on the build in question. Make sure you read up on how psionic multiclassing works: http://www.d20srd.org/srd/psionic/classes/index.htm#multiclassPsionicCharacters

In other words, you have one unified pool of power points. However, you maintain separate powers known lists that have their own manifester level.

(As an aside, I usually prefer fighter over PW for 1-2 level dips, unless the character is already psionic. I'd rather have the point of BAB than weak manifesting, since the added complexity of tracking psionic powers isn't worth it to me. From a charop perspective, psychic warrior is almost always superior, assuming the character in question has the requisite 11 Int for 1st level manifesting. But not as much as you might think, since the low manifester level and PP limit what powers you do get with the dip.

That all being said, I think switching to PW is worth it for you, since you're already investing in some psychic rogue levels.)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Would you consider allowing this for Psychic Rogue?

"Drow Rogue (DU, p 58): Gain poison use, lose trapfinding."
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Quote from: Iron Dragoon on November 25, 2014, 12:19:23 AM
Would you consider allowing this for Psychic Rogue?

"Drow Rogue (DU, p 58): Gain poison use, lose trapfinding."

Sure, it's just trapfinding.

Edit: I think Pepo has it anyway, and if so, let the kitty deal with the traps.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Iron Dragoon

Neph, mind rolling to stat swap from cha to int for me, via harp? Thanks!
This is not the greatest post in the world, no... this is just a tribute.

Anastasia

Sure thing. Roll it when you see it and post, Neph.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

[12:47] <Nephrite> roll 1d20+16 Harp for Veren
[12:47] <Serith> Nephrite roll for Serith < 18 > [d20=2]
[12:50] <Nephrite> roll 1d20+16 Harp for Veren take 2 because clearly I wasn't feeling it the first time
[12:50] <Serith> Nephrite roll for Serith < 18 > [d20=2]
[12:51] <Nephrite> roll 1d20+17 Harp for Veren take 3 because what in the world also I forgot I gained a level
[12:51] <Serith> Nephrite roll for Serith < 37 > [d20=20]