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Old Kamhoff's Lab

Started by Anastasia, October 21, 2014, 03:29:32 PM

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Anastasia

To keep track of this.

Strikethrough means an item has been consumed.

If you want things from the lab, post it in loot.

Things given

A handful of stone coins
Scroll of prismatic sphere

Green potion
18 Amambo* pressed mithral coins.
A disturbing idol of a face, made of rich darkwood and polished well. It has been treated not to rot
Mithral bracelet inlaid with several cabochon moonstones
A old, rusty mace
Small stone heart of the blood bat
Vial of jelly that grants fire resistance 10 to a magic item


Items available

Moonsilver Bracelet: This bracelet grants a +2 enhancement bonus to Dexterity. Once per day as a swift action, the bracelet can be invoked to cast silvered weapon (CL 5th). - Taken by Veren.

Terror Helmet: This helmet is made of magically reinforced darkwood and rusty metal. It seems to flicker with fire and drip blood in a most grotesque manner. It grants a +10 competence bonus to Intimidation checks, resistance to fire 10 and the immunity to extra damage from bleeding wounds. - Veren takes it. 
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Kamhoff's preferences for items and material:

Kamhoff has a few points of interest.

- Unusual and rare things. Things beyond iron, mundane wood, gold, silver and so forth. They tend to be more useful and more needed. He can use mundane things and they're needed, but they're also mundane and common for a reason.

- Mundane things made in a special way or with high quality. For example, that gold sword.

- Magical things. Even magical things of no real value can be useful.
<Steph> I might have made a terrible mistake