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Day 16A: A Sea of Treasure

Started by Iron Dragoon, November 05, 2014, 05:55:37 PM

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Iron Dragoon


Session Start: Wed Nov 05 12:02:57 2014
Session Ident: #evildunes
* Now talking in #evildunes
* Topic is 'Veren(22)>Pepo(20)>???(16)>Lucy(12)>Bronze skinned creature(11) '
* Set by Kotono on Mon Nov 03 13:18:21
<Kotono> -----
<Kotono> ---30 minutes left, 20 minutes to explore by Lucy's reckoning---
<Kotono> OOC: Quick question. Is the range/area affected by control light moveable and adjustable?
<Pepo> OOC: I have no idea. I'm going to assume not.
* Lucy summons a clairaudience sensor just past the sole door going out and listens carefully as she is healed by Moore.
<Kotono> OOC: Let me check then.
<Kotono> Light. There's nothing but bright light beyond the door. OOC: Doesn't look like it. Line of sight/effect would prevent the things in the hall beyond being affected.
<Lucy> OOC: No sound at all? Okay!
<Kotono> OOC: Sorry, thought it was sight and not noise. Strike that.
<Kotono> There's not much noise beyond. Just a gentle grating of metal on metal, followed by the sound of jangling coins. Then nothing.
<Lucy> "Sounds like someone counting coins in the next room," Lucy muses. "If so, we might just not need to explore beyond that. Is everyone quite ready to proceed?" Unless someone stops her as she crosses the room over to the door, she intends to open it.
<Kotono> The door is opened. While Pepo's psionics keep the opened door ahead from flooding the room with light, everything outside of it is impossibly, painfully bright.
<Kotono> OOC: Languages you all speak?
<Lucy> OOC: All of them
<Pepo> OOC: Common, Feline, Elven, Dwarven, Orcish, Goblin, Giant, Draconic, Sylvan
<Kotono> From beyond the light, a raspy voice calls in goblin, "Come and go, come and go, come and go. Captain's dead, is it time to go?"
<Veren > OOC: Languages: Common, Abyssal, Elven, Draconic, Celestial
<Lucy> "I can help you go if you share some of the treasure," Lucy calls over in goblin, quite businesslike. "I also accept magical artifacts and knowledge."
<Moore> OOC:  Common, Sylvan, (Bonus: Elven, Gnome, Halfling) Gnoll, Kobold, Draconic, Orcish, Auran, Dwarven, Aquan, Terran
<Pepo> Pepo re-manifests control light, keeping a corridor from the door to the intangible ceiling while spreading a wide area emanating from the doorway on the other side down to near darkness. OOC: 33 10 feet cubes to play with work it out from there
<Kotono> OOC: Will do.
<Kotono> The hallway ahead is lit. It's a dead end just to the left, save for a single old chest sitting there. It's wood and half rotted. The glitter of metal can be seen in rotted gaps within. Ahead are four doors, two on each side, before ship stairs going both up and down are seen. The voice comes from up the stairs. "Then it's time to go!" The voice cackles in goblin still, "You killed him and
<Kotono> gave the word!" The chest before you shudders as the wood collapses, a great pile of glittering coins spreading out from it.
* Veren vigilantly watches the surrounding area. Since he's not terribly effective against the poltergeists, he may as well be as much of an early warning system for the others as he can be. And he may spot something interesting the others missed, too.
<Lucy> "Oh, do have fun with that!" Lucy calls back, looking over with Detect Magic.
<Kotono> OOC: Perception, Veren.
<Kotono> OOC: At the coins or at the area, or something else, Lucy?
<Veren > roll 1d20+12+1 Perception/Inspiration
<Veren > OOC: booot
* Serith (~iron_drag@cpe-173-172-46-15.tx.res.rr.com) has joined #evildunes
<Veren > roll 1d20+12+1 Perception/Inspiration
<Serith> Veren roll for Serith < 21 > 12 [d20=8]
<Lucy> OOC: Coins first, the stairs next
<Kotono> There's nothing awry at first - but then Veren notices the ship starting to subtly shake. As if things are vibrating very faintly. Meanwhile, Lucy looks over the coins. There's faint magic around them. OOC: Spellcraft.
<Kotono> *fading, excuse me.
<Veren > "The ship is... moving? Shaking."
<Lucy> roll 1d20+16
<Serith> Lucy roll for Serith < 33 > 12 [d20=17]
<Kotono> There was magic to shatter the chest moments ago. About what you'd expect. Meanwhile, you can see magic all over the area. OOC: Second spellcraft.
<Pepo> 'We should leave,' Pepo tells the others firmly as he picks up on what Veren just said.
<Veren > "I agree."
<Lucy> "Gather the coins," Lucy tells Veren absent-mindedly, as she looks around.
<Lucy> roll 1d20+16
<Serith> Lucy roll for Serith < 30 > 12 [d20=14]
* Veren moves towards the pile of coins and tries to scoop all of them into his haversack.
<Pepo> Meanwhile Pepo retreats back towards the intangible ceiling. It's probably too high to jump, but if he summons something to carry himself up and just keeps his eyes closed...
<Pepo> *constructs
<Kotono> There's magic latticed all throughout the ship, like a grand pattern. It's actually fascinating, whoever did this was a marvelous theorist who put his ideas into reali-ahem, right. The entire ship is enwebbed in a series of spells - to fly is one, and to hold the ship together is another. Problem is that the hold it together part is at best half done. Meanwhile, Veren starts shoving coins
<Kotono> into his haversack, getting about 1/4th of them in. OOC: Hold on a sec. Moore, are you doing anything here. Hold other actions until my word.
<Moore> OOC: Just flying nearby the others.
<Kotono> OOC: Okay. What power are you manifesting, Pepo?
<Pepo> OOC: control light
<Kotono> OOC: Okay, thought you summoned a construct right away. I'm lining next.
<Kotono> Suddenly the ship shakes violently! The entire thing lurches and vibrates, the sound of stone rattling followed by the rope leading down shaking like a leaf. The ship's moving! OOC: Init all, vs whatever's moving the ship. May want to be fast here.
<Lucy> roll 1d20+4+8
<Moore> roll 1d20+5+8
<Serith> Lucy roll for Serith < 29 > 12 [d20=17]
<Serith> Moore roll for Serith < 26 > 12 [d20=13]
<Pepo> roll 1d20+6+8
<Serith> Pepo roll for Serith < 21 > 12 [d20=7]
<Veren > roll 1d20+4+8 Init
<Serith> Veren roll for Serith < 24 > 12 [d20=12]
<Kotono> roll 1d20+2 ship?
<Serith> Kotono roll for Serith < 4 > 12 [d20=2]
* Kotono changes topic to 'Lucy(29)>Moore(26)>Veren(24)>Pepo(21) '
* Kotono changes topic to 'Lucy(29)>Moore(26)>Veren(24)>Pepo(21)>Ship(4) '
<Kotono> OOC: Go Lucy.
<Lucy> Unslinging her axe, Lucy approaches Veren and shovels as much of the gold as she can into the haversack he is holding. "Moore," she calls out. "Would you mind terribly picking Mister Pepo up and being ready to fly up through the ceiling?"
<Kotono> Lucy shoves about another 1/4th of the coins through. Progress! OOC: Updating loot topic with a greater haul there. Moore.
<Moore> OOC: Remind me how far Lucy and Veren are from Moore at the moment?
<Kotono> OOC: 20ft or so, you all are fairly close together.\
<Moore> OOC: Okay.
<Moore> "I got it, Miss Lucy!" But first, Moore throws a Haste spell on himself and the others to make this all faster! "Mister Pepo, come on over!" Moore says as he flies 10 ft. closer to Pepo to make it easier. OOC: Staying 30ft in range to use my grant move action as necessary.
<Kotono> OOC: Okay. Everyone's hasted then. Veren, go.
* Veren does his best to shove coins in his pack, deciding to trust Lucy.
<Kotono> The lower coins are heavier, but with haste it makes up the difference. 3/4ths are looted now. OOC: Pepo.
<Pepo> Well, that makes sense. Why blind everyone while creating a flying aid when he can just use the one already present? Pepo rushes over towards Moore and jumps up over his shoulder!
<Kotono> OOC: Str score, Moore? How much do you weigh, Pepo?
<Moore> OOC: 8
<Pepo> OOC: 11lbs
<Kotono> OOC: 8 str and you're small sized or tiny sized?
<Moore> OOC: Small
<Moore> OOC: My light load capacity is 25lbs and I have 8 total
<Kotono> OOC: It's actually 19 since you're small, which results in a .75 multiplier. So you're 19 on the dot and juuust barely good. Carry on.
<Kotono> Moore is now a kitty carrier. As Pepo gets on, the ship shakes all over. It's a violent shaking as it starts to rise. You can hear the grinding of stone above. OOC: Acrobatics checks to stay up, Veren'n'Lucy. Moore's flying and Pepo's riding the pixie express, so they're off the hook.
<Lucy> roll 1d20+13
<Serith> Lucy roll for Serith < 33 > 12 [d20=20]
<Veren > roll 1d20+10+1 Acrobatics/Inspiration
<Serith> Veren roll for Serith < 24 > 12 [d20=13]
<Kotono> But both keep their footing despite the tremendous shaking. OOC: Lucy. 1/4th of the coins left.
<Lucy> "Time to go," Lucy says, giving the lessening pile of coins a good shove into the haversack and then heading over to rejoin Moore and Pepo. "Get all you can and follow, Veren."
<Kotono> 7/8th of the coins are now in the bag as Lucy hustles to the rope. OOC: More.
<Kotono> roll 1d20+15
<Serith> Kotono roll for Serith < 16 > 12 [d20=1]
<Kotono> roll 1d4
<Serith> Kotono roll for Serith < 2 > 12 [d4=2]
<Kotono> Suddenly there's a groan as part of the deck beneath Moore and Pepo gives way. A gout of burning blue and silver arcane flames erupts out from it, followed by a rupture of rainbow colored magical energies of all kinds. OOC: Ref, you two.
<Pepo> roll 1d20+13 evasion
<Serith> Pepo roll for Serith < 28 > 12 [d20=15]
<Moore> roll 1d20+11
<Serith> Moore roll for Serith < 13 > 12 [d20=2]
<Kotono> roll 1d100 wild magic table time
<Serith> Kotono roll for Serith < 62 > 12 [d100=62]
<Kotono> roll 2d8
<Serith> Kotono roll for Serith < 11 > 12 [d8=8,3]
<Kotono> Suddenly all the magical items on the party begin to glow a steady blue, as if all of you had detect magic active. It's visible to the naked eye. Oddly the flames don't burn in this case, just an odd sensation of things washing over Moore. OOC: Moore, go.
<Kotono> OOC: All of you can assume your magical items glow blue until further notice.
<Moore> "Come on everyone, let's go!" Moore calls out to the others, inspiring them to get moving! After that, he starts to fly up towards the rope! OOC: Using the Marshal ability you grant a move action to everyone.
<Moore> OOC: I'll also go up 30 ft. to stay close enough to use it again if they need me to
* Lucy is more than willing to make use of the magical boost to be the first to start climbing up.
<Kotono> OOC: Everyone taking it to start getting outta dodge then?
<Veren > OOC: Haven't had my turn yet, but I'm going to use my standard to shove coins and then move to the rope.
<Kotono> OOC: Well, Moore just gave you a free move action. You'd have to waste it if you wanna stay to get the last 1/8th of the coins is all.
<Veren > OOC: I'll chance it, screw it.
<Kotono> OOC: Okay.
<Kotono> The rest of the party reaches the rope and starts climbing! OOC: Climb check, Lucy, real quick? DC's low since rope.
<Lucy> roll 1d20
<Serith> Lucy roll for Serith < 11 > 12 [d20=11]
<Kotono> Lucy manages to start climbing up and back through the ghostly deck. In the meantime...(More)
<Kotono> roll 1d20+15-2
<Serith> Kotono roll for Serith < 31 > 12 [d20=18]
<Kotono> The ship shakes again, but nothing further happens. OOC: Veren.
* Veren shoves the, hopefully, last of the coins into his pack before sprinting towards the rope!
<Kotono> OOC: Climb check.
<Veren > roll 1d20+7+4 Climb/Inspiration
<Serith> Veren roll for Serith < 22 > 12 [d20=11]
<Veren > OOC: Out of inspiration until scene change.
<Kotono> Veren makes the rope and climbs up fast, just behind Lucy.
<Kotono> roll 1d20+15-2
<Serith> Kotono roll for Serith < 15 > 12 [d20=2]
<Kotono> As the party starts to climb up and away, the ship just behind them shudders terribly. It's hidden just as you clear the fake deck and into the half-shielded light. But there's a rumble from below, followed by a great gush of magical flames rising up like before. OOC: Ref all. -2 to if you're currently climbing.
<Lucy> roll 1d20+8+1-2
<Serith> Lucy roll for Serith < 26 > 12 [d20=19]
<Veren > roll 1d20+13+1-2 Ref/Haste
<Serith> Veren roll for Serith < 32 > 12 [d20=20]
<Moore> roll 1d20+11
<Serith> Moore roll for Serith < 12 > 12 [d20=1]
<Veren > OOC: Glorious.
<Veren > OOC: Not for Moore.
<Moore> OOC: Yeah, thanks.
<Pepo> roll 1d20+14 evasion
<Serith> Pepo roll for Serith < 23 > 12 [d20=9]
<Kotono> roll 1d100 Moore only
<Serith> Kotono roll for Serith < 23 > 12 [d100=23]
<Kotono> OOC: Will saves, all. This is a fear effect.
<Veren > roll 1d20+9+1 Will/Haste
<Serith> Veren roll for Serith < 21 > 12 [d20=11]
<Pepo> roll 1d20+8
<Serith> Pepo roll for Serith < 23 > 12 [d20=15]
<Lucy> roll 1d20+5
<Serith> Lucy roll for Serith < 6 > 12 [d20=1]
<Moore> roll 1d20+8
<Serith> Moore roll for Serith < 16 > 12 [d20=8]
<Veren > OOC: -1 from mine, sorry
<Kotono> OOC: All of you are panicked. I'll rule you won't drop the rope since you're using to flee, but you're utterly terrified of the ship and its magic right now. The -2 to skill checks from panicked does apply to any upcoming climb checks, though. I'll paste the condition into chat after I line again momentarily.
<Kotono> The fires burst again, shaking the tunnel. It's wobbling back and forth and cracking - the entire thing is about to give way. Hurry! Pure terror fills each of you, the ship below suddenly the most horrifying thing you've ever seen. OOC: Pepo.
<Pepo> The light intensity back in the ship reverts to its blinding normalcy as Pepo forgets all about maintaining it. Leaping off of Moore he bolts straight back up the tunnel with a terrified yowl, fur standing straight on end!
<Kotono> OOC: Movement traveled in total, Pepo?
<Pepo> OOC: 160
<Kotono> Pepo runs out the tunnel as if all the ghosts of Hell were after him. He barely sees Bash, sprinting past him and leaping up and over the fence in a dead panicked run. Off he goes towards an alley. Then...(More)
<Kotono> roll 1d20+15-4
<Serith> Kotono roll for Serith < 12 > 12 [d20=1]
<Kotono> The party's world is engulfed by a massive boom. Reality seems to grow loose and fast as a massive burst engulfs everything. OOC: More.
<Kotono> roll 1d100 Lucy
<Serith> Kotono roll for Serith < 61 > 12 [d100=61]
<Kotono> roll 1d100 Lucy
<Serith> Kotono roll for Serith < 25 > 12 [d100=25]
<Kotono> roll 1d6
<Serith> Kotono roll for Serith < 5 > 12 [d6=5]
<Kotono> OOC: Lucy, you have x-ray vision for 5 minutes. More coming.
<Kotono> roll 1d100 Veren
<Kotono> roll 1d100 Veren
<Serith> Kotono roll for Serith < 23 > 12 [d100=23]
<Serith> Kotono roll for Serith < 64 > 12 [d100=64]
<Kotono> OOC: Will all but Pepo.
<Lucy> roll 1d20+5
<Serith> Lucy roll for Serith < 19 > 12 [d20=14]
<Moore> roll 1d20+8
<Serith> Moore roll for Serith < 25 > 12 [d20=17]
<Kotono> OOC: Veren?
<Veren > roll 1d20+9 Will
<Serith> Veren roll for Serith < 24 > 12 [d20=15]
<Veren > OOC: Sorry, had to step away.
<Kotono> OOC: Lucy's haste spell is countered by slow. Moore made the DC and his haste survives. Veren's haste is toast too.
<Kotono> roll 1d100 Moore
<Serith> Kotono roll for Serith < 45 > 12 [d100=45]
<Kotono> roll 1d100 Moore
<Serith> Kotono roll for Serith < 55 > 12 [d100=55]
<Kotono> OOC: All of you have hiccups which cause a -1 penalty to attack rolls and initiative. More coming.
<Kotono> roll 4d6 falling damage to all but Pepo, no mitigation here, more coming
<Serith> Kotono roll for Serith < 9 > 12 [d6=2,2,3,2]
<Kotono> OOC: Also, Pepo into #dunes.
<Kotono> Thrown. Pain. The party lies on the roof of Bash's abode. The fear effect is gone, the party dazed but otherwise intact. The lagoon is gone - a massive bonfire of blue and white reaches high up towards the sky from where the lagoon was.
<Veren > OOC: Wait, the lagoon? The actual water one?
<Kotono> OOC: The one of light. The water lake's just next to it.
<Veren > OOC: Okay, good. Because I thought we were about to get lynch mob'd.
* Veren groans and rolls over to his hands and knees, trying not to look directly at the bonfire, and looking over his companions.
<Lucy> She's in pain, yes, and the irrational fear tries to eat at her mind. But above all else Lucy cannot shake the thought that she will be famous, now, and draw other famous mages to her! There is that, and then there is the curious effect of seeing through everyone's clothing. Is that something she's now able to do by placing tiny sensors everywhere she wishes and viewing them all at once?
<Lucy> She'd need to experiment when her head isn't hurting quite as much....
<Veren > "We need to get down..."
* Veren looks around for an easy, painless, way down.
<Lucy> "You do have your rope," Lucy says absent-mindedly. "Secure it around something and I can bring it down afterwards."
* Veren slowly and sorely pulls out the rope and moves to anchor it.
<Moore> Moore lets out a small groan as he rights himself and rubs his face. "We didn't die, right?"
<Lucy> "Ah, Moore can do it for you," Lucy volunteers the pixie, shimmying down the rope.
<Kotono> The party heads on down. Bash lies in a heap before the burning lagoon. He groans and stares ahead at it, as great comets of silver and blue arcane fire erupt out of it towards the sky above.
<Veren > "No, not yet. I don't think. Giant pillar of fire might change that."
* Lucy laughs maniacally as she stares around with her enhanced sight. "Take that, impossible task!"
* Veren moves to help Bash to his feet.
<Veren > "I believe that counts as defeating it, yes?"
<Lucy> "No one ever returns, they said! None can get the ship unstuck, they said!" Lucy calls out gleefully. "Gaze upon my arcane might and despair!"
<Kotono> roll 1d100
<Serith> Kotono roll for Serith < 96 > 12 [d100=96]
<Moore> "I wonder what  caused that... some sort of magical chain reaction?" Moore asks aloud, rubbing his chin.
<Kotono> roll 1d100 subtables
<Serith> Kotono roll for Serith < 34 > 12 [d100=34]
<Veren > "I think there was a bit more at work than simply *your* arcane might."
<Kotono> Bash's reply is a dazed groan as Pepo returns. He's up, if wobbly. Then it happens. Gold, treasure, coins, jewels. They erupt out all over, raining all over Freeport Rock and into the sea of light. Treasures are raining down all over!
<Lucy> "My gift to you, Freeport! For entertaining me with your unique magical mysteries!"
* Veren blinks and then removes his pack, holding it open to catch as much as he can.
<Moore> OOC: Is the Detect Magic still in effect?
<Kotono> OOC: The one you cast, no. The see your own magical items to glow blue to all, yes.
<Pepo> Pepo quickly takes cover lest he be brained by some heavy coinage!
<Kotono> OOC: That's everyone but Moore. Moore, what'cha doing?
<Moore> Moore will focus on not getting beaned by anything for now! OOC: He's going to wait until the raining stops
<Kotono> Pepo and Moore quickly take cover, as Lucy celebrates and Veren gathers treasure. Unfortunately, a whole lot of heavy things like gold and jewels are falling! OOC: Ref saves, you two.
<Lucy> roll 1d20+8
<Serith> Lucy roll for Serith < 16 > 12 [d20=8]
<Veren > roll 1d20+13 Ref
<Serith> Veren roll for Serith < 23 > 12 [d20=10]
<Veren > OOC: Evasion.
<Kotono> roll 4d12+4 bludgeoning damage Lucy full Veren none
<Serith> Kotono roll for Serith < 24 > 12 [d12=1,5,12,2]
<Kotono> CLANG! Lucy's world becomes a dull haze of pain as a gold and iron pot lands on her head. Hard. She falls in a boneless heap, seeing stars of red light and pain. So much pain. Ow. Bleedy from head. Blurry. Fuzzy. World make less sense. Meanwhile, Veren just dives to the side and into the house, out of the rain of loot. OOC: 1d4 points of int damage from getting your noggin lumped around,
<Kotono> Lucy. Roll coming.
<Kotono> roll 1d4 int damage Lucy
<Serith> Kotono roll for Serith < 1 > 12 [d4=1]
* Veren moves to drag Lucy's dazed body under cover.
<Kotono> Before the party, the rain of treasure eventually slows and stops. There's glittering things all over as the fire begins to recede down. Slowly it fades, and soon only a scorched, deep crater is in place of the lagoon of light. Half-melted stone has sealed any connection to the greater sea of light. No sign of the ship, only massive scorch marks and glassed stone lays in its wake.
<Lucy> "A bit much?" Lucy mutters, blinking rapidly. Back to her usual behavior, she uses her makeshift helmet to protect her head as she gets to proper cover. Once there, it would be time to act practical and use Detect Magic to look around.
<Veren > "My pack can only hold so much. What do you want to do? There's going to be a riot soon. Violence."
<Moore> Moore will cast his own Detect Magic to try and pick up anything that looks interesting before other people come along! Surely the rest of Freeport Rock is probably going to be here soon!
<Kotono> The problem with that is that everything's radiating magic right now. OOC: Spellcraft.
<Kotono> OOC: You as well, Moore.
<Lucy> roll 1d20+16-1
<Moore> roll 1d20+12
<Serith> Lucy roll for Serith < 27 > 12 [d20=12]
<Serith> Moore roll for Serith < 15 > 12 [d20=3]
<Moore> OOC: Can I give Lucy a +5 insight check to her roll?
<Lucy> roll 1d20+13-1 appraise
<Serith> Lucy roll for Serith < 14 > 12 [d20=2]
<Kotono> OOC: Too late since you did something else.
<Moore> OOC: It's an immediate action
<Kotono> Lucy can figure out the entire area is drenched in wild magic. While your cantrip wasn't affected, spellcasting is rapidly going to become unreliable here. It's also cloaking any practical detect magic or similar analysis, since everything is drenched in magic right now.
<Kotono> OOC: Okay, though it doesn't meaningfully change the result here, to be honest. Next tier was 35, in the interests of transparency.
<Moore> OOC: Fair enough
<Pepo> 'We should leave,' Pepo telepathically tells the others. 'This will have caused much damage and injury.' If not worse.
* Veren begins moving to grab what obvious valuable things he can, and any weapons that might have appeared, but keeps an ear out for the sound of looters.
<Lucy> "Right. Moore, fly around and look for anything too strange to be in a treasure pile. Anything you believe must be magical, such as an enchanted weapon or ring. We will take that. Veren, since there is too much to take practically, let us focus on the jewels. I will help you separate the real from the fakes."
<Moore> "You got it!" Moore says as he goes to fly around and do just that! OOC: Looking for rings, trinkets or weapons. If there are any books he'll grab those too.
<Veren > "I agree. As I said, people are going to be going insane soon. Both from greed and from injuries and damages."
<Veren > OOC: I'll move as directed by Lucy.
<Kotono> OOC: Okay, perception checks if you're looking for loot. Appraisal if you're trying to judge values like Lucy. Beyond that, your plan is to get things and return to ship?
* Lucy decides to look for the choicest bits using her ingrained instincts. Once they get all they can carry, it would be time to leave.
<Pepo> OOC: yeah, I'll help appraise in the interest of expediency
<Lucy> roll 1d20+20 perception
<Serith> Lucy roll for Serith < 37 > 12 [d20=17]
<Pepo> roll 1d20+18 appraise
<Serith> Pepo roll for Serith < 23 > 12 [d20=5]
<Moore> roll 1d20+10 perception
<Serith> Moore roll for Serith < 18 > 12 [d20=8]
<Veren > roll 1d20+12 Perception
<Serith> Veren roll for Serith < 17 > 12 [d20=5]
<Moore> roll 1d20+4 Appraisal
<Serith> Moore roll for Serith < 14 > 12 [d20=10]
<Kotono> roll 1d100
<Serith> Kotono roll for Serith < 7 > 12 [d100=7]
<Kotono> At this the party grabs what they can and hightails it to the ship. Freeport Rock is in chaos. People run about and grab things, little fights over this or that. Parts of the city are visibly damaged by fallen loot or debris. But this chaos favors the party, and they reach the ship without incident. Old Kamhoff is on board, the deck clear of treasure or debris. "What in the name of a medusa's
<Kotono> big tittays is going on out there?! It's raining treasure!" OOC: I'll sort loot stuff after session.
* Lucy laughs maniacally, though she manages to cut herself off before long. "I suggest we leave port immediately, Mister Kamhoff," she says, coughing into her fist.
<Moore> Moore smiles. "I think we conquered the unconquerable."
<Veren > "Before Bash gets the word out about who was responsible."
<Kotono> "Fine, but you won't like the meals," Old Kamhoff huffs, "I haven't fully resupplied yet. We'll be on short rations if we go anywhere."
<Lucy> "That should be fine."
<Veren > "I have rations as well."
* Lucy blinks, and peers at Veren. "You keep rations enough to last a month?"
* Veren gives Lucy a small smirk.
<Kotono> The old mage crosses his arms, "You mean you don't?"
<Lucy> "Eating is really a luxury."
<Pepo> Pepo just hopes a few rats made it aboard during the recent excitement.
* Lucy (~DarkFlame@bzq-79-183-105-246.red.bezeqint.net) has left #evildunes
Session Close: Wed Nov 05 14:17:49 2014
This is not the greatest post in the world, no... this is just a tribute.