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Dat 22: Tricks, Traps, and Bears oh my

Started by Iron Dragoon, November 18, 2014, 04:34:58 PM

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Iron Dragoon

Session Start: Tue Nov 18 11:47:19 2014
Session Ident: #dunes
* Now talking in #dunes
* Topic is 'Lief=Muirfinn(35)>Ellese(27)>Legion(21)>Balyss(6) '
* Set by Kotono on Tue Nov 11 21:13:05
<Moore> roll 1d20+12 K:A for Rod of Wonder helping
<Serith> Moore roll for Serith < 30 > 12 [d20=18]
<Kotono> -------
<Kotono> The party heads back to the island's interior. They come to the same path and cave Pepo found before. Inside is a fairly shallow cave, just dark. But not that this bothers a cat's eyes. 20ft within is a dead end. There's a wall with carvings of a man with a bow, shooting arrows at various prey animals, like deer. Beneath it are three small slots, each one no larger than a typical six sided die.
<Lucy> "I don't suppose you are meant to put little pieces of the animals you hunt here? Those that correspond to the carvings?"
* Veren searches the area for anything useful; maybe whatever goes in the slot is hidden in the cave, or better instructions.
<Pepo> 'So he organized his food storage?' Pepo asks without much care.
<Moore> Moore casts a quick detect magic in case there's more here than meets the eye!
* Lucy checks to see how many animals are depicted, all in all.
<Kotono> OOC: Perception, Veren. Spellcraft, Moore.
<Veren > OOC: Is this something I can take 10 on?
<Moore> roll 1d20+12
<Serith> Moore roll for Serith < 23 > 12 [d20=11]
<Kotono> There's a deer, a rabbit and a bear.
<Kotono> OOC: If you like, Veren.
<Veren > OOC: Please.
<Veren > OOC: 22 total.
<Kotono> There's magic here. It's basically a primed system, waiting for keys. What sort of keys you aren't sure.
<Lucy> "So, would anyone know whether the shape or size of the slots correspond to any particular body part of those animals? Or the organs?"
<Kotono> There's nothing terrifically awry that Veren can find. The cave is straightforward, though you can see subtle seams that suggests the back wall (with the carvings) can move.
<Kotono> OOC: Anyone can make an K:N check in regards to that.
* Veren moves to the wall and traces the seams with his finger.
<Pepo> roll 1d20+18 nature
<Serith> Pepo roll for Serith < 20 > 12 [d20=2]
<Veren > "This wall can move, it seems."
<Lucy> roll 1d20+16
<Serith> Lucy roll for Serith < 28 > 12 [d20=12]
<Moore> "There's... some type of magic here. I think... well, it's probably obvious what it's related to, but... I don't know what the key would be..." Moore says with a fold of his arms.
<Moore> roll 1d20+12 K:N
<Serith> Moore roll for Serith < 19 > 12 [d20=7]
<Kotono> Pepo can tell that nothing a normal animal would have would fit those square, dice-sized slots. Lucy can further note that the grooves are too smooth to be for something naturally made.
<Lucy> "Might I suggest it would have to do with the animal pictures and the conveniently corresponding slots?"
<Veren > OOC: Can I roll K: Dungeoneering to try and find a bypass or something?
<Kotono> OOC: Sure.
* Lucy shrugs. "Well then. How about hunting down a rabbit, cutting out a suitable bit and seeing whether anything happens?"
<Veren > roll 1d20+10 Dungeoneering.
<Serith> Veren roll for Serith < 24 > 12 [d20=14]
<Moore> Moore nods. "Yes, I would imagine that's to be the case. It's possible the individual hid them around... maybe in places related to these things? But... why would he write them down like this? Hmm..."
<Kotono> No good. It's set up to need force from behind to open. Attempting to force it from this side will fight against the weight and design of it. Not to mention whatever magic's involved.
<Pepo> 'No bones are shaped like squares,' Pepo says, starting to lick himself.
<Lucy> "We can do some trial and error once we catch a rabbit, if that would not be too much trouble, Mister Pepo?"
<Veren > "It seems to swing out... We can't force it from this side. The magical key is the only way, it seems."
<Moore> "It may not even be parts of the animals. What if they're just... I don't know, keys or something?" Moore suggests.
<Lucy> "We could try their blood!"
<Pepo> 'The island is teeming with life. It wouldn't be difficult,' Pepo allows.
<Veren > OOC: Were the stones in the water able to fit into the slots?
<Kotono> OOC: Too big.
<Kotono> OOC: Going to go catch a rabbit, Pepo?
<Pepo> OOC: I thought I saw a 'we' there. But okay I'll go do that.
<Lucy> OOC: I'm cool with helping
<Kotono> OOC: Okay, survival, Pepo. We'll see if Pepo nails it since hunting is his thing, and if he botches we'll call in help. Hunting a rabbit's trivial enough that we don't need to belabor it
<Kotono> .
<Veren > OOC: Can I roll survival to assist?
<Pepo> roll 1d20+14
<Serith> Pepo roll for Serith < 26 > 12 [d20=12]
<Kotono> OOC: If you like, but to be honest he made the DC as it is.
<Kotono> Soon enough Pepo returns, a rabbit carried along in his teeth. OOC: Go ahead, all.
<Lucy> First, she needs her Detect Magic spell up and running. Then, Lucy takes the rabbit from Pepo with due gratitude, and tries pressing it against the slot corresponding to the rabbit to see if that does anything.
<Kotono> OOC: Quick spellcraft.
<Lucy> roll 1d20+16
<Serith> Lucy roll for Serith < 33 > 12 [d20=17]
<Kotono> Nothing happens. Lucy can tell the magic doesn't react at all. It's much too large to do much but press it against the slot anyway.
<Lucy> Next, she tries taking a bit of the fur and placing it into the slot.
<Kotono> Nothing happens, same non-reaction with the magic as well.
<Lucy> "Okay then! Time for the blood-letting!"
<Kotono> OOC: Feel free to describe what you're doing IC, since I'm waiting on that.
<Lucy> It might be various shades of disturbing or disgusting to others, but just as Lucy had used her own blood to power up the rod of many wonders, so does she bleed the rabbit quite professionally into the corresponding slot to see if the magic is affected by it.
<Pepo> Pepo already bit it to death so this is all passe to him.
<Kotono> Nothing happens, again no reaction at all.
* Lucy peers into the slot to see if it's filling out at all.
<Pepo> 'Put an eye in?' Pepo suggests, since it could vaguely fit for all the animals.
<Kotono> As expected, blood goes in and trickles out of the slot.
<Lucy> "Certainly," Lucy agrees. "And if this does not work, would you mind terribly doing that convenient look into the future to see if any potential reward from dealing with this is worth the hassle, Mister Pepo?" That said, she decides to carve out an eye and place it in the slot.
<Kotono> One eye out, one eye in. Again nothing and nothing, respectively.
* Lucy checks the hunted rabbit carving more thoroughly to see whether there is a specific area the arrow is hitting.
<Pepo> 'Alright... or I could find out what the key is,' Pepo says, and he does just that, divining into the psychic ether. 'What must be done to open this door?' other than blasting it down with sonic energy.
<Lucy> 'It is more fun to try and figure it out, particularly if there is a nice magical reward!'
<Pepo> Since Lucy interrupted him in time, he changes his divination. 'Is there something good behind the door?'
<Kotono> Just generically centered. Nothing terribly revealing about that, Lucy can see. OOC: Sec, lemme roll it secretly and determine, Pepo.
<Kotono> OOC: Okay.
<Kotono> OOC: CL?
<Pepo> roll 1d100 wild surge 5+ to make it 9
<Serith> Pepo roll for Serith < 16 > 12 [d100=16]
* Lucy meanwhile takes her time to carve out a piece of rabbit meat in the exact shape of the slot. Afterwards, she'll do the same with a similar piece of bone, if the first idea fails.
<Kotono> Pepo obtains the following insight, 'Great risk, great treasure, great mystery, great maker.' OOC: Going to try and meat and bone in the slot?
<Lucy> OOC: First, meat. Then, bone.
<Kotono> Both are made and put in the slot. Nothing happens with either.
<Pepo> 'There is apparently some risk beyond just the puzzle, but the treasure is commensurate,' Pepo informs everyone ten minutes later.
<Lucy> "Huh. What are the chances we need to use all three simultaneously to trigger the magic?" Lucy muses out loud, even as she examines the locking mechanism. "When would it check the contents of the key? Each time, or only once all three are filled?"
<Pepo> 'Perhaps there is an order they have to be put inside,' Pepo suggests.
<Lucy> "Hmm. Perhaps," Lucy muses, looking at the order of the animals and comparing the size of the slots.
<Kotono> There's no difference in the size of the slots.
<Lucy> roll 1d20+16
<Serith> Lucy roll for Serith < 19 > 12 [d20=3]
<Moore> Moore ponders for a moment. "Is it possible the individual who lives here has the items we need?"
<Lucy> "So the deer is first?" Lucy wonders out loud. "I think it is the first carving." She idly tries to trace the carving of the rabbit with a bit of its blood just to see if any results happen.
* Lucy blinks at Moore. "Are we even certain someone lives here? I thought that strange being was summoned by the curse of greed."
<Kotono> Nothing happens. Lucy studies it, but it's complex - however, it has a vaguely musical structure, like the strange neckless man.
* Lucy blinks once more. "Can anyone make a sound the deer makes, right into that slot?" she asks, indicating the one for deer. And, thankfully, clean.
<Pepo> 'Yes,' Pepo says, using control sound to do just that.
<Kotono> OOC: Spellcraft, anyone who's DMing.
<Lucy> roll 1d20+16 of course
<Serith> Lucy roll for Serith < 19 > 12 [d20=3]
<Kotono> OOC: Are you as well, Moore?
<Moore> OOC: Yes, sorry
<Moore> roll 1d20+12
<Serith> Moore roll for Serith < 26 > 12 [d20=14]
<Kotono> Pepo does so. There's a faint echoing of the sound all over - the magic's reacting, but it's woefully incomplete. Like a small part of a whole. Moore can tell there's something markedly bardic about the setup. Almost like piano keys - it's like it's making the sound the piano key would make, but it lacks the key in place. Further, something about the design reminds Moore of that rune stuff Lucy
<Kotono> and Kamhoff were fiddling with. Subtle, woven into the music, but something he can pick up.
<Moore> Moore rubs his chin again. "I think this is somehow a runic magic puzzle with a bardic twist. It's almost like it wants you to make music with the runes, but... the system is missing the instruments you need to make the music, does that make sense? Like a bell without the ringer." Moore explains to the others. "So I think for this to work we have to find whatever goes into those slots... or make
<Moore> it ourselves. Are there runes for 'deer'?"
<Lucy> They've been toying with the locking mechanism for over quarter an hour now, and Lucy is quite happy to have any change whatsoever! "Moore, the rabbit," Lucy calls out excitedly, indicating the gore-splatted spot. "Veren, bear! All together now!"
<Moore> Moore does as he's instructed and retrieves the rabbit.
<Lucy> "Make the sound a rabbit does," Lucy says, speaking slowly and taking care to pronounce her words. "Veren, can you please do the same for bear? Mister Pepo understands, of course."
<Moore> "Oh, I see." Moore rubs the back of his head embarrassedly. He will do what he can to emulate the sound of a rabbit.
* Veren sighs, but decides to trust in their magical prowess and prepares to 'sound like a bear.'
* Lucy keeps her eyes peeled for any changes in the magic!
<Pepo> Pepo just keeps making authentic deer noises by psionically manipulating the air to create sound before the indicated hole.
* Veren roars like a bear?
<Kotono> The party does so. The magic flexes in all three, stirring - but Moore can still see it's missing the keys for each one, as it were.
* Lucy purses her lips. "Does anyone have an arrow?"
<Moore> Moore shakes his head. "It's sort of working, at least..."
<Veren > "I only have daggers."
<Pepo> 'There were arrows in the chicken the thief tried to steal,' Pepo notes.
<Lucy> "I find myself wondering whether we're not missing one final component. The image clearly features a hunter with arrows and the animals. The animals seem to fit, and the vocal component works. So perhaps what we're missing are the arrows? Possibly dipped in appropriate blood?"
* Veren covers the blade of his dagger in the rabbit's blood just to see.
<Pepo> 'Get arrows from where we left the thief tied up?' Pepo suggests.
<Moore> Moore shakes his head. "It isn't a blood-based anything, I don't think. It's about the sounds, I'm pretty sure... can runic magic make sounds, Miss Lucy? I'm no expert on it, but you've been studying it."
<Lucy> "Runes are really a given delivery system for magic, so anything magic can do," Lucy responds, nodding at Pepo, "can be made with runes. Since you said we are missing a ringer for a bell, and there are clear slots present, perhaps we do need to place something in them after all. That way, the sound traveling through them will be altered, wouldn't it?"
<Moore> Moore nods and looks at the holes. "Maybe... you inscribe the right rune onto the object and then it goes in the hole?"
* Lucy looks disappointed. "Well, I cannot scribe runes, only activate them. Perhaps I could try activating this blindly while you observe?"
<Moore> Moore nods. "Sure. Or we could try and look around... well, I don't know that we'd be able to find something so small..." Moore lets out a small huff. "But surely the keys for this exist."
<Veren > "Didn't the 'thief' disappear when I put the stone back? Could my taking it have summoned him in the first place? Could we not resummon it and get answers from him?"
* Lucy makes the attempt to create that missing runic component, while the others are making their sounds!
<Lucy> roll 1d20+20 umd
<Serith> Lucy roll for Serith < 27 > 12 [d20=7]
<Veren > roll 1d20+10 UMD
<Serith> Veren roll for Serith < 18 > 12 [d20=8]
<Kotono> Lucy and Veren both try. Veren can't quite manage it, while Lucy grunts. One of the rune slots chimes, followed by the roar of a bear. A real bear's roar, deafening and powerful. But it fades after a moment, the weave of magic around Lucy fading. Moore can see it was like one part of it was momentarily right and whole, but it didn't last.
<Veren > "Could we have to activate it in a specific order?"
<Lucy> "Alright! So this works!" Lucy paces, thinking out loud again. "It could be the order, but that is easy enough to check. Moore, did it give you an idea of what the missing component is?"
* Lucy tries again, this time with the deer.
<Lucy> roll 1d20+20
<Serith> Lucy roll for Serith < 29 > 12 [d20=9]
<Moore> Moore nods to Lucy. "Yes, that's the right way. I think if we can get all three it'll open up."
<Kotono> Lucy manages the deer. The sound of a deer is heard - that one seems right for a moment, but it fades shortly thereafter, just like the bear. Moore can see that much - it's like it's momentarily making them work, rather than anything lasting. Like it's simulating the key that isn't there.
<Lucy> "Well, clearly. But what I am doing is different from the normal way to trigger it, so there must be a simpler key! Can you tell what it is? Any clues?"
<Moore> "I think the key would be something that fits in the slot that has the rune that makes the sound you're making. I think if we want this to work we have to do all three at the same time, since under normal circumstances there would be a persistent sound." Moore says.
<Pepo> 'Lucy, do the rabbit next. I can simulate all three sounds together if I've heard them,' Pepo asks.
<Lucy> "How delightful!" Lucy exclaims, perking up and doing her best.
<Lucy> roll 1d20+20
<Serith> Lucy roll for Serith < 28 > 12 [d20=8]
<Kotono> The rabbit is made. It's a pleasant enough sound for a rabbit, anyway. Same reaction as the last two - that slot activates, but the other two aren't.
<Pepo> Now Pepo manifests control sound again to play all three sounds in unison emanating from each slot.
<Kotono> The sounds are made. Moore can see each reacting, but again, it's incomplete. Lucy was able to briefly simulate the missing key, but the sound on its own isn't enough.
<Moore> "Just making the sound isn't enough. It needs the runic magic if we're going to brute force it." Moore says. "I think if we try all three at once it should at least move it."
<Lucy> "That's... not how it works," Lucy tells Moore gently, before waiting to see if Pepo's attempt does any better.
* Veren moves to search around the cave and just outside of the cave for anything that might fit into the slots.
<Pepo> OOC: that was my attempt I think
<Lucy> OOC: I'll reline!
<Lucy> "How about you try this again, Mister Pepo? I'll try to do my best to coax the magic to cooperate," Lucy proposes, coordinating with him.
<Lucy> roll 1d20+20
<Serith> Lucy roll for Serith < 35 > 12 [d20=15]
<Kotono> OOC: Make a perception check, Veren. What are you rolling there, Lucy?
<Lucy> OOC: UMD to trigger the runes while Pepo simulates the three sounds
<Kotono> OOC: All three at once?
<Veren > roll 1d20+12 Perception
<Serith> Veren roll for Serith < 26 > 12 [d20=14]
<Lucy> OOC: YEs
<Pepo> Pepo just keeps the noise going. It's more efficient than stopping and starting.
<Kotono> OOC: Okay.
<Kotono> roll 3d6 damage Lucy and stunned 1 round, will playing with what's coming.
<Serith> Kotono roll for Serith < 10 > 12 [d6=6,3,1]
<Kotono> Lucy expands her abilities, trying to activate all three runes. She shudders all over as the sound of the three animals comes from her own lips. She vibrates violently and falls back, but the moment is enough. There is a clear chime as the wall begins to split apart, opening - but it only makes it about a foot open before Lucy's concentration is broken  and it begins to close. OOC: Okay. Veren's
<Kotono> outside searching, Lucy's stunned and Pepo's keeping sounds up. Moore, you have a chance to do something to react, to try and stop it from closing or whatever else.
<Kotono> Meanwhile, Moore doesn't find anything terribly useful outside. It's a smooth stone path and there's really not much in the way of places for useful things to be hidden.
<Kotono> *Veren, not Moore there. Dur. For searching outside.
<Moore> Moore will try and dispel the magic that keeps the door shut in hopes that it might stop the door from actually shutting again!
<Kotono> OOC: Dispel magic? Okay, make your dispel check.
<Moore> OOC: Can I yell for Veren while doing that?
<Kotono> OOC: Sure.
<Moore> "Veren! I need your help in here!" Moore calls out while trying to weave his magic.
<Moore> roll 1d20+8
<Serith> Moore roll for Serith < 9 > 12 [d20=1]
<Moore> OOC: I knew that was coming.
* Veren dashes inside to give assistance!
<Kotono> Veren dashes in. He can see what's happening as Moore's magic fails. OOC:  You have one action if you want to try and do anything, Veren. The faster whatever you can do, the more likely it'll have a chance to matter.
<Veren > OOC: I'm not sure what I can do. Is there something I can do to help Lucy recover? Like shake her out of being stunned or something?
<Kotono> OOC: You could try that, if you like
* Veren darts over to the door and tries to wedge daggers under the bottom of both the stone pieces to keep it from closing! OOC: Like a door wedge thing.
<Kotono> OOC: Which daggers?
<Veren > OOC: One magic and one masterwork.
<Kotono> The daggers are thrust in. The masterwork one lasts a few moments before shattering, but the magical one is tougher. It stays in place, stopping the wall from closing entirely. There's perhaps an inch and a half gap there, the magical dagger keeping that much open. OOC: -1 masterwork dagger, post it in loot.
<Kotono> OOC: Stun's over, Lucy, everyone can act.
<Lucy> roll 1d20+16 knowledge engineering
<Serith> Lucy roll for Serith < 36 > 12 [d20=20]
<Veren > OOC: Can I use dungeoneering to assist Lucy with that?
<Veren > OOC: Or rather, she rolled a 20, so...
<Kotono> The slots are smoothly carved and well made. They're distinctly not natural. There's no connector to a mechanism or anything, which means this has to be purely magical. Based on the smoothness of it, you'd expect similarly smooth runestones. Perhaps glass or a glassy rocky that's been polished, or even highly polished metal.
<Kotono> OOC: Can't assist knowledge checks usually.
* Lucy moves on to study the door, rubbing her head. Locking mechanism, any way to push it open or disable whatever is keeping it in place... even just to look past it.
<Pepo> 'I could fit through the gap,' Pepo offers. 'Perhaps there is a switch on the other side.'
<Lucy> "Please do," Lucy responds. "If you need any assistance, I could come over."
<Pepo> The animal sounds cease and Pepo walks up to the barely cracked open door and tries to shimmy his way through.
<Kotono> Ahead is a dark hall. You can't see much with how narrow it is. There's no mechanism you can see - looks to just be magic. Perhaps enough elbow grease and oomph could pry the doors open further? Meanwhile, Pepo slips on through. On the other side is a passage continuing upwards. Looking around, you can see a small set of magical runes inscribed on the back of the door.
<Pepo> His eyes glow as he attempts to discern their use.
<Pepo> roll 1d20+18 psicraft
<Serith> Pepo roll for Serith < 31 > 12 [d20=13]
<Kotono> The runes look to be keyed to open the door. Studying it, you can see that it's the only mechanism to open it from this side.
<Kotono> *mechanism
* Veren tries to leverage open the door further.
<Moore> "If you'd like, I can probably help with the door situation by just... er... forcing it open more. Maybe." Moore says with some hesitation.
<Pepo> Hoping there isn't some arcane combination lock to it, Pepo wiggles his bottom and jumps straight up so he can slap his paw against the runes!
<Lucy> "Let us see what Mister Pepo does, first. Give him a few minutes?"
<Moore> Moore nods. "Sure thing."
<Kotono> The runes are slapped. As the rest wait, the doors slide open - and leave Veren's magical dagger behind.
<Lucy> "How glorious!"
<Moore> Moore claps. "Fantastic!"
* Lucy cheerfully proceeds inside.
* Veren picks it up, inspects it, and then puts it back in its place.
<Pepo> Tail up, Pepo starts to ascend up the passage.
<Kotono> The dagger looks alright and generally not damaged.
<Kotono> The party walks up. After a few minutes of walking, they come up to a circular clearing, 40ft in diameter. They reach the center, looking about. Ahead are four recesses, each one covered by red curtains.
* Lucy studies the ambient magic, first!
<Moore> Moore does likewise as Lucy, just in case there's any traps about.
<Moore> OOC: *!
<Kotono> OOC: Spellcraft, -2.
<Moore> roll 1d20+12-2
<Serith> Moore roll for Serith < 24 > 12 [d20=14]
<Lucy> roll 1d20+16-2
<Serith> Lucy roll for Serith < 16 > 12 [d20=2]
<Kotono> Lucy can't puzzle much out, beyond that there's a lot of magic here. Moore does a little better. There's a lot of magic here, mostly primed at what lies behind the curtains. He can't figure it out, but he does know one thing: step lightly.
<Lucy> "Can you check that rightmost curtain to see that it is safe to approach?" Lucy asks of Veren.
* Veren nods and does so.
<Moore> "Be careful." Moore calls out.
<Moore> "There's magic primed behind the curtains." He explains.
* Veren proceeds cautiously.
<Kotono> OOC: What are you trying to do, Veren?
<Veren > OOC: Go up to the curtain, check for traps, and then advance through it with caution.
<Kotono> OOC: Sear-er, perception check.
<Veren > roll 1d20+12 Perception
<Serith> Veren roll for Serith < 14 > 12 [d20=2]
<Kotono> Veren doesn't see anything awry. He opens the curtain - and then, suddenly, there's a huge bear behind him! A bear that towers over him, snarling in pure rage before it tries to tear his spine out like a toothpick.
<Kotono> roll 1d20+19 flatfooted AC unless uncannies
<Serith> Kotono roll for Serith < 30 > 12 [d20=11]
<Kotono> OOC: AC?
<Veren > OOC: 26.
<Kotono> roll 2d4+10 ow and improved grab times ahead
<Serith> Kotono roll for Serith < 12 > 12 [d4=1,1]
<Kotono> roll 1d20+20 CMD?
<Serith> Kotono roll for Serith < 32 > 12 [d20=12]
<Veren > OOC: 27.
<Kotono> roll 2d6+10 BEARHUGGED
<Serith> Kotono roll for Serith < 16 > 12 [d6=1,5]
<Kotono> Veren's world becomes a haze of red pain as he's clawed from behind, spun around and wrapped into a bear hug. His ribs pop like popcorn as they're crushed, the bear turning around. He has Veren in a deadly grapple, all while using him to protect his vitals like a shield. OOC: Veren, you're grappled and hurt, plus the bear's using you as a shield. Init here.
<Pepo> roll 1d20+6+8
<Serith> Pepo roll for Serith < 31 > 12 [d20=17]
<Lucy> roll 1d20+4+8
<Serith> Lucy roll for Serith < 20 > 12 [d20=8]
<Kotono> roll 1d20+1 Bear
<Serith> Kotono roll for Serith < 3 > 12 [d20=2]
> roll 1d20+4+8
<Serith> Veren roll for Serith < 26 > 12 [d20=14]
* Kotono changes topic to 'Pepo(31)>Veren(26)>Lucy(20)>Bear(3) '
<Moore> roll 1d20+5+8
<Serith> Moore roll for Serith < 27 > 12 [d20=14]
* Kotono changes topic to 'Pepo(31)>Moore(27)>Veren(26)>Lucy(20)>Bear(3) '
<Kotono> OOC: Open kitty.
<Pepo> Having expended a lot of psionic power, Pepo plays it safe here and slinks into hiding and moves closer to Veren and the bear.
<Pepo> roll 1d20+33 stealth
<Serith> Pepo roll for Serith < 45 > 12 [d20=12]
<Kotono> OOC: Just hiding?
<Moore> OOC: How far are we away from the bear? Like 30ft or so?
<Pepo> OOC: moving into melee
<Kotono> OOC: Okay, doesn't notice you. 20ft away, Moore. Go.
<Moore> Moore tries to strike some fear into the heart of the bear to hopefully make him drop Veren! "Hey! Put him down!" Moore cries out! OOC: Using Haunting Melody on the bear http://dndtools.eu/feats/heroes-of-horror--70/haunting-melody--1347/
<Moore> OOC: DC is 22 will, shaken if it fails it
<Kotono> roll 1d20+9
<Serith> Kotono roll for Serith < 15 > 12 [d20=6]
<Moore> OOC: Shaken for 8 rounds, I believe
<Kotono> The bear suddenly looks spooked, as...OOC: Shaken, but won't react further until its turn. Veren.
* Veren tries his best to struggle out of the grasp! OOC: IS it Escape Artist or something else?
<Kotono> OOC: CMB or Escape Artist.
<Kotono> OOC: Whichever's higher.
<Veren > roll 1d20+11 Escape Artist
<Serith> Veren roll for Serith < 18 > 12 [d20=7]
<Kotono> Veren struggles, but even a shaken bear has a grip like iron. He can't escape! OOC: Lucy.
* Lucy wills the bear to lose its balance!
<Lucy> OOC: Sorry, strike
* Lucy decides it's too much of a bother to aim past Veren and so lets her magic do all the difficult work.
<Lucy> roll 4d4+4 MM
<Serith> Lucy roll for Serith < 16 > 12 [d4=2,4,3,3]
<Kotono> The missiles fly unerringly, pelting the bear. It roars in disapproval and a bit of fear, before rearing back and hurling Veren right at Lucy.
<Kotono> roll 1d20+9 touch AC Lucy
<Serith> Kotono roll for Serith < 16 > 12 [d20=7]
<Lucy> OOC: Yep, that would hit
<Lucy> OOC: I'll use my wings to protect myself
<Kotono> OOC: Link me?
<Lucy> OOC: eci
<Lucy> OOC: http://dndtools.eu/spells/races-of-the-dragon--83/wings-of-cover--3100/
<Kotono> roll 6d6 Veren only then since he'll still smack into the barrier
<Serith> Kotono roll for Serith < 20 > 12 [d6=3,2,4,4,5,2]
<Kotono> The wings come out, protecting Lucy. Veren hits against them hard, a loud CRACK as he hits head first against them. He falls in a heap at Lucy's feet, bloodied and dazed. OOC: You're prone, Veren. Pepo, we'll start with you next time.
This is not the greatest post in the world, no... this is just a tribute.